realgray-stellaris-mod/common/component_templates/RG_ship_parts.txt

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#混合装甲
utility_component_template = {
key = "LARGE_GRAY_MIX_ARMOR"
size = large
component_set = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 3840
ship_armor_regen_add_perc = 0.2
ship_hull_add = 1960
ship_hull_regen_add_perc = 0.2
ship_shield_add = 980
ship_shield_regen_add_perc = 0.1
}
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_matter_remix_2" }
tags = { weapon_type_rg_armor }
resources = {
category = ship_components
cost = {
alloys = 35
nanites = 16
}
upkeep = {
energy = 1.2
alloys = 2
}
}
}
#超限聚合装甲
utility_component_template = {
key = "HUGE_GRAY_MIX_ARMOR"
size = large
component_set = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 13840
ship_armor_regen_add_perc = 0.2
ship_hull_add = 11960
ship_hull_regen_add_perc = 0.2
ship_shield_add = 4560
ship_shield_regen_add_perc = 0.1
}
size_restriction = { RG_graygoo_capitalship }
prerequisites = { "tech_gray_matter_remix_2" }
tags = { weapon_type_rg_armor }
resources = {
category = ship_components
cost = {
alloys = 35
nanites = 16
}
upkeep = {
energy = 1.2
alloys = 2
}
}
}
#L槽光矛
weapon_component_template = {
key = "LARGE_GRAY_WEAPON_LANCE"
size = large
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1
damage = { min = 120 max = 1200 }
windup = { min = 1 max = 5 }
total_fire_time = 45
range = 150.0
accuracy = 0.85
tracking = 0.40
power = -120
component_set = "LARGE_GRAY_WEAPON_LANCE"
prerequisites = { "tech_gray_weapon_lance_1" }
tags = { weapon_type_rg_secondary }
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
resources = {
category = ship_components
cost = {
alloys = 135
nanites = 2
}
upkeep = {
energy = 1.2
alloys = 1
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = { weapon_type_energy }
}
#S槽光矛Mini
weapon_component_template = {
key = "SMALL_GRAY_WEAPON_LANCE"
size = small
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1
damage = { min = 20 max = 200 }
windup = { min = 1 max = 5 }
total_fire_time = 45
range = 100.0
accuracy = 0.85
tracking = 0.40
power = -30
component_set = "SMALL_GRAY_WEAPON_LANCE"
prerequisites = { "tech_minilaser_gray_1" }
tags = { weapon_type_rg_secondary }
shield_penetration = 1.0
armor_penetration = 1.0
resources = {
category = ship_components
cost = {
alloys = 25
}
upkeep = {
energy = 1.2
alloys = 1
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = { weapon_type_energy }
}
#X槽光矛Mini
weapon_component_template = {
key = "GRAY_BEAM_STATIC_MX"
size = extra_large
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1
firing_arc = 25.0
use_ship_kill_target = no
damage = { min = 200 max = 2000 }
windup = { min = 30 max = 45 }
total_fire_time = 100
range = 200.0
accuracy = 1.0
shield_penetration = 1.0
armor_penetration = 1.0
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_MX"
prerequisites = { "tech_minilaser_gray_1" }
upgrades_to = "GRAY_BEAM_STATIC_X"
tags = { weapon_type_rg_main }
resources = {
category = ship_components
cost = {
alloys = 135
}
upkeep = {
energy = 3.6
alloys = 4
}
}
tags = { weapon_type_energy }
projectile_gfx = "gatebuilder_lance_weapon"
}
#X槽光矛
weapon_component_template = {
key = "GRAY_BEAM_STATIC_X"
size = extra_large
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1
firing_arc = 25.0
use_ship_kill_target = no
damage = { min = 1000 max = 10000 }
windup = { min = 30 max = 45 }
total_fire_time = 100
range = 250.0
accuracy = 1.0
shield_damage = 1.5
armor_damage = 1.5
shield_penetration = 1.0
armor_penetration = 1.0
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_X"
prerequisites = { "tech_gray_weapon_lance_1" }
tags = { weapon_type_rg_main }
resources = {
