暂存
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@ -1,104 +1,109 @@
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# Machine
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rg_fallen_gray_empire = {
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graphical_culture = "fallen_machine_empire_01"
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initializer = "rg_fallen_gray_empire"
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weight_modifier = {
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base = 1000000
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}
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possible = {
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host_has_dlc = "Synthetic Dawn Story Pack"
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}
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create_country_effect = {
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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}
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}
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create_country = {
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name = 德萨努-纳迪沙协议
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type = fallen_empire
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flag = {
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icon = {
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category = "special"
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file = "gray_goo.dds"
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}
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background = {
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category = "backgrounds"
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file = "sinus.dds"
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}
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colors = {
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"grey"
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"dark_grey"
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"null"
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"null"
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}
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}
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ignore_initial_colony_error = yes
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authority = auth_machine_intelligence
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civics = {
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civic = civic_machine_remnants
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civic = civic_custodian_directives
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}
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species = last_created_species
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ethos = {
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ethic = ethic_gestalt_consciousness
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}
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origin = "origin_fallen_empire"
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effect = {
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set_country_flag = rg_fallen_empire_machine
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add_resource = {
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minerals = 10000
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energy = 10000
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food = 1000
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influence = 500
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}
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if = {
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limit = { host_has_dlc = "Apocalypse" }
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give_technology = {
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tech = tech_colossus
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message = no
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}
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}
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# must initialize global designs here
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add_global_ship_design = "NAME_Gray_Omega"
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add_global_ship_design = "NAME_Gray_Alpha"
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add_global_ship_design = "NAME_Gray_Beta"
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add_global_ship_design = "NAME_Gray_Gamma"
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add_global_ship_design = "NAME_Gray_Theta"
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_gray_country_leader
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}
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}
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rg_gray_country_leader_init = yes
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set_leader = last_created_leader
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}
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else = {
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set_leader = last_created_leader
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}
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ruler = {
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add_skill = 9
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}
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}
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}
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}
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}
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# rg_fallen_gray_empire = {
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# graphical_culture = "fallen_machine_empire_01"
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# initializer = "rg_fallen_machine"
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#
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# weight_modifier = {
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# base = 1
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# modifier = {
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# factor = 100000
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# has_origin = rg_origin_scion
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# }
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# }
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#
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# possible = {
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# host_has_dlc = "Synthetic Dawn Story Pack"
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# }
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#
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# create_country_effect = {
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# create_species = {
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# name = 纳米构造体
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# class = RG_MACHINE
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# portrait = "rg_machine_maid"
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# traits = {
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# trait = trait_machine_unit
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# trait = rg_machine_maid_trait
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# trait = trait_robot_mass_produced
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# trait = ramdom_trait
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# }
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# extra_trait_points = 3
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# allow_negative_traits = no
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# namelist = MACHINE3
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# effect = {
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# save_event_target_as = rg_fallen_maid_species
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# }
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# }
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# create_country = {
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# name = 德萨努-纳迪沙协议
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# type = fallen_empire
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# flag = {
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# icon = {
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# category = "special"
