暂存
This commit is contained in:
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cdbe154a12
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Dragonian_Princess.title>龙娘 公主</Dragonian_Princess.title>
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<Dragonian_Princess.titleShort>公主</Dragonian_Princess.titleShort>
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<Dragonian_Princess.description>[PAWN_nameDef]是龙娘公主。\n她对外面的世界发生的事情一无所知。</Dragonian_Princess.description>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<DR_BionicTail.label>龙娘 仿生尾</DR_BionicTail.label>
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<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
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<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
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<DR_FakeTail.label>龙娘 假尾巴</DR_FakeTail.label>
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<DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
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<DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
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<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
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</LanguageData>
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@ -27,15 +27,11 @@
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<forcedTraitsChance>
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<forcedTraitsChance>
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<li>
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<li>
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<defName>sanguine</defName>
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<defName>NaturalMood</defName>
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<chance>100</chance>
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<chance>100</chance>
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</li>
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</li>
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<li>
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<li>
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<defName>beautiful</defName>
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<defName>Beauty</defName>
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<chance>50</chance>
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</li>
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<li>
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<defName>pretty</defName>
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<chance>50</chance>
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<chance>50</chance>
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</li>
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</li>
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</forcedTraitsChance>
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</forcedTraitsChance>
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@ -195,7 +191,7 @@
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<forcedTraitsChance>
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<forcedTraitsChance>
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<li>
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<li>
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<defName>tough</defName>
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<defName>Nerves</defName>
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<chance>100</chance>
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<chance>100</chance>
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</li>
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</li>
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</forcedTraitsChance>
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</forcedTraitsChance>
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@ -224,11 +220,7 @@
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<forcedTraitsChance>
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<forcedTraitsChance>
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<li>
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<li>
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<defName>beautiful</defName>
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<defName>Beauty</defName>
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<chance>50</chance>
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</li>
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<li>
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<defName>pretty</defName>
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<chance>50</chance>
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<chance>50</chance>
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</li>
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</li>
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</forcedTraitsChance>
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</forcedTraitsChance>
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<forcedTraitsChance>
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<forcedTraitsChance>
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<li>
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<li>
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<defName>tough</defName>
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<defName>Nerves</defName>
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<chance>100</chance>
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<chance>100</chance>
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</li>
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</li>
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</forcedTraitsChance>
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</forcedTraitsChance>
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@ -3,7 +3,7 @@
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<HediffDef ParentName="AddedBodyPartBase">
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<HediffDef ParentName="AddedBodyPartBase">
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<defName>DR_BionicTail</defName>
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<defName>DR_BionicTail</defName>
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<label>bionic tail</label>
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<label>bionic tail</label>
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<description>It is a fake tail made of leather.</description>
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<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
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<labelNoun>a bionic tail</labelNoun>
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<labelNoun>a bionic tail</labelNoun>
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<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
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<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
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<addedPartProps>
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<addedPartProps>
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<HediffDef ParentName="AddedBodyPartBase">
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<HediffDef ParentName="AddedBodyPartBase">
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<defName>DR_FakeTail</defName>
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<defName>DR_FakeTail</defName>
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<label>fake tail</label>
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<label>fake tail</label>
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<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
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<description>It is a fake tail made of leather.</description>
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<labelNoun>a fake tail</labelNoun>
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<labelNoun>a fake tail</labelNoun>
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<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