category = ship_components
cost = {
alloys = 435
nanites = 8
}
upkeep = {
energy = 3.6
alloys = 4
}
}
tags = { weapon_type_energy }
projectile_gfx = "gatebuilder_lance_weapon"
}
#歼星武器
weapon_component_template = {
key = "RG_PLANET_KILLER"
size = planet_killer
type = planet_killer
icon = GFX_ship_part_devolution_beam
icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间
firing_arc = 25.0
resources = {
category = ship_components
cost = {
alloys = 2000
nanites = 50
}
}
power = -1000
damage = { min = 35000 max = 350000 } #伤害
windup = { min = 32 max = 64 } #冷却
2023-06-07 11:59:28 +08:00
size_damage_factor = 10.0
hull_damage = 10.0 #船体伤害
shield_damage = 10.0 #护盾伤害
armor_damage = 10.0 #装甲伤害
shield_penetration = 10.0 #护盾穿透
armor_penetration = 10.0 #装甲穿透
tracking = 1.00 #追踪
range = 800.00 #范围
accuracy = 1.00 #命中
ship_modifier = {
custom_tooltip = RG_PLANET_KILLER_tool_tip
}
tags = { weapon_type_rg_main weapon_type_energy }
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
component_set = "RG_PLANET_KILLER"
prerequisites = { "tech_object_gray_6"}
hidden = yes
ship_limit = 1
ai_weight = {
weight = 0
}
}
#歼星武器
weapon_component_template = {
key = "RG_PLANET_KILLER_SMALL"
size = planet_killer
type = planet_killer
icon = GFX_ship_part_devolution_beam
icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间
firing_arc = 25.0
resources = {
category = ship_components
cost = {
alloys = 2000
nanites = 50
}
}
power = -1000
damage = { min = 3500 max = 35000 } #伤害
windup = { min = 32 max = 64 } #冷却
size_damage_factor = 10.0
hull_damage = 10.0 #船体伤害
shield_damage = 10.0 #护盾伤害
armor_damage = 10.0 #装甲伤害
shield_penetration = 10.0 #护盾穿透
armor_penetration = 10.0 #装甲穿透
tracking = 1.00 #追踪
range = 800.00 #范围
accuracy = 1.00 #命中
ship_modifier = {
custom_tooltip = RG_PLANET_KILLER_tool_tip
}
tags = { weapon_type_rg_main weapon_type_energy }
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
component_set = "RG_PLANET_KILLER"
prerequisites = { "tech_object_gray_6"}
hidden = yes
ship_limit = 1
ai_weight = {
weight = 0
}
}
#T槽光矛
weapon_component_template = {
key = "GRAY_BEAM_STATIC_EX"
size = titanic
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_archaeo_titan_beam"
icon_frame = 1
firing_arc = 25.0
use_ship_kill_target = no
damage = { min = 5000 max = 50000 }
windup = { min = 30 max = 45 }
total_fire_time = 200
range = 400.0
accuracy = 1.0
shield_damage = 1.5
armor_damage = 1.5
shield_penetration = 1.0
armor_penetration = 1.0
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_EX"
prerequisites = { "tech_gray_weapon_lance_1" }
tags = { weapon_type_rg_main }
resources = {
category = ship_components
cost = {
alloys = 835
nanites = 16
}
upkeep = {
energy = 1.2
alloys = 2
}
}
tags = { weapon_type_energy }
projectile_gfx = "gatebuilder_titan_weapon_ex"
}
#点防
weapon_component_template = {
type = point_defence
key = "RG_FLAK_BATTERY"
size = point_defence
icon = "GFX_ship_part_flak_batteries_4"
icon_frame = 1
damage = { min = 8 max = 35 }
windup = { min = 1 max = 6 }
total_fire_time = 4
range = 110
shield_penetration = 1.0
armor_penetration = 1.0
accuracy = 1.0
tracking = 0.8
power = -5
prerequisites = { "tech_gray_weapon_lance_1" }
component_set = "RG_FLAK_BATTERY"
projectile_gfx = "RG_flak_pd_3"
tags = { weapon_type_point_defense weapon_type_energy }
ai_tags = { weapon_role_point_defense }
resources = {
category = ship_components
cost = {
alloys = 13
nanites = 0.5
}
upkeep = {
energy = 0.13
alloys = 0.013
}
}
ai_weight = {
weight = 0
}
point_defence_targets = { "missile" "strike_craft" }
}
#点防-不死鸟
weapon_component_template = {
type = point_defence
key = "RG_FLAK_PHOENIX"
size = point_defence
icon = GFX_ship_part_deluge
icon_frame = 1
