useless thing
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				@ -64,55 +64,4 @@
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        </comps>
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      </AbilityDef>
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      <AbilityDef>
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        <defName>DR_FleshmelterBolt</defName>
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        <label>fleshmelter bolt</label>
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        <description>Launch a large bolt of energy which generates a high-temperature explosion.</description>
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        <writeCombatLog>True</writeCombatLog>
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        <showPsycastEffects>False</showPsycastEffects>
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        <cooldownTicksRange>120~240</cooldownTicksRange> <!-- 2 to 4 seconds -->
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        <verbProperties>
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          <verbClass>Verb_ShootBeam</verbClass>
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          <hasStandardCommand>true</hasStandardCommand>
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          <warmupTime>1.0</warmupTime>
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          <range>24.9</range>
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          <minRange>3.9</minRange>
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          <beamFullWidthRange>6.9</beamFullWidthRange>
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          <burstShotCount>5</burstShotCount>
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          <showBurstShotStats>false</showBurstShotStats>
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          <beamWidth>12</beamWidth>
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          <ticksBetweenBurstShots>22</ticksBetweenBurstShots>
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          <beamDamageDef>NociosphereVaporize</beamDamageDef>
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          <soundCastTail>GunTail_Medium</soundCastTail>
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          <muzzleFlashScale>9</muzzleFlashScale>
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          <soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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          <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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          <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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          <beamMaxDeviation>1.5</beamMaxDeviation>
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          <beamCurvature>0.6</beamCurvature>
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          <beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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          <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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          <beamChanceToStartFire>0.85</beamChanceToStartFire>
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          <beamChanceToAttachFire>0.85</beamChanceToAttachFire>
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          <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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          <beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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          <beamStartOffset>0.8</beamStartOffset>
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          <beamLineFleckChanceCurve>
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            <points>
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              <li>(0, 0)</li>
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              <li>(0.65, 0.4)</li>
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              <li>(1, 0.75)</li>
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            </points>
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          </beamLineFleckChanceCurve>
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          <targetParams>
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            <canTargetLocations>true</canTargetLocations>
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            <canTargetSelf>true</canTargetSelf>
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            <canTargetPawns>true</canTargetPawns>
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            <canTargetBuildings>true</canTargetBuildings>
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            <canTargetPlants>true</canTargetPlants>
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          </targetParams>
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        </verbProperties>
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      </AbilityDef>
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</Defs>
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