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WulaFallenEmpireRW/1.5/Defs/ThingDefs_Buildings/Buildings_WULA.xml
2025-06-26 17:30:17 +08:00

138 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MechGestatorBase">
<defName>WULA_Mech_Constructor_Small</defName>
<label>乌拉帝国构造体</label>
<description>一台用于构造乌拉帝国的合成人和机械体的小型设备,功能类似于机械培育器,但是不能生产常规的机械体。</description>
<graphicData>
<texPath>Things/Building/Production/MechGestatorStandard</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(5.6,4)</drawSize>
<shadowData>
<volume>(3, 2, 1.9)</volume>
</shadowData>
</graphicData>
<uiIconPath>Things/Building/Production/MechGestatorStandard_MenuIcon</uiIconPath>
<uiIconScale>1.85</uiIconScale>
<interactionCellOffset>(1,0,2)</interactionCellOffset>
<recipes>
<li>WULA_Make_New_Synth</li>
</recipes>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>8000</WorkToBuild>
<Mass>25</Mass>
<Flammability>0.5</Flammability>
</statBases>
<size>(3,2)</size>
<costList>
<Steel>150</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<researchPrerequisites>
<li>BasicMechtech</li>
</researchPrerequisites>
<building>
<barDrawData>
<north>
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
<size>(0.7, 0.13)</size>
</north>
<south>
<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
<size>(0.7, 0.13)</size>
</south>
<east>
<preRotationOffset>(1.06, -0.97)</preRotationOffset>
<size>(0.7, 0.13)</size>
</east>
<west>
<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
<size>(0.7, 0.13)</size>
</west>
</barDrawData>
<formingGraphicData>
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1,1)</drawSize>
</formingGraphicData>
<formingMechPerRotationOffset>
<li>(0, 0, 0.45)</li>
<li>(0, 0, 0.45)</li>
<li>(0, 0, 0.45)</li>
<li>(0, 0, 0.45)</li>
</formingMechPerRotationOffset>
<mechGestatorCylinderGraphic>
<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(5.6,4)</drawSize>
<shaderType>Transparent</shaderType>
</mechGestatorCylinderGraphic>
<mechGestatorTopGraphic>
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(5.6,4)</drawSize>
</mechGestatorTopGraphic>
<gestatorFormingMote>
<north>MechGestatorForming_North</north>
<east>MechGestatorForming_East</east>
<west>MechGestatorForming_East</west>
<south>MechGestatorForming_South</south>
</gestatorFormingMote>
<gestatorCycleCompleteMote>
<north>MechGestatorCycleComplete_North</north>
<east>MechGestatorCycleComplete_East</east>
<west>MechGestatorCycleComplete_East</west>
<south>MechGestatorCycleComplete_South</south>
</gestatorCycleCompleteMote>
<gestatorFormedMote>
<north>MechGestatorFormed_North</north>
<east>MechGestatorFormed_East</east>
<west>MechGestatorFormed_East</west>
<south>MechGestatorFormed_South</south>
</gestatorFormedMote>
</building>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>350</basePowerConsumption>
<idlePowerDraw>50</idlePowerDraw>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BasicBedBase">
<defName>WULA_Charging_Station_Synth</defName>
<label>合成人充电站</label>
<description>一台用于给乌拉帝国合成人进行充电的充电站,效率比自机充电高很多。</description>
<graphicData>
<texPath>Things/Building/Furniture/Bed/Bed</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<damageData>
<rect>(0,0.05,1,1.95)</rect>
</damageData>
</graphicData>
<statBases>
<MaxHitPoints>140</MaxHitPoints>
<Beauty>1</Beauty>
<WorkToBuild>800</WorkToBuild>
<Mass>30</Mass>
<BedRestEffectiveness>5</BedRestEffectiveness>
</statBases>
<size>(1,2)</size>
<costStuffCount>45</costStuffCount>
<designationHotKey>Misc2</designationHotKey>
<uiOrder>2010</uiOrder>
<building>
<paintable>true</paintable>
</building>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>300</basePowerConsumption>
</li>
</comps>
</ThingDef>
</Defs>