新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs 工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs 工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs 轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
94 lines
3.5 KiB
C#
94 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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/// <summary>
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/// VLM visual analysis tool.
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/// </summary>
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public class Tool_AnalyzeScreen : AITool
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{
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public override string Name => "analyze_screen";
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public override string Description =>
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"Analyze the current game screen screenshot. Provide an instruction to guide the analysis.";
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public override string UsageSchema => "{\"instruction\":\"Describe the current screen\"}";
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private const string BaseVisionSystemPrompt = "You are a seasoned RimWorld assistant. Analyze the screenshot per instruction. Keep replies concise. Do not output tool call JSON unless explicitly asked.";
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public override async Task<string> ExecuteAsync(string args)
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{
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try
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{
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return await ExecuteInternalAsync(args);
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}
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catch (Exception ex)
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{
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WulaLog.Debug($"[Tool_AnalyzeScreen] Execute error: {ex}");
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return $"Vision analysis error: {ex.Message}";
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}
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}
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private async Task<string> ExecuteInternalAsync(string jsonContent)
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{
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var argsDict = ParseJsonArgs(jsonContent);
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string instruction = TryGetString(argsDict, "instruction", out var inst) ? inst :
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(TryGetString(argsDict, "context", out var ctx) ? ctx : "Describe the current screen, focusing on UI state and key entities.");
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try
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{
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// Check VLM settings
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var settings = WulaFallenEmpireMod.settings;
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if (settings == null)
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{
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return "Mod settings not initialized.";
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}
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string vlmApiKey = settings.useGeminiProtocol ? settings.geminiApiKey : settings.apiKey;
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string vlmBaseUrl = settings.useGeminiProtocol ? settings.geminiBaseUrl : settings.baseUrl;
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string vlmModel = settings.useGeminiProtocol ? settings.geminiModel : settings.model;
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if (string.IsNullOrEmpty(vlmApiKey))
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{
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return "API key not configured. Please configure it in Mod settings.";
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}
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string base64Image = ScreenCaptureUtility.CaptureScreenAsBase64();
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if (string.IsNullOrEmpty(base64Image))
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{
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return "Screenshot capture failed; cannot analyze screen.";
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}
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var client = new SimpleAIClient(vlmApiKey, vlmBaseUrl, vlmModel, settings.useGeminiProtocol);
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var messages = new List<(string role, string message)>
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{
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("user", instruction)
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};
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string result = await client.GetChatCompletionAsync(
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BaseVisionSystemPrompt,
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messages,
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maxTokens: 512,
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temperature: 0.2f,
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base64Image: base64Image
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);
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if (string.IsNullOrEmpty(result))
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{
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return "Vision analysis produced no response. Check API settings.";
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}
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return $"Screen analysis result: {result.Trim()}";
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}
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catch (Exception ex)
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{
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WulaLog.Debug($"[Tool_AnalyzeScreen] Error: {ex}");
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return $"Vision analysis error: {ex.Message}";
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}
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}
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}
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}
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