暂存
@ -25,6 +25,7 @@
|
|||||||
<defaultArmorPenetration>0</defaultArmorPenetration>
|
<defaultArmorPenetration>0</defaultArmorPenetration>
|
||||||
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
|
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
|
||||||
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
|
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
|
||||||
|
<causeStun>true</causeStun>
|
||||||
</DamageDef>
|
</DamageDef>
|
||||||
|
|
||||||
<DamageDef>
|
<DamageDef>
|
||||||
@ -82,7 +83,7 @@
|
|||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<hediff>DRM_CryoShock</hediff>
|
<hediff>DRM_CryoShock</hediff>
|
||||||
<severityPerDamageDealt>0.02</severityPerDamageDealt>
|
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<hediff>DRM_Hediff_FrostCoverd_after</hediff>
|
<hediff>DRM_Hediff_FrostCoverd_after</hediff>
|
||||||
@ -118,7 +119,7 @@
|
|||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<hediff>DRM_CryoShock</hediff>
|
<hediff>DRM_CryoShock</hediff>
|
||||||
<severityPerDamageDealt>0.02</severityPerDamageDealt>
|
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||||
</li>
|
</li>
|
||||||
</additionalHediffs>
|
</additionalHediffs>
|
||||||
<armorCategory>Heat</armorCategory>
|
<armorCategory>Heat</armorCategory>
|
||||||
@ -184,6 +185,25 @@
|
|||||||
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
|
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
|
||||||
</DamageDef>
|
</DamageDef>
|
||||||
|
|
||||||
|
<DamageDef ParentName="Flame">
|
||||||
|
<defName>DRM_Damage_AcidCover_Ex</defName>
|
||||||
|
<label>acid burn</label>
|
||||||
|
<additionalHediffs>
|
||||||
|
<li>
|
||||||
|
<hediff>DRM_AcidCoverd_Ex</hediff>
|
||||||
|
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<hediff>DRM_AcidCoverd</hediff>
|
||||||
|
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||||
|
</li>
|
||||||
|
</additionalHediffs>
|
||||||
|
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||||
|
<armorCategory>Sharp</armorCategory>
|
||||||
|
<hediff>AcidBurn</hediff>
|
||||||
|
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
|
||||||
|
</DamageDef>
|
||||||
|
|
||||||
<DamageDef>
|
<DamageDef>
|
||||||
<defName>DRM_RangedStab</defName>
|
<defName>DRM_RangedStab</defName>
|
||||||
<label>stab</label>
|
<label>stab</label>
|
||||||
|
@ -275,7 +275,7 @@
|
|||||||
<HediffDef>
|
<HediffDef>
|
||||||
<defName>DRM_AcidCoverd</defName>
|
<defName>DRM_AcidCoverd</defName>
|
||||||
<label>Acid Coverd</label>
|
<label>Acid Coverd</label>
|
||||||
<description>This preson is coverd with acid .</description>
|
<description>This preson is coverd with acid.</description>
|
||||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||||
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
|
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
|
||||||
<comps>
|
<comps>
|
||||||
@ -515,9 +515,9 @@
|
|||||||
</comps>
|
</comps>
|
||||||
<modExtensions>
|
<modExtensions>
|
||||||
<li Class="DragonianMix.CurseFlameModExt">
|
<li Class="DragonianMix.CurseFlameModExt">
|
||||||
<damageDefName>DRM_Frostbite</damageDefName>
|
<damageDefName>Stun</damageDefName>
|
||||||
<damageRange>1~1</damageRange>
|
<damageRange>1~2</damageRange>
|
||||||
<damageIntervalTicks>40</damageIntervalTicks>
|
<damageIntervalTicks>80</damageIntervalTicks>
|
||||||
</li>
|
</li>
|
||||||
</modExtensions>
|
</modExtensions>
|
||||||
<injuryProps>
|
<injuryProps>
|
||||||
@ -764,9 +764,9 @@
|
|||||||
</HediffDef>
|
</HediffDef>
|
||||||
|
|
||||||
<HediffDef>
|
<HediffDef>
|
||||||
<defName>DRM_Hediff_FrostCoverd</defName>
|
<defName>DRM_AcidCoverd_Ex</defName>
|
||||||
<label>Frost Coverd</label>
|
<label>Acid Coverd</label>
|
||||||
<description>This preson is coverd with Frozen cloud.</description>
|
<description>This preson is coverd with acid.</description>
|
||||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||||
<hediffClass>HediffWithComps</hediffClass>
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
<comps>
|
<comps>
|
||||||
@ -774,15 +774,15 @@
|
|||||||
<severityPerDay>-4</severityPerDay>
|
<severityPerDay>-4</severityPerDay>
|
||||||
