法杖&袭击装备微调
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@ -69,7 +69,7 @@
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<label>BattleStaff burner</label>
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<description>Use terra magic to create a massive cone of flame.</description>
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<iconPath>UI/Abilities/Burner</iconPath>
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<cooldownTicksRange>600</cooldownTicksRange>
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<cooldownTicksRange>900</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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<warmupStartSound>FireSpew_Warmup</warmupStartSound>
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@ -215,6 +215,10 @@
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<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
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<slot>Adulthood</slot>
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<forcedHediffs>
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<li>DRM_SummonSickness</li>
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</forcedHediffs>
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<spawnCategories>
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<li>Dragonian_Necromancer</li>
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</spawnCategories>
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@ -125,6 +125,7 @@
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<priceImpact>false</priceImpact>
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<abilities>
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<li>DR_FireBurst</li>
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<li>DR_BattleStaffBurner</li>
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</abilities>
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<addedPartProps>
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<solid>true</solid>
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@ -32,7 +32,6 @@
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<itemQuality>Poor</itemQuality>
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_Basic</li>
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</apparelTags>
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<gearHealthRange>0.2~2.0</gearHealthRange>
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@ -81,9 +80,6 @@
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelm</li>
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<li>RoyalCombatGear</li>
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</apparelTags>
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<gearHealthRange>0.6~2</gearHealthRange>
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<apparelMoney>
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@ -92,22 +88,6 @@
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<specificApparelRequirements>
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<li>
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<bodyPartGroup>Torso</bodyPartGroup>
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<requiredTag>DR_BattleDress</requiredTag>
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</li>
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<li>
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<bodyPartGroup>UpperHead</bodyPartGroup>
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<requiredTag>DR_BattleHelm</requiredTag>
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</li>
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</specificApparelRequirements>
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<apparelRequired>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelmA</li>
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</apparelRequired>
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<weaponTags>
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<li>DR_BattleMace</li>
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</weaponTags>
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@ -156,9 +136,6 @@
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelm</li>
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<li>RoyalCombatGear</li>
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</apparelTags>
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<gearHealthRange>0.6~2</gearHealthRange>
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<apparelMoney>
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@ -167,22 +144,6 @@
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<specificApparelRequirements>
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<li>
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<bodyPartGroup>Torso</bodyPartGroup>
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<requiredTag>DR_BattleDress</requiredTag>
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</li>
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<li>
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<bodyPartGroup>UpperHead</bodyPartGroup>
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<requiredTag>DR_BattleHelm</requiredTag>
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</li>
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</specificApparelRequirements>
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<apparelRequired>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelmB</li>
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</apparelRequired>
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<weaponTags>
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<li>Gun</li>
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<li>LongShots</li>
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@ -233,9 +194,6 @@
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelm</li>
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<li>RoyalCombatGear</li>
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</apparelTags>
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<gearHealthRange>1~1</gearHealthRange>
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<apparelMoney>
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@ -244,22 +202,6 @@
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<specificApparelRequirements>
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<li>
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<bodyPartGroup>Torso</bodyPartGroup>
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<requiredTag>DR_BattleDress</requiredTag>
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</li>
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<li>
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<bodyPartGroup>UpperHead</bodyPartGroup>
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<requiredTag>DR_BattleHelm</requiredTag>
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</li>
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</specificApparelRequirements>
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<apparelRequired>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelmA</li>
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</apparelRequired>
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<weaponTags>
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<li>DR_Battlesword</li>
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</weaponTags>
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@ -309,7 +251,6 @@
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_Basic</li>
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</apparelTags>
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<gearHealthRange>1~1</gearHealthRange>
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<apparelMoney>
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@ -369,10 +310,6 @@
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_PsychicDress</li>
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<li>DR_PsychicHelm</li>
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<li>RoyalCombatGear</li>
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<li>DR_ProtectionOrb</li>
