650 lines
24 KiB
C#
650 lines
24 KiB
C#
// ITab_GlobalBills.cs (移除材质选择功能)
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using Verse.Sound;
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namespace WulaFallenEmpire
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{
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public class ITab_GlobalBills : ITab
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{
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private float viewHeight = 1000f;
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private Vector2 scrollPosition;
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private GlobalProductionOrder mouseoverOrder;
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private static readonly Vector2 WinSize = new Vector2(420f, 480f);
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// 分类按钮状态
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private ProductionCategory? selectedCategory = null;
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protected Building_GlobalWorkTable SelTable => (Building_GlobalWorkTable)base.SelThing;
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public ITab_GlobalBills()
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{
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size = WinSize;
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labelKey = "WULA_GlobalBillsTab";
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tutorTag = "GlobalBills";
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}
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protected override void FillTab()
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{
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Rect mainRect = new Rect(0f, 0f, WinSize.x, WinSize.y).ContractedBy(10f);
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// 标题
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Text.Font = GameFont.Medium;
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Widgets.Label(new Rect(mainRect.x, mainRect.y, mainRect.width, 30f), "WULA_GlobalProduction".Translate());
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Text.Font = GameFont.Small;
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// 存储查看按钮
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Rect storageButtonRect = new Rect(mainRect.xMax - 160f, mainRect.y, 120f, 25f);
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DoStorageButton(storageButtonRect);
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// 分类按钮区域
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Rect categoryButtonsRect = new Rect(mainRect.x, mainRect.y + 35f, mainRect.width, 25f);
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DoCategoryButtons(categoryButtonsRect);
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// 上帝模式按钮区域
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if (DebugSettings.godMode)
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{
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Rect godModeButtonRect = new Rect(mainRect.x, mainRect.y + 65f, mainRect.width, 25f);
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DoGodModeButtons(godModeButtonRect);
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}
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// 订单列表区域
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float ordersRectY = DebugSettings.godMode ? mainRect.y + 90f : mainRect.y + 65f;
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Rect ordersRect = new Rect(mainRect.x, ordersRectY, mainRect.width, mainRect.height - (DebugSettings.godMode ? 130f : 100f));
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mouseoverOrder = DoOrdersListing(ordersRect);
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// 添加订单按钮(现在显示选中的分类)
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Rect addButtonRect = new Rect(mainRect.x, mainRect.yMax - 35f, mainRect.width, 30f);
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DoAddOrderButton(addButtonRect);
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}
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// 新增:分类按钮
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private void DoCategoryButtons(Rect rect)
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{
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float buttonWidth = (rect.width - 10f) / 3f;
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Rect equipmentRect = new Rect(rect.x, rect.y, buttonWidth, rect.height);
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Rect weaponRect = new Rect(rect.x + buttonWidth + 5f, rect.y, buttonWidth, rect.height);
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Rect mechanoidRect = new Rect(rect.x + (buttonWidth + 5f) * 2, rect.y, buttonWidth, rect.height);
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// 装备按钮
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string equipmentLabel = selectedCategory == ProductionCategory.Equipment ?
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$"<color=yellow>{"WULA_Equipment".Translate()}</color>" :
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"WULA_Equipment".Translate();
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if (Widgets.ButtonText(equipmentRect, equipmentLabel))
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{
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selectedCategory = selectedCategory == ProductionCategory.Equipment ? null : ProductionCategory.Equipment;
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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// 武器按钮
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string weaponLabel = selectedCategory == ProductionCategory.Weapon ?
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$"<color=yellow>{"WULA_Weapon".Translate()}</color>" :
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"WULA_Weapon".Translate();
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if (Widgets.ButtonText(weaponRect, weaponLabel))
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{
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selectedCategory = selectedCategory == ProductionCategory.Weapon ? null : ProductionCategory.Weapon;
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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// 机械体按钮
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string mechanoidLabel = selectedCategory == ProductionCategory.Mechanoid ?
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$"<color=yellow>{"WULA_Mechanoid".Translate()}</color>" :
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"WULA_Mechanoid".Translate();
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if (Widgets.ButtonText(mechanoidRect, mechanoidLabel))
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{
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selectedCategory = selectedCategory == ProductionCategory.Mechanoid ? null : ProductionCategory.Mechanoid;
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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}
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// 修改:添加订单按钮,显示当前选择的分类
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private void DoAddOrderButton(Rect rect)
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{
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string buttonLabel = selectedCategory.HasValue ?