</li>
|
</li>
|
||||||
<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
|
<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
|
||||||
<damageDef>DRM_Damage_FrostCoverd_after</damageDef>
|
<damageDef>DRM_AcidBurn</damageDef>
|
||||||
<soundDef>Explosion_Stun</soundDef>
|
<soundDef>Explosion_Stun</soundDef>
|
||||||
<explosionRadius>3</explosionRadius>
|
<explosionRadius>3</explosionRadius>
|
||||||
<showRemainingTime>true</showRemainingTime>
|
<showRemainingTime>true</showRemainingTime>
|
||||||
<damageAmount>0</damageAmount>
|
<damageAmount>5</damageAmount>
|
||||||
<armorPenetration>0.10</armorPenetration>
|
<armorPenetration>0.10</armorPenetration>
|
||||||
<disappearsAfterTicks>60~120</disappearsAfterTicks>
|
<disappearsAfterTicks>60~120</disappearsAfterTicks>
|
||||||
<postExplosionSpawnThingDef>DRM_FrostGasCloud_Ex</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
|
<postExplosionSpawnThingDef>DRM_AcidGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
|
||||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
<postExplosionSpawnChance>0.1</postExplosionSpawnChance>
|
||||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||||
</li>
|
</li>
|
||||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||||
@ -795,52 +795,37 @@
|
|||||||
<li>
|
<li>
|
||||||
<label>minor</label>
|
<label>minor</label>
|
||||||
<minSeverity>0.2</minSeverity>
|
<minSeverity>0.2</minSeverity>
|
||||||
<capMods>
|
<statFactors>
|
||||||
<li>
|
<IncomingDamageFactor>1.25</IncomingDamageFactor>
|
||||||
<capacity>Moving</capacity>
|
</statFactors>
|
||||||
<offset>-0.1</offset>
|
|
||||||
</li>
|
|
||||||
</capMods>
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>moderate</label>
|
<label>moderate</label>
|
||||||
<minSeverity>0.35</minSeverity>
|
<minSeverity>0.35</minSeverity>
|
||||||
<capMods>
|
<statFactors>
|
||||||
<li>
|
<IncomingDamageFactor>1.75</IncomingDamageFactor>
|
||||||
<capacity>Moving</capacity>
|
</statFactors>
|
||||||
<offset>-0.2</offset>
|
|
||||||
</li>
|
|
||||||
</capMods>
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>serious</label>
|
<label>serious</label>
|
||||||
<minSeverity>0.5</minSeverity>
|
<minSeverity>0.5</minSeverity>
|
||||||
<capMods>
|
<statFactors>
|
||||||
<li>
|
<IncomingDamageFactor>2.35</IncomingDamageFactor>
|
||||||
<capacity>Moving</capacity>
|
</statFactors>
|
||||||
<offset>-0.3</offset>
|
|
||||||
</li>
|
|
||||||
</capMods>
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>extreme</label>
|
<label>extreme</label>
|
||||||
<minSeverity>0.65</minSeverity>
|
<minSeverity>0.65</minSeverity>
|
||||||
<capMods>
|
<statFactors>
|
||||||
<li>
|
<IncomingDamageFactor>2.85</IncomingDamageFactor>
|
||||||
<capacity>Moving</capacity>
|
</statFactors>
|
||||||
<offset>-0.4</offset>
|
|
||||||
</li>
|
|
||||||
</capMods>
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<label>completely</label>
|
<label>completely</label>
|
||||||
<minSeverity>0.85</minSeverity>
|
<minSeverity>0.85</minSeverity>
|
||||||
<capMods>
|
<statFactors>
|
||||||
<li>
|
<IncomingDamageFactor>3.25</IncomingDamageFactor>
|
||||||
<capacity>Moving</capacity>
|
</statFactors>
|
||||||
<offset>-0.5</offset>
|
|
||||||
</li>
|
|
||||||
</capMods>
|
|
||||||
</li>
|
</li>
|
||||||
</stages>
|
</stages>
|
||||||
</HediffDef>
|
</HediffDef>
|
||||||
|
@ -316,7 +316,7 @@
|
|||||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||||
|
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>DR_BattleStaff</li>
|
<li>DR_BattleStaff_Ranged</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<weaponMoney>
|
<weaponMoney>
|
||||||
<min>900</min>
|
<min>900</min>
|
||||||
@ -469,7 +469,7 @@
|
|||||||
</apparelRequired>
|
</apparelRequired>
|
||||||
|
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>DR_BattleStaff</li>
|
<li>DR_BattleStaff_Ranged</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<weaponMoney>
|
<weaponMoney>
|
||||||
<min>900</min>
|
<min>900</min>
|
||||||
|
@ -366,7 +366,7 @@
|
|||||||
</skillRequirements>
|
</skillRequirements>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>DR_BattleStaff</li>
|
