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1.5/Assemblies/rimworld_drm.dll
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1.5/Assemblies/rimworld_drm.dll
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1.5/Assemblies/rimworld_drm.pdb
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1.5/Assemblies/rimworld_drm.pdb
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@ -4,7 +4,7 @@
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<AbilityDef>
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<defName>DR_FireBurst</defName>
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<label>fire burst</label>
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<description>Emit a burst of burning fuel in all directions to form puddles of ignited liquid on the ground.</description>
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<description>Overdrive orbs cause explosion and set fire on ground.</description>
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<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
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<iconPath>UI/Abilities/FireBurst</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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@ -19,7 +19,7 @@
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
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<warmupTime>3</warmupTime>
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<warmupTime>1.5</warmupTime>
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<requireLineOfSight>false</requireLineOfSight>
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<range>8</range>
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<drawAimPie>false</drawAimPie>
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@ -28,7 +28,7 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityFireBurst">
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<li Class="rimworld_drm.CompProperties_AbilityDRM_FireBurst">
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<radius>8</radius>
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</li>
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</comps>
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@ -38,8 +38,8 @@
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<defName>DRM_HealBreakOut</defName>
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<label>Heal BreakOut</label>
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<description>Overdrive orbs.Heal wound in insane speed.</description>
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<iconPath>UI/Abilities/UnnaturalHealing</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/UnnaturalHealing</warmupMoteSocialSymbol>
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<iconPath>UI/Abilities/ImmunityDrive</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/ImmunityDrive</warmupMoteSocialSymbol>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>false</aiCanUse>
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@ -64,4 +64,55 @@
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>DR_FleshmelterBolt</defName>
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<label>fleshmelter bolt</label>
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<description>Launch a large bolt of energy which generates a high-temperature explosion.</description>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>120~240</cooldownTicksRange> <!-- 2 to 4 seconds -->
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<verbProperties>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1.0</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<beamFullWidthRange>6.9</beamFullWidthRange>
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<burstShotCount>5</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<beamWidth>12</beamWidth>
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<ticksBetweenBurstShots>22</ticksBetweenBurstShots>
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<beamDamageDef>NociosphereVaporize</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>1.5</beamMaxDeviation>
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<beamCurvature>0.6</beamCurvature>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamChanceToAttachFire>0.85</beamChanceToAttachFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamStartOffset>0.8</beamStartOffset>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetPlants>true</canTargetPlants>
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</targetParams>
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</verbProperties>
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</AbilityDef>
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</Defs>
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<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
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<DRM_HealBreakOut.description>短时间超载龙珠。提供极度异常的再生速度。</DRM_HealBreakOut.description>
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<DR_FireBurst.label>火焰喷发</DR_FireBurst.label>
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<DR_FireBurst.description>向附近喷发易燃液体,在地面形成易燃区域。</DR_FireBurst.description>
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<DR_FireBurst.label>火焰爆发</DR_FireBurst.label>
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<DR_FireBurst.description>超载龙珠引发爆炸,并在地面形成易燃区域。</DR_FireBurst.description>
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</LanguageData>
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