This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-05-20 17:24:35 +08:00
parent 699a11cd3c
commit 01db99349f

View File

@ -66,31 +66,38 @@
<warmupTime>1.0</warmupTime> <warmupTime>1.0</warmupTime>
<range>24.9</range> <range>24.9</range>
<minRange>3.9</minRange> <minRange>3.9</minRange>
<beamFullWidthRange>6.9</beamFullWidthRange>
<burstShotCount>5</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<beamWidth>6</beamWidth>
<ticksBetweenBurstShots>22</ticksBetweenBurstShots>
<beamDamageDef>Beam</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<soundCastTail>GunTail_Medium</soundCastTail>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam> <soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamStartOffset>0.8</beamStartOffset>
<beamFullWidthRange>3</beamFullWidthRange>
<beamWidth>-3</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<burstShotCount>30</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Beam</beamDamageDef>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef> <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick> <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>1.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature> <beamCurvature>0.6</beamCurvature>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef> <beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef> <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamChanceToStartFire>0.85</beamChanceToStartFire> <beamChanceToStartFire>0.85</beamChanceToStartFire>
<beamChanceToAttachFire>0.85</beamChanceToAttachFire> <beamChanceToAttachFire>0.85</beamChanceToAttachFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange> <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamStartOffset>0.8</beamStartOffset>
<beamLineFleckChanceCurve> <beamLineFleckChanceCurve>
<points> <points>
<li>(0, 0)</li> <li>(0, 0)</li>
<li>(0.65, 0.4)</li> <li>(0.2, 0.1)</li>
<li>(1, 0.75)</li> <li>(0.4, 0.2)</li>
</points> </points>
</beamLineFleckChanceCurve> </beamLineFleckChanceCurve>
</li> </li>
@ -169,13 +176,4 @@
</value> </value>
</Operation> </Operation>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/weaponClasses</xpath>
<value>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
</value>
</Operation>
</Patch> </Patch>