Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Verb/Verb_ShootShotgunWithOffset.cs
Tourswen 242866bada 好玩
2025-11-03 02:39:00 +08:00

158 lines
6.6 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class Verb_ShootShotgunWithOffset : Verb_Shoot
{
protected override bool TryCastShot()
{
// Fire the first shot
bool initialShotSuccess = this.BaseTryCastShot(0);
if (initialShotSuccess && CasterIsPawn)
{
CasterPawn.records.Increment(RecordDefOf.ShotsFired);
}
// Get shotgun extension
ShotgunExtension shotgunExtension = ShotgunExtension.Get(this.verbProps.defaultProjectile);
if (initialShotSuccess && shotgunExtension != null && shotgunExtension.pelletCount > 1)
{
// Fire the rest of the pellets in a loop
for (int i = 1; i < shotgunExtension.pelletCount; i++)
{
this.BaseTryCastShot(i);
}
}
return initialShotSuccess;
}
protected bool BaseTryCastShot(int pelletIndex)
{
if (currentTarget.HasThing && currentTarget.Thing.Map != caster.Map)
{
return false;
}
ThingDef projectile = Projectile;
if (projectile == null)
{
return false;
}
ShootLine resultingLine;
bool flag = TryFindShootLineFromTo(caster.Position, currentTarget, out resultingLine);
if (verbProps.stopBurstWithoutLos && !flag)
{
return false;
}
if (base.EquipmentSource != null)
{
base.EquipmentSource.GetComp<CompChangeableProjectile>()?.Notify_ProjectileLaunched();
base.EquipmentSource.GetComp<CompApparelVerbOwner_Charged>()?.UsedOnce();
}
lastShotTick = Find.TickManager.TicksGame;
Thing manningPawn = caster;
Thing equipmentSource = base.EquipmentSource;
CompMannable compMannable = caster.TryGetComp<CompMannable>();
if (compMannable?.ManningPawn != null)
{
manningPawn = compMannable.ManningPawn;
equipmentSource = caster;
}
Vector3 drawPos = caster.DrawPos;
drawPos = ApplyProjectileOffset(drawPos, equipmentSource, pelletIndex);
Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, resultingLine.Source, caster.Map);
if (equipmentSource.TryGetComp(out CompUniqueWeapon comp))
{
foreach (WeaponTraitDef item in comp.TraitsListForReading)
{
if (item.damageDefOverride != null)
{
projectile2.damageDefOverride = item.damageDefOverride;
}
if (!item.extraDamages.NullOrEmpty())
{
if (projectile2.extraDamages == null)
{
projectile2.extraDamages = new List<ExtraDamage>();
}
projectile2.extraDamages.AddRange(item.extraDamages);
}
}
}
if (verbProps.ForcedMissRadius > 0.5f)
{
float num = verbProps.ForcedMissRadius;
if (manningPawn is Pawn pawn)
{
num *= verbProps.GetForceMissFactorFor(equipmentSource, pawn);
}
float num2 = VerbUtility.CalculateAdjustedForcedMiss(num, currentTarget.Cell - caster.Position);
if (num2 > 0.5f)
{
IntVec3 forcedMissTarget = GetForcedMissTarget(num2);
if (forcedMissTarget != currentTarget.Cell)
{
projectile2.Launch(manningPawn, drawPos, forcedMissTarget, currentTarget, ProjectileHitFlags.All, preventFriendlyFire, equipmentSource);
return true;
}
}
}
ShotReport shotReport = ShotReport.HitReportFor(caster, this, currentTarget);
if (verbProps.canGoWild && !Rand.Chance(shotReport.AimOnTargetChance_IgnoringPosture))
{
bool flyOverhead = projectile2?.def?.projectile != null && projectile2.def.projectile.flyOverhead;
resultingLine.ChangeDestToMissWild(shotReport.AimOnTargetChance_StandardTarget, flyOverhead, caster.Map);
projectile2.Launch(manningPawn, drawPos, resultingLine.Dest, currentTarget, ProjectileHitFlags.NonTargetWorld, preventFriendlyFire, equipmentSource, shotReport.GetRandomCoverToMissInto()?.def);
return true;
}
if (currentTarget.Thing != null && currentTarget.Thing.def.CanBenefitFromCover && !Rand.Chance(shotReport.PassCoverChance))
{
projectile2.Launch(manningPawn, drawPos, shotReport.GetRandomCoverToMissInto(), currentTarget, ProjectileHitFlags.NonTargetWorld, preventFriendlyFire, equipmentSource, shotReport.GetRandomCoverToMissInto()?.def);
return true;
}
projectile2.Launch(manningPawn, drawPos, currentTarget, currentTarget, ProjectileHitFlags.IntendedTarget, preventFriendlyFire, equipmentSource, shotReport.GetRandomCoverToMissInto()?.def);
return true;
}
private Vector3 ApplyProjectileOffset(Vector3 originalDrawPos, Thing equipmentSource, int pelletIndex)
{
if (equipmentSource != null)
{
ModExtension_ShootWithOffset offsetExtension = (base.EquipmentSource?.def)?.GetModExtension<ModExtension_ShootWithOffset>();
if (offsetExtension != null && offsetExtension.offsets != null && offsetExtension.offsets.Count > 0)
{
Vector2 offset = offsetExtension.GetOffsetFor(pelletIndex);
Vector3 targetPos = currentTarget.CenterVector3;
Vector3 casterPos = caster.DrawPos;
float rimworldAngle = targetPos.AngleToFlat(casterPos);
float correctedAngle = -rimworldAngle - 90f;
Vector2 rotatedOffset = offset.RotatedBy(correctedAngle);
originalDrawPos += new Vector3(rotatedOffset.x, 0f, rotatedOffset.y);
}
}
return originalDrawPos;
}
}
}