748 lines
16 KiB
Plaintext
748 lines
16 KiB
Plaintext
|
#灰风
|
||
|
|
||
|
#创造灰风总督
|
||
|
rg_create_gray_governor = {
|
||
|
#延迟执行
|
||
|
optimize_memory
|
||
|
#删除战舰
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_fleet }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
#删除科学舰
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
#删除陆军
|
||
|
every_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
if = {
|
||
|
limit = { exists = leader }
|
||
|
unassign_leader = leader
|
||
|
}
|
||
|
remove_army = yes
|
||
|
}
|
||
|
#存储当前领袖等级
|
||
|
every_owned_leader = {
|
||
|
if = {
|
||
|
###等级检测
|
||
|
limit = {
|
||
|
has_leader_flag = rg_gray_leader
|
||
|
NOT = {
|
||
|
has_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
#导出等级到暂存
|
||
|
export_trigger_value_to_variable = {
|
||
|
trigger = has_skill
|
||
|
variable = rg_gray_level_temp
|
||
|
}
|
||
|
#导入变量
|
||
|
owner = {
|
||
|
set_variable = {
|
||
|
which = rg_gray_level
|
||
|
value = prev.rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
#清理暂存区
|
||
|
clear_variable = rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
#把所有种类的小灰领袖都送回娘家
|
||
|
every_owned_leader = {
|
||
|
limit = { has_leader_flag = rg_gray_leader }
|
||
|
set_owner = event_target:rg_gray_country
|
||
|
set_leader_flag = rg_gray_leader_temp
|
||
|
# kill_leader = { show_notification = no }
|
||
|
}
|
||
|
#把娘家的总督领袖接回来
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = event_target:gray_governor
|
||
|
}
|
||
|
event_target:gray_governor = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
remove_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
#如果不存在总督备份,现场变一个
|
||
|
else = {
|
||
|
rg_gray_govener_init = yes
|
||
|
}
|
||
|
#设置总督已启用标识
|
||
|
set_country_flag = gray_governor_active
|
||
|
#更新灰风形态
|
||
|
remove_country_flag = gray_warship_active
|
||
|
remove_country_flag = gray_constship_active
|
||
|
remove_country_flag = gray_army_active
|
||
|
#等级导入,把存储的领袖等级赋予到领袖身上
|
||
|
random_owned_leader = {
|
||
|
limit = { has_leader_flag = gray_governor }
|
||
|
set_skill = owner.rg_gray_level
|
||
|
}
|
||
|
}
|
||
|
#创造灰风战舰
|
||
|
rg_create_gray_warship = {
|
||
|
optimize_memory
|
||
|
#舰船刷新位置检测
|
||
|
if = {
|
||
|
limit = { has_country_flag = gray_constship_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:global_gray_constship }
|
||
|
event_target:global_gray_constship = {
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_juggernaut_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:gray_juggernaut }
|
||
|
event_target:gray_juggernaut = {
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_army_active }
|
||
|
if = {
|
||
|
limit = {
|
||
|
any_owned_army = {
|
||
|
army_type = gray_army
|
||
|
exists = planet
|
||
|
}
|
||
|
}
|
||
|
random_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
planet = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
random_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
fleet = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_governor_active }
|
||
|
if = {
|
||
|
limit = { any_owned_planet = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
}
|
||
|
random_owned_planet = {
|
||
|
limit = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
save_event_target_as = gray_warship_location
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
# 存储当前领袖等级
|
||
|
every_owned_leader = {
|
||
|
if = {
|
||
|
###等级检测
|
||
|
limit = {
|
||
|
has_leader_flag = rg_gray_leader
|
||
|
NOT = {
|
||
|
has_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
export_trigger_value_to_variable = {
|
||
|
trigger = has_skill
|
||
|
variable = rg_gray_level_temp
|
||
|
}
|
||
|
owner = {
|
||
|
set_variable = {
|
||
|
which = rg_gray_level
|
||
|
value = prev.rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
clear_variable = rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
limit = { has_leader_flag = rg_gray_leader }
|
||
|
set_owner = event_target:rg_gray_country
|
||
|
set_leader_flag = rg_gray_leader_temp
|
||
|
# kill_leader = { show_notification = no }
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = event_target:gray_leader_admiral
|
||
|
}
|
||
|
event_target:gray_leader_admiral = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
remove_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
rg_gray_admiral_init = yes
|
||
|
}
|
||
|
|
||
|
set_country_flag = gray_warship_active
|
||
|
if = {
|
||
|
limit = {
|
||
|
has_country_flag = rg_gray_level_2
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_Gray_Warship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = event_target:gray_warship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
assign_leader = event_target:gray_leader_admiral
|
||
|
|
||
|
if = {
|
||
|
limit = { has_global_flag = kdc_event_mod_active }
|
||
|
add_modifier = { modifier = remove_fleet_maintenance }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
has_country_flag = rg_gray_level_3