<li>DR_BattleStaff_Ranged</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<thingCategories>
|
<thingCategories>
|
||||||
<li>WeaponsRanged</li>
|
<li>WeaponsRanged</li>
|
||||||
@ -429,6 +429,105 @@
|
|||||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
|
<defName>DR_BattleStaff_AcidAir</defName>
|
||||||
|
<label>Dragonian AcidAirCannon Staff</label>
|
||||||
|
<description>A Staff for Dragonian.Can Shoot AcidAirCannon.</description>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutComplex</shaderType>
|
||||||
|
</graphicData>
|
||||||
|
<uiIconScale>1</uiIconScale>
|
||||||
|
<techLevel>Medieval</techLevel>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>12000</WorkToMake>
|
||||||
|
<Mass>15</Mass>
|
||||||
|
<AccuracyTouch>0.60</AccuracyTouch>
|
||||||
|
<AccuracyShort>0.70</AccuracyShort>
|
||||||
|
<AccuracyMedium>0.65</AccuracyMedium>
|
||||||
|
<AccuracyLong>0.55</AccuracyLong>
|
||||||
|
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||||
|
</statBases>
|
||||||
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
|
<costStuffCount>80</costStuffCount>
|
||||||
|
<stuffCategories>
|
||||||
|
<li>Metallic</li>
|
||||||
|
</stuffCategories>
|
||||||
|
<costList>
|
||||||
|
<WoolDragonian>40</WoolDragonian>
|
||||||
|
<Steel>40</Steel>
|
||||||
|
<ComponentIndustrial>5</ComponentIndustrial>
|
||||||
|
</costList>
|
||||||
|
<recipeMaker>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>10</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
</recipeMaker>
|
||||||
|
<weaponTags>
|
||||||
|
<li>DR_BattleStaff_Ranged</li>
|
||||||
|
</weaponTags>
|
||||||
|
<thingCategories>
|
||||||
|
<li>WeaponsRanged</li>
|
||||||
|
</thingCategories>
|
||||||
|
<weaponClasses>
|
||||||
|
<li>Ranged</li>
|
||||||
|
</weaponClasses>
|
||||||
|
<verbs>
|
||||||
|
<li>
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
|
||||||
|
<warmupTime>2.4</warmupTime>
|
||||||
|
<range>23.9</range>
|
||||||
|
<forcedMissRadius>1.9</forcedMissRadius>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||||
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
</verbs>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>handle</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Poke</li>
|
||||||
|
</capacities>
|
||||||
|
<power>8</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>physical-magic</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
<li>Demolish</li>
|
||||||
|
</capacities>
|
||||||
|
<power>15</power>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>DRM_Arc</def>
|
||||||
|
<amount>15</amount>
|
||||||
|
<chance>1</chance>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<def>Stun</def>
|
||||||
|
<amount>1.5</amount>
|
||||||
|
<chance>0.25</chance>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
<cooldownTime>5.2</cooldownTime>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
<equippedStatOffsets>
|
||||||
|
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||||
|
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||||
|
</equippedStatOffsets>
|
||||||
|
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
<defName>DRM_Bullet_AirCannon</defName>
|
<defName>DRM_Bullet_AirCannon</defName>
|
||||||
<label>AirCannon shell</label>
|
<label>AirCannon shell</label>
|
||||||
@ -449,6 +548,26 @@
|
|||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BaseBullet">
|
||||||
|
<defName>DRM_Bullet_AcidAirCannon</defName>
|
||||||
|
<label>AcidAirCannon shell</label>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
|
<color>(111,111,111)</color>
|
||||||
|
</graphicData>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<projectile>
|
||||||
|
<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
|
||||||
|
<damageAmountBase>10</damageAmountBase>
|
||||||
|
<explosionRadius>1.9</explosionRadius >
|
||||||
|
<stoppingPower>3</stoppingPower>
|
||||||
|
<speed>50</speed>
|
||||||
|
<soundExplode>ThumpCannon_Impact</soundExplode>
|
||||||
|
</projectile>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
<defName>DR_BattleSpear</defName>
|
<defName>DR_BattleSpear</defName>
|
||||||
<label>Dragonian Battle Spear</label>
|