damage = { min = 10200 max = 20400 }
windup = { min = 999 max = 999 }
total_fire_time = 1
range = 1
shield_damage = 2080.0
armor_damage = 2080.0
hull_damage = 1080.0
shield_penetration = 1.0
armor_penetration = 1.0
accuracy = 1.0
tracking = 0.8
power = -5
component_set = "RG_FLAK_PHOENIX"
projectile_gfx = "RG_flak_pd_3"
tags = { weapon_type_rg_sp }
size_restriction = { RG_graygoo_capitalship RG_graygoo_icebreaker_interdictor }
prerequisites = { "tech_gray_buffnut_6" }
ship_modifier = {
custom_tooltip = RG_FLAK_PHOENIX_tool_tip
}
resources = {
category = ship_components
cost = {
alloys = 13
nanites = 0.5
}
upkeep = {
energy = 0.13
alloys = 0.013
}
}
ai_weight = {
weight = 0
}
}
#一次性动能炮
weapon_component_template = {
key = "LARGE_GRAY_WEAPON_KIN"
size = large
entity = "invisible_turret_entity"
type = instant
use_ship_kill_target = no
component_set = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1
damage = { min = 2000 max = 2500 }
windup = { min = 1 max = 32 }
total_fire_time = 900.0
range = 300.0
accuracy = 0.85
tracking = 0.40
power = 0
prerequisites = { "tech_gray_matter_spray_5" }
size_restriction = { RG_graygoo_Arsenal RG_graygoo_mothership }
tags = { weapon_type_rg_secondary }
shield_damage = 1.2
shield_penetration = 1.0
armor_penetration = 0.5
resources = {
category = ship_components
cost = {
alloys = 35
}
upkeep = {
energy = 0
alloys = 0
}
}
projectile_gfx = "adv_kinetic_artillery"
tags = { weapon_type_kinetic }
}
#一次性动能炮-聚合
weapon_component_template = {
key = "HUGE_GRAY_WEAPON_KIN"
size = large
entity = "invisible_turret_entity"
type = instant
use_ship_kill_target = no
component_set = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1
damage = { min = 20000 max = 25000 }
windup = { min = 1 max = 32 }
total_fire_time = 900.0
range = 300.0
accuracy = 0.85
tracking = 0.40
power = 0
prerequisites = { "tech_gray_matter_spray_5" }
size_restriction = { RG_graygoo_capitalship }
tags = { weapon_type_rg_secondary }
shield_damage = 1.2
shield_penetration = 1.0
armor_penetration = 0.5
resources = {
category = ship_components
cost = {
alloys = 35
}
upkeep = {
energy = 0
alloys = 0
}
}
projectile_gfx = "adv_kinetic_artillery"
tags = { weapon_type_kinetic }
}
#无制导
weapon_component_template = {
key = "RG_ENERGY_MISSILE_KIN"
size = torpedo
entity = "invisible_turret_entity"
type = instant
use_ship_kill_target = no
component_set = "RG_ENERGY_MISSILE_KIN"
icon = "GFX_ship_part_graymine"
icon_frame = 1
damage = { min = 150 max = 1500 }
windup = { min = 2 max = 20 }
total_fire_time = 100
range = 200.0
accuracy = 1.0
tracking = 0.5
power = -180
tags = { weapon_type_energy }
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
prerequisites = { "tech_gray_nano_boost_3" }
tags = { weapon_type_rg_torpedoe }
size_damage_factor = 1.0
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
resources = {
category = ship_components
cost = {
alloys = 135
nanites = 2
}
upkeep = {
energy = 0
alloys = 0
}
}
}
#鱼雷
weapon_component_template = {
key = "RG_ENERGY_MISSILE"
size = torpedo
type = missile
component_set = "RG_ENERGY_MISSILE"
icon = "GFX_ship_part_graymine"
icon_frame = 1
damage = { min = 2500 max = 2500}
windup = { min = 2 max = 20 }
total_fire_time = 100
range = 200.0
accuracy = 1.0
tracking = 0.5
power = -180
tags = { weapon_type_energy }
projectile_gfx = "gatebuilder_torpedo"
prerequisites = { "tech_gray_nano_boost_3" }
missile_speed = 150
missile_evasion = 0.35
missile_shield = 500
missile_armor = 500
missile_health = 1000
missile_retarget_range = 100
size_damage_factor = 1.0
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
resources = {
category = ship_components
cost = {
alloys = 135
nanites = 2
}
upkeep = {
energy = 0
alloys = 0
}
}
