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				@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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		||||
<LanguageData>
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		||||
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		||||
    <Dragonian_Princess.title>龙娘 公主</Dragonian_Princess.title>
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    <Dragonian_Princess.titleShort>公主</Dragonian_Princess.titleShort>
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    <Dragonian_Princess.description>[PAWN_nameDef]是龙娘公主。\n她对外面的世界发生的事情一无所知。</Dragonian_Princess.description>
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</LanguageData>
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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		||||
<LanguageData>
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		||||
  
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		||||
  <DR_BionicTail.label>龙娘 仿生尾</DR_BionicTail.label>
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  <DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
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  <DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
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		||||
  
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  <DR_FakeTail.label>龙娘 假尾巴</DR_FakeTail.label>
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  <DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
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  <DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
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</LanguageData>
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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		||||
  
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  <DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
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  <DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
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</LanguageData>
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		||||
@ -27,15 +27,11 @@
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		<forcedTraitsChance>
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			<li>
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				<defName>sanguine</defName>
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				<defName>NaturalMood</defName>
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				<chance>100</chance>
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			</li>
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			<li>
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				<defName>beautiful</defName>
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				<chance>50</chance>
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			</li>
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			<li>
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				<defName>pretty</defName>
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				<defName>Beauty</defName>
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				<chance>50</chance>
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			</li>
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        </forcedTraitsChance>
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@ -195,7 +191,7 @@
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		<forcedTraitsChance>
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			<li>
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				<defName>tough</defName>
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				<defName>Nerves</defName>
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				<chance>100</chance>
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			</li>
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        </forcedTraitsChance>
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@ -224,11 +220,7 @@
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		<forcedTraitsChance>
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			<li>
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				<defName>beautiful</defName>
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				<chance>50</chance>
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			</li>
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			<li>
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				<defName>pretty</defName>
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				<defName>Beauty</defName>
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				<chance>50</chance>
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			</li>
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        </forcedTraitsChance>
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@ -254,7 +246,7 @@
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		<forcedTraitsChance>
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			<li>
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				<defName>tough</defName>
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				<defName>Nerves</defName>
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				<chance>100</chance>
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			</li>
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        </forcedTraitsChance>
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@ -3,7 +3,7 @@
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	<HediffDef ParentName="AddedBodyPartBase">
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		<defName>DR_BionicTail</defName>
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		<label>bionic tail</label>
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		<description>It is a fake tail made of leather.</description>
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		<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
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		<labelNoun>a bionic tail</labelNoun>
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		<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
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		<addedPartProps>
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@ -15,7 +15,7 @@
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	<HediffDef ParentName="AddedBodyPartBase">
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		<defName>DR_FakeTail</defName>
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		<label>fake tail</label>
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		<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
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		<description>It is a fake tail made of leather.</description>
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		<labelNoun>a fake tail</labelNoun>
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		<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
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		<addedPartProps>
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@ -78,14 +78,14 @@
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    <apparelTags>
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      <li>DR_Apparel</li>
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      <li>RoyalCombatGear</li>
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      <li>DR_BattleDress</li>
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    </apparelTags>
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    <gearHealthRange>0.6~2</gearHealthRange>
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    <apparelMoney>200~10000</apparelMoney>
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    <apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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    <weaponTags>
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      <li>Melee</li>
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      <li>DR_BattleMace</li>
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    </weaponTags>
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    <weaponMoney>250~2000</weaponMoney>
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@ -123,7 +123,7 @@
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    <apparelTags>
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      <li>DR_Apparel</li>
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      <li>RoyalCombatGear</li>
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      <li>DR_BattleDress</li>
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    </apparelTags>
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    <gearHealthRange>0.6~2</gearHealthRange>
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    <apparelMoney>200~10000</apparelMoney>
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@ -222,7 +222,7 @@
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    <apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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    <weaponTags>
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      <li>Melee</li>
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      <li>DR_BattleStaff</li>
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    </weaponTags>
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    <weaponMoney>2500~7500</weaponMoney>
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@ -31,6 +31,9 @@
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				<Crafting>10</Crafting>
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			</skillRequirements>
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		</recipeMaker>
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		<weaponTags>
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			<li>DR_BattleHammer</li>
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		</weaponTags>
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		<tools>
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			<li>
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				<label>handle</label>
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@ -43,6 +43,6 @@
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    <Dragonian_Temperd.title>龙娘 历战王</Dragonian_Temperd.title>
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    <Dragonian_Temperd.titleShort>历战王</Dragonian_Temperd.titleShort>
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    <Dragonian_Temperd.description>[PAWN_nameDef]是龙娘历战王。\n她一次次的被猎人猎杀。她活了下来,成为真正的猎人。</Dragonian_Temperd.description>
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    <Dragonian_Temperd.description>[PAWN_nameDef]是龙娘历战王。\n她一次次的被猎人猎杀。但她活了下来,并成为真正的猎人。</Dragonian_Temperd.description>
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</LanguageData>
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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  <DR_BionicTail.label>龙娘 仿生尾</DR_BionicTail.label>
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  <DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
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  <DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
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  <DR_FakeTail.label>龙娘 假尾巴</DR_FakeTail.label>
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		||||
  <DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
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  <DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
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</LanguageData>
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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		||||
  
