This commit is contained in:
2025-12-14 12:15:45 +08:00
parent 98c30201c5
commit 4782a6a459
6 changed files with 636 additions and 68 deletions

View File

@@ -50,6 +50,15 @@
<WULA_StorageStats>存储统计</WULA_StorageStats>
<WULA_InputItems>种输入物品</WULA_InputItems>
<WULA_OutputItems>种输出物品</WULA_OutputItems>
<WULA_AccessGlobalStorage>存取全局存储</WULA_AccessGlobalStorage>
<WULA_AccessGlobalStorageDesc>在轨道贸易信标范围和全局存储之间存取物品</WULA_AccessGlobalStorageDesc>
<WULA_NoPoweredTradeBeacon>没有已通电的轨道贸易信标</WULA_NoPoweredTradeBeacon>
<WULA_NoNegotiator>没有可用的殖民者</WULA_NoNegotiator>
<WULA_GlobalStorageTransferTitle>全局存储存取</WULA_GlobalStorageTransferTitle>
<WULA_GlobalStorageTransferHint>负数=存(信标->全局),正数=取(全局->信标空投)</WULA_GlobalStorageTransferHint>
<WULA_ResetTransfer>清零</WULA_ResetTransfer>
<WULA_ExecuteTransfer>执行存取</WULA_ExecuteTransfer>
<!-- 中文翻译 -->
<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
@@ -157,4 +166,4 @@
<Wula_AI_Error_ConnectionLost>错误:连接丢失。“军团”保持沉默。</Wula_AI_Error_ConnectionLost>
<Wula_ResourceDrop>{FACTION_name}已经在附近投下了一些资源。</Wula_ResourceDrop>
</LanguageData>
</LanguageData>