ai_weight = {
weight = 0
}
}
#航母雷达
weapon_component_template = {
key = "RG_CARRIER_RADAR"
size = point_defence
entity = "turret_point_defence_entity"
type = instant
icon = "GFX_ship_part_sensor_1"
icon_frame = 1
damage = { min = 0 max = 0 }
windup = { min = 20 max = 40 }
total_fire_time = 1
range = 1000.0
accuracy = 0.0
tracking = 0.0
prerequisites = { "tech_gray_interdictor_4" }
hull_damage = 0.0
shield_penetration = 0.0
shield_damage = 0.0
armor_penetration = 0.0
armor_damage = 0.0
power = -100
resources = {
category = ship_components
cost = {
alloys = 20
}
}
ship_modifier = {
custom_tooltip = RG_CARRIER_RADAR_tool_tip
}
class_restriction = { shipclass_military }
component_set = "RG_CARRIER_RADAR"
projectile_gfx = "RG_invisible_radar"
ai_weight = {
weight = 0
}
}
#攻击机
strike_craft_component_template = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
size = LARGE
entity = "gatebuilder_01_strikecraft_entity"
power = -60
resources = {
category = ship_components
cost = {
alloys = 80
nanites = 8
}
upkeep = {
energy = 0.2
alloys = 0.2
}
}
size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership }
prerequisites = { "tech_gray_nano_boost_3" }
count = 15
regeneration_per_day = 1.0
launch_time = 1
damage = { min = 42.5 max = 425 }
cooldown = 10
# windup = { min = 1 max = 10 }
range = 1000
engagement_range = 1000
accuracy = 0.85
tracking = 0.15
health = 80
armor = 40
shield = 40
evasion = 0.40
speed = 425
rotation_speed = 0.25
acceleration = 0.6
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
weapon_type = instant
projectile_gfx = "gatebuilder_titan_weapon_ex"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
tags = { weapon_type_strike_craft weapon_type_energy }
ai_tags = { weapon_role_anti_armor }
ai_weight = {
weight = 0
}
}
#鱼雷机
strike_craft_component_template = {
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
size = LARGE
entity = "gatebuilder_01_strikecraft_entity"
power = -60
resources = {
category = ship_components
cost = {
alloys = 80
nanites = 8
}
upkeep = {
energy = 0.2
alloys = 0.2
}
}
size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership }
prerequisites = { "tech_gray_nano_boost_3" }
count = 15
regeneration_per_day = 1.0
launch_time = 1
damage = { min = 82.5 max = 825 }
# 247dpd
cooldown = 10
# windup = { min = 1 max = 10 }
# total_fire_time = 200
range = 100
engagement_range = 1000
accuracy = 0.85
tracking = 0.15
health = 180
armor = 110
shield = 40
evasion = 0.40
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1.0
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
weapon_type = instant
projectile_gfx = "gatebuilder_torpedo"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
tags = { weapon_type_strike_craft weapon_type_energy }
ai_tags = { weapon_role_anti_armor }
ai_weight = {
weight = 0
}
}
#舰爆
strike_craft_component_template = {
key = "RG_BOMBER_HANGAR_AP_BOMB"
size = LARGE
entity = "gatebuilder_01_strikecraft_entity"
power = -60
resources = {
category = ship_components
cost = {
alloys = 80
nanites = 16
}
upkeep = {
energy = 0.2
alloys = 0.2
}
}
size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership }
prerequisites = { "tech_gray_nano_boost_3" }
count = 15
regeneration_per_day = 1.0
launch_time = 1
damage = { min = 125 max = 1250 }
# 375dpd
cooldown = 10
# windup = { min = 1 max = 10 }
range = 10
engagement_range = 1000
accuracy = 0.85
tracking = 0.15
health = 180
armor = 110
shield = 40
evasion = 0.40
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1.0
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
weapon_type = instant
projectile_gfx = "proton_torpedoes"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
tags = { weapon_type_strike_craft weapon_type_energy }