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<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
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<addedPartProps>
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<addedPartProps>
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<apparelTags>
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_Apparel</li>
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<li>RoyalCombatGear</li>
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<li>DR_BattleDress</li>
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</apparelTags>
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</apparelTags>
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<gearHealthRange>0.6~2</gearHealthRange>
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<gearHealthRange>0.6~2</gearHealthRange>
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<apparelMoney>200~10000</apparelMoney>
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<apparelMoney>200~10000</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<weaponTags>
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<weaponTags>
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<li>Melee</li>
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<li>DR_BattleMace</li>
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</weaponTags>
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</weaponTags>
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<weaponMoney>250~2000</weaponMoney>
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<weaponMoney>250~2000</weaponMoney>
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<apparelTags>
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_Apparel</li>
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<li>RoyalCombatGear</li>
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<li>DR_BattleDress</li>
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</apparelTags>
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</apparelTags>
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<gearHealthRange>0.6~2</gearHealthRange>
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<gearHealthRange>0.6~2</gearHealthRange>
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<apparelMoney>200~10000</apparelMoney>
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<apparelMoney>200~10000</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<weaponTags>
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<weaponTags>
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<li>Melee</li>
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<li>DR_BattleStaff</li>
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</weaponTags>
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</weaponTags>
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<weaponMoney>2500~7500</weaponMoney>
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<weaponMoney>2500~7500</weaponMoney>
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<Crafting>10</Crafting>
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<Crafting>10</Crafting>
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</skillRequirements>
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</skillRequirements>
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</recipeMaker>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleHammer</li>
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</weaponTags>
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<tools>
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<tools>
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<li>
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<li>
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<label>handle</label>
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<label>handle</label>
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<Dragonian_Temperd.title>龙娘 历战王</Dragonian_Temperd.title>
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<Dragonian_Temperd.title>龙娘 历战王</Dragonian_Temperd.title>
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<Dragonian_Temperd.titleShort>历战王</Dragonian_Temperd.titleShort>
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<Dragonian_Temperd.titleShort>历战王</Dragonian_Temperd.titleShort>
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<Dragonian_Temperd.description>[PAWN_nameDef]是龙娘历战王。\n她一次次的被猎人猎杀。她活了下来,成为真正的猎人。</Dragonian_Temperd.description>
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<Dragonian_Temperd.description>[PAWN_nameDef]是龙娘历战王。\n她一次次的被猎人猎杀。但她活了下来,并成为真正的猎人。</Dragonian_Temperd.description>
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</LanguageData>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<DR_BionicTail.label>龙娘 仿生尾</DR_BionicTail.label>
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<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
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<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
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<DR_FakeTail.label>龙娘 假尾巴</DR_FakeTail.label>
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<DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
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<DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
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<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
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</LanguageData>
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65
1.5/Patches/DR_Apparel_Patch.xml
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65
1.5/Patches/DR_Apparel_Patch.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="DR_BattleDress"]/apparel/tags</xpath>
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<value>
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<tags>
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<li>DR_Apparel</li>
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<li>DR_BattleDress</li>
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<li>RoyalCombatGear</li>
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</tags>
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</value>
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</li>
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<li Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="DR_BattleHelmA"]/apparel/tags</xpath>
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<value>
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<tags>
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<li>DR_Apparel</li>
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<li>DR_BattleDress</li>
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<li>RoyalCombatGear</li>
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</tags>
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</value>
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</li>
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<li Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="DR_ProtectionOrb"]/apparel/tags</xpath>
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<value>
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<tags>
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<li>DR_Apparel</li>
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<li>DR_ProtectionOrb</li>
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<li>RoyalCombatGear</li>
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</tags>
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</value>
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</li>
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<li Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="DR_PsychicDress"]/apparel/tags</xpath>
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<value>
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<tags>
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<li>DR_Apparel</li>
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<li>DR_PsychicDress</li>
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<li>RoyalCombatGear</li>
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</tags>
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</value>
