This commit is contained in:
2025-12-14 12:38:53 +08:00
parent 4782a6a459
commit a608bd5586
8 changed files with 283 additions and 296 deletions

Binary file not shown.

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@@ -146,9 +146,7 @@ namespace WulaFallenEmpire
int take = Mathf.Min(thing.stackCount, remaining);
Thing split = thing.SplitOff(take);
split.Destroy(DestroyMode.Vanish);
storage.AddToInputStorage(def, take);
storage.AddToInputStorage(split);
uploaded += take;
remaining -= take;
@@ -181,9 +179,7 @@ namespace WulaFallenEmpire
int take = Mathf.Min(t.stackCount, remaining);
Thing split = t.SplitOff(take);
split.Destroy(DestroyMode.Vanish);
storage.AddToInputStorage(def, take);
storage.AddToInputStorage(split);
uploaded += take;
remaining -= take;
}
@@ -223,7 +219,7 @@ namespace WulaFallenEmpire
action = OpenGlobalStorageTransferDialog,
defaultLabel = "WULA_AccessGlobalStorage".Translate(),
defaultDesc = "WULA_AccessGlobalStorageDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/Trade", true),
icon = ContentFinder<Texture2D>.Get("UI/Commands/Trade", false) ?? TexButton.Search,
};
// 白银转移按钮 - 检查输入端是否有白银
@@ -241,7 +237,7 @@ namespace WulaFallenEmpire
};
}
// 原有的空投按钮逻辑保持不变
bool hasOutputItems = globalStorage != null && globalStorage.outputStorage.Any(kvp => kvp.Value > 0);
bool hasOutputItems = globalStorage != null && globalStorage.GetOutputStorageTotalCount() > 0;
bool hasFactoryFlyOver = HasFactoryFacilityFlyOver();
if (hasOutputItems && hasFactoryFlyOver)
{
@@ -320,11 +316,8 @@ namespace WulaFallenEmpire
{
try
{
// 从输入端移除白银
if (globalStorage.RemoveFromInputStorage(ThingDefOf.Silver, silverAmount))
if (TryMoveBetweenStorages(globalStorage.inputContainer, globalStorage.outputContainer, ThingDefOf.Silver, silverAmount))
{
// 添加到输出端
globalStorage.AddToOutputStorage(ThingDefOf.Silver, silverAmount);
// 显示成功消息
Messages.Message("WULA_SilverTransferred".Translate(silverAmount), MessageTypeDefOf.PositiveEvent);
@@ -344,6 +337,28 @@ namespace WulaFallenEmpire
}
}
private static bool TryMoveBetweenStorages(ThingOwner<Thing> from, ThingOwner<Thing> to, ThingDef def, int count)
{
if (from == null || to == null || def == null || count <= 0) return false;
int available = from.Where(t => t != null && t.def == def).Sum(t => t.stackCount);
if (available < count) return false;
int remaining = count;
for (int i = from.Count - 1; i >= 0 && remaining > 0; i--)
{
Thing t = from[i];
if (t == null || t.def != def) continue;
int take = Mathf.Min(t.stackCount, remaining);
Thing split = t.SplitOff(take); // count>=stackCount 时会从 from 中移除该 Thing
to.TryAdd(split, true);
remaining -= take;
}
return remaining <= 0;
}
// 新增检查是否有拥有FactoryFacility设施的飞行器
private bool HasFactoryFacilityFlyOver()
{
@@ -397,7 +412,7 @@ namespace WulaFallenEmpire
{
// 检查是否有输出物品
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null || !globalStorage.outputStorage.Any(kvp => kvp.Value > 0))
if (globalStorage == null || globalStorage.GetOutputStorageTotalCount() <= 0)
{
Messages.Message("WULA_NoProductsToAirdrop".Translate(), MessageTypeDefOf.RejectInput);
return;
@@ -550,85 +565,17 @@ namespace WulaFallenEmpire
{
podContents.Add(new List<Thing>());
