2024-04-10 16:07:38 +08:00
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# Machine
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2024-04-10 19:39:38 +08:00
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# rg_fallen_gray_empire = {
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# graphical_culture = "fallen_machine_empire_01"
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# initializer = "rg_fallen_machine"
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#
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# weight_modifier = {
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# base = 1
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# modifier = {
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# factor = 100000
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# has_origin = rg_origin_scion
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# }
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# }
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#
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# possible = {
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# host_has_dlc = "Synthetic Dawn Story Pack"
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# }
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#
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# create_country_effect = {
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# create_species = {
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# name = 纳米构造体
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# class = RG_MACHINE
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# portrait = "rg_machine_maid"
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# traits = {
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# trait = trait_machine_unit
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# trait = rg_machine_maid_trait
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# trait = trait_robot_mass_produced
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# trait = ramdom_trait
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# }
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# extra_trait_points = 3
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# allow_negative_traits = no
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# namelist = MACHINE3
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# effect = {
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# save_event_target_as = rg_fallen_maid_species
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# }
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# }
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# create_country = {
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# name = 德萨努-纳迪沙协议
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# type = fallen_empire
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# flag = {
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# icon = {
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# category = "special"
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# file = "gray_goo.dds"
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# }
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# background = {
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# category = "backgrounds"
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# file = "sinus.dds"
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# }
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# colors = {
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# "grey"
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# "dark_grey"
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# "null"
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# "null"
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# }
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# }
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# ignore_initial_colony_error = yes
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# authority = auth_machine_intelligence
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# civics = {
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# civic = civic_machine_remnants
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# civic = civic_custodian_directives
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# }
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# species = last_created_species
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# ethos = {
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# ethic = ethic_gestalt_consciousness
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# }
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# origin = "origin_fallen_empire"
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# effect = {
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# save_global_event_target_as = rg_fe_country
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# set_country_flag = rg_fallen_empire_machine
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# add_resource = {
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# minerals = 10000
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# energy = 10000
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# food = 1000
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# influence = 500
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# }
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# if = {
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# limit = { host_has_dlc = "Apocalypse" }
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# give_technology = {
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# tech = tech_colossus
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# message = no
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# }
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# }
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# # must initialize global designs here
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# add_global_ship_design = "NAME_Gray_Omega"
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# add_global_ship_design = "NAME_Gray_Alpha"
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# add_global_ship_design = "NAME_Gray_Beta"
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# add_global_ship_design = "NAME_Gray_Gamma"
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# add_global_ship_design = "NAME_Gray_Theta"
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# add_global_ship_design = "NAME_Gray_Tau"
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# add_global_ship_design = "NAME_Gray_Sigma"
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# add_global_ship_design = "NAME_Gray_FE_Starbase"
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# if = {
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# limit = {
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# NOT = {
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# exist = event_target:rg_gray_country_leader
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# }
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# }
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# rg_gray_country_leader_init = yes
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# set_leader = last_created_leader
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# }
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# else = {
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# set_leader = last_created_leader
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# }
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# ruler = {
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# add_skill = 9
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# }
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# }
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# }
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# }
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# }
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