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						59b6b47cca
					
				@ -11,9 +11,15 @@
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		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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							<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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		<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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							<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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		<additionalHediffs>
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							<additionalHediffs>
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								<li>
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									<hediff>DRM_CryoShock</hediff>
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									<severityPerDamageDealt>0.02</severityPerDamageDealt>
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								</li>
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			<li>
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								<li>
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				<hediff>Hypothermia</hediff>
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									<hediff>Hypothermia</hediff>
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				<severityPerDamageDealt>0.01</severityPerDamageDealt>
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									<severityPerDamageDealt>0.003</severityPerDamageDealt>
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									<inverseStatScaling>true</inverseStatScaling>
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									<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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			</li>
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								</li>
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		</additionalHediffs>
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							</additionalHediffs>
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		<armorCategory>Heat</armorCategory>
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							<armorCategory>Heat</armorCategory>
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@ -211,7 +211,7 @@
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		</comps>
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							</comps>
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		<stages>
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							<stages>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>shivering</label>
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				<becomeVisible>false</becomeVisible>
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									<becomeVisible>false</becomeVisible>
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			</li>
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								</li>
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			||||||
			<li>
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								<li>
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@ -220,6 +220,10 @@
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				<statOffsets>
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									<statOffsets>
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					<ArmorRating_Heat>-0.15</ArmorRating_Heat>
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										<ArmorRating_Heat>-0.15</ArmorRating_Heat>
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				</statOffsets>
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									</statOffsets>
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									<damageFactors>
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										<Flame>2</Flame>
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										<Burn>2</Burn>
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									</damageFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>moderate</label>
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									<label>moderate</label>
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@ -227,6 +231,10 @@
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				<statOffsets>
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									<statOffsets>
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					<ArmorRating_Heat>-0.35</ArmorRating_Heat>
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										<ArmorRating_Heat>-0.35</ArmorRating_Heat>
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				</statOffsets>
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									</statOffsets>
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									<damageFactors>
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										<Flame>3.5</Flame>
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										<Burn>3.5</Burn>
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									</damageFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>serious</label>
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									<label>serious</label>
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@ -234,6 +242,10 @@
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				<statOffsets>
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									<statOffsets>
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					<ArmorRating_Heat>-0.65</ArmorRating_Heat>
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										<ArmorRating_Heat>-0.65</ArmorRating_Heat>
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				</statOffsets>
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									</statOffsets>
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									<damageFactors>
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										<Flame>4.5</Flame>
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										<Burn>4.5</Burn>
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									</damageFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>extreme</label>
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									<label>extreme</label>
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@ -241,6 +253,10 @@
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				<statOffsets>
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									<statOffsets>
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					<ArmorRating_Heat>-0.8</ArmorRating_Heat>
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										<ArmorRating_Heat>-0.8</ArmorRating_Heat>
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				</statOffsets>
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									</statOffsets>
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									<damageFactors>
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										<Flame>6</Flame>
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										<Burn>6</Burn>
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									</damageFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>completely</label>
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									<label>completely</label>
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@ -248,6 +264,10 @@
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				<statOffsets>
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									<statOffsets>
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					<ArmorRating_Heat>-2</ArmorRating_Heat>
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										<ArmorRating_Heat>-2</ArmorRating_Heat>
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				</statOffsets>
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									</statOffsets>
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									<damageFactors>
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										<Flame>8</Flame>
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										<Burn>8</Burn>
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									</damageFactors>
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			</li>
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								</li>
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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@ -269,7 +289,8 @@
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		</comps>
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							</comps>
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		<stages>
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							<stages>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>shivering</label>
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									<becomeVisible>True</becomeVisible>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>minor</label>
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@ -278,6 +299,9 @@
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					<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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									<statFactors>
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										<IncomingDamageFactor>1.25</IncomingDamageFactor>
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									</statFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>moderate</label>
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									<label>moderate</label>
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@ -286,6 +310,9 @@
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					<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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									<statFactors>
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										<IncomingDamageFactor>1.75</IncomingDamageFactor>
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									</statFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>serious</label>
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									<label>serious</label>
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@ -294,6 +321,9 @@
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					<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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									<statFactors>
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										<IncomingDamageFactor>2.35</IncomingDamageFactor>
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									</statFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>extreme</label>
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									<label>extreme</label>
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@ -302,6 +332,9 @@
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					<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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									<statFactors>
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										<IncomingDamageFactor>2.85</IncomingDamageFactor>
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									</statFactors>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>completely</label>
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									<label>completely</label>
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@ -310,6 +343,9 @@
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					<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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										<ArmorRating_Sharp>-2</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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										<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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				</statOffsets>
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									</statOffsets>
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									<statFactors>
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										<IncomingDamageFactor>3.25</IncomingDamageFactor>
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									</statFactors>
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			</li>
