292 lines
12 KiB
XML
292 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
||
<Defs>
|
||
<ScenarioDef ParentName="ScenarioBase">
|
||
<defName>WULA_Start_Scenario</defName>
|
||
<label>意外重启</label>
|
||
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
|
||
<scenario>
|
||
<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
|
||
<playerFaction>
|
||
<def>PlayerFaction</def>
|
||
<factionDef>WULA_Awakened_Synth</factionDef>
|
||
</playerFaction>
|
||
<parts>
|
||
<!-- 种族 -->
|
||
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
|
||
<def>ConfigPage_ConfigureStartingPawns</def>
|
||
<pawnCount>3</pawnCount>
|
||
<pawnChoiceCount>8</pawnChoiceCount>
|
||
</li>
|
||
|
||
<!-- 到达方式-->
|
||
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||
<def>PlayerPawnsArriveMethod</def>
|
||
<method>Standing</method>
|
||
<visible>false</visible>
|
||
</li>
|
||
|
||
<!-- 强制地图 -->
|
||
<!-- <li Class="ScenPart_ForcedMap">
|
||
<def>ForcedMap</def>
|
||
<mapGenerator>OrbitalRelay</mapGenerator>
|
||
<layerDef>Orbit</layerDef>
|
||
</li> -->
|
||
|
||
<!-- 禁用任务 -->
|
||
<!-- <li Class="ScenPart_DisableQuest">
|
||
<def>DisableQuest</def>
|
||
<questDef>GravEngine</questDef>
|
||
</li> -->
|
||
|
||
<!-- 初始物品 -->
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>WULA_Charge_Cube</thingDef>
|
||
<count>80</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>MedicineIndustrial</thingDef>
|
||
<count>10</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>ComponentIndustrial</thingDef>
|
||
<count>50</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>Chemfuel</thingDef>
|
||
<count>300</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>WULA_MW_Mace</thingDef>
|
||
<stuff>Uranium</stuff>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>WULA_RW_Base_AR</thingDef>
|
||
<count>1</count>
|
||
</li>
|
||
|
||
<!-- 附近的物品 -->
|
||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>Steel</thingDef>
|
||
<count>700</count>
|
||
</li>
|
||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>WoodLog</thingDef>
|
||
<count>300</count>
|
||
</li>
|
||
<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>GravlitePanel</thingDef>
|
||
<count>400</count>
|
||
</li> -->
|
||
<!-- <li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>Wula_DarkEnergy_Engine</thingDef>
|
||
<count>1</count>
|
||
</li> -->
|
||
|
||
<!-- 图上的物品 -->
|
||
<li Class="ScenPart_ScatterThingsAnywhere">
|
||
<def>ScatterThingsAnywhere</def>
|
||
<thingDef>Steel</thingDef>
|
||
<count>720</count>
|
||
</li>
|
||
|
||
<!-- 初始机械体 -->
|
||
<li Class="ScenPart_StartingMech">
|
||
<def>StartingMech</def>
|
||
<mechKind>Mech_WULA_Cat</mechKind>
|
||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||
</li>
|
||
<li Class="ScenPart_StartingMech">
|
||
<def>StartingMech</def>
|
||
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
|
||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||
</li>
|
||
|
||
<!-- 初始科技 -->
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>WULA_Base_Technology</project>
|
||
</li>
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>BiofuelRefining</project>
|
||
</li>
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>BasicMechtech</project>
|
||
</li>
|
||
|
||
<!-- Game start dialog -->
|
||
<li Class="ScenPart_GameStartDialog">
|
||
<def>GameStartDialog</def>
|
||
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同?\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少,不必过于担忧暴毙,放开想象力游玩吧!</text>
|
||
<closeSound>GameStartSting</closeSound>
|
||
</li>
|
||
<!-- Force trigger our event quest 1 hour after game start -->
|
||
<!-- <li Class="ScenPart_CreateIncident">
|
||
<def>CreateIncident</def>
|
||
<incident>Wula_Incident_ExampleEvent</incident>
|
||
<intervalDays>0.04</intervalDays>
|
||
</li> -->
|
||
</parts>
|
||
</scenario>
|
||
</ScenarioDef>
|
||
<ScenarioDef ParentName="ScenarioBase" MayRequire="Ludeon.RimWorld.Odyssey">
|
||
<defName>WULA_Start_Scenario_On_Space</defName>
|
||
