补汉化&DLC分割
This commit is contained in:
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@ -1,113 +1,37 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>DR_FireBurst</defName>
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<label>fire burst</label>
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<description>Overdrive orbs cause explosion and set fire on ground.</description>
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<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
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<iconPath>UI/Abilities/FireBurst</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<targetRequired>false</targetRequired>
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<showCastingProgressBar>true</showCastingProgressBar>
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<AbilityDef>
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<defName>DR_FireBurst</defName>
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<label>fire burst</label>
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<description>Overdrive orbs cause explosion and set fire on ground.</description>
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<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
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<iconPath>UI/Abilities/FireBurst</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<targetRequired>false</targetRequired>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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<warmupTime>1.5</warmupTime>
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<requireLineOfSight>false</requireLineOfSight>
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<range>12</range>
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<drawAimPie>false</drawAimPie>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
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<radius>12</radius>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef ParentName="RoleAuraBuffBase">
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<defName>DRM_HealBreakOut</defName>
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<label>Heal BreakOut</label>
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<description>Overdrive orbs.Heal wound in insane speed.</description>
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<iconPath>UI/Abilities/ImmunityDrive</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/ImmunityDrive</warmupMoteSocialSymbol>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>false</aiCanUse>
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<showCastingProgressBar>true</showCastingProgressBar>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<statBases>
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<Ability_Duration>150</Ability_Duration>
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<Ability_EffectRadius>0</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<range>0</range>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>DRM_HealBreakOut</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>DR_BattleStaffBurner</defName>
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<label>BattleStaff burner</label>
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<description>Use terra magic to create a massive cone of flame.</description>
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<iconPath>UI/Abilities/Burner</iconPath>
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<cooldownTicksRange>900</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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<warmupStartSound>FireSpew_Warmup</warmupStartSound>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>22.9</range>
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<warmupTime>0.5</warmupTime>
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<soundCast>FireSpew_Resolve</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.2, 0)</li>
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<li>(1, 1)</li>
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</points>
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</flammabilityAttachFireChanceCurve>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityFireSpew">
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<range>22.9</range>
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<lineWidthEnd>5</lineWidthEnd>
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<filthDef>Filth_Ash</filthDef>
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<damAmount>30</damAmount>
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<canHitFilledCells>true</canHitFilledCells>
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</li>
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<li Class="CompProperties_AbilityBurner">
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<numStreams>15</numStreams>
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<range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
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<coneSizeDegrees>12</coneSizeDegrees>
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<moteDef>Mote_IncineratorBurst</moteDef>
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<barrelOffsetDistance>6</barrelOffsetDistance>
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<sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
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<lifespanNoise>40</lifespanNoise>
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<rangeNoise>.4</rangeNoise>
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<effecterDef>BurnerUsed</effecterDef>
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</li>
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</comps>
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</AbilityDef>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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<warmupTime>1.5</warmupTime>
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<requireLineOfSight>false</requireLineOfSight>
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<range>12</range>
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<drawAimPie>false</drawAimPie>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
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<radius>12</radius>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@ -113,8 +113,8 @@
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<description>An installed Flare DragonianOrb. Allow owner to burst a fireball.</description>
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<priceImpact>false</priceImpact>
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<abilities>
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<li>DR_FireBurst</li>
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<li>DR_BattleStaffBurner</li>
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<li IfModActive="Ludeon.Rimworld.Biotech">DR_FireBurst</li>
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<li IfModActive="Ludeon.Rimworld.Anomaly">DR_BattleStaffBurner</li>
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</abilities>
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<addedPartProps>
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<solid>true</solid>
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@ -560,7 +560,7 @@