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$"{"WULA_AddProductionOrder".Translate()} ({GetCategoryLabel(selectedCategory.Value)})" :
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"WULA_AddProductionOrder".Translate();
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if (Widgets.ButtonText(rect, buttonLabel))
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{
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Find.WindowStack.Add(new FloatMenu(GenerateRecipeOptions()));
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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// 如果没有选择分类,显示提示
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if (!selectedCategory.HasValue && Mouse.IsOver(rect))
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{
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TooltipHandler.TipRegion(rect, "WULA_SelectCategoryFirst".Translate());
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}
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}
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// 获取分类标签
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private string GetCategoryLabel(ProductionCategory category)
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{
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return category switch
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{
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ProductionCategory.Equipment => "WULA_Equipment".Translate(),
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ProductionCategory.Weapon => "WULA_Weapon".Translate(),
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ProductionCategory.Mechanoid => "WULA_Mechanoid".Translate(),
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_ => "WULA_Unknown".Translate()
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};
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}
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// 修改:根据选择的分类生成配方选项
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private List<FloatMenuOption> GenerateRecipeOptions()
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{
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var options = new List<FloatMenuOption>();
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// 如果没有选择分类,显示所有配方
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if (!selectedCategory.HasValue)
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{
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foreach (var recipe in SelTable.def.AllRecipes)
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{
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if (recipe.AvailableNow && recipe.AvailableOnNow(SelTable))
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{
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options.Add(CreateRecipeOption(recipe));
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}
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}
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}
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else
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{
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// 根据选择的分类筛选配方
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foreach (var recipe in SelTable.def.AllRecipes)
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{
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if (recipe.AvailableNow && recipe.AvailableOnNow(SelTable) &&
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RecipeMatchesCategory(recipe, selectedCategory.Value))
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{
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options.Add(CreateRecipeOption(recipe));
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}
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}
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}
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if (options.Count == 0)
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{
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options.Add(new FloatMenuOption("WULA_NoAvailableRecipes".Translate(), null));
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}
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// 按显示优先级排序
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options.SortByDescending(opt => opt.orderInPriority);
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return options;
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}
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// 创建配方选项
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private FloatMenuOption CreateRecipeOption(RecipeDef recipe)
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{
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string label = recipe.LabelCap;
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// 添加分类标签
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var category = GetRecipeCategory(recipe);
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if (category.HasValue)
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{
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label += $" [{GetCategoryLabel(category.Value)}]";
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}
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return new FloatMenuOption(
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label: label,
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action: () =>
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{
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var newOrder = new GlobalProductionOrder
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{
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recipe = recipe,
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targetCount = 1,
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paused = false
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};
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SelTable.globalOrderStack.AddOrder(newOrder);
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SoundDefOf.Click.PlayOneShotOnCamera();
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},
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shownItemForIcon: recipe.UIIconThing,
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thingStyle: null,
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forceBasicStyle: false,
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priority: MenuOptionPriority.Default,
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mouseoverGuiAction: null,
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revalidateClickTarget: null,
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extraPartWidth: 29f,
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extraPartOnGUI: (Rect rect) =>
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{
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return Widgets.InfoCardButton(rect.x + 5f, rect.y + (rect.height - 24f) / 2f, recipe);
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},
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revalidateWorldClickTarget: null,
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playSelectionSound: true,
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orderInPriority: -recipe.displayPriority
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);
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}
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// 检查配方是否匹配分类
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private bool RecipeMatchesCategory(RecipeDef recipe, ProductionCategory category)
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{
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var recipeCategory = GetRecipeCategory(recipe);
