爆炸黏菌 暂存
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@ -27,6 +27,43 @@
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Bomb</defName>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<additionalHediffs>
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<li>
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<hediff>DRM_SlimeCoverd</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>20</defaultDamage>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultArmorPenetration>0.10</defaultArmorPenetration>
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<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
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<plantDamageFactor>4</plantDamageFactor>
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<corpseDamageFactor>0.5</corpseDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastDry</explosionCellFleck>
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<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Frostcover</defName>
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<label>frostbite</label>
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@ -684,4 +684,83 @@
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>DRM_SlimeCoverd</defName>
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<label>Slime Coverd</label>
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<description>This preson is coverd with dangerous explosive slime .</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
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<damageDef>Bomb</damageDef>
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<soundDef>Explosion_Bomb</soundDef>
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<explosionRadius>2</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>30</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>300</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.5</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@ -339,14 +339,14 @@
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<amount>15</amount>
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</li>
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<li>
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<def>Bomb</def>
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<def>DRM_Bomb</def>
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<amount>15</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Bomb</def>
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<def>DRM_Bomb</def>
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<amount>20</amount>
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</li>
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</extraMeleeDamages>
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@ -796,4 +796,70 @@
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleMace_explosive</defName>
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<label>Dragonian Explosive Mace</label>
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<description>A Explosive Mace for Dragonian.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/maceB</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1.5</drawSize>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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<chanceFactor>1</chanceFactor>
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</li>
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<li>
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<label>head</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>20</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Bomb</def>
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<amount>20</amount>
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</li>
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<li>
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<def>Stun</def>
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<amount>6</amount>
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</li>
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</extraMeleeDamages>
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<cooldownTime>4</cooldownTime>
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<chanceFactor>10</chanceFactor>
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</li>
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</tools>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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</Defs>
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<DRM_Frostbite.labelNounPretty>{1}中的{0}</DRM_Frostbite.labelNounPretty>
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<DRM_ArmorMeltdown.label>护甲熔解</DRM_ArmorMeltdown.label>
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<DRM_ArmorMeltdown.description>由于持续受到高热影响,这个人的护甲正在熔化。将随程度降低热能护甲。</DRM_ArmorMeltdown.description>
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<DRM_ArmorMeltdown.description>由于持续受到高热影响,这个[PAWN_nameDef]的护甲正在熔化。将随程度降低热能护甲。</DRM_ArmorMeltdown.description>
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<!-- EN: minor -->
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<DRM_ArmorMeltdown.stages.minor-0.label>轻微熔化</DRM_ArmorMeltdown.stages.minor-0.label>
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<!-- EN: minor -->
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@ -107,7 +107,7 @@
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<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
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<DRM_AcidCoverd.label>酸性沾染</DRM_AcidCoverd.label>
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<DRM_AcidCoverd.description>由于接触强酸性物质,这个人正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
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<DRM_AcidCoverd.description>由于接触强酸性物质,这个[PAWN_nameDef]正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
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<!-- EN: minor -->
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<DRM_AcidCoverd.stages.minor-0.label>轻微</DRM_AcidCoverd.stages.minor-0.label>
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<!-- EN: minor -->
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@ -122,7 +122,7 @@
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<DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
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<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
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<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
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<DRM_AcidCorrosion.description>由于接触强酸性物质,这个[PAWN_nameDef]的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
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<!-- EN: minor -->
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<DRM_AcidCorrosion.stages.minor-0.label>轻微腐蚀</DRM_AcidCorrosion.stages.minor-0.label>
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<!-- EN: minor -->
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@ -137,7 +137,7 @@
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<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
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<DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
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<DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
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<DRM_ElectricShock.description>由于遭受高压电击,这个[PAWN_nameDef]的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
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<!-- EN: minor -->
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<DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
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<!-- EN: minor -->
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@ -152,7 +152,7 @@
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<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
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<DRM_CryoShock.label>低温休克</DRM_CryoShock.label>
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<DRM_CryoShock.description>由于体温骤降,这个人意识正在降低,无法行动。</DRM_CryoShock.description>
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<DRM_CryoShock.description>由于体温骤降,这个[PAWN_nameDef]意识正在降低,无法行动。</DRM_CryoShock.description>
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<!-- EN: minor -->
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<DRM_CryoShock.stages.minor-0.label>轻微</DRM_CryoShock.stages.minor-0.label>
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<!-- EN: minor -->
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@ -178,7 +178,7 @@
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<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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<DRM_AwakenHeart.label>唤醒心灵</DRM_AwakenHeart.label>
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<DRM_AwakenHeart.description>受到人格武器影响,这个人正迫切想要唤醒他人的心灵。</DRM_AwakenHeart.description>
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<DRM_AwakenHeart.description>受到人格武器影响,这个[PAWN_nameDef]正迫切想要唤醒他人的心灵。</DRM_AwakenHeart.description>
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<!-- EN: minor -->
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<DRM_AwakenHeart.stages.minor-0.label>等级1/5</DRM_AwakenHeart.stages.minor-0.label>
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<!-- EN: minor -->
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@ -192,6 +192,22 @@
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<!-- EN: extreme -->
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<DRM_AwakenHeart.stages.completely.label>等级5/5</DRM_AwakenHeart.stages.completely.label>
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<DRM_SlimeCoverd.label>黏菌附着</DRM_SlimeCoverd.label>
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<DRM_SlimeCoverd.description>这个[PAWN_nameDef]被爆炸黏菌附着,黏菌即将产生爆炸。</DRM_SlimeCoverd.description>
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<!-- EN: minor -->
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<DRM_SlimeCoverd.stages.minor-0.label>轻微</DRM_SlimeCoverd.stages.minor-0.label>
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<!-- EN: minor -->
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<DRM_SlimeCoverd.stages.minor-1.label>较轻</DRM_SlimeCoverd.stages.minor-1.label>
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<!-- EN: moderate -->
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<DRM_SlimeCoverd.stages.moderate.label>中等</DRM_SlimeCoverd.stages.moderate.label>
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<!-- EN: serious -->
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<DRM_SlimeCoverd.stages.serious.label>严重</DRM_SlimeCoverd.stages.serious.label>
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<!-- EN: extreme -->
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<DRM_SlimeCoverd.stages.extreme.label>极重</DRM_SlimeCoverd.stages.extreme.label>
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<!-- EN: extreme -->
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<DRM_SlimeCoverd.stages.completely.label>完全</DRM_SlimeCoverd.stages.completely.label>
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<DRM_Stun.label>被震撼</DRM_Stun.label>
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<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
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<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
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@ -8,6 +8,11 @@
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<!-- EN: head -->
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<DR_BattleHammer.tools.head.label>锤头</DR_BattleHammer.tools.head.label>
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<DR_BattleMace_explosive.label>龙娘 爆碎锤矛</DR_BattleMace_explosive.label>
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<DR_BattleMace_explosive.description>龙娘使用的爆碎锤矛。当击中时会附着产生危险爆炸的黏菌。</DR_BattleMace_explosive.description>
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<DR_BattleMace_explosive.tools.0.label>锤柄</DR_BattleMace_explosive.tools.0.label>
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<DR_BattleMace_explosive.tools.1.label>锤头</DR_BattleMace_explosive.tools.1.label>
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<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
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<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
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