1973 lines
40 KiB
Plaintext
1973 lines
40 KiB
Plaintext
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@gray_portrait = Gray
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rg_set_gray_portrait = {
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change_leader_portrait = @gray_portrait
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}
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rg_create_gray_species = {
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if = {
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limit = {
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NOT = { exists = event_target:gray_species }
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}
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if = {
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limit = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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create_species = {
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name = GRAY_SPECIES
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plural = GRAY_SPECIES
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class = ART
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portrait = GrayTempest06
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namelist = ART1
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effect = {
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save_global_event_target_as = gray_species
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}
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}
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}
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else = {
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create_species = {
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name = GRAY_SPECIES
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plural = GRAY_SPECIES
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class = ART
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portrait = @gray_portrait
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namelist = ART1
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effect = {
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save_global_event_target_as = gray_species
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}
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}
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}
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}
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}
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rg_create_gray_warship_1 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_disband = yes
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can_upgrade = yes
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can_change_composition = yes
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can_change_leader = yes
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uses_naval_capacity = yes
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spawn_debris = yes
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}
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effect = {
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set_owner = root
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship"
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upgradable = yes
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effect = { set_ship_flag = rg_mothership }
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}
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set_location = {
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target = root.capital_scope
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distance = 0
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angle = random
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}
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}
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}
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}
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rg_create_gray_juggernautship_1 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_disband = yes
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can_upgrade = yes
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can_change_composition = yes
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can_change_leader = yes
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uses_naval_capacity = yes
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spawn_debris = yes
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}
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effect = {
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set_owner = root
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_gray_juggernautship"
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upgradable = yes
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}
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set_location = {
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target = root.capital_scope
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distance = 0
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angle = random
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}
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}
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}
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}
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rg_create_gray_constship_1 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_disband = yes
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can_upgrade = yes
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can_change_composition = yes
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can_change_leader = yes
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uses_naval_capacity = yes
