Merge branch 'master' of https://cloud.armorrush.com/kalospacer/realgray-stellaris-mod
This commit is contained in:
		
						commit
						0104f3237d
					
				@ -1,11 +1,11 @@
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		||||
# Gray Nanite Army
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		||||
gray_army = {
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		||||
	damage = 30.0
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		||||
	health = 104.0
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		||||
	damage = 30
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		||||
	health = 104
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		||||
	has_morale = no
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		||||
	morale_damage = 18.0
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		||||
	collateral_damage = 15.0
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		||||
	war_exhaustion = 12.0
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		||||
	morale_damage = 18
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	collateral_damage = 15
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	war_exhaustion = 12
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	time = 5
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	resources = {
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		category = armies
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@ -15,34 +15,34 @@ gray_army = {
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	}
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	has_species = no
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	icon = GFX_army_type_machine_assault
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	potential = {
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		always = no
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	}
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}
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# Gray Nanite Army
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rg_gray_army_base = {
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		||||
	damage = 10.0
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	health = 18.0
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	damage = 10
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	health = 18
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	has_morale = no
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	morale_damage = 6.0
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	collateral_damage = 5.0
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	war_exhaustion = 4.0
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	prerequisites = { "tech_gray_army_7" }
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	morale_damage = 6
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	collateral_damage = 5
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	war_exhaustion = 4
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	prerequisites = {
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		"tech_gray_army_7"
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	}
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	time = 180
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	resources = {
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		category = armies
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		cost = {
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			alloys = 800
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		}
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		produces = {
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			energy = 1
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		}
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		||||
	}
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	has_species = no
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		||||
	icon = GFX_army_type_machine_assault
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		||||
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		||||
	potential_country = {
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	}
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}
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}
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@ -1,9 +1,8 @@
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rg_ap_nantiematter = {
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	on_enabled = {
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		custom_tooltip = "rg_ap_nantiematter_tooltip"
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    	add_research_option = tech_gray_weapon_lance_1
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		add_research_option = tech_gray_weapon_lance_1
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	}
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	possible = {
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		OR = {
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			has_country_flag = origin_rg_gray
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@ -15,7 +14,6 @@ rg_ap_nantiematter = {
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			has_ascension_perk = rg_nantiematter
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		}
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	}
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	potential = {
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		||||
		OR = {
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			has_country_flag = origin_rg_gray
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@ -25,8 +23,7 @@ rg_ap_nantiematter = {
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		}
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		is_ai = no
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	}
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	ai_weight = {
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		||||
		factor = 0
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		||||
	}
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}
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}
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@ -30,24 +30,19 @@ graygoo = {
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			has_country_flag = gray_owner
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		}
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	}
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	icon_frame = 3
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	default = no
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	stop_when_armies_dead = no
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	abduct_pops = no
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	planet_damage = 100.0
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	army_damage = 2.0
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	planet_damage = 100
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	army_damage = 2
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	kill_pop_chance = {
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		base = 3.0
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		base = 3
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	}
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	min_pops_to_kill_pop = 0
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		||||
	# root = fleet
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	# from = planet
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		||||
	ai_weight = {
 | 
			
		||||
		weight = 0
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		||||
	}
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		||||
}
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		||||
}
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		||||
@ -1,188 +1,162 @@
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		||||
component_set = {
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		||||
	key = "RG_SP_CANNON_INSTANT"
 | 
			
		||||
	
 | 
			
		||||
	icon = "GFX_ship_part_space_whale_weapon_1"
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		||||
	icon_frame = 1	
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		||||
	icon_frame = 1
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		||||
}
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		||||
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component_set = {
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		||||
	key = "LARGE_GRAY_WEAPON_LANCE"
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		||||
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		||||
	icon = "GFX_ship_part_gray_laser_1"
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		||||
	icon_frame = 1
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		||||
}
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		||||
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		||||
component_set = {
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		||||
	key = "SMALL_GRAY_WEAPON_LANCE"
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		||||
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		||||
	icon = "GFX_ship_part_gray_laser_1"
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		||||
	icon_frame = 1
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		||||
}
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		||||
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		||||
component_set = {
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		||||
	key = "GRAY_BEAM_STATIC_X"
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		||||
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		||||
	icon = "GFX_ship_part_gray_lance_2"
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		||||
	icon_frame = 1
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		||||
}
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		||||
component_set = {
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		||||
	key = "GRAY_BEAM_STATIC_MX"
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		||||
 | 
			
		||||
	icon = "GFX_ship_part_gray_lance_2"
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		||||
	icon_frame = 1
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		||||
}
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		||||
component_set = {
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		||||
	key = "GRAY_BEAM_STATIC_EX"
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		||||
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		||||
	icon = "GFX_ship_part_archaeo_titan_beam"
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		||||
	icon_frame = 1
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		||||
}
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		||||
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		||||
component_set = {
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		||||
	key = "LARGE_GRAY_WEAPON_KIN"
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		||||
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	icon = "GFX_ship_part_autocannon_4"
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		||||
	icon_frame = 1
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		||||
}
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		||||
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		||||
component_set = {
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		||||
	key = "HUGE_GRAY_WEAPON_KIN"
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		||||
 | 
			
		||||
	icon = "GFX_ship_part_autocannon_4"
 | 
			
		||||
	icon_frame = 1
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		||||
}
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		||||
 | 
			
		||||
component_set = {
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		||||
	key = "RG_FLAK_BATTERY"
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		||||
 | 
			
		||||
	icon = "GFX_ship_part_flak_batteries_4"
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		||||
	icon_frame = 1
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		||||
}
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		||||
component_set = {
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		||||
	key = "RG_FLAK_PHOENIX"
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		||||
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		||||
	icon = "GFX_ship_part_flak_batteries_3"
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	icon_frame = 1
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}
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		||||
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		||||
component_set = {
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	key = "RG_ENERGY_MISSILE"
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		||||
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		||||
	icon = "GFX_ship_part_graymine"
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		||||
	icon_frame = 1
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		||||
}
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		||||
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		||||
component_set = {
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	key = "RG_ENERGY_MISSILE_KIN"
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		||||
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		||||
	icon = "GFX_ship_part_graymine"
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	icon_frame = 1
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}
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component_set = {
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	key = "RG_CARRIER_RADAR"
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 | 
			
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	icon = "GFX_ship_part_sensor_1"
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	icon_frame = 1
 | 
			
		||||
}
 | 
			
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component_set = {
 | 
			
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	key = "LARGE_GRAY_MIX_ARMOR"
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 | 
			
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	icon = "GFX_ship_part_gray_armor"
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	icon_frame = 1
 | 
			
		||||
}
 | 
			
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component_set = {
 | 
			
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	key = "HUGE_GRAY_MIX_ARMOR"
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	icon = "GFX_ship_part_gray_armor"
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		||||
	icon_frame = 1
 | 
			
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}
 | 
			
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 | 
			
		||||
component_set = {
 | 
			
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	key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
 | 
			
		||||
 | 
			
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	icon = "STRIKE_CRAFT_HANGAR_3"
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	icon_frame = 1
 | 
			
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}
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 | 
			
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component_set = {
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	key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_strike_craft_bomber_3"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
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 | 
			
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component_set = {
 | 
			
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	key = "RG_BOMBER_HANGAR_AP_BOMB"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_strike_craft_bomber_3"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
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 | 
			
		||||
component_set = {
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	key = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_strike_craft_bomber_3"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_ANTIBAKAHALO_RADAR"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_sensor_1"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_BAKAHALO_RADAR"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_sensor_2"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_AUTO_REPAIR"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_ship_part_nanite_repair_system"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_ENIGMATIC_SCHEDULER"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_enigmatic_encoder"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_ARMOR_BOOSTER"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_rg_armor_hardener"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = { # Nanobot Assimilation
 | 
			
		||||
component_set = {
 | 
			
		||||
	# Nanobot Assimilation
 | 
			
		||||
	key = "RG_PLANET_KILLER"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_devolution_beam"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_CLOAKING_3"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_cloak_3"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
component_set = {
 | 
			
		||||
	key = "RG_REVIVE_COMPONENT"
 | 
			
		||||
 | 
			
		||||
	icon = "GFX_ship_part_aura_inspiring_presence"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -10,16 +10,21 @@ utility_component_template = {
 | 
			
		||||
			alloys = 80
 | 
			
		||||
		}
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = 0.80
 | 
			
		||||
			energy = 0.8
 | 
			
		||||
			alloys = 0.08
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_fission_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_fission_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "RG_Interdictor_FUSION_REACTOR"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 1
 | 
			
		||||
	}
 | 
			
		||||
@ -41,12 +46,17 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.104
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_fusion_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_fusion_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 2
 | 
			
		||||
	}
 | 
			
		||||
@ -68,18 +78,22 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.135
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_cold_fusion_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_cold_fusion_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 3
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
utility_component_template = {
 | 
			
		||||
	key = "RG_Interdictor_ANTIMATTER_REACTOR"
 | 
			
		||||
	size = small
 | 
			
		||||
@ -96,12 +110,17 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.176
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_antimatter_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_antimatter_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 4
 | 
			
		||||
	}
 | 
			
		||||
@ -123,12 +142,16 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.229
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_zero_point_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_zero_point_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
	}
 | 
			
		||||
@ -139,7 +162,7 @@ utility_component_template = {
 | 
			
		||||
	size = small
 | 
			
		||||
	icon = "GFX_ship_part_reactor_5"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 5000
 | 
			
		||||
	power = 50000
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_components
 | 
			
		||||
		cost = {
 | 
			
		||||
@ -150,12 +173,16 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.229
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_zero_point_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_zero_point_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_mothership }
 | 
			
		||||
	upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
 | 
			
		||||
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
	}
 | 
			
		||||
@ -178,16 +205,22 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.298
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_dark_matter_power_core" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_dark_matter_power_core"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 6
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 0.0
 | 
			
		||||
			no_resource_for_component = { RESOURCE = sr_dark_matter }
 | 
			
		||||
			factor = 0
 | 
			
		||||
			no_resource_for_component = {
 | 
			
		||||
				RESOURCE = sr_dark_matter
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -197,7 +230,7 @@ utility_component_template = {
 | 
			
		||||
	size = small
 | 
			
		||||
	icon = "GFX_ship_part_dark_matter_power_core"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 6000
 | 
			
		||||
	power = 60000
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_components
 | 
			
		||||
		cost = {
 | 
			
		||||
@ -209,16 +242,22 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.298
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_dark_matter_power_core" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_dark_matter_power_core"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_mothership }
 | 
			
		||||
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 6
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 0.0
 | 
			
		||||
			no_resource_for_component = { RESOURCE = sr_dark_matter }
 | 
			
		||||
			factor = 0
 | 
			
		||||
			no_resource_for_component = {
 | 
			
		||||
				RESOURCE = sr_dark_matter
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -235,14 +274,14 @@ utility_component_template = {
 | 
			
		||||
			alloys = 80
 | 
			
		||||
		}
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = 0.80
 | 
			
		||||
			energy = 0.8
 | 
			
		||||
			alloys = 0.08
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_Arsenal }
 | 
			
		||||
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 1
 | 
			
		||||
	}
 | 
			
		||||
@ -260,15 +299,22 @@ utility_component_template = {
 | 
			
		||||
			alloys = 80
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_thrusters_1" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_thrusters_1"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 1
 | 
			
		||||
	}
 | 
			
		||||
@ -286,17 +332,24 @@ utility_component_template = {
 | 
			
		||||
			alloys = 107
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_base_speed_mult = 0.25
 | 
			
		||||
		ship_evasion_add = 2
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_thrusters_2" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_thrusters_2"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 2
 | 
			
		||||
	}
 | 
			
		||||
@ -315,15 +368,23 @@ utility_component_template = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_base_speed_mult = 0.50
 | 
			
		||||
		ship_base_speed_mult = 0.5
 | 
			
		||||
		ship_evasion_add = 4
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_thrusters_3" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_thrusters_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 3
 | 
			
		||||
	}
 | 
			
		||||
@ -345,12 +406,20 @@ utility_component_template = {
 | 
			
		||||
		ship_base_speed_mult = 0.75
 | 
			
		||||
		ship_evasion_add = 6
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_thrusters_4" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_thrusters_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 4
 | 
			
		||||
	}
 | 
			
		||||
@ -373,16 +442,26 @@ utility_component_template = {
 | 
			
		||||
		ship_base_speed_mult = 1.25
 | 
			
		||||
		ship_evasion_add = 8
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_dark_matter_propulsion" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_dark_matter_propulsion"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 0.0
 | 
			
		||||
			no_resource_for_component = { RESOURCE = sr_dark_matter }
 | 
			
		||||
			factor = 0
 | 
			
		||||
			no_resource_for_component = {
 | 
			
		||||
				RESOURCE = sr_dark_matter
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -390,114 +469,135 @@ utility_component_template = {
 | 
			
		||||
####################
 | 
			
		||||
#原版部件
 | 
			
		||||
####################
 | 
			
		||||
 | 
			
		||||
weapon_component_template = { # World Cracker
 | 
			
		||||
weapon_component_template = {
 | 
			
		||||
	# World Cracker
 | 
			
		||||
	key = "RG_PLANET_KILLER_CRACKER"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
	use_ship_kill_target = no
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_pk_cracker" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_pk_cracker"
 | 
			
		||||
	}
 | 
			
		||||
	icon = GFX_ship_part_world_cracker
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "PLANET_KILLER_CRACKER"
 | 
			
		||||
 | 
			
		||||
	planet_destruction_gfx = "shatter_planet_gfx"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
weapon_component_template = { # Pacifier
 | 
			
