zc
This commit is contained in:
@@ -50,6 +50,15 @@
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<WULA_StorageStats>存储统计</WULA_StorageStats>
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<WULA_InputItems>种输入物品</WULA_InputItems>
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<WULA_OutputItems>种输出物品</WULA_OutputItems>
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<WULA_AccessGlobalStorage>存取全局存储</WULA_AccessGlobalStorage>
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<WULA_AccessGlobalStorageDesc>在轨道贸易信标范围和全局存储之间存取物品</WULA_AccessGlobalStorageDesc>
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<WULA_NoPoweredTradeBeacon>没有已通电的轨道贸易信标</WULA_NoPoweredTradeBeacon>
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<WULA_NoNegotiator>没有可用的殖民者</WULA_NoNegotiator>
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<WULA_GlobalStorageTransferTitle>全局存储存取</WULA_GlobalStorageTransferTitle>
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<WULA_GlobalStorageTransferHint>负数=存(信标->全局),正数=取(全局->信标空投)</WULA_GlobalStorageTransferHint>
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<WULA_ResetTransfer>清零</WULA_ResetTransfer>
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<WULA_ExecuteTransfer>执行存取</WULA_ExecuteTransfer>
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<!-- 中文翻译 -->
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<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
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@@ -157,4 +166,4 @@
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<Wula_AI_Error_ConnectionLost>错误:连接丢失。“军团”保持沉默。</Wula_AI_Error_ConnectionLost>
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<Wula_ResourceDrop>{FACTION_name}已经在附近投下了一些资源。</Wula_ResourceDrop>
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</LanguageData>
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</LanguageData>
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@@ -56,11 +56,145 @@ namespace WulaFallenEmpire
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if (CurrentlyUsableForGlobalBills())
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{
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TryAutoGatherFromBeaconsAndContainer();
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globalOrderStack.ProcessOrders();
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}
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}
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}
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internal void TryAutoGatherFromBeaconsAndContainer()
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{
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var order = globalOrderStack?.orders?.FirstOrDefault(o =>
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o != null &&
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!o.paused &&
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o.state == GlobalProductionOrder.ProductionState.Gathering);
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if (order == null) return;
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var storage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (storage == null) return;
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Dictionary<ThingDef, int> required = GetRequiredMaterialsForOrder(order);
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if (required.Count == 0) return;
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bool changed = false;
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foreach (var kvp in required)
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{
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ThingDef thingDef = kvp.Key;
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int need = kvp.Value;
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if (need <= 0) continue;
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int inCloud = storage.GetInputStorageCount(thingDef);
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int missing = need - inCloud;
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if (missing <= 0) continue;
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int uploadedFromBeacons = UploadFromPoweredTradeBeacons(storage, thingDef, missing);
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if (uploadedFromBeacons > 0)
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{
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changed = true;
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missing -= uploadedFromBeacons;
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}
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if (missing <= 0) continue;
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int uploadedFromContainer = UploadFromInnerContainer(storage, thingDef, missing);
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if (uploadedFromContainer > 0)
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{
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changed = true;
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}
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}
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if (changed)
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{
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order.UpdateState();
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}
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}
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internal Dictionary<ThingDef, int> GetRequiredMaterialsForOrder(GlobalProductionOrder order)
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{