<label>意外重启-太空</label>
|
||
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
|
||
<scenario>
|
||
<summary>以三位机械乌拉为初始殖民者开始游戏,将生成在一个太空平台上。</summary>
|
||
<playerFaction>
|
||
<def>PlayerFaction</def>
|
||
<factionDef>WULA_Awakened_Synth</factionDef>
|
||
</playerFaction>
|
||
<parts>
|
||
<!-- 种族 -->
|
||
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
|
||
<def>ConfigPage_ConfigureStartingPawns</def>
|
||
<pawnCount>3</pawnCount>
|
||
<pawnChoiceCount>8</pawnChoiceCount>
|
||
</li>
|
||
|
||
<!-- 到达方式-->
|
||
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||
<def>PlayerPawnsArriveMethod</def>
|
||
<method>Standing</method>
|
||
<visible>false</visible>
|
||
</li>
|
||
|
||
<!-- 强制地图 -->
|
||
<li Class="ScenPart_ForcedMap">
|
||
<def>ForcedMap</def>
|
||
<mapGenerator>OrbitalRelay</mapGenerator>
|
||
<layerDef>Orbit</layerDef>
|
||
</li>
|
||
|
||
<!-- 禁用任务 -->
|
||
<li Class="ScenPart_DisableQuest">
|
||
<def>DisableQuest</def>
|
||
<questDef>GravEngine</questDef>
|
||
</li>
|
||
|
||
<!-- 初始物品 -->
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>WULA_Charge_Cube</thingDef>
|
||
<count>80</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>MedicineIndustrial</thingDef>
|
||
<count>10</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>ComponentIndustrial</thingDef>
|
||
<count>50</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>WULA_MW_Mace</thingDef>
|
||
<stuff>Uranium</stuff>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>WULA_RW_Base_AR</thingDef>
|
||
<count>1</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>GravEngine</thingDef>
|
||
<count>1</count>
|
||
</li>
|
||
<li Class="ScenPart_StartingThing_Defined">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
|
||
<count>1</count>
|
||
</li>
|
||
|
||
<!-- 附近的物品 -->
|
||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>Steel</thingDef>
|
||
<count>700</count>
|
||
</li>
|
||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>StartingThing_Defined</def>
|
||
<thingDef>Chemfuel</thingDef>
|
||
<count>1000</count>
|
||
</li>
|
||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>WoodLog</thingDef>
|
||
<count>300</count>
|
||
</li>
|
||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||
<def>ScatterThingsNearPlayerStart</def>
|
||
<thingDef>GravlitePanel</thingDef>
|
||
<count>400</count>
|
||
</li>
|
||
|
||
<!-- 图上的物品 -->
|
||
<li Class="ScenPart_ScatterThingsAnywhere">
|
||
<def>ScatterThingsAnywhere</def>
|
||
<thingDef>Steel</thingDef>
|
||
<count>2000</count>
|
||
</li>
|
||
|
||
<!-- 初始机械体 -->
|
||
<li Class="ScenPart_StartingMech">
|
||
<def>StartingMech</def>
|
||
<mechKind>Mech_WULA_Cat</mechKind>
|
||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||
</li>
|
||
<li Class="ScenPart_StartingMech">
|
||
<def>StartingMech</def>
|
||
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
|
||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||
</li>
|
||
|
||
<!-- 初始科技 -->
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>WULA_Base_Technology</project>
|
||
</li>
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>BiofuelRefining</project>
|
||
</li>
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>BasicGravtech</project>
|
||
</li>
|
||
<li Class="ScenPart_StartingResearch">
|
||
<def>StartingResearch</def>
|
||
<project>BasicMechtech</project>
|
||
</li>
|
||
|
||
<!-- Game start dialog -->
|
||
<li Class="ScenPart_GameStartDialog">
|
||
<def>GameStartDialog</def>
|
||
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同?\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少,不必过于担忧暴毙,放开想象力游玩吧!</text>
|
||
<closeSound>GameStartSting</closeSound>
|
||
</li>
|
||
<!-- Force trigger our event quest 1 hour after game start -->
|
||
<li Class="ScenPart_CreateIncident">
|
||
<def>CreateIncident</def>
|
||
<incident>Wula_Incident_ExampleEvent</incident>
|
||
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
|
||
</li>
|
||
</parts>
|
||
</scenario>
|
||
</ScenarioDef>
|
||
</Defs> |