}
// 获取所有输出物品并转换为Thing列表
List<Thing> allItems = new List<Thing>();
// 首先处理机械体,因为需要特殊处理
foreach (var kvp in storage.outputStorage.ToList())
for (int i = storage.outputContainer.Count - 1; i >= 0; i--)
{
if (kvp.Value <= 0) continue;
ThingDef thingDef = kvp.Key;
int remainingCount = kvp.Value;
// 如果是Pawn需要特殊处理
if (thingDef.race != null)
{
// 对于Pawn每个单独生成
for (int i = 0; i < remainingCount; i++)
{
PawnKindDef randomPawnKind = GetRandomPawnKindForType(thingDef);
if (randomPawnKind != null)
{
try
{
Pawn pawn = PawnGenerator.GeneratePawn(randomPawnKind, Faction.OfPlayer);
// 确保Pawn处于活跃状态
if (pawn != null)
{
// 设置Pawn为可用的状态
pawn.health.Reset();
pawn.drafter = new Pawn_DraftController(pawn);
Thing t = storage.outputContainer[i];
if (t == null) continue;
allItems.Add(pawn);
}
else
{
Log.Error("[Airdrop] Generated pawn is null");
}
}
catch (System.Exception ex)
{
Log.Error($"[Airdrop] Error generating pawn: {ex}");
}
}
else
{
Log.Error($"[Airdrop] Could not find suitable PawnKindDef for {thingDef.defName}");
}
}
// 立即从存储中移除已处理的机械体
storage.RemoveFromOutputStorage(thingDef, remainingCount);
}
storage.outputContainer.Remove(t);
allItems.Add(t);
}
// 然后处理普通物品
foreach (var kvp in storage.outputStorage.ToList())
{
if (kvp.Value <= 0) continue;
ThingDef thingDef = kvp.Key;
int remainingCount = kvp.Value;
// 跳过已经处理的机械体
if (thingDef.race != null) continue;
Log.Message($"[Airdrop] Processing {remainingCount} items of type {thingDef.defName}");
// 对于普通物品,按照堆叠限制分割
while (remainingCount > 0)
{
int stackSize = Mathf.Min(remainingCount, thingDef.stackLimit);
Thing thing = CreateThingWithMaterial(thingDef, stackSize);
if (thing != null)
{
allItems.Add(thing);
remainingCount -= stackSize;
}
else
{
Log.Error($"[Airdrop] Failed to create thing: {thingDef.defName}");
break;
}
}
// 从存储中移除已处理的物品
storage.RemoveFromOutputStorage(thingDef, kvp.Value);
}
if (allItems.Count == 0)
{
return podContents;

View File

@@ -23,7 +23,7 @@ namespace WulaFallenEmpire
private Vector2 scrollPosition;
private float viewHeight;
private List<Tradeable_StorageTransfer> tradeables = new List<Tradeable_StorageTransfer>();
private List<Tradeable> tradeables = new List<Tradeable>();
private ITrader prevTrader;
private Pawn prevNegotiator;
@@ -117,7 +117,7 @@ namespace WulaFallenEmpire
for (int i = 0; i < tradeables.Count; i++)
{
Tradeable_StorageTransfer trad = tradeables[i];
Tradeable trad = tradeables[i];
if (trad == null || trad.ThingDef == null) continue;
if (!quickSearchWidget.filter.Matches(trad.ThingDef))
@@ -187,42 +187,48 @@ namespace WulaFallenEmpire
{
tradeables.Clear();
var byDef = new Dictionary<ThingDef, Tradeable_StorageTransfer>();
void AddThingToTradeables(Thing thing, Transactor transactor)
{
if (thing == null) return;
Tradeable trad = TransferableUtility.TradeableMatching(thing, tradeables);
if (trad == null)
{
trad = thing is Pawn ? new Tradeable_StorageTransferPawn() : new Tradeable_StorageTransfer();
tradeables.Add(trad);
}
trad.AddThing(thing, transactor);
}
foreach (Thing t in GetThingsInPoweredTradeBeaconRange(table.Map))
{
if (t?.def == null) continue;
if (t is Corpse) continue;
if (t.def.category != ThingCategory.Item) continue;
