1544 lines
56 KiB
XML
1544 lines
56 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
||
<Defs>
|
||
<!-- 简易武器 -->
|
||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||
<defName>WULA_MW_Mace</defName>
|
||
<label>战壕狼牙棒</label>
|
||
<description>这种细长的狼牙棒很适合在狭窄空间挥舞,也是乌拉帝国王权的象征——尽管在你手里这只是一根带刺的棍子。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
<drawSize>0.8</drawSize>
|
||
</graphicData>
|
||
<uiIconScale>1.1</uiIconScale>
|
||
<techLevel>Medieval</techLevel>
|
||
<statBases>
|
||
<!-- <MarketValue>76</MarketValue> -->
|
||
<WorkToMake>300</WorkToMake>
|
||
<Mass>2</Mass>
|
||
</statBases>
|
||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||
<costList>
|
||
<Steel>10</Steel>
|
||
</costList>
|
||
<costStuffCount>30</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
<li>Woody</li>
|
||
<li>Stony</li>
|
||
</stuffCategories>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||
<displayPriority>300</displayPriority>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<tools>
|
||
<li>
|
||
<label>棍柄</label>
|
||
<capacities>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>9</power>
|
||
<cooldownTime>1</cooldownTime>
|
||
<chanceFactor>0.5</chanceFactor>
|
||
</li>
|
||
<li>
|
||
<label>尖头</label>
|
||
<labelUsedInLogging>false</labelUsedInLogging>
|
||
<capacities>
|
||
<li>Stab</li>
|
||
</capacities>
|
||
<power>18</power>
|
||
<cooldownTime>1.25</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
<weaponTags>
|
||
<li>Wula_Weapon_Init</li>
|
||
</weaponTags>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_Base_AR</defName>
|
||
<label>DLa-1"页岩"</label>
|
||
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。</description>
|
||
<tickerType>Normal</tickerType>
|
||
<techLevel>Spacer</techLevel>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<soundInteract>Interact_Rifle</soundInteract>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>1300</WorkToMake>
|
||
<!-- <MarketValue>370</MarketValue> -->
|
||
<Mass>3.5</Mass>
|
||
<AccuracyTouch>0.75</AccuracyTouch>
|
||
<AccuracyShort>0.75</AccuracyShort>
|
||
<AccuracyMedium>0.65</AccuracyMedium>
|
||
<AccuracyLong>0.45</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||
<warmupTime>1</warmupTime>
|
||
<range>25</range>
|
||
<burstShotCount>4</burstShotCount>
|
||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||
<soundCast>Shot_AssaultRifle</soundCast>
|
||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||
<muzzleFlashScale>7</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<costList Inherit="False">
|
||
<Steel>60</Steel>
|
||
<ComponentIndustrial>8</ComponentIndustrial>
|
||
</costList>
|
||
<weaponTags>
|
||
<li>Wula_Weapon_Init</li>
|
||
</weaponTags>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_Fractal_RF</defName>
|
||
<label>SLr-14"蓝锥"</label>
|
||
<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是可以在较远距离上击穿动物和入侵殖民地的匪徒的躯体。</description>
|
||
<techLevel>Spacer</techLevel>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<!-- <drawSize>1.2</drawSize> -->
|
||
</graphicData>
|
||
<!-- <uiIconScale>0.85</uiIconScale> -->
|
||
<soundInteract>Interact_Rifle</soundInteract>
|
||
<weaponClasses>
|
||
<li>LongShots</li>
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||
<li>RangedHeavy</li>
|
||
</weaponClasses>
|
||
<recipeMaker>
|
||
<!-- <WorkToMake>60000</WorkToMake> -->
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>1300</WorkToMake>
|
||
<Mass>3.5</Mass>
|
||
<AccuracyTouch>0.3</AccuracyTouch>
|
||
<AccuracyShort>0.8</AccuracyShort>
|
||
<AccuracyMedium>0.9</AccuracyMedium>
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||
<AccuracyLong>0.8</AccuracyLong>
|
||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<costList Inherit="False">
|
||
<Steel>120</Steel>
|
||
<ComponentIndustrial>6</ComponentIndustrial>
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||
</costList>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
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||
<hasStandardCommand>true</hasStandardCommand>
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||
<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
|
||
<warmupTime>2</warmupTime>
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||
<range>38</range>
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||
<burstShotCount>1</burstShotCount>
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||
<soundCast>Shot_ChargeBlaster</soundCast>
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||
<soundCastTail>GunTail_Medium</soundCastTail>
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||
<muzzleFlashScale>9</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<weaponTags>
|
||
<li>Wula_Weapon_Init</li>
|
||
</weaponTags>
|
||
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_RW_Fractal_RF</defName>
|
||
<label>蓝锥钢针弹</label>
|
||
<tickerType>Normal</tickerType>