View File

@@ -56,11 +56,145 @@ namespace WulaFallenEmpire
if (CurrentlyUsableForGlobalBills())
{
TryAutoGatherFromBeaconsAndContainer();
globalOrderStack.ProcessOrders();
}
}
}
internal void TryAutoGatherFromBeaconsAndContainer()
{
var order = globalOrderStack?.orders?.FirstOrDefault(o =>
o != null &&
!o.paused &&
o.state == GlobalProductionOrder.ProductionState.Gathering);
if (order == null) return;
var storage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (storage == null) return;
Dictionary<ThingDef, int> required = GetRequiredMaterialsForOrder(order);
if (required.Count == 0) return;
bool changed = false;
foreach (var kvp in required)
{
ThingDef thingDef = kvp.Key;
int need = kvp.Value;
if (need <= 0) continue;
int inCloud = storage.GetInputStorageCount(thingDef);
int missing = need - inCloud;
if (missing <= 0) continue;
int uploadedFromBeacons = UploadFromPoweredTradeBeacons(storage, thingDef, missing);
if (uploadedFromBeacons > 0)
{
changed = true;
missing -= uploadedFromBeacons;
}
if (missing <= 0) continue;
int uploadedFromContainer = UploadFromInnerContainer(storage, thingDef, missing);
if (uploadedFromContainer > 0)
{
changed = true;
}
}
if (changed)
{
order.UpdateState();
}
}
internal Dictionary<ThingDef, int> GetRequiredMaterialsForOrder(GlobalProductionOrder order)
{
var required = order.GetProductCostList();
if (required.Count > 0) return required;
required = new Dictionary<ThingDef, int>();
if (order.recipe?.ingredients == null) return required;
foreach (var ingredient in order.recipe.ingredients)
{
ThingDef def = ingredient.filter?.AllowedThingDefs?.FirstOrDefault();
if (def == null) continue;
int count = ingredient.CountRequiredOfFor(def, order.recipe);
if (count <= 0) continue;
if (required.ContainsKey(def)) required[def] += count;
else required[def] = count;
}
return required;
}
internal int UploadFromInnerContainer(GlobalStorageWorldComponent storage, ThingDef def, int count)
{
if (count <= 0) return 0;
int remaining = count;
int uploaded = 0;
while (remaining > 0)
{
Thing thing = innerContainer?.FirstOrDefault(t => t.def == def);
if (thing == null) break;
int take = Mathf.Min(thing.stackCount, remaining);
Thing split = thing.SplitOff(take);
split.Destroy(DestroyMode.Vanish);
storage.AddToInputStorage(def, take);
uploaded += take;
remaining -= take;
}
return uploaded;
}
internal int UploadFromPoweredTradeBeacons(GlobalStorageWorldComponent storage, ThingDef def, int count)
{
if (count <= 0) return 0;
if (Map == null) return 0;
int remaining = count;
int uploaded = 0;
foreach (var beacon in Building_OrbitalTradeBeacon.AllPowered(Map))
{
foreach (var cell in beacon.TradeableCells)
{
if (remaining <= 0) break;
List<Thing> things = cell.GetThingList(Map);
for (int i = things.Count - 1; i >= 0; i--)
{
if (remaining <= 0) break;
Thing t = things[i];
if (t?.def != def) continue;
int take = Mathf.Min(t.stackCount, remaining);
Thing split = t.SplitOff(take);
split.Destroy(DestroyMode.Vanish);
storage.AddToInputStorage(def, take);
uploaded += take;
remaining -= take;
}
}
if (remaining <= 0) break;
}
return uploaded;
}
public bool CurrentlyUsableForGlobalBills()
{
if (powerComp != null && !powerComp.PowerOn)
@@ -83,6 +217,15 @@ namespace WulaFallenEmpire
{
yield return g;
}
yield return new Command_Action
{
action = OpenGlobalStorageTransferDialog,
defaultLabel = "WULA_AccessGlobalStorage".Translate(),
defaultDesc = "WULA_AccessGlobalStorageDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/Trade", true),
};
// 白银转移按钮 - 检查输入端是否有白银
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
int silverAmount = globalStorage?.GetInputStorageCount(ThingDefOf.Silver) ?? 0;
@@ -122,6 +265,27 @@ namespace WulaFallenEmpire
}
}
private void OpenGlobalStorageTransferDialog()
{
if (Map == null)
return;
if (!Building_OrbitalTradeBeacon.AllPowered(Map).Any())
{
Messages.Message("WULA_NoPoweredTradeBeacon".Translate(), this, MessageTypeDefOf.RejectInput);
return;
}
Pawn negotiator = Map.mapPawns?.FreeColonistsSpawned?.FirstOrDefault();
if (negotiator == null)
{
Messages.Message("WULA_NoNegotiator".Translate(), this, MessageTypeDefOf.RejectInput);
return;
}
Find.WindowStack.Add(new Dialog_GlobalStorageTransfer(this, negotiator));
}
// 新增:将输入端白银转移到输出端的方法
private void TransferSilverToOutput()
{