if (!byDef.TryGetValue(t.def, out var trad))
{
trad = new Tradeable_StorageTransfer();
byDef[t.def] = trad;
}
trad.AddThing(t, Transactor.Colony);
AddThingToTradeables(t, Transactor.Colony);
}
foreach (var kvp in GetGlobalStorageCounts(storage))
if (storage?.inputContainer != null)
{
ThingDef def = kvp.Key;
int count = kvp.Value;
if (def == null || count <= 0) continue;
if (!byDef.TryGetValue(def, out var trad))
foreach (Thing t in storage.inputContainer)
{
trad = new Tradeable_StorageTransfer();
byDef[def] = trad;
}
foreach (Thing dummy in MakeDummyStacks(def, count))
{
trad.AddThing(dummy, Transactor.Trader);
if (t == null) continue;
AddThingToTradeables(t, Transactor.Trader);
}
}
tradeables = byDef.Values
.Where(t => t != null && t.ThingDef != null)
.OrderBy(t => t.ThingDef.label)
if (storage?.outputContainer != null)
{
foreach (Thing t in storage.outputContainer)
{
if (t == null) continue;
AddThingToTradeables(t, Transactor.Trader);
}
}
tradeables = tradeables
.Where(t => t != null && t.HasAnyThing)
.OrderBy(t => t.ThingDef?.label ?? "")
.ToList();
}
@@ -247,68 +253,18 @@ namespace WulaFallenEmpire
}
}
private static Dictionary<ThingDef, int> GetGlobalStorageCounts(GlobalStorageWorldComponent storage)
{
var counts = new Dictionary<ThingDef, int>();
if (storage == null) return counts;
foreach (var kvp in storage.outputStorage)
{
if (kvp.Key == null || kvp.Value <= 0) continue;
counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
}
foreach (var kvp in storage.inputStorage)
{
if (kvp.Key == null || kvp.Value <= 0) continue;
counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
}
return counts;
}
private static IEnumerable<Thing> MakeDummyStacks(ThingDef def, int count)
{
int remaining = count;
int stackLimit = Mathf.Max(1, def.stackLimit);
while (remaining > 0)
{
int stackCount = Mathf.Min(remaining, stackLimit);
Thing thing = MakeThingForDef(def, stackCount);
if (thing == null) yield break;
yield return thing;
remaining -= stackCount;
}
}
private static Thing MakeThingForDef(ThingDef def, int stackCount)
{
if (def == null) return null;
Thing thing;
if (def.MadeFromStuff)
{
ThingDef stuff = GenStuff.DefaultStuffFor(def) ?? GenStuff.AllowedStuffsFor(def).FirstOrDefault();
if (stuff == null) return null;
thing = ThingMaker.MakeThing(def, stuff);
}
else
{
thing = ThingMaker.MakeThing(def);
}
thing.stackCount = stackCount;
return thing;
}
private class Tradeable_StorageTransfer : Tradeable
{
public override bool TraderWillTrade => true;
public override bool IsCurrency => false;
}
private class Tradeable_StorageTransferPawn : Tradeable_Pawn
{
public override bool TraderWillTrade => true;
public override bool IsCurrency => false;
}
private class GlobalStorageTransferTrader : ITrader
{
private readonly Map map;
@@ -347,14 +303,12 @@ namespace WulaFallenEmpire
if (ShouldGoToOutputStorage(thing))
{
storage.AddToOutputStorage(thing.def, thing.stackCount);
storage.AddToOutputStorage(thing);
}
else
{
storage.AddToInputStorage(thing.def, thing.stackCount);
storage.AddToInputStorage(thing);
}
thing.Destroy(DestroyMode.Vanish);
}
public void GiveSoldThingToPlayer(Thing toGive, int countToGive, Pawn playerNegotiator)