|
||
<neverMultiSelect>True</neverMultiSelect>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
<drawSize>1.4</drawSize>
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||
</graphicData>
|
||
<projectile>
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||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>25</damageAmountBase>
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||
<speed>130</speed>
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||
<armorPenetrationBase>0.5</armorPenetrationBase>
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||
<stoppingPower>5</stoppingPower>
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||
</projectile>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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||
<defName>WULA_MW_Constructor_Hammer</defName>
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||
<label>HAm-1"装修锤"</label>
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||
<description>供乌拉猫猫使用的多功能工具,兼具施工和开采的能力。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_Constructor_Hammer</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||
<techLevel>Spacer</techLevel>
|
||
<smeltable>false</smeltable>
|
||
<relicChance>0</relicChance>
|
||
<statBases>
|
||
<MarketValue>100</MarketValue>
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||
<WorkToMake>1000</WorkToMake>
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||
<Mass>1</Mass>
|
||
</statBases>
|
||
<costList Inherit="False">
|
||
<Steel>20</Steel>
|
||
</costList>
|
||
<tools>
|
||
<li>
|
||
<label>槌头</label>
|
||
<capacities>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>14</power>
|
||
<cooldownTime>1.5</cooldownTime>
|
||
<armorPenetration>0.8</armorPenetration>
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False" />
|
||
</recipeMaker>
|
||
<weaponTags>
|
||
<li>Wula_Constructor_Cat_Weapon</li>
|
||
</weaponTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_Base_AR_Cat</defName>
|
||
<label>DLa-4"云母"</label>
|
||
<description>乌拉帝国的旧式突击步枪,比起DLa-1"页岩"来说更小一些,射程和精度有所下降,但是下挂了一把刺刀用于近身战斗,专为乌拉猫猫机械体设计。</description>
|
||
<!-- <techLevel>Industrial</techLevel> -->
|
||
<tickerType>Normal</tickerType>
|
||
<techLevel>Spacer</techLevel>
|
||
<weaponTags>
|
||
<li>Wula_Assault_Cat_Weapon</li>
|
||
</weaponTags>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_Base_AR_Cat</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>0.7</drawSize>
|
||
</graphicData>
|
||
<soundInteract>Interact_Rifle</soundInteract>
|
||
<relicChance>0</relicChance>
|
||
<statBases>
|
||
<WorkToMake>700</WorkToMake>
|
||
<!-- <MarketValue>370</MarketValue> -->
|
||
<Mass>3.5</Mass>
|
||
<AccuracyTouch>0.6</AccuracyTouch>
|
||
<AccuracyShort>0.6</AccuracyShort>
|
||
<AccuracyMedium>0.5</AccuracyMedium>
|
||
<AccuracyLong>0.25</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||
<warmupTime>0.7</warmupTime>
|
||
<range>20</range>
|
||
<burstShotCount>3</burstShotCount>
|
||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||
<soundCast>Shot_AssaultRifle</soundCast>
|
||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||
<muzzleFlashScale>7</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<costList Inherit="False">
|
||
<Steel>60</Steel>
|
||
<ComponentIndustrial>8</ComponentIndustrial>
|
||
</costList>
|
||
<tools>
|
||
<li>
|
||
<label>刺刀戳刺</label>
|
||
<capacities>
|
||
<li>Stab</li>
|
||
</capacities>
|
||
<power>15</power>
|
||
<armorPenetration>0.50</armorPenetration>
|
||
<cooldownTime>2.2</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False" />
|
||
</recipeMaker>
|
||
</ThingDef>
|
||
|
||
<!-- 动力破墙锤 -->
|
||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||
<defName>WULA_MW_Breaker_Bar</defName>
|
||
<label>PMb-97"破墙槌"</label>
|
||
<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,连续击倒多名敌人。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.35</drawSize>
|
||
</graphicData>
|
||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T3</li>
|
||
</weaponTags>
|
||
<techLevel>Spacer</techLevel>
|
||
<costStuffCount>50</costStuffCount>
|
||
<statBases>
|
||
<!-- <MarketValue>441</MarketValue> -->
|
||
<WorkToMake>20000</WorkToMake>
|
||
<Mass>20</Mass>
|
||
</statBases>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<Plasteel>20</Plasteel>
|
||
<ComponentIndustrial>4</ComponentIndustrial>
|
||
</costList>
|
||
<tools>
|
||
<li>
|
||
<label>横扫</label>
|
||
<capacities>
|
||
<li>WULA_MW_Breaker_Bar_Demolish</li>
|
||
</capacities>
|
||
<power>150</power>
|
||
<cooldownTime>5</cooldownTime>
|
||
<armorPenetration>1</armorPenetration>
|
||
<!-- <extraMeleeDamages>
|
||
<li>
|
||
<def>Stun</def>
|
||
<amount>34</amount>
|
||
</li>
|
||
</extraMeleeDamages> -->
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<displayPriority>450</displayPriority>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
<comps>
|
||
