法杖&袭击装备微调

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-05-20 19:36:28 +08:00
parent 01db99349f
commit cd143d5778
9 changed files with 246 additions and 198 deletions

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@ -69,7 +69,7 @@
<label>BattleStaff burner</label>
<description>Use terra magic to create a massive cone of flame.</description>
<iconPath>UI/Abilities/Burner</iconPath>
<cooldownTicksRange>600</cooldownTicksRange>
<cooldownTicksRange>900</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<ai_IsIncendiary>true</ai_IsIncendiary>
<warmupStartSound>FireSpew_Warmup</warmupStartSound>

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@ -214,6 +214,10 @@
<titleShort>Dragonian Necromancer</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
<slot>Adulthood</slot>
<forcedHediffs>
<li>DRM_SummonSickness</li>
</forcedHediffs>
<spawnCategories>
<li>Dragonian_Necromancer</li>

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@ -125,6 +125,7 @@
<priceImpact>false</priceImpact>
<abilities>
<li>DR_FireBurst</li>
<li>DR_BattleStaffBurner</li>
</abilities>
<addedPartProps>
<solid>true</solid>

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@ -32,7 +32,6 @@
<itemQuality>Poor</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>0.2~2.0</gearHealthRange>
@ -81,9 +80,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
@ -92,22 +88,6 @@
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmA</li>
</apparelRequired>
<weaponTags>
<li>DR_BattleMace</li>
</weaponTags>
@ -156,9 +136,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
@ -167,22 +144,6 @@
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmB</li>
</apparelRequired>
<weaponTags>
<li>Gun</li>
<li>LongShots</li>
@ -233,9 +194,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
@ -244,22 +202,6 @@
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmA</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
@ -309,7 +251,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
@ -369,10 +310,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>RoyalCombatGear</li>
<li>DR_ProtectionOrb</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
@ -635,13 +572,11 @@
</li>
</backstoryFiltersOverride>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<techHediffsRequired>
<li>HyperhealDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
@ -725,6 +660,7 @@
</li>
</backstoryFiltersOverride>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
@ -750,46 +686,8 @@
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>2500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>BeltDefenseNecro</tag>
<chance>1</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmA</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
<li>DR_BattleStaff_Melee</li>
</weaponTags>
<weaponMoney>
<min>900</min>

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@ -202,7 +202,7 @@
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Beam</defName>
<label>Dragonian Beam Staff</label>
<description>A Staff for Dragonian.</description>
<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
@ -213,7 +213,12 @@
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
</statBases>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
@ -229,7 +234,55 @@
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<tools>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1.5</warmupTime>
<range>24.9</range>
<minRange>3.9</minRange>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastTail>GunTail_Medium</soundCastTail>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamStartOffset>0.8</beamStartOffset>
<beamFullWidthRange>3</beamFullWidthRange>
<beamWidth>-3</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.1</beamCurvature>
<burstShotCount>15</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<showBurstShotStats>false</showBurstShotStats>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamDamageDef>DRM_Frostbite</beamDamageDef>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.2, 0.1)</li>
<li>(0.4, 0.2)</li>
</points>
</beamLineFleckChanceCurve>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
@ -244,12 +297,163 @@
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>45</power>
<power>15</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>4.5</amount>
<def>DRM_Frostbite</def>
<amount>30</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<DamageDef>
<defName>DRM_Frostbite</defName>
<label>frostbite</label>
<workerClass>DamageWorker_Frostbite</workerClass>
<externalViolence>false</externalViolence>
<deathMessage>{0} has succumbed to frostbite.</deathMessage>
<hediff>Frostbite</hediff>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
<additionalHediffs>
<li>
<hediff>Hypothermia</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
<armorCategory>Heat</armorCategory>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
<defaultDamage>3</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
</DamageDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Flare</defName>
<label>Dragonian Flare Staff</label>
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_ArcSprayIncinerator</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.5</warmupTime>
<range>22.9</range>
<minRange>5.9</minRange>
<beamFullWidthRange>11</beamFullWidthRange>
<burstShotCount>15</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<requireLineOfSight>true</requireLineOfSight>
<beamWidth>4</beamWidth>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<beamDamageDef>Flame</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.1</beamChanceToStartFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
<highlightColor>(180, 60, 10)</highlightColor>
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<flammabilityAttachFireChanceCurve>
<points>
<li>(0.6, 0)</li>
<li>(0.7, 0.2)</li>
<li>(1.2, 0.8)</li>
</points>
</flammabilityAttachFireChanceCurve>
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>Flame</def>
<amount>30</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>