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var required = order.GetProductCostList();
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if (required.Count > 0) return required;
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required = new Dictionary<ThingDef, int>();
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if (order.recipe?.ingredients == null) return required;
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foreach (var ingredient in order.recipe.ingredients)
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{
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ThingDef def = ingredient.filter?.AllowedThingDefs?.FirstOrDefault();
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if (def == null) continue;
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int count = ingredient.CountRequiredOfFor(def, order.recipe);
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if (count <= 0) continue;
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if (required.ContainsKey(def)) required[def] += count;
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else required[def] = count;
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}
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return required;
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}
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internal int UploadFromInnerContainer(GlobalStorageWorldComponent storage, ThingDef def, int count)
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{
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if (count <= 0) return 0;
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int remaining = count;
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int uploaded = 0;
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while (remaining > 0)
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{
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Thing thing = innerContainer?.FirstOrDefault(t => t.def == def);
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if (thing == null) break;
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int take = Mathf.Min(thing.stackCount, remaining);
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Thing split = thing.SplitOff(take);
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split.Destroy(DestroyMode.Vanish);
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storage.AddToInputStorage(def, take);
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uploaded += take;
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remaining -= take;
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}
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return uploaded;
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}
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internal int UploadFromPoweredTradeBeacons(GlobalStorageWorldComponent storage, ThingDef def, int count)
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{
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if (count <= 0) return 0;
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if (Map == null) return 0;
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int remaining = count;
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int uploaded = 0;
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foreach (var beacon in Building_OrbitalTradeBeacon.AllPowered(Map))
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{
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foreach (var cell in beacon.TradeableCells)
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{
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if (remaining <= 0) break;
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List<Thing> things = cell.GetThingList(Map);
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for (int i = things.Count - 1; i >= 0; i--)
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{
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if (remaining <= 0) break;
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Thing t = things[i];
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if (t?.def != def) continue;
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int take = Mathf.Min(t.stackCount, remaining);
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Thing split = t.SplitOff(take);
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split.Destroy(DestroyMode.Vanish);
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storage.AddToInputStorage(def, take);
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uploaded += take;
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remaining -= take;
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}
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}
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if (remaining <= 0) break;
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}
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return uploaded;
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}
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public bool CurrentlyUsableForGlobalBills()
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{
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if (powerComp != null && !powerComp.PowerOn)
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@@ -83,6 +217,15 @@ namespace WulaFallenEmpire
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{
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yield return g;
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}
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yield return new Command_Action