<li Class="WulaFallenEmpire.CompProperties_Cleave">
|
||
<cleaveAngle>90</cleaveAngle>
|
||
<cleaveRange>2.5</cleaveRange>
|
||
<cleaveDamageFactor>0.5</cleaveDamageFactor>
|
||
<damageDowned>false</damageDowned>
|
||
<explosionDamageDef>Blunt</explosionDamageDef>
|
||
</li>
|
||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
|
||
<forcedTraits>
|
||
<li>WULA_Melee_Cleave</li>
|
||
</forcedTraits>
|
||
<numTraitsRange>
|
||
<min>1</min>
|
||
<max>1</max>
|
||
</numTraitsRange>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
<ToolCapacityDef>
|
||
<defName>WULA_MW_Breaker_Bar_Demolish</defName>
|
||
<label>加压锤击</label>
|
||
</ToolCapacityDef>
|
||
<ManeuverDef>
|
||
<defName>WULA_MW_Breaker_Bar_Maneuver</defName>
|
||
<requiredCapacity>WULA_MW_Breaker_Bar_Demolish</requiredCapacity>
|
||
<verb>
|
||
<verbClass>WulaFallenEmpire.Verb_MeleeAttack_Cleave</verbClass>
|
||
<meleeDamageDef>Demolish</meleeDamageDef>
|
||
</verb>
|
||
<logEntryDef>MeleeAttack</logEntryDef>
|
||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||
</ManeuverDef>
|
||
<!-- 动力钉头锤 -->
|
||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||
<defName>WULA_MW_Charge_Mace</defName>
|
||
<label>CMp-7"钉头锤"</label>
|
||
<description>这种乌拉帝国战士使用的近战武器由多层复合的高密度钨合金或贫铀合金核心构成,可以利用无与伦比的冲击质量击碎护甲,同时锤头镶嵌着数个单分子碳化硅撞针,用于为EMP装置的释放创造接触点。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_Charge_Mace</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T2</li>
|
||
</weaponTags>
|
||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||
<techLevel>Spacer</techLevel>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<Mass>5</Mass>
|
||
</statBases>
|
||
<costStuffCount>60</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<Plasteel>5</Plasteel>
|
||
<ComponentIndustrial>6</ComponentIndustrial>
|
||
</costList>
|
||
<tools>
|
||
<li>
|
||
<label>槌头</label>
|
||
<capacities>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>18</power>
|
||
<cooldownTime>1.5</cooldownTime>
|
||
<armorPenetration>0.8</armorPenetration>
|
||
<extraMeleeDamages>
|
||
<li>
|
||
<def>Stun</def>
|
||
<amount>4</amount>
|
||
</li>
|
||
</extraMeleeDamages>
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<displayPriority>450</displayPriority>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<!-- 链锯剑 -->
|
||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||
<defName>WULA_MW_ChainSword</defName>
|
||
<label>CMs-1"链锯剑"</label>
|
||
<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||
<techLevel>Spacer</techLevel>
|
||
<costStuffCount>60</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<Plasteel>5</Plasteel>
|
||
<ComponentIndustrial>3</ComponentIndustrial>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<Mass>2.5</Mass>
|
||
</statBases>
|
||
<tools>
|
||
<li>
|
||
<label>链锯</label>
|
||
<capacities>
|
||
<li>Cut</li>
|
||
</capacities>
|
||
<armorPenetration>0.5</armorPenetration>
|
||
<power>18</power> <!-- 2.5x natural fist -->
|
||
<cooldownTime>1.4</cooldownTime>
|
||
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
|
||
</li>
|
||
<li>
|
||
<label>柄击</label>
|
||
<capacities>
|
||
<li>Blunt</li>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>14</power>
|
||
<cooldownTime>1.75</cooldownTime>
|
||
<surpriseAttack>
|
||
<extraMeleeDamages>
|
||
<li>
|
||
<def>Stun</def>
|
||
<amount>5</amount>
|
||
</li>
|
||
</extraMeleeDamages>
|
||
</surpriseAttack>
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<displayPriority>450</displayPriority>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T2</li>
|
||
</weaponTags>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<!-- 双头刀 -->
|
||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||
<defName>WULA_MW_Glaive</defName>
|
||
<label>CMl-99"剑冢"</label>
|
||
<description>乌拉帝国修女惯用的大型双头刀,装备了悬浮轴承、能量刃、惯性控制场和精密的传感器系统,让使用者能像舞蹈般挥舞两端的致命锋刃。</description>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_FE_Spiritualist</li>
|
||
<!-- <li>Spear</li> -->
|
||
</weaponTags>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_Glaive</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
<drawSize>1.5</drawSize>
|
||
</graphicData>
|
||
<uiIconScale>0.75</uiIconScale>
|
||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||
<techLevel>Spacer</techLevel>
|
||
<!-- <equippedAngleOffset>-25</equippedAngleOffset> -->
|
||
<costStuffCount>200</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<Plasteel>10</Plasteel>
|
||
<ComponentIndustrial>6</ComponentIndustrial>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>30000</WorkToMake>
|
||
<Mass>100</Mass>
|
||
</statBases>
|
||
<tools>
|
||
<li>
|
||
<label>横扫</label>
|
||
<capacities>
|
||
<li>Cut</li>
|
||
</capacities>
|
||
<power>18</power>
|
||
<cooldownTime>1.9</cooldownTime>
|
||
<armorPenetration>0.50</armorPenetration>
|
||
</li>
|
||
<li>
|
||
<label>穿刺</label>
|
||
<capacities>
|
||
<li>Stab</li>
|
||
</capacities>
|
||