		||||
weapon_component_template = {
 | 
			
		||||
	# Pacifier
 | 
			
		||||
	key = "RG_PLANET_KILLER_SHIELDER"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
	use_ship_kill_target = no
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_pk_shielder" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_pk_shielder"
 | 
			
		||||
	}
 | 
			
		||||
	icon = GFX_ship_part_global_pacifier
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "PLANET_KILLER_SHIELDER"
 | 
			
		||||
 | 
			
		||||
	planet_destruction_gfx = "global_pacifier_gfx"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
weapon_component_template = { # Neutron Beam
 | 
			
		||||
weapon_component_template = {
 | 
			
		||||
	# Neutron Beam
 | 
			
		||||
	key = "RG_PLANET_KILLER_NEUTRON"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
	use_ship_kill_target = no
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_pk_neutron" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_pk_neutron"
 | 
			
		||||
	}
 | 
			
		||||
	icon = GFX_ship_part_neutron_sweep
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "PLANET_KILLER_NEUTRON"
 | 
			
		||||
 | 
			
		||||
	planet_destruction_gfx = "neutron_planet_gfx"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
weapon_component_template = { # God Ray
 | 
			
		||||
weapon_component_template = {
 | 
			
		||||
	# God Ray
 | 
			
		||||
	key = "RG_PLANET_KILLER_GODRAY"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
	use_ship_kill_target = no
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_pk_godray" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_pk_godray"
 | 
			
		||||
	}
 | 
			
		||||
	icon = GFX_ship_part_divine_enforcer
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "PLANET_KILLER_GODRAY"
 | 
			
		||||
 | 
			
		||||
	planet_destruction_gfx = "god_ray_gfx"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
weapon_component_template = { # Nanobot Assimilation
 | 
			
		||||
weapon_component_template = {
 | 
			
		||||
	# Nanobot Assimilation
 | 
			
		||||
	key = "RG_PLANET_KILLER_NANOBOTS"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
	use_ship_kill_target = no
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_pk_nanobots" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_pk_nanobots"
 | 
			
		||||
	}
 | 
			
		||||
	icon = GFX_ship_part_nanobot_diffuser
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "PLANET_KILLER_NANOBOTS"
 | 
			
		||||
 | 
			
		||||
	planet_destruction_gfx = "assimilation_nanobots_gfx"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
weapon_component_template = { # Deluge
 | 
			
		||||
weapon_component_template = {
 | 
			
		||||
	# Deluge
 | 
			
		||||
	key = "RG_PLANET_KILLER_DELUGE"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
	use_ship_kill_target = no
 | 
			
		||||
 | 
			
		||||
	valid_for_country = {
 | 
			
		||||
		has_ascension_perk = ap_hydrocentric
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	icon = GFX_ship_part_deluge
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "PLANET_KILLER_DELUGE"
 | 
			
		||||
 | 
			
		||||
	planet_destruction_gfx = "planet_deluge_gfx"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 10
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#weapon_component_template = {
 | 
			
		||||
#	key = "RG_PLANET_KILLER_STAR_CRACKER"
 | 
			
		||||
#	size = planet_killer
 | 
			
		||||
@ -515,11 +615,9 @@ weapon_component_template = { # Deluge
 | 
			
		||||
#
 | 
			
		||||
#	planet_destruction_gfx = "star_destroyer_effect_gfx"
 | 
			
		||||
#}
 | 
			
		||||
 | 
			
		||||
####################
 | 
			
		||||
#舰R部件
 | 
			
		||||
####################
 | 
			
		||||
 | 
			
		||||
utility_component_template = {
 | 
			
		||||
	key = "RG_ID_wsg_alpha_REACTOR"
 | 
			
		||||
	size = small
 | 
			
		||||
@ -537,11 +635,18 @@ utility_component_template = {
 | 
			
		||||
			alloys = 0.5
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	prerequisites = { "tech_wsg_alpha_power" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_wsg_alpha_power"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
	}
 | 
			
		||||
@ -565,16 +670,27 @@ utility_component_template = {
 | 
			
		||||
		ship_base_speed_mult = 1.35
 | 
			
		||||
		ship_evasion_add = 12
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_wsg_alpha_propulsion" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_wsg_alpha_propulsion"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 0.0
 | 
			
		||||
			has_monthly_income = { resource = sr_dark_matter value <= 0 }
 | 
			
		||||
			factor = 0
 | 
			
		||||
			has_monthly_income = {
 | 
			
		||||
				resource = sr_dark_matter
 | 
			
		||||
				value <= 0
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -599,7 +715,14 @@ utility_component_template = {
 | 
			
		||||
		"tech_sh_senergy_reactor"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
	}
 | 
			
		||||
@ -626,7 +749,15 @@ utility_component_template = {
 | 
			
		||||
		"tech_sh_propulsion"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -659,7 +790,15 @@ utility_component_template = {
 | 
			
		||||
		"tech_wsg_senergy_reactor"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "power_core"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
	}
 | 
			
		||||
@ -686,7 +825,15 @@ utility_component_template = {
 | 
			
		||||
		"tech_wsg_senergy_propulsion"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "thruster_components"
 | 
			
		||||
	size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_graygoo_interdictor
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_Arsenal
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -702,23 +849,27 @@ utility_component_template = {
 | 
			
		||||
#######################################
 | 
			
		||||
# Science Ships and Observation Posts #
 | 
			
		||||
#######################################
 | 
			
		||||
 | 
			
		||||
# These go in a unique ship component slot and are automatically
 | 
			
		||||
# equipped when the relevant technology is researched.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
utility_component_template = {
 | 
			
		||||
	key = "RG_SCIENCE_CLOAKING_EMPTY"
 | 
			
		||||
	size = small
 | 
			
		||||
	icon = "GFX_ship_part_empty_ftl_drive"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 0
 | 
			
		||||
 | 
			
		||||
	size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
 | 
			
		||||
	prerequisites = { }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
		RG_armed_science_ship
 | 
			
		||||
		RG_armed_constructor_ship
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "science_cloaking_components"
 | 
			
		||||
	upgrades_to = "RG_SCIENCE_CLOAKING_1"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 1
 | 
			
		||||
	}
 | 
			
		||||
@ -730,11 +881,9 @@ utility_component_template = {
 | 
			
		||||
	icon = "GFX_ship_part_cloak_1"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 0
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_cloaking_strength_add = 1
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	triggered_ship_modifier = {
 | 
			
		||||
		potential = {
 | 
			
		||||
			is_cloaked = yes
 | 
			
		||||
@ -744,12 +893,20 @@ utility_component_template = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = "CLOAKING_1_TOOLTIP"
 | 
			
		||||
 | 
			
		||||
	size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
 | 
			
		||||
	prerequisites = { "tech_cloaking_1" }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
		RG_armed_science_ship
 | 
			
		||||
		RG_armed_constructor_ship
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_cloaking_1"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "science_cloaking_components"
 | 
			
		||||
	upgrades_to = "RG_SCIENCE_CLOAKING_2"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 5
 | 
			
		||||
	}
 | 
			
		||||
@ -761,11 +918,9 @@ utility_component_template = {
 | 
			
		||||
	icon = "GFX_ship_part_cloak_2"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 0
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_cloaking_strength_add = 2
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	triggered_ship_modifier = {
 | 
			
		||||
		potential = {
 | 
			
		||||
			is_cloaked = yes
 | 
			
		||||
@ -775,12 +930,20 @@ utility_component_template = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = "CLOAKING_2_TOOLTIP"
 | 
			
		||||
 | 
			
		||||
	size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
 | 
			
		||||
	prerequisites = { "tech_cloaking_2" }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
		RG_armed_science_ship
 | 
			
		||||
		RG_armed_constructor_ship
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_cloaking_2"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "science_cloaking_components"
 | 
			
		||||
	upgrades_to = "RG_SCIENCE_CLOAKING_3"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 10
 | 
			
		||||
	}
 | 
			
		||||
@ -792,11 +955,9 @@ utility_component_template = {
 | 
			
		||||
	icon = "GFX_ship_part_cloak_3"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 0
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_cloaking_strength_add = 3
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	triggered_ship_modifier = {
 | 
			
		||||
		potential = {
 | 
			
		||||
			is_cloaked = yes
 | 
			
		||||
@ -806,12 +967,20 @@ utility_component_template = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = "CLOAKING_3_TOOLTIP"
 | 
			
		||||
 | 
			
		||||
	size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
 | 
			
		||||
	prerequisites = { "tech_cloaking_3" }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
		RG_armed_science_ship
 | 
			
		||||
		RG_armed_constructor_ship
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_cloaking_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "science_cloaking_components"
 | 
			
		||||
	upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 15
 | 
			
		||||
	}
 | 
			
		||||
@ -823,11 +992,9 @@ utility_component_template = {
 | 
			
		||||
	icon = "GFX_ship_part_cloak_dark_matter"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 0
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_cloaking_strength_add = 4
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	triggered_ship_modifier = {
 | 
			
		||||
		potential = {
 | 
			
		||||
			is_cloaked = yes
 | 
			
		||||
@ -837,12 +1004,20 @@ utility_component_template = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP"
 | 
			
		||||
 | 
			
		||||
	size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
 | 
			
		||||
	prerequisites = { "tech_cloaking_dark_matter" }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
		RG_armed_science_ship
 | 
			
		||||
		RG_armed_constructor_ship
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_cloaking_dark_matter"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "science_cloaking_components"
 | 
			
		||||
	upgrades_to = "RG_SCIENCE_CLOAKING_PSI"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 20
 | 
			
		||||
	}
 | 
			
		||||
@ -854,11 +1029,9 @@ utility_component_template = {
 | 
			
		||||
	icon = "GFX_ship_part_cloak_psi"
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
	power = 0
 | 
			
		||||
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_cloaking_strength_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	triggered_ship_modifier = {
 | 
			
		||||
		potential = {
 | 
			
		||||
			is_cloaked = yes
 | 
			
		||||
@ -869,13 +1042,20 @@ utility_component_template = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = "CLOAKING_PSI_TOOLTIP"
 | 
			
		||||
 | 
			
		||||
	size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
 | 
			
		||||
	prerequisites = { "tech_cloaking_psi" }
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_Buff
 | 
			
		||||
		RG_graygoo_icebreaker_interdictor
 | 
			
		||||
		RG_armed_science_ship
 | 
			
		||||
		RG_armed_constructor_ship
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_cloaking_psi"
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "science_cloaking_components"
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 25
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -3,15 +3,12 @@ weapon_component_template = {
 | 
			
		||||
	key = "RG_PLANET_KILLER_SP"
 | 
			
		||||
	size = planet_killer
 | 
			
		||||
	type = planet_killer
 | 
			
		||||
 | 
			
		||||
	icon = GFX_ship_part_divine_enforcer
 | 
			
		||||
	icon_frame = 1
 | 
			
		||||
 | 
			
		||||
	projectile_gfx = "gatebuilder_planet_weapon_ex"
 | 
			
		||||
	planet_destruction_gfx = "neutron_planet_gfx"
 | 
			
		||||
	total_fire_time = 60 	#开火时间
 | 
			
		||||
	firing_arc = 25.0
 | 
			
		||||
 
 | 
			
		||||
	total_fire_time = 60	#开火时间
 | 
			
		||||
	firing_arc = 25
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_components
 | 
			
		||||
		cost = {
 | 
			
		||||
@ -19,26 +16,36 @@ weapon_component_template = {
 | 
			
		||||
			nanites = 50
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	power = -1000
 | 
			
		||||
	damage = { min = 35 max = 350 }		#伤害
 | 
			
		||||
	windup = { min = 32 max = 64 }	#冷却
 | 
			
		||||
	size_damage_factor = 10.0
 | 
			
		||||
	hull_damage = 10.0                      #船体伤害
 | 
			
		||||
	shield_damage = 10.0                    #护盾伤害
 | 
			
		||||
	armor_damage = 10.0                     #装甲伤害
 | 
			
		||||
	shield_penetration = 10.0               #护盾穿透
 | 
			
		||||
	armor_penetration = 10.0                #装甲穿透                  
 | 
			
		||||
	tracking = 1.00                        #追踪
 | 
			
		||||
	range = 800.00                         #范围
 | 
			
		||||
	accuracy = 1.00                       #命中
 | 
			
		||||
 | 
			
		||||
	tags = { weapon_type_rg_main weapon_type_energy }
 | 
			
		||||
	size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
 | 
			
		||||
	damage = {
 | 
			
		||||
		min = 35
 | 
			
		||||
		max = 350
 | 
			
		||||
	}	#伤害
 | 
			
		||||
	windup = {
 | 
			
		||||
		min = 32
 | 
			
		||||
		max = 64
 | 
			
		||||
	}	#冷却
 | 
			
		||||
	size_damage_factor = 10
 | 
			
		||||
	hull_damage = 10	#船体伤害
 | 
			
		||||
	shield_damage = 10	#护盾伤害
 | 
			
		||||
	armor_damage = 10	#装甲伤害
 | 
			
		||||
	shield_penetration = 10	#护盾穿透
 | 
			
		||||
	armor_penetration = 10	#装甲穿透                  
 | 
			
		||||
	tracking = 1	#追踪
 | 
			
		||||
	range = 800	#范围
 | 
			
		||||
	accuracy = 1	#命中
 | 
			
		||||
	tags = {
 | 
			
		||||
		weapon_type_rg_main
 | 
			
		||||
		weapon_type_energy
 | 
			
		||||
	}
 | 
			
		||||
	size_restriction = {
 | 
			
		||||
		RG_gray_juggernaut
 | 
			
		||||
		RG_graygoo_capitalship
 | 
			
		||||
		RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
	component_set = "RG_PLANET_KILLER"
 | 
			