@@ -363,12 +317,6 @@ namespace WulaFallenEmpire
if (map == null) return;
if (toGive == null || countToGive <= 0) return;
if (!TryRemoveFromAnyStorage(toGive.def, countToGive))
{
Log.Warning($"[WULA] Global storage changed while transfer dialog open; could not remove {countToGive}x {toGive.def?.defName}.");
return;
}
Thing thing = toGive.SplitOff(countToGive);
thing.PreTraded(TradeAction.PlayerBuys, playerNegotiator, this);
@@ -384,33 +332,6 @@ namespace WulaFallenEmpire
if (def.IsApparel) return true;
return false;
}
private bool TryRemoveFromAnyStorage(ThingDef def, int count)
{
if (def == null || count <= 0) return false;
int available = storage.GetInputStorageCount(def) + storage.GetOutputStorageCount(def);
if (available < count) return false;
int remaining = count;
int fromOutput = Mathf.Min(remaining, storage.GetOutputStorageCount(def));
if (fromOutput > 0)
{
if (!storage.RemoveFromOutputStorage(def, fromOutput)) return false;
remaining -= fromOutput;
}
if (remaining > 0)
{
if (!storage.RemoveFromInputStorage(def, remaining))
{
if (fromOutput > 0) storage.AddToOutputStorage(def, fromOutput);
return false;
}
}
return true;
}
}
}
}

View File

@@ -9,15 +9,22 @@ using UnityEngine;
namespace WulaFallenEmpire
{
public class GlobalStorageWorldComponent : WorldComponent
public class GlobalStorageWorldComponent : WorldComponent, IThingHolder
{
public Dictionary<ThingDef, int> inputStorage = new Dictionary<ThingDef, int>();
public Dictionary<ThingDef, int> outputStorage = new Dictionary<ThingDef, int>();
public ThingOwner<Thing> inputContainer;
public ThingOwner<Thing> outputContainer;
// 存储生产订单
public List<GlobalProductionOrder> productionOrders = new List<GlobalProductionOrder>();
public GlobalStorageWorldComponent(World world) : base(world) { }
public GlobalStorageWorldComponent(World world) : base(world)
{
inputContainer = new ThingOwner<Thing>(this);
outputContainer = new ThingOwner<Thing>(this);
}
public override void ExposeData()
{
@@ -30,62 +37,194 @@ namespace WulaFallenEmpire
// 序列化输出存储
Scribe_Collections.Look(ref outputStorage, "outputStorage", LookMode.Def, LookMode.Value);
if (outputStorage == null) outputStorage = new Dictionary<ThingDef, int>();
Scribe_Deep.Look(ref inputContainer, "inputContainer", this);
Scribe_Deep.Look(ref outputContainer, "outputContainer", this);
if (inputContainer == null) inputContainer = new ThingOwner<Thing>(this);
if (outputContainer == null) outputContainer = new ThingOwner<Thing>(this);
// 序列化生产订单
Scribe_Collections.Look(ref productionOrders, "productionOrders", LookMode.Deep);
if (productionOrders == null) productionOrders = new List<GlobalProductionOrder>();
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
MigrateLegacyDictionariesToThingOwnersIfNeeded();
}
}
private void MigrateLegacyDictionariesToThingOwnersIfNeeded()
{
// 旧存档:只有按 ThingDef 计数的字典。尽量迁移成真实 Thing旧存档本就不含品质/耐久等信息)。
if (inputContainer != null && inputContainer.Any) return;
if (outputContainer != null && outputContainer.Any) return;
if (inputStorage != null)
{
foreach (var kvp in inputStorage.ToList())
{
if (kvp.Key == null || kvp.Value <= 0) continue;
AddGeneratedToContainer(inputContainer, kvp.Key, kvp.Value);
