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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <SoundDef>
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    <defName>HD_LaserContinue</defName>
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    <sustain>true</sustain>
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    <context>MapOnly</context>
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    <maxSimultaneous>10</maxSimultaneous>
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    <priorityMode>PrioritizeNearest</priorityMode>
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    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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    <subSounds>
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      <li>
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        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>laser_continue</clipPath>
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          </li>
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        </grains>
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        <pitchRange>0.99~1.01</pitchRange>
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        <volumeRange>90</volumeRange>
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        <sustainRelease>5</sustainRelease>
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      </li>
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    </subSounds>
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  </SoundDef>
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  <!--SoundDef>
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    <defName>HD_LaserContinue</defName>
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    <context>MapOnly</context>
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    <subSounds>
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      <li>
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        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>laser_continue</clipPath>
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          </li>
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        </grains>
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        <volumeRange>120</volumeRange>
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		<pitchRange>
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          <min>0.6</min>        
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          <max>1.0</max>
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        </pitchRange>
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      </li>
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    </subSounds>
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  </SoundDef-->
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  <SoundDef>
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    <defName>HD_LaserBurst</defName>
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    <sustain>true</sustain>
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    <context>MapOnly</context>
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    <maxSimultaneous>10</maxSimultaneous>
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    <priorityMode>PrioritizeNearest</priorityMode>
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    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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    <subSounds>
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      <li>
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        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>laser_burst</clipPath>
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          </li>
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        </grains>
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        <pitchRange>0.99~1.01</pitchRange>
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        <volumeRange>90</volumeRange>
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        <sustainRelease>5</sustainRelease>
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      </li>
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    </subSounds>
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  </SoundDef>
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  <SoundDef>
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    <defName>HD_LaserBurst_OneShot</defName>
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    <sustain>false</sustain>
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    <context>MapOnly</context>
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    <maxSimultaneous>10</maxSimultaneous>
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    <priorityMode>PrioritizeNearest</priorityMode>
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    <!--sustainStopSound>BeamGraser_Shooting_Resolve</sustainStopSound-->
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    <subSounds>
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      <li>
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        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
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        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>laser_burst_oneshot</clipPath>
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          </li>
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        </grains>
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        <pitchRange>0.99~1.01</pitchRange>
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        <volumeRange>90</volumeRange>
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        <sustainRelease>5</sustainRelease>
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      </li>
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    </subSounds>
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  </SoundDef>
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  <!--SoundDef>
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    <defName>HD_LaserBurst</defName>
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    <context>MapOnly</context>
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    <subSounds>
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      <li>
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        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>laser_burst</clipPath>
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          </li>
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        </grains>
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        <volumeRange>120</volumeRange>
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		<pitchRange>
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          <min>0.6</min>        
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          <max>1.0</max>
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        </pitchRange>
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      </li>
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    </subSounds>
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  </SoundDef-->
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  <SoundDef>
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    <defName>HD_ArcShot</defName>
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    <context>MapOnly</context>
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    <subSounds>
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      <li>
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        <grains>
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          <li Class="AudioGrain_Clip">
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            <clipPath>arc_shot</clipPath>
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          </li>
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        </grains>
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        <volumeRange>60</volumeRange>
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		<pitchRange>
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          <min>0.6</min>        
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          <max>1.0</max>
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        </pitchRange>
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      </li>
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    </subSounds>
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  </SoundDef>
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</Defs>
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