This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-04-10 19:39:38 +08:00
parent 7b126497c6
commit 37fd3e1b58
8 changed files with 560 additions and 153 deletions

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@ -1,104 +1,109 @@
# Machine
rg_fallen_gray_empire = {
graphical_culture = "fallen_machine_empire_01"
initializer = "rg_fallen_gray_empire"
weight_modifier = {
base = 1000000
}
possible = {
host_has_dlc = "Synthetic Dawn Story Pack"
}
create_country_effect = {
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_robot_mass_produced
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
}
}
# rg_fallen_gray_empire = {
# graphical_culture = "fallen_machine_empire_01"
# initializer = "rg_fallen_machine"
#
# weight_modifier = {
# base = 1
# modifier = {
# factor = 100000
# has_origin = rg_origin_scion
# }
# }
#
# possible = {
# host_has_dlc = "Synthetic Dawn Story Pack"
# }
#
# create_country_effect = {
# create_species = {
# name = 纳米构造体
# class = RG_MACHINE
# portrait = "rg_machine_maid"
# traits = {
# trait = trait_machine_unit
# trait = rg_machine_maid_trait
# trait = trait_robot_mass_produced
# trait = ramdom_trait
# }
# extra_trait_points = 3
# allow_negative_traits = no
# namelist = MACHINE3
# effect = {
# save_event_target_as = rg_fallen_maid_species
# }
# }
# create_country = {
# name = 德萨努-纳迪沙协议
# type = fallen_empire
# flag = {
# icon = {
# category = "special"
# file = "gray_goo.dds"
# }
# background = {
# category = "backgrounds"
# file = "sinus.dds"
# }
# colors = {
# "grey"
# "dark_grey"
# "null"
# "null"
# }
# }
# ignore_initial_colony_error = yes
# authority = auth_machine_intelligence
# civics = {
# civic = civic_machine_remnants
# civic = civic_custodian_directives
# }
# species = last_created_species
# ethos = {
# ethic = ethic_gestalt_consciousness
# }
# origin = "origin_fallen_empire"
# effect = {
# save_global_event_target_as = rg_fe_country
# set_country_flag = rg_fallen_empire_machine
# add_resource = {
# minerals = 10000
# energy = 10000
# food = 1000
# influence = 500
# }
# if = {
# limit = { host_has_dlc = "Apocalypse" }
# give_technology = {
# tech = tech_colossus
# message = no
# }
# }
# # must initialize global designs here
# add_global_ship_design = "NAME_Gray_Omega"
# add_global_ship_design = "NAME_Gray_Alpha"
# add_global_ship_design = "NAME_Gray_Beta"
# add_global_ship_design = "NAME_Gray_Gamma"
# add_global_ship_design = "NAME_Gray_Theta"
# add_global_ship_design = "NAME_Gray_Tau"
# add_global_ship_design = "NAME_Gray_Sigma"
# add_global_ship_design = "NAME_Gray_FE_Starbase"
# if = {
# limit = {
# NOT = {
# exist = event_target:rg_gray_country_leader
# }
# }
# rg_gray_country_leader_init = yes
# set_leader = last_created_leader
# }
# else = {
# set_leader = last_created_leader
# }
# ruler = {
# add_skill = 9
# }
# }
# }
# }
# }

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@ -8,6 +8,7 @@ origin_rg_gray = {
non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects"
advanced_start = yes
max_once_global = yes
random_weight = {
base = 0
}
@ -15,3 +16,35 @@ origin_rg_gray = {
host_has_dlc = "Distant Stars Story Pack"
}
}
rg_origin_scion = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
picture = GFX_origin_scion
advanced_start = yes
max_once_global = yes
playable = {
host_has_dlc = Federations
}
# possible = {
# ethics = {
# NOR = {
# value = ethic_gestalt_consciousness
# #value = ethic_xenophobe
# value = ethic_fanatic_xenophobe
# }
# }
# civics = {
# NOT = { value = civic_pompous_purists }
# }
# }
description = "origin_tooltip_rg_scion_effects"
flags = { custom_start_screen }
random_weight = {
base = 0
}
}