<label>Dragonian Battle Spear</label>
|
||||||
|
@ -1,130 +1,135 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<Defs>
|
<Defs>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
<DragonianMix.ExpandableProjectileDef ParentName="BaseBullet">
|
||||||
|
<defName>DRM_Bullet_BattleStaff_FlareSpewer</defName>
|
||||||
|
<label>Flare Spewer shot</label>
|
||||||
|
<thingClass>DragonianMix.FlamethrowProjectile</thingClass>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Dragonian/Projectile/Proj_HeavyFlamer</texPath>
|
||||||
|
<texPathFadeOut>Dragonian/Projectile/Proj_HeavyFlamerFadeOut</texPathFadeOut>
|
||||||
|
<shaderType>MoteGlow</shaderType>
|
||||||
|
</graphicData>
|
||||||
|
<projectile>
|
||||||
|
<damageDef>DRM_Flame</damageDef>
|
||||||
|
<speed>50</speed>
|
||||||
|
<damageAmountBase>5</damageAmountBase>
|
||||||
|
</projectile>
|
||||||
|
|
||||||
|
<drawOffscreen>true</drawOffscreen>
|
||||||
|
<lifeTimeDuration>100</lifeTimeDuration>
|
||||||
|
<widthScaleFactor>0.75</widthScaleFactor>
|
||||||
|
<heightScaleFactor>1</heightScaleFactor>
|
||||||
|
<startingPositionOffset>(0, 0, -1)</startingPositionOffset>
|
||||||
|
<totalSizeScale>1.15</totalSizeScale>
|
||||||
|
<tickFrameRate>2</tickFrameRate>
|
||||||
|
<finalTickFrameRate>5</finalTickFrameRate>
|
||||||
|
<tickDamageRate>20</tickDamageRate>
|
||||||
|
<dealsDamageOnce>true</dealsDamageOnce>
|
||||||
|
<minDistanceToAffect>2</minDistanceToAffect>
|
||||||
|
</DragonianMix.ExpandableProjectileDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
<defName>DR_BattleStaff_Flare</defName>
|
<defName>DR_BattleStaff_Flare</defName>
|
||||||
<label>Dragonian Flare Staff</label>
|
<label>Dragonian Flare Staff</label>
|
||||||
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
|
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<shaderType>CutoutComplex</shaderType>
|
<shaderType>CutoutComplex</shaderType>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<uiIconScale>1</uiIconScale>
|
<uiIconScale>1</uiIconScale>
|
||||||
<techLevel>Medieval</techLevel>
|
<techLevel>Medieval</techLevel>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>12000</WorkToMake>
|
<WorkToMake>12000</WorkToMake>
|
||||||
<Mass>15</Mass>
|
<Mass>15</Mass>
|
||||||
<AccuracyTouch>0.60</AccuracyTouch>
|
<AccuracyTouch>0.60</AccuracyTouch>
|
||||||
<AccuracyShort>0.70</AccuracyShort>
|
<AccuracyShort>0.70</AccuracyShort>
|
||||||
<AccuracyMedium>0.65</AccuracyMedium>
|
<AccuracyMedium>0.65</AccuracyMedium>
|
||||||
<AccuracyLong>0.55</AccuracyLong>
|
<AccuracyLong>0.55</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<equippedAngleOffset>45</equippedAngleOffset>
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
<costStuffCount>80</costStuffCount>
|
<costStuffCount>80</costStuffCount>
|
||||||
<stuffCategories>
|
<stuffCategories>
|
||||||
<li>Metallic</li>
|
<li>Metallic</li>
|
||||||
</stuffCategories>
|
</stuffCategories>
|
||||||
<costList>
|
<costList>
|
||||||
<WoolDragonian>40</WoolDragonian>
|
<WoolDragonian>40</WoolDragonian>
|
||||||
<Steel>40</Steel>
|
<Steel>40</Steel>
|
||||||
<ComponentIndustrial>5</ComponentIndustrial>
|
<ComponentIndustrial>5</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<recipeMaker>
|
<recipeMaker>
|
||||||
<skillRequirements>
|
<skillRequirements>
|
||||||
<Crafting>10</Crafting>
|
<Crafting>10</Crafting>
|
||||||
</skillRequirements>
|
</skillRequirements>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>DR_BattleStaff</li>
|
<li>DR_BattleStaff_Ranged</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<thingCategories>
|
<thingCategories>
|
||||||
<li>WeaponsRanged</li>
|
<li>WeaponsRanged</li>
|
||||||
</thingCategories>
|
</thingCategories>
|
||||||
<weaponClasses>
|
<weaponClasses>
|
||||||
<li>Ranged</li>
|
<li>Ranged</li>
|
||||||
</weaponClasses>
|
</weaponClasses>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<warmupTime>0.5</warmupTime>
|
<defaultProjectile>DRM_Bullet_BattleStaff_FlareSpewer</defaultProjectile>
|
||||||
<range>22.9</range>
|
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
|
||||||
<minRange>5.9</minRange>
|
<warmupTime>1.25</warmupTime>
