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				@ -11,9 +11,15 @@
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		<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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		<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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		<additionalHediffs>
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			<li>
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				<hediff>DRM_CryoShock</hediff>
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				<severityPerDamageDealt>0.02</severityPerDamageDealt>
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			</li>
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			<li>
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				<hediff>Hypothermia</hediff>
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				<severityPerDamageDealt>0.01</severityPerDamageDealt>
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				<severityPerDamageDealt>0.003</severityPerDamageDealt>
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				<inverseStatScaling>true</inverseStatScaling>
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				<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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			</li>
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		</additionalHediffs>
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		<armorCategory>Heat</armorCategory>
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@ -32,13 +32,13 @@
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			</li>
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		</stages>
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		<comps>
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		  <li Class="HediffCompProperties_SelfHeal">
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			<healAmount>0.2</healAmount>
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		  </li>
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			<li Class="HediffCompProperties_SelfHeal">
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				<healAmount>0.2</healAmount>
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			</li>
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		</comps>
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	  </HediffDef>
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	</HediffDef>
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      	<HediffDef>
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	<HediffDef>
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		<defName>DRM_SummonSickness</defName>
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		<label>summon sickness</label>
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		<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
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@ -129,73 +129,73 @@
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		<maxSeverity>3</maxSeverity>
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		<hediffClass>HediffWithComps</hediffClass>
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		<comps>
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		  <li Class="HediffCompProperties_SeverityPerDay">
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			<severityPerDay>-30</severityPerDay>
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		  </li>
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		  <li Class="HediffCompProperties_CauseMentalState">
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			<animalMentalState>ManhunterPermanent</animalMentalState>
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			<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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			<humanMentalState>Berserk</humanMentalState>
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			<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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		</li>
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			<li Class="HediffCompProperties_SeverityPerDay">
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				<severityPerDay>-30</severityPerDay>
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			</li>
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			<li Class="HediffCompProperties_CauseMentalState">
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				<animalMentalState>ManhunterPermanent</animalMentalState>
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				<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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				<humanMentalState>Berserk</humanMentalState>
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				<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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			</li>
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		</comps>
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		<stages>
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		  <li>
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			<label>mild</label>
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			<minSeverity>1</minSeverity>
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			<painFactor>1.0</painFactor>
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			<capMods>
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			  <li>
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				<capacity>Sight</capacity>
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				<offset>-0.3</offset>
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			  </li>
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			  <li>
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				<capacity>Breathing</capacity>
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				<offset>-0.15</offset>
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			  </li>
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			</capMods>
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			<statOffsets>
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				<MentalBreakThreshold>0.14</MentalBreakThreshold>
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			</statOffsets>
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		  </li>
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		  <li>
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			<label>moderate</label>
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			<minSeverity>2</minSeverity>
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			<painFactor>1.2</painFactor>
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			<capMods>
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			  <li>
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				<capacity>Sight</capacity>
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				<offset>-0.6</offset>
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			  </li>
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			  <li>
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				<capacity>Breathing</capacity>
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				<offset>-0.3</offset>
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			  </li>
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			</capMods>
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			<statOffsets>
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				<MentalBreakThreshold>0.42</MentalBreakThreshold>
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			</statOffsets>
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		  </li>
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		  <li>
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			<label>severe</label>
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			<minSeverity>3</minSeverity>
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			<painFactor>2.0</painFactor>
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			<capMods>
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			  <li>
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				<capacity>Sight</capacity>
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				<setMax>0</setMax>
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			  </li>
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			  <li>
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				<capacity>Breathing</capacity>
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				<offset>-0.60</offset>
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			  </li>
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			</capMods>
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			<statOffsets>
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				<MentalBreakThreshold>1</MentalBreakThreshold>
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			</statOffsets>
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		  </li>
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			<li>
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				<label>mild</label>
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				<minSeverity>1</minSeverity>
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				<painFactor>1.0</painFactor>
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				<capMods>
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					<li>
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						<capacity>Sight</capacity>
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						<offset>-0.3</offset>
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					</li>
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					<li>
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						<capacity>Breathing</capacity>
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						<offset>-0.15</offset>
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					</li>
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				</capMods>
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				<statOffsets>
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					<MentalBreakThreshold>0.14</MentalBreakThreshold>
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				</statOffsets>
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			</li>
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			<li>
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				<label>moderate</label>
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				<minSeverity>2</minSeverity>
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				<painFactor>1.2</painFactor>