ai_tags = { weapon_role_anti_armor }
ai_weight = {
weight = 0
}
}
#战斗机
strike_craft_component_template = {
key = "RG_FIGHTER_HANGAR_BEAM"
size = LARGE
entity = "gatebuilder_01_strikecraft_entity"
weapon_type = point_defence
projectile_gfx = "gatebuilder_lance_weapon"
power = -60
resources = {
category = ship_components
cost = {
alloys = 80
nanites = 8
}
upkeep = {
energy = 0.2
alloys = 0.2
}
}
size_restriction = { RG_graygoo_interdictor RG_graygoo_mothership }
prerequisites = { "tech_gray_nano_boost_3" }
count = 30
regeneration_per_day = 2.0
launch_time = 1
damage = { min = 12 max = 120 }
# 144dpd
cooldown = 5
range = 150
engagement_range = 1000
accuracy = 0.90
tracking = 0.10
health = 60
armor = 20
shield = 40
evasion = 0.50
speed = 625
rotation_speed = 0.25
acceleration = 0.6
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon_frame = 1
component_set = "RG_FIGHTER_HANGAR_BEAM"
tags = { weapon_type_strike_craft weapon_type_energy}
ai_tags = { weapon_role_point_defense }
ai_weight = {
weight = 0
}
}
#自由飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_COLOSSUS"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_colossus"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#航母飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_CARRIER"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "rg_carrier_behavior"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#冲锋飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_CHARGE"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_line"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#火炮飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_artillery"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_artillery"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#灰风飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_MotherShip"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_GrayMotherShip"
prerequisites = { "tech_object_gray_5" }
size_restriction = { RG_graygoo_mothership }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#光环舰飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_aura"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "rg_aura_behavior"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#战列飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_battle"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_battle"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#雷击舰飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_torpedo"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_torpedo"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#防空飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_AA"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_AA"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#破冰飞控
utility_component_template = {
key = "RG_COMBAT_COMPUTER_icebreak"
size = small
icon = "GFX_ship_part_computer_artillery_sapient"
icon_frame = 1
power = 0
resources = {
category = ship_components
cost = {
alloys = 0
}
}
ship_behavior = "RG_icebreak"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
prerequisites = { "tech_gray_interdictor_4" }
tags = { weapon_type_rg_computer }
ship_modifier = {
ship_fire_rate_mult = 0.25
ship_weapon_range_mult = 0.25
ship_tracking_add = 10
}
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}
#纳米修复云
utility_component_template = {
key = "RG_SHIP_AURA_NANOBOT_CLOUD"
size = medium
icon = "GFX_ship_part_aura_nanobot"
icon_frame = 1
power = 0
size_restriction = { titan RG_graygoo_Buff RG_graygoo_mothership }
component_set = "ship_aura_components"
prerequisites = { "tech_gray_repair_system_1" }
tags = { weapon_type_rg_halo }
friendly_aura = {
name = "RG_aura_nanobot_cloud"
