zc
This commit is contained in:
parent
95a553bd7f
commit
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@ -11,9 +11,15 @@
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<additionalHediffs>
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<li>
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<hediff>DRM_CryoShock</hediff>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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</li>
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<li>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<severityPerDamageDealt>0.003</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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<armorCategory>Heat</armorCategory>
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@ -32,13 +32,13 @@
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SelfHeal">
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<healAmount>0.2</healAmount>
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</li>
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<li Class="HediffCompProperties_SelfHeal">
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<healAmount>0.2</healAmount>
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</li>
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</comps>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<HediffDef>
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<defName>DRM_SummonSickness</defName>
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<label>summon sickness</label>
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<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
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@ -129,73 +129,73 @@
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<maxSeverity>3</maxSeverity>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-30</severityPerDay>
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</li>
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<li Class="HediffCompProperties_CauseMentalState">
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<animalMentalState>ManhunterPermanent</animalMentalState>
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<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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<humanMentalState>Berserk</humanMentalState>
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<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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</li>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-30</severityPerDay>
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</li>
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<li Class="HediffCompProperties_CauseMentalState">
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<animalMentalState>ManhunterPermanent</animalMentalState>
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<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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<humanMentalState>Berserk</humanMentalState>
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<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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</li>
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</comps>
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<stages>
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<li>
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<label>mild</label>
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<minSeverity>1</minSeverity>
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<painFactor>1.0</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.3</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.15</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.14</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>2</minSeverity>
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<painFactor>1.2</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.42</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<label>severe</label>
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<minSeverity>3</minSeverity>
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<painFactor>2.0</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<setMax>0</setMax>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.60</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>1</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<label>mild</label>
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<minSeverity>1</minSeverity>
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<painFactor>1.0</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.3</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.15</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.14</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>2</minSeverity>
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<painFactor>1.2</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.42</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<label>severe</label>
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<minSeverity>3</minSeverity>
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<painFactor>2.0</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<setMax>0</setMax>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.60</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>1</MentalBreakThreshold>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<defName>DRM_ArmorMeltdown</defName>
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@ -211,7 +211,7 @@
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<label>shivering</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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@ -220,6 +220,10 @@
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<statOffsets>
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<ArmorRating_Heat>-0.15</ArmorRating_Heat>
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</statOffsets>
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<damageFactors>
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<Flame>2</Flame>
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<Burn>2</Burn>
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</damageFactors>
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</li>
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<li>
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<label>moderate</label>
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@ -227,6 +231,10 @@
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<statOffsets>
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<ArmorRating_Heat>-0.35</ArmorRating_Heat>
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</statOffsets>
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<damageFactors>
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<Flame>3.5</Flame>
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<Burn>3.5</Burn>
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</damageFactors>
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</li>
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<li>
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<label>serious</label>
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@ -234,6 +242,10 @@
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<statOffsets>
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<ArmorRating_Heat>-0.65</ArmorRating_Heat>
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</statOffsets>
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<damageFactors>
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<Flame>4.5</Flame>
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<Burn>4.5</Burn>
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</damageFactors>
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</li>
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<li>
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<label>extreme</label>
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@ -241,6 +253,10 @@
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<statOffsets>
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<ArmorRating_Heat>-0.8</ArmorRating_Heat>
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</statOffsets>
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<damageFactors>
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<Flame>6</Flame>
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<Burn>6</Burn>
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</damageFactors>
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</li>
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<li>
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<label>completely</label>
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@ -248,6 +264,10 @@
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<statOffsets>
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<ArmorRating_Heat>-2</ArmorRating_Heat>
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</statOffsets>
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<damageFactors>
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<Flame>8</Flame>
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<Burn>8</Burn>
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</damageFactors>
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</li>
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</stages>
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</HediffDef>
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@ -269,7 +289,8 @@
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<label>shivering</label>
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<becomeVisible>True</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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@ -278,6 +299,9 @@
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<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>1.25</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>moderate</label>
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@ -286,6 +310,9 @@
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<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>1.75</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>serious</label>
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@ -294,6 +321,9 @@