<power>20</power>
|
||
<armorPenetration>0.90</armorPenetration>
|
||
<cooldownTime>2.5</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T2</li>
|
||
</weaponTags>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
|
||
<!-- 乌拉帝国霰弹枪 -->
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_StarDrift_SG</defName>
|
||
<label>DCs-7"黑曜石"</label>
|
||
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T2</li>
|
||
</weaponTags>
|
||
<!-- <techLevel>Spacer</techLevel> -->
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>25000</WorkToMake>
|
||
<Mass>3.5</Mass>
|
||
<AccuracyTouch>1</AccuracyTouch>
|
||
<AccuracyShort>0.9</AccuracyShort>
|
||
<AccuracyMedium>0.5</AccuracyMedium>
|
||
<AccuracyLong>0.25</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<costList Inherit="False">
|
||
<Steel>120</Steel>
|
||
<Plasteel>50</Plasteel>
|
||
<ComponentSpacer>4</ComponentSpacer>
|
||
</costList>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
|
||
<warmupTime>0.2</warmupTime>
|
||
<range>18</range>
|
||
<burstShotCount>3</burstShotCount>
|
||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||
<soundCast>ChargeLance_Fire</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>7</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||
<label>梭镖</label>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>15</damageAmountBase>
|
||
<stoppingPower>2.5</stoppingPower>
|
||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||
<speed>55</speed>
|
||
</projectile>
|
||
<modExtensions>
|
||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||
<pelletCount>3</pelletCount>
|
||
</li>
|
||
</modExtensions>
|
||
</ThingDef>
|
||
|
||
<!-- 机枪 -->
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_Sphene_MG</defName>
|
||
<label>FLm-43"榍石"</label>
|
||
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T2</li>
|
||
</weaponTags>
|
||
<!-- <techLevel>Spacer</techLevel> -->
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_Sphene_MG</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<costList Inherit="False">
|
||
<Steel>350</Steel>
|
||
<Plasteel>200</Plasteel>
|
||
<ComponentSpacer>8</ComponentSpacer>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<Mass>4.5</Mass>
|
||
<AccuracyTouch>0.5</AccuracyTouch>
|
||
<AccuracyShort>0.5</AccuracyShort>
|
||
<AccuracyMedium>0.5</AccuracyMedium>
|
||
<AccuracyLong>0.4</AccuracyLong>
|
||
<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_ChargeRifle</defaultProjectile>
|
||
<warmupTime>0.5</warmupTime>
|
||
<range>33.9</range>
|
||
<burstShotCount>32</burstShotCount>
|
||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||
<soundCast>Shot_ChargeRifle</soundCast>
|
||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||
<muzzleFlashScale>9</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
|
||
<!-- 手持火炮 -->
|
||
<ThingDef ParentName="BaseGun">
|
||
<defName>WULA_RW_Handle_Cannon</defName>
|
||
<label>KRc-7"熔岩"</label>
|
||
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三轮炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
|
||
</weaponTags>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.35</drawSize>
|
||
</graphicData>
|
||
<tradeability>None</tradeability>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>50000</WorkToMake>
|
||
<Mass>20</Mass>
|
||
<AccuracyTouch>0.03</AccuracyTouch>
|
||
<AccuracyShort>0.03</AccuracyShort>
|
||
<AccuracyMedium>0.03</AccuracyMedium>
|
||
<AccuracyLong>0.02</AccuracyLong>
|
||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<costList Inherit="False">
|
||
<Steel>500</Steel>
|
||
<Plasteel>300</Plasteel>
|
||
<ComponentSpacer>12</ComponentSpacer>
|
||
</costList>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
|
||
<warmupTime>3</warmupTime>
|
||
<range>20</range>
|
||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>9</muzzleFlashScale>
|
||
<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
|
||
<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
|
||
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
|
||
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
|
||
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
|
||
<minRange>6</minRange>
|
||
<targetParams>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
<canTargetPawns>false</canTargetPawns>
|
||
</targetParams>
|
||
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
|
||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
|
||
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
|
||
<burstShotCount>3</burstShotCount>
|
||
<beamTargetsGround>true</beamTargetsGround>
|
||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||
<canGoWild>false</canGoWild>
|
||
</li>
|
||
</verbs>
|
||
<tools>
|
||
<li>
|
||
<label>barrel</label>
|
||
<capacities>
|
||
<li>Blunt</li>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>9</power>
|
||
<cooldownTime>2.6</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