View File

@@ -0,0 +1,416 @@
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
using Verse.Sound;
namespace WulaFallenEmpire
{
public class Dialog_GlobalStorageTransfer : Window
{
private const float RowHeight = 30f;
private const float TitleHeight = 45f;
private const float TopAreaHeight = 58f;
private readonly Building_GlobalWorkTable table;
private readonly Pawn negotiator;
private readonly GlobalStorageWorldComponent storage;
private readonly GlobalStorageTransferTrader trader;
private readonly QuickSearchWidget quickSearchWidget = new QuickSearchWidget();
private Vector2 scrollPosition;
private float viewHeight;
private List<Tradeable_StorageTransfer> tradeables = new List<Tradeable_StorageTransfer>();
private ITrader prevTrader;
private Pawn prevNegotiator;
private TradeDeal prevDeal;
private bool prevGiftMode;
public override Vector2 InitialSize => new Vector2(1024f, UI.screenHeight);
public Dialog_GlobalStorageTransfer(Building_GlobalWorkTable table, Pawn negotiator)
{
this.table = table;
this.negotiator = negotiator;
storage = Find.World.GetComponent<GlobalStorageWorldComponent>();
trader = new GlobalStorageTransferTrader(table?.Map, storage);
doCloseX = true;
closeOnAccept = false;
closeOnClickedOutside = true;
absorbInputAroundWindow = true;
}
public override void PostOpen()
{
base.PostOpen();
prevTrader = TradeSession.trader;
prevNegotiator = TradeSession.playerNegotiator;
prevDeal = TradeSession.deal;
prevGiftMode = TradeSession.giftMode;
TradeSession.trader = trader;
TradeSession.playerNegotiator = negotiator;
TradeSession.deal = null;
TradeSession.giftMode = false;
RebuildTradeables();
}
public override void PostClose()
{
base.PostClose();
TradeSession.trader = prevTrader;
TradeSession.playerNegotiator = prevNegotiator;
TradeSession.deal = prevDeal;
TradeSession.giftMode = prevGiftMode;
}
public override void DoWindowContents(Rect inRect)
{
if (table == null || table.DestroyedOrNull() || table.Map == null || storage == null)
{
Close();
return;
}
Text.Font = GameFont.Medium;
Widgets.Label(new Rect(0f, 0f, inRect.width, TitleHeight), "WULA_GlobalStorageTransferTitle".Translate());
Text.Font = GameFont.Small;
Rect topRect = new Rect(0f, TitleHeight, inRect.width, TopAreaHeight);
DrawTopArea(topRect);
float bottomAreaHeight = 45f;
Rect listRect = new Rect(0f, topRect.yMax + 6f, inRect.width, inRect.height - topRect.yMax - bottomAreaHeight - 8f);
DrawTradeablesList(listRect);
Rect bottomRect = new Rect(0f, inRect.height - bottomAreaHeight, inRect.width, bottomAreaHeight);
DrawBottomButtons(bottomRect);
}
private void DrawTopArea(Rect rect)
{
Rect searchRect = new Rect(rect.xMax - 260f, rect.y + 2f, 260f, 24f);
quickSearchWidget.OnGUI(searchRect, onFilterChange: () => { }, onClear: () => { });
Rect hintRect = new Rect(rect.x, rect.y, rect.width - 270f, rect.height);
Widgets.Label(hintRect,
"WULA_GlobalStorageTransferHint".Translate());
}
private void DrawTradeablesList(Rect rect)
{
Widgets.DrawMenuSection(rect);
Rect outRect = rect.ContractedBy(5f);
Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, viewHeight);
Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
float curY = 0f;
int drawnIndex = 0;
for (int i = 0; i < tradeables.Count; i++)
{
Tradeable_StorageTransfer trad = tradeables[i];
if (trad == null || trad.ThingDef == null) continue;
if (!quickSearchWidget.filter.Matches(trad.ThingDef))
continue;
Rect rowRect = new Rect(0f, curY, viewRect.width, RowHeight);
TradeUI.DrawTradeableRow(rowRect, trad, drawnIndex);
curY += RowHeight;
drawnIndex++;
}
if (Event.current.type == EventType.Layout)
{
viewHeight = Mathf.Max(curY, outRect.height);
}
Widgets.EndScrollView();
}
private void DrawBottomButtons(Rect rect)
{
float buttonWidth = 160f;
Rect executeRect = new Rect(rect.xMax - buttonWidth, rect.y + 2f, buttonWidth, rect.height - 4f);
Rect resetRect = new Rect(executeRect.x - buttonWidth - 10f, executeRect.y, buttonWidth, executeRect.height);
if (Widgets.ButtonText(resetRect, "WULA_ResetTransfer".Translate()))
{
foreach (var t in tradeables)
{
t?.ForceTo(0);
}
SoundDefOf.Tick_Low.PlayOneShotOnCamera();
}
if (Widgets.ButtonText(executeRect, "WULA_ExecuteTransfer".Translate()))
{
ExecuteTransfers();
}
}
private void ExecuteTransfers()
{
bool changed = false;
foreach (var trad in tradeables)
{
if (trad == null) continue;
if (trad.CountToTransfer == 0) continue;
changed = true;
trad.ResolveTrade();
trad.ForceTo(0);
}
if (changed)
{
SoundDefOf.ExecuteTrade.PlayOneShotOnCamera();
RebuildTradeables();
}
else
{
SoundDefOf.Tick_Low.PlayOneShotOnCamera();
}
}
private void RebuildTradeables()
{
tradeables.Clear();
var byDef = new Dictionary<ThingDef, Tradeable_StorageTransfer>();
foreach (Thing t in GetThingsInPoweredTradeBeaconRange(table.Map))
{
if (t?.def == null) continue;
if (t.def.category != ThingCategory.Item) continue;
if (!byDef.TryGetValue(t.def, out var trad))
{
trad = new Tradeable_StorageTransfer();
byDef[t.def] = trad;
}
trad.AddThing(t, Transactor.Colony);
}
foreach (var kvp in GetGlobalStorageCounts(storage))
{
ThingDef def = kvp.Key;
int count = kvp.Value;
if (def == null || count <= 0) continue;