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spawn_debris = yes
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}
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effect = {
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set_owner = root
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_GRAY_constructor"
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prefix = no
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upgradable = yes
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}
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set_location = {
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target = root.capital_scope
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distance = 0
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angle = random
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}
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}
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}
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}
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rg_create_graygoo_ships_1 = {
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 8
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create_ship = {
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name = random
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design = "RG_aircruiser_Interdictor"
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graphical_culture = "pirate_01"
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}
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}
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}
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rg_create_graygoo_ships_2 = {
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership"
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graphical_culture = "pirate_01"
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 16
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create_ship = {
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name = random
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design = "RG_line_interdictor"
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graphical_culture = "pirate_01"
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}
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}
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}
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rg_create_graygoo_ships_3 = {
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 12
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create_ship = {
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name = random
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design = "RG_carrier_Interdictor"
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graphical_culture = "pirate_01"
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}
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}
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}
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rg_create_graygoo_ships_4 = {
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership_Carrier"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 16
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create_ship = {
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name = random
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design = "RG_Arsenal_Interdictor"
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graphical_culture = "pirate_01"
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}
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}
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}
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rg_create_graygoo_roamers_1 = {
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create_fleet = {
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name = "NAME_Tempest_Fleet"
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effect = {
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set_owner = event_target:graygoo_country
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership_Carrier"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 8
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create_ship = {
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name = random
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design = "RG_carrier_Interdictor"
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graphical_culture = "pirate_01"
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}
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}
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set_location = event_target:nanite_factory
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set_formation_scale = 2
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set_fleet_stance = aggressive
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set_aggro_range_measure_from = self
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set_aggro_range = 500
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queue_actions = {
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repeat = {
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find_random_system = {
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trigger = {
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id = "graygoo_roamers_1.trigger.1"
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has_star_flag = lcluster
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}
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found_system = {
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move_to = THIS
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}
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}
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find_closest_planet = {
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trigger = {