|
||
<label>熔岩炮弹</label>
|
||
<thingClass>WulaFallenEmpire.Projectile_ConfigurableHellsphereCannon</thingClass>
|
||
<graphicData>
|
||
<texPath>Things/Projectile/HellsphereCannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>MoteGlow</shaderType>
|
||
<drawSize>(1.5, 3)</drawSize>
|
||
</graphicData>
|
||
<projectile Class="WulaFallenEmpire.ProjectileProperties_ConfigurableHellsphereCannon">
|
||
<damageDef>Vaporize</damageDef>
|
||
<speed>75</speed>
|
||
<damageAmountBase>30</damageAmountBase>
|
||
<explosionRadius>2</explosionRadius>
|
||
<screenShakeFactor>0.75</screenShakeFactor>
|
||
</projectile>
|
||
<modExtensions>
|
||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||
<pelletCount>3</pelletCount>
|
||
</li>
|
||
</modExtensions>
|
||
</ThingDef>
|
||
<!-- 自动炮 -->
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_AutoCannon</defName>
|
||
<label>FLm-78"萤石"</label>
|
||
<description>一般由乌拉帝国跳帮组或骑士军团携带的自动炮,在拥有长射程的同时火力也非常凶猛,会造成区域性的爆炸效果以控制集群敌军。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T3</li>
|
||
</weaponTags>
|
||
<!-- <techLevel>Spacer</techLevel> -->
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_AutoCannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.65</drawSize>
|
||
</graphicData>
|
||
<tradeability>None</tradeability>
|
||
<uiIconScale>0.75</uiIconScale>
|
||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<costList Inherit="False">
|
||
<Steel>300</Steel>
|
||
<Plasteel>80</Plasteel>
|
||
<ComponentSpacer>8</ComponentSpacer>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<Mass>20</Mass>
|
||
<AccuracyTouch>0.85</AccuracyTouch>
|
||
<AccuracyShort>0.85</AccuracyShort>
|
||
<AccuracyMedium>0.75</AccuracyMedium>
|
||
<AccuracyLong>0.65</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_RW_AutoCannon</defaultProjectile>
|
||
<warmupTime>1.5</warmupTime>
|
||
<range>32</range>
|
||
<forcedMissRadius>0.1</forcedMissRadius>
|
||
<burstShotCount>6</burstShotCount>
|
||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||
<soundCast>Shot_ChargeRifle</soundCast>
|
||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||
<muzzleFlashScale>9</muzzleFlashScale>
|
||
<targetParams>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
</targetParams>
|
||
</li>
|
||
</verbs>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_RW_AutoCannon</defName>
|
||
<label>萤石自动炮子弹</label>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<tickerType>Normal</tickerType>
|
||
<neverMultiSelect>True</neverMultiSelect>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
<drawSize>1.4</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>22</damageAmountBase>
|
||
<speed>90</speed>
|
||
<explosionRadius>1.2</explosionRadius>
|
||
<arcHeightFactor>0.4</arcHeightFactor>
|
||
<soundExplode>Explosion_Rocket</soundExplode>
|
||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||
<screenShakeFactor>0.1</screenShakeFactor>
|
||
</projectile>
|
||
</ThingDef>
|
||
<!-- 榴弹发射器 -->
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_Auto_GL</defName>
|
||
<label>SEl-78"角砾岩"</label>
|
||
<description>乌拉帝国所装备的自动榴弹炮,所发射高抛的高爆榴弹或许杀伤力没有想象的这么强,但是射速极快,几乎可以依靠单兵创造一片轰炸区。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<tradeability>None</tradeability>
|
||
<!-- <techLevel>Spacer</techLevel> -->
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_Auto_GL</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.65</drawSize>
|
||
</graphicData>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T3</li>
|
||
</weaponTags>
|
||
<uiIconScale>0.75</uiIconScale>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<costList Inherit="False">
|
||
<Steel>380</Steel>
|
||
<Plasteel>60</Plasteel>
|
||
<ComponentSpacer>8</ComponentSpacer>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<Mass>20</Mass>
|
||
<AccuracyTouch>0.5</AccuracyTouch>
|
||
<AccuracyShort>0.5</AccuracyShort>
|
||
<AccuracyMedium>0.4</AccuracyMedium>
|
||
<AccuracyLong>0.3</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_RW_Auto_GL</defaultProjectile>
|
||
<warmupTime>0.2</warmupTime>
|
||
<forcedMissRadius>4</forcedMissRadius>
|
||
<forcedMissRadiusClassicMortars>4</forcedMissRadiusClassicMortars>
|
||
<isMortar>true</isMortar>
|
||
<requireLineOfSight>false</requireLineOfSight>
|
||
<minRange>4</minRange>
|
||
<range>48</range>
|
||
<burstShotCount>1</burstShotCount>
|
||
<soundCast>Mortar_LaunchA</soundCast>
|
||
<muzzleFlashScale>12</muzzleFlashScale>
|
||
<targetParams>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
</targetParams>
|
||
</li>
|
||
</verbs>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
||
<label>角砾岩榴弹</label>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
</graphicData>
|
||
<!-- <thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass> -->
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<projectile>
|
||
<damageDef>Bomb</damageDef>
|
||