if (!byDef.TryGetValue(def, out var trad))
{
trad = new Tradeable_StorageTransfer();
byDef[def] = trad;
}
foreach (Thing dummy in MakeDummyStacks(def, count))
{
trad.AddThing(dummy, Transactor.Trader);
}
}
tradeables = byDef.Values
.Where(t => t != null && t.ThingDef != null)
.OrderBy(t => t.ThingDef.label)
.ToList();
}
private static IEnumerable<Thing> GetThingsInPoweredTradeBeaconRange(Map map)
{
if (map == null) yield break;
HashSet<Thing> yielded = new HashSet<Thing>();
foreach (var beacon in Building_OrbitalTradeBeacon.AllPowered(map))
{
foreach (var cell in beacon.TradeableCells)
{
List<Thing> things = cell.GetThingList(map);
for (int i = 0; i < things.Count; i++)
{
Thing t = things[i];
if (t == null) continue;
if (!yielded.Add(t)) continue;
yield return t;
}
}
}
}
private static Dictionary<ThingDef, int> GetGlobalStorageCounts(GlobalStorageWorldComponent storage)
{
var counts = new Dictionary<ThingDef, int>();
if (storage == null) return counts;
foreach (var kvp in storage.outputStorage)
{
if (kvp.Key == null || kvp.Value <= 0) continue;
counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
}
foreach (var kvp in storage.inputStorage)
{
if (kvp.Key == null || kvp.Value <= 0) continue;
counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
}
return counts;
}
private static IEnumerable<Thing> MakeDummyStacks(ThingDef def, int count)
{
int remaining = count;
int stackLimit = Mathf.Max(1, def.stackLimit);
while (remaining > 0)
{
int stackCount = Mathf.Min(remaining, stackLimit);
Thing thing = MakeThingForDef(def, stackCount);
if (thing == null) yield break;
yield return thing;
remaining -= stackCount;
}
}
private static Thing MakeThingForDef(ThingDef def, int stackCount)
{
if (def == null) return null;
Thing thing;
if (def.MadeFromStuff)
{
ThingDef stuff = GenStuff.DefaultStuffFor(def) ?? GenStuff.AllowedStuffsFor(def).FirstOrDefault();
if (stuff == null) return null;
thing = ThingMaker.MakeThing(def, stuff);
}
else
{
thing = ThingMaker.MakeThing(def);
}
thing.stackCount = stackCount;
return thing;
}
private class Tradeable_StorageTransfer : Tradeable
{
public override bool TraderWillTrade => true;
public override bool IsCurrency => false;
}
private class GlobalStorageTransferTrader : ITrader
{
private readonly Map map;
private readonly GlobalStorageWorldComponent storage;
private readonly TraderKindDef traderKind;
public GlobalStorageTransferTrader(Map map, GlobalStorageWorldComponent storage)
{
this.map = map;
this.storage = storage;
traderKind =
DefDatabase<TraderKindDef>.GetNamedSilentFail("Orbital_ExoticGoods") ??
DefDatabase<TraderKindDef>.GetNamedSilentFail("Orbital_BulkGoods") ??
DefDatabase<TraderKindDef>.AllDefs.FirstOrDefault();
}
public TraderKindDef TraderKind => traderKind;
public IEnumerable<Thing> Goods => Enumerable.Empty<Thing>();
public int RandomPriceFactorSeed => 0;
public string TraderName => "WULA_GlobalStorageTransferTitle".Translate();
public bool CanTradeNow => true;
public float TradePriceImprovementOffsetForPlayer => 0f;
public Faction Faction => Faction.OfPlayer;
public TradeCurrency TradeCurrency => TradeCurrency.Silver;
public IEnumerable<Thing> ColonyThingsWillingToBuy(Pawn playerNegotiator) => Enumerable.Empty<Thing>();
public void GiveSoldThingToTrader(Thing toGive, int countToGive, Pawn playerNegotiator)
{
if (storage == null) return;
if (toGive == null || countToGive <= 0) return;
Thing thing = toGive.SplitOff(countToGive);
thing.PreTraded(TradeAction.PlayerSells, playerNegotiator, this);
if (ShouldGoToOutputStorage(thing))
{
storage.AddToOutputStorage(thing.def, thing.stackCount);
}
else
{
storage.AddToInputStorage(thing.def, thing.stackCount);
}
thing.Destroy(DestroyMode.Vanish);
}
public void GiveSoldThingToPlayer(Thing toGive, int countToGive, Pawn playerNegotiator)
{
if (storage == null) return;
if (map == null) return;
if (toGive == null || countToGive <= 0) return;
if (!TryRemoveFromAnyStorage(toGive.def, countToGive))
{
Log.Warning($"[WULA] Global storage changed while transfer dialog open; could not remove {countToGive}x {toGive.def?.defName}.");
return;
}
Thing thing = toGive.SplitOff(countToGive);
thing.PreTraded(TradeAction.PlayerBuys, playerNegotiator, this);
IntVec3 dropSpot = DropCellFinder.TradeDropSpot(map);
TradeUtility.SpawnDropPod(dropSpot, map, thing);
}
private static bool ShouldGoToOutputStorage(Thing thing)
{
ThingDef def = thing?.def;
if (def == null) return false;
if (def.IsWeapon) return true;
if (def.IsApparel) return true;
return false;
}
private bool TryRemoveFromAnyStorage(ThingDef def, int count)
{
if (def == null || count <= 0) return false;
int available = storage.GetInputStorageCount(def) + storage.GetOutputStorageCount(def);
if (available < count) return false;
int remaining = count;
int fromOutput = Mathf.Min(remaining, storage.GetOutputStorageCount(def));
if (fromOutput > 0)
{
if (!storage.RemoveFromOutputStorage(def, fromOutput)) return false;
remaining -= fromOutput;
}
if (remaining > 0)
{
if (!storage.RemoveFromInputStorage(def, remaining))
{
if (fromOutput > 0) storage.AddToOutputStorage(def, fromOutput);
return false;
}
}
return true;
}
}
}
}