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				<capMods>
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					<li>
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						<capacity>Sight</capacity>
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						<offset>-0.6</offset>
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					</li>
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					<li>
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						<capacity>Breathing</capacity>
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						<offset>-0.3</offset>
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					</li>
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				</capMods>
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				<statOffsets>
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					<MentalBreakThreshold>0.42</MentalBreakThreshold>
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				</statOffsets>
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			</li>
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			<li>
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				<label>severe</label>
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				<minSeverity>3</minSeverity>
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				<painFactor>2.0</painFactor>
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				<capMods>
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					<li>
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						<capacity>Sight</capacity>
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						<setMax>0</setMax>
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					</li>
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					<li>
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						<capacity>Breathing</capacity>
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						<offset>-0.60</offset>
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					</li>
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				</capMods>
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				<statOffsets>
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					<MentalBreakThreshold>1</MentalBreakThreshold>
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				</statOffsets>
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			</li>
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		</stages>
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	  </HediffDef>
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	</HediffDef>
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	<HediffDef>
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		<defName>DRM_ArmorMeltdown</defName>
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@ -211,7 +211,7 @@
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		</comps>
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		<stages>
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			<li>
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				<label>minor</label>
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				<label>shivering</label>
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				<becomeVisible>false</becomeVisible>
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			</li>
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			<li>
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@ -220,6 +220,10 @@
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				<statOffsets>
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					<ArmorRating_Heat>-0.15</ArmorRating_Heat>
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				</statOffsets>
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				<damageFactors>
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					<Flame>2</Flame>
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					<Burn>2</Burn>
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				</damageFactors>
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			</li>
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			<li>
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				<label>moderate</label>
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@ -227,6 +231,10 @@
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				<statOffsets>
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					<ArmorRating_Heat>-0.35</ArmorRating_Heat>
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				</statOffsets>
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				<damageFactors>
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					<Flame>3.5</Flame>
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					<Burn>3.5</Burn>
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				</damageFactors>
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			</li>
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			<li>
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				<label>serious</label>
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@ -234,6 +242,10 @@
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				<statOffsets>
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					<ArmorRating_Heat>-0.65</ArmorRating_Heat>
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				</statOffsets>
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				<damageFactors>
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					<Flame>4.5</Flame>
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					<Burn>4.5</Burn>
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				</damageFactors>
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			</li>
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			<li>
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				<label>extreme</label>
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@ -241,6 +253,10 @@
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				<statOffsets>
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					<ArmorRating_Heat>-0.8</ArmorRating_Heat>
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				</statOffsets>
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				<damageFactors>
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					<Flame>6</Flame>
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					<Burn>6</Burn>
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				</damageFactors>
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			</li>
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			<li>
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				<label>completely</label>
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@ -248,6 +264,10 @@
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				<statOffsets>
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					<ArmorRating_Heat>-2</ArmorRating_Heat>
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				</statOffsets>
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				<damageFactors>
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					<Flame>8</Flame>
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					<Burn>8</Burn>
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				</damageFactors>
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			</li>
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		</stages>
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	</HediffDef>
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@ -269,7 +289,8 @@
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		</comps>
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		<stages>
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			<li>
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				<label>minor</label>
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				<label>shivering</label>
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				<becomeVisible>True</becomeVisible>
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			</li>
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			<li>
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				<label>minor</label>
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@ -278,6 +299,9 @@
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					<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
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				</statOffsets>
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				<statFactors>
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					<IncomingDamageFactor>1.25</IncomingDamageFactor>
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				</statFactors>
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			</li>
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			<li>
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				<label>moderate</label>
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@ -286,6 +310,9 @@
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					<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
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				</statOffsets>
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				<statFactors>
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					<IncomingDamageFactor>1.75</IncomingDamageFactor>
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				</statFactors>
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			</li>
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			<li>
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				<label>serious</label>
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@ -294,6 +321,9 @@
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					<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
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				</statOffsets>
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		||||
				<statFactors>
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					<IncomingDamageFactor>2.35</IncomingDamageFactor>
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				</statFactors>
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			</li>
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			<li>
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				<label>extreme</label>
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@ -302,6 +332,9 @@
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					<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
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					<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
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				</statOffsets>
 | 
			