<damageAmountBase>25</damageAmountBase>
|
||
<speed>35</speed>
|
||
<explosionRadius>3.5</explosionRadius>
|
||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
||
<flyOverhead>true</flyOverhead>
|
||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||
</projectile>
|
||
</ThingDef>
|
||
|
||
<!-- 暗物质步枪 -->
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_DM_AR</defName>
|
||
<label>DMa-8"陨硫"</label>
|
||
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<!-- <techLevel>Spacer</techLevel> -->
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.2</drawSize>
|
||
</graphicData>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T4</li>
|
||
</weaponTags>
|
||
<uiIconScale>0.9</uiIconScale>
|
||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<costList Inherit="False">
|
||
<Steel>400</Steel>
|
||
<Plasteel>200</Plasteel>
|
||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<Mass>4.5</Mass>
|
||
<AccuracyTouch>1</AccuracyTouch>
|
||
<AccuracyShort>1</AccuracyShort>
|
||
<AccuracyMedium>1</AccuracyMedium>
|
||
<AccuracyLong>1</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||
|
||
<!-- 基础射线参数 -->
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<warmupTime>1</warmupTime>
|
||
<range>30</range>
|
||
<burstShotCount>3</burstShotCount>
|
||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||
|
||
<!-- 消除射线偏移的参数 -->
|
||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||
<beamWidth>-1</beamWidth>
|
||
<beamMaxDeviation>0</beamMaxDeviation>
|
||
<beamCurvature>0</beamCurvature>
|
||
<beamStartOffset>0</beamStartOffset>
|
||
|
||
<!-- 视觉和音效 -->
|
||
<muzzleFlashScale>0</muzzleFlashScale>
|
||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||
|
||
<screenShakeFactor>0.35</screenShakeFactor>
|
||
|
||
<!-- 火焰效果 -->
|
||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||
|
||
<!-- 其他射线属性 -->
|
||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||
<beamLineFleckChanceCurve>
|
||
<points>
|
||
<li>(0, 0)</li>
|
||
<li>(0.65, 0.4)</li>
|
||
<li>(1, 0.75)</li>
|
||
</points>
|
||
</beamLineFleckChanceCurve>
|
||
|
||
<!-- 攻击目标设置 -->
|
||
<targetParams>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
</targetParams>
|
||
|
||
<!-- 每发都爆炸 -->
|
||
<enableExplosion>true</enableExplosion>
|
||
<explosionShotInterval>1</explosionShotInterval>
|
||
<explosionRadius>1.8</explosionRadius>
|
||
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
|
||
<explosionDamage>15</explosionDamage>
|
||
<explosionSound>Explosion_Bomb</explosionSound>
|
||
<chanceToStartFire>0.6</chanceToStartFire>
|
||
</li>
|
||
</verbs>
|
||
<tradeability>None</tradeability>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<!-- 暗物质炮 -->
|
||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||
<defName>WULA_RW_DM_Cannon</defName>
|
||
<label>DMc-65"铋晶"</label>
|
||
<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<!-- <techLevel>Spacer</techLevel> -->
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_RW_DM_Cannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>1.5</drawSize>
|
||
</graphicData>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T4</li>
|
||
</weaponTags>
|
||
<uiIconScale>0.8</uiIconScale>
|
||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<costList Inherit="False">
|
||
<Steel>500</Steel>
|
||
<Plasteel>300</Plasteel>
|
||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>50000</WorkToMake>
|
||
<Mass>10</Mass>
|
||
<AccuracyTouch>0.6</AccuracyTouch>
|
||
<AccuracyShort>0.6</AccuracyShort>
|
||
<AccuracyMedium>0.6</AccuracyMedium>
|
||
<AccuracyLong>0.6</AccuracyLong>
|
||
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||
|
||
<!-- 基础射线参数 -->
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<warmupTime>1</warmupTime>
|
||
<range>22</range>
|
||
<burstShotCount>12</burstShotCount>
|
||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||
|
||
<!-- 消除射线偏移的参数 -->
|
||
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||
<beamWidth>-1</beamWidth>
|
||
<beamMaxDeviation>0</beamMaxDeviation>
|
||
<beamCurvature>0</beamCurvature>
|
||
<beamStartOffset>0</beamStartOffset> -->
|
||
<beamFullWidthRange>11</beamFullWidthRange>
|
||
<beamWidth>6</beamWidth>
|
||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||
<beamCurvature>0.6</beamCurvature>
|
||
<beamStartOffset>0.5</beamStartOffset>
|
||
|
||
<!-- 视觉和音效 -->
|
||
<muzzleFlashScale>0</muzzleFlashScale>
|
||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||
|
||
<screenShakeFactor>0.45</screenShakeFactor>
|
||
|
||
<!-- 火焰效果 -->
|
||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||
|
||
<!-- 其他射线属性 -->
|
||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||
<beamLineFleckChanceCurve>
|
||
<points>
|
||
<li>(0, 0)</li>
|
||
<li>(0.65, 0.4)</li>
|
||
<li>(1, 0.75)</li>
|
||
</points>
|
||
</beamLineFleckChanceCurve>
|
||
|
||
<!-- 攻击目标设置 -->
|
||
<targetParams>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