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return recipeCategory == category;
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}
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// 获取配方的分类
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private ProductionCategory? GetRecipeCategory(RecipeDef recipe)
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{
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if (recipe.products == null || recipe.products.Count == 0)
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return null;
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ThingDef productDef = recipe.products[0].thingDef;
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if (productDef == null)
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return null;
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// 检查产品是否有分类组件
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var categoryComp = productDef.GetCompProperties<CompProperties_ProductionCategory>();
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if (categoryComp != null)
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return categoryComp.category;
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// 如果没有分类组件,根据产品类型推断
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return InferCategoryFromThingDef(productDef);
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}
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// 根据ThingDef推断分类
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private ProductionCategory? InferCategoryFromThingDef(ThingDef thingDef)
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{
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if (thingDef.IsMeleeWeapon || thingDef.IsRangedWeapon)
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return ProductionCategory.Weapon;
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if (thingDef.IsApparel || thingDef.equipmentType != EquipmentType.None)
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return ProductionCategory.Equipment;
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if (thingDef.race != null && thingDef.race.IsMechanoid)
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return ProductionCategory.Mechanoid;
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return null;
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}
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// 其余方法保持不变(DoStorageButton, DoGodModeButtons, DoOrdersListing, DoOrderRow 等)
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private void DoStorageButton(Rect rect)
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{
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if (Widgets.ButtonText(rect, "WULA_ViewStorage".Translate()))
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{
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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if (Mouse.IsOver(rect))
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{
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TooltipHandler.TipRegion(rect, GetStorageTooltip());
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}
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}
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private string GetStorageTooltip()
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{
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage == null)
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return "WULA_NoGlobalStorage".Translate();
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StringBuilder sb = new StringBuilder();
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// 输入存储(原材料)
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sb.AppendLine("WULA_InputStorage".Translate() + ":");
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sb.AppendLine();
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var inputItems = globalStorage.inputContainer
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.Where(t => t != null && t.stackCount > 0)
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.GroupBy(t => t.def)
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.Select(g => new { Def = g.Key, Count = g.Sum(x => x.stackCount) })
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.OrderByDescending(x => x.Count)
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.ThenBy(x => x.Def.label)
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.ToList();
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if (inputItems.Count == 0)
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{
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sb.AppendLine("WULA_NoItems".Translate());
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}
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else
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{
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foreach (var x in inputItems)
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{
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sb.AppendLine($" {x.Count} {x.Def.LabelCap}");
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}
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}
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sb.AppendLine();
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// 输出存储(产品)
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sb.AppendLine("WULA_OutputStorage".Translate() + ":");
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sb.AppendLine();
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var outputItems = globalStorage.outputContainer
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.Where(t => t != null && t.stackCount > 0)
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.GroupBy(t => t.def)
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.Select(g => new { Def = g.Key, Count = g.Sum(x => x.stackCount) })
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.OrderByDescending(x => x.Count)
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.ThenBy(x => x.Def.label)
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.ToList();
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if (outputItems.Count == 0)
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{
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sb.AppendLine("WULA_NoItems".Translate());
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}
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else
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{
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foreach (var x in outputItems)
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{
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sb.AppendLine($" {x.Count} {x.Def.LabelCap}");
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}
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}
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return sb.ToString();
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}
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// 修改:将开发者模式按钮改为上帝模式按钮
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private void DoGodModeButtons(Rect rect)
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{
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Rect button1Rect = new Rect(rect.x, rect.y, rect.width / 2 - 5f, rect.height);
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Rect button2Rect = new Rect(rect.x + rect.width / 2 + 5f, rect.y, rect.width / 2 - 5f, rect.height);
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if (Widgets.ButtonText(button1Rect, "GOD: Add Resources"))
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{
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AddTestResources();
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}