		||||
				<statFactors>
 | 
			
		||||
					<IncomingDamageFactor>2.85</IncomingDamageFactor>
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				</statFactors>
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			</li>
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			<li>
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				<label>completely</label>
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@ -310,6 +343,9 @@
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					<ArmorRating_Sharp>-2</ArmorRating_Sharp>
 | 
			
		||||
					<ArmorRating_Blunt>-2</ArmorRating_Blunt>
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		||||
				</statOffsets>
 | 
			
		||||
				<statFactors>
 | 
			
		||||
					<IncomingDamageFactor>3.25</IncomingDamageFactor>
 | 
			
		||||
				</statFactors>
 | 
			
		||||
			</li>
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		||||
		</stages>
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		||||
	</HediffDef>
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		||||
@ -327,10 +363,10 @@
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		||||
		</comps>
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		<injuryProps>
 | 
			
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			<painPerSeverity>0.02</painPerSeverity>
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		||||
		  </injuryProps>
 | 
			
		||||
		</injuryProps>
 | 
			
		||||
		<stages>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>minor</label>
 | 
			
		||||
				<label>shivering</label>
 | 
			
		||||
				<becomeVisible>false</becomeVisible>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
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		||||
@ -338,69 +374,180 @@
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		||||
				<minSeverity>0.2</minSeverity>
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		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
					  <capacity>Moving</capacity>
 | 
			
		||||
					  <offset>-0.2</offset>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.2</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
					  <capacity>Manipulation</capacity>
 | 
			
		||||
					  <offset>-0.2</offset>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.2</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				  </capMods>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>moderate</label>
 | 
			
		||||
				<minSeverity>0.35</minSeverity>
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		||||
				<capMods>
 | 
			
		||||
				<li>
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		||||
					<capacity>Moving</capacity>
 | 
			
		||||
					<offset>-0.4</offset>
 | 
			
		||||
				  </li>
 | 
			
		||||
				  <li>
 | 
			
		||||
					<capacity>Manipulation</capacity>
 | 
			
		||||
					<offset>-0.4</offset>
 | 
			
		||||
				  </li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.4</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.4</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>serious</label>
 | 
			
		||||
				<minSeverity>0.5</minSeverity>
 | 
			
		||||
				<capMods>
 | 
			
		||||
				<li>
 | 
			
		||||
					<capacity>Moving</capacity>
 | 
			
		||||
					<offset>-0.6</offset>
 | 
			
		||||
				  </li>
 | 
			
		||||
				  <li>
 | 
			
		||||
					<capacity>Manipulation</capacity>
 | 
			
		||||
					<offset>-0.6</offset>
 | 
			
		||||
				  </li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.6</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.6</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>extreme</label>
 | 
			
		||||
				<minSeverity>0.65</minSeverity>
 | 
			
		||||
				<capMods>
 | 
			
		||||
				<li>
 | 
			
		||||
					<capacity>Moving</capacity>
 | 
			
		||||
					<offset>-0.8</offset>
 | 
			
		||||
				  </li>
 | 
			
		||||
				  <li>
 | 
			
		||||
					<capacity>Manipulation</capacity>
 | 
			
		||||
					<offset>-0.8</offset>
 | 
			
		||||
				  </li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.8</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.8</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>completely</label>
 | 
			