</targetParams>
|
||
|
||
<!-- 爆炸参数 -->
|
||
<enableExplosion>true</enableExplosion>
|
||
<explosionShotInterval>2</explosionShotInterval>
|
||
<explosionRadius>3</explosionRadius>
|
||
<explosionDamageDef>Wula_Darm_Matter_Flame</explosionDamageDef>
|
||
<explosionDamage>25</explosionDamage>
|
||
<explosionSound>Explosion_Bomb</explosionSound>
|
||
<chanceToStartFire>0.6</chanceToStartFire>
|
||
</li>
|
||
</verbs>
|
||
<tradeability>None</tradeability>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<!-- 铳枪 -->
|
||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||
<defName>WULA_MW_Lance</defName>
|
||
<label>CMl-28"铳枪"</label>
|
||
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
|
||
<weaponTags>
|
||
<!-- <li>Spear</li> -->
|
||
</weaponTags>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
<drawSize>2</drawSize>
|
||
</graphicData>
|
||
<techLevel>Spacer</techLevel>
|
||
<costStuffCount>120</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<Plasteel>150</Plasteel>
|
||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||
</costList>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<Mass>10</Mass>
|
||
<AccuracyTouch>0.5</AccuracyTouch>
|
||
<AccuracyShort>0.5</AccuracyShort>
|
||
<AccuracyMedium>0.4</AccuracyMedium>
|
||
<AccuracyLong>0.3</AccuracyLong>
|
||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<tools>
|
||
<li>
|
||
<label>横扫</label>
|
||
<capacities>
|
||
<li>Blunt</li>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>42</power>
|
||
<cooldownTime>1.6</cooldownTime>
|
||
<surpriseAttack>
|
||
<extraMeleeDamages>
|
||
<li>
|
||
<def>Stun</def>
|
||
<amount>14</amount>
|
||
</li>
|
||
</extraMeleeDamages>
|
||
</surpriseAttack>
|
||
</li>
|
||
<li>
|
||
<label>穿刺</label>
|
||
<capacities>
|
||
<li>Stab</li>
|
||
</capacities>
|
||
<power>65</power>
|
||
<armorPenetration>0.80</armorPenetration>
|
||
<cooldownTime>2.6</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
<recipeMaker>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<displayPriority>450</displayPriority>
|
||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||
</recipeMaker>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
|
||
<warmupTime>2</warmupTime>
|
||
<minRange>6</minRange>
|
||
<forcedMissRadius>0.1</forcedMissRadius>
|
||
<range>38</range>
|
||
<burstShotCount>1</burstShotCount>
|
||
<soundCast>Shot_TurretSniper</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>6</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_MW_Lance</defName>
|
||
<label>铳枪穿甲弹</label>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<tickerType>Normal</tickerType>
|
||
<neverMultiSelect>True</neverMultiSelect>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
<drawSize>3.4</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>120</damageAmountBase>
|
||
<speed>180</speed>
|
||
<explosionRadius>1.6</explosionRadius>
|
||
<arcHeightFactor>0.4</arcHeightFactor>
|
||
<soundExplode>Explosion_Rocket</soundExplode>
|
||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||
</projectile>
|
||
</ThingDef>
|
||
|
||
|
||
<!-- 萨克森装备 -->
|
||
<ThingDef ParentName="BaseGun">
|
||
<defName>WULA_WM_Panzer_Turret</defName>
|
||
<label>ATt-6"金红石"</label>
|
||
<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<relicChance>0</relicChance>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>2</drawSize>
|
||
</graphicData>
|
||
<tradeability>None</tradeability>
|
||
<uiIconScale>0.5</uiIconScale>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<Mass>150</Mass>
|
||
<AccuracyTouch>1</AccuracyTouch>
|
||
<AccuracyShort>2</AccuracyShort>
|
||
<AccuracyMedium>2</AccuracyMedium>
|
||
<AccuracyLong>2</AccuracyLong>
|
||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<costList Inherit="False">
|
||
<Steel>500</Steel>
|
||
<Plasteel>100</Plasteel>
|
||
<ComponentIndustrial>6</ComponentIndustrial>
|
||
</costList>
|
||
<weaponTags>
|
||
<li>WULA_AI_Heavy_Panzer_AT_Weapon</li>
|
||
</weaponTags>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||
<warmupTime>0</warmupTime>
|
||
<forcedMissRadius>0.1</forcedMissRadius>
|
||
<minRange>5.9</minRange>
|
||
<range>75</range>
|
||
<burstShotCount>1</burstShotCount>
|
||
<soundCast>Shot_TurretSniper</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>18</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_WM_Panzer_Turret</defName>
|
||
<label>金红石穿甲弹</label>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<tickerType>Normal</tickerType>
|
||
<neverMultiSelect>True</neverMultiSelect>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
<drawSize>3.4</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>385</damageAmountBase>
|
||
<speed>220</speed>
|
||
<explosionRadius>3.5</explosionRadius>
|
||
<arcHeightFactor>0.4</arcHeightFactor>
|
||
<soundExplode>Explosion_Rocket</soundExplode>
|
||
<armorPenetrationBase>1</armorPenetrationBase>