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{
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action = OpenGlobalStorageTransferDialog,
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defaultLabel = "WULA_AccessGlobalStorage".Translate(),
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defaultDesc = "WULA_AccessGlobalStorageDesc".Translate(),
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icon = ContentFinder<Texture2D>.Get("UI/Commands/Trade", true),
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};
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// 白银转移按钮 - 检查输入端是否有白银
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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int silverAmount = globalStorage?.GetInputStorageCount(ThingDefOf.Silver) ?? 0;
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@@ -122,6 +265,27 @@ namespace WulaFallenEmpire
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}
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}
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private void OpenGlobalStorageTransferDialog()
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{
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if (Map == null)
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return;
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if (!Building_OrbitalTradeBeacon.AllPowered(Map).Any())
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{
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Messages.Message("WULA_NoPoweredTradeBeacon".Translate(), this, MessageTypeDefOf.RejectInput);
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return;
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}
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Pawn negotiator = Map.mapPawns?.FreeColonistsSpawned?.FirstOrDefault();
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if (negotiator == null)
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{
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Messages.Message("WULA_NoNegotiator".Translate(), this, MessageTypeDefOf.RejectInput);
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return;
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}
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Find.WindowStack.Add(new Dialog_GlobalStorageTransfer(this, negotiator));
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}
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// 新增:将输入端白银转移到输出端的方法
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private void TransferSilverToOutput()
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{
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@@ -0,0 +1,416 @@
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using Verse.Sound;
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namespace WulaFallenEmpire
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{
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public class Dialog_GlobalStorageTransfer : Window
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{
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private const float RowHeight = 30f;
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private const float TitleHeight = 45f;
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private const float TopAreaHeight = 58f;
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private readonly Building_GlobalWorkTable table;
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private readonly Pawn negotiator;
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private readonly GlobalStorageWorldComponent storage;
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private readonly GlobalStorageTransferTrader trader;
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private readonly QuickSearchWidget quickSearchWidget = new QuickSearchWidget();
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private Vector2 scrollPosition;
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private float viewHeight;
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private List<Tradeable_StorageTransfer> tradeables = new List<Tradeable_StorageTransfer>();
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private ITrader prevTrader;
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private Pawn prevNegotiator;
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private TradeDeal prevDeal;
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private bool prevGiftMode;
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public override Vector2 InitialSize => new Vector2(1024f, UI.screenHeight);
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public Dialog_GlobalStorageTransfer(Building_GlobalWorkTable table, Pawn negotiator)
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{
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this.table = table;
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this.negotiator = negotiator;
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storage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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trader = new GlobalStorageTransferTrader(table?.Map, storage);
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doCloseX = true;
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closeOnAccept = false;
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closeOnClickedOutside = true;
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absorbInputAroundWindow = true;
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}
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public override void PostOpen()