		||||
				<minSeverity>0.85</minSeverity>
 | 
			
		||||
				<capMods>
 | 
			
		||||
				<li>
 | 
			
		||||
					<capacity>Moving</capacity>
 | 
			
		||||
					<setMax>0</setMax>
 | 
			
		||||
				  </li>
 | 
			
		||||
				  <li>
 | 
			
		||||
					<capacity>Manipulation</capacity>
 | 
			
		||||
					<setMax>0</setMax>
 | 
			
		||||
				  </li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<setMax>0</setMax>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<setMax>0</setMax>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
		</stages>
 | 
			
		||||
	</HediffDef>
 | 
			
		||||
 | 
			
		||||
	<HediffDef>
 | 
			
		||||
		<defName>DRM_CryoShock</defName>
 | 
			
		||||
		<label>Cryo Shock</label>
 | 
			
		||||
		<description>This preson is Freezed.</description>
 | 
			
		||||
		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
 | 
			
		||||
		<hediffClass>HediffWithComps</hediffClass>
 | 
			
		||||
		<comps>
 | 
			
		||||
			<li Class="HediffCompProperties_SeverityPerDay">
 | 
			
		||||
				<severityPerDay>-4</severityPerDay>
 | 
			
		||||
			</li>
 | 
			
		||||
		</comps>
 | 
			
		||||
		<injuryProps>
 | 
			
		||||
			<painPerSeverity>0.02</painPerSeverity>
 | 
			
		||||
		</injuryProps>
 | 
			
		||||
		<stages>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>shivering</label>
 | 
			
		||||
				<becomeVisible>false</becomeVisible>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>minor</label>
 | 
			
		||||
				<minSeverity>0.2</minSeverity>
 | 
			
		||||
				<statOffsets>
 | 
			
		||||
					<ComfyTemperatureMin>40</ComfyTemperatureMin>
 | 
			
		||||
				</statOffsets>
 | 
			
		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Consciousness</capacity>
 | 
			
		||||
						<offset>-0.10</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>moderate</label>
 | 
			
		||||
				<minSeverity>0.35</minSeverity>
 | 
			
		||||
				<statOffsets>
 | 
			
		||||
					<ComfyTemperatureMin>80</ComfyTemperatureMin>
 | 
			
		||||
				</statOffsets>  
 | 
			
		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.1</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.2</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Consciousness</capacity>
 | 
			
		||||
						<offset>-0.20</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>serious</label>
 | 
			
		||||
				<minSeverity>0.5</minSeverity>
 | 
			
		||||
				<statOffsets>
 | 
			
		||||
					<ComfyTemperatureMin>120</ComfyTemperatureMin>
 | 
			
		||||
				</statOffsets>
 | 
			
		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.3</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.4</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Consciousness</capacity>
 | 
			
		||||
						<offset>-0.20</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>extreme</label>
 | 
			
		||||
				<minSeverity>0.65</minSeverity>
 | 
			
		||||
				<statOffsets>
 | 
			
		||||
					<ComfyTemperatureMin>160</ComfyTemperatureMin>
 | 
			
		||||
				</statOffsets>
 | 
			
		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.5</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Manipulation</capacity>
 | 
			
		||||
						<offset>-0.6</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Consciousness</capacity>
 | 
			
		||||
						<setMax>0.5</setMax>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<label>completely</label>
 | 
			
		||||
				<minSeverity>0.85</minSeverity>
 | 
			
		||||
				<statOffsets>
 | 
			
		||||
					<ComfyTemperatureMin>200</ComfyTemperatureMin>
 | 
			
		||||
				</statOffsets>
 | 
			
		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Consciousness</capacity>
 | 
			
		||||
						<setMax>0.1</setMax>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
		</stages>
 | 
			
