人格武器多重攻击
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@ -3,7 +3,7 @@
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<HediffDef>
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<HediffDef>
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<defName>DRM_Princess_Mark</defName>
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<defName>DRM_Princess_Mark</defName>
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<hediffClass>Hediff_High</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<label>Dragonian Princess</label>
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<label>Dragonian Princess</label>
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<description>She is the chosen one Dragonian Princess. How cool! But this means nothing.</description>
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<description>She is the chosen one Dragonian Princess. How cool! But this means nothing.</description>
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<defaultLabelColor>(1,1,1)</defaultLabelColor>
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<defaultLabelColor>(1,1,1)</defaultLabelColor>
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@ -408,19 +408,26 @@
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<label>Electric Shock</label>
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<label>Electric Shock</label>
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<description>This preson is got a shock.</description>
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<description>This preson is got a shock.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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<comps>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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<severityPerDay>-4</severityPerDay>
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</li>
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</li>
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</comps>
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</comps>
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<modExtensions>
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<li Class="DragonianMix.CurseFlameModExt">
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<damageDefName>EMP</damageDefName>
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<damageRange>1~5</damageRange>
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<damageIntervalTicks>40</damageIntervalTicks>
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</li>
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</modExtensions>
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<injuryProps>
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<injuryProps>
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<painPerSeverity>0.02</painPerSeverity>
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<painPerSeverity>0.02</painPerSeverity>
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</injuryProps>
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</injuryProps>
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<stages>
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<stages>
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<li>
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<li>
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<label>minor</label>
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<label>minor</label>
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<becomeVisible>false</becomeVisible>
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<becomeVisible>true</becomeVisible>
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</li>
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</li>
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<li>
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<li>
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<label>minor</label>
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<label>minor</label>
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@ -621,4 +628,59 @@
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<defName>DRM_AwakenHeart</defName>
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<label>Awaken Heart</label>
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<description>Affected by personality weapons, this individual is urgently attempting to awaken the minds of others.</description>
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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<statOffsets>
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<MeleeDamageFactor>1.2</MeleeDamageFactor>
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</statOffsets>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.2</MeleeCooldownFactor>
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<MeleeDamageFactor>1.4</MeleeDamageFactor>
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</statOffsets>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.4</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.4</MeleeCooldownFactor>
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<MeleeDamageFactor>1.6</MeleeDamageFactor>
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</statOffsets>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.6</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.6</MeleeCooldownFactor>
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<MeleeDamageFactor>1.8</MeleeDamageFactor>
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</statOffsets>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.8</minSeverity>
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<statOffsets>
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<MeleeCooldownFactor>-0.8</MeleeCooldownFactor>
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<MeleeDamageFactor>2.0</MeleeDamageFactor>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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</Defs>
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@ -48,6 +48,7 @@
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</li>
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</li>
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</extraMeleeDamages>
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</extraMeleeDamages>
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<cooldownTime>2</cooldownTime>
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<cooldownTime>2</cooldownTime>
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<chanceFactor>1</chanceFactor>
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</li>
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</li>
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<li>
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<li>
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<label>head</label>
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<label>head</label>
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@ -55,14 +56,19 @@
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<capacities>
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<capacities>
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<li>Blunt</li>
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<li>Blunt</li>
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</capacities>
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</capacities>
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<power>29</power>
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<power>21</power>
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<cooldownTime>3</cooldownTime>
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<cooldownTime>3</cooldownTime>
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<extraMeleeDamages>
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<extraMeleeDamages>
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<li>
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<li>
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<def>EMP</def>
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<def>DRM_Arc</def>
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<amount>15</amount>
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<amount>7</amount>
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</li>
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</li>
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</extraMeleeDamages>
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<li>
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<def>EMP</def>
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<amount>15</amount>
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</li>
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</extraMeleeDamages>
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<chanceFactor>10</chanceFactor>
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</li>
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</li>
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</tools>
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</tools>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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@ -177,6 +177,21 @@
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<!-- EN: severe -->
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<!-- EN: severe -->
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<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
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<DRM_AwakenHeart.label>唤醒心灵</DRM_AwakenHeart.label>
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<DRM_AwakenHeart.description>受到人格武器影响,这个人正迫切想要唤醒他人的心灵。</DRM_AwakenHeart.description>
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<!-- EN: minor -->
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<DRM_AwakenHeart.stages.minor-0.label>等级1/5</DRM_AwakenHeart.stages.minor-0.label>
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<!-- EN: minor -->
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<DRM_AwakenHeart.stages.minor-1.label>等级2/5</DRM_AwakenHeart.stages.minor-1.label>
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<!-- EN: moderate -->
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<DRM_AwakenHeart.stages.moderate.label>等级3/5</DRM_AwakenHeart.stages.moderate.label>
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<!-- EN: serious -->
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<DRM_AwakenHeart.stages.serious.label>等级4/5</DRM_AwakenHeart.stages.serious.label>
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<!-- EN: extreme -->
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<DRM_AwakenHeart.stages.extreme.label>等级5/5</DRM_AwakenHeart.stages.extreme.label>
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<!-- EN: extreme -->
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<DRM_AwakenHeart.stages.completely.label>等级5/5</DRM_AwakenHeart.stages.completely.label>
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<DRM_Stun.label>被震撼</DRM_Stun.label>
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<DRM_Stun.label>被震撼</DRM_Stun.label>
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<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
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<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
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<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
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<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<ThingDef ParentName="BaseWeapon_Bladelink">
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<defName>DR_BattleHammerBladelink</defName>
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<defName>DR_BattleHammerBladelink</defName>
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<label>persona battle hammer</label>
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<label>persona battle hammer</label>
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<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.