|
||
</projectile>
|
||
</ThingDef>
|
||
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseGun">
|
||
<defName>WULA_WM_Panzer_Autocannon</defName>
|
||
<label>SRc-15"辉锑"</label>
|
||
<description>由乌拉帝国的"萨克森"战车所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标,并且外挂了两具PRr-34"石英"火箭发射器,用于对抗集群冲击。</description>
|
||
<techLevel>Ultra</techLevel>
|
||
<relicChance>0</relicChance>
|
||
<graphicData>
|
||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>2</drawSize>
|
||
</graphicData>
|
||
<uiIconScale>0.5</uiIconScale>
|
||
<tradeability>None</tradeability>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<Mass>150</Mass>
|
||
<AccuracyTouch>0.5</AccuracyTouch>
|
||
<AccuracyShort>0.5</AccuracyShort>
|
||
<AccuracyMedium>0.4</AccuracyMedium>
|
||
<AccuracyLong>0.35</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<weaponTags>
|
||
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
|
||
</weaponTags>
|
||
<costList Inherit="False">
|
||
<Steel>500</Steel>
|
||
<Plasteel>150</Plasteel>
|
||
<ComponentSpacer>8</ComponentSpacer>
|
||
</costList>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||
<warmupTime>0.25</warmupTime>
|
||
<range>36</range>
|
||
<burstShotCount>10</burstShotCount>
|
||
<forcedMissRadius>0.35</forcedMissRadius>
|
||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||
<soundCast>Shot_TurretSniper</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>12</muzzleFlashScale>
|
||
<targetParams>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
</targetParams>
|
||
</li>
|
||
</verbs>
|
||
|
||
<comps Inherit="False">
|
||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||
<abilityDef>WULA_WM_Panzer_Autocannon_Ability</abilityDef>
|
||
<!-- <maxCharges>2</maxCharges> -->
|
||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||
<chargeNoun>火箭弹</chargeNoun>
|
||
<!-- <ammoDef>WULA_Soul_Wedge</ammoDef> -->
|
||
<!-- <ammoCountPerCharge>20</ammoCountPerCharge> -->
|
||
<baseReloadTicks>60</baseReloadTicks>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
|
||
<label>辉锑自动炮子弹</label>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<tickerType>Normal</tickerType>
|
||
<neverMultiSelect>True</neverMultiSelect>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
<drawSize>1.4</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>14</damageAmountBase>
|
||
<speed>120</speed>
|
||
<explosionRadius>2.4</explosionRadius>
|
||
<arcHeightFactor>0.4</arcHeightFactor>
|
||
<soundExplode>Explosion_Rocket</soundExplode>
|
||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||
<screenShakeFactor>0.1</screenShakeFactor>
|
||
</projectile>
|
||
</ThingDef>
|
||
<AbilityDef>
|
||
<defName>WULA_WM_Panzer_Autocannon_Ability</defName>
|
||
<label>PRr-34"石英"</label>
|
||
<description>发射大威力的火箭弹轰炸目标区域,这种火箭可以有效杀伤软目标,并对仍然活着的敌人造成巨大的震撼效果。</description>
|
||
<iconPath>Wula/Projectile/WULA_Mortar_Shell</iconPath>
|
||
<writeCombatLog>True</writeCombatLog>
|
||
<showPsycastEffects>False</showPsycastEffects>
|
||
<cooldownTicksRange>3600</cooldownTicksRange>
|
||
<verbProperties>
|
||
<verbClass>Verb_CastAbility</verbClass>
|
||
<range>26</range>
|
||
<warmupTime>1</warmupTime>
|
||
<muzzleFlashScale>9</muzzleFlashScale>
|
||
<beamTargetsGround>true</beamTargetsGround>
|
||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||
<ai_IsWeapon>true</ai_IsWeapon>
|
||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||
|
||
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
|
||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
|
||
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
|
||
|
||
<targetParams>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
<canTargetSelf>false</canTargetSelf>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
<canTargetPlants>true</canTargetPlants>
|
||
</targetParams>
|
||
</verbProperties>
|
||
<comps>
|
||
<li Class="CompProperties_AbilityLaunchProjectile">
|
||
<projectileDef>Bullet_WULA_WM_Panzer_Autocannon_Ability</projectileDef>
|
||
<psychic>false</psychic>
|
||
<screenShakeIntensity>1</screenShakeIntensity>
|
||
</li>
|
||
</comps>
|
||
</AbilityDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_WM_Panzer_Autocannon_Ability</defName>
|
||
<label>石英非制导火箭</label>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>Mote</shaderType>
|
||
<drawSize>(2, 2)</drawSize>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>BombSuper</damageDef>
|
||
<damageAmountBase>120</damageAmountBase>
|
||
<speed>41</speed>
|
||
<explosionRadius>6.9</explosionRadius>
|
||
<stoppingPower>15</stoppingPower>
|
||
<explosionChanceToStartFire>1</explosionChanceToStartFire>
|
||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||
<explosionEffect>GiantExplosion</explosionEffect>
|
||
<flyOverhead>false</flyOverhead>
|
||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
|
||
</projectile>
|
||
</ThingDef>
|
||
</Defs> |