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if (Widgets.ButtonText(button2Rect, "GOD: Spawn Products"))
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{
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SpawnOutputProducts();
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}
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}
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private void AddTestResources()
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{
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage != null)
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{
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// 添加200钢铁
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ThingDef steelDef = ThingDefOf.Steel;
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globalStorage.AddToInputStorage(steelDef, 200);
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// 添加100零部件
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ThingDef componentDef = ThingDefOf.ComponentIndustrial;
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globalStorage.AddToInputStorage(componentDef, 100);
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Messages.Message("Added 200 Steel and 100 Components to global storage", MessageTypeDefOf.PositiveEvent);
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}
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}
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private void SpawnOutputProducts()
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{
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage != null && SelTable != null && SelTable.Spawned)
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{
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Map map = SelTable.Map;
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IntVec3 spawnCell = SelTable.Position;
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int totalSpawned = 0;
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for (int i = globalStorage.outputContainer.Count - 1; i >= 0; i--)
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{
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Thing thing = globalStorage.outputContainer[i];
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if (thing == null) continue;
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globalStorage.outputContainer.Remove(thing);
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if (GenPlace.TryPlaceThing(thing, spawnCell, map, ThingPlaceMode.Near))
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{
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totalSpawned += thing.stackCount;
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}
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else
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{
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globalStorage.outputContainer.TryAdd(thing, true);
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}
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}
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Messages.Message($"Spawned {totalSpawned} items at worktable location", MessageTypeDefOf.PositiveEvent);
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}
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}
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private GlobalProductionOrder DoOrdersListing(Rect rect)
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{
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GlobalProductionOrder result = null;
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Widgets.DrawMenuSection(rect);
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Rect outRect = rect.ContractedBy(5f);
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Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, viewHeight);
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Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
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float curY = 0f;
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for (int i = 0; i < SelTable.globalOrderStack.orders.Count; i++)
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{
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var order = SelTable.globalOrderStack.orders[i];
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// 增加订单行高度
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Rect orderRect = new Rect(0f, curY, viewRect.width, 90f);
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if (DoOrderRow(orderRect, order))
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{
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result = order;
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}
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curY += 95f; // 增加行间距
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// 分隔线
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if (i < SelTable.globalOrderStack.orders.Count - 1)
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{
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Widgets.DrawLineHorizontal(0f, curY - 2f, viewRect.width);
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curY += 5f;
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}
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}
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if (Event.current.type == EventType.Layout)
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{
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viewHeight = curY;
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}
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Widgets.EndScrollView();
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return result;
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}
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// 简化:DoOrderRow 方法,移除材质选择按钮
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private bool DoOrderRow(Rect rect, GlobalProductionOrder order)
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{
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Widgets.DrawHighlightIfMouseover(rect);
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// 增加内边距和行高
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float padding = 8f;
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float lineHeight = 20f;
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// 图标区域
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float iconSize = 32f;
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Rect iconRect = new Rect(rect.x + padding, rect.y + padding, iconSize, iconSize);
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// 绘制配方图标
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if (order.recipe.UIIconThing != null)
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{
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Widgets.ThingIcon(iconRect, order.recipe.UIIconThing);
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}
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else if (order.recipe.UIIcon != null)
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{
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GUI.DrawTexture(iconRect, order.recipe.UIIcon);
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}
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// 订单信息区域
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float infoX = rect.x + padding + iconSize + 8f;
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float infoWidth = rect.width - (padding * 2 + iconSize + 8f + 100f);
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Rect infoRect = new Rect(infoX, rect.y + padding, infoWidth, lineHeight);
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Widgets.Label(infoRect, order.Label);