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</li>
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<li Class="PatchOperationReplace">
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<xpath>Defs/ThingDef[defName="DR_PsychicHelm"]/apparel/tags</xpath>
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<value>
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<tags>
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<li>DR_Apparel</li>
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<li>DR_PsychicDress</li>
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<li>RoyalCombatGear</li>
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</tags>
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</value>
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</li>
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</operations>
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</Operation>
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</Patch>
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37
1.5/Patches/DR_Weapon_Patch.xml
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37
1.5/Patches/DR_Weapon_Patch.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
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<value>
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<weaponTags>
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<li>DR_BattleMace</li>
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</weaponTags>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
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<value>
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<weaponTags>
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<li>DR_Battlesword</li>
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</weaponTags>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
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<value>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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</value>
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</li>
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</operations>
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</Operation>
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</Patch>
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126
Ano1.5/Defs/ThingDefs/DRM_Apparel_Packs.xml
Normal file
126
Ano1.5/Defs/ThingDefs/DRM_Apparel_Packs.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ApparelNoQualityBase">
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<defName>DR_Apparel_PackNecro</defName>
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<label>Necro pack</label>
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<description>A reusable backpack containing canisters of reagents and a mechanism that uses them to generate deadlifedust.</description>
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<graphicData>
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<texPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(0.7,0.7)</drawSize>
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</graphicData>
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<tickerType>Normal</tickerType>
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<techLevel>Industrial</techLevel>
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<statBases>
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<Mass>3</Mass>
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<Flammability>0.6</Flammability>
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<EquipDelay>2</EquipDelay>
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<WorkToMake>3600</WorkToMake>
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</statBases>
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<thingCategories>
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<li>ApparelUtility</li>
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</thingCategories>
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<costList>
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<Bioferrite>75</Bioferrite>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedPack</unfinishedThingDef>
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<researchPrerequisite>DeadlifeDust</researchPrerequisite>
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<recipeUsers Inherit="false">
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<li>BioferriteShaper</li>
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</recipeUsers>
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<useIngredientsForColor>false</useIngredientsForColor>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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<displayPriority>350</displayPriority>
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</recipeMaker>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<scoreOffset>4</scoreOffset>
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||||||
|
<careIfWornByCorpse>false</careIfWornByCorpse>
|
||||||
|
<careIfDamaged>false</careIfDamaged>
|
||||||
|
<wearPerDay>0</wearPerDay>
|
||||||
|
<tags>
|
||||||
|
<li>BeltDefenseNecro</li>
|
||||||
|
</tags>
|
||||||
|
<bodyPartGroups>
|
||||||
|
<li>Waist</li>
|
||||||
|
</bodyPartGroups>
|
||||||
|
<layers>
|
||||||
|
<li>Belt</li>
|
||||||
|
</layers>
|
||||||
|
<wornGraphicPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</wornGraphicPath>
|
||||||
|
<wornGraphicData>
|
||||||
|
<renderUtilityAsPack>true</renderUtilityAsPack>
|
||||||
|
<north>
|
||||||
|
<offset>(0,-0.15)</offset>
|
||||||
|
</north>
|
||||||
|
<south>
|
||||||
|
<offset>(0,-0.15)</offset>
|
||||||
|
</south>
|
||||||
|
<east>
|
||||||
|
<offset>(-0.35,-0.1)</offset>
|
||||||
|
<thin><offset>(0.05,0)</offset></thin>
|
||||||
|
<hulk><offset>(-0.15,0)</offset></hulk>
|
||||||
|
<fat> <offset>(-0.20,0)</offset></fat>
|
||||||
|
</east>
|
||||||
|
<west>
|
||||||
|
<offset>(0.35,-0.1)</offset>
|
||||||
|
<thin><offset>(-0.05,0)</offset></thin>
|
||||||
|
<hulk><offset>(0.15,0)</offset></hulk>
|
||||||
|
<fat> <offset>(0.20,0)</offset></fat>
|
||||||
|
</west>
|
||||||
|
|
||||||
|
<male> <scale>(0.6,0.6)</scale></male>
|
||||||
|
<female><scale>(0.6,0.6)</scale></female>
|
||||||
|
<thin> <scale>(0.6,0.6)</scale></thin>
|
||||||
|
<hulk> <scale>(0.75,0.75)</scale></hulk>
|
||||||
|
<fat> <scale>(0.75,0.75)</scale></fat>
|
||||||
|
</wornGraphicData>
|
||||||
|
</apparel>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_ApparelReloadable">
|
||||||
|
<maxCharges>1</maxCharges>
|
||||||
|
<soundReload>Standard_Reload</soundReload>
|
||||||
|
<chargeNoun>necro pack</chargeNoun>
|
||||||
|
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||||||
|
<ammoDef>Bioferrite</ammoDef>
|
||||||
|
<ammoCountToRefill>35</ammoCountToRefill>
|
||||||
|
<baseReloadTicks>60</baseReloadTicks>
|
||||||
|
<hotKey>Misc4</hotKey>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_ReleaseGas">
|
||||||
|
<gasType>DeadlifeDust</gasType>
|
||||||
|
<cellsToFill>55</cellsToFill>
|
||||||
|
<durationSeconds>12.75</durationSeconds>
|
||||||
|
<effecterReleasing>ToxGasReleasing</effecterReleasing>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_AIUSablePack">
|
||||||
|
<compClass>CompToxPack</compClass>
|
||||||
|
<checkInterval>60</checkInterval>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
<verbs>
|
||||||
|
<li>
|
||||||
|
<verbClass>Verb_DeployToxPack</verbClass>
|
||||||
|
<label>deploy necro pack</label>
|
||||||
|
<violent>false</violent>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<targetable>false</targetable>
|
||||||
|
<soundCast>GasPack_Deploy</soundCast>
|
||||||
|
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||||
|
</li>
|
||||||
|
</verbs>
|
||||||
|
<tradeTags>
|
||||||
|
<li>Clothing</li>
|
||||||
|
</tradeTags>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
</Defs>
|
@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<LanguageData>
|
||||||
|
|
||||||
|
<DR_Apparel_PackNecro.label>死灵背包</DR_Apparel_PackNecro.label>
|
||||||
|
<DR_Apparel_PackNecro.description>一个装填有灵铁与火花塞的可重复装填的背包。能释放出将尸体复活的死灵粉尘。</DR_Apparel_PackNecro.description>
|
||||||
|
|
||||||
|
</LanguageData>
|
Loading…
x
Reference in New Issue
Block a user