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id = "graygoo_roamers_1.trigger.2"
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is_planet_class = "pc_gray_goo"
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}
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found_planet = {
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orbit_planet = THIS
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wait = {
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duration = 50
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random = 25
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}
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}
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}
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}
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}
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}
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}
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}
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rg_create_graygoo_roamers_2 = {
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create_fleet = {
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name = "NAME_Tempest_Fleet"
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effect = {
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set_owner = event_target:graygoo_country
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership_titan"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 4
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create_ship = {
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name = random
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design = "RG_titan_interdictor"
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graphical_culture = "pirate_01"
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}
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}
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set_location = event_target:start_1
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set_formation_scale = 2
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set_fleet_stance = aggressive
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set_aggro_range_measure_from = self
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set_aggro_range = 500
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queue_actions = {
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repeat = {
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find_random_system = {
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trigger = {
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id = "graygoo_roamers_2.trigger.1"
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has_star_flag = lcluster
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}
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found_system = {
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move_to = THIS
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}
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}
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find_closest_planet = {
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trigger = {
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id = "graygoo_roamers_2.trigger.2"
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is_planet_class = "pc_gray_goo"
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}
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found_planet = {
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orbit_planet = THIS
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wait = {
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duration = 50
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random = 25
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}
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}
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}
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}
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}
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}
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}
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}
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rg_create_graygoo_roamers_3 = {
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create_fleet = {
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name = "NAME_Tempest_Fleet"
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effect = {
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set_owner = event_target:graygoo_country
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 8
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create_ship = {
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name = random
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design = "RG_aircruiser_Interdictor"
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graphical_culture = "pirate_01"
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}
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}
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set_location = event_target:start_2
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set_formation_scale = 2
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set_fleet_stance = aggressive
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set_aggro_range_measure_from = self
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set_aggro_range = 500
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queue_actions = {
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repeat = {
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find_random_system = {
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trigger = {
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id = "graygoo_roamers_3.trigger.1"