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Rect descRect = new Rect(infoX, rect.y + padding + lineHeight + 2f, infoWidth, lineHeight);
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Widgets.Label(descRect, order.Description);
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// 状态显示区域
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Rect statusRect = new Rect(infoX, rect.y + padding + (lineHeight + 2f) * 2, infoWidth, lineHeight);
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if (order.state == GlobalProductionOrder.ProductionState.Producing)
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{
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// 进度条
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Rect progressRect = new Rect(infoX, rect.y + padding + (lineHeight + 2f) * 2, infoWidth, 18f);
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Widgets.FillableBar(progressRect, order.progress);
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// 进度文本
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Text.Anchor = TextAnchor.MiddleCenter;
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Widgets.Label(progressRect, $"{order.progress:P0}");
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Text.Anchor = TextAnchor.UpperLeft;
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}
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else if (order.state == GlobalProductionOrder.ProductionState.Gathering)
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{
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string statusText = "WULA_GatheringMaterials".Translate();
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if (order.paused)
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{
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GUI.color = Color.yellow;
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statusText = "WULA_Paused".Translate() + ": " + statusText;
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}
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Widgets.Label(statusRect, statusText);
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GUI.color = Color.white;
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}
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else
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{
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string statusText = order.state switch
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{
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GlobalProductionOrder.ProductionState.Gathering => "WULA_WaitingForResources".Translate(),
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GlobalProductionOrder.ProductionState.Completed => "WULA_Completed".Translate(),
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_ => "WULA_Unknown".Translate()
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};
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if (order.paused && order.state != GlobalProductionOrder.ProductionState.Completed)
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{
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GUI.color = Color.yellow;
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statusText = "WULA_Paused".Translate() + ": " + statusText;
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}
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Widgets.Label(statusRect, statusText);
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GUI.color = Color.white;
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}
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// 控制按钮区域
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float buttonY = rect.y + padding;
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float buttonWidth = 40f;
|
||
float buttonSpacing = 5f;
|
||
|
||
// 计算按钮位置(从右向左排列)
|
||
float currentX = rect.xMax;
|
||
|
||
// 删除按钮(最右边)
|
||
Rect deleteButtonRect = new Rect(currentX - buttonWidth, buttonY, buttonWidth, 25f);
|
||
currentX -= (buttonWidth + buttonSpacing);
|
||
|
||
// 暂停/恢复按钮
|
||
Rect pauseButtonRect = new Rect(currentX - buttonWidth, buttonY, buttonWidth, 25f);
|
||
currentX -= (buttonWidth + buttonSpacing);
|
||
|
||
// 上帝模式:立刻完成按钮
|
||
Rect completeButtonRect = new Rect(currentX - buttonWidth, buttonY, buttonWidth, 25f);
|
||
|
||
// 绘制删除按钮
|
||
if (Widgets.ButtonText(deleteButtonRect, "WULA_Delete".Translate()))
|
||
{
|
||
SelTable.globalOrderStack.Delete(order);
|
||
SoundDefOf.Click.PlayOneShotOnCamera();
|
||
}
|
||
|
||
// 绘制暂停/恢复按钮
|
||
string pauseButtonText = order.paused ? "WULA_Resume".Translate() : "WULA_Pause".Translate();
|
||
if (Widgets.ButtonText(pauseButtonRect, pauseButtonText))
|
||
{
|
||
order.paused = !order.paused;
|
||
order.UpdateState();
|
||
SoundDefOf.Click.PlayOneShotOnCamera();
|
||
}
|
||
|
||
// 绘制上帝模式按钮(仅上帝模式下可见)
|
||
if (DebugSettings.godMode && order.state != GlobalProductionOrder.ProductionState.Completed)
|
||
{
|
||
if (Widgets.ButtonText(completeButtonRect, "GOD: Complete"))
|
||
{
|
||
CompleteOrderImmediately(order);
|
||
SoundDefOf.Click.PlayOneShotOnCamera();
|
||
}
|
||
|
||
if (Mouse.IsOver(completeButtonRect))
|
||
{
|
||
TooltipHandler.TipRegion(completeButtonRect, "Instantly complete this order (God Mode Only)");
|
||
}
|
||
}
|
||
|
||
// 资源检查提示
|
||
if (!order.HasEnoughResources() &&
|
||
order.state == GlobalProductionOrder.ProductionState.Gathering &&
|
||
!order.paused)
|
||
{
|
||
TooltipHandler.TipRegion(rect, "WULA_InsufficientResources".Translate());
|
||
GUI.color = Color.red;
|
||
Widgets.DrawBox(rect, 2);
|
||
GUI.color = Color.white;
|
||
}
|
||
|
||
// 添加材料信息的Tooltip
|
||
if (Mouse.IsOver(rect))
|
||
{
|
||
TooltipHandler.TipRegion(rect, order.GetIngredientsTooltip());
|
||
}
|
||
|
||
return Mouse.IsOver(rect);
|
||
}
|
||
|
||
// 新增:立刻完成订单的方法
|
||
private void CompleteOrderImmediately(GlobalProductionOrder order)
|
||
{
|
||
if (order.state == GlobalProductionOrder.ProductionState.Completed)
|
||
return;
|
||
|
||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||
if (globalStorage == null)
|
||
return;
|
||
|
||
// 检查是否有足够资源
|
||
bool hasEnoughResources = order.HasEnoughResources();
|
||
|
||
if (!hasEnoughResources)
|
||
{
|
||
// 上帝模式下,如果没有足够资源,显示确认对话框
|
||
Find.WindowStack.Add(new Dialog_MessageBox(
|
||
"This order doesn't have enough resources. Complete anyway? (God Mode)",
|
||
"Yes, Complete Anyway",
|
||
() => ForceCompleteOrder(order),
|
||
"Cancel",
|
||
null,
|
||
"Complete Without Resources",
|
||
false,
|
||
null,
|
||
null
|
||
));
|
||
}
|
||
else
|
||
{
|
||
// 有足够资源,正常完成
|
||
ForceCompleteOrder(order);
|
||
}
|
||
}
|
||
|
||
// 强制完成订单(上帝模式)
|
||
private void ForceCompleteOrder(GlobalProductionOrder order)
|
||
{
|
||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||
if (globalStorage == null)
|
||
return;
|
||
|
||
// 计算需要完成的数量
|
||
int remainingCount = order.targetCount - order.currentCount;
|
||
|
||
if (remainingCount <= 0)
|
||
return;
|
||
|
||
// 尝试消耗资源(如果可能)
|
||
bool resourcesConsumed = order.TryDeductResources();
|
||
|
||
if (!resourcesConsumed)
|
||
{
|
||
Log.Message($"[GOD MODE] Could not consume resources for {order.recipe.defName}, completing without resource consumption");
|
||
}
|
||
|
||
// 添加产品到输出存储
|
||
foreach (var product in order.recipe.products)
|
||
{
|
||
int totalCount = product.count * remainingCount;
|
||
globalStorage.AddToOutputStorage(product.thingDef, totalCount);
|
||
}
|
||
|
||
// 更新订单状态
|
||
order.currentCount = order.targetCount;
|
||
order.state = GlobalProductionOrder.ProductionState.Completed;
|
||
order.progress = 0f;
|
||
|
||
// 显示完成消息
|
||
Messages.Message($"GOD MODE: Completed order for {order.recipe.LabelCap} ({remainingCount} units)", MessageTypeDefOf.PositiveEvent);
|
||
}
|
||
|
||
public override void TabUpdate()
|
||
{
|
||
base.TabUpdate();
|
||
}
|
||
}
|
||
}
|