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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="DRM_ApparelArmorReconBase" ParentName="ArmorMachineableBase" Abstract="True">
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<ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef Name="DRM_ApparelArmorHelmetReconBase" ParentName="ArmorHelmetMakeableBase" Abstract="True">
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<ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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@ -97,9 +97,11 @@
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<thingCategories>
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<li>ArmorHeadgear</li>
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</thingCategories>
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<costList>
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<WoolDragonian>20</WoolDragonian>
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<Plasteel>30</Plasteel>
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<Plasteel>25</Plasteel>
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</costList>
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<apparel>
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<bodyPartGroups>
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@ -112,6 +114,7 @@
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<defaultOutfitTags>
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<li>Soldier</li>
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</defaultOutfitTags>
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<parentTagDef>ApparelHead</parentTagDef>
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</apparel>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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@ -121,7 +124,7 @@
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorReconBase">
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<ThingDef ParentName="DRM_ApparelArmorBase">
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<defName>DRM_BattleDressC</defName>
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<label>dragonian Battle dress c</label>
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<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
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<li>DRM_BattleDressC</li>
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</tags>
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</apparel>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<hediff>DRM_KnightForce</hediff>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetReconBase">
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<HediffDef>
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<defName>DRM_KnightForce</defName>
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<label>KnightForce</label>
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<description>Can't be knock back.This person is fully prepared.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<statFactors>
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<StaggerDurationFactor>0</StaggerDurationFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
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<defName>DRM_BattleHelmC</defName>
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<label>dragonian battle helm C</label>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<apparel>
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<tags>
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<li>DR_Armor</li>
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<li>DRM_BattleHelmD</li>
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<li>DRM_BattleHelmC</li>
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</tags>
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</apparel>
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</ThingDef>
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<ThingDef ParentName="DRM_ApparelArmorHelmetReconBase">
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<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
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<defName>DRM_BattleHelmD</defName>
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<label>dragonian battle helm D</label>
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<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
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<InstallHardenDragonianOrb.label>安装硬化龙珠</InstallHardenDragonianOrb.label>
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<InstallHardenDragonianOrb.description>安装硬化龙珠。</InstallHardenDragonianOrb.description>
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<InstallHardenDragonianOrb.jobString>正在安装硬化龙珠。</InstallHardenDragonianOrb.jobString>
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<DRM_KnightForce.label>骑士之力</DRM_KnightForce.label>
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<DRM_KnightForce.description>这个人已经完全准备就绪。无法被击退。</DRM_KnightForce.description>
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<DRM_KnightForce.labelNoun>骑士之力</DRM_KnightForce.labelNoun>
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</LanguageData>
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