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</apparelTags>
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<gearHealthRange>1~1</gearHealthRange>
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@ -635,13 +572,11 @@
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</li>
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</backstoryFiltersOverride>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>600~5500</techHediffsMoney>
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<techHediffsTags>
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<li>DragonianOrbAdvanced</li>
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</techHediffsTags>
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<techHediffsRequired>
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<li>HyperhealDragonianOrb</li>
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</techHediffsRequired>
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<inventoryOptions>
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<skipChance>0.70</skipChance>
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@ -725,6 +660,7 @@
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</li>
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</backstoryFiltersOverride>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>600~5500</techHediffsMoney>
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<techHediffsTags>
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<li>DragonianOrbAdvanced</li>
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@ -750,46 +686,8 @@
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<isFighter>true</isFighter>
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<itemQuality>Normal</itemQuality>
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<apparelTags>
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<li>DR_Apparel</li>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelm</li>
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<li>RoyalCombatGear</li>
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</apparelTags>
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<gearHealthRange>1~1</gearHealthRange>
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<apparelMoney>
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<min>1500</min>
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<max>2500</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<specificApparelRequirements>
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<li>
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<bodyPartGroup>Torso</bodyPartGroup>
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<requiredTag>DR_BattleDress</requiredTag>
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</li>
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<li>
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<bodyPartGroup>UpperHead</bodyPartGroup>
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<requiredTag>DR_BattleHelm</requiredTag>
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</li>
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<li>
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<bodyPartGroup>Torso</bodyPartGroup>
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<alternateTagChoices>
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<li>
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<tag>BeltDefenseNecro</tag>
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<chance>1</chance>
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</li>
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</alternateTagChoices>
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</li>
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</specificApparelRequirements>
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<apparelRequired>
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<li>DR_BattleDress</li>
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<li>DR_BattleHelmA</li>
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</apparelRequired>
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<weaponTags>
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<li>DR_Battlesword</li>
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<li>DR_BattleStaff_Melee</li>
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</weaponTags>
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<weaponMoney>
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<min>900</min>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Beam</defName>
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<label>Dragonian Beam Staff</label>
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<description>A Staff for Dragonian.</description>
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<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@ -213,7 +213,12 @@
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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</statBases>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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@ -229,7 +234,55 @@
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<tools>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ShootBeam</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1.5</warmupTime>
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<range>24.9</range>
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<minRange>3.9</minRange>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamStartOffset>0.8</beamStartOffset>
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<beamFullWidthRange>3</beamFullWidthRange>
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<beamWidth>-3</beamWidth>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0.1</beamCurvature>
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<burstShotCount>15</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<showBurstShotStats>false</showBurstShotStats>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamDamageDef>DRM_Frostbite</beamDamageDef>
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<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
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<beamChanceToStartFire>0</beamChanceToStartFire>
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<beamChanceToAttachFire>0</beamChanceToAttachFire>
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<beamFireSizeRange>0</beamFireSizeRange>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.2, 0.1)</li>
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<li>(0.4, 0.2)</li>
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</points>
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</beamLineFleckChanceCurve>
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</li>
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</verbs>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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@ -244,12 +297,163 @@
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<li>Blunt</li>
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<li>Demolish</li>
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</capacities>
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<power>45</power>
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<power>15</power>
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<extraMeleeDamages>
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<li>
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<def>EMP</def>
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<amount>4.5</amount>
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<def>DRM_Frostbite</def>
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<amount>30</amount>
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<chance>1</chance>
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</li>
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<li>
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<def>Stun</def>
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<amount>1.5</amount>
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<chance>0.25</chance>