		||||
	hidden = yes
 | 
			
		||||
	ship_limit = 1
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 0
 | 
			
		||||
	}
 | 
			
		||||
@ -61,4 +68,4 @@ utility_component_template = {
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 0
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -20,9 +20,10 @@ RG_gray_friendly = {
 | 
			
		||||
	}
 | 
			
		||||
	custom_diplomacy = yes
 | 
			
		||||
	modules = {
 | 
			
		||||
		basic_technology_module = {}
 | 
			
		||||
		basic_technology_module = {
 | 
			
		||||
		}
 | 
			
		||||
		exclusive_diplomacy_module = {
 | 
			
		||||
			contact_rule = on_action_only
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -20,9 +20,10 @@ RG_gray_friendly = {
 | 
			
		||||
	}
 | 
			
		||||
	custom_diplomacy = yes
 | 
			
		||||
	modules = {
 | 
			
		||||
		basic_technology_module = {}
 | 
			
		||||
		basic_technology_module = {
 | 
			
		||||
		}
 | 
			
		||||
		exclusive_diplomacy_module = {
 | 
			
		||||
			contact_rule = on_action_only
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,13 +1,169 @@
 | 
			
		||||
# Gray Warship
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_Gray_Warship"
 | 
			
		||||
	ship_size = RG_graygoo_mothership
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_gray_warship_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PLANET_KILLER_GUN_01"
 | 
			
		||||
			template = "RG_PLANET_KILLER_SMALL"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_01"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_03"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_04"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_05"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_06"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_01"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_02"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_03"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_AP_BOMB"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_04"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_03"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_04"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_7"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_8"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_9"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_10"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_11"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_12"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ARMOR_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_3"
 | 
			
		||||
			template = "RG_ENIGMATIC_SCHEDULER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Factory
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_Nanite_Factory"
 | 
			
		||||
	ship_size = graygoo_factory
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_factory_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
@ -179,150 +335,522 @@ ship_design = {
 | 
			
		||||
	name = "NAME_Nanite_Dragon"
 | 
			
		||||
	ship_size = nanite_space_dragon_baby
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_space_dragon_baby_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
 | 
			
		||||
		component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" }	
 | 
			
		||||
 | 
			
		||||
		component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" }
 | 
			
		||||
		component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" }
 | 
			
		||||
		component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" }
 | 
			
		||||
		component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" }
 | 
			
		||||
		component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" }
 | 
			
		||||
		component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
		component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_05" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_06" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_07" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_08" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_09" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_10" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" }
 | 
			
		||||
		component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
	
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" }
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PLANET_KILLER_GUN_01"
 | 
			
		||||
			template = "RG_PLANET_KILLER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_02"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_03"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_04"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_05"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_06"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_02"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_03"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_04"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_05"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_06"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_07"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_08"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_05"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_06"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_07"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_08"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_01"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_03"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_04"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_05"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_06"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_07"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_08"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_09"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_10"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_11"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_12"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_13"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_14"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_15"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_16"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_17"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_18"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_19"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_20"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_21"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_22"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_23"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_24"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_25"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_26"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_27"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_28"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_29"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_30"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_31"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_32"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_33"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_34"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_35"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_36"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_03"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_04"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_05"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_06"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_07"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_08"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_09"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_10"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_11"
 | 
			
		||||
			template = "RG_FLAK_PHOENIX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_12"
 | 
			
		||||
			template = "RG_FLAK_PHOENIX"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_7"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_8"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_9"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_10"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_11"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_12"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_13"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_14"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_15"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_16"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_17"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_18"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_19"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_20"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_21"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_22"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_23"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_24"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_25"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_26"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_27"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_28"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_29"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_30"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_31"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_32"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_33"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_34"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_35"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_36"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_37"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_38"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_39"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_40"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_41"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_42"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_43"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_44"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_45"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_46"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_47"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_48"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_3"
 | 
			
		||||
			template = "RG_ARMOR_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_4"
 | 
			
		||||
			template = "RG_ARMOR_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_5"
 | 
			
		||||
			template = "RG_ENIGMATIC_SCHEDULER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_6"
 | 
			
		||||
			template = "RG_ENIGMATIC_SCHEDULER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_7"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_8"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component="GUARDIAN_DRIVE"
 | 
			
		||||
	required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT"
 | 
			
		||||
	required_component="GUARDIAN_PROPULSION"
 | 
			
		||||
	required_component="GUARDIAN_SENSORS"
 | 
			
		||||
	required_component = "GUARDIAN_DRIVE"
 | 
			
		||||
	required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
 | 
			
		||||
	required_component = "GUARDIAN_PROPULSION"
 | 
			
		||||
	required_component = "GUARDIAN_SENSORS"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Gray Goo Mothership
 | 
			
		||||
@ -330,11 +858,9 @@ ship_design = {
 | 
			
		||||
	name = "NAME_Nanite_Mothership"
 | 
			
		||||
	ship_size = graygoo_mothership
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "nanite_mothership_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
	
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
@ -395,7 +921,6 @@ ship_design = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_10"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -465,11 +990,9 @@ ship_design = {
 | 
			
		||||
	name = "NAME_Nanite_Mothership_Carrier"
 | 
			
		||||
	ship_size = graygoo_mothership
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_carriermothership_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
@ -486,7 +1009,6 @@ ship_design = {
 | 
			
		||||
			slot = "PD_04"
 | 
			
		||||
			template = "RG_CARRIER_RADAR"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_01"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
@ -495,7 +1017,6 @@ ship_design = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_01"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
@ -560,7 +1081,6 @@ ship_design = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_16"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_AP_BOMB"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -629,11 +1149,9 @@ ship_design = {
 | 
			
		||||
	name = "NAME_Nanite_Mothership_titan"
 | 
			
		||||
	ship_size = graygoo_mothership
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_titanmothership_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
	
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
@ -670,8 +1188,6 @@ ship_design = {
 | 
			
		||||
			slot = "LARGE_GUN_05"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -744,7 +1260,6 @@ ship_design = {
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_interdictor_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
@ -773,7 +1288,6 @@ ship_design = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_03"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -790,12 +1304,10 @@ ship_design = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
@ -805,17 +1317,14 @@ ship_design = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
### Dessanu Ships
 | 
			
		||||
 | 
			
		||||
# Dessanu Mothership
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_Dessanu_Mothership"
 | 
			
		||||
	ship_size = graygoo_mothership
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "nanite_mothership_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
	
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
@ -876,7 +1385,6 @@ ship_design = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_10"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -949,7 +1457,6 @@ ship_design = {
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_interdictor_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
@ -978,7 +1485,6 @@ ship_design = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_03"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -995,12 +1501,10 @@ ship_design = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
@ -1016,7 +1520,6 @@ ship_design = {
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "gatebuilder_starbase_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
@ -1067,4 +1570,4 @@ ship_design = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -2,57 +2,161 @@
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
 | 
			
		||||
	ship_size = RG_orbital_ring_tier_1
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
 | 
			
		||||
		slot = "core"
 | 
			
		||||
 | 
			
		||||
		component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
		component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
 | 
			
		||||
		component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" }
 | 
			
		||||
		component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
		component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
		component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" }
 | 
			
		||||
 | 
			
		||||
		component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" }
 | 
			
		||||
		component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_01"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_03"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_04"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_05"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_06"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_07"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_08"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_01"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_02"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_03"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_04"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_05"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_06"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_07"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_08"
 | 
			
		||||
			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "MEDIUM_GUN_01"
 | 
			
		||||
			template = "SMALL_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "MEDIUM_GUN_02"
 | 
			
		||||
			template = "SMALL_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "MEDIUM_GUN_03"
 | 
			
		||||
			template = "SMALL_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "MEDIUM_GUN_04"
 | 
			
		||||
			template = "SMALL_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_03"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_04"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_7"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_8"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_ARMOR_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
@ -66,11 +170,9 @@ ship_design = {
 | 
			
		||||
	name = "NAME_RG_Nanite_Starbase"
 | 
			
		||||
	ship_size = starbase_starfortress
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_nanite_factory_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TITAN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_EX"
 | 
			
		||||
@ -237,4 +339,4 @@ ship_design = {
 | 
			
		||||
	required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	required_component = "STARBASE_AURA_FTL_INHIBITOR"
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,64 +1,11 @@
 | 
			
		||||
# 星海试验船
 | 
			
		||||
#工程船
 | 
			
		||||
ship_design = {
 | 
			
		||||
    name = "RG_COLOSSUS_interdictor_SP"
 | 
			
		||||
    ship_size = RG_graygoo_interdictor
 | 
			
		||||
    is_event_design = yes
 | 
			
		||||
    section = {
 | 
			
		||||
        template = "RG_COLOSSUS_interdictor_key"
 | 
			
		||||
        slot = "mid"
 | 
			
		||||
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "PLANET_KILLER_GUN_01"
 | 
			
		||||
            template = "RG_PLANET_KILLER_SP"
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "LARGE_UTILITY_1"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "LARGE_UTILITY_2"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "LARGE_UTILITY_3"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "LARGE_UTILITY_4"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "LARGE_UTILITY_5"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "LARGE_UTILITY_6"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        component = {
 | 
			
		||||
            slot = "AUX_UTILITY_1"
 | 
			
		||||
            template = ""
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "HYPER_DRIVE_3"
 | 
			
		||||
	required_component = "SENSOR_4"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# 星海纸船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "RG_Buff_interdictor_SP"
 | 
			
		||||
	ship_size = RG_graygoo_interdictor
 | 
			
		||||
	name = "NAME_RG_GRAY_constructor"
 | 
			
		||||
	ship_size = RG_armed_constructor_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_Buff_interdictor_key"
 | 
			
		||||
		template = "RG_armed_constructor_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
@ -67,7 +14,344 @@ ship_design = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_01"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_GUN_02"
 | 
			
		||||
			template = "LARGE_GRAY_WEAPON_LANCE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	#required_component = "RG_ANTIBAKAHALO"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#科研船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_GRAY_scienceship"
 | 
			
		||||
	ship_size = RG_armed_science_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_science_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_01"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_02"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_03"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "TORPEDO_04"
 | 
			
		||||
			template = "RG_ENERGY_MISSILE"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_01"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_02"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
	required_component = "RG_AUTOCONST_HANGER"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#压制舰
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_armed_transport_ship"
 | 
			
		||||
	ship_size = RG_armed_transport_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_transport_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_01"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_02"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_03"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_04"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_05"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_06"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#殖民舰
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_armed_colony_ship"
 | 
			
		||||
	ship_size = RG_armed_colony_ship
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_armed_colony_ship"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "EXTRA_LARGE_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_01"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_02"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_03"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_04"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_05"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "STRIKE_CRAFT_06"
 | 
			
		||||
			template = "RG_FIGHTER_HANGAR_BEAM"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = "LARGE_GRAY_MIX_ARMOR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_AUTO_REPAIR"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_2"
 | 
			
		||||
			template = "RG_ENGINE_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "RG_gatebuilder_jump"
 | 
			
		||||
	required_component = "RG_gatebuilder_sensor"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
	required_component = "RG_CORVETTE_CLOAKING_3"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# 星海试验船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "RG_COLOSSUS_interdictor_SP"
 | 
			
		||||
	ship_size = RG_graygoo_interdictor
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_COLOSSUS_interdictor_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PLANET_KILLER_GUN_01"
 | 
			
		||||
			template = "RG_PLANET_KILLER_SP"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = ""
 | 
			
		||||
@ -84,12 +368,62 @@ ship_design = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_5"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_6"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "HYPER_DRIVE_3"
 | 
			
		||||
	required_component = "SENSOR_4"
 | 
			
		||||
	required_component = "RG_gatebuilder_thruster"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_MotherShip"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# 星海纸船
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "RG_Buff_interdictor_SP"
 | 
			
		||||
	ship_size = RG_graygoo_interdictor
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "RG_Buff_interdictor_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_01"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PD_02"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_2"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_3"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_4"
 | 
			
		||||
			template = ""
 | 
			
		||||
		}
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "AUX_UTILITY_1"
 | 
			
		||||
			template = "RG_revive_component"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	required_component = "TITAN_ZERO_POINT_REACTOR"
 | 
			
		||||
	required_component = "HYPER_DRIVE_3"
 | 
			
		||||
@ -100,17 +434,14 @@ ship_design = {
 | 
			
		||||
	required_component = ""
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Nanite Dragon
 | 
			
		||||
ship_design = {
 | 
			
		||||
	name = "NAME_RG_FAKE_Dragon"
 | 
			
		||||
	ship_size = nanite_space_dragon_baby
 | 
			
		||||
	is_event_design = yes
 | 
			
		||||
 | 
			
		||||
	section = {
 | 
			
		||||
		template = "nanite_space_dragon_baby_key"
 | 
			
		||||
		slot = "mid"
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "PRIMARY_GUN_01"
 | 
			
		||||
			template = "GRAY_BEAM_STATIC_X"
 | 
			
		||||
@ -163,7 +494,6 @@ ship_design = {
 | 
			
		||||
			slot = "TERTIARY_GUN_04"
 | 
			
		||||
			template = "RG_FLAK_BATTERY"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		component = {
 | 
			