}
}
if (outputStorage != null)
{
foreach (var kvp in outputStorage.ToList())
{
if (kvp.Key == null || kvp.Value <= 0) continue;
AddGeneratedToContainer(outputContainer, kvp.Key, kvp.Value);
}
}
inputStorage?.Clear();
outputStorage?.Clear();
}
private static void AddGeneratedToContainer(ThingOwner<Thing> container, ThingDef def, int count)
{
if (container == null || def == null || count <= 0) return;
int remaining = count;
while (remaining > 0)
{
if (def.race != null)
{
PawnKindDef pawnKind = DefDatabase<PawnKindDef>.AllDefs.FirstOrDefault(k => k.race == def);
if (pawnKind == null) break;
Pawn pawn = PawnGenerator.GeneratePawn(pawnKind, Faction.OfPlayer);
if (pawn == null) break;
container.TryAdd(pawn, false);
remaining -= 1;
continue;
}
int stackCount = Mathf.Min(remaining, Mathf.Max(1, def.stackLimit));
ThingDef stuff = null;
if (def.MadeFromStuff)
{
stuff = GenStuff.DefaultStuffFor(def) ?? GenStuff.AllowedStuffsFor(def).FirstOrDefault();
if (stuff == null) break;
}
Thing thing = ThingMaker.MakeThing(def, stuff);
if (thing == null) break;
thing.stackCount = stackCount;
container.TryAdd(thing, true);
remaining -= stackCount;
}
}
public ThingOwner GetDirectlyHeldThings()
{
return inputContainer;
}
public IThingHolder ParentHolder => null;
public void GetChildHolders(List<IThingHolder> outChildren)
{
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, inputContainer);
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, outputContainer);
}
// 输入存储方法
public void AddToInputStorage(ThingDef thingDef, int count)
{
if (inputStorage.ContainsKey(thingDef))
inputStorage[thingDef] += count;
else
inputStorage[thingDef] = count;
AddGeneratedToContainer(inputContainer, thingDef, count);
}
public bool AddToInputStorage(Thing thing, bool canMergeWithExistingStacks = true)
{
if (thing == null) return false;
if (thing.Spawned) thing.DeSpawn();
return inputContainer.TryAdd(thing, canMergeWithExistingStacks);
}
public bool RemoveFromInputStorage(ThingDef thingDef, int count)
{
if (inputStorage.ContainsKey(thingDef) && inputStorage[thingDef] >= count)
{
inputStorage[thingDef] -= count;
if (inputStorage[thingDef] <= 0)
inputStorage.Remove(thingDef);
return true;
}
return false;
return TryConsumeFromContainer(inputContainer, thingDef, count);
}
public int GetInputStorageCount(ThingDef thingDef)
{
return inputStorage.ContainsKey(thingDef) ? inputStorage[thingDef] : 0;
return CountInContainer(inputContainer, thingDef);
}
// 输出存储方法
public void AddToOutputStorage(ThingDef thingDef, int count)
{
if (outputStorage.ContainsKey(thingDef))
outputStorage[thingDef] += count;
else
outputStorage[thingDef] = count;
AddGeneratedToContainer(outputContainer, thingDef, count);
}
public bool AddToOutputStorage(Thing thing, bool canMergeWithExistingStacks = true)
{
if (thing == null) return false;
if (thing.Spawned) thing.DeSpawn();
return outputContainer.TryAdd(thing, canMergeWithExistingStacks);
}
public bool RemoveFromOutputStorage(ThingDef thingDef, int count)
{
if (outputStorage.ContainsKey(thingDef) && outputStorage[thingDef] >= count)
{
outputStorage[thingDef] -= count;
if (outputStorage[thingDef] <= 0)
outputStorage.Remove(thingDef);