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{
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base.PostOpen();
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prevTrader = TradeSession.trader;
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prevNegotiator = TradeSession.playerNegotiator;
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prevDeal = TradeSession.deal;
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prevGiftMode = TradeSession.giftMode;
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TradeSession.trader = trader;
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TradeSession.playerNegotiator = negotiator;
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TradeSession.deal = null;
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TradeSession.giftMode = false;
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RebuildTradeables();
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}
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public override void PostClose()
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{
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base.PostClose();
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TradeSession.trader = prevTrader;
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TradeSession.playerNegotiator = prevNegotiator;
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TradeSession.deal = prevDeal;
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TradeSession.giftMode = prevGiftMode;
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}
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public override void DoWindowContents(Rect inRect)
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{
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if (table == null || table.DestroyedOrNull() || table.Map == null || storage == null)
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{
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Close();
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return;
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}
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Text.Font = GameFont.Medium;
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Widgets.Label(new Rect(0f, 0f, inRect.width, TitleHeight), "WULA_GlobalStorageTransferTitle".Translate());
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Text.Font = GameFont.Small;
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Rect topRect = new Rect(0f, TitleHeight, inRect.width, TopAreaHeight);
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DrawTopArea(topRect);
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float bottomAreaHeight = 45f;
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Rect listRect = new Rect(0f, topRect.yMax + 6f, inRect.width, inRect.height - topRect.yMax - bottomAreaHeight - 8f);
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DrawTradeablesList(listRect);
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Rect bottomRect = new Rect(0f, inRect.height - bottomAreaHeight, inRect.width, bottomAreaHeight);
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DrawBottomButtons(bottomRect);
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}
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private void DrawTopArea(Rect rect)
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{
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Rect searchRect = new Rect(rect.xMax - 260f, rect.y + 2f, 260f, 24f);
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quickSearchWidget.OnGUI(searchRect, onFilterChange: () => { }, onClear: () => { });
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Rect hintRect = new Rect(rect.x, rect.y, rect.width - 270f, rect.height);
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Widgets.Label(hintRect,
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"WULA_GlobalStorageTransferHint".Translate());
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}
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private void DrawTradeablesList(Rect rect)
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{
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Widgets.DrawMenuSection(rect);
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Rect outRect = rect.ContractedBy(5f);
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Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, viewHeight);
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Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
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float curY = 0f;
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int drawnIndex = 0;
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for (int i = 0; i < tradeables.Count; i++)
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{
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Tradeable_StorageTransfer trad = tradeables[i];
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if (trad == null || trad.ThingDef == null) continue;
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if (!quickSearchWidget.filter.Matches(trad.ThingDef))
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continue;
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Rect rowRect = new Rect(0f, curY, viewRect.width, RowHeight);
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TradeUI.DrawTradeableRow(rowRect, trad, drawnIndex);
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curY += RowHeight;
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drawnIndex++;
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}
