喷火战车
This commit is contained in:
@@ -159,6 +159,43 @@
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<li>Wula_AI_Heavy_Panzer_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<label>HRp-3"喷火战车"</label>
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<race>Wula_AI_Rocket_Panzer</race>
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<combatPower>500</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>7</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<weaponTags>
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<li>Wula_AI_Heavy_Panzer_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
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@@ -455,11 +455,11 @@
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Clothes_2_Technology</defName>
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<defName>WULA_Synth_Weapon_Shield_Technology</defName>
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<researchViewX>5.00</researchViewX>
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<researchViewY>2.70</researchViewY>
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<label>高级衣物加工许可</label>
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<description>允许从作业通讯台提交生产高级乌拉帝国衣服的订单。</description>
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<label>护盾加工许可</label>
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<description>允许从作业通讯台提交各种手持护盾的订单。</description>
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<baseCost>1200</baseCost>
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<hiddenPrerequisites>
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<li>WULA_Synth_Clothes_1_Technology</li>
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@@ -468,17 +468,6 @@
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<li>WULA_Colony_License_LV2_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_Shield_Technology</defName>
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<researchViewX>7.00</researchViewX>
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<researchViewY>2.10</researchViewY>
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<label>护盾加工许可</label>
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<description>允许从作业通讯台提交各种手持护盾的订单。</description>
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<baseCost>800</baseCost>
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<prerequisites>
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<li>WULA_Synth_Clothes_2_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Armor_1_Technology</defName>
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<researchViewX>7.00</researchViewX>
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@@ -487,7 +476,7 @@
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<description>允许从作业通讯台提交生产基础乌拉帝国装甲的订单。</description>
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<baseCost>1200</baseCost>
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<prerequisites>
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<li>WULA_Synth_Clothes_2_Technology</li>
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<li>WULA_Synth_Weapon_Shield_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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@@ -64,6 +64,22 @@
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_RW_Rocket_Shootingsound</defName>
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<context>MapOnly</context>
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<maxSimultaneous>2</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/WULA_RW_Rocket_Shootingsound</clipPath>
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</li>
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</grains>
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<volumeRange>65</volumeRange>
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<pitchRange>0.9~1.1</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_MW_Mass_Drivers_Shootingsound</defName>
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<context>MapOnly</context>
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@@ -4,7 +4,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_AI_Heavy_Panzer_Cleanzone</defName>
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<label>HAp-6"战车"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送大型战争机械。\n\n战车是乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n战车是乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Incoming</uiIconPath>
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<uiIconScale>1.33</uiIconScale>
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<uiIconOffset>(0, -0.1)</uiIconOffset>
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@@ -112,11 +112,123 @@
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</comps>
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</ThingDef>
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<!-- 喷火战车 -->
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_AI_Rocket_Panzer_Cleanzone</defName>
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<label>HRp-3"喷火战车"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n喷火战车乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢,但是未像其姊妹型号那样装备护盾。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Incoming</uiIconPath>
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<uiIconScale>1.33</uiIconScale>
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<uiIconOffset>(0, -0.1)</uiIconOffset>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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<descriptionHyperlinks>
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<ThingDef>Wula_AI_Rocket_Panzer</ThingDef>
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</descriptionHyperlinks>
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<thingCategories Inherit="False">
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<li>BuildingsMisc</li>
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</thingCategories>
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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<WULA_Charge_Cube>18</WULA_Charge_Cube>
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<ComponentSpacer>2</ComponentSpacer>
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<Uranium>50</Uranium>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>0</pathCost>
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<hasInteractionCell>false</hasInteractionCell>
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<rotatable>false</rotatable>
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<researchPrerequisites Inherit="False">
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<li>Wula_AI_Heavy_Panzer_Technology</li>
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</researchPrerequisites>
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<statBases>
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<MaxHitPoints>1</MaxHitPoints>
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<WorkToBuild>1</WorkToBuild>
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<Mass>1</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(3,3)</size>
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<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
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<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<placeWorkers>
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<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
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</placeWorkers>
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<designationCategory>WULA_Buildings</designationCategory>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
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<skyfallerDef>Wula_AI_Rocket_Panzer_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
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<destroyBuilding>true</destroyBuilding>
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<delayTicks>1</delayTicks>
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<allowThinRoof>true</allowThinRoof>
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<allowThickRoof>false</allowThickRoof>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>Wula_AI_Rocket_Panzer_Incoming</defName>
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<label>HRp-3"喷火战车"(空投中)</label>
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<size>(1,1)</size>
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<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
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<graphicData>
