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@ -65,7 +65,43 @@
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</DamageDef>
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<DamageDef>
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<defName>DRM_Frostcover</defName>
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<defName>DRM_Damage_FrostCoverd</defName>
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<label>frostbite</label>
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<workerClass>DamageWorker_Frostbite</workerClass>
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<externalViolence>false</externalViolence>
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<deathMessage>{0} has succumbed to frostbite.</deathMessage>
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<hediff>Frostbite</hediff>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<additionalHediffs>
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<li>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.003</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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<li>
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<hediff>DRM_CryoShock</hediff>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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</li>
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<li>
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<hediff>DRM_Hediff_FrostCoverd</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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<armorCategory>Heat</armorCategory>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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<defaultDamage>3</defaultDamage>
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<defaultArmorPenetration>0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Damage_FrostCoverd_after</defName>
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<label>frostbite</label>
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<workerClass>DamageWorker_Frostbite</workerClass>
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<externalViolence>false</externalViolence>
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@ -637,7 +637,7 @@
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<comps>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>1800</disappearsAfterTicks> <!-- 30 seconds -->
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<disappearsAfterTicks>1800</disappearsAfterTicks> <!-- 30 seconds -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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</comps>
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@ -695,13 +695,177 @@
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
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<damageDef>Bomb</damageDef>
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<soundDef>Explosion_Bomb</soundDef>
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<explosionRadius>2</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>30</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>200</disappearsAfterTicks>
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<damageDef>Bomb</damageDef>
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<soundDef>Explosion_Bomb</soundDef>
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<explosionRadius>2</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>30</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>200</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.5</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>DRM_Hediff_FrostCoverd</defName>
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<label>Frost Coverd</label>
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<description>This preson is coverd with Frozen cloud.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
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<damageDef>DRM_Damage_FrostCoverd</damageDef>
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<soundDef>Explosion_Stun</soundDef>
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<explosionRadius>3</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>5</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>60~120</disappearsAfterTicks>
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<postExplosionSpawnThingDef>DRM_FrostGasCloud_Ex</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.65</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>completely</label>
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<minSeverity>0.85</minSeverity>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.5</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>DRM_Hediff_FrostCoverd_after</defName>
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<label>Frost Coverd</label>
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<description>This preson is coverd with Frozen cloud.</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
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<damageDef>DRM_Damage_FrostCoverd_after</damageDef>
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<soundDef>Explosion_Stun</soundDef>
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<explosionRadius>3</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>5</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>60~120</disappearsAfterTicks>
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<postExplosionSpawnThingDef>DRM_FrostGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<amount>15</amount>
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</li>
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<li>
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<def>DRM_Frostcover</def>
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<def>DRM_Damage_FrostCoverd</def>
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<amount>15</amount>
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</li>
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</extraMeleeDamages>
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</modExtensions>
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</ThingDef>
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<!-- Gas : Thing -->
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<ThingDef ParentName="DRM_BaseGas">
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<defName>DRM_FrostGasCloud_Ex</defName>
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<label>Frost cloud</label>
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<graphicData>
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<texPath>Things/Gas/Puff</texPath>
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<drawSize>2.6</drawSize>
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<color>(0.52, 1, 0.95,0.5)</color>
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</graphicData>
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<gas>
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<expireSeconds>
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<min>5</min>
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<max>10</max>
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</expireSeconds>
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<!--<blockTurretTracking>true</blockTurretTracking>
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<accuracyPenalty>0.3</accuracyPenalty>-->
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<rotationSpeed>5</rotationSpeed>
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</gas>
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<thingClass>DragonianMix.OPToxicGas</thingClass>
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<modExtensions>
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<li Class="DragonianMix.OPToxicDefs">
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<OPToxicHediff>DRM_Hediff_FrostCoverd_after</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
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<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
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<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="DRM_BaseGas">
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<defName>DRM_FrostGasCloud</defName>
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<label>Frost cloud</label>
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<graphicData>
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<texPath>Things/Gas/Puff</texPath>
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<drawSize>2.6</drawSize>
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<color>(0.52, 1, 0.95,0.5)</color>
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</graphicData>
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<gas>
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<expireSeconds>
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<min>5</min>
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<max>10</max>
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</expireSeconds>
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<!--<blockTurretTracking>true</blockTurretTracking>
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<accuracyPenalty>0.3</accuracyPenalty>-->
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<rotationSpeed>5</rotationSpeed>
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</gas>
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<thingClass>DragonianMix.OPToxicGas</thingClass>
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<modExtensions>
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<li Class="DragonianMix.OPToxicDefs">
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<OPToxicHediff>DRM_CryoShock</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
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<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
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<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
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</li>
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</modExtensions>
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</ThingDef>
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</Defs>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamDamageDef>DRM_Frostcover</beamDamageDef>
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<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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@ -102,7 +102,7 @@
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>DRM_Frostcover</def>
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<def>DRM_Damage_FrostCoverd</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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<cooldownTime>3.35</cooldownTime>
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<extraMeleeDamages>
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<li>
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<def>DRM_Frostcover</def>
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<def>DRM_Damage_FrostCoverd</def>
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<amount>20</amount>
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</li>
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<li>
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@ -39,6 +39,7 @@
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<amount>11</amount>
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</li>
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</extraMeleeDamages>
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<chanceFactor>10</chanceFactor>
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</li>
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</tools>
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</value>
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