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if (Event.current.type == EventType.Layout)
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{
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viewHeight = Mathf.Max(curY, outRect.height);
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}
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Widgets.EndScrollView();
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}
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private void DrawBottomButtons(Rect rect)
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{
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float buttonWidth = 160f;
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Rect executeRect = new Rect(rect.xMax - buttonWidth, rect.y + 2f, buttonWidth, rect.height - 4f);
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Rect resetRect = new Rect(executeRect.x - buttonWidth - 10f, executeRect.y, buttonWidth, executeRect.height);
|
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|
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if (Widgets.ButtonText(resetRect, "WULA_ResetTransfer".Translate()))
|
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{
|
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foreach (var t in tradeables)
|
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{
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t?.ForceTo(0);
|
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}
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SoundDefOf.Tick_Low.PlayOneShotOnCamera();
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}
|
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|
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if (Widgets.ButtonText(executeRect, "WULA_ExecuteTransfer".Translate()))
|
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{
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ExecuteTransfers();
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}
|
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}
|
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|
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private void ExecuteTransfers()
|
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{
|
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bool changed = false;
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|
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foreach (var trad in tradeables)
|
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{
|
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if (trad == null) continue;
|
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if (trad.CountToTransfer == 0) continue;
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|
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changed = true;
|
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trad.ResolveTrade();
|
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trad.ForceTo(0);
|
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}
|
||||
|
||||
if (changed)
|
||||
{
|
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SoundDefOf.ExecuteTrade.PlayOneShotOnCamera();
|
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RebuildTradeables();
|
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}
|
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else
|
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{
|
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SoundDefOf.Tick_Low.PlayOneShotOnCamera();
|
||||
}
|
||||
}
|
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|
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private void RebuildTradeables()
|
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{
|
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tradeables.Clear();
|
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|
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var byDef = new Dictionary<ThingDef, Tradeable_StorageTransfer>();
|
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|
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foreach (Thing t in GetThingsInPoweredTradeBeaconRange(table.Map))
|
||||
{
|
||||
if (t?.def == null) continue;
|
||||
if (t.def.category != ThingCategory.Item) continue;
|
||||
|
||||
if (!byDef.TryGetValue(t.def, out var trad))
|
||||
{
|
||||
trad = new Tradeable_StorageTransfer();
|
||||
byDef[t.def] = trad;
|
||||
}
|
||||
trad.AddThing(t, Transactor.Colony);
|
||||
}
|
||||
|
||||
foreach (var kvp in GetGlobalStorageCounts(storage))
|
||||
{
|
||||
ThingDef def = kvp.Key;
|
||||
int count = kvp.Value;
|
||||
if (def == null || count <= 0) continue;
|
||||
|
||||
if (!byDef.TryGetValue(def, out var trad))
|
||||
{
|
||||
trad = new Tradeable_StorageTransfer();
|
||||
byDef[def] = trad;
|
||||
}
|
||||
|
||||
foreach (Thing dummy in MakeDummyStacks(def, count))
|
||||
{
|
||||
trad.AddThing(dummy, Transactor.Trader);
|
||||
}
|
||||
}
|
||||
|
||||
tradeables = byDef.Values
|
||||
.Where(t => t != null && t.ThingDef != null)
|
||||
.OrderBy(t => t.ThingDef.label)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private static IEnumerable<Thing> GetThingsInPoweredTradeBeaconRange(Map map)
|
||||
{
|
||||
if (map == null) yield break;
|
||||
|
||||
HashSet<Thing> yielded = new HashSet<Thing>();
|
||||
foreach (var beacon in Building_OrbitalTradeBeacon.AllPowered(map))
|
||||
{
|
||||
foreach (var cell in beacon.TradeableCells)
|
||||
{
|
||||
List<Thing> things = cell.GetThingList(map);
|
||||
for (int i = 0; i < things.Count; i++)
|
||||
{
|
||||
Thing t = things[i];
|
||||
if (t == null) continue;
|
||||
if (!yielded.Add(t)) continue;
|
||||