|
||
|
NOT = {
|
||
|
has_country_flag = gray_warship_is_juggernaut
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_gray_capitalship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = event_target:gray_warship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
assign_leader = event_target:gray_leader_admiral
|
||
|
|
||
|
if = {
|
||
|
limit = { has_global_flag = kdc_event_mod_active }
|
||
|
add_modifier = { modifier = remove_fleet_maintenance }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
has_country_flag = gray_warship_is_juggernaut
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_gray_juggernautship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = root.capital_scope
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
if = {
|
||
|
limit = { has_global_flag = kdc_event_mod_active }
|
||
|
add_modifier = { modifier = remove_fleet_maintenance }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_Gray_Warship_base"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = aggressive
|
||
|
set_location = {
|
||
|
target = event_target:gray_warship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_fleet
|
||
|
save_global_event_target_as = gray_warship
|
||
|
|
||
|
assign_leader = event_target:gray_leader_admiral
|
||
|
|
||
|
if = {
|
||
|
limit = { has_global_flag = kdc_event_mod_active }
|
||
|
add_modifier = { modifier = remove_fleet_maintenance }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
if = {
|
||
|
limit = { exists = leader }
|
||
|
unassign_leader = leader
|
||
|
}
|
||
|
remove_army = yes
|
||
|
}
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
remove_country_flag = gray_constship_active
|
||
|
remove_country_flag = gray_governor_active
|
||
|
remove_country_flag = gray_army_active
|
||
|
|
||
|
random_owned_leader = {
|
||
|
limit = { has_leader_flag = gray_admiral }
|
||
|
set_skill = owner.rg_gray_level
|
||
|
}
|
||
|
}
|
||
|
#创造灰风地面单位
|
||
|
rg_create_gray_army = {
|
||
|
optimize_memory
|
||
|
if = {
|
||
|
limit = { has_country_flag = gray_constship_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:global_gray_constship }
|
||
|
event_target:global_gray_constship = {
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_warship_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:gray_warship }
|
||
|
event_target:gray_warship = {
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_fleet }
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_juggernaut_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:gray_juggernaut }
|
||
|
event_target:gray_juggernaut = {
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_governor_active }
|
||
|
if = {
|
||
|
limit = { any_owned_planet = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
}
|
||
|
random_owned_planet = {
|
||
|
limit = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
save_event_target_as = gray_transport_location
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_warship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_transport_location }
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
if = {
|
||
|
###等级检测
|
||
|
limit = {
|
||
|
has_leader_flag = rg_gray_leader
|
||
|
NOT = {
|
||
|
has_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
export_trigger_value_to_variable = {
|
||
|
trigger = has_skill
|
||
|
variable = rg_gray_level_temp
|
||
|
}
|
||
|
owner = {
|
||
|
set_variable = {
|
||
|
which = rg_gray_level
|
||
|
value = prev.rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
clear_variable = rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
limit = { has_leader_flag = rg_gray_leader }
|
||
|
set_owner = event_target:rg_gray_country
|
||
|
set_leader_flag = rg_gray_leader_temp
|
||
|
# kill_leader = { show_notification = no }
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = event_target:gray_leader_general
|
||
|
}
|
||
|
event_target:gray_leader_general = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
remove_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
rg_gray_general_init = yes
|
||
|
}
|
||
|
create_ship_design = {
|
||
|
design = "NAME_RG_armed_transport_ship"
|
||
|
}
|
||
|
add_ship_design = last_created_design
|
||
|
set_country_flag = gray_army_active
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_army_transport = {
|
||
|
ship_name = "NAME_Gray"
|
||
|
army_name = "NAME_Gray"
|
||
|
army_type = "gray_army"
|
||
|
}
|
||
|
set_location = {
|
||
|
target = event_target:gray_transport_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
# set_cloaking_active = yes
|
||
|
set_fleet_stance = aggressive
|
||
|
}
|
||
|
}
|
||
|
last_created_army = {
|
||
|
assign_leader = event_target:gray_leader_general
|
||
|
}
|
||
|
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_fleet }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_constship }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
|
||
|
