realgray-stellaris-mod/common/megastructures/RG_oribital_ring.txt

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RG_orbital_ring = {
entity = ""
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
scales_with_planet = yes
show_galactic_map_icon = no
show_in_outliner = no
build_time = 720
resources = {
category = megastructures
cost = {
alloys = 1000
influence = 50
}
}
construction_blocks_and_blocked_by = none
potential = { has_technology = tech_gray_noway }
possible = {
exists = starbase
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information
who = prev.from
status = yes
}
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
custom_tooltip = {
fail_text = "requires_colonized_planet_orbital_ring"
# is_colony = yes
exists = owner
exists = controller
controller = { is_same_value = prev.owner }
}
custom_tooltip = {
fail_text = "requires_not_hostile_or_primitive"
NOR = {
planet_is_hostile_or_crisis = yes
AND = {
exists = owner
owner = {
is_country_type = primitive
}
}
}
}
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
#can_build_megastructure_on_planet = yes
NOR = {
has_planet_flag = megastructure
AND = {
has_planet_flag = has_megastructure
# Special exception so you can build an orbital ring even if you have MSI's warship as a habitat.
NOT = {
has_planet_flag = has_payback_habitat
}
}
has_planet_flag = ruined_orbital_ring_planet
solar_system = {
has_star_flag = ring_world_built
}
is_artificial = yes
}
}
custom_tooltip = {
fail_text = "requires_no_orbital_debris"
NOR = {
has_planet_flag = has_orbital_debris
}
}
if = {
limit = {
from = { is_ai = yes }
}
num_pops >= 25
}
}
}
# root = system
# from = country
ai_weight = {
factor = 5
modifier = {
factor = 3
solar_system = {
exists = owner
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 2
any_neighbor_system = {
exists = owner
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 0.1
any_neighbor_system = {
exists = owner
owner = { NOT = { is_same_value = from } }
}
}
modifier = {
factor = 3
any_system_colony = {
num_pops >= 50
NOT = { exists = orbital_defence }
}
}
}
on_build_start = {}
on_build_cancel = {}
on_build_complete = {
fromfrom.planet = {
set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet
if = {
limit = { has_orbital_station = yes }
orbital_station = {
dismantle = yes
}
}
create_starbase = {
size = orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = { }
}
}
remove_megastructure = fromfrom
from = {
country_event = { id = tutorial.2121 }
}
}
}
orbital_ring_ruined = {
entity = "orbital_ring_01_destroyed_entity"
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
scales_with_planet = yes
potential = { always = no }
is_ruined_orbital_ring = yes
}
orbital_ring_restored = {
entity = ""
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
scales_with_planet = yes
show_galactic_map_icon = no
show_in_outliner = no
build_time = 720
resources = {
category = megastructures
cost = {
alloys = 500
influence = 50
}
}
upgrade_from = { orbital_ring_ruined }
possible = {
from = { has_technology = tech_orbital_ring_tier_1 }
custom_tooltip = {
fail_text = "requires_outpost"
exists = starbase
}
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
any_system_planet = {
has_planet_flag = ruined_orbital_ring_planet
NOT = { has_anomaly = yes }
}
}
custom_tooltip = {
fail_text = "requires_colonized_planet_orbital_ring"
any_system_colony = {
has_planet_flag = ruined_orbital_ring_planet
is_colony = yes
exists = owner
exists = controller
owner = { is_same_value = from }
controller = { is_same_value = from }
}
}
}
on_build_start = {}
on_build_cancel = {}
on_build_complete = {
random_system_planet = {
limit = { has_planet_flag = ruined_orbital_ring_planet }
set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet
if = {
limit = { has_orbital_station = yes }
orbital_station = {
dismantle = yes
}
}
create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = { }
}
}
every_system_ambient_object = {
limit = {
OR = {
is_ambient_object_type = medium_debris_01_object
is_ambient_object_type = medium_debris_02_object
}
distance = {
source = fromfrom
max_distance <= 100
same_solar_system = yes
}
}
destroy_ambient_object = this
}
remove_megastructure = fromfrom
from = {
country_event = { id = tutorial.2121 }
}
}
}