radius = @shipAuraRange
apply_on = ships
stack_info = { #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
id = friendly_rg_nanobot_cloud
priority = 20
}
modifier = {
ship_hull_regen_add_perc = 3
ship_armor_regen_add_perc = 3
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_positive_entity"
dynamic_scale = no
}
}
}
resources = {
category = ship_components
cost = {
alloys = 135
nanites = 4
}
upkeep = {
energy = 0
alloys = 0
}
}
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "RG_AUTOCONST_HANGER"
size = medium
icon = "GFX_ship_part_aura_nanobot"
icon_frame = 1
resources = {
category = ship_components
cost = {
alloys = 500
}
upkeep = {
minerals = 10
alloys = 5
influence = 1
}
}
power = -100
modifier = {
ship_hull_regen_add_perc = 0.1
ship_shield_regen_add_perc = 0.1
ship_armor_regen_add_perc = 0.1
}
ship_modifier = {
custom_tooltip = RG_AUTOCONST_HANGER_tool_tip
}
size_restriction = { RG_armed_science_ship }
component_set = "ship_aura_components"
tags = { weapon_type_rg_aux }
ai_weight = {
weight = 0
}
}
#纳米损管
utility_component_template = {
key = "RG_AUTO_REPAIR"
size = aux
icon = "GFX_ship_part_ship_part_nanite_repair_system"
icon_frame = 1
power = 0
prerequisites = { "tech_gray_repair_system_1" }
resources = {
category = ship_components
cost = {
alloys = @cost0
nanites = 4
}
}
modifier = {
ship_hull_regen_add_static = 4000
ship_armor_regen_add_static = 2000
}
component_set = "RG_AUTO_REPAIR"
tags = { weapon_type_rg_aux }
ai_weight = {
weight = 5
}
}
#神秘调度器
utility_component_template = {
key = "RG_ENIGMATIC_SCHEDULER"
size = aux
icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1
hidden = yes
power = @cost0
resources = {
category = ship_components
cost = {
alloys = @cost0
nanites = 4
}
}
component_set = "RG_ENIGMATIC_SCHEDULER"
tags = { weapon_type_rg_aux }
modifier = {
ship_accuracy_add = 40
ship_evasion_add = 40
}
ai_weight = {
weight = 0
}
}
#质能对抗装置
utility_component_template = {
key = "RG_ARMOR_BOOSTER"
size = aux
icon = "GFX_ship_part_rg_armor_hardener"
icon_frame = 1
hidden = yes
power = -1000
resources = {
category = ship_components
cost = {
alloys = @cost0
nanites = 4
}
}
component_set = "RG_ARMOR_BOOSTER"
tags = { weapon_type_rg_aux }
modifier = {
ship_armor_mult = 0.5
ship_shield_mult = 0.5
}
ship_modifier = {
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
ai_weight = {
weight = 0
}
}
#引擎增压
utility_component_template = {
key = "RG_ENGINE_BOOSTER"
size = aux
icon = "GFX_ship_part_instrument_covenant_aux"
icon_frame = 1
hidden = yes
power = @cost0
resources = {
category = ship_components
cost = {
alloys = @cost0
nanites = 4
}
}
component_set = "ENIGMATIC_ENCODER"
tags = { weapon_type_rg_aux }
modifier = {
ship_speed_mult = 0.55
ship_evasion_mult = 0.45
}
ai_weight = {
weight = 0
}
}
#weapon_component_template = { # Nanobot Assimilation
#key = "PLANET_KILLER_NANOBOTS"
#size = planet_killer
#type = planet_killer
#use_ship_kill_target = no
#prerequisites = { "tech_pk_nanobots" }
#icon = GFX_ship_part_nanobot_diffuser
#icon_frame = 1
#component_set = "PLANET_KILLER_NANOBOTS"
#planet_destruction_gfx = "assimilation_nanobots_gfx"
#}
#特别武器
weapon_component_template = {
key = "RG_SP_CANNON_INSTANT"
size = titanic
entity = "invisible_turret_entity"
type = instant
hidden = yes
icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1
use_ship_kill_target = no
firing_arc = 15.0
min_range = 30.0
firing_arc = 25.0
damage = { min = 100 max = 10000 }
windup = { min = 30 max = 45 }
total_fire_time = 155
range = 270.0
accuracy = 0.7
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1.0
armor_penetration = 1.0
tracking = 0.3
power = -800
component_set = "RG_SP_CANNON_INSTANT"
projectile_gfx = "gatebuilder_titan_weapon_ex"