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<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>2.35</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>extreme</label>
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@ -302,6 +332,9 @@
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<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
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<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>2.85</IncomingDamageFactor>
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</statFactors>
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</li>
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<li>
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<label>completely</label>
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@ -310,6 +343,9 @@
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<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>3.25</IncomingDamageFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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@ -327,10 +363,10 @@
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</comps>
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<injuryProps>
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<painPerSeverity>0.02</painPerSeverity>
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</injuryProps>
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</injuryProps>
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<stages>
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<li>
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<label>minor</label>
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<label>shivering</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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@ -338,69 +374,180 @@
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.2</offset>
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<capacity>Manipulation</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.4</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.8</offset>
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</li>
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<li>
|
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<capacity>Manipulation</capacity>
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<offset>-0.8</offset>
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</li>
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<li>
|
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<capacity>Moving</capacity>
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<offset>-0.8</offset>
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</li>
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<li>
|
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<capacity>Manipulation</capacity>
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<offset>-0.8</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<setMax>0</setMax>
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</li>
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<li>
|
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<capacity>Manipulation</capacity>
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<setMax>0</setMax>
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</li>
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<li>
|
||||
<capacity>Moving</capacity>
|
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<setMax>0</setMax>
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||||
</li>
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<li>
|
||||
<capacity>Manipulation</capacity>
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<setMax>0</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>DRM_CryoShock</defName>
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<label>Cryo Shock</label>
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<description>This preson is Freezed.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
|
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<comps>
|
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<li Class="HediffCompProperties_SeverityPerDay">
|
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<severityPerDay>-4</severityPerDay>
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</li>
|
||||
</comps>
|
||||
<injuryProps>
|
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<painPerSeverity>0.02</painPerSeverity>
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||||
</injuryProps>
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<stages>
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<li>
|
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<label>shivering</label>
|
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<becomeVisible>false</becomeVisible>
|
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</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<statOffsets>
|
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<ComfyTemperatureMin>40</ComfyTemperatureMin>
|
||||
</statOffsets>
|
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<capMods>
|
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<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.10</offset>
|
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</li>
|
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</capMods>
|
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</li>
|
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<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.35</minSeverity>
|
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<statOffsets>
|
||||
<ComfyTemperatureMin>80</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.2</offset>
|
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</li>
|
||||
<li>
|
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<capacity>Consciousness</capacity>
|
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<offset>-0.20</offset>
|
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</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>120</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.3</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>160</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.5</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.5</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>200</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>0.1</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
|
@ -180,8 +180,6 @@
|
||||
</addedPartProps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>DRM_FlameSlashTail</defName>
|
||||
<label>Flame slash tail</label>
|
||||
@ -391,4 +389,66 @@
|
||||
<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>DRM_CryoSlashTail</defName>
|
||||
<label>Cryo slash tail</label>
|
||||
<labelNoun>a Cryo slash tail</labelNoun>
|
||||
<description>An installed Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly cold.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>DRM_CryoSlashTail</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.08</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_VerbGiver">
|
||||
<tools>
|
||||
<li>
|
||||
<label>tail</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>30</power>
|
||||
<cooldownTime>3</cooldownTime>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<soundMeleeHit>DRHammerSound</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
</tools>
|
||||
</li>
|
||||
</comps>
|
||||
<spawnThingOnRemoved>DRM_CryoSlashTail</spawnThingOnRemoved>
|
||||
<addedPartProps>
|
||||
<isGoodWeapon>true</isGoodWeapon>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.00</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
||||
|
@ -216,4 +216,23 @@
|
||||
</techHediffsTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartDROrbsBase">
|
||||
<defName>DRM_CryoSlashTail</defName>
|
||||
<label>Cryo slash tail</label>
|
||||
<description>A Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>InstallDRM_CryoSlashTail</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<MarketValue>500</MarketValue>
|
||||
<Mass>1.0</Mass>
|
||||
</statBases>
|
||||
<techHediffsTags>
|
||||
<li>DragonianSlashTail</li>
|
||||
</techHediffsTags>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
|
@ -2,11 +2,10 @@
|
||||
<Patch>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
|
||||
@ -20,11 +19,11 @@
|
||||
</Operation>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
|
||||
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
|
||||
@ -39,11 +38,11 @@
|
||||
</Operation>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
|
||||
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
|
||||
@ -68,4 +67,52 @@
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
||||
<value>
|
||||
<weaponTags>
|
||||
<li>DR_SoulMace</li>
|
||||
</weaponTags>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
|
||||
<value>
|
||||
<tools>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>22</power>
|
||||
<cooldownTime>3.35</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>11</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
|
||||
</Operation>
|
||||
|
||||
|
||||
</Patch>
|
@ -57,15 +57,15 @@
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>4</beamWidth>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0.1</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.1</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
|
@ -58,11 +58,11 @@
|
||||
|
||||
<beamStartOffset>0.8</beamStartOffset>
|
||||
<beamFullWidthRange>3</beamFullWidthRange>
|
||||
<beamWidth>-3</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.1</beamCurvature>
|
||||
<beamWidth>3</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<burstShotCount>15</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
|
51
1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
Normal file
51
1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
||||
<value>
|
||||
<weaponTags>
|
||||
<li>DR_SoulMace</li>
|
||||
</weaponTags>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
|
||||
<value>
|
||||
<tools>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>22</power>
|
||||
<cooldownTime>3.35</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>11</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
|
||||
</Operation>
|
||||
|
||||
</Patch>
|
Loading…
x
Reference in New Issue
Block a user