2024-04-10 16:07:38 +08:00
|
|
|
rg_create_fallen_empire_reinforcements = {
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
|
|
|
while = {
|
|
|
|
count = 4
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_large_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
}
|
|
|
|
while = {
|
|
|
|
count = 8
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_small_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
}
|
|
|
|
random_list = {
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 30
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 45
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 60
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 75
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_fleet = {
|
|
|
|
owner = {
|
|
|
|
create_leader = {
|
|
|
|
class = commander
|
|
|
|
species = owner_main_species
|
|
|
|
name = random
|
|
|
|
skill = 10
|
|
|
|
leader_age_min = 25
|
|
|
|
leader_age_max = 45
|
|
|
|
}
|
|
|
|
}
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
|
|
|
while = {
|
|
|
|
count = 8
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_large_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
}
|
|
|
|
while = {
|
|
|
|
count = 18
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_small_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
}
|
|
|
|
random_list = {
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 30
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 45
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 60
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
25 = {
|
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 75
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
last_created_fleet = { assign_leader = last_created_leader }
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_starting_navy = {
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_fleet = yes
|
|
|
|
rg_create_fallen_empire_fleet = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
random = {
|
|
|
|
chance = 33
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_fleet = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
}
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
host_has_dlc = "Apocalypse"
|
|
|
|
}
|
|
|
|
random = {
|
|
|
|
chance = 10
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_colossus = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 30
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
random = {
|
|
|
|
chance = 25
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_titan = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 20
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_construction_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 60
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_construction_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 80
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
create_fleet = {
|
|
|
|
effect = {
|
|
|
|
set_owner = prev.owner
|
2024-04-10 19:39:38 +08:00
|
|
|
rg_create_fallen_empire_construction_ship = yes
|
2024-04-10 16:07:38 +08:00
|
|
|
set_location = {
|
|
|
|
target = prev
|
|
|
|
distance = 100
|
|
|
|
angle = random
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-04-10 19:39:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_platform = {
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
owner = { has_authority = auth_machine_intelligence }
|
|
|
|
}
|
|
|
|
create_ship = {
|
|
|
|
name = random
|
|
|
|
design = "NAME_Gray_Sigma"
|
|
|
|
graphical_culture = owner
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_colossus = {
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
owner = { has_authority = auth_machine_intelligence }
|
|
|
|
}
|
|
|
|
create_ship = {
|
|
|
|
name = random
|
|
|
|
design = "NAME_Gray_Omega"
|
|
|
|
graphical_culture = owner
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_titan = {
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
owner = { has_authority = auth_machine_intelligence }
|
|
|
|
}
|
|
|
|
create_ship = {
|
|
|
|
name = random
|
|
|
|
design = "NAME_Gray_Alpha"
|
|
|
|
graphical_culture = owner
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_large_ship = {
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
owner = { has_authority = auth_machine_intelligence }
|
|
|
|
}
|
|
|
|
create_ship = {
|
|
|
|
name = random
|
|
|
|
design = "NAME_Gray_Beta"
|
|
|
|
graphical_culture = owner
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_small_ship = {
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
owner = { has_authority = auth_machine_intelligence }
|
|
|
|
}
|
|
|
|
create_ship = {
|
|
|
|
name = random
|
|
|
|
design = "NAME_Gray_Gamma"
|
|
|
|
graphical_culture = owner
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fallen_empire_construction_ship = {
|
|
|
|
if = {
|
|
|
|
limit = {
|
|
|
|
owner = { has_authority = auth_machine_intelligence }
|
|
|
|
}
|
|
|
|
create_ship = {
|
|
|
|
name = random
|
|
|
|
design = "NAME_Gray_Theta"
|
|
|
|
graphical_culture = owner
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
rg_create_fe_citadel = {
|
|
|
|
create_starbase = {
|
|
|
|
size = "starbase_citadel"
|
|
|
|
|
|
|
|
module = "shipyard"
|
|
|
|
module = "anchorage"
|
|
|
|
module = "anchorage"
|
|
|
|
module = "hangar_bay"
|
|
|
|
module = "gun_battery"
|
|
|
|
module = "gun_battery"
|
|
|
|
|
|
|
|
building = "crew_quarters"
|
|
|
|
building = "command_center"
|
|
|
|
building = "target_uplink_computer"
|
|
|
|
building = "dark_matter_listening_post"
|
|
|
|
|
|
|
|
effect = {
|
2024-04-10 20:23:08 +08:00
|
|
|
set_owner = event_target:rg_scion_fe
|
2024-04-10 19:39:38 +08:00
|
|
|
while = {
|
|
|
|
count = 4
|
|
|
|
rg_create_fallen_empire_platform = yes
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#scope = scion
|
|
|
|
rg_create_scion_wormhole_link = {
|
|
|
|
capital_scope = {
|
|
|
|
solar_system = { save_event_target_as = home_system }
|
|
|
|
}
|
|
|
|
event_target:rg_scion_master = {
|
|
|
|
random_system_within_border = { save_event_target_as = fe_target_system }
|
|
|
|
}
|
|
|
|
event_target:home_system = {
|
|
|
|
event_target:fe_target_system = {
|
|
|
|
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
|
|
|
|
spawn_natural_wormhole = {
|
|
|
|
bypass_type = wormhole
|
|
|
|
random_pos = no
|
|
|
|
orbit_angle = 360
|
|
|
|
}
|
|
|
|
}
|
|
|
|
spawn_natural_wormhole = {
|
|
|
|
bypass_type = wormhole
|
|
|
|
random_pos = no
|
|
|
|
orbit_angle = 270
|
|
|
|
}
|
|
|
|
link_wormholes = prev
|
|
|
|
}
|
|
|
|
}
|
|
|
|
set_country_flag = encountered_first_wormhole
|
|
|
|
add_seen_bypass_type = wormhole
|
2024-04-10 16:07:38 +08:00
|
|
|
}
|