268 lines
5.6 KiB
Plaintext
268 lines
5.6 KiB
Plaintext
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RG_orbital_ring = {
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entity = ""
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construction_entity = "orbital_ring_construction_entity"
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portrait = "GFX_megastructure_construction_background"
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place_entity_on_planet_plane = yes
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entity_offset = { x = 0 y = 0 }
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scales_with_planet = yes
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show_galactic_map_icon = no
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show_in_outliner = no
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build_time = 720
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resources = {
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category = megastructures
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cost = {
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alloys = 1000
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influence = 50
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}
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}
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construction_blocks_and_blocked_by = none
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potential = { has_technology = tech_gray_noway }
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possible = {
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exists = starbase
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custom_tooltip = {
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fail_text = "requires_inside_border"
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is_inside_border = from
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}
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}
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placement_rules = {
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planet_possible = {
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custom_tooltip = {
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fail_text = "requires_surveyed_planet"
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is_surveyed = { # prevent leaking habitability information
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who = prev.from
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status = yes
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}
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}
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custom_tooltip = {
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fail_text = "requires_no_anomaly"
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NOT = { has_anomaly = yes }
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}
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custom_tooltip = {
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fail_text = "requires_colonized_planet_orbital_ring"
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# is_colony = yes
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exists = owner
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exists = controller
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controller = { is_same_value = prev.owner }
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}
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custom_tooltip = {
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fail_text = "requires_not_hostile_or_primitive"
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NOR = {
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planet_is_hostile_or_crisis = yes
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AND = {
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exists = owner
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owner = {
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is_country_type = primitive
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}
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}
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}
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}
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custom_tooltip = {
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fail_text = "requires_no_existing_megastructure"
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#can_build_megastructure_on_planet = yes
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NOR = {
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has_planet_flag = megastructure
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AND = {
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has_planet_flag = has_megastructure
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# Special exception so you can build an orbital ring even if you have MSI's warship as a habitat.
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NOT = {
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has_planet_flag = has_payback_habitat
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}
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}
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has_planet_flag = ruined_orbital_ring_planet
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solar_system = {
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has_star_flag = ring_world_built
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}
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is_artificial = yes
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}
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}
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custom_tooltip = {
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fail_text = "requires_no_orbital_debris"
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NOR = {
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has_planet_flag = has_orbital_debris
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}
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}
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if = {
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limit = {
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from = { is_ai = yes }
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}
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num_pops >= 25
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}
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}
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}
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# root = system
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# from = country
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ai_weight = {
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factor = 5
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modifier = {
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factor = 3
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solar_system = {
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exists = owner
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is_same_value = owner.capital_scope.solar_system
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}
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}
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modifier = {
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factor = 2
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any_neighbor_system = {
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exists = owner
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is_same_value = owner.capital_scope.solar_system
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}
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}
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modifier = {
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factor = 0.1
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any_neighbor_system = {
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exists = owner
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owner = { NOT = { is_same_value = from } }
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}
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}
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modifier = {
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factor = 3
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any_system_colony = {
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num_pops >= 50
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NOT = { exists = orbital_defence }
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}
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}
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}
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on_build_start = {}
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on_build_cancel = {}
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on_build_complete = {
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fromfrom.planet = {
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set_planet_flag = has_megastructure
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save_event_target_as = orbital_ring_planet
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if = {
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limit = { has_orbital_station = yes }
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orbital_station = {
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dismantle = yes
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}
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}
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create_starbase = {
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size = orbital_ring_tier_1
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owner = FROM
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#module = <starbase_module>
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#building = <starbase_building>
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effect = { }
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}
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}
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remove_megastructure = fromfrom
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from = {
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country_event = { id = tutorial.2121 }
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}
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}
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}
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orbital_ring_ruined = {
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entity = "orbital_ring_01_destroyed_entity"
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construction_entity = "orbital_ring_construction_entity"
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portrait = "GFX_megastructure_construction_background"
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place_entity_on_planet_plane = yes
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entity_offset = { x = 0 y = 0 }
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scales_with_planet = yes
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potential = { always = no }
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is_ruined_orbital_ring = yes
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}
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orbital_ring_restored = {
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entity = ""
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construction_entity = "orbital_ring_construction_entity"
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portrait = "GFX_megastructure_construction_background"
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place_entity_on_planet_plane = yes
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entity_offset = { x = 0 y = 0 }
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scales_with_planet = yes
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show_galactic_map_icon = no
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show_in_outliner = no
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build_time = 720
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resources = {
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category = megastructures
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cost = {
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alloys = 500
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influence = 50
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}
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}
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upgrade_from = { orbital_ring_ruined }
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possible = {
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from = { has_technology = tech_orbital_ring_tier_1 }
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custom_tooltip = {
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fail_text = "requires_outpost"
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exists = starbase
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}
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custom_tooltip = {
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fail_text = "requires_inside_border"
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is_inside_border = from
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}
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custom_tooltip = {
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fail_text = "requires_no_anomaly"
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any_system_planet = {
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has_planet_flag = ruined_orbital_ring_planet
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NOT = { has_anomaly = yes }
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}
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}
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custom_tooltip = {
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fail_text = "requires_colonized_planet_orbital_ring"
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any_system_colony = {
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has_planet_flag = ruined_orbital_ring_planet
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is_colony = yes
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exists = owner
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exists = controller
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owner = { is_same_value = from }
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controller = { is_same_value = from }
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}
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}
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}
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on_build_start = {}
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on_build_cancel = {}
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on_build_complete = {
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random_system_planet = {
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limit = { has_planet_flag = ruined_orbital_ring_planet }
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set_planet_flag = has_megastructure
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save_event_target_as = orbital_ring_planet
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if = {
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limit = { has_orbital_station = yes }
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orbital_station = {
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dismantle = yes
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}
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}
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create_starbase = {
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design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
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owner = FROM
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#module = <starbase_module>
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#building = <starbase_building>
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effect = { }
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}
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}
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every_system_ambient_object = {
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limit = {
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OR = {
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is_ambient_object_type = medium_debris_01_object
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is_ambient_object_type = medium_debris_02_object
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}
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distance = {
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source = fromfrom
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max_distance <= 100
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same_solar_system = yes
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}
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}
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destroy_ambient_object = this
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}
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remove_megastructure = fromfrom
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from = {
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country_event = { id = tutorial.2121 }
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}
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}
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}
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