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				@ -66,31 +66,38 @@
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						  <warmupTime>1.0</warmupTime>
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						  <range>24.9</range>
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						  <minRange>3.9</minRange>
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						  <beamFullWidthRange>6.9</beamFullWidthRange>
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						  <burstShotCount>5</burstShotCount>
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						  <showBurstShotStats>false</showBurstShotStats>
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						  <beamWidth>6</beamWidth>
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						  <ticksBetweenBurstShots>22</ticksBetweenBurstShots>
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						  <beamDamageDef>Beam</beamDamageDef>
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						  <soundCastTail>GunTail_Medium</soundCastTail>
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						  <muzzleFlashScale>9</muzzleFlashScale>
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						  <soundCastTail>GunTail_Medium</soundCastTail>
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						  <soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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						  <beamStartOffset>0.8</beamStartOffset>
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						  <beamFullWidthRange>3</beamFullWidthRange>
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						  <beamWidth>-3</beamWidth>
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						  <beamMaxDeviation>0.5</beamMaxDeviation>
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						  <burstShotCount>30</burstShotCount>
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						  <showBurstShotStats>false</showBurstShotStats>
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						  <ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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						  <beamDamageDef>Beam</beamDamageDef>
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						  <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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						  <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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						  <beamMaxDeviation>1.5</beamMaxDeviation>
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						  <beamCurvature>0.6</beamCurvature>
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						  <beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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						  <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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						  <beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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						  <beamChanceToStartFire>0.85</beamChanceToStartFire>
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						  <beamChanceToAttachFire>0.85</beamChanceToAttachFire>
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						  <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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						  <beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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						  <beamStartOffset>0.8</beamStartOffset>
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						  <beamLineFleckChanceCurve>
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							<points>
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							  <li>(0, 0)</li>
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							  <li>(0.65, 0.4)</li>
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							  <li>(1, 0.75)</li>
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							  <li>(0.2, 0.1)</li>
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							  <li>(0.4, 0.2)</li>
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							</points>
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						  </beamLineFleckChanceCurve>
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						</li>
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@ -169,13 +176,4 @@
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		</value>
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	</Operation>
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	<Operation Class="PatchOperationReplace">
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		<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/weaponClasses</xpath>
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		<value>
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			<weaponClasses>
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				<li>Ranged</li>
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			  </weaponClasses>		
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		</value>
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	</Operation>
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</Patch>
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