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has_star_flag = lcluster
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}
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found_system = {
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move_to = THIS
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}
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}
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find_closest_planet = {
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trigger = {
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id = "graygoo_roamers_3.trigger.2"
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is_planet_class = "pc_gray_goo"
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}
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found_planet = {
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orbit_planet = THIS
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wait = {
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duration = 50
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random = 25
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}
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}
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}
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}
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}
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}
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}
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}
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rg_create_graygoo_roamers_4 = {
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create_fleet = {
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name = "NAME_Tempest_Fleet"
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effect = {
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set_owner = event_target:graygoo_country
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create_ship = {
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name = random
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design = "NAME_Nanite_Mothership"
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graphical_culture = "pirate_01"
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effect = { set_ship_flag = rg_nanite_mothership }
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}
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create_ship = {
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name = random
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design = "RG_Buff_interdictor"
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graphical_culture = "pirate_01"
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}
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while = {
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count = 16
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create_ship = {
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name = random
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design = "RG_Arsenal_Interdictor"
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graphical_culture = "pirate_01"
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}
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}
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set_location = event_target:start_3
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set_formation_scale = 2
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set_fleet_stance = aggressive
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set_aggro_range_measure_from = self
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set_aggro_range = 500
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|
|
||
|
queue_actions = {
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||
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repeat = {
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||
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find_random_system = {
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||
|
trigger = {
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|
id = "graygoo_roamers_4.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
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||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_4.trigger.2"
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|
is_planet_class = "pc_gray_goo"
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|
}
|
||
|
found_planet = {
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||
|
orbit_planet = THIS
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||
|
wait = {
|
||
|
duration = 50
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||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
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|
}
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}
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|
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rg_create_graygoo_roamers_5 = {
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||
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create_fleet = {
|
||
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name = "NAME_Tempest_Fleet"
|
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|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership"
|
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|
graphical_culture = "pirate_01"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
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}
|
||
|
create_ship = {
|
||
|
name = random
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|
design = "RG_Buff_interdictor"
|
||
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graphical_culture = "pirate_01"
|
||
|
}
|
||
|
while = {
|
||
|
count = 8
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||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_battleship_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_4