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Dragonian_Tail</li>
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<li>Spine</li>
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</appliedOnFixedBodyParts>
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<addsHediff>DRM_SlashTail</addsHediff>
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</RecipeDef>
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@ -652,7 +652,7 @@
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Dragonian_Tail</li>
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<li>Spine</li>
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</appliedOnFixedBodyParts>
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<addsHediff>DRM_FlameSlashTail</addsHediff>
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</RecipeDef>
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@ -744,7 +744,7 @@
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Dragonian_Tail</li>
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<li>Spine</li>
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</appliedOnFixedBodyParts>
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<addsHediff>DRM_AcidSlashTail</addsHediff>
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</RecipeDef>
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@ -836,7 +836,7 @@
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Dragonian_Tail</li>
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<li>Spine</li>
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</appliedOnFixedBodyParts>
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<addsHediff>DRM_ExplosiveSlashTail</addsHediff>
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</RecipeDef>
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@ -130,7 +130,7 @@
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<li>RewardStandardLowFreq</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>1000</MarketValue>
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<MarketValue>300</MarketValue>
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<Mass>1.0</Mass>
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</statBases>
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<techHediffsTags>
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@ -149,7 +149,7 @@
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<li>RewardStandardLowFreq</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>1000</MarketValue>
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<MarketValue>500</MarketValue>
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<Mass>1.0</Mass>
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</statBases>
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<techHediffsTags>
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@ -168,7 +168,7 @@
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<li>RewardStandardLowFreq</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>1000</MarketValue>
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<MarketValue>500</MarketValue>
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<Mass>1.0</Mass>
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</statBases>
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<techHediffsTags>
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@ -187,7 +187,7 @@
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<li>RewardStandardLowFreq</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>1000</MarketValue>
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<MarketValue>500</MarketValue>
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<Mass>1.0</Mass>
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</statBases>
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<techHediffsTags>
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@ -199,250 +199,4 @@
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<!-- </stages> -->
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<!-- </HediffDef> -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Beam</defName>
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<label>Dragonian Beam Staff</label>
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<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1.5</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamStartOffset>0.8</beamStartOffset>
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<beamFullWidthRange>3</beamFullWidthRange>
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<beamWidth>-3</beamWidth>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0.1</beamCurvature>
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<burstShotCount>15</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<showBurstShotStats>false</showBurstShotStats>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamDamageDef>DRM_Frostbite</beamDamageDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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<beamFireSizeRange>0</beamFireSizeRange>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.2, 0.1)</li>
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<li>(0.4, 0.2)</li>
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</points>
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</beamLineFleckChanceCurve>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>8</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>physical-magic</label>
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<capacities>
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Frostbite</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Flare</defName>
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<label>Dragonian Flare Staff</label>
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<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.5</warmupTime>
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<range>22.9</range>
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<minRange>5.9</minRange>
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<beamFullWidthRange>11</beamFullWidthRange>
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<burstShotCount>15</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>true</requireLineOfSight>
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<beamWidth>4</beamWidth>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<beamDamageDef>DRM_Flame</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.1</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
||||
<highlightColor>(180, 60, 10)</highlightColor>
|
||||
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Flame</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
<chance>0.25</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>5.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||
</equippedStatOffsets>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -25,5 +25,21 @@
|
||||
|
||||
<HardenDragonianOrb.label>龙娘 硬化龙珠</HardenDragonianOrb.label>
|
||||
<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
|
||||
|
||||
<DRM_SlashTail.label>龙娘 斩龙尾</DRM_SlashTail.label>
|
||||
<DRM_SlashTail.description>一条斩龙尾。巨大的剑刃替代了尾巴。</DRM_SlashTail.description>
|
||||
<DRM_SlashTail.labelNoun>斩龙尾</DRM_SlashTail.labelNoun>
|
||||
|
||||
<DRM_FlameSlashTail.label>龙娘 焚斩尾</DRM_FlameSlashTail.label>
|
||||
<DRM_FlameSlashTail.description>一条焚斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度炙热。</DRM_FlameSlashTail.description>
