realgray-stellaris-mod/events/RG_gray_leader_event.txt

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namespace = rg_grayleader
# Check list (Initial)
country_event = {
id = rg_grayleader.1
hide_window = yes
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_reforming
}
}
immediate = {
if = {
limit = { #500.initial
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_constship_active
has_country_flag = gray_governor_active
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
has_country_flag = gray_reforming
}
}
country_event = { id = graygoo.500 }
}
else_if = { #501.governor
limit = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active
exists = event_target:gray_governor
NOR = {
has_country_flag = gray_reforming
}
}
country_event = { id = graygoo.501 }
}
else_if = { #502.warship
limit = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
exists = event_target:gray_warship
any_owned_fleet = { is_same_value = event_target:gray_warship }
event_target:gray_warship = { num_ships > 0 }
NOR = {
has_country_flag = gray_reforming
}
}
country_event = { id = graygoo.502 }
}
else_if = { #503.army
limit = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
has_country_flag = gray_army_active
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
NOR = {
has_country_flag = gray_reforming
}
}
country_event = { id = graygoo.503 }
}
else_if = { #505.scienceship
limit = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active
exists = event_target:global_gray_constship
any_owned_fleet = { is_same_value = event_target:global_gray_constship }
event_target:global_gray_constship = { num_ships > 0 }
NOR = {
has_country_flag = gray_reforming
}
}
country_event = { id = graygoo.505 }
}
}
}
# Main Menu (Initial)
country_event = {
id = rg_grayleader.500
title = "graygoo.500.title"
desc = "graygoo.500.a.desc"
desc = "graygoo.500.b.desc"
desc = "graygoo.500.c.desc"
desc = "graygoo.500.d.desc"
diplomatic = yes
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_governor
planet_background = root.capital_scope
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
#初始化衣柜
reset_gray_cloth = yes
}
}
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_constship_active
has_country_flag = gray_governor_active
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.500.a.response
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is_dialog_only = yes
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trigger = {
NOT = { has_country_flag = gray_governor_active }
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.500.b.response
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is_dialog_only = yes
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trigger = {
NOT = { has_country_flag = gray_warship_active }
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.500.c.response
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is_dialog_only = yes
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trigger = {
NOT = { has_country_flag = gray_army_active }
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.500.response
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is_dialog_only = yes
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trigger = {
NOT = { has_country_flag = gray_const_active }
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
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id = rg_grayleader.4
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}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
# Main Menu (Governor)
country_event = {
id = rg_grayleader.501
title = "graygoo.500.title"
desc = "graygoo.501.a.desc"
desc = "graygoo.501.b.desc"
desc = "graygoo.501.c.desc"
desc = "graygoo.501.d.desc"
diplomatic = yes
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_governor
planet_background = event_target:gray_governor_planet
room = root
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_governor
}
immediate = {
set_country_flag = gray_diplomacy_engaged
if = {
limit = {
any_owned_planet = {
exists = sector.leader
sector.leader = { is_same_value = event_target:gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { is_same_value = event_target:gray_governor }
}
save_event_target_as = gray_governor_planet
}
}
else = {
capital_scope = { save_event_target_as = gray_governor_planet }
}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.501.b.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { exists = event_target:gray_governor } # To prevent exploit
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.501.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { exists = event_target:gray_governor }
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.501.c.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { exists = event_target:gray_governor }
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
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id = rg_grayleader.4
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}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
# Main Menu (Warship)
country_event = {
id = rg_grayleader.502
title = "graygoo.500.title"
desc = "graygoo.502.a.desc"
desc = "graygoo.502.b.desc"
desc = "graygoo.502.c.desc"
desc = "graygoo.502.d.desc"
diplomatic = yes
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room"
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_warship
any_owned_fleet = { is_same_value = event_target:gray_warship }
event_target:gray_warship = { num_ships > 0 }
}
immediate = {
set_country_flag = gray_diplomacy_engaged
capital_scope = { solar_system = { starbase = { save_event_target_as = gray_owner_capital_starbase }}}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.502.a.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { # To prevent exploit
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.502.response
