Files
WulaFallenEmpireRW/1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml
2025-11-22 22:45:41 +08:00

170 lines
4.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>Interact_WULA_MW_ChainSword</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/Interact_WULA_MW_ChainSword</clipPath>
</li>
</grains>
<volumeRange>45.91304~45.91304</volumeRange>
<pitchRange>0.9576087~1.084783</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_ChainSword_Hit</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_ChainSword_Hit</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_Breaker_Bar_Hit</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_Breaker_Bar_Hit</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Railgun_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Railgun_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Rocket_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Rocket_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_Mass_Drivers_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_MW_Mass_Drivers_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Unlimit_Penetrating_Beam_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_Unlimit_Penetrating_Beam_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Beam_Shootingsound</defName>
<sustain>true</sustain>
<context>MapOnly</context>
<maxSimultaneous>99</maxSimultaneous>
<priorityMode>PrioritizeNearest</priorityMode>
<!-- <sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound> -->
<subSounds>
<li>
<!-- <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed> -->
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Beam_Shootingsound</clipPath>
</li>
</grains>
<pitchRange>0.99~1.01</pitchRange>
<volumeRange>50</volumeRange>
<sustainRelease>0.2</sustainRelease>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_PsiCrusher_Sound</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Pawn/Revenant/Death</clipFolderPath>
</li>
</grains>
<volumeRange>70~85</volumeRange>
<pitchRange>0.9311764~1.068824</pitchRange>
<!-- <distRange>0~70</distRange> -->
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_Psi_Skip_Sound</defName>
<context>MapOnly</context>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Pawn/Ghoul/Death</clipFolderPath>
</li>
</grains>
<volumeRange>70~85</volumeRange>
<pitchRange>0.9311764~1.068824</pitchRange>
<!-- <distRange>0~70</distRange> -->
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>