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								</li>
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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@ -330,7 +366,7 @@
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		</injuryProps>
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							</injuryProps>
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		<stages>
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							<stages>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>shivering</label>
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				<becomeVisible>false</becomeVisible>
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									<becomeVisible>false</becomeVisible>
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			</li>
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								</li>
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			<li>
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								<li>
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@ -406,4 +442,115 @@
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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						<HediffDef>
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							<defName>DRM_CryoShock</defName>
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							<label>Cryo Shock</label>
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							<description>This preson is Freezed.</description>
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							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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							<hediffClass>HediffWithComps</hediffClass>
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							<comps>
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								<li Class="HediffCompProperties_SeverityPerDay">
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									<severityPerDay>-4</severityPerDay>
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								</li>
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							</comps>
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							<injuryProps>
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								<painPerSeverity>0.02</painPerSeverity>
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							</injuryProps>
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							<stages>
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								<li>
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									<label>shivering</label>
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									<becomeVisible>false</becomeVisible>
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								</li>
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								<li>
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									<label>minor</label>
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									<minSeverity>0.2</minSeverity>
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									<statOffsets>
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										<ComfyTemperatureMin>40</ComfyTemperatureMin>
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									</statOffsets>
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									<capMods>
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										<li>
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											<capacity>Consciousness</capacity>
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											<offset>-0.10</offset>
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										</li>
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									</capMods>
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								</li>
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								<li>
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									<label>moderate</label>
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									<minSeverity>0.35</minSeverity>
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									<statOffsets>
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										<ComfyTemperatureMin>80</ComfyTemperatureMin>
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									</statOffsets>  
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									<capMods>
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										<li>
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											<capacity>Moving</capacity>
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											<offset>-0.1</offset>
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										</li>
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										<li>
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											<capacity>Manipulation</capacity>
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											<offset>-0.2</offset>
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										</li>
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										<li>
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											<capacity>Consciousness</capacity>
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											<offset>-0.20</offset>
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										</li>
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									</capMods>
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								</li>
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								<li>
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									<label>serious</label>
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									<minSeverity>0.5</minSeverity>
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									<statOffsets>
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										<ComfyTemperatureMin>120</ComfyTemperatureMin>
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									</statOffsets>
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 | 
									<capMods>
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										<li>
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											<capacity>Moving</capacity>
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			||||||
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											<offset>-0.3</offset>
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			||||||
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										</li>
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			||||||
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										<li>
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 | 
											<capacity>Manipulation</capacity>
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											<offset>-0.4</offset>
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			||||||
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										</li>
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										<li>
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											<capacity>Consciousness</capacity>
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			||||||
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											<offset>-0.20</offset>
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										</li>
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			||||||
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									</capMods>
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								</li>
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								<li>
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									<label>extreme</label>
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									<minSeverity>0.65</minSeverity>
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									<statOffsets>
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										<ComfyTemperatureMin>160</ComfyTemperatureMin>
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			||||||
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									</statOffsets>
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			||||||
 | 
									<capMods>
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			||||||
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										<li>
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											<capacity>Moving</capacity>
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			||||||
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											<offset>-0.5</offset>
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			||||||
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										</li>
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			||||||
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										<li>
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			||||||
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											<capacity>Manipulation</capacity>
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			||||||
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											<offset>-0.6</offset>
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										</li>
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										<li>
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											<capacity>Consciousness</capacity>
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			||||||
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											<setMax>0.5</setMax>
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										</li>
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			||||||
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									</capMods>
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								</li>
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			||||||
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								<li>
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									<label>completely</label>
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			||||||
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									<minSeverity>0.85</minSeverity>
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			||||||
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									<statOffsets>
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			||||||
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										<ComfyTemperatureMin>200</ComfyTemperatureMin>
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			||||||
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									</statOffsets>
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			||||||
 | 
									<capMods>
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										<li>
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 | 
											<capacity>Consciousness</capacity>
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			||||||
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											<setMax>0.1</setMax>
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			||||||
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										</li>
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			||||||
 | 
									</capMods>
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			||||||
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								</li>
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			||||||
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							</stages>
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			||||||
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						</HediffDef>
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			||||||
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</Defs>
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					</Defs>
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@ -180,8 +180,6 @@
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		</addedPartProps>
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							</addedPartProps>
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	</HediffDef>
 | 
						</HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	<HediffDef ParentName="AddedBodyPartBase">
 | 
						<HediffDef ParentName="AddedBodyPartBase">
 | 
				