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is_dialog_only = yes
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allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.502.c.response
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is_dialog_only = yes
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allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # Juggernaut
name = RG_graygoo.500.d
response_text = RG_graygoo.502.d.response
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is_dialog_only = yes
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trigger = {
has_country_flag = rg_juggernaut_fired
NOT = { has_country_flag = gray_warship_is_juggernaut }
}
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
set_country_flag = gray_warship_is_juggernaut
}
}
option = { # Warship
name = RG_graygoo.500.e
response_text = RG_graygoo.502.e.response
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is_dialog_only = yes
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trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = gray_warship_is_juggernaut
}
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
remove_country_flag = gray_warship_is_juggernaut
}
}
option = { #升级-2
name = rg_levelup_2
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is_dialog_only = yes
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trigger = {
event_target:gray_leader_admiral = { has_skill >= 10 }
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD1
}
}
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_25
event_target:gray_leader_admiral = { has_skill >= 10 }
}
resource_stockpile_compare = { resource = energy value >= 40000 }
resource_stockpile_compare = { resource = alloys value >= 40000 }
}
custom_tooltip = rg_levelup_2.tooltip
enable_special_project = {
name = RG_GRAY_MOD1
location = event_target:gray_owner_capital_starbase
owner = root
}
add_resource = {
energy = -40000
alloys = -40000
}
}
option = { #升级-3
name = rg_levelup_3
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is_dialog_only = yes
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trigger = {
AND = {
event_target:gray_leader_admiral = { has_skill >= 10 }
has_country_flag = rg_gray_level_2
}
NOR = {
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD2
}
}
allow = {
hidden_trigger = { # To prevent exploit
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_50
has_technology = tech_juggernaut
}
resource_stockpile_compare = { resource = energy value >= 150000 }
resource_stockpile_compare = { resource = alloys value >= 150000 }
}
custom_tooltip = rg_levelup_2.tooltip
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = root
}
add_resource = {
energy = -150000
alloys = -150000
}
}
option = { # 购买主宰
name = rg.4.d
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is_dialog_only = yes
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trigger = {
NOR = {
has_country_flag = gray_reforming
has_country_flag = rg_juggernaut_fired
}
has_country_flag = rg_gray_level_3
}
allow = {
resource_stockpile_compare = { resource = energy value >= 150000 }
resource_stockpile_compare = { resource = alloys value >= 150000 }
has_technology = tech_juggernaut
}
custom_tooltip = rg_levelup_2.tooltip
enable_special_project = {
name = RG_GRAY_MOD3
location = event_target:gray_owner_capital_starbase
owner = root
}
add_resource = {
energy = -150000
alloys = -150000
}
}
option = { # 开启隐形
name = rg.4.e
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response_text = rg_cloak.a.response
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is_dialog_only = yes
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trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = yes
}
}
}
option = { # 关闭隐形
name = rg.4.f
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response_text = rg_cloak_off.a.response
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is_dialog_only = yes
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trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = no
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
# Main Menu (Army)
country_event = {
id = rg_grayleader.503
title = "graygoo.500.title"
desc = "graygoo.503.a.desc"
desc = "graygoo.503.b.desc"
desc = "graygoo.503.c.desc"
desc = "graygoo.503.d.desc"
diplomatic = yes
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_general
room = "ethic_spaceship_room"
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
has_country_flag = gray_army_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.503.a.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { # To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = fleet }
fleet = { is_in_combat = no }
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.503.b.response
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is_dialog_only = yes
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allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = fleet }
fleet = { is_in_combat = no }
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.503.response
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is_dialog_only = yes
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allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = fleet }
fleet = { is_in_combat = no }
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # 开启隐形
name = rg.4.e
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response_text = rg_cloak.a.response
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is_dialog_only = yes
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trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = yes
}
}
}
option = { # 关闭隐形
name = rg.4.f
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response_text = rg_cloak_off.a.response
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is_dialog_only = yes