|
||||
<DRM_FlameSlashTail.labelNoun>焚斩尾</DRM_FlameSlashTail.labelNoun>
|
||||
|
||||
<DRM_AcidSlashTail.label>龙娘 酸斩尾</DRM_AcidSlashTail.label>
|
||||
<DRM_AcidSlashTail.description>一条酸斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴能分泌危险的腐蚀性酸液。</DRM_AcidSlashTail.description>
|
||||
<DRM_AcidSlashTail.labelNoun>酸斩尾</DRM_AcidSlashTail.labelNoun>
|
||||
|
||||
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
|
||||
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
|
||||
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
|
||||
|
||||
</LanguageData>
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
|
||||
<!--龙娘服装限制移除-->
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationReplace">
|
||||
@ -12,6 +13,7 @@
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<!--龙娘背景故事工作限制移除-->
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationReplace">
|
||||
@ -23,6 +25,7 @@
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<!--龙娘背景故事工作限制移除-->
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationReplace">
|
||||
@ -34,6 +37,7 @@
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<!--龙娘工作速度替换-->
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationReplace">
|
||||
@ -93,6 +97,7 @@
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<!--添加龙娘龙珠器官-->
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
@ -104,14 +109,41 @@
|
||||
<customLabel>Dragonian Orb</customLabel>
|
||||
<depth>Inside</depth>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
<li>Torso</li>
|
||||
</groups>
|
||||
</li>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<!--野生龙娘概率自带斩龙尾-->
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsChance</xpath>
|
||||
<value>
|
||||
<techHediffsChance>0.3</techHediffsChance>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsMoney</xpath>
|
||||
<value>
|
||||
<techHediffsMoney>50~550</techHediffsMoney>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsTags</xpath>
|
||||
<value>
|
||||
<techHediffsTags>
|
||||
<li>DragonianSlashTail</li>
|
||||
</techHediffsTags>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
<!--移除屠宰产出龙珠-->
|
||||
<Operation Class="PatchOperationRemove">
|
||||
<xpath>Defs/ThingDef[@Name="Dragonian_PawnBase"]/butcherProducts/DragonianOrb</xpath>
|
||||
</Operation>
|
||||
|
50
Ano1.5/Defs/AbilityDefs/DR_Abilities.xml
Normal file
50
Ano1.5/Defs/AbilityDefs/DR_Abilities.xml
Normal file
@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<AbilityDef>
|
||||
<defName>DR_BattleStaffBurner</defName>
|
||||
<label>BattleStaff burner</label>
|
||||
<description>Use terra magic to create a massive cone of flame.</description>
|
||||
<iconPath>UI/Abilities/Burner</iconPath>
|
||||
<cooldownTicksRange>900</cooldownTicksRange>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<range>22.9</range>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<soundCast>FireSpew_Resolve</soundCast>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.2, 0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityFireSpew">
|
||||
<range>22.9</range>
|
||||
<lineWidthEnd>5</lineWidthEnd>
|
||||
<filthDef>Filth_Ash</filthDef>
|
||||
<damAmount>30</damAmount>
|
||||
<canHitFilledCells>true</canHitFilledCells>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityBurner">
|
||||
<numStreams>15</numStreams>
|
||||
<range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
|
||||
<coneSizeDegrees>12</coneSizeDegrees>
|
||||
<moteDef>Mote_IncineratorBurst</moteDef>
|
||||
<barrelOffsetDistance>6</barrelOffsetDistance>
|
||||
<sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
|
||||
<lifespanNoise>40</lifespanNoise>
|
||||
<rangeNoise>.4</rangeNoise>
|
||||
<effecterDef>BurnerUsed</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
130
Ano1.5/Defs/ThingDefs/DRM_Weapon_ano.xml
Normal file
130
Ano1.5/Defs/ThingDefs/DRM_Weapon_ano.xml
Normal file
@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_BattleStaff_Flare</defName>
|
||||
<label>Dragonian Flare Staff</label>
|
||||
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<WoolDragonian>40</WoolDragonian>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
</weaponTags>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>22.9</range>
|
||||
<minRange>5.9</minRange>
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<burstShotCount>15</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>4</beamWidth>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.1</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
||||
<highlightColor>(180, 60, 10)</highlightColor>
|
||||
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Flame</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
<chance>0.25</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>5.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||
</equippedStatOffsets>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
37
Bio1.5/Defs/AbilityDefs/DR_Abilities.xml
Normal file
37
Bio1.5/Defs/AbilityDefs/DR_Abilities.xml
Normal file
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<AbilityDef>
|
||||
<defName>DR_FireBurst</defName>
|
||||
<label>fire burst</label>
|
||||
<description>Overdrive orbs cause explosion and set fire on ground.</description>
|
||||
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
|
||||
<iconPath>UI/Abilities/FireBurst</iconPath>
|
||||
<cooldownTicksRange>60000</cooldownTicksRange>
|
||||
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
|
||||
<targetRequired>false</targetRequired>
|
||||
<showCastingProgressBar>true</showCastingProgressBar>
|
||||
|
||||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<range>12</range>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
|
||||
<radius>12</radius>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
125
Bio1.5/Defs/ThingDefs/DR_Weapon.xml
Normal file
125
Bio1.5/Defs/ThingDefs/DR_Weapon.xml
Normal file
@ -0,0 +1,125 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_BattleStaff_Beam</defName>
|
||||
<label>Dragonian Beam Staff</label>
|
||||
<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<WoolDragonian>40</WoolDragonian>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
</weaponTags>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ShootBeam</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<range>24.9</range>
|
||||
<minRange>3.9</minRange>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
|
||||
<beamStartOffset>0.8</beamStartOffset>
|
||||
<beamFullWidthRange>3</beamFullWidthRange>
|
||||
<beamWidth>-3</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.1</beamCurvature>
|
||||
<burstShotCount>15</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
|
||||
<beamDamageDef>DRM_Frostbite</beamDamageDef>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
||||
|
||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0</beamFireSizeRange>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 0.1)</li>
|
||||
<li>(0.4, 0.2)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
<chance>0.25</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>5.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||
</equippedStatOffsets>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
@ -9,5 +9,6 @@
|
||||
<li>1.5</li>
|
||||
<li>cont</li>
|
||||
<li IfModActive="Ludeon.RimWorld.Anomaly">Ano1.5</li>
|
||||
<li IfModActive="Ludeon.RimWorld.Biotech">Bio1.5</li>
|
||||
</v1.5>
|
||||
</loadFolders>
|
Loading…
x
Reference in New Issue
Block a user