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  <DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
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		||||
  <DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
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</LanguageData>
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		||||
							
								
								
									
										65
									
								
								1.5/Patches/DR_Apparel_Patch.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								1.5/Patches/DR_Apparel_Patch.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,65 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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	<Operation Class="PatchOperationSequence">
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		<operations>
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			<li Class="PatchOperationReplace">
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				<xpath>Defs/ThingDef[defName="DR_BattleDress"]/apparel/tags</xpath>
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				<value>
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					<tags>
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						<li>DR_Apparel</li>
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						<li>DR_BattleDress</li>
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						<li>RoyalCombatGear</li>
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					</tags>
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				</value>
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			</li>
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			<li Class="PatchOperationReplace">
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				<xpath>Defs/ThingDef[defName="DR_BattleHelmA"]/apparel/tags</xpath>
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				<value>
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					<tags>
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						<li>DR_Apparel</li>
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						<li>DR_BattleDress</li>
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						<li>RoyalCombatGear</li>
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					</tags>
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				</value>
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			</li>
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		||||
			
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			<li Class="PatchOperationReplace">
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				<xpath>Defs/ThingDef[defName="DR_ProtectionOrb"]/apparel/tags</xpath>
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				<value>
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					<tags>
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						<li>DR_Apparel</li>
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						<li>DR_ProtectionOrb</li>
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						<li>RoyalCombatGear</li>
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					</tags>
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				</value>
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			</li>
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			<li Class="PatchOperationReplace">
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				<xpath>Defs/ThingDef[defName="DR_PsychicDress"]/apparel/tags</xpath>
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				<value>
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					<tags>
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						<li>DR_Apparel</li>
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						<li>DR_PsychicDress</li>
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						<li>RoyalCombatGear</li>
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					</tags>
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				</value>
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			</li>
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			<li Class="PatchOperationReplace">
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				<xpath>Defs/ThingDef[defName="DR_PsychicHelm"]/apparel/tags</xpath>
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				<value>
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					<tags>
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						<li>DR_Apparel</li>
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						<li>DR_PsychicDress</li>
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						<li>RoyalCombatGear</li>
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					</tags>
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				</value>
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			</li>
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		</operations>
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	</Operation>
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</Patch>
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										37
									
								
								1.5/Patches/DR_Weapon_Patch.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								1.5/Patches/DR_Weapon_Patch.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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	<Operation Class="PatchOperationSequence">
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		<operations>
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 | 
			
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			<li Class="PatchOperationAdd">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
 | 
			
		||||
				<value>
 | 
			
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					<weaponTags>
 | 
			
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						<li>DR_BattleMace</li>
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					</weaponTags>
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		||||
				</value>
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		||||
			</li>
 | 
			
		||||
 | 
			
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			<li Class="PatchOperationAdd">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
 | 
			
		||||
				<value>
 | 
			
		||||
					<weaponTags>
 | 
			
		||||
						<li>DR_Battlesword</li>
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		||||
					</weaponTags>
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		||||
				</value>
 | 
			
		||||
			</li>
 | 
			
		||||
 | 
			
		||||
			<li Class="PatchOperationAdd">
 | 
			
		||||
				<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
 | 
			
		||||
				<value>
 | 
			
		||||
					<weaponTags>
 | 
			
		||||
						<li>DR_BattleStaff</li>
 | 
			
		||||
					</weaponTags>
 | 
			
		||||
				</value>
 | 
			
		||||
			</li>
 | 
			
		||||
 | 
			
		||||
		</operations>
 | 
			
		||||
	</Operation>
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		||||
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</Patch>
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										126
									
								
								Ano1.5/Defs/ThingDefs/DRM_Apparel_Packs.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										126
									
								
								Ano1.5/Defs/ThingDefs/DRM_Apparel_Packs.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,126 @@
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		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
<ThingDef ParentName="ApparelNoQualityBase">
 | 
			
		||||
    <defName>DR_Apparel_PackNecro</defName>
 | 
			
		||||
    <label>Necro pack</label>
 | 
			
		||||
    <description>A reusable backpack containing canisters of reagents and a mechanism that uses them to generate deadlifedust.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <drawSize>(0.7,0.7)</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <tickerType>Normal</tickerType>
 | 
			
		||||
    <techLevel>Industrial</techLevel>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <Mass>3</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <EquipDelay>2</EquipDelay>
 | 
			
		||||
      <WorkToMake>3600</WorkToMake>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <thingCategories>
 | 
			
		||||
      <li>ApparelUtility</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Bioferrite>75</Bioferrite>
 | 
			
		||||
      <ComponentIndustrial>1</ComponentIndustrial>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <unfinishedThingDef>UnfinishedPack</unfinishedThingDef>
 | 
			