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@ -7,7 +7,7 @@
<DR_FireBurst.label>火焰爆发</DR_FireBurst.label>
<DR_FireBurst.description>超载龙珠引发爆炸,并在地面形成易燃区域。</DR_FireBurst.description>
<DR_BattleStaffBurner.label>火焰喷射(灵质法杖)</DR_BattleStaffBurner.label>
<DR_BattleStaffBurner.label>火焰喷射</DR_BattleStaffBurner.label>
<DR_BattleStaffBurner.description>使用大地魔法的力量,喷射出一片巨大的锥形火焰。</DR_BattleStaffBurner.description>
</LanguageData>

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@ -37,4 +37,21 @@
<DRM_SummonSickness.label>召唤失调综合征</DRM_SummonSickness.label>
<DRM_SummonSickness.description>这个人不应该出现在这里。他的身体正在崩解,症状将会持续恶化,最终会导致死亡。</DRM_SummonSickness.description>
<!-- EN: frostbite -->
<DRM_Frostbite.label>冻伤</DRM_Frostbite.label>
<!-- EN: Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. -->
<DRM_Frostbite.description>冻伤是由于寒冷潮湿作用引起的患者局部或全身损伤。冻伤非常痛苦,患者经常会被迫失去冻伤的身体部位。</DRM_Frostbite.description>
<!-- EN: tended -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>
<!-- EN: bandaged -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>
<!-- EN: tended -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>
<!-- EN: frostbite scar -->
<DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>冻伤疤痕</DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>
<!-- EN: Lost to frostbite -->
<DRM_Frostbite.injuryProps.destroyedLabel>因冻伤失去</DRM_Frostbite.injuryProps.destroyedLabel>
<!-- EN: {0} in the {1} -->
<DRM_Frostbite.labelNounPretty>{1}中的{0}</DRM_Frostbite.labelNounPretty>
</LanguageData>

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@ -3,5 +3,11 @@
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
</LanguageData>

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@ -49,77 +49,10 @@
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
<value>
<weaponTags>
<li>DR_BattleStaff</li>
<li>DR_BattleStaff_Melee</li>
</weaponTags>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
<value>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<verbs>
<li>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1.0</warmupTime>
<range>24.9</range>
<minRange>3.9</minRange>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastTail>GunTail_Medium</soundCastTail>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamStartOffset>0.8</beamStartOffset>
<beamFullWidthRange>3</beamFullWidthRange>
<beamWidth>-3</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<burstShotCount>30</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Beam</beamDamageDef>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamCurvature>0.6</beamCurvature>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamChanceToStartFire>0.85</beamChanceToStartFire>
<beamChanceToAttachFire>0.85</beamChanceToAttachFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.2, 0.1)</li>
<li>(0.4, 0.2)</li>
</points>
</beamLineFleckChanceCurve>
</li>
</verbs>
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>DR_BattleStaffBurner</abilityDef>
</li>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Styleable"/>
<li Class="CompProperties_Biocodable"/>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="CompProperties_Art">
<nameMaker>NamerArtWeaponGun</nameMaker>
<descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
<minQualityForArtistic>Excellent</minQualityForArtistic>
</li>
</comps>
</value>
</li>
</operations>
</Operation>
@ -145,8 +78,8 @@
<power>15</power>
<extraMeleeDamages>
<li>
<def>Flame</def>
<amount>30</amount>
<def>Bomb</def>
<amount>40</amount>
<chance>1</chance>
</li>
<li>
@ -161,19 +94,4 @@
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/statBases</xpath>
<value>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
</value>
</Operation>
</Patch>