371 lines
14 KiB
XML
371 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MealBase">
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<defName>WULA_Charge_Cube</defName>
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<label>乌拉帝国能源核心</label>
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<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Charge_Cube</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>30</stackLimit>
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<statBases>
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<DeteriorationRate>0.01</DeteriorationRate>
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<MarketValue>24</MarketValue>
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<Mass>0.3</Mass>
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<WorkToMake>450</WorkToMake>
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<Nutrition>1</Nutrition>
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</statBases>
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<ingestible>
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<preferability>MealSimple</preferability>
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<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
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<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
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<ingestEffect>EatVegetarian</ingestEffect>
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<ingestSound>MechResurrectCast</ingestSound>
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</ingestible>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<recipeMaker>
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<!-- <workAmount>1080</workAmount> -->
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<!-- <researchPrerequisite>DeadlifeDust</researchPrerequisite> -->
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<displayPriority>0</displayPriority>
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</recipeMaker>
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<tradeability>None</tradeability>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Soul_Wedge</defName>
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<label>魂楔</label>
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<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>0.75</MarketValue>
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<Mass>0.01</Mass>
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<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
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<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(190, 120, 210)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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<statOffsets>
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<Beauty>1</Beauty>
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</statOffsets>
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<statFactors>
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<MaxHitPoints>0.75</MaxHitPoints>
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<Beauty>0.5</Beauty>
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<Flammability>0</Flammability>
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<WorkToMake>2</WorkToMake>
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<WorkToBuild>2</WorkToBuild>
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<DoorOpenSpeed>1</DoorOpenSpeed>
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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<statFactorsQuality>
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<li>
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<stat>PsychicSensitivityFactor</stat>
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<awful>1.06</awful>
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<poor>1.08</poor>
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<normal>1.1</normal>
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<good>1.13</good>
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<excellent>1.15</excellent>
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<masterwork>1.17</masterwork>
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<legendary>1.20</legendary>
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</li>
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</statFactorsQuality>
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<statOffsetsQuality>
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<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
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<stat>PsychicEntropyMaxOffset</stat>
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<awful>4</awful>
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<poor>6</poor>
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<normal>8</normal>
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<good>11</good>
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<excellent>13</excellent>
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<masterwork>15</masterwork>
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<legendary>18</legendary>
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</li>
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<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
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<stat>PsychicEntropyRecoveryRateOffset</stat>
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<awful>0.04</awful>
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<poor>0.04</poor>
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<normal>0.04</normal>
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<good>0.04</good>
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<excellent>0.04</excellent>
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<masterwork>0.04</masterwork>
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<legendary>0.04</legendary>
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</li>
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</statOffsetsQuality>
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</stuffProps>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>50</possessionCount>
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</ThingDef>
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<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
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<!-- <defName>WULA_Syhth_Trainer</defName>
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<label>乌拉帝国技能预设</label> -->
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<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。</description>
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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<techLevel>Archotech</techLevel>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<tickerType>Never</tickerType>
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<alwaysHaulable>true</alwaysHaulable>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<thingCategories>
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<li>NeurotrainersPsycast</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>5</MarketValue>
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<DeteriorationRate>0.1</DeteriorationRate>
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<WorkToMake>15000</WorkToMake>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/MechSerumNeurotrainer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<researchPrerequisites>
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<li>WULA_New_Synth_Skill_Technology</li>
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</researchPrerequisites>
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<costList>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
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<recipeUsers>
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<li>WULA_Synth_Server</li>
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</recipeUsers>
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<useIngredientsForColor>false</useIngredientsForColor>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<displayPriority>650</displayPriority>
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</recipeMaker>
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<tradeability>None</tradeability>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<!-- <li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>123</useLabel>
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<showUseGizmo>true</showUseGizmo>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Shooting</skill>
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</li> -->
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Soothing</defName>
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<label>乌拉帝国数据包(射击)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练射击技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Shooting</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Melee</defName>
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<label>乌拉帝国数据包(格斗)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练格斗技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Melee</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Animals</defName>
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<label>乌拉帝国数据包(驯兽)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练驯兽技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Animals</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Artistic</defName>
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<label>乌拉帝国数据包(艺术)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练艺术技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Artistic</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Construction</defName>
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<label>乌拉帝国数据包(建造)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练建造技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Construction</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Cooking</defName>
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<label>乌拉帝国数据包(烹饪)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练烹饪技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Cooking</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Crafting</defName>
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<label>乌拉帝国数据包(手工)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练手工技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Crafting</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Intellectual</defName>
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<label>乌拉帝国数据包(智识)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练智识技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Intellectual</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Medicine</defName>
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<label>乌拉帝国数据包(医疗)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练医疗技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Medicine</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Mining</defName>
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<label>乌拉帝国数据包(采矿)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练采矿技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Mining</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Plants</defName>
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<label>乌拉帝国数据包(种植)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练种植技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Plants</skill>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<defName>WULA_Syhth_Trainer_Social</defName>
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<label>乌拉帝国数据包(社交)</label>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>使用数据包训练社交技能</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<userMustHaveHediff>Wula_Synth</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Social</skill>
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</li>
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</comps>
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</ThingDef>
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</Defs> |