View File

@@ -193,7 +193,7 @@ namespace WulaFallenEmpire
{
recipe = recipe,
targetCount = 1,
paused = true
paused = false
};
SelTable.globalOrderStack.AddOrder(newOrder);
SoundDefOf.Click.PlayOneShotOnCamera();

View File

@@ -52,68 +52,19 @@ namespace WulaFallenEmpire
private void CheckAndUpload()
{
var table = Table;
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
// 找到当前正在进行的订单
var order = table.globalOrderStack.orders.FirstOrDefault(o => o.state == GlobalProductionOrder.ProductionState.Gathering && !o.paused);
if (order == null) return;
// 检查是否满足需求
var costList = order.GetProductCostList();
bool allSatisfied = true;
foreach (var kvp in costList)
{
int needed = kvp.Value;
int inCloud = globalStorage.GetInputStorageCount(kvp.Key);
int inContainer = table.innerContainer.TotalStackCountOfDef(kvp.Key);
if (inCloud + inContainer < needed)
{
allSatisfied = false;
break;
}
}
var beforeState = order.state;
table.TryAutoGatherFromBeaconsAndContainer();
if (allSatisfied)
if (beforeState == GlobalProductionOrder.ProductionState.Gathering &&
order.state == GlobalProductionOrder.ProductionState.Producing)
{
// 1. 消耗容器中的材料并上传到云端
foreach (var kvp in costList)
{
int needed = kvp.Value;
int inCloud = globalStorage.GetInputStorageCount(kvp.Key);
int missingInCloud = needed - inCloud;
if (missingInCloud > 0)
{
int toTake = missingInCloud;
while (toTake > 0)
{
Thing t = table.innerContainer.FirstOrDefault(x => x.def == kvp.Key);
if (t == null) break;
int num = UnityEngine.Mathf.Min(t.stackCount, toTake);
t.SplitOff(num).Destroy(); // 销毁实体
globalStorage.AddToInputStorage(kvp.Key, num); // 添加虚拟库存
toTake -= num;
}
}
}
// 2. 立即尝试扣除资源并开始生产
// 这会从云端扣除刚刚上传的资源,防止其他订单抢占
if (order.TryDeductResources())
{
order.state = GlobalProductionOrder.ProductionState.Producing;
order.progress = 0f;
Messages.Message("WULA_OrderStarted".Translate(order.Label), table, MessageTypeDefOf.PositiveEvent);
}
else
{
// 理论上不应该发生,因为前面检查了 allSatisfied
Log.Error($"[WULA] Failed to deduct resources for {order.Label} immediately after upload.");
}
Messages.Message("WULA_OrderStarted".Translate(order.Label), table, MessageTypeDefOf.PositiveEvent);
}
}
}
}
}