			||||||
		<defName>DRM_FlameSlashTail</defName>
 | 
							<defName>DRM_FlameSlashTail</defName>
 | 
				
			||||||
		<label>Flame slash tail</label>
 | 
							<label>Flame slash tail</label>
 | 
				
			||||||
@ -391,4 +389,66 @@
 | 
				
			|||||||
		<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
 | 
							<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
 | 
				
			||||||
	</HediffDef>
 | 
						</HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<HediffDef ParentName="AddedBodyPartBase">
 | 
				
			||||||
 | 
							<defName>DRM_CryoSlashTail</defName>
 | 
				
			||||||
 | 
							<label>Cryo slash tail</label>
 | 
				
			||||||
 | 
							<labelNoun>a Cryo slash tail</labelNoun>
 | 
				
			||||||
 | 
							<description>An installed Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly cold.</description>
 | 
				
			||||||
 | 
							<descriptionHyperlinks>
 | 
				
			||||||
 | 
								<ThingDef>DRM_CryoSlashTail</ThingDef>
 | 
				
			||||||
 | 
							</descriptionHyperlinks>
 | 
				
			||||||
 | 
							<stages>
 | 
				
			||||||
 | 
								<li>
 | 
				
			||||||
 | 
									<capMods>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
											<capacity>Moving</capacity>
 | 
				
			||||||
 | 
											<offset>-0.08</offset>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									</capMods>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</stages>
 | 
				
			||||||
 | 
							<comps>
 | 
				
			||||||
 | 
								<li Class="HediffCompProperties_VerbGiver">
 | 
				
			||||||
 | 
									<tools>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
											<label>tail</label>
 | 
				
			||||||
 | 
											<capacities>
 | 
				
			||||||
 | 
												<li>Cut</li>
 | 
				
			||||||
 | 
											</capacities>
 | 
				
			||||||
 | 
											<power>30</power>
 | 
				
			||||||
 | 
											<cooldownTime>3</cooldownTime>
 | 
				
			||||||
 | 
											<surpriseAttack>
 | 
				
			||||||
 | 
												<extraMeleeDamages>
 | 
				
			||||||
 | 
													<li>
 | 
				
			||||||
 | 
														<def>Stun</def>
 | 
				
			||||||
 | 
														<amount>15</amount>
 | 
				
			||||||
 | 
													</li>
 | 
				
			||||||
 | 
													<li>
 | 
				
			||||||
 | 
														<def>DRM_Frostbite</def>
 | 
				
			||||||
 | 
														<amount>15</amount>
 | 
				
			||||||
 | 
													</li>
 | 
				
			||||||
 | 
												</extraMeleeDamages>
 | 
				
			||||||
 | 
											</surpriseAttack>
 | 
				
			||||||
 | 
											<extraMeleeDamages>
 | 
				
			||||||
 | 
												<li>
 | 
				
			||||||
 | 
													<def>DRM_Frostbite</def>
 | 
				
			||||||
 | 
													<amount>20</amount>
 | 
				
			||||||
 | 
												</li>
 | 
				
			||||||
 | 
											</extraMeleeDamages>
 | 
				
			||||||
 | 
											<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
 | 
				
			||||||
 | 
											<soundMeleeHit>DRHammerSound</soundMeleeHit>
 | 
				
			||||||
 | 
											<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									</tools>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</comps>
 | 
				
			||||||
 | 
							<spawnThingOnRemoved>DRM_CryoSlashTail</spawnThingOnRemoved>
 | 
				
			||||||
 | 
							<addedPartProps>
 | 
				
			||||||
 | 
								<isGoodWeapon>true</isGoodWeapon>
 | 
				
			||||||
 | 
								<solid>true</solid>
 | 
				
			||||||
 | 
								<partEfficiency>1.00</partEfficiency>
 | 
				
			||||||
 | 
								<betterThanNatural>true</betterThanNatural>
 | 
				
			||||||
 | 
							</addedPartProps>
 | 
				
			||||||
 | 
						</HediffDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</Defs>
 | 
					</Defs>
 | 
				
			||||||
 | 
				
			|||||||
@ -216,4 +216,23 @@
 | 
				
			|||||||
		</techHediffsTags>
 | 
							</techHediffsTags>
 | 
				
			||||||
	</ThingDef>
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<ThingDef ParentName="BodyPartDROrbsBase">
 | 
				
			||||||
 | 
							<defName>DRM_CryoSlashTail</defName>
 | 
				
			||||||
 | 
							<label>Cryo slash tail</label>
 | 
				
			||||||
 | 
							<description>A Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
 | 
				