|
||||||
<beamFullWidthRange>11</beamFullWidthRange>
|
<range>22.9</range>
|
||||||
<burstShotCount>15</burstShotCount>
|
<burstShotCount>1</burstShotCount>
|
||||||
<showBurstShotStats>false</showBurstShotStats>
|
<soundCast>Flamethrower_Firing_Resolve</soundCast>
|
||||||
<requireLineOfSight>true</requireLineOfSight>
|
<soundCastTail>GunTail_Light</soundCastTail>
|
||||||
<beamWidth>4</beamWidth>
|
<muzzleFlashScale>50</muzzleFlashScale>
|
||||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
<minRange>5.9</minRange>
|
||||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
<targetParams>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<canTargetLocations>true</canTargetLocations>
|
||||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
</targetParams>
|
||||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
<targetable>true</targetable>
|
||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||||
<beamMaxDeviation>0</beamMaxDeviation>
|
</li>
|
||||||
<beamCurvature>0.1</beamCurvature>
|
</verbs>
|
||||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
<tools>
|
||||||
<beamChanceToStartFire>0.8</beamChanceToStartFire>
|
<li>
|
||||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
<label>handle</label>
|
||||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
<capacities>
|
||||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
<li>Poke</li>
|
||||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
</capacities>
|
||||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
<power>8</power>
|
||||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
<cooldownTime>2</cooldownTime>
|
||||||
<highlightColor>(180, 60, 10)</highlightColor>
|
</li>
|
||||||
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
<li>
|
||||||
<targetParams>
|
<label>physical-magic</label>
|
||||||
<canTargetLocations>true</canTargetLocations>
|
<capacities>
|
||||||
</targetParams>
|
<li>Blunt</li>
|
||||||
<flammabilityAttachFireChanceCurve>
|
<li>Demolish</li>
|
||||||
<points>
|
</capacities>
|
||||||
<li>(0.6, 0)</li>
|
<power>15</power>
|
||||||
<li>(0.7, 0.2)</li>
|
<extraMeleeDamages>
|
||||||
<li>(1.2, 0.8)</li>
|
<li>
|
||||||
</points>
|
<def>DRM_Flame</def>
|
||||||
</flammabilityAttachFireChanceCurve>
|
<amount>30</amount>
|
||||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
<chance>1</chance>
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
<li>
|
||||||
<tools>
|
<def>Stun</def>
|
||||||
<li>
|
<amount>1.5</amount>
|
||||||
<label>handle</label>
|
<chance>0.25</chance>
|
||||||
<capacities>
|
</li>
|
||||||
<li>Poke</li>
|
</extraMeleeDamages>
|
||||||
</capacities>
|
<cooldownTime>5.2</cooldownTime>
|
||||||
<power>8</power>
|
</li>
|
||||||
<cooldownTime>2</cooldownTime>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<label>physical-magic</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Blunt</li>
|
|
||||||
<li>Demolish</li>
|
|
||||||
</capacities>
|
|
||||||
<power>15</power>
|
|
||||||
<extraMeleeDamages>
|
|
||||||
<li>
|
|
||||||
<def>DRM_Flame</def>
|
|
||||||
<amount>30</amount>
|
|
||||||
<chance>1</chance>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<def>Stun</def>
|
|
||||||
<amount>1.5</amount>
|
|
||||||
<chance>0.25</chance>
|
|
||||||
</li>
|
|
||||||
</extraMeleeDamages>
|
|
||||||
<cooldownTime>5.2</cooldownTime>
|
|
||||||
</li>
|
|
||||||
</tools>
|
</tools>
|
||||||
<equippedStatOffsets>
|
<equippedStatOffsets>
|
||||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||||
</equippedStatOffsets>
|
</equippedStatOffsets>
|
||||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
</Defs>
|
</Defs>
|
@ -37,7 +37,7 @@
|
|||||||
</skillRequirements>
|
</skillRequirements>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>DR_BattleStaff</li>
|
<li>DR_BattleStaff_Ranged</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
<thingCategories>
|
<thingCategories>
|
||||||
<li>WeaponsRanged</li>
|
<li>WeaponsRanged</li>
|
||||||
|
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 50 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 31 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 20 KiB |