		||||
 | 
			
		||||
@ -180,8 +180,6 @@
 | 
			
		||||
		</addedPartProps>
 | 
			
		||||
	</HediffDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	<HediffDef ParentName="AddedBodyPartBase">
 | 
			
		||||
		<defName>DRM_FlameSlashTail</defName>
 | 
			
		||||
		<label>Flame slash tail</label>
 | 
			
		||||
@ -391,4 +389,66 @@
 | 
			
		||||
		<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
 | 
			
		||||
	</HediffDef>
 | 
			
		||||
 | 
			
		||||
	<HediffDef ParentName="AddedBodyPartBase">
 | 
			
		||||
		<defName>DRM_CryoSlashTail</defName>
 | 
			
		||||
		<label>Cryo slash tail</label>
 | 
			
		||||
		<labelNoun>a Cryo slash tail</labelNoun>
 | 
			
		||||
		<description>An installed Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly cold.</description>
 | 
			
		||||
		<descriptionHyperlinks>
 | 
			
		||||
			<ThingDef>DRM_CryoSlashTail</ThingDef>
 | 
			
		||||
		</descriptionHyperlinks>
 | 
			
		||||
		<stages>
 | 
			
		||||
			<li>
 | 
			
		||||
				<capMods>
 | 
			
		||||
					<li>
 | 
			
		||||
						<capacity>Moving</capacity>
 | 
			
		||||
						<offset>-0.08</offset>
 | 
			
		||||
					</li>
 | 
			
		||||
				</capMods>
 | 
			
		||||
			</li>
 | 
			
		||||
		</stages>
 | 
			
		||||
		<comps>
 | 
			
		||||
			<li Class="HediffCompProperties_VerbGiver">
 | 
			
		||||
				<tools>
 | 
			
		||||
					<li>
 | 
			
		||||
						<label>tail</label>
 | 
			
		||||
						<capacities>
 | 
			
		||||
							<li>Cut</li>
 | 
			
		||||
						</capacities>
 | 
			
		||||
						<power>30</power>
 | 
			
		||||
						<cooldownTime>3</cooldownTime>
 | 
			
		||||
						<surpriseAttack>
 | 
			
		||||
							<extraMeleeDamages>
 | 
			
		||||
								<li>
 | 
			
		||||
									<def>Stun</def>
 | 
			
		||||
									<amount>15</amount>
 | 
			
		||||
								</li>
 | 
			
		||||
								<li>
 | 
			
		||||
									<def>DRM_Frostbite</def>
 | 
			
		||||
									<amount>15</amount>
 | 
			
		||||
								</li>
 | 
			
		||||
							</extraMeleeDamages>
 | 
			
		||||
						</surpriseAttack>
 | 
			
		||||
						<extraMeleeDamages>
 | 
			
		||||
							<li>
 | 
			
		||||
								<def>DRM_Frostbite</def>
 | 
			
		||||
								<amount>20</amount>
 | 
			
		||||
							</li>
 | 
			
		||||
						</extraMeleeDamages>
 | 
			
		||||
						<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
 | 
			
		||||
						<soundMeleeHit>DRHammerSound</soundMeleeHit>
 | 
			
		||||
						<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
 | 
			
		||||
					</li>
 | 
			
		||||
				</tools>
 | 
			
		||||
			</li>
 | 
			
		||||
		</comps>
 | 
			
		||||
		<spawnThingOnRemoved>DRM_CryoSlashTail</spawnThingOnRemoved>
 | 
			
		||||
		<addedPartProps>
 | 
			
		||||
			<isGoodWeapon>true</isGoodWeapon>
 | 
			
		||||
			<solid>true</solid>
 | 
			
		||||
			<partEfficiency>1.00</partEfficiency>
 | 
			
		||||
			<betterThanNatural>true</betterThanNatural>
 | 
			
		||||
		</addedPartProps>
 | 
			
		||||
	</HediffDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
@ -216,4 +216,23 @@
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
	<ThingDef ParentName="BodyPartDROrbsBase">
 | 
			
