795 lines
17 KiB
Plaintext
795 lines
17 KiB
Plaintext
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rg_create_gray_const = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_event_target_as = gray_constship_location }
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_constship_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_scientist
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}
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event_target:gray_leader_scientist = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = scientist
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_scientist_gray
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trait = leader_trait_carefree
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}
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effect = {
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save_global_event_target_as = gray_leader_scientist
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_scientist
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change_leader_portrait = Gray
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}
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}
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}
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set_country_flag = gray_constship_active
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_GRAY_scienceship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = evasive
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set_location = {
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target = event_target:gray_constship_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_constship
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save_global_event_target_as = global_gray_constship
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set_cloaking_active = yes
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assign_leader = event_target:gray_leader_scientist
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_governor_active
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random_owned_leader = {
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limit = { has_leader_flag = gray_scientist }
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set_skill = owner.rg_gray_level
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}
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}
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rg_create_gray_army = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_transport_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_warship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_transport_location }
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_general
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}
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event_target:gray_leader_general = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = general
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = leader_trait_army_logistician
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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change_leader_portrait = Gray
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}
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}
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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}
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add_ship_design = last_created_design
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set_country_flag = gray_army_active
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create_fleet = {
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name = "NAME_Gray"
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effect = {
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set_owner = prev
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create_army_transport = {
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ship_name = "NAME_Gray"
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army_name = "NAME_Gray"
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:gray_transport_location
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distance = 0
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angle = random
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}
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# set_cloaking_active = yes
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set_fleet_stance = aggressive
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}
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}
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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limit = { has_leader_flag = gray_general }
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set_skill = owner.rg_gray_level
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}
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}
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rg_create_gray_governor = {
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optimize_memory
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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kill_leader = { show_notification = no }
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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|
||
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every_owned_leader = {
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if = {
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|
###等级检测
|
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limit = {
|
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has_leader_flag = rg_gray_leader
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|
NOT = {
|
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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|
||
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if = {
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limit = {
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exists = event_target:gray_governor
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}
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event_target:gray_governor = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
|
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class = governor
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||
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species = event_target:gray_species
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name = "NAME_Gray"
|
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gender = female
|
||
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immortal = yes
|
||
|
event_leader = yes
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skill = 10
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set_age = 18
|
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traits = {
|
||
|
trait = RG_leader_trait_governor_gray
|
||
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trait = leader_trait_retired_fleet_officer
|
||
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}
|
||
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effect = {
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save_global_event_target_as = gray_governor
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||
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set_leader_flag = rg_gray_leader
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||
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set_leader_flag = gray_governor
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||
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}
|
||
|
}
|
||
|
}
|
||
|
set_country_flag = gray_governor_active
|
||
|
|
||
|
remove_country_flag = gray_warship_active
|
||
|
remove_country_flag = gray_constship_active
|
||
|
remove_country_flag = gray_army_active
|
||
|
|
||
|
random_owned_leader = {
|
||
|
limit = { has_leader_flag = gray_governor }
|
||
|
set_skill = owner.rg_gray_level
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_gray_warship = {
|
||
|
optimize_memory
|
||
|
if = {
|
||
|
limit = { has_country_flag = gray_constship_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:global_gray_constship }
|
||
|
event_target:global_gray_constship = {
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_juggernaut_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:gray_juggernaut }
|
||
|
event_target:gray_juggernaut = {
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_army_active }
|
||
|
if = {
|
||
|
limit = {
|
||
|
any_owned_army = {
|
||
|
army_type = gray_army
|
||
|
exists = planet
|
||
|
}
|
||
|
}
|
||
|
random_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
planet = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
random_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
fleet = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_governor_active }
|
||
|
if = {
|
||
|
limit = { any_owned_planet = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
}
|
||
|
random_owned_planet = {
|
||
|
limit = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
if = {
|
||
|
###等级检测
|
||
|
limit = {
|
||
|
has_leader_flag = rg_gray_leader
|
||
|
NOT = {
|
||
|
has_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
export_trigger_value_to_variable = {
|
||
|
trigger = has_skill
|
||
|
variable = rg_gray_level_temp
|
||
|
}
|
||
|
owner = {
|
||
|
set_variable = {
|
||
|
which = rg_gray_level
|
||
|
value = prev.rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
clear_variable = rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
limit = { has_leader_flag = rg_gray_leader }
|
||
|
set_owner = event_target:rg_gray_country
|
||
|
set_leader_flag = rg_gray_leader_temp
|
||
|
# kill_leader = { show_notification = no }
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = event_target:gray_leader_admiral
|
||
|
}
|
||
|
event_target:gray_leader_admiral = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
remove_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = event_target:gray_species
|
||
|
name = "NAME_Gray"
|
||
|
immortal = yes
|
||
|
event_leader = yes
|
||
|
gender = female
|
||
|
skill = 10
|
||
|
set_age = 18
|
||
|
traits = {
|
||
|
trait = RG_leader_trait_admiral_gray
|
||
|
trait = leader_trait_gale_speed
|
||
|
}
|
||
|
effect = {
|
||
|
save_global_event_target_as = gray_leader_admiral
|
||
|
set_leader_flag = rg_gray_leader
|
||
|
set_leader_flag = gray_admiral
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
set_country_flag = gray_warship_active
|
||
|
if = {
|
||
|
limit = {
|
||
|
has_country_flag = rg_gray_level_2
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_Gray_Warship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = event_target:gray_warship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
assign_leader = event_target:gray_leader_admiral
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
has_country_flag = rg_gray_level_3
|
||
|
NOT = {
|
||
|
has_country_flag = gray_warship_is_juggernaut
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_gray_capitalship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = event_target:gray_warship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
assign_leader = event_target:gray_leader_admiral
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
has_country_flag = gray_warship_is_juggernaut
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_gray_juggernautship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = root.capital_scope
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_Gray_Warship_base"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = event_target:gray_warship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
assign_leader = event_target:gray_leader_admiral
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
if = {
|
||
|
limit = { exists = leader }
|
||
|
unassign_leader = leader
|
||
|
}
|
||
|
remove_army = yes
|
||
|
}
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
remove_country_flag = gray_constship_active
|
||
|
remove_country_flag = gray_governor_active
|
||
|
remove_country_flag = gray_army_active
|
||
|
|
||
|
random_owned_leader = {
|
||
|
limit = { has_leader_flag = gray_admiral }
|
||
|
set_skill = owner.rg_gray_level
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|