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@ -66,31 +66,38 @@
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<warmupTime>1.0</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<beamFullWidthRange>6.9</beamFullWidthRange>
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<burstShotCount>5</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<beamWidth>6</beamWidth>
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<ticksBetweenBurstShots>22</ticksBetweenBurstShots>
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<beamDamageDef>Beam</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamStartOffset>0.8</beamStartOffset>
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<beamFullWidthRange>3</beamFullWidthRange>
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<beamWidth>-3</beamWidth>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<burstShotCount>30</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<beamDamageDef>Beam</beamDamageDef>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>1.5</beamMaxDeviation>
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<beamCurvature>0.6</beamCurvature>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamChanceToAttachFire>0.85</beamChanceToAttachFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamStartOffset>0.8</beamStartOffset>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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<li>(0.2, 0.1)</li>
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<li>(0.4, 0.2)</li>
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</points>
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</beamLineFleckChanceCurve>
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</li>
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@ -169,13 +176,4 @@
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</value>
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</Operation>
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<Operation Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/weaponClasses</xpath>
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<value>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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</value>
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</Operation>
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</Patch>
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