		||||
			slot = "LARGE_UTILITY_1"
 | 
			
		||||
			template = "HUGE_GRAY_MIX_ARMOR"
 | 
			
		||||
@ -189,8 +519,8 @@ ship_design = {
 | 
			
		||||
			template = "RG_ARMOR_BOOSTER"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component="GUARDIAN_DRIVE"
 | 
			
		||||
	required_component="RG_COMBAT_COMPUTER_battle"
 | 
			
		||||
	required_component="GUARDIAN_PROPULSION"
 | 
			
		||||
	required_component="GUARDIAN_SENSORS"
 | 
			
		||||
}
 | 
			
		||||
	required_component = "GUARDIAN_DRIVE"
 | 
			
		||||
	required_component = "RG_COMBAT_COMPUTER_battle"
 | 
			
		||||
	required_component = "GUARDIAN_PROPULSION"
 | 
			
		||||
	required_component = "GUARDIAN_SENSORS"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -2,16 +2,13 @@ origin_rg_gray = {
 | 
			
		||||
	is_origin = yes
 | 
			
		||||
	icon = "gfx/interface/icons/origins/origins_fratricide.dds"
 | 
			
		||||
	picture = GFX_evt_ship_in_orbit_2
 | 
			
		||||
 | 
			
		||||
	flags = { origin_rg_gray }
 | 
			
		||||
 | 
			
		||||
	flags = {
 | 
			
		||||
		origin_rg_gray
 | 
			
		||||
	}
 | 
			
		||||
	non_colonizable_planet_class_neighbor = yes
 | 
			
		||||
 | 
			
		||||
	description = "origin_tooltip_rg_gray_effects"
 | 
			
		||||
 | 
			
		||||
	advanced_start = yes
 | 
			
		||||
		
 | 
			
		||||
	random_weight = {
 | 
			
		||||
		base = 0
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -3,12 +3,14 @@ RG_orbital_ring = {
 | 
			
		||||
	construction_entity = "orbital_ring_construction_entity"
 | 
			
		||||
	portrait = "GFX_megastructure_construction_background"
 | 
			
		||||
	place_entity_on_planet_plane = yes
 | 
			
		||||
	entity_offset = { x = 0 y = 0 }
 | 
			
		||||
	entity_offset = {
 | 
			
		||||
		x = 0
 | 
			
		||||
		y = 0
 | 
			
		||||
	}
 | 
			
		||||
	scales_with_planet = yes
 | 
			
		||||
	show_galactic_map_icon = no
 | 
			
		||||
	show_in_outliner = no
 | 
			
		||||
	build_time = 720
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = megastructures
 | 
			
		||||
		cost = {
 | 
			
		||||
@ -17,9 +19,9 @@ RG_orbital_ring = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	construction_blocks_and_blocked_by = none
 | 
			
		||||
 | 
			
		||||
	potential = { has_technology = tech_gray_noway }
 | 
			
		||||
 | 
			
		||||
	potential = {
 | 
			
		||||
		has_technology = tech_gray_noway
 | 
			
		||||
	}
 | 
			
		||||
	possible = {
 | 
			
		||||
		exists = starbase
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
@ -27,26 +29,30 @@ RG_orbital_ring = {
 | 
			
		||||
			is_inside_border = from
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	placement_rules = {
 | 
			
		||||
		planet_possible = {
 | 
			
		||||
			custom_tooltip = {
 | 
			
		||||
				fail_text = "requires_surveyed_planet"
 | 
			
		||||
				is_surveyed = { # prevent leaking habitability information
 | 
			
		||||
				is_surveyed = {
 | 
			
		||||
					# prevent leaking habitability information
 | 
			
		||||
					who = prev.from
 | 
			
		||||
					status = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			custom_tooltip = {
 | 
			
		||||
				fail_text = "requires_no_anomaly"
 | 
			
		||||
				NOT = { has_anomaly = yes }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_anomaly = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			custom_tooltip = {
 | 
			
		||||
				fail_text = "requires_colonized_planet_orbital_ring"
 | 
			
		||||
				# is_colony = yes
 | 
			
		||||
				exists = owner
 | 
			
		||||
				exists = controller
 | 
			
		||||
				controller = { is_same_value = prev.owner }
 | 
			
		||||
				controller = {
 | 
			
		||||
					is_same_value = prev.owner
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			custom_tooltip = {
 | 
			
		||||
				fail_text = "requires_not_hostile_or_primitive"
 | 
			
		||||
@ -87,18 +93,18 @@ RG_orbital_ring = {
 | 
			
		||||
			}
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					from = { is_ai = yes }
 | 
			
		||||
					from = {
 | 
			
		||||
						is_ai = yes
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				num_pops >= 25
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	# root = system
 | 
			
		||||
	# from = country
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 5
 | 
			
		||||
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 3
 | 
			
		||||
			solar_system = {
 | 
			
		||||
@ -113,33 +119,39 @@ RG_orbital_ring = {
 | 
			
		||||
				is_same_value = owner.capital_scope.solar_system
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 0.1
 | 
			
		||||
			any_neighbor_system = {
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = { NOT = { is_same_value = from } }
 | 
			
		||||
				owner = {
 | 
			
		||||
					NOT = {
 | 
			
		||||
						is_same_value = from
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 3
 | 
			
		||||
			any_system_colony = {
 | 
			
		||||
				num_pops >= 50
 | 
			
		||||
				NOT = { exists = orbital_defence }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					exists = orbital_defence
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_build_start = {}
 | 
			
		||||
	on_build_cancel = {}
 | 
			
		||||
 | 
			
		||||
	on_build_start = {
 | 
			
		||||
	}
 | 
			
		||||
	on_build_cancel = {
 | 
			
		||||
	}
 | 
			
		||||
	on_build_complete = {
 | 
			
		||||
		fromfrom.planet = {
 | 
			
		||||
			set_planet_flag = has_megastructure
 | 
			
		||||
			save_event_target_as = orbital_ring_planet
 | 
			
		||||
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { has_orbital_station = yes }
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_orbital_station = yes
 | 
			
		||||
				}
 | 
			
		||||
				orbital_station = {
 | 
			
		||||
					dismantle = yes
 | 
			
		||||
				}
 | 
			
		||||
@ -149,25 +161,32 @@ RG_orbital_ring = {
 | 
			
		||||
				owner = FROM
 | 
			
		||||
				#module = <starbase_module>
 | 
			
		||||
				#building = <starbase_building>
 | 
			
		||||
				effect = { }
 | 
			
		||||
				effect = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		remove_megastructure = fromfrom
 | 
			
		||||
		from = {
 | 
			
		||||
			country_event = { id = tutorial.2121 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = tutorial.2121
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
orbital_ring_ruined = {
 | 
			
		||||
    entity = "orbital_ring_01_destroyed_entity"
 | 
			
		||||
	entity = "orbital_ring_01_destroyed_entity"
 | 
			
		||||
	construction_entity = "orbital_ring_construction_entity"
 | 
			
		||||
	portrait = "GFX_megastructure_construction_background"
 | 
			
		||||
	place_entity_on_planet_plane = yes
 | 
			
		||||
	entity_offset = { x = 0 y = 0 }
 | 
			
		||||
	entity_offset = {
 | 
			
		||||
		x = 0
 | 
			
		||||
		y = 0
 | 
			
		||||
	}
 | 
			
		||||
	scales_with_planet = yes
 | 
			
		||||
 | 
			
		||||
	potential = { always = no }
 | 
			
		||||
	potential = {
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
	is_ruined_orbital_ring = yes
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -176,12 +195,14 @@ orbital_ring_restored = {
 | 
			
		||||
	construction_entity = "orbital_ring_construction_entity"
 | 
			
		||||
	portrait = "GFX_megastructure_construction_background"
 | 
			
		||||
	place_entity_on_planet_plane = yes
 | 
			
		||||
	entity_offset = { x = 0 y = 0 }
 | 
			
		||||
	entity_offset = {
 | 
			
		||||
		x = 0
 | 
			
		||||
		y = 0
 | 
			
		||||
	}
 | 
			
		||||
	scales_with_planet = yes
 | 
			
		||||
	show_galactic_map_icon = no
 | 
			
		||||
	show_in_outliner = no
 | 
			
		||||
	build_time = 720
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = megastructures
 | 
			
		||||
		cost = {
 | 
			
		||||
@ -189,11 +210,13 @@ orbital_ring_restored = {
 | 
			
		||||
			influence = 50
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	upgrade_from = { orbital_ring_ruined }
 | 
			
		||||
 | 
			
		||||
	upgrade_from = {
 | 
			
		||||
		orbital_ring_ruined
 | 
			
		||||
	}
 | 
			
		||||
	possible = {
 | 
			
		||||
		from = { has_technology = tech_orbital_ring_tier_1 }
 | 
			
		||||
		from = {
 | 
			
		||||
			has_technology = tech_orbital_ring_tier_1
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = "requires_outpost"
 | 
			
		||||
			exists = starbase
 | 
			
		||||
@ -206,7 +229,9 @@ orbital_ring_restored = {
 | 
			
		||||
			fail_text = "requires_no_anomaly"
 | 
			
		||||
			any_system_planet = {
 | 
			
		||||
				has_planet_flag = ruined_orbital_ring_planet
 | 
			
		||||
				NOT = { has_anomaly = yes }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_anomaly = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
@ -216,34 +241,41 @@ orbital_ring_restored = {
 | 
			
		||||
				is_colony = yes
 | 
			
		||||
				exists = owner
 | 
			
		||||
				exists = controller
 | 
			
		||||
				owner = { is_same_value = from }
 | 
			
		||||
				controller = { is_same_value = from }
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = from
 | 
			
		||||
				}
 | 
			
		||||
				controller = {
 | 
			
		||||
					is_same_value = from
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_build_start = {}
 | 
			
		||||
	on_build_cancel = {}
 | 
			
		||||
 | 
			
		||||
	on_build_start = {
 | 
			
		||||
	}
 | 
			
		||||
	on_build_cancel = {
 | 
			
		||||
	}
 | 
			
		||||
	on_build_complete = {
 | 
			
		||||
		random_system_planet = {
 | 
			
		||||
			limit = { has_planet_flag = ruined_orbital_ring_planet }
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_planet_flag = ruined_orbital_ring_planet
 | 
			
		||||
			}
 | 
			
		||||
			set_planet_flag = has_megastructure
 | 
			
		||||
			save_event_target_as = orbital_ring_planet
 | 
			
		||||
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { has_orbital_station = yes }
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_orbital_station = yes
 | 
			
		||||
				}
 | 
			
		||||
				orbital_station = {
 | 
			
		||||
					dismantle = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			create_starbase = {
 | 
			
		||||
				design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
 | 
			
		||||
				owner = FROM
 | 
			
		||||
				#module = <starbase_module>
 | 
			
		||||
				#building = <starbase_building>
 | 
			
		||||
				effect = { }
 | 
			
		||||
				effect = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_system_ambient_object = {
 | 
			
		||||
@ -262,7 +294,9 @@ orbital_ring_restored = {
 | 
			
		||||
		}
 | 
			
		||||
		remove_megastructure = fromfrom
 | 
			
		||||
		from = {
 | 
			
		||||
			country_event = { id = tutorial.2121 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = tutorial.2121
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,24 +1,16 @@
 | 
			
		||||
on_game_start = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg.19
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_single_player_save_game_load = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg.19
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_custom_diplomacy = {
 | 
			
		||||
	events = {
 | 
			
		||||
		graygoo.505
 | 
			
		||||
		
 | 
			
		||||
		rg_graygoo.500
 | 
			
		||||
		rg_graygoo.501
 | 
			
		||||
		rg_graygoo.502
 | 
			
		||||
		rg_graygoo.503
 | 
			
		||||
		rg_graygoo.504
 | 
			
		||||
		rg_graygoo.505
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -26,7 +18,8 @@ on_custom_diplomacy = {
 | 
			
		||||
# This = planet
 | 
			
		||||
# From = country attacking
 | 
			
		||||
on_ground_combat_started = {
 | 
			
		||||
	events = { # Tempest Incoming trait effect
 | 
			
		||||
	events = {
 | 
			
		||||
		# Tempest Incoming trait effect
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -37,31 +30,35 @@ on_ground_combat_started = {
 | 
			
		||||
# FromFromFrom = planet
 | 
			
		||||
on_army_killed_in_combat = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg_skill.8 # Tempest Incoming trait effect
 | 
			
		||||
		rg_skill.8		# Tempest Incoming trait effect
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_game_start_country = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg_cluster.8
 | 
			
		||||
		rg.1
 | 
			
		||||
		# rg_cluster.8
 | 
			
		||||
		rg_event.1
 | 
			
		||||
		rg_event.19
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# This = country
 | 
			
		||||
# 最高优先级检测才放月检
 | 
			
		||||
on_monthly_pulse_country = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg.8
 | 
			
		||||
		rg.16
 | 
			
		||||
		rg_event.8		#领袖等级检测更新
 | 
			
		||||
		rg_event.16		#陆军压制舰更新
 | 
			
		||||
		# rg_event.22 #小灰复活检测
 | 
			
		||||
		# rg_event.23 #月检移除L星门认知防止收容失效
 | 
			
		||||
		# rg_skill.9
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_yearly_pulse_country = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg.17
 | 
			
		||||
		rg.18
 | 
			
		||||
		rg.20
 | 
			
		||||
		rg_event.17
 | 
			
		||||
		rg_event.18
 | 
			
		||||
		rg_event.20
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -72,9 +69,9 @@ on_yearly_pulse = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_mid_game_pulse_country = {
 | 
			