tags = { weapon_type_energy weapon_type_rg_sp }
resources = {
category = ship_components
cost = {
alloys = 350
}
upkeep = {
energy = 10
}
}
ai_weight = {
weight = 1
}
}
#绝对领域
utility_component_template = {
key = "RG_ABSLUTEFIELD"
size = medium
icon = "GFX_ship_part_aura_quantum_destabilizer"
icon_frame = 1
power = 0
size_restriction = { RG_graygoo_Buff }
component_set = "ship_aura_components"
tags = { weapon_type_rg_halo }
hostile_aura = {
name = "RG_ABSLUTEFIELD"
radius = @shipAuraRange
apply_on = ships
stack_info = {
id = hostile_RG_ABSLUTEFIELD
priority = 233
}
modifier = {
ship_hull_add = 2147483647
ship_hull_mult = 2147483647
ship_hull_regen_add_perc = 2147483647
}
damage_per_day = {
accuracy = 1
damage = { min = 2147483647 max = 2147483647 }
shield_penetration = 100.0
armor_penetration = 100.0
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
friendly_aura = {
name = "RG_ABSLUTEFIELD_F"
radius = @shipAuraRange
apply_on = ships
stack_info = {
id = friendly_RG_ABSLUTEFIELD
priority = 233
}
modifier = {
ship_hull_add = 32767
ship_hull_mult = 327.67
ship_hull_regen_add_perc = 327.67
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
ai_weight = {
weight = 0
}
}
#敌对笨蛋光环
utility_component_template = {
key = "RG_BAKAHALO"
size = medium
icon = "GFX_ship_part_aura_quantum_destabilizer"
icon_frame = 1
power = 0
hidden = yes
size_restriction = { RG_graygoo_Buff }
component_set = "ship_aura_components"
tags = { weapon_type_rg_halo }
hostile_aura = {
name = "RG_BAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = {
id = hostile_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = -1.0
ship_armor_hardening_add = -1.0
ship_shield_penetration_mult = -1.0
ship_armor_penetration_mult = -1.0
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 1.0
ship_jumpdrive_cooldown_mult = 1.0
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
ai_weight = {
weight = 0
}
}
#笨蛋光环
utility_component_template = {
key = "RG_ANTIBAKAHALO"
size = medium
icon = "GFX_ship_part_aura_quantum_destabilizer"
icon_frame = 1
power = 0
hidden = yes
size_restriction = { RG_graygoo_Buff }
component_set = "ship_aura_components"
tags = { weapon_type_rg_halo }
friendly_aura = {
name = "RG_ANTIBAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = { #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
id = friendly_BAKAHALO
priority = 233
}
damage_per_day = {
accuracy = 0.5
damage = { min = 48 max = 96 }
shield_penetration = 1.0
armor_penetration = 1.0
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = 1.0
ship_armor_hardening_add = 1.0
ship_shield_penetration_mult = 1.0
ship_armor_penetration_mult = 1.0
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 0.1
ship_jumpdrive_cooldown_mult = 0.1
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_positive_entity"
dynamic_scale = no
}
}
}
ai_weight = {
weight = 0
}
}
#笨蛋雷达
weapon_component_template = {
key = "RG_ANTIBAKAHALO_RADAR"
size = point_defence
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_sensor_1"
icon_frame = 1
damage = { min = 0 max = 0 }
windup = { min = 20 max = 40 }
total_fire_time = 1
range = 350.0
accuracy = 0.0
tracking = 0.0
size_restriction = { RG_graygoo_Buff }
prerequisites = { "tech_gray_buffnut_6" }
tags = { weapon_type_rg_halo }
friendly_aura = {
name = "RG_ANTIBAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = { #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
id = friendly_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = 1.0
ship_armor_hardening_add = 1.0
ship_shield_penetration_mult = 1.0
ship_armor_penetration_mult = 1.0
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 0.1
ship_jumpdrive_cooldown_mult = 0.1