		||||
		<defName>DRM_CryoSlashTail</defName>
 | 
			
		||||
		<label>Cryo slash tail</label>
 | 
			
		||||
		<description>A Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
 | 
			
		||||
		<descriptionHyperlinks>
 | 
			
		||||
			<RecipeDef>InstallDRM_CryoSlashTail</RecipeDef>
 | 
			
		||||
		</descriptionHyperlinks>
 | 
			
		||||
		<thingSetMakerTags>
 | 
			
		||||
			<li>RewardStandardLowFreq</li>
 | 
			
		||||
		</thingSetMakerTags>
 | 
			
		||||
		<statBases>
 | 
			
		||||
			<MarketValue>500</MarketValue>
 | 
			
		||||
			<Mass>1.0</Mass>
 | 
			
		||||
		</statBases>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>DragonianSlashTail</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
@ -6,7 +6,6 @@
 | 
			
		||||
		<operations>
 | 
			
		||||
			<li Class="PatchOperationTest">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
			
		||||
				
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="PatchOperationAdd">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
			
		||||
@ -68,4 +67,52 @@
 | 
			
		||||
		</operations>
 | 
			
		||||
	</Operation>
 | 
			
		||||
 | 
			
		||||
	<Operation Class="PatchOperationSequence">
 | 
			
		||||
 | 
			
		||||
		<operations>
 | 
			
		||||
			<li Class="PatchOperationTest">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
			
		||||
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="PatchOperationAdd">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
			
		||||
				<value>
 | 
			
		||||
					<weaponTags>
 | 
			
		||||
						<li>DR_SoulMace</li>
 | 
			
		||||
					</weaponTags>
 | 
			
		||||
				</value>
 | 
			
		||||
			</li>
 | 
			
		||||
 | 
			
		||||
			<li Class="PatchOperationReplace">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
 | 
			
		||||
				<value>
 | 
			
		||||
					<tools>
 | 
			
		||||
						<li>
 | 
			
		||||
							<label>head</label>
 | 
			
		||||
							<labelUsedInLogging>false</labelUsedInLogging>
 | 
			
		||||
							<capacities>
 | 
			
		||||
								<li>Blunt</li>
 | 
			
		||||
							</capacities>
 | 
			
		||||
							<power>22</power>
 | 
			
		||||
							<cooldownTime>3.35</cooldownTime>
 | 
			
		||||
							<extraMeleeDamages>
 | 
			
		||||
								<li>
 | 
			
		||||
									<def>DRM_Frostbite</def>
 | 
			
		||||
									<amount>20</amount>
 | 
			
		||||
								</li>
 | 
			
		||||
								<li>
 | 
			
		||||
									<def>Stun</def>
 | 
			
		||||
									<amount>11</amount>
 | 
			
		||||
								</li>
 | 
			
		||||
							</extraMeleeDamages>
 | 
			
		||||
						</li>
 | 
			
		||||
					</tools>
 | 
			
		||||
				</value>
 | 
			
		||||
			</li>
 | 
			
		||||
 | 
			
		||||
		</operations>
 | 
			
		||||
		
 | 
			
		||||
	</Operation>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</Patch>
 | 
			
		||||
@ -57,15 +57,15 @@
 | 
			
		||||
          <showBurstShotStats>false</showBurstShotStats>
 | 
			
		||||
          <requireLineOfSight>true</requireLineOfSight>
 | 
			
		||||
          <beamWidth>4</beamWidth>
 | 
			
		||||
          <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
 | 
			
		||||
          <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
 | 
			
		||||
          <beamDamageDef>DRM_Flame</beamDamageDef>
 | 
			
		||||
          <soundCastTail>GunTail_Medium</soundCastTail>
 | 
			
		||||
          <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
          <soundCastBeam>Flamethrower_Firing</soundCastBeam>
 | 
			