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_5.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_5.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_graygoo_roamers_6 = {
|
||
|
create_fleet = {
|
||
|
name = "NAME_Tempest_Fleet"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership_Carrier"
|
||
|
graphical_culture = "pirate_01"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_Buff_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
while = {
|
||
|
count = 16
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_carrier_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_5
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_6.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_6.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_graygoo_roamers_7 = {
|
||
|
create_fleet = {
|
||
|
name = "NAME_Tempest_Fleet"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership"
|
||
|
graphical_culture = "pirate_01"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_Buff_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
while = {
|
||
|
count = 12
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_torpedo_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_6
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_7.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "graygoo_roamers_7.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
### Create Dessanu ships
|
||
|
rg_create_dessanu_roamers_1 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:nanite_factory
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_1.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_1.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_roamers_2 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_1
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_2.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_2.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_roamers_3 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_2
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_3.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_3.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_roamers_4 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_3
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_4.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_4.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_roamers_5 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_4
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_5.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_5.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_roamers_6 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_5
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_6.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_6.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_roamers_7 = {
|
||
|
event_target:graygoo_country = {
|
||
|
create_leader = {
|
||
|
class = admiral
|
||
|
species = owner_main_species
|
||
|
name = random
|
||
|
skill = 3
|
||
|
leader_age_min = 25
|
||
|
leader_age_max = 45
|
||
|
traits = {
|
||
|
trait = random_trait
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_fleet = {
|
||
|
name = "NAME_Dessanu_Fleet_2"
|
||
|
effect = {
|
||
|
set_owner = event_target:graygoo_country
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
set_location = event_target:start_6
|
||
|
set_formation_scale = 2
|
||
|
set_fleet_stance = aggressive
|
||
|
set_aggro_range_measure_from = self
|
||
|
set_aggro_range = 500
|
||
|
assign_leader = last_created_leader
|
||
|
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
find_random_system = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_7.trigger.1"
|
||
|
has_star_flag = lcluster
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = THIS
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = "dessanu_roamers_7.trigger.2"
|
||
|
is_planet_class = "pc_gray_goo"
|
||
|
}
|
||
|
found_planet = {
|
||
|
orbit_planet = THIS
|
||
|
wait = {
|
||
|
duration = 50
|
||
|
random = 25
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
settings = {
|
||
|
uses_naval_capacity = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_dessanu_ships_1 = {
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Mothership"
|
||
|
effect = { set_ship_flag = rg_nanite_mothership }
|
||
|
}
|
||
|
while = {
|
||
|
count = 5
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Dessanu_Interdictor"
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#工蜂机库
|
||
|
#scope (ship)
|
||
|
RG_const_auto_build_effect = {
|
||
|
create_fleet = {
|
||
|
name = RG_armed_constructor_ship
|
||
|
effect = {
|
||
|
set_owner = root.controller
|
||
|
while = {
|
||
|
count = $count$
|
||
|
create_ship = {
|
||
|
name = RG_armed_constructor_ship
|
||
|
prefix = no
|
||
|
design = "NAME_RG_GRAY_constructor"
|
||
|
effect = {
|
||
|
set_cloaking_active = yes
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
set_location = root
|
||
|
set_owner = event_target:RG_const_country
|
||
|
queue_actions = {
|
||
|
repeat = {
|
||
|
#前往哨站
|
||
|
find_closest_system = {
|
||
|
trigger = {
|
||
|
id = RG_work_bees_trigger.1
|
||
|
is_same_value = prev.solar_system
|
||
|
NOT = { exists = space_owner }
|
||
|
}
|
||
|
found_system = {
|
||
|
move_to = this
|
||
|
}
|
||
|
}
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = RG_work_bees_trigger.2
|
||
|
is_star = yes
|
||
|
solar_system = {
|
||
|
NOT = { exists = space_owner }
|
||
|
}
|
||
|
}
|
||
|
found_planet = {
|
||
|
move_to = this
|
||
|
orbit_planet = this
|
||
|
wait = {
|
||
|
duration = $starbase_time$
|
||
|
}
|
||
|
effect = {
|
||
|
id = RG_work_bees_effect.1
|
||
|
solar_system = {
|
||
|
create_starbase = {
|
||
|
size = starbase_outpost
|
||
|
owner = prevprevprev.controller
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#建造中继器