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# file = "gray_goo.dds"
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# }
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# background = {
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# category = "backgrounds"
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# file = "sinus.dds"
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# }
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# colors = {
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# "grey"
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# "dark_grey"
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# "null"
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# "null"
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# }
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# }
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# ignore_initial_colony_error = yes
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# authority = auth_machine_intelligence
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# civics = {
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# civic = civic_machine_remnants
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# civic = civic_custodian_directives
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# }
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# species = last_created_species
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# ethos = {
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# ethic = ethic_gestalt_consciousness
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# }
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# origin = "origin_fallen_empire"
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# effect = {
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# save_global_event_target_as = rg_fe_country
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# set_country_flag = rg_fallen_empire_machine
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# add_resource = {
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# minerals = 10000
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# energy = 10000
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# food = 1000
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# influence = 500
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# }
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# if = {
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# limit = { host_has_dlc = "Apocalypse" }
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# give_technology = {
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# tech = tech_colossus
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# message = no
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# }
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# }
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# # must initialize global designs here
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# add_global_ship_design = "NAME_Gray_Omega"
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# add_global_ship_design = "NAME_Gray_Alpha"
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# add_global_ship_design = "NAME_Gray_Beta"
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# add_global_ship_design = "NAME_Gray_Gamma"
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# add_global_ship_design = "NAME_Gray_Theta"
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# add_global_ship_design = "NAME_Gray_Tau"
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# add_global_ship_design = "NAME_Gray_Sigma"
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# add_global_ship_design = "NAME_Gray_FE_Starbase"
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# if = {
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# limit = {
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# NOT = {
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# exist = event_target:rg_gray_country_leader
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# }
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# }
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# rg_gray_country_leader_init = yes
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# set_leader = last_created_leader
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# }
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# else = {
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# set_leader = last_created_leader
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# }
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# ruler = {
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# add_skill = 9
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# }
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# }
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# }
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# }
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# }
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@ -8,6 +8,7 @@ origin_rg_gray = {
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non_colonizable_planet_class_neighbor = yes
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description = "origin_tooltip_rg_gray_effects"
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advanced_start = yes
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max_once_global = yes
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random_weight = {
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base = 0
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}
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@ -15,3 +16,35 @@ origin_rg_gray = {
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host_has_dlc = "Distant Stars Story Pack"
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}
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}
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rg_origin_scion = {
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is_origin = yes
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icon = "gfx/interface/icons/origins/origins_scion_1.dds"
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picture = GFX_origin_scion
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advanced_start = yes
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max_once_global = yes
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playable = {
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host_has_dlc = Federations
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}
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# possible = {
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# ethics = {
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# NOR = {
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# value = ethic_gestalt_consciousness
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# #value = ethic_xenophobe
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# value = ethic_fanatic_xenophobe
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# }
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# }
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# civics = {
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# NOT = { value = civic_pompous_purists }
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# }
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# }
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description = "origin_tooltip_rg_scion_effects"
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flags = { custom_start_screen }
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random_weight = {
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base = 0
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}
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}
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@ -38,6 +38,7 @@ on_game_start_country = {
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events = {
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# rg_cluster.8
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rg_event.1
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rg_origin.1
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rg_event.19
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}
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}
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@ -4,11 +4,11 @@ rg_create_fallen_empire_reinforcements = {
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set_owner = prev.owner