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</li>
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</extraMeleeDamages>
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<cooldownTime>5.2</cooldownTime>
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</li>
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</tools>
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<equippedStatOffsets>
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<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
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<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
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</equippedStatOffsets>
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<meleeHitSound>DRHammerSound</meleeHitSound>
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</ThingDef>
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<DamageDef>
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<defName>DRM_Frostbite</defName>
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<label>frostbite</label>
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<workerClass>DamageWorker_Frostbite</workerClass>
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<externalViolence>false</externalViolence>
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<deathMessage>{0} has succumbed to frostbite.</deathMessage>
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<hediff>Frostbite</hediff>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<additionalHediffs>
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<li>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<armorCategory>Heat</armorCategory>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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<defaultDamage>3</defaultDamage>
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<defaultArmorPenetration>0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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</DamageDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>DR_BattleStaff_Flare</defName>
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<label>Dragonian Flare Staff</label>
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<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
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<graphicData>
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<texPath>Dragonian/Things/Weapon/staff</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<uiIconScale>1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<statBases>
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<WorkToMake>12000</WorkToMake>
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<Mass>15</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<WoolDragonian>40</WoolDragonian>
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<Steel>40</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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</recipeMaker>
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<weaponTags>
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<li>DR_BattleStaff</li>
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</weaponTags>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0.5</warmupTime>
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<range>22.9</range>
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<minRange>5.9</minRange>
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<beamFullWidthRange>11</beamFullWidthRange>
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<burstShotCount>15</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>true</requireLineOfSight>
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<beamWidth>4</beamWidth>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<beamDamageDef>Flame</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.1</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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<highlightColor>(180, 60, 10)</highlightColor>
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<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Flame</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<DR_FireBurst.label>火焰爆发</DR_FireBurst.label>
|
||||
<DR_FireBurst.description>超载龙珠引发爆炸,并在地面形成易燃区域。</DR_FireBurst.description>
|
||||
|
||||
<DR_BattleStaffBurner.label>火焰喷射(灵质法杖)</DR_BattleStaffBurner.label>
|
||||
<DR_BattleStaffBurner.label>火焰喷射</DR_BattleStaffBurner.label>
|
||||
<DR_BattleStaffBurner.description>使用大地魔法的力量,喷射出一片巨大的锥形火焰。</DR_BattleStaffBurner.description>
|
||||
|
||||
</LanguageData>
|
@ -37,4 +37,21 @@
|
||||
|
||||
<DRM_SummonSickness.label>召唤失调综合征</DRM_SummonSickness.label>
|
||||
<DRM_SummonSickness.description>这个人不应该出现在这里。他的身体正在崩解,症状将会持续恶化,最终会导致死亡。</DRM_SummonSickness.description>
|
||||
|
||||
<!-- EN: frostbite -->
|
||||
<DRM_Frostbite.label>冻伤</DRM_Frostbite.label>
|
||||
<!-- EN: Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. -->
|
||||
<DRM_Frostbite.description>冻伤是由于寒冷潮湿作用引起的患者局部或全身损伤。冻伤非常痛苦,患者经常会被迫失去冻伤的身体部位。</DRM_Frostbite.description>
|
||||
<!-- EN: tended -->
|
||||
<DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>
|
||||
<!-- EN: bandaged -->
|
||||
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>
|
||||
<!-- EN: tended -->
|
||||
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>
|
||||
<!-- EN: frostbite scar -->
|
||||
<DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>冻伤疤痕</DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>
|
||||
<!-- EN: Lost to frostbite -->
|
||||
<DRM_Frostbite.injuryProps.destroyedLabel>因冻伤失去</DRM_Frostbite.injuryProps.destroyedLabel>
|
||||
<!-- EN: {0} in the {1} -->
|
||||
<DRM_Frostbite.labelNounPretty>{1}中的{0}</DRM_Frostbite.labelNounPretty>
|
||||
</LanguageData>
|
@ -4,4 +4,10 @@
|
||||
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
|
||||
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
|
||||
|
||||
<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
|
||||
<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
|
||||
|
||||
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
|
||||
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
|
||||
|
||||
</LanguageData>
|
@ -49,77 +49,10 @@
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
|
||||
<value>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
<li>DR_BattleStaff_Melee</li>
|
||||
</weaponTags>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
|
||||
<value>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ShootBeam</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1.0</warmupTime>
|
||||
<range>24.9</range>
|
||||
<minRange>3.9</minRange>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
|
||||
<beamStartOffset>0.8</beamStartOffset>
|
||||
<beamFullWidthRange>3</beamFullWidthRange>
|
||||
<beamWidth>-3</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<burstShotCount>30</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Beam</beamDamageDef>
|
||||
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
|
||||
<beamCurvature>0.6</beamCurvature>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
||||
|
||||
|
||||
<beamChanceToStartFire>0.85</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.85</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 0.1)</li>
|
||||
<li>(0.4, 0.2)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>DR_BattleStaffBurner</abilityDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_Styleable"/>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponGun</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
</comps>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
</Operation>
|
||||
@ -145,8 +78,8 @@
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Flame</def>
|
||||
<amount>30</amount>
|
||||
<def>Bomb</def>
|
||||
<amount>40</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
@ -161,19 +94,4 @@
|
||||
</value>
|
||||
</Operation>
|
||||
|
||||
<Operation Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/statBases</xpath>
|
||||
<value>
|
||||
<statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
</value>
|
||||
</Operation>
|
||||
|
||||
</Patch>
|
Loading…
x
Reference in New Issue
Block a user