yield return t;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<ThingDef, int> GetGlobalStorageCounts(GlobalStorageWorldComponent storage)
|
||||
{
|
||||
var counts = new Dictionary<ThingDef, int>();
|
||||
if (storage == null) return counts;
|
||||
|
||||
foreach (var kvp in storage.outputStorage)
|
||||
{
|
||||
if (kvp.Key == null || kvp.Value <= 0) continue;
|
||||
counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
|
||||
}
|
||||
|
||||
foreach (var kvp in storage.inputStorage)
|
||||
{
|
||||
if (kvp.Key == null || kvp.Value <= 0) continue;
|
||||
counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
|
||||
}
|
||||
|
||||
return counts;
|
||||
}
|
||||
|
||||
private static IEnumerable<Thing> MakeDummyStacks(ThingDef def, int count)
|
||||
{
|
||||
int remaining = count;
|
||||
int stackLimit = Mathf.Max(1, def.stackLimit);
|
||||
|
||||
while (remaining > 0)
|
||||
{
|
||||
int stackCount = Mathf.Min(remaining, stackLimit);
|
||||
Thing thing = MakeThingForDef(def, stackCount);
|
||||
if (thing == null) yield break;
|
||||
|
||||
yield return thing;
|
||||
remaining -= stackCount;
|
||||
}
|
||||
}
|
||||
|
||||
private static Thing MakeThingForDef(ThingDef def, int stackCount)
|
||||
{
|
||||
if (def == null) return null;
|
||||
|
||||
Thing thing;
|
||||
if (def.MadeFromStuff)
|
||||
{
|
||||
ThingDef stuff = GenStuff.DefaultStuffFor(def) ?? GenStuff.AllowedStuffsFor(def).FirstOrDefault();
|
||||
if (stuff == null) return null;
|
||||
thing = ThingMaker.MakeThing(def, stuff);
|
||||
}
|
||||
else
|
||||
{
|
||||
thing = ThingMaker.MakeThing(def);
|
||||
}
|
||||
|
||||
thing.stackCount = stackCount;
|
||||
return thing;
|
||||
}
|
||||
|
||||
private class Tradeable_StorageTransfer : Tradeable
|
||||
{
|
||||
public override bool TraderWillTrade => true;
|
||||
public override bool IsCurrency => false;
|
||||
}
|
||||
|
||||
private class GlobalStorageTransferTrader : ITrader
|
||||
{
|
||||
private readonly Map map;
|
||||
private readonly GlobalStorageWorldComponent storage;
|
||||
private readonly TraderKindDef traderKind;
|
||||
|
||||
public GlobalStorageTransferTrader(Map map, GlobalStorageWorldComponent storage)
|
||||
{
|
||||
this.map = map;
|
||||
this.storage = storage;
|
||||
|
||||
traderKind =
|
||||
DefDatabase<TraderKindDef>.GetNamedSilentFail("Orbital_ExoticGoods") ??
|
||||
DefDatabase<TraderKindDef>.GetNamedSilentFail("Orbital_BulkGoods") ??
|
||||
DefDatabase<TraderKindDef>.AllDefs.FirstOrDefault();
|
||||
}
|
||||
|
||||
public TraderKindDef TraderKind => traderKind;
|
||||
public IEnumerable<Thing> Goods => Enumerable.Empty<Thing>();
|
||||
public int RandomPriceFactorSeed => 0;
|
||||
public string TraderName => "WULA_GlobalStorageTransferTitle".Translate();
|
||||
public bool CanTradeNow => true;
|
||||
public float TradePriceImprovementOffsetForPlayer => 0f;
|
||||
public Faction Faction => Faction.OfPlayer;
|
||||
public TradeCurrency TradeCurrency => TradeCurrency.Silver;
|
||||
|
||||
public IEnumerable<Thing> ColonyThingsWillingToBuy(Pawn playerNegotiator) => Enumerable.Empty<Thing>();
|
||||
|
||||
public void GiveSoldThingToTrader(Thing toGive, int countToGive, Pawn playerNegotiator)
|
||||
{
|
||||
if (storage == null) return;
|
||||
if (toGive == null || countToGive <= 0) return;
|
||||
|
||||
Thing thing = toGive.SplitOff(countToGive);
|
||||
thing.PreTraded(TradeAction.PlayerSells, playerNegotiator, this);
|
||||
|
||||
if (ShouldGoToOutputStorage(thing))
|
||||
{
|
||||
storage.AddToOutputStorage(thing.def, thing.stackCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
storage.AddToInputStorage(thing.def, thing.stackCount);
|
||||
}
|
||||
|
||||
thing.Destroy(DestroyMode.Vanish);
|
||||
}
|
||||
|
||||
public void GiveSoldThingToPlayer(Thing toGive, int countToGive, Pawn playerNegotiator)
|
||||
{
|
||||
if (storage == null) return;
|
||||
if (map == null) return;
|
||||
if (toGive == null || countToGive <= 0) return;
|
||||
|
||||
if (!TryRemoveFromAnyStorage(toGive.def, countToGive))
|
||||
{
|
||||
Log.Warning($"[WULA] Global storage changed while transfer dialog open; could not remove {countToGive}x {toGive.def?.defName}.");
|
||||
return;
|
||||
}
|
||||
|
||||
Thing thing = toGive.SplitOff(countToGive);
|
||||
thing.PreTraded(TradeAction.PlayerBuys, playerNegotiator, this);
|
||||
|
||||
IntVec3 dropSpot = DropCellFinder.TradeDropSpot(map);
|
||||
TradeUtility.SpawnDropPod(dropSpot, map, thing);
|
||||
}
|
||||
|
||||
private static bool ShouldGoToOutputStorage(Thing thing)
|
||||
{
|
||||
ThingDef def = thing?.def;
|
||||
if (def == null) return false;
|
||||
if (def.IsWeapon) return true;
|
||||
if (def.IsApparel) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryRemoveFromAnyStorage(ThingDef def, int count)
|
||||
{
|
||||
if (def == null || count <= 0) return false;
|
||||
|
||||
int available = storage.GetInputStorageCount(def) + storage.GetOutputStorageCount(def);
|
||||
if (available < count) return false;
|
||||
|
||||
int remaining = count;
|
||||
int fromOutput = Mathf.Min(remaining, storage.GetOutputStorageCount(def));
|
||||
if (fromOutput > 0)
|
||||
{
|
||||
if (!storage.RemoveFromOutputStorage(def, fromOutput)) return false;
|
||||
remaining -= fromOutput;
|
||||
}
|
||||
|
||||
if (remaining > 0)
|
||||
{
|
||||
if (!storage.RemoveFromInputStorage(def, remaining))
|
||||
{
|
||||
if (fromOutput > 0) storage.AddToOutputStorage(def, fromOutput);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -193,7 +193,7 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
recipe = recipe,
|
||||
targetCount = 1,
|
||||
paused = true
|
||||
paused = false
|
||||
};
|
||||
SelTable.globalOrderStack.AddOrder(newOrder);
|
||||
SoundDefOf.Click.PlayOneShotOnCamera();