			||||||
 | 
							<descriptionHyperlinks>
 | 
				
			||||||
 | 
								<RecipeDef>InstallDRM_CryoSlashTail</RecipeDef>
 | 
				
			||||||
 | 
							</descriptionHyperlinks>
 | 
				
			||||||
 | 
							<thingSetMakerTags>
 | 
				
			||||||
 | 
								<li>RewardStandardLowFreq</li>
 | 
				
			||||||
 | 
							</thingSetMakerTags>
 | 
				
			||||||
 | 
							<statBases>
 | 
				
			||||||
 | 
								<MarketValue>500</MarketValue>
 | 
				
			||||||
 | 
								<Mass>1.0</Mass>
 | 
				
			||||||
 | 
							</statBases>
 | 
				
			||||||
 | 
							<techHediffsTags>
 | 
				
			||||||
 | 
								<li>DragonianSlashTail</li>
 | 
				
			||||||
 | 
							</techHediffsTags>
 | 
				
			||||||
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</Defs>
 | 
					</Defs>
 | 
				
			||||||
 | 
				
			|||||||
@ -6,7 +6,6 @@
 | 
				
			|||||||
		<operations>
 | 
							<operations>
 | 
				
			||||||
			<li Class="PatchOperationTest">
 | 
								<li Class="PatchOperationTest">
 | 
				
			||||||
				<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
									<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
				
			||||||
				
 | 
					 | 
				
			||||||
			</li>
 | 
								</li>
 | 
				
			||||||
			<li Class="PatchOperationAdd">
 | 
								<li Class="PatchOperationAdd">
 | 
				
			||||||
				<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
									<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
				
			||||||
@ -68,4 +67,52 @@
 | 
				
			|||||||
		</operations>
 | 
							</operations>
 | 
				
			||||||
	</Operation>
 | 
						</Operation>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<Operation Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							<operations>
 | 
				
			||||||
 | 
								<li Class="PatchOperationTest">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
				
			||||||
 | 
									<value>
 | 
				
			||||||
 | 
										<weaponTags>
 | 
				
			||||||
 | 
											<li>DR_SoulMace</li>
 | 
				
			||||||
 | 
										</weaponTags>
 | 
				
			||||||
 | 
									</value>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								<li Class="PatchOperationReplace">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
 | 
				
			||||||
 | 
									<value>
 | 
				
			||||||
 | 
										<tools>
 | 
				
			||||||
 | 
											<li>
 | 
				
			||||||
 | 
												<label>head</label>
 | 
				
			||||||
 | 
												<labelUsedInLogging>false</labelUsedInLogging>
 | 
				
			||||||
 | 
												<capacities>
 | 
				
			||||||
 | 
													<li>Blunt</li>
 | 
				
			||||||
 | 
												</capacities>
 | 
				
			||||||
 | 
												<power>22</power>
 | 
				
			||||||
 | 
												<cooldownTime>3.35</cooldownTime>
 | 
				
			||||||
 | 
												<extraMeleeDamages>
 | 
				
			||||||
 | 
													<li>
 | 
				
			||||||
 | 
														<def>DRM_Frostbite</def>
 | 
				
			||||||
 | 
														<amount>20</amount>
 | 
				
			||||||
 | 
													</li>
 | 
				
			||||||
 | 
													<li>
 | 
				
			||||||
 | 
														<def>Stun</def>
 | 
				
			||||||
 | 
														<amount>11</amount>
 | 
				
			||||||
 | 
													</li>
 | 
				
			||||||
 | 
												</extraMeleeDamages>
 | 
				
			||||||
 | 
											</li>
 | 
				
			||||||
 | 
										</tools>
 | 
				
			||||||
 | 
									</value>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							</operations>
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						</Operation>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</Patch>
 | 
					</Patch>
 | 
				
			||||||
@ -57,15 +57,15 @@
 | 
				
			|||||||
          <showBurstShotStats>false</showBurstShotStats>
 | 
					          <showBurstShotStats>false</showBurstShotStats>
 | 
				
			||||||
          <requireLineOfSight>true</requireLineOfSight>
 | 
					          <requireLineOfSight>true</requireLineOfSight>
 | 
				
			||||||
          <beamWidth>4</beamWidth>
 | 
					          <beamWidth>4</beamWidth>
 | 
				
			||||||
          <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
 | 
					          <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
 | 
				
			||||||
          <beamDamageDef>DRM_Flame</beamDamageDef>
 | 
					          <beamDamageDef>DRM_Flame</beamDamageDef>
 | 
				
			||||||
          <soundCastTail>GunTail_Medium</soundCastTail>
 | 
					          <soundCastTail>GunTail_Medium</soundCastTail>
 | 
				