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_positive_entity"
dynamic_scale = no
}
}
}
hull_damage = 0.0
shield_penetration = 0.0
shield_damage = 0.0
armor_penetration = 0.0
armor_damage = 0.0
power = -100
resources = {
category = ship_components
cost = {
alloys = 20
}
}
component_set = "RG_ANTIBAKAHALO_RADAR"
projectile_gfx = "RG_invisible_radar"
ai_weight = {
weight = 0
}
}
weapon_component_template = {
key = "RG_BAKAHALO_RADAR"
size = point_defence
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_sensor_2"
icon_frame = 1
damage = { min = 0 max = 0 }
windup = { min = 20 max = 40 }
total_fire_time = 1
range = 350.0
accuracy = 0.0
tracking = 0.0
size_restriction = { RG_graygoo_Buff }
prerequisites = { "tech_gray_buffnut_6" }
tags = { weapon_type_rg_halo }
hostile_aura = {
name = "RG_BAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = {
id = hostile_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = -1.0
ship_armor_hardening_add = -1.0
ship_shield_penetration_mult = -1.0
ship_armor_penetration_mult = -1.0
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 1.0
ship_jumpdrive_cooldown_mult = 1.0
}
damage_per_day = {
accuracy = 0.5
damage = { min = 96 max = 192 }
shield_penetration = 1.0
armor_penetration = 1.0
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
hull_damage = 0.0
shield_penetration = 0.0
shield_damage = 0.0
armor_penetration = 0.0
armor_damage = 0.0
power = -100
resources = {
category = ship_components
cost = {
alloys = 20
}
}
component_set = "RG_BAKAHALO_RADAR"
projectile_gfx = "RG_invisible_radar"
ai_weight = {
weight = 0
}
}
#跃迁引擎
utility_component_template = {
key = "RG_gatebuilder_jump"
size = small
icon = "GFX_ship_part_warp_drive_3"
icon_frame = 1
power = -50
hidden = yes
resources = {
category = ship_components
cost = {
alloys = 300
}
}
#prerequisites = { "tech_gray_interdictor_4" }
ftl = yes
jumpdrive = yes
ship_modifier = {
ship_windup_mult = -1.0
ship_ftl_jumpdrive_range_mult = 1.0
ship_jumpdrive_cooldown_mult = -1.0
}
tags = { weapon_type_rg_jumpdrive }
ai_weight = {
weight = 100
}
class_restriction = { shipclass_military }
component_set = "ftl_components"
}
#传感器
utility_component_template = {
key = "RG_gatebuilder_sensor"
size = medium
icon = "GFX_ship_part_sensor_4"
icon_frame = 1
power = -20
hidden = yes
resources = {
category = ship_components
cost = {
alloys = 100
}
}
sensor_range = 15
hyperlane_range = 20
#prerequisites = { "tech_gray_interdictor_4" }
ship_modifier = {
ship_tracking_add = 20
}
component_set = "sensor_components"
tags = { weapon_type_rg_sensor }
ai_weight = {
weight = 100
}
}
#推进器
utility_component_template = {
key = "RG_gatebuilder_thruster"
size = small
icon = "GFX_ship_part_thruster_4"
icon_frame = 1
power = -50
hidden = yes
resources = {
category = ship_components
cost = {
alloys = 200
}
}
#prerequisites = { "tech_gray_interdictor_4" }
modifier = {
ship_speed_mult = 1.25
ship_evasion_add = 10
}
component_set = "thruster_components"
class_restriction = { shipclass_military }
tags = { weapon_type_rg_thruster }
ai_weight = {
weight = 100
}
}
# Elite Cloaking Device
utility_component_template = {
key = "RG_CORVETTE_CLOAKING_3"
size = aux
icon = "GFX_ship_part_cloak_dark_matter"
icon_frame = 1
power = -200
resources = {
category = ship_components
cost = {
alloys = 200
}
}
modifier = {
ship_cloaking_strength_add = 5
ship_cloaking_detection_add = 5
}
triggered_ship_modifier = {
potential = {
is_cloaked = yes
}
modifier = {
ship_shield_reduction = 0.1
}
}
custom_tooltip = "RG_CLOAKING_3_TOOLTIP"
tags = { weapon_type_rg_clocking_comp }
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { "tech_cloaking_3" }
ship_limit = 1
hidden = yes
component_set = "science_cloaking_components"
}