		||||
    events = {
 | 
			
		||||
        # rg.18
 | 
			
		||||
    }
 | 
			
		||||
	events = {
 | 
			
		||||
		# rg_event.18
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Triggers country_event for the attacker upon victory
 | 
			
		||||
@ -88,7 +85,7 @@ on_mid_game_pulse_country = {
 | 
			
		||||
# to retake the planet, the player is the attacker
 | 
			
		||||
on_planet_attackers_win = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg.16
 | 
			
		||||
		rg_event.16
 | 
			
		||||
		# rg_skill.9
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -99,7 +96,7 @@ on_planet_attackers_win = {
 | 
			
		||||
# FromFrom = planet
 | 
			
		||||
on_planet_attackers_lose = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg.16
 | 
			
		||||
		rg_event.16
 | 
			
		||||
		# rg_skill.9
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -130,6 +127,19 @@ on_destroy_planet_with_RG_PLANET_KILLER_queued = {
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
 | 
			
		||||
	events = {
 | 
			
		||||
		RG_planet_killer.2
 | 
			
		||||
		origin.3245
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
 | 
			
		||||
	events = {
 | 
			
		||||
		RG_planet_killer.3
 | 
			
		||||
@ -138,19 +148,17 @@ on_destroy_planet_with_RG_PLANET_KILLER_SP = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#舰船建造完成
 | 
			
		||||
# Root = Ship
 | 
			
		||||
# From = Planet
 | 
			
		||||
on_ship_built = {
 | 
			
		||||
	events = {
 | 
			
		||||
		rg_skill.3 #科研舰在无主权星系中被建造出来
 | 
			
		||||
		rg_skill.3		#科研舰在无主权星系中被建造出来
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -183,4 +191,4 @@ on_ship_destroyed_perp = {
 | 
			
		||||
		rg_story.10
 | 
			
		||||
		rg_story.22
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,794 +0,0 @@
 | 
			
		||||
 | 
			
		||||
rg_create_gray_const = {
 | 
			
		||||
	optimize_memory
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { has_country_flag = gray_warship_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:gray_warship }
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				save_event_target_as = gray_constship_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_controlled_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_fleet }
 | 
			
		||||
				save_event_target_as = gray_constship_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_juggernaut_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:gray_juggernaut }
 | 
			
		||||
			event_target:gray_juggernaut = {
 | 
			
		||||
				save_event_target_as = gray_constship_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_controlled_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_juggernaut_fleet }
 | 
			
		||||
				save_event_target_as = gray_constship_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_army_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				any_owned_army = {
 | 
			
		||||
					army_type = gray_army
 | 
			
		||||
					exists = planet
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_owned_army = {
 | 
			
		||||
				limit = { army_type = gray_army }
 | 
			
		||||
				planet = { save_event_target_as = gray_constship_location }
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			random_owned_army = {
 | 
			
		||||
				limit = { army_type = gray_army }
 | 
			
		||||
				fleet = { save_event_target_as = gray_constship_location }
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_governor_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { any_owned_planet = {
 | 
			
		||||
				exists = sector.leader
 | 
			
		||||
				sector.leader = { has_leader_flag = gray_governor }
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_owned_planet = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = sector.leader
 | 
			
		||||
					sector.leader = { has_leader_flag = gray_governor }
 | 
			
		||||
				}
 | 
			
		||||
				save_event_target_as = gray_constship_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			capital_scope = { save_event_target_as = gray_constship_location }
 | 
			
		||||
		}
 | 
			
		||||
	} 
 | 
			
		||||
	else = {
 | 
			
		||||
		capital_scope = { save_event_target_as = gray_constship_location }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		if = {
 | 
			
		||||
			###等级检测
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_leader_flag = rg_gray_leader
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_leader_flag = rg_gray_leader_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			export_trigger_value_to_variable = {
 | 
			
		||||
				trigger = has_skill
 | 
			
		||||
				variable = rg_gray_level_temp
 | 
			
		||||
			}
 | 
			
		||||
			owner = {
 | 
			
		||||
				set_variable = {
 | 
			
		||||
					which = rg_gray_level
 | 
			
		||||
					value = prev.rg_gray_level_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			clear_variable = rg_gray_level_temp
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = rg_gray_leader }
 | 
			
		||||
		set_owner = event_target:rg_gray_country
 | 
			
		||||
		set_leader_flag = rg_gray_leader_temp
 | 
			
		||||
		# kill_leader = { show_notification = no }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { 
 | 
			
		||||
			exists = event_target:gray_leader_scientist
 | 
			
		||||
		}
 | 
			
		||||
		event_target:gray_leader_scientist = { 
 | 
			
		||||
			set_owner = event_target:gray_owner 
 | 
			
		||||
			remove_leader_flag = rg_gray_leader_temp
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = scientist
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
				trait = RG_leader_trait_scientist_gray
 | 
			
		||||
				trait = leader_trait_carefree
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_leader_scientist
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				set_leader_flag = gray_scientist
 | 
			
		||||
				change_leader_portrait = Gray
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	set_country_flag = gray_constship_active
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = { 
 | 
			
		||||
			can_upgrade = no 
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no 
 | 
			
		||||
			can_change_leader = yes 
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no 
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_RG_GRAY_scienceship"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = evasive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:gray_constship_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random 
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_constship
 | 
			
		||||
			save_global_event_target_as = global_gray_constship
 | 
			
		||||
			set_cloaking_active = yes
 | 
			
		||||
			assign_leader = event_target:gray_leader_scientist
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_fleet = {
 | 
			
		||||
		limit = { has_fleet_flag = gray_fleet }
 | 
			
		||||
		delete_fleet = {
 | 
			
		||||
			target = this
 | 
			
		||||
			kill_leader = no
 | 
			
		||||
			destroy_template = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_army = {
 | 
			
		||||
		limit = { army_type = gray_army }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = leader }
 | 
			
		||||
			unassign_leader = leader
 | 
			
		||||
		}
 | 
			
		||||
		remove_army = yes
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	remove_country_flag = gray_army_active
 | 
			
		||||
	remove_country_flag = gray_warship_active
 | 
			
		||||
	remove_country_flag = gray_governor_active
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = gray_scientist }
 | 
			
		||||
		set_skill = owner.rg_gray_level
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_army = {
 | 
			
		||||
	optimize_memory
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { has_country_flag = gray_constship_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:global_gray_constship }
 | 
			
		||||
			event_target:global_gray_constship = {
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_owned_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_constship }
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_warship_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:gray_warship }
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_owned_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_fleet }
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_juggernaut_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:gray_juggernaut }
 | 
			
		||||
			event_target:gray_juggernaut = {
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_controlled_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_juggernaut_fleet }
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_governor_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { any_owned_planet = {
 | 
			
		||||
				exists = sector.leader
 | 
			
		||||
				sector.leader = { has_leader_flag = gray_governor }
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_owned_planet = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = sector.leader
 | 
			
		||||
					sector.leader = { has_leader_flag = gray_governor }
 | 
			
		||||
				}
 | 
			
		||||
				save_event_target_as = gray_transport_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			capital_scope = { save_event_target_as = gray_warship_location }
 | 
			
		||||
		}
 | 
			
		||||
	} 
 | 
			
		||||
	else = {
 | 
			
		||||
		capital_scope = { save_event_target_as = gray_transport_location }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		if = {
 | 
			
		||||
			###等级检测
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_leader_flag = rg_gray_leader
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_leader_flag = rg_gray_leader_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			export_trigger_value_to_variable = {
 | 
			
		||||
				trigger = has_skill
 | 
			
		||||
				variable = rg_gray_level_temp
 | 
			
		||||
			}
 | 
			
		||||
			owner = {
 | 
			
		||||
				set_variable = {
 | 
			
		||||
					which = rg_gray_level
 | 
			
		||||
					value = prev.rg_gray_level_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			clear_variable = rg_gray_level_temp
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = rg_gray_leader }
 | 
			
		||||
		set_owner = event_target:rg_gray_country
 | 
			
		||||
		set_leader_flag = rg_gray_leader_temp
 | 
			
		||||
		# kill_leader = { show_notification = no }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { 
 | 
			
		||||
			exists = event_target:gray_leader_general
 | 
			
		||||
		}
 | 
			
		||||
		event_target:gray_leader_general = { 
 | 
			
		||||
			set_owner = event_target:gray_owner 
 | 
			
		||||
			remove_leader_flag = rg_gray_leader_temp
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = general
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
				trait = RG_leader_trait_general_gray
 | 
			
		||||
				trait = leader_trait_army_logistician
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_leader_general
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				set_leader_flag = gray_general
 | 
			
		||||
				change_leader_portrait = Gray
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	create_ship_design = {
 | 
			
		||||
		design = "NAME_RG_armed_transport_ship"
 | 
			
		||||
	}
 | 
			
		||||
	add_ship_design = last_created_design
 | 
			
		||||
	set_country_flag = gray_army_active
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_army_transport = {
 | 
			
		||||
				ship_name = "NAME_Gray"
 | 
			
		||||
				army_name = "NAME_Gray"
 | 
			
		||||
				army_type = "gray_army"
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:gray_transport_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random 
 | 
			
		||||
			}
 | 
			
		||||
			# set_cloaking_active = yes
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	last_created_army = {
 | 
			
		||||
		assign_leader = event_target:gray_leader_general
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_fleet = {
 | 
			
		||||
		limit = { has_fleet_flag = gray_fleet }
 | 
			
		||||
		delete_fleet = {
 | 
			
		||||
			target = this
 | 
			
		||||
			kill_leader = no
 | 
			
		||||
			destroy_template = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_fleet = {
 | 
			
		||||
		limit = { has_fleet_flag = gray_constship }
 | 
			
		||||
		delete_fleet = {
 | 
			
		||||
			target = this
 | 
			
		||||
			kill_leader = no
 | 
			
		||||
			destroy_template = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	remove_country_flag = gray_warship_active
 | 
			
		||||
	remove_country_flag = gray_governor_active
 | 
			
		||||
	remove_country_flag = gray_constship_active
 | 
			
		||||
	
 | 
			
		||||
	remove_ship_design = last_created_design
 | 
			
		||||
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = gray_general }
 | 
			
		||||
		set_skill = owner.rg_gray_level
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_governor = {	
 | 
			
		||||
	optimize_memory
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = rg_gray_leader }
 | 
			
		||||
		kill_leader = { show_notification = no }
 | 
			
		||||
	}
 | 
			
		||||
	every_owned_fleet = {
 | 
			
		||||
		limit = { has_fleet_flag = gray_fleet }
 | 
			
		||||
		delete_fleet = {
 | 
			
		||||
			target = this
 | 
			
		||||
			kill_leader = no
 | 
			
		||||
			destroy_template = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	every_owned_fleet = {
 | 
			
		||||
		limit = { has_fleet_flag = gray_constship }
 | 
			
		||||
		delete_fleet = {
 | 
			
		||||
			target = this
 | 
			
		||||
			kill_leader = no
 | 
			
		||||
			destroy_template = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_army = {
 | 
			
		||||
		limit = { army_type = gray_army }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = leader }
 | 
			
		||||
			unassign_leader = leader
 | 
			
		||||
		}
 | 
			
		||||
		remove_army = yes
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		if = {
 | 
			
		||||
			###等级检测
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_leader_flag = rg_gray_leader
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_leader_flag = rg_gray_leader_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			export_trigger_value_to_variable = {
 | 
			
		||||
				trigger = has_skill
 | 
			
		||||
				variable = rg_gray_level_temp
 | 
			
		||||
			}
 | 
			
		||||
			owner = {
 | 
			
		||||
				set_variable = {
 | 
			
		||||
					which = rg_gray_level
 | 
			
		||||
					value = prev.rg_gray_level_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			clear_variable = rg_gray_level_temp
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = rg_gray_leader }
 | 
			
		||||
		set_owner = event_target:rg_gray_country
 | 
			
		||||
		set_leader_flag = rg_gray_leader_temp
 | 
			
		||||
		# kill_leader = { show_notification = no }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { 
 | 
			
		||||
			exists = event_target:gray_governor
 | 
			
		||||
		}
 | 
			
		||||
		event_target:gray_governor = { 
 | 
			
		||||
			set_owner = event_target:gray_owner 
 | 
			
		||||
			remove_leader_flag = rg_gray_leader_temp
 | 
			
		||||
			}
 | 
			
		||||
	}
 | 
			
		||||
	else = {
 | 
			
		||||
		create_leader = {							
 | 
			
		||||
			class = governor
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			gender = female
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
				trait = RG_leader_trait_governor_gray
 | 
			
		||||
				trait = leader_trait_retired_fleet_officer
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_governor
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				set_leader_flag = gray_governor
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	set_country_flag = gray_governor_active
 | 
			
		||||
 | 
			
		||||
	remove_country_flag = gray_warship_active
 | 
			
		||||
	remove_country_flag = gray_constship_active
 | 
			
		||||
	remove_country_flag = gray_army_active
 | 
			
		||||
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = gray_governor }
 | 
			
		||||
		set_skill = owner.rg_gray_level
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_warship = {
 | 
			
		||||
	optimize_memory
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { has_country_flag = gray_constship_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:global_gray_constship }
 | 
			
		||||
			event_target:global_gray_constship = {
 | 
			
		||||
				save_event_target_as = gray_warship_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_controlled_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_constship }
 | 
			
		||||
				save_event_target_as = gray_warship_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_juggernaut_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = event_target:gray_juggernaut }
 | 
			
