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<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
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<damageDef>DRM_AcidBurn</damageDef>
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<soundDef>Explosion_Stun</soundDef>
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<explosionRadius>3</explosionRadius>
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<explosionRadius>1.1</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>5</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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71
1.5/1.5/Defs/HediffDefs/DRM_Hediffs_Shield_mod.xml
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71
1.5/1.5/Defs/HediffDefs/DRM_Hediffs_Shield_mod.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef ParentName="ImplantHediffBase">
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<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
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<defName>ShieldDragonianOrb_Booster</defName>
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<label>Dragonian Shield Booster</label>
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<labelNoun>a Dragonian Shield Booster</labelNoun>
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<description>device can boost dragonian shield that better faster stronger.</description>
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<descriptionHyperlinks>
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<ThingDef>ShieldDragonianOrb_Booster</ThingDef>
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</descriptionHyperlinks>
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<comps>
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<li Class="DragonianMix.HediffShieldCompProperties">
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<MaxEnergy>50</MaxEnergy>
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</li>
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</comps>
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</HediffDef>
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<ThingDef ParentName="BodyPartBionicBase">
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<defName>ShieldDragonianOrb_Booster</defName>
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<label>Dragonian Shield Booster</label>
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<labelNoun>a Dragonian Shield Booster</labelNoun>
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<descriptionHyperlinks>
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<RecipeDef>InstallShieldDragonianOrb_Booster</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Plasteel>15</Plasteel>
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<Uranium>40</Uranium>
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<Gold>1</Gold>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<recipeMaker>
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<researchPrerequisite>PoweredArmor</researchPrerequisite>
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</recipeMaker>
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</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>InstallShieldDragonianOrb_Booster</defName>
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<label>install a Dragonian Shield Booster</label>
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<description>Install a Dragonian Shield Booster.</description>
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<descriptionHyperlinks>
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<ThingDef>ShieldDragonianOrb_Booster</ThingDef>
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<HediffDef>ShieldDragonianOrb_Booster</HediffDef>
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</descriptionHyperlinks>
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<jobString>Installing Dragonian Shield Booster.</jobString>
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<skillRequirements>
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<Medicine>9</Medicine>
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</skillRequirements>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>ShieldDragonianOrb_Booster</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>ShieldDragonianOrb_Booster</li>
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>DragonianOrb</li>
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</appliedOnFixedBodyParts>
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<addsHediff>ShieldDragonianOrb_Booster</addsHediff>
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</RecipeDef>
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</Defs>
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@ -39,7 +39,7 @@
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<min>250</min>
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<max>1500</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
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<weaponTags>
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<li>Melee</li>
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@ -87,7 +87,7 @@
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<min>1500</min>
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<max>2500</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
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<weaponTags>
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<li>DR_BattleMace</li>
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<min>1500</min>
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<max>2500</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
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<weaponTags>
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<li>DR_BattlePila</li>
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<min>1500</min>
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<max>2500</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
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<weaponTags>
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<li>DR_Battlesword</li>
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<min>250</min>
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<max>1500</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
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<weaponTags>
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<li>Melee</li>
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<min>1500</min>
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<max>5000</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
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<weaponTags>
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<li>DR_BattleStaff_Ranged</li>
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<warmupTime>2.4</warmupTime>
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<range>23.9</range>
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<forcedMissRadius>1.9</forcedMissRadius>
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<burstShotCount>1</burstShotCount>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
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<soundCast>Shot_IncendiaryLauncher</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<explosionRadius>1.9</explosionRadius >
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<damageAmountBase>5</damageAmountBase>
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<explosionRadius>1.1</explosionRadius >
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<stoppingPower>3</stoppingPower>
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<speed>50</speed>
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<soundExplode>ThumpCannon_Impact</soundExplode>
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<!-- EN: extreme -->
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<DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
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<DRM_AcidCoverd_Ex.label>酸雾沾染</DRM_AcidCoverd_Ex.label>
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<DRM_AcidCoverd_Ex.description>[PAWN_nameDef]被酸雾沾染,即将产生酸蚀爆炸。</DRM_AcidCoverd_Ex.description>
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<!-- EN: minor -->
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<DRM_AcidCoverd_Ex.stages.minor-0.label>轻微</DRM_AcidCoverd_Ex.stages.minor-0.label>
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<!-- EN: minor -->
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<DRM_AcidCoverd_Ex.stages.minor-1.label>较轻</DRM_AcidCoverd_Ex.stages.minor-1.label>
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<!-- EN: moderate -->
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<DRM_AcidCoverd_Ex.stages.moderate.label>中等</DRM_AcidCoverd_Ex.stages.moderate.label>
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<!-- EN: serious -->
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<DRM_AcidCoverd_Ex.stages.serious.label>严重</DRM_AcidCoverd_Ex.stages.serious.label>
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<!-- EN: extreme -->
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<DRM_AcidCoverd_Ex.stages.extreme.label>极重</DRM_AcidCoverd_Ex.stages.extreme.label>
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<!-- EN: extreme -->
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<DRM_AcidCoverd_Ex.stages.completely.label>完全</DRM_AcidCoverd_Ex.stages.completely.label>
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<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
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<DRM_AcidCorrosion.description>由于接触强酸性物质,这个[PAWN_nameDef]的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
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<!-- EN: minor -->
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<DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
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<DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
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<DR_BattleStaff_AcidAir.label>龙娘 酸雾法杖</DR_BattleStaff_AcidAir.label>
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<DR_BattleStaff_AcidAir.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对环境有害的酸雾气团。</DR_BattleStaff_AcidAir.description>
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<DR_BattleSpear.label>龙娘 飞矛</DR_BattleSpear.label>
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<DR_BattleSpear.description>龙娘使用的飞矛。她们能把这种沉重的近战武器轻松投送到极远处。</DR_BattleSpear.description>
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<DR_BattleSpear.tools.shaft.label>杆</DR_BattleSpear.tools.shaft.label>
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<showBurstShotStats>false</showBurstShotStats>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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