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<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.
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\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
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<statBases>
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<statBases>
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<MarketValue>3000</MarketValue>
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<MarketValue>3000</MarketValue>
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<Mass>2</Mass>
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<Mass>2</Mass>
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</statBases>
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</statBases>
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<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
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<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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<smeltable>false</smeltable>
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<smeltable>false</smeltable>
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<equippedAngleOffset>0</equippedAngleOffset>
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<equippedAngleOffset>0</equippedAngleOffset>
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<graphicData>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
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<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<uiIconScale>1</uiIconScale>
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<weaponTags>
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<weaponTags>
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<li>DR_BattleHammer</li>
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<li>DR_BattleHammer</li>
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</weaponTags>
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</weaponTags>
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<tools>
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<tools>
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<li>
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<li>
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<label>handle</label>
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<label>handle</label>
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<capacities>
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<capacities>
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<li>Poke</li>
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<li>Poke</li>
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</capacities>
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</capacities>
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<power>17</power>
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<power>17</power>
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<extraMeleeDamages>
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<extraMeleeDamages>
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<li>
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<li>
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<def>EMP</def>
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<def>EMP</def>
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<amount>5</amount>
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<amount>5</amount>
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</li>
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</li>
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</extraMeleeDamages>
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</extraMeleeDamages>
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<cooldownTime>1.5</cooldownTime>
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<cooldownTime>1.5</cooldownTime>
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</li>
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<chanceFactor>1</chanceFactor>
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<li>
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</li>
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<label>head</label>
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<li>
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<labelUsedInLogging>false</labelUsedInLogging>
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<label>head</label>
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<capacities>
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<labelUsedInLogging>false</labelUsedInLogging>
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<li>Blunt</li>
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<capacities>
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</capacities>
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<li>DRM_HummerSmash</li>
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<power>25</power>
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</capacities>
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<cooldownTime>2.5</cooldownTime>
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<power>25</power>
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<extraMeleeDamages>
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<cooldownTime>2.5</cooldownTime>
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<li>
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<extraMeleeDamages>
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<def>DRM_Arc</def>
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<li>
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<amount>14</amount>
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<def>DRM_Arc</def>
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</li>
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<amount>14</amount>
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<li>
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</li>
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<def>EMP</def>
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<li>
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<amount>15</amount>
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<def>EMP</def>
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</li>
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<amount>15</amount>
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</extraMeleeDamages>
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</li>
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</li>
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</extraMeleeDamages>
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</tools>
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<chanceFactor>10</chanceFactor>
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</ThingDef>
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</li>
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</tools>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
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<sputteringRange>2</sputteringRange>
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<sputteringNumber>5</sputteringNumber>
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<sputteringDamageAmount>25</sputteringDamageAmount>
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<sputteringDamage>DRM_Arc</sputteringDamage>
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<hitHediff>DRM_AwakenHeart</hitHediff>
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<hitHediffSeverity>0.1</hitHediffSeverity>
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</li>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<costList>
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<Shard MayRequire="Ludeon.RimWorld.Anomaly">1</Shard>
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<WoolDragonian>400</WoolDragonian>
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<Bioferrite MayRequire="Ludeon.RimWorld.Anomaly">400</Bioferrite>
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<Steel MayNotRequire="Ludeon.RimWorld.Anomaly">400</Steel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<recipeMaker>
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<researchPrerequisite>Electricity</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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</ThingDef>
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<ManeuverDef>
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<defName>Smash_DR_BattleHammer</defName>
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<requiredCapacity>DRM_HummerSmash</requiredCapacity>
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<verb>
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<verbClass>DragonianMix.Verb_MeleeAttack_ScarletSickle</verbClass>
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<meleeDamageDef>Blunt</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>DRM_HummerSmash</defName>
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<label>Blunt</label>
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</ToolCapacityDef>
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</Defs>
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</Defs>
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