		||||
			event_target:gray_juggernaut = {
 | 
			
		||||
				save_event_target_as = gray_warship_location
 | 
			
		||||
			}
 | 
			
		||||
		} else = {
 | 
			
		||||
			random_controlled_fleet = {
 | 
			
		||||
				limit = { has_fleet_flag = gray_juggernaut_fleet }
 | 
			
		||||
				save_event_target_as = gray_warship_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_army_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				any_owned_army = {
 | 
			
		||||
					army_type = gray_army
 | 
			
		||||
					exists = planet
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_owned_army = {
 | 
			
		||||
				limit = { army_type = gray_army }
 | 
			
		||||
				planet = { save_event_target_as = gray_warship_location }
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			random_owned_army = {
 | 
			
		||||
				limit = { army_type = gray_army }
 | 
			
		||||
				fleet = { save_event_target_as = gray_warship_location }
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = { has_country_flag = gray_governor_active }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { any_owned_planet = {
 | 
			
		||||
				exists = sector.leader
 | 
			
		||||
				sector.leader = { has_leader_flag = gray_governor }
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_owned_planet = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = sector.leader
 | 
			
		||||
					sector.leader = { has_leader_flag = gray_governor }
 | 
			
		||||
				}
 | 
			
		||||
				save_event_target_as = gray_warship_location
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			capital_scope = { save_event_target_as = gray_warship_location }
 | 
			
		||||
		}
 | 
			
		||||
	} 
 | 
			
		||||
	else = {
 | 
			
		||||
		capital_scope = { save_event_target_as = gray_warship_location }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		if = {
 | 
			
		||||
			###等级检测
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_leader_flag = rg_gray_leader
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_leader_flag = rg_gray_leader_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			export_trigger_value_to_variable = {
 | 
			
		||||
				trigger = has_skill
 | 
			
		||||
				variable = rg_gray_level_temp
 | 
			
		||||
			}
 | 
			
		||||
			owner = {
 | 
			
		||||
				set_variable = {
 | 
			
		||||
					which = rg_gray_level
 | 
			
		||||
					value = prev.rg_gray_level_temp
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			clear_variable = rg_gray_level_temp
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = rg_gray_leader }
 | 
			
		||||
		set_owner = event_target:rg_gray_country
 | 
			
		||||
		set_leader_flag = rg_gray_leader_temp
 | 
			
		||||
		# kill_leader = { show_notification = no }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { 
 | 
			
		||||
			exists = event_target:gray_leader_admiral
 | 
			
		||||
		}
 | 
			
		||||
		event_target:gray_leader_admiral = { 
 | 
			
		||||
			set_owner = event_target:gray_owner 
 | 
			
		||||
			remove_leader_flag = rg_gray_leader_temp
 | 
			
		||||
			}
 | 
			
		||||
	}
 | 
			
		||||
	else = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = admiral
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
			   trait = RG_leader_trait_admiral_gray
 | 
			
		||||
			   trait = leader_trait_gale_speed
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
			   save_global_event_target_as = gray_leader_admiral
 | 
			
		||||
			   set_leader_flag = rg_gray_leader
 | 
			
		||||
			   set_leader_flag = gray_admiral
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	set_country_flag = gray_warship_active
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			settings = { 
 | 
			
		||||
				can_upgrade = no 
 | 
			
		||||
				can_disband = no
 | 
			
		||||
				can_change_composition = no 
 | 
			
		||||
				can_change_leader = yes 
 | 
			
		||||
				uses_naval_capacity = no
 | 
			
		||||
				spawn_debris = no 
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = prev
 | 
			
		||||
				create_ship = {
 | 
			
		||||
					name = "NAME_Gray"
 | 
			
		||||
					design = "NAME_Gray_Warship"
 | 
			
		||||
					prefix = no
 | 
			
		||||
					upgradable = yes
 | 
			
		||||
				}
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:gray_warship_location
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = random 
 | 
			
		||||
				}
 | 
			
		||||
				set_fleet_flag = gray_fleet
 | 
			
		||||
				save_global_event_target_as = gray_warship
 | 
			
		||||
 | 
			
		||||
				assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
			NOT = {
 | 
			
		||||
				has_country_flag = gray_warship_is_juggernaut
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			settings = { 
 | 
			
		||||
				can_upgrade = no 
 | 
			
		||||
				can_disband = no
 | 
			
		||||
				can_change_composition = no 
 | 
			
		||||
				can_change_leader = yes 
 | 
			
		||||
				uses_naval_capacity = no
 | 
			
		||||
				spawn_debris = no 
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = prev
 | 
			
		||||
				create_ship = {
 | 
			
		||||
					name = "NAME_Gray"
 | 
			
		||||
					design = "NAME_gray_capitalship"
 | 
			
		||||
					prefix = no
 | 
			
		||||
					upgradable = yes
 | 
			
		||||
				}
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:gray_warship_location
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = random 
 | 
			
		||||
				}
 | 
			
		||||
				set_fleet_flag = gray_fleet
 | 
			
		||||
				save_global_event_target_as = gray_warship
 | 
			
		||||
 | 
			
		||||
				assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else_if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_country_flag = gray_warship_is_juggernaut
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = { 
 | 
			
		||||
			can_upgrade = no 
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no 
 | 
			
		||||
			can_change_leader = yes 
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no 
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_gray_juggernautship"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = root.capital_scope
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random 
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else = {
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			settings = { 
 | 
			
		||||
				can_upgrade = no 
 | 
			
		||||
				can_disband = no
 | 
			
		||||
				can_change_composition = no 
 | 
			
		||||
				can_change_leader = yes 
 | 
			
		||||
				uses_naval_capacity = no
 | 
			
		||||
				spawn_debris = no 
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = prev
 | 
			
		||||
				create_ship = {
 | 
			
		||||
					name = "NAME_Gray"
 | 
			
		||||
					design = "NAME_Gray_Warship_base"
 | 
			
		||||
					prefix = no
 | 
			
		||||
					upgradable = yes
 | 
			
		||||
				}
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:gray_warship_location
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = random 
 | 
			
		||||
				}
 | 
			
		||||
				set_fleet_flag = gray_fleet
 | 
			
		||||
				save_global_event_target_as = gray_warship
 | 
			
		||||
 | 
			
		||||
				assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	every_owned_army = {
 | 
			
		||||
		limit = { army_type = gray_army }
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { exists = leader }
 | 
			
		||||
			unassign_leader = leader
 | 
			
		||||
		}
 | 
			
		||||
		remove_army = yes
 | 
			
		||||
	}
 | 
			
		||||
	every_owned_fleet = {
 | 
			
		||||
		limit = { has_fleet_flag = gray_constship }
 | 
			
		||||
		delete_fleet = {
 | 
			
		||||
			target = this
 | 
			
		||||
			kill_leader = no
 | 
			
		||||
			destroy_template = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	remove_country_flag = gray_constship_active
 | 
			
		||||
	remove_country_flag = gray_governor_active
 | 
			
		||||
	remove_country_flag = gray_army_active
 | 
			
		||||
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = { has_leader_flag = gray_admiral }
 | 
			
		||||
		set_skill = owner.rg_gray_level
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,16 +1,41 @@
 | 
			
		||||
#创造灰风总督
 | 
			
		||||
create_gray_governor = {	
 | 
			
		||||
create_gray_governor = {
 | 
			
		||||
	rg_create_gray_governor = yes
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#创造灰风战舰
 | 
			
		||||
create_gray_warship = {
 | 
			
		||||
	rg_create_gray_warship = yes
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#创造灰风地面单位
 | 
			
		||||
create_gray_army = {
 | 
			
		||||
	rg_create_gray_army = yes
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#创造灰风科学舰
 | 
			
		||||
create_gray_const = {
 | 
			
		||||
	rg_create_gray_const = yes
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
start_lcluster_chain = {
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			NOR = {
 | 
			
		||||
				is_same_value = origin_rg_gray_country
 | 
			
		||||
				has_country_flag = origin_rg_gray_1st
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			custom_tooltip = begin_lcluster_chain
 | 
			
		||||
			begin_event_chain = {
 | 
			
		||||
				event_chain = l_cluster_chain
 | 
			
		||||
				target = this
 | 
			
		||||
			}
 | 
			
		||||
			set_variable = {
 | 
			
		||||
				which = num_lcluster_clues
 | 
			
		||||
				value = 0
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -9,7 +9,6 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				check_variable = {
 | 
			
		||||
@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					95 = {}
 | 
			
		||||
					95 = {
 | 
			
		||||
					}
 | 
			
		||||
					5 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					90 = {}
 | 
			
		||||
					90 = {
 | 
			
		||||
					}
 | 
			
		||||
					10 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					80 = {}
 | 
			
		||||
					80 = {
 | 
			
		||||
					}
 | 
			
		||||
					20 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					70 = {}
 | 
			
		||||
					70 = {
 | 
			
		||||
					}
 | 
			
		||||
					30 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					60 = {}
 | 
			
		||||
					60 = {
 | 
			
		||||
					}
 | 
			
		||||
					40 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					60 = {}
 | 
			
		||||
					60 = {
 | 
			
		||||
					}
 | 
			
		||||
					40 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					50 = {}
 | 
			
		||||
					50 = {
 | 
			
		||||
					}
 | 
			
		||||
					50 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					40 = {}
 | 
			
		||||
					40 = {
 | 
			
		||||
					}
 | 
			
		||||
					60 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					30 = {}
 | 
			
		||||
					30 = {
 | 
			
		||||
					}
 | 
			
		||||
					70 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					20 = {}
 | 
			
		||||
					20 = {
 | 
			
		||||
					}
 | 
			
		||||
					80 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					10 = {}
 | 
			
		||||
					10 = {
 | 
			
		||||
					}
 | 
			
		||||
					90 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					# NOTE: Update custom loc for effect when changing probablity
 | 
			
		||||
					5 = {}
 | 
			
		||||
					5 = {
 | 
			
		||||
					}
 | 
			
		||||
					95 = {
 | 
			
		||||
						random_ground_combat_$SIDE_B$ = {
 | 
			
		||||
							limit = {
 | 
			
		||||
@ -267,4 +278,4 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,309 +1,497 @@
 | 
			
		||||
# 避免代码复用原则:
 | 
			
		||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
 | 
			
		||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
 | 
			
		||||
# 当然,这种分块需要到什么程度,我也不知道
 | 
			
		||||
#灰风
 | 
			
		||||
################################
 | 
			
		||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
 | 
			
		||||
# 仅用于留档比对不进行改动
 | 
			
		||||
# wg_affection_wg_gray_system_launch = {
 | 
			
		||||
# 	if = {
 | 
			
		||||
# 		limit = { has_leader_flag = gray_leader }
 | 
			
		||||
# 	set_leader_flag = has_wg_affection
 | 
			
		||||
# 	set_leader_flag = has_wg_affection_wg_gray
 | 
			
		||||
# 	set_leader_flag = wg_affection_auto_change_no
 | 
			
		||||
# 	add_trait_no_notify = leader_trait_wg_gray_affection
 | 
			
		||||
# 	set_variable = { which = affection value = owner.wg_gray_affection }
 | 
			
		||||
# 	set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
 | 
			
		||||
# 	set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
 | 
			
		||||
# 	set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
 | 
			
		||||
# 	set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
 | 
			
		||||
# 	set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
 | 
			
		||||
# 	set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
 | 
			
		||||
# 	}
 | 
			
		||||
# 
 | 
			
		||||
# }
 | 
			
		||||
# wg_affection_wg_gray_system_check = {
 | 
			
		||||
# 	if = {
 | 
			
		||||
# 		limit = {
 | 
			
		||||
# 			has_leader_flag = has_wg_affection_wg_gray
 | 
			
		||||
# 		}
 | 
			
		||||
# 		set_variable = { which = affection value = owner.wg_gray_affection }
 | 
			
		||||
# 	}
 | 
			
		||||
# }
 | 
			
		||||
################################
 | 
			
		||||
rg_gray_govener_init = {
 | 
			
		||||
    create_leader = {
 | 
			
		||||
        class = governor
 | 
			
		||||
        species = root
 | 
			
		||||
        name = "NAME_Gray"
 | 
			
		||||
        gender = female
 | 
			
		||||
        immortal = yes
 | 
			
		||||
        event_leader = yes
 | 
			
		||||
        skip_background_generation = yes
 | 
			
		||||
        custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
        custom_description = gray_backstory
 | 
			
		||||
        background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
        hide_age = yes
 | 
			
		||||
        skill = 10
 | 
			
		||||
        set_age = 18
 | 
			
		||||
        traits = {
 | 
			
		||||
            trait = rg_leader_trait_governor_gray
 | 
			
		||||
            trait = RG_leader_trait_ruler_gray
 | 
			
		||||
        }
 | 
			
		||||
        effect = {
 | 
			
		||||
            save_global_event_target_as = gray_governor
 | 
			
		||||
            set_leader_flag = gray_governor
 | 
			
		||||
            set_leader_flag = legendary_leader
 | 
			
		||||
            set_leader_flag = immune_to_negative_traits
 | 
			
		||||
 | 
			
		||||
            set_leader_flag = rg_gray_leader
 | 
			
		||||
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { has_global_flag = kdc_event_mod_active }
 | 
			
		||||
                set_leader_flag = "gray_leader"
 | 
			
		||||
                add_trait = leader_trait_governor_gray
 | 
			
		||||
                add_trait = RG_leader_trait_ruler_gray
 | 
			
		||||
                add_trait = subclass_governor_economist
 | 
			
		||||
                add_trait = leader_trait_urbanist_3
 | 
			
		||||
                add_trait = leader_trait_scrapper_2
 | 
			
		||||
            }
 | 
			
		||||
            else_if = {
 | 
			
		||||
                limit = {
 | 
			
		||||
                    AND = {
 | 
			
		||||
                        has_global_flag = kdc_event_mod_active
 | 
			
		||||
                        has_country_flag = origin_gray_country
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                set_leader_flag = "gray_leader"
 | 
			