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@ -38,6 +38,7 @@ on_game_start_country = {
events = {
# rg_cluster.8
rg_event.1
rg_origin.1
rg_event.19
}
}

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@ -4,11 +4,11 @@ rg_create_fallen_empire_reinforcements = {
set_owner = prev.owner
while = {
count = 4
create_fallen_empire_large_ship = yes
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 8
create_fallen_empire_small_ship = yes
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
@ -60,11 +60,11 @@ rg_create_fallen_empire_fleet = {
set_owner = prev.owner
while = {
count = 8
create_fallen_empire_large_ship = yes
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 18
create_fallen_empire_small_ship = yes
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
@ -102,11 +102,11 @@ rg_create_fallen_empire_fleet = {
}
rg_create_fallen_empire_starting_navy = {
create_fallen_empire_fleet = yes
create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
random = {
chance = 33
create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
}
if = {
limit = {
@ -117,7 +117,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = {
effect = {
set_owner = prev.owner
create_fallen_empire_colossus = yes
rg_create_fallen_empire_colossus = yes
set_location = {
target = prev
distance = 30
@ -132,7 +132,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = {
effect = {
set_owner = prev.owner
create_fallen_empire_titan = yes
rg_create_fallen_empire_titan = yes
set_location = {
target = prev
distance = 20
@ -144,7 +144,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = {
effect = {
set_owner = prev.owner
create_fallen_empire_construction_ship = yes
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 60
@ -155,7 +155,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = {
effect = {
set_owner = prev.owner
create_fallen_empire_construction_ship = yes
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 80
@ -166,7 +166,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = {
effect = {
set_owner = prev.owner
create_fallen_empire_construction_ship = yes
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 100
@ -174,4 +174,136 @@ rg_create_fallen_empire_starting_navy = {
}
}
}
}
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Sigma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Omega"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Alpha"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Beta"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Gamma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Theta"
graphical_culture = owner
}
}
}
rg_create_fe_citadel = {
create_starbase = {
size = "starbase_citadel"
module = "shipyard"
module = "anchorage"
module = "anchorage"
module = "hangar_bay"
module = "gun_battery"
module = "gun_battery"
building = "crew_quarters"
building = "command_center"
building = "target_uplink_computer"
building = "dark_matter_listening_post"
effect = {
while = {
count = 4
rg_create_fallen_empire_platform = yes
}
}
}
}
#scope = scion
rg_create_scion_wormhole_link = {
capital_scope = {
solar_system = { save_event_target_as = home_system }
}
event_target:rg_scion_master = {
random_system_within_border = { save_event_target_as = fe_target_system }
}
event_target:home_system = {
event_target:fe_target_system = {
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 360
}
}
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 270
}
link_wormholes = prev
}
}
set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole
}

