人格武器多重攻击
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							@ -3,7 +3,7 @@
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	<HediffDef>
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						<HediffDef>
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		<defName>DRM_Princess_Mark</defName>
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							<defName>DRM_Princess_Mark</defName>
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		<hediffClass>Hediff_High</hediffClass>
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							<hediffClass>HediffWithComps</hediffClass>
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		<label>Dragonian Princess</label>
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							<label>Dragonian Princess</label>
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		<description>She is the chosen one Dragonian Princess. How cool! But this means nothing.</description>
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							<description>She is the chosen one Dragonian Princess. How cool! But this means nothing.</description>
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		<defaultLabelColor>(1,1,1)</defaultLabelColor>
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							<defaultLabelColor>(1,1,1)</defaultLabelColor>
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@ -408,19 +408,26 @@
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		<label>Electric Shock</label>
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							<label>Electric Shock</label>
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		<description>This preson is got a shock.</description>
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							<description>This preson is got a shock.</description>
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		<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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							<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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		<hediffClass>HediffWithComps</hediffClass>
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							<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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		<comps>
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							<comps>
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			<li Class="HediffCompProperties_SeverityPerDay">
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								<li Class="HediffCompProperties_SeverityPerDay">
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				<severityPerDay>-4</severityPerDay>
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									<severityPerDay>-4</severityPerDay>
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			</li>
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								</li>
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		</comps>
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							</comps>
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							<modExtensions>
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								<li Class="DragonianMix.CurseFlameModExt">
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									<damageDefName>EMP</damageDefName>
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									<damageRange>1~5</damageRange>
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									<damageIntervalTicks>40</damageIntervalTicks>
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								</li>
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							</modExtensions>
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		<injuryProps>
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							<injuryProps>
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			<painPerSeverity>0.02</painPerSeverity>
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								<painPerSeverity>0.02</painPerSeverity>
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		</injuryProps>
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							</injuryProps>
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		<stages>
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							<stages>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>minor</label>
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				<becomeVisible>false</becomeVisible>
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									<becomeVisible>true</becomeVisible>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>minor</label>
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									<label>minor</label>
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@ -621,4 +628,59 @@
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		</stages>
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							</stages>
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	</HediffDef>
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						</HediffDef>
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						<HediffDef>
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							<defName>DRM_AwakenHeart</defName>
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							<label>Awaken Heart</label>
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							<description>Affected by personality weapons, this individual is urgently attempting to awaken the minds of others.</description>
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							<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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							<hediffClass>HediffWithComps</hediffClass>
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							<comps>
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								<li Class="HediffCompProperties_SeverityPerDay">
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									<severityPerDay>-4</severityPerDay>
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								</li>
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								<li Class="HediffCompProperties_DisappearsOnDeath"/>
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							</comps>
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							<stages>
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								<li>
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									<label>minor</label>
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									<becomeVisible>true</becomeVisible>
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									<statOffsets>
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										<MeleeDamageFactor>1.2</MeleeDamageFactor>
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									</statOffsets>
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								</li>
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								<li>
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									<label>minor</label>
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									<minSeverity>0.2</minSeverity>
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									<statOffsets>
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										<MeleeCooldownFactor>-0.2</MeleeCooldownFactor>
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										<MeleeDamageFactor>1.4</MeleeDamageFactor>
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									</statOffsets>
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								</li>
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								<li>
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									<label>moderate</label>
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									<minSeverity>0.4</minSeverity>
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									<statOffsets>
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										<MeleeCooldownFactor>-0.4</MeleeCooldownFactor>
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										<MeleeDamageFactor>1.6</MeleeDamageFactor>
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									</statOffsets>
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								</li>
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								<li>
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									<label>serious</label>
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									<minSeverity>0.6</minSeverity>
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									<statOffsets>
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										<MeleeCooldownFactor>-0.6</MeleeCooldownFactor>
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										<MeleeDamageFactor>1.8</MeleeDamageFactor>
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									</statOffsets>
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								</li>
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								<li>
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									<label>completely</label>
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									<minSeverity>0.8</minSeverity>
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									<statOffsets>
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										<MeleeCooldownFactor>-0.8</MeleeCooldownFactor>
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										<MeleeDamageFactor>2.0</MeleeDamageFactor>
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									</statOffsets>
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								</li>
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							</stages>
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						</HediffDef>
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</Defs>
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					</Defs>
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@ -48,6 +48,7 @@
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					</li>
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										</li>
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				</extraMeleeDamages>
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									</extraMeleeDamages>
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				<cooldownTime>2</cooldownTime>
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									<cooldownTime>2</cooldownTime>
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									<chanceFactor>1</chanceFactor>
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			</li>
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								</li>
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			<li>
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								<li>
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				<label>head</label>
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									<label>head</label>
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@ -55,14 +56,19 @@
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				<capacities>
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									<capacities>
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					<li>Blunt</li>
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										<li>Blunt</li>
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				</capacities>
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									</capacities>
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				<power>29</power>
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									<power>21</power>
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				<cooldownTime>3</cooldownTime>
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									<cooldownTime>3</cooldownTime>
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                <extraMeleeDamages>
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					                <extraMeleeDamages>
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					                    <li>
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					                        <def>DRM_Arc</def>
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					                        <amount>7</amount>
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					                    </li>
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                    <li>
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					                    <li>
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                        <def>EMP</def>