		||||
                add_trait = leader_trait_governor_gray
 | 
			
		||||
                add_trait = RG_leader_trait_ruler_gray
 | 
			
		||||
            }
 | 
			
		||||
            else = {
 | 
			
		||||
                add_trait = RG_leader_trait_governor_gray
 | 
			
		||||
                add_trait = RG_leader_trait_ruler_gray
 | 
			
		||||
                add_trait = subclass_governor_economis
 | 
			
		||||
                add_trait = leader_trait_urbanist_3
 | 
			
		||||
                add_trait = leader_trait_scrapper_2
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    last_created_leader = {
 | 
			
		||||
        set_leader_flag = has_gained_level_trait
 | 
			
		||||
    }
 | 
			
		||||
    random_owned_leader = {
 | 
			
		||||
        limit = { has_leader_flag = gray_governor }
 | 
			
		||||
        if = {
 | 
			
		||||
            limit = { has_global_flag = kdc_event_mod_active }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_governor_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else_if = {
 | 
			
		||||
            limit = {
 | 
			
		||||
                has_global_flag = has_wsg_mod
 | 
			
		||||
                NOT = {
 | 
			
		||||
                    has_global_flag = kdc_event_mod_active
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_governor_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else = {
 | 
			
		||||
            rg_set_gray_portrait = yes
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = governor
 | 
			
		||||
			species = root
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			gender = female
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			skip_background_generation = yes
 | 
			
		||||
			custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
			custom_description = gray_backstory
 | 
			
		||||
			background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
			hide_age = yes
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_governor
 | 
			
		||||
				set_leader_flag = gray_governor
 | 
			
		||||
				set_leader_flag = legendary_leader
 | 
			
		||||
				set_leader_flag = immune_to_negative_traits
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = not_has_wg_affection_normal
 | 
			
		||||
				}
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						owner = {
 | 
			
		||||
							OR = {
 | 
			
		||||
								has_global_flag = has_wsg_mod
 | 
			
		||||
								has_global_flag = kdc_event_mod_active
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = "gray_leader"					#某个mod新旧flag混用,我不说是谁。嗯嘿嘿
 | 
			
		||||
					set_leader_flag = gray_leader
 | 
			
		||||
					add_trait_no_notify = leader_trait_governor_gray
 | 
			
		||||
					add_trait_no_notify = RG_leader_trait_ruler_gray
 | 
			
		||||
					add_trait_no_notify = subclass_governor_economist
 | 
			
		||||
					add_trait_no_notify = leader_trait_urbanist_3
 | 
			
		||||
					add_trait_no_notify = leader_trait_scrapper_2
 | 
			
		||||
					if = {
 | 
			
		||||
						limit = {
 | 
			
		||||
							owner = {
 | 
			
		||||
								has_country_flag = origin_gray_weaken
 | 
			
		||||
								has_country_flag = origin_gray_country
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
						remove_trait = leader_trait_governor_gray
 | 
			
		||||
						add_trait_no_notify = leader_trait_governor_gray_weak
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				else = {
 | 
			
		||||
					add_trait_no_notify = RG_leader_trait_governor_gray
 | 
			
		||||
					add_trait_no_notify = RG_leader_trait_ruler_gray
 | 
			
		||||
					add_trait_no_notify = subclass_governor_economis
 | 
			
		||||
					add_trait_no_notify = leader_trait_urbanist_3
 | 
			
		||||
					add_trait_no_notify = leader_trait_scrapper_2
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		last_created_leader = {
 | 
			
		||||
			set_owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	last_created_leader = {
 | 
			
		||||
		set_leader_flag = has_gained_level_trait
 | 
			
		||||
	}
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_leader_flag = gray_governor
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					OR = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
						has_global_flag = kdc_event_mod_active
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			leader_event = {
 | 
			
		||||
				id = wg_affection.8
 | 
			
		||||
				days = 1
 | 
			
		||||
			}
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					owner = {
 | 
			
		||||
						has_country_flag = gray_encountered_the_loop
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				add_trait_no_notify = leader_trait_governor_wg_the_loop
 | 
			
		||||
			}
 | 
			
		||||
			set_gray_portrait = yes
 | 
			
		||||
			# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			rg_set_gray_portrait = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	set_global_flag = rg_kac_leader
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_gray_admiral_init = {
 | 
			
		||||
    create_leader = {
 | 
			
		||||
        class = admiral
 | 
			
		||||
        species = root
 | 
			
		||||
        name = "NAME_Gray"
 | 
			
		||||
        immortal = yes
 | 
			
		||||
        event_leader = yes
 | 
			
		||||
        skip_background_generation = yes
 | 
			
		||||
        custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
        custom_description = gray_backstory
 | 
			
		||||
        background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
        hide_age = yes
 | 
			
		||||
        gender = female
 | 
			
		||||
        skill = 10
 | 
			
		||||
        set_age = 18
 | 
			
		||||
        traits = {
 | 
			
		||||
            trait = RG_leader_trait_admiral_gray
 | 
			
		||||
        }
 | 
			
		||||
        effect = {
 | 
			
		||||
            save_global_event_target_as = gray_leader_admiral
 | 
			
		||||
            set_leader_flag = gray_admiral
 | 
			
		||||
            set_leader_flag = legendary_leader
 | 
			
		||||
            set_leader_flag = immune_to_negative_traits
 | 
			
		||||
 | 
			
		||||
            set_leader_flag = rg_gray_leader
 | 
			
		||||
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { has_global_flag = kdc_event_mod_active }
 | 
			
		||||
                set_leader_flag = "gray_leader"
 | 
			
		||||
                add_trait = gray_admiral
 | 
			
		||||
            }
 | 
			
		||||
            else = {
 | 
			
		||||
                add_trait = leader_trait_artillerist_2
 | 
			
		||||
                add_trait = leader_trait_juryrigger_2
 | 
			
		||||
            }
 | 
			
		||||
            add_trait = RG_leader_trait_admiral_gray
 | 
			
		||||
            add_trait = subclass_admiral_aggressor
 | 
			
		||||
            add_trait = leader_trait_carrier_specialization
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    last_created_leader = {
 | 
			
		||||
        set_leader_flag = has_gained_level_trait
 | 
			
		||||
    }
 | 
			
		||||
    random_owned_leader = {
 | 
			
		||||
        limit = { has_leader_flag = gray_admiral }
 | 
			
		||||
        if = {
 | 
			
		||||
            limit = {
 | 
			
		||||
                has_global_flag = kdc_event_mod_active
 | 
			
		||||
            }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_admiral_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = {
 | 
			
		||||
                    has_country_flag = origin_gray_country
 | 
			
		||||
                    has_country_flag = origin_gray_weaken
 | 
			
		||||
                }}
 | 
			
		||||
                remove_trait = gray_admiral
 | 
			
		||||
                add_trait = leader_trait_admiral_gray_weak
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else_if = {
 | 
			
		||||
            limit = {
 | 
			
		||||
                has_global_flag = has_wsg_mod
 | 
			
		||||
                NOT = {
 | 
			
		||||
                    has_global_flag = kdc_event_mod_active
 | 
			
		||||
                }
 | 
			
		||||
                if = {
 | 
			
		||||
                    limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                    add_trait_no_notify = leader_trait_admiral_wg_the_loop
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else = {
 | 
			
		||||
            rg_set_gray_portrait = yes
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = admiral
 | 
			
		||||
			species = root
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			skip_background_generation = yes
 | 
			
		||||
			custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
			custom_description = gray_backstory
 | 
			
		||||
			background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
			hide_age = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
				trait = RG_leader_trait_admiral_gray
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_leader_admiral
 | 
			
		||||
				set_leader_flag = gray_admiral
 | 
			
		||||
				set_leader_flag = legendary_leader
 | 
			
		||||
				set_leader_flag = immune_to_negative_traits
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = not_has_wg_affection_normal
 | 
			
		||||
				}
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						owner = {
 | 
			
		||||
							OR = {
 | 
			
		||||
								has_global_flag = has_wsg_mod
 | 
			
		||||
								has_global_flag = kdc_event_mod_active
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = "gray_leader"					# "gray_leader"==rg_gray_leader
 | 
			
		||||
					set_leader_flag = gray_leader
 | 
			
		||||
					add_trait_no_notify = gray_admiral
 | 
			
		||||
					if = {
 | 
			
		||||
						limit = {
 | 
			
		||||
							owner = {
 | 
			
		||||
								has_country_flag = origin_gray_weaken
 | 
			
		||||
								has_country_flag = origin_gray_country
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
						remove_trait = gray_admiral
 | 
			
		||||
						add_trait_no_notify = leader_trait_admiral_gray_weak
 | 
			
		||||
						# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				add_trait_no_notify = RG_leader_trait_admiral_gray
 | 
			
		||||
				# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
 | 
			
		||||
				add_trait_no_notify = subclass_admiral_aggressor
 | 
			
		||||
				add_trait_no_notify = leader_trait_carrier_specialization
 | 
			
		||||
				add_trait_no_notify = leader_trait_artillerist_2
 | 
			
		||||
				add_trait_no_notify = leader_trait_juryrigger_2
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		last_created_leader = {
 | 
			
		||||
			set_owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	last_created_leader = {
 | 
			
		||||
		set_leader_flag = has_gained_level_trait
 | 
			
		||||
	}
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_leader_flag = gray_admiral
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					OR = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
						has_global_flag = kdc_event_mod_active
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			leader_event = {
 | 
			
		||||
				id = wg_affection.8
 | 
			
		||||
				days = 1
 | 
			
		||||
			}
 | 
			
		||||
			add_trait_no_notify = leader_trait_admiral_wg_gray_affection
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					owner = {
 | 
			
		||||
						has_country_flag = gray_encountered_the_loop
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				add_trait_no_notify = leader_trait_admiral_wg_the_loop
 | 
			
		||||
			}
 | 
			
		||||
			set_gray_portrait = yes
 | 
			
		||||
			# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			rg_set_gray_portrait = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	set_global_flag = rg_kac_leader
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_gray_general_init = {
 | 
			
		||||
    create_leader = {
 | 
			
		||||
        class = general
 | 
			
		||||
        species = root
 | 
			
		||||
        name = "NAME_Gray"
 | 
			
		||||
        immortal = yes
 | 
			
		||||
        event_leader = yes
 | 
			
		||||
        skip_background_generation = yes
 | 
			
		||||
        custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
        custom_description = gray_backstory
 | 
			
		||||
        background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
        hide_age = yes
 | 
			
		||||
        gender = female
 | 
			
		||||
        skill = 10
 | 
			
		||||
        set_age = 18
 | 
			
		||||
        traits = {
 | 
			
		||||
            trait = RG_leader_trait_general_gray
 | 
			
		||||
            trait = RG_leader_trait_general_gray_skill
 | 
			
		||||
            trait = subclass_general_marshall
 | 
			
		||||
            trait = leader_trait_heavy_hitter_2
 | 
			
		||||
            trait = leader_trait_reinforcer_2
 | 
			
		||||
        }
 | 
			
		||||
        effect = {
 | 
			
		||||
            save_global_event_target_as = gray_leader_general
 | 
			
		||||
            set_leader_flag = rg_gray_leader
 | 
			
		||||
            set_leader_flag = gray_general
 | 
			
		||||
            set_leader_flag = legendary_leader
 | 
			
		||||
            set_leader_flag = immune_to_negative_traits
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    last_created_leader = {
 | 
			
		||||
        set_leader_flag = has_gained_level_trait
 | 
			
		||||
    }
 | 
			
		||||
    random_owned_leader = {
 | 
			
		||||
        limit = { has_leader_flag = gray_general }
 | 
			
		||||
        if = {
 | 
			
		||||
            limit = { has_global_flag = kdc_event_mod_active }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_governor_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            #add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else_if = {
 | 
			
		||||
            limit = {
 | 
			
		||||
                has_global_flag = has_wsg_mod
 | 
			
		||||
                NOT = {
 | 
			
		||||
                    has_global_flag = kdc_event_mod_active
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_governor_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            #add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else = {
 | 
			
		||||
            add_trait = RG_leader_trait_general_gray_skill
 | 
			
		||||
            rg_set_gray_portrait = yes
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    set_variable = {
 | 
			
		||||
        which = rg_general_skill_combat_daypassed_variable
 | 
			
		||||
        value = 1
 | 
			
		||||
    }
 | 
			
		||||
    set_variable = {
 | 
			
		||||
        which = rg_general_skill_combat_killed_variable
 | 
			
		||||
        value = 0
 | 
			
		||||
    }
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = general
 | 
			
		||||
			species = root
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			skip_background_generation = yes
 | 
			
		||||
			custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
			custom_description = gray_backstory
 | 
			
		||||
			background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
			hide_age = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
				trait = RG_leader_trait_general_gray
 | 
			
		||||
				trait = RG_leader_trait_general_gray_skill
 | 
			
		||||
				trait = subclass_general_marshall
 | 
			
		||||
				trait = leader_trait_heavy_hitter_2
 | 
			
		||||
				trait = leader_trait_reinforcer_2
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_leader_general
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				set_leader_flag = gray_general
 | 
			
		||||
				set_leader_flag = legendary_leader
 | 
			
		||||
				set_leader_flag = immune_to_negative_traits
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = not_has_wg_affection_normal
 | 
			