		||||
          <beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
 | 
			
		||||
          <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
			
		||||
          <beamMaxDeviation>0.5</beamMaxDeviation>
 | 
			
		||||
          <beamCurvature>0</beamCurvature>
 | 
			
		||||
          <beamMaxDeviation>0</beamMaxDeviation>
 | 
			
		||||
          <beamCurvature>0.1</beamCurvature>
 | 
			
		||||
          <beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef> 
 | 
			
		||||
          <beamChanceToStartFire>0.1</beamChanceToStartFire>
 | 
			
		||||
          <beamFireSizeRange>0.55~0.85</beamFireSizeRange>
 | 
			
		||||
 | 
			
		||||
@ -58,11 +58,11 @@
 | 
			
		||||
 | 
			
		||||
			  <beamStartOffset>0.8</beamStartOffset>
 | 
			
		||||
			  <beamFullWidthRange>3</beamFullWidthRange>
 | 
			
		||||
			  <beamWidth>-3</beamWidth>
 | 
			
		||||
			  <beamMaxDeviation>0.5</beamMaxDeviation>
 | 
			
		||||
			  <beamCurvature>0.1</beamCurvature>
 | 
			
		||||
			  <beamWidth>3</beamWidth>
 | 
			
		||||
			  <beamMaxDeviation>0</beamMaxDeviation>
 | 
			
		||||
			  <beamCurvature>0</beamCurvature>
 | 
			
		||||
			  <burstShotCount>15</burstShotCount>
 | 
			
		||||
			  <ticksBetweenBurstShots>6</ticksBetweenBurstShots>
 | 
			
		||||
			  <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
 | 
			
		||||
			  <showBurstShotStats>false</showBurstShotStats>
 | 
			
		||||
			  <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
 | 
			
		||||
			  <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										51
									
								
								1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,51 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
 | 
			
		||||
	<Operation Class="PatchOperationSequence">
 | 
			
		||||
 | 
			
		||||
		<operations>
 | 
			
		||||
			<li Class="PatchOperationTest">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
			
		||||
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="PatchOperationAdd">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
 | 
			
		||||
				<value>
 | 
			
		||||
					<weaponTags>
 | 
			
		||||
						<li>DR_SoulMace</li>
 | 
			
		||||
					</weaponTags>
 | 
			
		||||
				</value>
 | 
			
		||||
			</li>
 | 
			
		||||
 | 
			
		||||
			<li Class="PatchOperationReplace">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
 | 
			
		||||
				<value>
 | 
			
		||||
					<tools>
 | 
			
		||||
						<li>
 | 
			
		||||
							<label>head</label>
 | 
			
		||||
							<labelUsedInLogging>false</labelUsedInLogging>
 | 
			
		||||
							<capacities>
 | 
			
		||||
								<li>Blunt</li>
 | 
			
		||||
							</capacities>
 | 
			
		||||
							<power>22</power>
 | 
			
		||||
							<cooldownTime>3.35</cooldownTime>
 | 
			
		||||
							<extraMeleeDamages>
 | 
			
		||||
								<li>
 | 
			
		||||
									<def>DRM_Frostbite</def>
 | 
			
		||||
									<amount>20</amount>
 | 
			
		||||
								</li>
 | 
			
		||||
								<li>
 | 
			
		||||
									<def>Stun</def>
 | 
			
		||||
									<amount>11</amount>
 | 
			
		||||
								</li>
 | 
			
		||||
							</extraMeleeDamages>
 | 
			
		||||
						</li>
 | 
			
		||||
					</tools>
 | 
			
		||||
				</value>
 | 
			
		||||
			</li>
 | 
			
		||||
 | 
			
		||||
		</operations>
 | 
			
		||||
		
 | 
			
		||||
	</Operation>
 | 
			
		||||
 | 
			
		||||
</Patch>
 | 
			
		||||
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