2024-08-30 06:13:54 +08:00
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pc_rg_grayhabitat = {
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habitat = yes
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2024-08-31 10:31:22 +08:00
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entity = "grey_tempesttw_orbital_habitat_entity"
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2024-08-30 06:13:54 +08:00
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entity_scale = @planet_standard_scale
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icon = GFX_planet_type_habitat
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enable_tilt = no
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fixed_entity_scale = yes
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place_entity_on_planet_plane = no
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entity_face_object = no #disable rotation towards sun or planet we orbit around
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atmosphere_color = hsv { 0.0 0.0 1.0 }
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atmosphere_intensity = 1.0
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atmosphere_width = 0.5
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show_city = no
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city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
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extra_orbit_size = 0
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extra_planet_count = 0
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chance_of_ring = 0.0
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2024-09-17 02:52:42 +08:00
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planet_size = 40
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2024-08-30 06:13:54 +08:00
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moon_size = 1
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colonizable = yes
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district_set = machine_world
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# ideal = yes
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starting_planet = no
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orbit_lines = no
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has_colonization_influence_cost = no # applies when within own borders
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is_artificial_planet = yes
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default_planet_selection = yes
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modifier = {
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planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
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2024-08-31 10:31:22 +08:00
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pop_environment_tolerance = 1
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planet_structures_cost_mult = -2
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planet_buildings_cost_mult = -2
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2024-08-30 06:13:54 +08:00
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planet_building_build_speed_mult = 10
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2024-08-31 10:31:22 +08:00
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planet_crime_add = -1000
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pop_resettlement_cost_mult = 10
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2024-08-30 06:13:54 +08:00
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}
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carry_cap_per_free_district = @carry_cap_low
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}
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