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trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = no
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
# Main Menu (const)
country_event = {
id = rg_grayleader.505
title = "graygoo.500.title"
desc = "graygoo.505.a.desc"
desc = "graygoo.505.b.desc"
desc = "graygoo.505.c.desc"
desc = "graygoo.505.d.desc"
diplomatic = yes
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_scientist
room = "ethic_spaceship_room"
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:global_gray_constship
any_owned_fleet = { is_same_value = event_target:global_gray_constship }
event_target:global_gray_constship = { num_ships > 0 }
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.505.a.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { # To prevent exploit
event_target:global_gray_constship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } }
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = { ruler = { has_leader_flag = "gray_leader" }}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.505.b.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { # To prevent exploit
event_target:global_gray_constship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.505.c.response
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is_dialog_only = yes
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allow = {
hidden_trigger = { # To prevent exploit
event_target:global_gray_constship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
# option = { # 开启建造中继器
# name = rg.5.e
# trigger = {
# has_country_flag = rg_can_const_hyper_relay
# }
#
# hidden_effect = {
# remove_country_flag = rg_can_const_hyper_relay
# }
#
# }
#
# option = { # 关闭建造中继器
# name = rg.5.f
# trigger = {
# NOT = {
# has_country_flag = rg_can_const_hyper_relay
# }
# }
#
# hidden_effect = {
# hidden_effect = {
# set_country_flag = rg_can_const_hyper_relay
# }
# }
#
# }
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
# help Menu (Initial)
country_event = {
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id = rg_grayleader.4
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title = "graygoo.500.title"
desc = "rg.4.a.desc"
event_window_type = leader_recruit
picture_event_data = {
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portrait = event_target:gray_governor
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room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # 购买灰风母舰
name = rg.4.a
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is_dialog_only = yes
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trigger = {
NOT = { has_country_flag = gray_reforming }
}
allow = {
NOR = {
has_country_flag = rg_gray_level_1
}
resource_stockpile_compare = { resource = energy value >= 40000 }
resource_stockpile_compare = { resource = alloys value >= 40000 }
}
if = {
limit = {
has_country_flag = gray_begging
}
remove_country_flag = gray_begging
}
else = {
add_resource = {
energy = -40000
alloys = -40000
}
}
hidden_effect = {
rg_create_gray_warship_1 = yes
}
}
option = { # 购买工程船
name = rg.4.b
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is_dialog_only = yes
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trigger = {
NOT = { has_country_flag = gray_reforming }
}
allow = {
resource_stockpile_compare = { resource = energy value >= 2000 }
resource_stockpile_compare = { resource = alloys value >= 2000 }
}
add_resource = {
energy = -2000
alloys = -2000
}
hidden_effect = {
rg_create_gray_constship_1 = yes
}
}
option = { # 没钱了,救救
name = rg.4.c
trigger = {
NOT = { has_country_flag = gray_reforming }
}
hidden_effect = {
if = {
limit = {
has_country_flag = gray_alreadybegged
}
country_event = {
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id = rg_grayleader.6
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}
}
else = {
country_event = {
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id = rg_grayleader.5
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}
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
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id = rg_grayleader.5
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title = "graygoo.500.title"
desc = "rg.5.a.desc"
desc = "rg.5.b.desc"
desc = "rg.5.c.desc"
event_window_type = leader_recruit
picture_event_data = {
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portrait = event_target:gray_governor
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room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # 没钱了,救救
name = rg.5.a
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is_dialog_only = yes
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hidden_effect = {
set_country_flag = gray_begging
set_timed_country_flag = { flag = gray_alreadybegged days = 3600 }
tooltip = {
add_resource = {
energy = 200
alloys = 200
consumer_goods = 200
mult = value:years_passed
}
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
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id = rg_grayleader.6
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title = "graygoo.500.title"
desc = "rg.6.a.desc"
desc = "rg.6.b.desc"
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event_window_type = leader_recruit
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picture_event_data = {
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portrait = event_target:gray_governor
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room = "ethic_spaceship_room"
}
is_triggered_only = yes
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immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # 诶嘿
name = rg.6.a
}
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option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
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}