remove_country_flag = gray_warship_active
|
||
|
remove_country_flag = gray_governor_active
|
||
|
remove_country_flag = gray_constship_active
|
||
|
|
||
|
remove_ship_design = last_created_design
|
||
|
|
||
|
random_owned_leader = {
|
||
|
limit = { has_leader_flag = gray_general }
|
||
|
set_skill = owner.rg_gray_level
|
||
|
}
|
||
|
}
|
||
|
#创造灰风科学舰
|
||
|
rg_create_gray_const = {
|
||
|
optimize_memory
|
||
|
if = {
|
||
|
limit = { has_country_flag = gray_warship_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:gray_warship }
|
||
|
event_target:gray_warship = {
|
||
|
save_event_target_as = gray_constship_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_fleet }
|
||
|
save_event_target_as = gray_constship_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_juggernaut_active }
|
||
|
if = {
|
||
|
limit = { exists = event_target:gray_juggernaut }
|
||
|
event_target:gray_juggernaut = {
|
||
|
save_event_target_as = gray_constship_location
|
||
|
}
|
||
|
} else = {
|
||
|
random_controlled_fleet = {
|
||
|
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||
|
save_event_target_as = gray_constship_location
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_army_active }
|
||
|
if = {
|
||
|
limit = {
|
||
|
any_owned_army = {
|
||
|
army_type = gray_army
|
||
|
exists = planet
|
||
|
}
|
||
|
}
|
||
|
random_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
planet = { save_event_target_as = gray_constship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
random_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
fleet = { save_event_target_as = gray_constship_location }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { has_country_flag = gray_governor_active }
|
||
|
if = {
|
||
|
limit = { any_owned_planet = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
}
|
||
|
random_owned_planet = {
|
||
|
limit = {
|
||
|
exists = sector.leader
|
||
|
sector.leader = { has_leader_flag = gray_governor }
|
||
|
}
|
||
|
save_event_target_as = gray_constship_location
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_constship_location }
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
capital_scope = { save_event_target_as = gray_constship_location }
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
if = {
|
||
|
###等级检测
|
||
|
limit = {
|
||
|
has_leader_flag = rg_gray_leader
|
||
|
NOT = {
|
||
|
has_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
export_trigger_value_to_variable = {
|
||
|
trigger = has_skill
|
||
|
variable = rg_gray_level_temp
|
||
|
}
|
||
|
owner = {
|
||
|
set_variable = {
|
||
|
which = rg_gray_level
|
||
|
value = prev.rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
clear_variable = rg_gray_level_temp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_leader = {
|
||
|
limit = { has_leader_flag = rg_gray_leader }
|
||
|
set_owner = event_target:rg_gray_country
|
||
|
set_leader_flag = rg_gray_leader_temp
|
||
|
# kill_leader = { show_notification = no }
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = event_target:gray_leader_scientist
|
||
|
}
|
||
|
event_target:gray_leader_scientist = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
remove_leader_flag = rg_gray_leader_temp
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
rg_gray_scientist_init = yes
|
||
|
}
|
||
|
|
||
|
set_country_flag = gray_constship_active
|
||
|
create_fleet = {
|
||
|
name = "NAME_Gray"
|
||
|
settings = {
|
||
|
can_upgrade = no
|
||
|
can_disband = no
|
||
|
can_change_composition = no
|
||
|
can_change_leader = yes
|
||
|
uses_naval_capacity = no
|
||
|
spawn_debris = no
|
||
|
}
|
||
|
effect = {
|
||
|
set_owner = prev
|
||
|
create_ship = {
|
||
|
name = "NAME_Gray"
|
||
|
design = "NAME_RG_GRAY_scienceship"
|
||
|
prefix = no
|
||
|
upgradable = yes
|
||
|
}
|
||
|
set_fleet_stance = evasive
|
||
|
set_location = {
|
||
|
target = event_target:gray_constship_location
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
set_fleet_flag = gray_constship
|
||
|
save_global_event_target_as = global_gray_constship
|
||
|
set_cloaking_active = yes
|
||
|
assign_leader = event_target:gray_leader_scientist
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_fleet = {
|
||
|
limit = { has_fleet_flag = gray_fleet }
|
||
|
delete_fleet = {
|
||
|
target = this
|
||
|
kill_leader = no
|
||
|
destroy_template = yes
|
||
|
}
|
||
|
}
|
||
|
|
||
|
every_owned_army = {
|
||
|
limit = { army_type = gray_army }
|
||
|
if = {
|
||
|
limit = { exists = leader }
|
||
|
unassign_leader = leader
|
||
|
}
|
||
|
remove_army = yes
|
||
|
}
|
||
|
|
||
|
remove_country_flag = gray_army_active
|
||
|
remove_country_flag = gray_warship_active
|
||
|
remove_country_flag = gray_governor_active
|
||
|
|
||
|
random_owned_leader = {
|
||
|
limit = { has_leader_flag = gray_scientist }
|
||
|
set_skill = owner.rg_gray_level
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|