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = RG_work_bees_trigger.3
|
||
|
is_star = yes
|
||
|
solar_system = {
|
||
|
NOT = { has_megastructure = hyper_relay }
|
||
|
}
|
||
|
}
|
||
|
found_planet = {
|
||
|
move_to = this
|
||
|
orbit_planet = this
|
||
|
wait = {
|
||
|
duration = 360
|
||
|
}
|
||
|
effect = {
|
||
|
id = RG_work_bees_effect.2
|
||
|
solar_system = {
|
||
|
spawn_megastructure = {
|
||
|
type = hyper_relay
|
||
|
owner = prevprevprev.controller
|
||
|
orbit_angle = 220
|
||
|
orbit_distance = 220
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#建造空间站
|
||
|
find_closest_planet = {
|
||
|
trigger = {
|
||
|
id = RG_work_bees_trigger.1
|
||
|
RG_planet_can_auto_build = yes
|
||
|
}
|
||
|
found_planet = {
|
||
|
move_to = this
|
||
|
orbit_planet = this
|
||
|
wait = {
|
||
|
duration = $station_time$
|
||
|
}
|
||
|
effect = {
|
||
|
id = RG_work_bees_effect.2
|
||
|
#若星系属于母国,则自动建造
|
||
|
if = {
|
||
|
limit = {
|
||
|
solar_system = {
|
||
|
is_owned_by = prevprevprev.controller
|
||
|
}
|
||
|
}
|
||
|
RG_build_stations = {
|
||
|
owner = prevprev.controller
|
||
|
}
|
||
|
set_timed_planet_flag = {
|
||
|
flag = RG_work_bees_built
|
||
|
days = 30
|
||
|
}
|
||
|
}
|
||
|
#若星系有主但不属于母国,则工蜂自毁
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
solar_system = {
|
||
|
has_owner = yes
|
||
|
NOT = {
|
||
|
is_owned_by = root.controller
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
delete_fleet = prev
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#若找不到可建造星球,则工蜂自毁
|
||
|
failed = {
|
||
|
effect = {
|
||
|
id = RG_work_bees_failed.1
|
||
|
delete_fleet = this
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#自动建造采矿站
|
||
|
#scope (planet)
|
||
|
RG_build_stations = {
|
||
|
switch = {
|
||
|
trigger = has_deposit_for
|
||
|
shipclass_mining_station = {
|
||
|
create_mining_station = {
|
||
|
owner = $owner$
|
||
|
}
|
||
|
}
|
||
|
shipclass_research_station = {
|
||
|
create_research_station = {
|
||
|
owner = $owner$
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
RG_destroy_planet_effect = {
|
||
|
#Dismantle observation post
|
||
|
if = {
|
||
|
limit = {
|
||
|
has_observation_outpost = yes
|
||
|
}
|
||
|
observation_outpost_owner = {
|
||
|
country_event = { id = planet_destruction.1000 days = 1 }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
# Contingency Machine World
|
||
|
if = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_ai
|
||
|
NOT = { has_planet_flag = machine_lair }
|
||
|
}
|
||
|
set_planet_flag = destroyed_by_colossus
|
||
|
set_planet_flag = planet_cracked
|
||
|
planet_event = { id = crisis.2040 }
|
||
|
}
|
||
|
|
||
|
# Contingency Final Machine World
|
||
|
if = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_ai
|
||
|
has_planet_flag = machine_lair
|
||
|
}
|
||
|
set_planet_flag = destroyed_by_colossus
|
||
|
set_planet_flag = planet_cracked
|
||
|
from.owner = { save_event_target_as = final_machine_world_destroyer }
|
||
|
stop_crisis_sound = yes
|
||
|
planet_event = { id = crisis.2046 }
|
||
|
}
|
||
|
|
||
|
# Swarm Situation Log counter
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = owner
|
||
|
owner = { is_country_type = swarm }
|
||
|
}
|
||
|
every_country = {
|
||
|
limit = { has_event_chain = "prethoryn_scourge_chain" }
|
||
|
add_event_chain_counter = {
|
||
|
event_chain = "prethoryn_scourge_chain"
|
||
|
counter = "infested_worlds"
|
||
|
amount = -1
|
||
|
}
|
||
|
add_event_chain_counter = {
|
||
|
event_chain = "prethoryn_scourge_chain"
|
||
|
counter = "infested_worlds_cleansed"
|
||
|
amount = 1
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = {
|
||
|
OR = {
|
||
|
is_active_resolution = "resolution_rulesofwar_reverence_for_life"
|
||
|
is_active_resolution = "resolution_rulesofwar_independent_tribunals"
|
||
|
is_active_resolution = "resolution_rulesofwar_last_resort_doctrine"
|
||
|
is_active_resolution = "resolution_rulesofwar_demobilization_initiative"
|
||
|
}
|
||
|
}
|
||
|
from.owner = {
|
||
|
set_timed_country_flag = { flag = resolution_breached_fired_cracker days = 3600 }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
# Exterminatus Achievement
|
||
|
if = {
|
||
|
limit = { is_capital = yes }
|
||
|
from.owner = { set_country_flag = exterminatus }
|
||
|
}
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = owner
|
||
|
owner = {
|
||
|
NOT = { is_same_value = from.owner }
|
||
|
OR = {
|
||
|
is_country_type = default
|
||
|
is_country_type = fallen_empire
|
||
|
is_country_type = awakened_fallen_empire
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
# Generate threat
|
||
|
if = {
|
||
|
limit = {
|
||
|
is_colony = yes
|
||
|
}
|
||
|
add_threat = { who = from.owner amount = 3 }
|
||
|
# modifier for allies + those upset by genocide
|
||
|
every_country = {
|
||
|
limit = {
|
||
|
NOR = {
|
||
|
is_same_value = from.owner
|
||
|
is_same_value = root.owner
|
||
|
AND = {
|
||
|
has_federation = yes
|
||
|
is_in_federation_with = from.owner
|
||
|
}
|
||
|
}
|
||
|
OR = {
|
||
|
has_communications = from.owner
|
||
|
has_communications = root.owner
|
||
|
}
|
||
|
OR = {
|
||
|
AND = {
|
||
|
has_federation = yes
|
||
|
is_in_federation_with = root.owner
|
||
|
}
|
||
|
has_ai_personality = awakened_fallen_empire_xenophile
|
||
|
AND = {
|
||
|
is_country_type = default
|
||
|
OR = {
|
||
|
is_egalitarian = yes
|
||
|
is_xenophile = yes
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if = {
|
||
|
limit = { root = { is_colony = no } }
|
||
|
add_opinion_modifier = {
|
||
|
modifier = opinion_cracked_an_uninhabited_world
|
||
|
who = from.owner
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
add_opinion_modifier = {
|
||
|
modifier = opinion_cracked_a_world
|
||
|
who = from.owner
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
add_threat = { who = from.owner amount = 1 }
|
||
|
}
|
||
|
# modifiers for victim
|
||
|
owner = {
|
||
|
if = {
|
||
|
limit = { root = { is_colony = no } }