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@ -6,16 +6,6 @@ rg_fallen_machine = {
flags = { ring_world_built }
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
create_fe_citadel = yes
}
planet = {
class = star
orbit_distance = 0
@ -54,10 +44,100 @@ rg_fallen_machine = {
center = this.solar_system
}
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_robot_mass_produced
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_built_species = last_created_species
save_global_event_target_as = rg_scion_fe
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = root
set_controller = root
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
@ -72,6 +152,18 @@ rg_fallen_machine = {
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber
add_building = building_ancient_palace
add_building = building_fe_stronghold
add_building = building_fe_stronghold
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_class_4_singularity
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
@ -83,24 +175,81 @@ rg_fallen_machine = {
}
while = {
count = 105
create_pop = {
species = event_target:rg_scion_slave.species
}
}
event_target:rg_scion_fe = {
set_policy = {
policy = artificial_intelligence_policy
option = ai_servitude
cooldown = no
}
set_policy = {
policy = robot_pop_policy
option = robot_pops_allowed
cooldown = no
}
random_playable_country = {
limit = {
has_origin = rg_origin_scion
has_country_flag = rg_scion_needs_fe
}
remove_country_flag = rg_scion_needs_fe
save_event_target_as = rg_scion_gate
}
set_country_flag = rg_scion_master
save_event_target_as = rg_scion_master
add_opinion_modifier = {
who = event_target:rg_scion_gate
modifier = opinion_scion
}
# country_event = { id = origin.20 days = 9000 random = 9000 }
event_target:rg_scion_gate = {
establish_communications_no_message = event_target:rg_scion_fe
set_subject_of = {
who = event_target:rg_scion_fe
preset = preset_scion
}
add_opinion_modifier = {
who = event_target:rg_scion_fe
modifier = opinion_scion
}
country_event = { id = rg_origin.10 days = 3 }
}
}
while = {
count = 94
create_pop = {
species = owner_main_species
}
}
create_fallen_empire_starting_navy = yes
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = root
species = root
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
@ -110,7 +259,7 @@ rg_fallen_machine = {
planet = {
class = "pc_ringworld_seam"
name = 面包机
name = 面包机
orbit_angle = 30
orbit_distance = 0
}
@ -124,9 +273,10 @@ rg_fallen_machine = {
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = ROOT
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
@ -154,8 +304,7 @@ rg_fallen_machine = {
count = 20
create_army = {
name = random
owner = root
species = root
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
@ -187,7 +336,7 @@ rg_fallen_machine = {
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = ROOT
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
@ -209,28 +358,17 @@ rg_fallen_machine = {
count = 10
create_army = {
name = random
owner = root
species = root
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_2"
}
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_3"
}
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_4"
}
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_5"
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}

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@ -0,0 +1,95 @@
namespace = rg_origin
########
# SCION
########
country_event = {
id = rg_origin.1
hide_window = yes
is_triggered_only = yes
trigger = {
AND = {
has_origin = rg_origin_scion
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
# Scion
country_event = { id = rg_origin.5 }
}
}
# Setup
country_event = {
id = rg_origin.5
hide_window = yes
is_triggered_only = yes
immediate = {
save_global_event_target_as = rg_scion_slave
set_country_flag = first_contact_event
set_country_flag = Story2 # Already encountered spacefarers
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
random_system = {
limit = { has_owner = no }
spawn_system = { initializer = "rg_fallen_machine" }
}
add_extra_hyperlane_to_spawned_system_effect = yes
}
if = {
limit = {
exists = event_target:rg_scion_master
}
rg_create_scion_wormhole_link = yes
capital_scope = {
solar_system = {
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
# Intro Diplomatic Message
country_event = {
id = rg_origin.10
title = TRANSMISSION
desc = {
text = "origin.10.b.desc"
}
diplomatic = yes
is_triggered_only = yes
picture_event_data = {
portrait = event_target:rg_scion_master
planet_background = event_target:rg_scion_master
graphical_culture = event_target:rg_scion_master
city_level = event_target:rg_scion_master
room = event_target:rg_scion_master
}
immediate = {
overlord = { save_event_target_as = rg_scion_master }
}
option = {
name = origin.10.b
}
}

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@ -15,7 +15,7 @@
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马如果你放过我我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁真的绝不就至少……这次就放过我"
rg_event.401.a:0 "好吧"
rg_event.401.b:0 "绝不!"
rg_event.401.a.response:0 "那!那就这样!您妈的见!"
rg_event.401.a.response:0 "那!那就这样!您妈的见!"
rg_event.201.name:0 "第二次生命"
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后对某个纳米机器人星球进行的探测器扫描中发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
rg_event.201.a:0 "大不了再来一次!"

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@ -49,6 +49,9 @@
origin_rg_gray:0 "§Y遥远约定§!"
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
rg_origin_scion:0 "§Y未来追迹§!"
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
origin_tooltip_rg_scion_effects:0 "开局时将作为$NAME_Gray$堕落帝国的附属国。$NAME_Gray$将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助...但这同样会成为阻碍你发展的障碍...\n§Y- 这是一个未完成的起源。仅供测试使用。§!"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"