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<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Incoming</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutFlying</shaderType>
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<drawSize>(7,7)</drawSize>
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</graphicData>
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<skyfaller>
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<movementType>Accelerate</movementType>
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<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
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<shadowSize>(7, 7)</shadowSize>
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<anticipationSound>DropPod_Fall</anticipationSound>
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<anticipationSoundTicks>100</anticipationSoundTicks>
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<impactSound>Explosion_Vaporize</impactSound>
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<moteSpawnTime>0.05</moteSpawnTime>
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<motesPerCell>1</motesPerCell>
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<cameraShake>1</cameraShake>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<!-- <spawnThing></spawnThing> -->
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<explosionRadius>6</explosionRadius>
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<explosionDamage>WULA_Mech_EMP_Drop</explosionDamage>
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<explosionDamageFactor>0</explosionDamageFactor>
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</skyfaller>
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<comps>
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<li Class="CompProperties_Effecter">
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<effecterDef>Smoke_Joint</effecterDef>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
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<pawnKind>Wula_AI_Rocket_Panzer</pawnKind>
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<faction>PlayerColony</faction>
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<spawnDrafted>false</spawnDrafted>
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<spawnHostile>false</spawnHostile>
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</li>
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</comps>
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</ThingDef>
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<!-- 陆行舰 -->
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_Mech_Mobile_Factory_Cleanzone</defName>
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<label>MFm-2"陆行舰"</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送大型战争机械。\n\n陆行舰是乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的堡垒和顽强的抵抗。</description>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n陆行舰是乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的堡垒和顽强的抵抗。</description>
|
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<uiIconPath>Wula/Things/Wula_Mech_Mobile_Factory/Wula_Mech_Mobile_Factory_Incoming</uiIconPath>
|
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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@@ -389,7 +389,7 @@
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<defaultProjectile>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defaultProjectile>
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<warmupTime>0</warmupTime>
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<minRange>5.9</minRange>
|
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<range>60</range>
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<range>50</range>
|
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<defaultCooldownTime>3</defaultCooldownTime>
|
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<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
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@@ -428,7 +428,7 @@
|
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</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>Wula_AI_Heavy_Panzer_Main_Weapon</defName>
|
||||
<label>SDm-2"月长石"</label>
|
||||
<description>HAp-6"战车"车体正面的突击炮,射程很短并且只能在静止状态开火,但是威力巨大,专门用于对付坚固的工事和成片的人群。</description>
|
||||
@@ -518,6 +518,87 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_AI_Rocket_Panzer_Turret_Weapon</defName>
|
||||
<label>FRt-1"火欧泊"</label>
|
||||
<description>HRp-3"喷火战车"的炮塔,可以一次性发射大量的火箭弹。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Rocket_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Wula_AI_Rocket_Panzer_Turret_Weapon</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<minRange>12</minRange>
|
||||
<range>79</range>
|
||||
<defaultCooldownTime>12</defaultCooldownTime>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<forcedMissRadius>8</forcedMissRadius>
|
||||
<soundCast>WULA_RW_Rocket_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_AI_Rocket_Panzer_Turret_Weapon</defName>
|
||||
<label>火欧泊火箭弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,3)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Flame</damageDef>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<speed>60</speed>
|
||||
<explosionRadius>6</explosionRadius>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<stoppingPower>10</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>6</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>2</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>1</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>Wula_Psi_Titan_Beam</defName>
|
||||
|
||||
@@ -977,7 +977,7 @@
|
||||
</ThingDef>
|
||||
|
||||
<!-- 大型机械族 -->
|
||||
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="WULA_BaseMechanoid">
|
||||
<ThingDef ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HAp-6"战车"</label>
|
||||
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用破坏力巨大的自动炮和车体臼炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
|
||||
@@ -1092,7 +1092,114 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="Wula_Mech_Mobile_Factory" ParentName="WULA_BaseMechanoid">
|
||||
<ThingDef ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HRp-3"喷火战车"</label>
|
||||
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢,但是未像其姊妹型号那样装备护盾。</description>
|
||||
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Icon</uiIconPath>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>2</MoveSpeed>
|
||||
<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
|
||||
<StaggerDurationFactor>0</StaggerDurationFactor>
|
||||
|
||||
<MaxFlightTime>9999</MaxFlightTime>
|
||||
<FlightCooldown>0</FlightCooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Charge_Cube>18</WULA_Charge_Cube>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<baseBodySize>30</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools>
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>0</ID>
|
||||
<turretDef>Wula_AI_Rocket_Panzer_Turret_Weapon</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(7, 7)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<!-- 飞行组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
|
||||
<!-- 飞行触发条件:仅在征召时飞行 -->
|
||||
<flightCondition>Drafted</flightCondition>
|
||||
|
||||
<!-- 链接到我们刚刚创建的 AnimationDef -->
|
||||
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>3</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>HRp-3"喷火战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-2"陆行舰"</label>
|
||||
<description>乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
|
||||
@@ -1386,7 +1493,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_Mech_Flyer" ParentName="BaseMechanoidWalker">
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>CRm-51"兵蚁"</label>
|
||||
<description>乌拉帝国的自律机械部队,它们通常由更高一级的机械作战节点自行制造,可以在靠近敌人后用装备的磁力射线从敌人身上窃取武器。</description>
|
||||
|
||||
BIN
Content/Sounds/Wula/WULA_RW_Rocket_Shootingsound.wav
Normal file
BIN
Content/Sounds/Wula/WULA_RW_Rocket_Shootingsound.wav
Normal file
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|
After Width: | Height: | Size: 136 KiB |
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|
After Width: | Height: | Size: 643 KiB |
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|
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 230 KiB |
BIN
Content/Textures/Wula/Weapon/WULA_WM_Panzer_Rocket_Turret.png
Normal file
BIN
Content/Textures/Wula/Weapon/WULA_WM_Panzer_Rocket_Turret.png
Normal file
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|
After Width: | Height: | Size: 75 KiB |
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|
Before Width: | Height: | Size: 34 KiB |
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Reference in New Issue
Block a user