|
||
|
add_opinion_modifier = {
|
||
|
modifier = opinion_cracked_my_uninhabited_world
|
||
|
who = from.owner
|
||
|
}
|
||
|
}
|
||
|
else = {
|
||
|
add_opinion_modifier = {
|
||
|
modifier = opinion_cracked_my_world
|
||
|
who = from.owner
|
||
|
}
|
||
|
}
|
||
|
if = {
|
||
|
limit = { NOT = { has_ethic = ethic_gestalt_consciousness } }
|
||
|
add_modifier = {
|
||
|
modifier = colossus_victim
|
||
|
days = 10800 # 30 years
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = owner
|
||
|
owner = { is_country_type = primitive }
|
||
|
}
|
||
|
# modifier for allies + those upset by genocide
|
||
|
every_country = {
|
||
|
limit = {
|
||
|
NOT = { is_same_value = from.owner }
|
||
|
OR = {
|
||
|
has_communications = from.owner
|
||
|
has_communications = root.owner
|
||
|
}
|
||
|
OR = {
|
||
|
has_ai_personality = awakened_fallen_empire_xenophile
|
||
|
AND = {
|
||
|
is_country_type = default
|
||
|
NOR = {
|
||
|
is_xenophobe = yes
|
||
|
is_homicidal = yes
|
||
|
is_xenophile = yes
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
add_opinion_modifier = {
|
||
|
modifier = opinion_cracked_a_primitive_world
|
||
|
who = from.owner
|
||
|
}
|
||
|
}
|
||
|
every_country = {
|
||
|
limit = {
|
||
|
NOT = { is_same_value = from.owner }
|
||
|
OR = {
|
||
|
has_communications = from.owner
|
||
|
has_communications = root.owner
|
||
|
}
|
||
|
OR = {
|
||
|
has_ai_personality = awakened_fallen_empire_xenophile
|
||
|
AND = {
|
||
|
is_country_type = default
|
||
|
is_xenophile = yes
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
add_opinion_modifier = {
|
||
|
modifier = opinion_cracked_a_primitive_world_phile
|
||
|
who = from.owner
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
# Add war exhaustion to planet owner
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = owner
|
||
|
}
|
||
|
owner = {
|
||
|
if = {
|
||
|
limit = { #isn't the case when the crisis bombards planets, for instance
|
||
|
is_at_war_with = from.fleet.owner
|
||
|
}
|
||
|
add_static_war_exhaustion = {
|
||
|
attacker = from.fleet.owner
|
||
|
location = root
|
||
|
value_for_planet_destruction = 1.0
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if = {
|
||
|
limit = { is_planet_class = pc_habitat } # uncolonized
|
||
|
spawn_habitat_cracker_effect = yes
|
||
|
change_pc = pc_gray_goo
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = { is_colony = yes }
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = owner
|
||
|
owner = { is_same_value = event_target:gray_owner }
|
||
|
}
|
||
|
# already owned
|
||
|
}
|
||
|
else = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
}
|
||
|
every_owned_pop = {
|
||
|
modify_species = {
|
||
|
species = event_target:gray_owner.owner_species
|
||
|
add_trait = trait_cybernetic
|
||
|
add_traits_at_start_of_list = yes
|
||
|
change_scoped_species = yes
|
||
|
}
|
||
|
}
|
||
|
every_owned_pop = {
|
||
|
limit = {
|
||
|
has_modifier = pop_recently_conquered
|
||
|
}
|
||
|
remove_modifier = pop_recently_conquered
|
||
|
}
|
||
|
every_owned_pop = {
|
||
|
set_citizenship_type = {
|
||
|
type = citizenship_full_machine
|
||
|
cooldown = yes
|
||
|
}
|
||
|
}
|
||
|
# Special graphics for Habitats and Ring Worlds
|
||
|
if = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_habitat
|
||
|
}
|
||
|
spawn_habitat_nanobot_effect = yes
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_ringworld_habitable
|
||
|
}
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
if = {
|
||
|
limit = {
|
||
|
OR = {
|
||
|
is_planet_class = pc_habitat
|
||
|
is_planet_class = pc_ringworld_habitable
|
||
|
}
|
||
|
}
|
||
|
# nothing
|
||
|
}
|
||
|
else = {
|
||
|
change_pc = this
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { is_ringworld = yes }
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { is_planet_class = pc_ringworld_tech }
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { is_planet_class = pc_ringworld_seam }
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
else = {
|
||
|
change_pc = pc_gray_goo
|
||
|
add_modifier = {
|
||
|
modifier = "terraforming_candidate"
|
||
|
days = -1
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
RG_destroy_star_system = {
|
||
|
every_system_ambient_object = {
|
||
|
limit = {
|
||
|
# Preserve Unbidden crisis effects
|
||
|
NOR = {
|
||
|
has_ambient_object_flag = extradimensional_system_effect
|
||
|
has_ambient_object_flag = extradimensional_system_effect_2
|
||
|
}
|
||
|
}
|
||
|
destroy_ambient_object = this
|
||
|
}
|
||
|
every_system_planet = {
|
||
|
limit = { is_star = yes }
|
||
|
create_ambient_object = {
|
||
|
type = "star_explosion"
|
||
|
play_animation_once = yes
|
||
|
location = this
|
||
|
}
|
||
|
last_created_ambient_object = {
|
||
|
set_location = {
|
||
|
target = prev
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
}
|
||
|
change_pc = pc_black_hole
|
||
|
solar_system = { set_star_class = sc_black_hole }
|
||
|
if = { limit = { planet_size > 29 } set_planet_size = 15 }
|
||
|
else_if = { limit = { planet_size > 19 } set_planet_size = 10 }
|
||
|
else_if = { limit = { always = yes } set_planet_size = 7 }
|
||
|
prevent_anomaly = yes
|
||
|
clear_deposits = yes
|
||
|
}
|
||
|
# Handle Contingency Machine Worlds
|
||
|
every_system_planet = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_ai
|
||
|
NOT = { has_planet_flag = machine_lair }
|
||
|
}
|
||
|
destroy_machine_world = yes
|
||
|
}
|
||
|
random_system_planet = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_ai
|
||
|
has_planet_flag = machine_lair
|
||
|
}
|
||
|
from.owner = { save_event_target_as = final_machine_world_destroyer }
|
||
|
stop_crisis_sound = yes
|
||
|
planet_event = { id = crisis.2046 }
|
||
|
}
|
||
|
every_system_planet = {
|
||
|
limit = {
|
||
|
is_star = no
|
||
|
is_asteroid = no
|
||
|
NOR = {
|
||
|
is_planet_class = pc_ringworld_habitable_damaged
|
||
|
is_planet_class = pc_ringworld_tech_damaged
