"调整武器火焰伤害效果及装甲过热负面状态影响"

This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-05-13 15:26:12 +08:00
parent 59b6b47cca
commit 5644dee930
4 changed files with 15 additions and 7 deletions

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@ -37,7 +37,7 @@
<additionalHediffs> <additionalHediffs>
<li> <li>
<hediff>DRM_ArmorMeltdown</hediff> <hediff>DRM_ArmorMeltdown</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt> <severityPerDamageDealt>0.02</severityPerDamageDealt>
</li> </li>
</additionalHediffs> </additionalHediffs>
</DamageDef> </DamageDef>

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@ -450,7 +450,7 @@
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_SeverityPerDay"> <li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay> <severityPerDay>-6</severityPerDay>
</li> </li>
</comps> </comps>
<injuryProps> <injuryProps>
@ -533,7 +533,7 @@
</li> </li>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<setMax>0.5</setMax> <offset>-0.30</offset>
</li> </li>
</capMods> </capMods>
</li> </li>
@ -544,9 +544,17 @@
<ComfyTemperatureMin>200</ComfyTemperatureMin> <ComfyTemperatureMin>200</ComfyTemperatureMin>
</statOffsets> </statOffsets>
<capMods> <capMods>
<li>
<capacity>Moving</capacity>
<setMax>0.2</setMax>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0.2</setMax>
</li>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<setMax>0.1</setMax> <offset>-0.30</offset>
</li> </li>
</capMods> </capMods>
</li> </li>

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@ -57,7 +57,7 @@
<showBurstShotStats>false</showBurstShotStats> <showBurstShotStats>false</showBurstShotStats>
<requireLineOfSight>true</requireLineOfSight> <requireLineOfSight>true</requireLineOfSight>
<beamWidth>4</beamWidth> <beamWidth>4</beamWidth>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots> <ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>DRM_Flame</beamDamageDef> <beamDamageDef>DRM_Flame</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail> <soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
@ -67,7 +67,7 @@
<beamMaxDeviation>0</beamMaxDeviation> <beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0.1</beamCurvature> <beamCurvature>0.1</beamCurvature>
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef> <beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.1</beamChanceToStartFire> <beamChanceToStartFire>0.8</beamChanceToStartFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange> <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamHitsNeighborCells>true</beamHitsNeighborCells> <beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange> <beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>

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@ -62,7 +62,7 @@
<beamMaxDeviation>0</beamMaxDeviation> <beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature> <beamCurvature>0</beamCurvature>
<burstShotCount>15</burstShotCount> <burstShotCount>15</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots> <ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<showBurstShotStats>false</showBurstShotStats> <showBurstShotStats>false</showBurstShotStats>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick> <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef> <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>