Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/AI/Tools/Tool_RememberFact.cs
ProjectKoi-Kalo\Kalo b906a468b6 已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:
新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs
工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs
工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs
轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs
UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
2025-12-31 01:45:38 +08:00

42 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public class Tool_RememberFact : AITool
{
public override string Name => "remember_fact";
public override string Description => "Stores a specific fact or piece of information into the AI's long-term memory for future retrieval.";
public override string UsageSchema => "{\"fact\":\"...\",\"category\":\"misc\"}";
public override string Execute(string args)
{
var argsDict = ParseJsonArgs(args);
if (!TryGetString(argsDict, "fact", out string fact) || string.IsNullOrWhiteSpace(fact))
{
return "Error: 'fact' content is required.";
}
string category = TryGetString(argsDict, "category", out string cat) ? cat : "misc";
var memoryManager = Find.World?.GetComponent<AIMemoryManager>();
if (memoryManager == null)
{
return "Error: AIMemoryManager world component not found.";
}
var entry = memoryManager.AddMemory(fact, category);
if (entry != null)
{
return $"Success: Memory stored. ID: {entry.Id}";
}
else
{
return "Error: Failed to store memory.";
}
}
}
}