return true;
}
return false;
return TryConsumeFromContainer(outputContainer, thingDef, count);
}
public int GetOutputStorageCount(ThingDef thingDef)
{
return outputStorage.ContainsKey(thingDef) ? outputStorage[thingDef] : 0;
return CountInContainer(outputContainer, thingDef);
}
public int GetInputStorageTotalCount()
{
return inputContainer?.Sum(t => t?.stackCount ?? 0) ?? 0;
}
public int GetOutputStorageTotalCount()
{
return outputContainer?.Sum(t => t?.stackCount ?? 0) ?? 0;
}
private static int CountInContainer(ThingOwner<Thing> container, ThingDef def)
{
if (container == null || def == null) return 0;
int count = 0;
for (int i = 0; i < container.Count; i++)
{
Thing t = container[i];
if (t != null && t.def == def)
{
count += t.stackCount;
}
}
return count;
}
private static bool TryConsumeFromContainer(ThingOwner<Thing> container, ThingDef def, int count)
{
if (container == null || def == null || count <= 0) return false;
if (CountInContainer(container, def) < count) return false;
int remaining = count;
for (int i = container.Count - 1; i >= 0 && remaining > 0; i--)
{
Thing t = container[i];
if (t == null || t.def != def) continue;
int take = Mathf.Min(t.stackCount, remaining);
Thing taken = t.SplitOff(take);
if (taken.holdingOwner != null)
{
taken.holdingOwner.Remove(taken);
}
taken.Destroy(DestroyMode.Vanish);
remaining -= take;
}
return remaining <= 0;
}
// 生产订单管理
@@ -124,22 +263,13 @@ namespace WulaFallenEmpire
if (workTable != null && workTable.Spawned)
{
foreach (var kvp in globalStorage.outputStorage.ToList()) // 使用ToList避免修改时枚举
for (int i = globalStorage.outputContainer.Count - 1; i >= 0; i--)
{
ThingDef thingDef = kvp.Key;
int count = kvp.Value;
Thing thing = globalStorage.outputContainer[i];
if (thing == null) continue;
while (count > 0)
{
int stackSize = Mathf.Min(count, thingDef.stackLimit);
Thing thing = ThingMaker.MakeThing(thingDef);
thing.stackCount = stackSize;
GenPlace.TryPlaceThing(thing, workTable.Position, workTable.Map, ThingPlaceMode.Near);
globalStorage.RemoveFromOutputStorage(thingDef, stackSize);
count -= stackSize;
}
globalStorage.outputContainer.Remove(thing);
GenPlace.TryPlaceThing(thing, workTable.Position, workTable.Map, ThingPlaceMode.Near);
}
Log.Message("Spawned all output products");
}

View File

@@ -274,10 +274,12 @@ namespace WulaFallenEmpire
// 输入存储(原材料)
sb.AppendLine("WULA_InputStorage".Translate() + ":");
sb.AppendLine();
var inputItems = globalStorage.inputStorage
.Where(kvp => kvp.Value > 0)
.OrderByDescending(kvp => kvp.Value)
.ThenBy(kvp => kvp.Key.label)
var inputItems = globalStorage.inputContainer
.Where(t => t != null && t.stackCount > 0)
.GroupBy(t => t.def)
.Select(g => new { Def = g.Key, Count = g.Sum(x => x.stackCount) })
.OrderByDescending(x => x.Count)
.ThenBy(x => x.Def.label)
.ToList();
if (inputItems.Count == 0)
{
@@ -285,19 +287,21 @@ namespace WulaFallenEmpire
}
else
{
foreach (var kvp in inputItems)
foreach (var x in inputItems)
{
sb.AppendLine($" {kvp.Value} {kvp.Key.LabelCap}");
sb.AppendLine($" {x.Count} {x.Def.LabelCap}");
}
}
sb.AppendLine();
// 输出存储(产品)
sb.AppendLine("WULA_OutputStorage".Translate() + ":");
sb.AppendLine();