View File

@@ -41,14 +41,16 @@ namespace WulaFallenEmpire
}
// 检查是否已经有足够的材料在容器中或云端
if (order.HasEnoughResources())
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
var neededMaterials = GetNeededMaterials(order, table, globalStorage);
if (neededMaterials.Count == 0)
{
if (forced) Log.Message($"[WULA_DEBUG] HasJobOnThing: Order has enough resources.");
return false;
}
// 查找所需材料
var ingredients = FindBestIngredients(pawn, table, order);
var ingredients = FindBestIngredients(pawn, table, neededMaterials);
if (ingredients == null)
{
if (forced) Log.Message($"[WULA_DEBUG] HasJobOnThing: Could not find ingredients for {order.Label}.");
@@ -67,7 +69,11 @@ namespace WulaFallenEmpire
if (order == null)
return null;
var ingredients = FindBestIngredients(pawn, table, order);
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
var neededMaterials = GetNeededMaterials(order, table, globalStorage);
if (neededMaterials.Count == 0) return null;
var ingredients = FindBestIngredients(pawn, table, neededMaterials);
if (ingredients == null)
return null;
@@ -77,15 +83,11 @@ namespace WulaFallenEmpire
return job;
}
private List<KeyValuePair<Thing, int>> FindBestIngredients(Pawn pawn, Building_GlobalWorkTable table, GlobalProductionOrder order)
private List<KeyValuePair<Thing, int>> FindBestIngredients(Pawn pawn, Building_GlobalWorkTable table, Dictionary<ThingDef, int> neededMaterials)
{
var result = new List<KeyValuePair<Thing, int>>();
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
// 获取所需材料清单
var neededMaterials = GetNeededMaterials(order, table, globalStorage);
Log.Message($"[WULA_DEBUG] Needed materials for {order.Label}: {string.Join(", ", neededMaterials.Select(k => $"{k.Key.defName} x{k.Value}"))}");
Log.Message($"[WULA_DEBUG] Needed materials: {string.Join(", ", neededMaterials.Select(k => $"{k.Key.defName} x{k.Value}"))}");
foreach (var kvp in neededMaterials)
{
@@ -155,6 +157,9 @@ namespace WulaFallenEmpire
int containerCount = table.innerContainer.TotalStackCountOfDef(kvp.Key);
remaining -= containerCount;
// 4. 减去轨道贸易信标(已通电)的范围内已有的
remaining -= CountInPoweredTradeBeaconRange(table.Map, kvp.Key);
if (remaining > 0)
{
needed[kvp.Key] = remaining;
@@ -163,5 +168,28 @@ namespace WulaFallenEmpire
return needed;
}
private int CountInPoweredTradeBeaconRange(Map map, ThingDef def)
{
if (map == null || def == null) return 0;
int count = 0;
foreach (var beacon in Building_OrbitalTradeBeacon.AllPowered(map))
{
foreach (var cell in beacon.TradeableCells)
{
List<Thing> things = cell.GetThingList(map);
for (int i = 0; i < things.Count; i++)
{
Thing t = things[i];
if (t != null && t.def == def)
{
count += t.stackCount;
}
}
}
}
return count;
}
}
}