|
||
|
is_planet_class = pc_ringworld_seam_damaged
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = { is_planet_class = pc_habitat } # uncolonized
|
||
|
spawn_habitat_cracker_effect = yes
|
||
|
change_pc = pc_gray_goo
|
||
|
}
|
||
|
|
||
|
if = {
|
||
|
limit = { is_colony = yes }
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = owner
|
||
|
owner = { is_same_value = event_target:gray_owner }
|
||
|
}
|
||
|
# already owned
|
||
|
}
|
||
|
else = {
|
||
|
set_owner = event_target:gray_owner
|
||
|
}
|
||
|
every_owned_pop = {
|
||
|
modify_species = {
|
||
|
species = event_target:gray_owner.owner_species
|
||
|
add_trait = trait_cybernetic
|
||
|
add_traits_at_start_of_list = yes
|
||
|
change_scoped_species = yes
|
||
|
}
|
||
|
}
|
||
|
every_owned_pop = {
|
||
|
limit = {
|
||
|
has_modifier = pop_recently_conquered
|
||
|
}
|
||
|
remove_modifier = pop_recently_conquered
|
||
|
}
|
||
|
every_owned_pop = {
|
||
|
set_citizenship_type = {
|
||
|
type = citizenship_full_machine
|
||
|
cooldown = yes
|
||
|
}
|
||
|
}
|
||
|
# Special graphics for Habitats and Ring Worlds
|
||
|
if = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_habitat
|
||
|
}
|
||
|
spawn_habitat_nanobot_effect = yes
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = {
|
||
|
is_planet_class = pc_ringworld_habitable
|
||
|
}
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
if = {
|
||
|
limit = {
|
||
|
OR = {
|
||
|
is_planet_class = pc_habitat
|
||
|
is_planet_class = pc_ringworld_habitable
|
||
|
}
|
||
|
}
|
||
|
# nothing
|
||
|
}
|
||
|
else = {
|
||
|
change_pc = this
|
||
|
}
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { is_ringworld = yes }
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { is_planet_class = pc_ringworld_tech }
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
else_if = {
|
||
|
limit = { is_planet_class = pc_ringworld_seam }
|
||
|
spawn_ringworld_nanobot_effect = yes
|
||
|
}
|
||
|
else = {
|
||
|
change_pc = pc_gray_goo
|
||
|
add_modifier = {
|
||
|
modifier = "terraforming_candidate"
|
||
|
days = -1
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
every_system_planet = {
|
||
|
limit = {
|
||
|
exists = orbital_station
|
||
|
}
|
||
|
orbital_station = { dismantle = yes }
|
||
|
}
|
||
|
every_system_planet = {
|
||
|
limit = { is_asteroid = yes }
|
||
|
clear_deposits = yes
|
||
|
}
|
||
|
every_fleet_in_system = {
|
||
|
limit = {
|
||
|
NOR = {
|
||
|
is_same_value = from
|
||
|
# except Extradimensionals
|
||
|
AND = {
|
||
|
exists = owner
|
||
|
owner = {
|
||
|
OR = {
|
||
|
is_country_type = portal_holder
|
||
|
is_country_type = extradimensional
|
||
|
is_country_type = extradimensional_2
|
||
|
is_country_type = extradimensional_3
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if = {
|
||
|
limit = {
|
||
|
exists = event_target:gray_owner #i.e. not final destruction of all matter
|
||
|
is_mobile = yes
|
||
|
}
|
||
|
set_mia = yes
|
||
|
}
|
||
|
else = {
|
||
|
destroy_fleet = this
|
||
|
}
|
||
|
}
|
||
|
every_system_megastructure = {
|
||
|
set_ruined_megastructure = yes
|
||
|
}
|
||
|
star = {
|
||
|
create_ambient_object = {
|
||
|
type = "destroyed_system"
|
||
|
location = this
|
||
|
}
|
||
|
last_created_ambient_object = {
|
||
|
set_ambient_object_flag = destroyed_system_effect
|
||
|
set_location = {
|
||
|
target = prev
|
||
|
distance = 0
|
||
|
angle = random
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_emergency_fleet_defence = {
|
||
|
while = {
|
||
|
count = 3
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership_titan"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
}
|
||
|
while = {
|
||
|
count = 22
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_Arsenal_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rg_create_graygoo_fleet_random = {
|
||
|
random_list = {
|
||
|
1 = {
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_gray_capitalship"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = no
|
||
|
}
|
||
|
}
|
||
|
33 = {
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = no
|
||
|
}
|
||
|
}
|
||
|
33 = {
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership_Carrier"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = no
|
||
|
}
|
||
|
}
|
||
|
33 = {
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "NAME_Nanite_Mothership_titan"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = no
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_Buff_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
}
|
||
|
while = {
|
||
|
count = 8
|
||
|
random_list = {
|
||
|
10 = { #1_航战
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_aircruiser_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #2_航母
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_carrier_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #3_战列
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_battleship_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #4_泰坦
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_titan_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #5_雷击
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_torpedo_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #6_近防
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_AA_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #7_武库
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_Arsenal_Interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #8_雷巡
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_torpedocruiser_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #9_破冰
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_icebreaker_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
10 = { #10_线列
|
||
|
create_ship = {
|
||
|
name = random
|
||
|
design = "RG_line_interdictor"
|
||
|
graphical_culture = "pirate_01"
|
||
|
upgradable = yes
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|