		||||
      <researchPrerequisite>DeadlifeDust</researchPrerequisite>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>BioferriteShaper</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <useIngredientsForColor>false</useIngredientsForColor>
 | 
			
		||||
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
 | 
			
		||||
      <workSkill>Crafting</workSkill>
 | 
			
		||||
      <effectWorking>Smith</effectWorking>
 | 
			
		||||
      <soundWorking>Recipe_Smith</soundWorking>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>4</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <displayPriority>350</displayPriority>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <countsAsClothingForNudity>false</countsAsClothingForNudity>
 | 
			
		||||
      <scoreOffset>4</scoreOffset>
 | 
			
		||||
      <careIfWornByCorpse>false</careIfWornByCorpse>
 | 
			
		||||
      <careIfDamaged>false</careIfDamaged>
 | 
			
		||||
      <wearPerDay>0</wearPerDay>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>BeltDefenseNecro</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Waist</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Belt</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <wornGraphicPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</wornGraphicPath>
 | 
			
		||||
      <wornGraphicData>
 | 
			
		||||
        <renderUtilityAsPack>true</renderUtilityAsPack>
 | 
			
		||||
        <north>
 | 
			
		||||
          <offset>(0,-0.15)</offset>
 | 
			
		||||
        </north>
 | 
			
		||||
        <south>
 | 
			
		||||
          <offset>(0,-0.15)</offset>
 | 
			
		||||
        </south>
 | 
			
		||||
        <east>
 | 
			
		||||
          <offset>(-0.35,-0.1)</offset>
 | 
			
		||||
          <thin><offset>(0.05,0)</offset></thin>
 | 
			
		||||
          <hulk><offset>(-0.15,0)</offset></hulk>
 | 
			
		||||
          <fat> <offset>(-0.20,0)</offset></fat>
 | 
			
		||||
        </east>
 | 
			
		||||
        <west>
 | 
			
		||||
          <offset>(0.35,-0.1)</offset>
 | 
			
		||||
          <thin><offset>(-0.05,0)</offset></thin>
 | 
			
		||||
          <hulk><offset>(0.15,0)</offset></hulk>
 | 
			
		||||
          <fat> <offset>(0.20,0)</offset></fat>
 | 
			
		||||
        </west>
 | 
			
		||||
 | 
			
		||||
        <male>  <scale>(0.6,0.6)</scale></male>
 | 
			
		||||
        <female><scale>(0.6,0.6)</scale></female>
 | 
			
		||||
        <thin>  <scale>(0.6,0.6)</scale></thin>
 | 
			
		||||
        <hulk>  <scale>(0.75,0.75)</scale></hulk>
 | 
			
		||||
        <fat>   <scale>(0.75,0.75)</scale></fat>
 | 
			
		||||
      </wornGraphicData>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li Class="CompProperties_ApparelReloadable">
 | 
			
		||||
        <maxCharges>1</maxCharges>
 | 
			
		||||
        <soundReload>Standard_Reload</soundReload>
 | 
			
		||||
        <chargeNoun>necro pack</chargeNoun>
 | 
			
		||||
        <displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
 | 
			
		||||
        <ammoDef>Bioferrite</ammoDef>
 | 
			
		||||
        <ammoCountToRefill>35</ammoCountToRefill>
 | 
			
		||||
        <baseReloadTicks>60</baseReloadTicks>
 | 
			
		||||
        <hotKey>Misc4</hotKey>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_ReleaseGas">
 | 
			
		||||
        <gasType>DeadlifeDust</gasType>
 | 
			
		||||
        <cellsToFill>55</cellsToFill>
 | 
			
		||||
        <durationSeconds>12.75</durationSeconds>
 | 
			
		||||
        <effecterReleasing>ToxGasReleasing</effecterReleasing>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="CompProperties_AIUSablePack">
 | 
			
		||||
        <compClass>CompToxPack</compClass>
 | 
			
		||||
        <checkInterval>60</checkInterval>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
        <verbClass>Verb_DeployToxPack</verbClass>
 | 
			
		||||
        <label>deploy necro pack</label>
 | 
			
		||||
        <violent>false</violent>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <targetable>false</targetable>
 | 
			
		||||
        <soundCast>GasPack_Deploy</soundCast>
 | 
			
		||||
        <nonInterruptingSelfCast>true</nonInterruptingSelfCast>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <tradeTags>
 | 
			
		||||
      <li>Clothing</li>
 | 
			
		||||
    </tradeTags>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -0,0 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
<LanguageData>
 | 
			
		||||
 | 
			
		||||
  <DR_Apparel_PackNecro.label>死灵背包</DR_Apparel_PackNecro.label>
 | 
			
		||||
  <DR_Apparel_PackNecro.description>一个装填有灵铁与火花塞的可重复装填的背包。能释放出将尸体复活的死灵粉尘。</DR_Apparel_PackNecro.description>
 | 
			
		||||
  
 | 
			
		||||
</LanguageData>
 | 
			
		||||
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		Reference in New Issue
	
	Block a user