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@ -635,10 +635,11 @@
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>1800</disappearsAfterTicks> <!-- 30 seconds -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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@ -650,7 +651,7 @@
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<minSeverity>4</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.2</MeleeCooldownFactor>
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<MeleeDamageFactor>0.4</MeleeDamageFactor>
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@ -658,7 +659,7 @@
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.4</minSeverity>
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<minSeverity>8</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.4</MeleeCooldownFactor>
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<MeleeDamageFactor>0.6</MeleeDamageFactor>
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@ -666,7 +667,7 @@
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.6</minSeverity>
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<minSeverity>12</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.6</MeleeCooldownFactor>
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<MeleeDamageFactor>0.8</MeleeDamageFactor>
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@ -674,7 +675,7 @@
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.8</minSeverity>
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<minSeverity>16</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.8</MeleeCooldownFactor>
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<MeleeDamageFactor>1.0</MeleeDamageFactor>
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@ -4,12 +4,14 @@
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink</defName>
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<label>persona battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.
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<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
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\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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<statBases>
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<MarketValue>3000</MarketValue>
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<WorkToMake>30000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<relicChance>2</relicChance>
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<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<smeltable>false</smeltable>
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@ -70,7 +72,7 @@
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<sputteringDamageAmount>25</sputteringDamageAmount>
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<sputteringDamage>DRM_Arc</sputteringDamage>
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.1</hitHediffSeverity>
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<hitHediffSeverity>0.5</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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@ -80,17 +82,25 @@
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</li>
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</comps>
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<costList>
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<Shard MayRequire="Ludeon.RimWorld.Anomaly">1</Shard>
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<AIPersonaCore>1</AIPersonaCore>
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<WoolDragonian>400</WoolDragonian>
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<Bioferrite MayRequire="Ludeon.RimWorld.Anomaly">400</Bioferrite>
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<Steel MayNotRequire="Ludeon.RimWorld.Anomaly">400</Steel>
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<Steel>400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<researchPrerequisite>Electricity</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<recipeUsers>
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<li>ElectricSmithy</li>
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<li>FueledSmithy</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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</ThingDef>
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@ -2,7 +2,7 @@
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<LanguageData>
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<DR_BattleHammerBladelink.label>龙娘 Δ'战锤</DR_BattleHammerBladelink.label>
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<DR_BattleHammerBladelink.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一但与持有者绑定,这件武器的智能人格将拒绝其它人的使用。</DR_BattleHammerBladelink.description>
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<DR_BattleHammerBladelink.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置,还会向附近的敌人释放闪电链。与超凡智能的联系增强了这把武器,当击中时将增强使用者。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一旦与持有者绑定,这件武器的智能人格将拒绝其它人的使用。</DR_BattleHammerBladelink.description>
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<!-- EN: handle -->
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<DR_BattleHammerBladelink.tools.handle.label>锤柄</DR_BattleHammerBladelink.tools.handle.label>
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<!-- EN: head -->
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