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while = {
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count = 4
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create_fallen_empire_large_ship = yes
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rg_create_fallen_empire_large_ship = yes
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}
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while = {
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count = 8
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create_fallen_empire_small_ship = yes
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rg_create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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@ -60,11 +60,11 @@ rg_create_fallen_empire_fleet = {
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set_owner = prev.owner
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while = {
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count = 8
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create_fallen_empire_large_ship = yes
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rg_create_fallen_empire_large_ship = yes
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}
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while = {
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count = 18
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create_fallen_empire_small_ship = yes
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rg_create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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@ -102,11 +102,11 @@ rg_create_fallen_empire_fleet = {
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}
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rg_create_fallen_empire_starting_navy = {
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create_fallen_empire_fleet = yes
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create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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random = {
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chance = 33
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create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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}
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if = {
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limit = {
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@ -117,7 +117,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_colossus = yes
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rg_create_fallen_empire_colossus = yes
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set_location = {
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target = prev
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distance = 30
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@ -132,7 +132,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_titan = yes
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rg_create_fallen_empire_titan = yes
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set_location = {
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target = prev
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distance = 20
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@ -144,7 +144,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 60
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@ -155,7 +155,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 80
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@ -166,7 +166,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 100
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@ -174,4 +174,136 @@ rg_create_fallen_empire_starting_navy = {
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}
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}
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}
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}
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rg_create_fallen_empire_platform = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Sigma"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_colossus = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Omega"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_titan = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Alpha"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_large_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Beta"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_small_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Gamma"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_construction_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Theta"
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graphical_culture = owner
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}
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}
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}
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rg_create_fe_citadel = {
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create_starbase = {
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size = "starbase_citadel"
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module = "shipyard"
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module = "anchorage"
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module = "anchorage"
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module = "hangar_bay"
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module = "gun_battery"
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module = "gun_battery"
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building = "crew_quarters"
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building = "command_center"
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building = "target_uplink_computer"
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building = "dark_matter_listening_post"
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effect = {
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while = {
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count = 4
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rg_create_fallen_empire_platform = yes
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}
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}
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}
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}
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#scope = scion
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rg_create_scion_wormhole_link = {
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capital_scope = {
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solar_system = { save_event_target_as = home_system }
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}
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event_target:rg_scion_master = {
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random_system_within_border = { save_event_target_as = fe_target_system }
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}
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event_target:home_system = {
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event_target:fe_target_system = {
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prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
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spawn_natural_wormhole = {
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bypass_type = wormhole
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random_pos = no
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orbit_angle = 360
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}
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}
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spawn_natural_wormhole = {
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bypass_type = wormhole
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random_pos = no
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orbit_angle = 270
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}
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link_wormholes = prev
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}
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}
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set_country_flag = encountered_first_wormhole
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add_seen_bypass_type = wormhole
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}