var outputItems = globalStorage.outputStorage
.Where(kvp => kvp.Value > 0)
.OrderByDescending(kvp => kvp.Value)
.ThenBy(kvp => kvp.Key.label)
var outputItems = globalStorage.outputContainer
.Where(t => t != null && t.stackCount > 0)
.GroupBy(t => t.def)
.Select(g => new { Def = g.Key, Count = g.Sum(x => x.stackCount) })
.OrderByDescending(x => x.Count)
.ThenBy(x => x.Def.label)
.ToList();
if (outputItems.Count == 0)
{
@@ -305,9 +309,9 @@ namespace WulaFallenEmpire
}
else
{
foreach (var kvp in outputItems)
foreach (var x in outputItems)
{
sb.AppendLine($" {kvp.Value} {kvp.Key.LabelCap}");
sb.AppendLine($" {x.Count} {x.Def.LabelCap}");
}
}
return sb.ToString();
@@ -356,34 +360,19 @@ namespace WulaFallenEmpire
IntVec3 spawnCell = SelTable.Position;
int totalSpawned = 0;
// 复制列表以避免修改时枚举
var outputCopy = new Dictionary<ThingDef, int>(globalStorage.outputStorage);
foreach (var kvp in outputCopy)
for (int i = globalStorage.outputContainer.Count - 1; i >= 0; i--)
{
ThingDef thingDef = kvp.Key;
int count = kvp.Value;
Thing thing = globalStorage.outputContainer[i];
if (thing == null) continue;
if (count > 0)
globalStorage.outputContainer.Remove(thing);
if (GenPlace.TryPlaceThing(thing, spawnCell, map, ThingPlaceMode.Near))
{
// 创建物品并放置到地图上
while (count > 0)
{
int stackSize = Mathf.Min(count, thingDef.stackLimit);
Thing thing = ThingMaker.MakeThing(thingDef);
thing.stackCount = stackSize;
if (GenPlace.TryPlaceThing(thing, spawnCell, map, ThingPlaceMode.Near))
{
globalStorage.RemoveFromOutputStorage(thingDef, stackSize);
count -= stackSize;
totalSpawned += stackSize;
}
else
{
break;
}
}
totalSpawned += thing.stackCount;
}
else
{
globalStorage.outputContainer.TryAdd(thing, true);
}
}

View File

@@ -94,23 +94,23 @@ namespace WulaFallenEmpire
StringBuilder outputItemsList = new StringBuilder();
// 1. 将物品分类转移到相应的存储
foreach (Thing item in transporter.innerContainer)
foreach (Thing item in transporter.innerContainer.ToList())
{
if (ShouldGoToOutputStorage(item))
{
// 发送到输出存储器
globalStorage.AddToOutputStorage(item.def, item.stackCount);
outputItemsCount += item.stackCount;
int moved = item.stackCount;
transporter.innerContainer.TryTransferToContainer(item, globalStorage.outputContainer, moved, true);
outputItemsCount += moved;
if (outputItemsList.Length > 0) outputItemsList.Append(", ");
outputItemsList.Append($"{item.LabelCap} x{item.stackCount}");
outputItemsList.Append($"{item.LabelCap} x{moved}");
}
else
{
// 发送到输入存储器
globalStorage.AddToInputStorage(item.def, item.stackCount);
inputItemsCount += item.stackCount;
int moved = item.stackCount;
transporter.innerContainer.TryTransferToContainer(item, globalStorage.inputContainer, moved, true);
inputItemsCount += moved;
if (inputItemsList.Length > 0) inputItemsList.Append(", ");
inputItemsList.Append($"{item.LabelCap} x{item.stackCount}");
inputItemsList.Append($"{item.LabelCap} x{moved}");
}
}

View File

@@ -28,7 +28,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\1.6\1.6\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -82,4 +82,4 @@
<RemoveDir Directories="$(ProjectDir)obj\Debug" />
<RemoveDir Directories="$(ProjectDir)obj\Release" />
</Target>
</Project>
</Project>