			||||||
          <muzzleFlashScale>9</muzzleFlashScale>
 | 
					          <muzzleFlashScale>9</muzzleFlashScale>
 | 
				
			||||||
          <soundCastBeam>Flamethrower_Firing</soundCastBeam>
 | 
					          <soundCastBeam>Flamethrower_Firing</soundCastBeam>
 | 
				
			||||||
          <beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
 | 
					          <beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
 | 
				
			||||||
          <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
					          <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
				
			||||||
          <beamMaxDeviation>0.5</beamMaxDeviation>
 | 
					          <beamMaxDeviation>0</beamMaxDeviation>
 | 
				
			||||||
          <beamCurvature>0</beamCurvature>
 | 
					          <beamCurvature>0.1</beamCurvature>
 | 
				
			||||||
          <beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef> 
 | 
					          <beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef> 
 | 
				
			||||||
          <beamChanceToStartFire>0.1</beamChanceToStartFire>
 | 
					          <beamChanceToStartFire>0.1</beamChanceToStartFire>
 | 
				
			||||||
          <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
 | 
					          <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
 | 
				
			||||||
 | 
				
			|||||||
@ -58,11 +58,11 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
			  <beamStartOffset>0.8</beamStartOffset>
 | 
								  <beamStartOffset>0.8</beamStartOffset>
 | 
				
			||||||
			  <beamFullWidthRange>3</beamFullWidthRange>
 | 
								  <beamFullWidthRange>3</beamFullWidthRange>
 | 
				
			||||||
			  <beamWidth>-3</beamWidth>
 | 
								  <beamWidth>3</beamWidth>
 | 
				
			||||||
			  <beamMaxDeviation>0.5</beamMaxDeviation>
 | 
								  <beamMaxDeviation>0</beamMaxDeviation>
 | 
				
			||||||
			  <beamCurvature>0.1</beamCurvature>
 | 
								  <beamCurvature>0</beamCurvature>
 | 
				
			||||||
			  <burstShotCount>15</burstShotCount>
 | 
								  <burstShotCount>15</burstShotCount>
 | 
				
			||||||
			  <ticksBetweenBurstShots>6</ticksBetweenBurstShots>
 | 
								  <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
 | 
				
			||||||
			  <showBurstShotStats>false</showBurstShotStats>
 | 
								  <showBurstShotStats>false</showBurstShotStats>
 | 
				
			||||||
			  <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
								  <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
				
			||||||
			  <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
 | 
								  <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										51
									
								
								1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,51 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8" ?>
 | 
				
			||||||
 | 
					<Patch>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<Operation Class="PatchOperationSequence">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							<operations>
 | 
				
			||||||
 | 
								<li Class="PatchOperationTest">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li Class="PatchOperationAdd">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
				
			||||||
 | 
									<value>
 | 
				
			||||||
 | 
										<weaponTags>
 | 
				
			||||||
 | 
											<li>DR_SoulMace</li>
 | 
				
			||||||
 | 
										</weaponTags>
 | 
				
			||||||
 | 
									</value>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								<li Class="PatchOperationReplace">
 | 
				
			||||||
 | 
									<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
 | 
				
			||||||
 | 
									<value>
 | 
				
			||||||
 | 
										<tools>
 | 
				
			||||||
 | 
											<li>
 | 
				
			||||||
 | 
												<label>head</label>
 | 
				
			||||||
 | 
												<labelUsedInLogging>false</labelUsedInLogging>
 | 
				
			||||||
 | 
												<capacities>
 | 
				
			||||||
 | 
													<li>Blunt</li>
 | 
				
			||||||
 | 
												</capacities>
 | 
				
			||||||
 | 
												<power>22</power>
 | 
				
			||||||
 | 
												<cooldownTime>3.35</cooldownTime>
 | 
				
			||||||
 | 
												<extraMeleeDamages>
 | 
				
			||||||
 | 
													<li>
 | 
				
			||||||
 | 
														<def>DRM_Frostbite</def>
 | 
				
			||||||
 | 
														<amount>20</amount>
 | 
				
			||||||
 | 
													</li>
 | 
				
			||||||
 | 
													<li>
 | 
				
			||||||
 | 
														<def>Stun</def>
 | 
				
			||||||
 | 
														<amount>11</amount>
 | 
				
			||||||
 | 
													</li>
 | 
				
			||||||
 | 
												</extraMeleeDamages>
 | 
				
			||||||
 | 
											</li>
 | 
				
			||||||
 | 
										</tools>
 | 
				
			||||||
 | 
									</value>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							</operations>
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						</Operation>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Patch>
 | 
				
			||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user