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@ -6,16 +6,6 @@ rg_fallen_machine = {
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flags = { ring_world_built }
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init_effect = {
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spawn_megastructure = {
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type = "ring_world_ruined"
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orbit_angle = -90
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orbit_distance = 45
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}
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create_fe_citadel = yes
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}
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planet = {
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class = star
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orbit_distance = 0
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@ -54,10 +44,100 @@ rg_fallen_machine = {
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center = this.solar_system
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}
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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||||
}
|
||||
}
|
||||
create_country = {
|
||||
name = 德萨努-纳迪沙协议
|
||||
type = fallen_empire
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
ignore_initial_colony_error = yes
|
||||
authority = auth_machine_intelligence
|
||||
civics = {
|
||||
civic = civic_machine_remnants
|
||||
civic = civic_custodian_directives
|
||||
}
|
||||
species = last_created_species
|
||||
ethos = {
|
||||
ethic = ethic_gestalt_consciousness
|
||||
}
|
||||
origin = "origin_fallen_empire"
|
||||
effect = {
|
||||
set_built_species = last_created_species
|
||||
save_global_event_target_as = rg_scion_fe
|
||||
set_country_flag = rg_fallen_empire_machine
|
||||
add_resource = {
|
||||
minerals = 10000
|
||||
energy = 10000
|
||||
food = 1000
|
||||
influence = 500
|
||||
}
|
||||
if = {
|
||||
limit = { host_has_dlc = "Apocalypse" }
|
||||
give_technology = {
|
||||
tech = tech_colossus
|
||||
message = no
|
||||
}
|
||||
}
|
||||
# must initialize global designs here
|
||||
add_global_ship_design = "NAME_Gray_Omega"
|
||||
add_global_ship_design = "NAME_Gray_Alpha"
|
||||
add_global_ship_design = "NAME_Gray_Beta"
|
||||
add_global_ship_design = "NAME_Gray_Gamma"
|
||||
add_global_ship_design = "NAME_Gray_Theta"
|
||||
add_global_ship_design = "NAME_Gray_Tau"
|
||||
add_global_ship_design = "NAME_Gray_Sigma"
|
||||
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
else = {
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
ruler = {
|
||||
add_skill = 9
|
||||
}
|
||||
}
|
||||
}
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
@ -72,6 +152,18 @@ rg_fallen_machine = {
|
||||
add_building = building_ancient_cryo_chamber
|
||||
add_building = building_ancient_cryo_chamber
|
||||
add_building = building_ancient_cryo_chamber
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_fe_stronghold
|
||||
add_building = building_fe_stronghold
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
@ -83,24 +175,81 @@ rg_fallen_machine = {
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
event_target:rg_scion_fe = {
|
||||
set_policy = {
|
||||
policy = artificial_intelligence_policy
|
||||
option = ai_servitude
|
||||
cooldown = no
|
||||
}
|
||||
set_policy = {
|
||||
policy = robot_pop_policy
|
||||
option = robot_pops_allowed
|
||||
cooldown = no
|
||||
}
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
has_origin = rg_origin_scion
|
||||
has_country_flag = rg_scion_needs_fe
|
||||
}
|
||||
remove_country_flag = rg_scion_needs_fe
|
||||
save_event_target_as = rg_scion_gate
|
||||
}
|
||||
set_country_flag = rg_scion_master
|
||||
save_event_target_as = rg_scion_master
|
||||
add_opinion_modifier = {
|
||||
who = event_target:rg_scion_gate
|
||||
modifier = opinion_scion
|
||||
}
|
||||
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
||||
event_target:rg_scion_gate = {
|
||||
establish_communications_no_message = event_target:rg_scion_fe
|
||||
set_subject_of = {
|
||||
who = event_target:rg_scion_fe
|
||||
preset = preset_scion
|
||||
}
|
||||
add_opinion_modifier = {
|
||||
who = event_target:rg_scion_fe
|
||||
modifier = opinion_scion
|
||||
}
|
||||
country_event = { id = rg_origin.10 days = 3 }
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
create_fallen_empire_starting_navy = yes
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = root
|
||||
species = root
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
@ -110,7 +259,7 @@ rg_fallen_machine = {
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 长面包机
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
@ -124,9 +273,10 @@ rg_fallen_machine = {
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = ROOT
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
@ -154,8 +304,7 @@ rg_fallen_machine = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = root
|
||||
species = root
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
@ -187,7 +336,7 @@ rg_fallen_machine = {
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = ROOT
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
@ -209,28 +358,17 @@ rg_fallen_machine = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = root
|
||||
species = root
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
neighbor_system = {
|
||||
distance = { min = 0 max = 50 }
|
||||
initializer = "fallen_machine_2"
|
||||
}
|
||||
neighbor_system = {
|
||||
distance = { min = 0 max = 50 }
|
||||
initializer = "fallen_machine_3"
|
||||
}
|
||||
neighbor_system = {
|
||||
distance = { min = 0 max = 50 }
|
||||
initializer = "fallen_machine_4"
|
||||
}
|
||||
neighbor_system = {
|
||||
distance = { min = 0 max = 50 }
|
||||
initializer = "fallen_machine_5"
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
|
||||
}
|
95
events/RG_origin_event.txt
Normal file
95
events/RG_origin_event.txt
Normal file
@ -0,0 +1,95 @@
|
||||
namespace = rg_origin
|
||||
|
||||
########
|
||||
# SCION
|
||||
########
|
||||
|
||||
country_event = {
|
||||
id = rg_origin.1
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
AND = {
|
||||
has_origin = rg_origin_scion
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Scion
|
||||
country_event = { id = rg_origin.5 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Setup
|
||||
country_event = {
|
||||
id = rg_origin.5
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
save_global_event_target_as = rg_scion_slave
|
||||
set_country_flag = first_contact_event
|
||||
set_country_flag = Story2 # Already encountered spacefarers
|
||||
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_scion_fe
|
||||
}
|
||||
}
|
||||
set_country_flag = rg_scion_needs_fe
|
||||
random_system = {
|
||||
limit = { has_owner = no }
|
||||
spawn_system = { initializer = "rg_fallen_machine" }
|
||||
}
|
||||
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:rg_scion_master
|
||||
}
|
||||
rg_create_scion_wormhole_link = yes
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Intro Diplomatic Message
|
||||
country_event = {
|
||||
id = rg_origin.10
|
||||
title = TRANSMISSION
|
||||
|
||||
desc = {
|
||||
text = "origin.10.b.desc"
|
||||
}
|
||||
diplomatic = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_scion_master
|
||||
planet_background = event_target:rg_scion_master
|
||||
graphical_culture = event_target:rg_scion_master
|
||||
city_level = event_target:rg_scion_master
|
||||
room = event_target:rg_scion_master
|
||||
}
|
||||
|
||||
immediate = {
|
||||
overlord = { save_event_target_as = rg_scion_master }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = origin.10.b
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@
|
||||
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||
rg_event.401.a:0 "好吧"
|
||||
rg_event.401.b:0 "绝不!"
|
||||
rg_event.401.a.response:0 "那!那就这样!在您妈的见!"
|
||||
rg_event.401.a.response:0 "那!那就这样!再您妈的见!"
|
||||
rg_event.201.name:0 "第二次生命"
|
||||
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||
rg_event.201.a:0 "大不了再来一次!"
|
||||
|
@ -49,6 +49,9 @@
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
rg_origin_scion:0 "§Y未来追迹§!"
|
||||
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
|
||||
origin_tooltip_rg_scion_effects:0 "开局时将作为$NAME_Gray$堕落帝国的附属国。$NAME_Gray$将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助...但这同样会成为阻碍你发展的障碍...\n§Y- 这是一个未完成的起源。仅供测试使用。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
|
Loading…
x
Reference in New Issue
Block a user