|
||||
|
||||
@@ -52,68 +52,19 @@ namespace WulaFallenEmpire
|
||||
private void CheckAndUpload()
|
||||
{
|
||||
var table = Table;
|
||||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||||
|
||||
|
||||
// 找到当前正在进行的订单
|
||||
var order = table.globalOrderStack.orders.FirstOrDefault(o => o.state == GlobalProductionOrder.ProductionState.Gathering && !o.paused);
|
||||
if (order == null) return;
|
||||
|
||||
// 检查是否满足需求
|
||||
var costList = order.GetProductCostList();
|
||||
bool allSatisfied = true;
|
||||
|
||||
foreach (var kvp in costList)
|
||||
{
|
||||
int needed = kvp.Value;
|
||||
int inCloud = globalStorage.GetInputStorageCount(kvp.Key);
|
||||
int inContainer = table.innerContainer.TotalStackCountOfDef(kvp.Key);
|
||||
|
||||
if (inCloud + inContainer < needed)
|
||||
{
|
||||
allSatisfied = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
var beforeState = order.state;
|
||||
table.TryAutoGatherFromBeaconsAndContainer();
|
||||
|
||||
if (allSatisfied)
|
||||
if (beforeState == GlobalProductionOrder.ProductionState.Gathering &&
|
||||
order.state == GlobalProductionOrder.ProductionState.Producing)
|
||||
{
|
||||
// 1. 消耗容器中的材料并上传到云端
|
||||
foreach (var kvp in costList)
|
||||
{
|
||||
int needed = kvp.Value;
|
||||
int inCloud = globalStorage.GetInputStorageCount(kvp.Key);
|
||||
int missingInCloud = needed - inCloud;
|
||||
|
||||
if (missingInCloud > 0)
|
||||
{
|
||||
int toTake = missingInCloud;
|
||||
while (toTake > 0)
|
||||
{
|
||||
Thing t = table.innerContainer.FirstOrDefault(x => x.def == kvp.Key);
|
||||
if (t == null) break;
|
||||
|
||||
int num = UnityEngine.Mathf.Min(t.stackCount, toTake);
|
||||
t.SplitOff(num).Destroy(); // 销毁实体
|
||||
globalStorage.AddToInputStorage(kvp.Key, num); // 添加虚拟库存
|
||||
toTake -= num;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 立即尝试扣除资源并开始生产
|
||||
// 这会从云端扣除刚刚上传的资源,防止其他订单抢占
|
||||
if (order.TryDeductResources())
|
||||
{
|
||||
order.state = GlobalProductionOrder.ProductionState.Producing;
|
||||
order.progress = 0f;
|
||||
Messages.Message("WULA_OrderStarted".Translate(order.Label), table, MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 理论上不应该发生,因为前面检查了 allSatisfied
|
||||
Log.Error($"[WULA] Failed to deduct resources for {order.Label} immediately after upload.");
|
||||
}
|
||||
Messages.Message("WULA_OrderStarted".Translate(order.Label), table, MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,14 +41,16 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
|
||||
// 检查是否已经有足够的材料在容器中或云端
|
||||
if (order.HasEnoughResources())
|
||||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||||
var neededMaterials = GetNeededMaterials(order, table, globalStorage);
|
||||
if (neededMaterials.Count == 0)
|
||||
{
|
||||
if (forced) Log.Message($"[WULA_DEBUG] HasJobOnThing: Order has enough resources.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 查找所需材料
|
||||
var ingredients = FindBestIngredients(pawn, table, order);
|
||||
var ingredients = FindBestIngredients(pawn, table, neededMaterials);
|
||||
if (ingredients == null)
|
||||
{
|
||||
if (forced) Log.Message($"[WULA_DEBUG] HasJobOnThing: Could not find ingredients for {order.Label}.");
|
||||
@@ -67,7 +69,11 @@ namespace WulaFallenEmpire
|
||||
if (order == null)
|
||||
return null;
|
||||
|
||||
var ingredients = FindBestIngredients(pawn, table, order);
|
||||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||||
var neededMaterials = GetNeededMaterials(order, table, globalStorage);
|
||||
if (neededMaterials.Count == 0) return null;
|
||||
|
||||
var ingredients = FindBestIngredients(pawn, table, neededMaterials);
|
||||
if (ingredients == null)
|
||||
return null;
|
||||
|
||||
@@ -77,15 +83,11 @@ namespace WulaFallenEmpire
|
||||
return job;
|
||||
}
|
||||
|
||||
private List<KeyValuePair<Thing, int>> FindBestIngredients(Pawn pawn, Building_GlobalWorkTable table, GlobalProductionOrder order)
|
||||
private List<KeyValuePair<Thing, int>> FindBestIngredients(Pawn pawn, Building_GlobalWorkTable table, Dictionary<ThingDef, int> neededMaterials)
|
||||
{
|
||||
var result = new List<KeyValuePair<Thing, int>>();
|
||||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||||
|
||||
// 获取所需材料清单
|
||||
var neededMaterials = GetNeededMaterials(order, table, globalStorage);
|
||||
|
||||
Log.Message($"[WULA_DEBUG] Needed materials for {order.Label}: {string.Join(", ", neededMaterials.Select(k => $"{k.Key.defName} x{k.Value}"))}");
|
||||
|
||||
Log.Message($"[WULA_DEBUG] Needed materials: {string.Join(", ", neededMaterials.Select(k => $"{k.Key.defName} x{k.Value}"))}");
|
||||
|
||||
foreach (var kvp in neededMaterials)
|
||||
{
|
||||
@@ -155,6 +157,9 @@ namespace WulaFallenEmpire
|
||||
int containerCount = table.innerContainer.TotalStackCountOfDef(kvp.Key);
|
||||
remaining -= containerCount;
|
||||
|
||||
// 4. 减去轨道贸易信标(已通电)的范围内已有的
|
||||
remaining -= CountInPoweredTradeBeaconRange(table.Map, kvp.Key);
|
||||
|
||||
if (remaining > 0)
|
||||
{
|
||||
needed[kvp.Key] = remaining;
|
||||
@@ -163,5 +168,28 @@ namespace WulaFallenEmpire
|
||||
|
||||
return needed;
|
||||
}
|
||||
|
||||
private int CountInPoweredTradeBeaconRange(Map map, ThingDef def)
|
||||
{
|
||||
if (map == null || def == null) return 0;
|
||||
|
||||
int count = 0;
|
||||
foreach (var beacon in Building_OrbitalTradeBeacon.AllPowered(map))
|
||||
{
|
||||
foreach (var cell in beacon.TradeableCells)
|
||||
{
|
||||
List<Thing> things = cell.GetThingList(map);
|
||||
for (int i = 0; i < things.Count; i++)
|
||||
{
|
||||
Thing t = things[i];
|
||||
if (t != null && t.def == def)
|
||||
{
|
||||
count += t.stackCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user