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					                        <def>EMP</def>
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                        <amount>15</amount>
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					                        <amount>15</amount>
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                    </li>
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					                    </li>
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                </extraMeleeDamages>
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					                </extraMeleeDamages>
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									<chanceFactor>10</chanceFactor>
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			</li>
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								</li>
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		</tools>
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							</tools>
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		<meleeHitSound>DRHammerSound</meleeHitSound>
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							<meleeHitSound>DRHammerSound</meleeHitSound>
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@ -177,6 +177,21 @@
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  <!-- EN: severe -->
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					  <!-- EN: severe -->
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  <DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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					  <DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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					  <DRM_AwakenHeart.label>唤醒心灵</DRM_AwakenHeart.label>
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					  <DRM_AwakenHeart.description>受到人格武器影响,这个人正迫切想要唤醒他人的心灵。</DRM_AwakenHeart.description>
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					  <!-- EN: minor -->
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					  <DRM_AwakenHeart.stages.minor-0.label>等级1/5</DRM_AwakenHeart.stages.minor-0.label>
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					  <!-- EN: minor -->
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					  <DRM_AwakenHeart.stages.minor-1.label>等级2/5</DRM_AwakenHeart.stages.minor-1.label>
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					  <!-- EN: moderate -->
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					  <DRM_AwakenHeart.stages.moderate.label>等级3/5</DRM_AwakenHeart.stages.moderate.label>
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					  <!-- EN: serious -->
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					  <DRM_AwakenHeart.stages.serious.label>等级4/5</DRM_AwakenHeart.stages.serious.label>
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					  <!-- EN: extreme -->
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					  <DRM_AwakenHeart.stages.extreme.label>等级5/5</DRM_AwakenHeart.stages.extreme.label>
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					  <!-- EN: extreme -->
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					  <DRM_AwakenHeart.stages.completely.label>等级5/5</DRM_AwakenHeart.stages.completely.label>
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  <DRM_Stun.label>被震撼</DRM_Stun.label>
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					  <DRM_Stun.label>被震撼</DRM_Stun.label>
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  <DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
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					  <DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
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  <DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
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					  <DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
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@ -37,12 +37,13 @@
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                    </li>
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					                    </li>
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                </extraMeleeDamages>
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					                </extraMeleeDamages>
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                <cooldownTime>1.5</cooldownTime>
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					                <cooldownTime>1.5</cooldownTime>
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					                <chanceFactor>1</chanceFactor>
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            </li>
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					            </li>
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            <li>
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					            <li>
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                <label>head</label>
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					                <label>head</label>
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                <labelUsedInLogging>false</labelUsedInLogging>
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					                <labelUsedInLogging>false</labelUsedInLogging>
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                <capacities>
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					                <capacities>
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                <li>Blunt</li>
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					                    <li>DRM_HummerSmash</li>
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                </capacities>
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					                </capacities>
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                <power>25</power>
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					                <power>25</power>
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                <cooldownTime>2.5</cooldownTime>
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					                <cooldownTime>2.5</cooldownTime>
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@ -56,8 +57,59 @@
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                        <amount>15</amount>
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					                        <amount>15</amount>
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                    </li>
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					                    </li>
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                </extraMeleeDamages>
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					                </extraMeleeDamages>
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					                <chanceFactor>10</chanceFactor>
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            </li>
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					            </li>
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        </tools>
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					        </tools>
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					        <comps>
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					            <li>
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					                <compClass>CompQuality</compClass>
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					            </li>
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					            <li Class="DragonianMix.CompPropertiesScarletSickle_Data">
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					                <sputteringRange>2</sputteringRange>
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					                <sputteringNumber>5</sputteringNumber>
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					                <sputteringDamageAmount>25</sputteringDamageAmount>
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					                <sputteringDamage>DRM_Arc</sputteringDamage>
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					                <hitHediff>DRM_AwakenHeart</hitHediff>
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					                <hitHediffSeverity>0.1</hitHediffSeverity>
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					            </li>
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					            <li Class="CompProperties_Biocodable"/>
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					            <li Class="CompProperties_Art">
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					                <nameMaker>NamerArtWeaponMelee</nameMaker>
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					                <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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					                <minQualityForArtistic>Excellent</minQualityForArtistic>
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					            </li>
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					        </comps>
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					        <costList>
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					            <Shard MayRequire="Ludeon.RimWorld.Anomaly">1</Shard>
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					            <WoolDragonian>400</WoolDragonian>
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					            <Bioferrite MayRequire="Ludeon.RimWorld.Anomaly">400</Bioferrite>
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					            <Steel MayNotRequire="Ludeon.RimWorld.Anomaly">400</Steel>
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					            <ComponentSpacer>5</ComponentSpacer>
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					        </costList>
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					        <recipeMaker>
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					            <researchPrerequisite>Electricity</researchPrerequisite>
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					            <skillRequirements>
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					                <Crafting>10</Crafting>
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					            </skillRequirements>
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					        </recipeMaker>
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    </ThingDef>
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					    </ThingDef>
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					    <ManeuverDef>
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					        <defName>Smash_DR_BattleHammer</defName>
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					        <requiredCapacity>DRM_HummerSmash</requiredCapacity>
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					        <verb>
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					            <verbClass>DragonianMix.Verb_MeleeAttack_ScarletSickle</verbClass>
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					            <meleeDamageDef>Blunt</meleeDamageDef>
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					        </verb>
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					        <logEntryDef>MeleeAttack</logEntryDef>
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					        <combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
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					        <combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
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					        <combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
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					        <combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
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					    </ManeuverDef>
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					    <ToolCapacityDef>
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					        <defName>DRM_HummerSmash</defName>
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					        <label>Blunt</label>
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					    </ToolCapacityDef>
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</Defs>
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					</Defs>
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