		||||
				}
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						owner = {
 | 
			
		||||
							OR = {
 | 
			
		||||
								has_global_flag = has_wsg_mod
 | 
			
		||||
								has_global_flag = kdc_event_mod_active
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = "gray_leader"					# "gray_leader"==rg_gray_leader
 | 
			
		||||
					set_leader_flag = gray_leader
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		last_created_leader = {
 | 
			
		||||
			set_owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	last_created_leader = {
 | 
			
		||||
		set_leader_flag = has_gained_level_trait
 | 
			
		||||
	}
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_leader_flag = gray_general
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					OR = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
						has_global_flag = kdc_event_mod_active
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			leader_event = {
 | 
			
		||||
				id = wg_affection.8
 | 
			
		||||
				days = 1
 | 
			
		||||
			}
 | 
			
		||||
			# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					owner = {
 | 
			
		||||
						has_country_flag = gray_encountered_the_loop
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				add_trait_no_notify = leader_trait_admiral_wg_the_loop
 | 
			
		||||
			}
 | 
			
		||||
			set_gray_portrait = yes
 | 
			
		||||
			# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			rg_set_gray_portrait = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	set_variable = {
 | 
			
		||||
		which = rg_general_skill_combat_daypassed_variable
 | 
			
		||||
		value = 1
 | 
			
		||||
	}
 | 
			
		||||
	set_variable = {
 | 
			
		||||
		which = rg_general_skill_combat_killed_variable
 | 
			
		||||
		value = 0
 | 
			
		||||
	}
 | 
			
		||||
	set_global_flag = rg_kac_leader
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_gray_scientist_init = {
 | 
			
		||||
    create_leader = {
 | 
			
		||||
        class = scientist
 | 
			
		||||
        species = root
 | 
			
		||||
        name = "NAME_Gray"
 | 
			
		||||
        immortal = yes
 | 
			
		||||
        event_leader = yes
 | 
			
		||||
        skip_background_generation = yes
 | 
			
		||||
        custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
        custom_description = gray_backstory
 | 
			
		||||
        background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
        hide_age = yes
 | 
			
		||||
        gender = female
 | 
			
		||||
        skill = 10
 | 
			
		||||
        set_age = 18
 | 
			
		||||
        traits = {
 | 
			
		||||
            trait = RG_leader_trait_scientist_gray
 | 
			
		||||
            trait = subclass_scientist_explorer
 | 
			
		||||
            trait = leader_trait_engineering_focus_2
 | 
			
		||||
            trait = leader_trait_salvager_3
 | 
			
		||||
        }
 | 
			
		||||
        effect = {
 | 
			
		||||
            save_global_event_target_as = gray_leader_scientist
 | 
			
		||||
            set_leader_flag = rg_gray_leader
 | 
			
		||||
            set_leader_flag = gray_scientist
 | 
			
		||||
            set_leader_flag = legendary_leader
 | 
			
		||||
            set_leader_flag = immune_to_negative_traits
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    last_created_leader = {
 | 
			
		||||
        set_leader_flag = has_gained_level_trait
 | 
			
		||||
    }
 | 
			
		||||
    random_owned_leader = {
 | 
			
		||||
        limit = { has_leader_flag = gray_scientist }
 | 
			
		||||
        if = {
 | 
			
		||||
            limit = { has_global_flag = kdc_event_mod_active }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_governor_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else_if = {
 | 
			
		||||
            limit = {
 | 
			
		||||
                has_global_flag = has_wsg_mod
 | 
			
		||||
                NOT = {
 | 
			
		||||
                    has_global_flag = kdc_event_mod_active
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if = {
 | 
			
		||||
                limit = { owner = { has_country_flag = gray_encountered_the_loop }}
 | 
			
		||||
                add_trait = leader_trait_governor_wg_the_loop
 | 
			
		||||
            }
 | 
			
		||||
            set_gray_portrait = yes
 | 
			
		||||
            # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
        }
 | 
			
		||||
        else = {
 | 
			
		||||
            rg_set_gray_portrait = yes
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = scientist
 | 
			
		||||
			species = root
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			skip_background_generation = yes
 | 
			
		||||
			custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
			custom_description = gray_backstory
 | 
			
		||||
			background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
			hide_age = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
			skill = 10
 | 
			
		||||
			set_age = 18
 | 
			
		||||
			traits = {
 | 
			
		||||
				trait = RG_leader_trait_scientist_gray
 | 
			
		||||
				trait = subclass_scientist_explorer
 | 
			
		||||
				trait = leader_trait_engineering_focus_2
 | 
			
		||||
				trait = leader_trait_salvager_3
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				save_global_event_target_as = gray_leader_scientist
 | 
			
		||||
				set_leader_flag = rg_gray_leader
 | 
			
		||||
				set_leader_flag = gray_scientist
 | 
			
		||||
				set_leader_flag = legendary_leader
 | 
			
		||||
				set_leader_flag = immune_to_negative_traits
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = not_has_wg_affection_normal
 | 
			
		||||
				}
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						owner = {
 | 
			
		||||
							OR = {
 | 
			
		||||
								has_global_flag = has_wsg_mod
 | 
			
		||||
								has_global_flag = kdc_event_mod_active
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					set_leader_flag = "gray_leader"					# "gray_leader"==rg_gray_leader
 | 
			
		||||
					set_leader_flag = gray_leader
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		last_created_leader = {
 | 
			
		||||
			set_owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	last_created_leader = {
 | 
			
		||||
		set_leader_flag = has_gained_level_trait
 | 
			
		||||
	}
 | 
			
		||||
	random_owned_leader = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			has_leader_flag = gray_scientist
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					OR = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
						has_global_flag = kdc_event_mod_active
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			leader_event = {
 | 
			
		||||
				id = wg_affection.8
 | 
			
		||||
				days = 1
 | 
			
		||||
			}
 | 
			
		||||
			add_trait_no_notify = leader_trait_admiral_wg_gray_affection
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					owner = {
 | 
			
		||||
						has_country_flag = gray_encountered_the_loop
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				add_trait_no_notify = leader_trait_admiral_wg_the_loop
 | 
			
		||||
			}
 | 
			
		||||
			set_gray_portrait = yes
 | 
			
		||||
			# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			rg_set_gray_portrait = yes
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	set_global_flag = rg_kac_leader
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_gray_country_leader_init = {
 | 
			
		||||
	create_leader = {
 | 
			
		||||
		# 只用作看板娘
 | 
			
		||||
		class = governor
 | 
			
		||||
		species = root
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		gender = female
 | 
			
		||||
		immortal = yes
 | 
			
		||||
		event_leader = yes
 | 
			
		||||
		skip_background_generation = yes
 | 
			
		||||
		custom_catch_phrase = gray_catch_phrase
 | 
			
		||||
		custom_description = gray_backstory
 | 
			
		||||
		background_ethic = ethic_gestalt_consciousness
 | 
			
		||||
		hide_age = yes
 | 
			
		||||
		skill = 10
 | 
			
		||||
		set_age = 18
 | 
			
		||||
		traits = {
 | 
			
		||||
			trait = rg_leader_trait_governor_gray
 | 
			
		||||
			trait = RG_leader_trait_ruler_gray
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			save_global_event_target_as = rg_gray_country_leader
 | 
			
		||||
			set_leader_flag = rg_gray_country_governor
 | 
			
		||||
			set_leader_flag = legendary_leader
 | 
			
		||||
			set_leader_flag = immune_to_negative_traits
 | 
			
		||||
			# 暂时和小灰网络断开连接
 | 
			
		||||
			# set_leader_flag = rg_gray_leader
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					owner = {
 | 
			
		||||
						OR = {
 | 
			
		||||
							has_global_flag = has_wsg_mod
 | 
			
		||||
							has_global_flag = kdc_event_mod_active
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				# 暂时和小灰网络断开连接
 | 
			
		||||
				# set_leader_flag = "gray_leader"
 | 
			
		||||
				# set_leader_flag = gray_leader
 | 
			
		||||
				add_trait_no_notify = leader_trait_governor_gray
 | 
			
		||||
				add_trait_no_notify = RG_leader_trait_ruler_gray
 | 
			
		||||
				add_trait_no_notify = subclass_governor_economist
 | 
			
		||||
				add_trait_no_notify = leader_trait_urbanist_3
 | 
			
		||||
				add_trait_no_notify = leader_trait_scrapper_2
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				add_trait_no_notify = RG_leader_trait_governor_gray
 | 
			
		||||
				add_trait_no_notify = RG_leader_trait_ruler_gray
 | 
			
		||||
				add_trait_no_notify = subclass_governor_economis
 | 
			
		||||
				add_trait_no_notify = leader_trait_urbanist_3
 | 
			
		||||
				add_trait_no_notify = leader_trait_scrapper_2
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	last_created_leader = {
 | 
			
		||||
		rg_set_gray_portrait = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,25 +1,34 @@
 | 
			
		||||
rg_storyline_trigger = {
 | 
			
		||||
 # 初始化故事事件触发
 | 
			
		||||
 # if = {
 | 
			
		||||
 # 	limit = {
 | 
			
		||||
 # 		OR = {
 | 
			
		||||
 # 			has_global_flag = has_wsg_mod
 | 
			
		||||
 # 			has_global_flag = kdc_event_mod_active
 | 
			
		||||
 # 		}
 | 
			
		||||
 # 		country_event = { id = rg_wsg_story.2 days = 3600 random = 12800 }
 | 
			
		||||
 # 		country_event = { id = rg_wsg_story.8 days = 3600 random = 12800 }
 | 
			
		||||
 # 		country_event = { id = rg_wsg_story.13 days = 3600 random = 12800 }
 | 
			
		||||
 # 	}
 | 
			
		||||
 # }
 | 
			
		||||
 # else = {
 | 
			
		||||
 # 	country_event = { id = rg_story.2 days = 3600 random = 12800 }
 | 
			
		||||
 # 	country_event = { id = rg_story.8 days = 3600 random = 12800 }
 | 
			
		||||
 # 	country_event = { id = rg_story.13 days = 3600 random = 12800 }
 | 
			
		||||
 # }
 | 
			
		||||
 | 
			
		||||
	country_event = { id = rg_story.2 days = 3600 random = 12800 }
 | 
			
		||||
	country_event = { id = rg_story.8 days = 3600 random = 12800 }
 | 
			
		||||
	country_event = { id = rg_story.11 days = 3600 random = 12800 }
 | 
			
		||||
	# 初始化故事事件触发
 | 
			
		||||
	random_list = {
 | 
			
		||||
		50 = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_story.2
 | 
			
		||||
				days = 3600
 | 
			
		||||
				random = 12800
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		50 = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_story.8
 | 
			
		||||
				days = 3600
 | 
			
		||||
				random = 12800
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			exists = event_target:guardian_dragon_country
 | 
			
		||||
			NOT = {
 | 
			
		||||
				has_global_flag = has_origin_gray_dragon
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = rg_story.11
 | 
			
		||||
			days = 3600
 | 
			
		||||
			random = 12800
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_planetkiller_testship_1 = {
 | 
			
		||||
@ -27,11 +36,11 @@ rg_create_gray_planetkiller_testship_1 = {
 | 
			
		||||
		name = "NAME_RG_TESTSHIP"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = no 
 | 
			
		||||
			can_change_composition = no 
 | 
			
		||||
			can_change_leader = no 
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = no
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no					
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
@ -42,7 +51,7 @@ rg_create_gray_planetkiller_testship_1 = {
 | 
			
		||||
				upgradable = no
 | 
			
		||||
				effect = {
 | 
			
		||||
					save_global_event_target_as = rg_test_ship_global_event_target
 | 
			
		||||
				}		
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = root.capital_scope
 | 
			
		||||
@ -59,11 +68,11 @@ rg_create_gray_paperwork_testship_1 = {
 | 
			
		||||
		name = "NAME_RG_TESTSHIP"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = no 
 | 
			
		||||
			can_change_composition = no 
 | 
			
		||||
			can_change_leader = no 
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = no
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no					
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
@ -83,6 +92,64 @@ rg_create_gray_paperwork_testship_1 = {
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_mod1_testship_1 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_RG_TESTSHIP"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = no
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_RG_TESTSHIP"
 | 
			
		||||
				design = "RG_aircruiser_Interdictor"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = no
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = root.capital_scope
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = rg_test_ship_fleet
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_mod1_testship_2 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_RG_TESTSHIP"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = no
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_RG_TESTSHIP"
 | 
			
		||||
				design = "RG_Buff_interdictor"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = no
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = root.capital_scope
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = rg_test_ship_fleet
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_fake_dragon_species = {
 | 
			
		||||
	create_species = {
 | 
			
		||||
		name = RG_SIMULATION_DRAGON_SPECIES
 | 
			
		||||
@ -106,7 +173,7 @@ rg_create_fake_dragon = {
 | 
			
		||||
		}
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = admiral
 | 
			
		||||
			species = event_target:RG_sim_dragon_species
 | 
			
		||||
			species = root
 | 
			
		||||
			name = "Name_rg_fake_dragon"
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
			gender = female
 | 
			
		||||
@ -118,7 +185,15 @@ rg_create_fake_dragon = {
 | 
			
		||||
				trait = RG_leader_trait_admiral_timed_life
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				change_leader_portrait = wg_dragon
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_global_flag = has_wsg_mod
 | 
			
		||||
					}
 | 
			
		||||
					change_leader_portrait = wg_dragon
 | 
			
		||||
				}
 | 
			
		||||
				else = {
 | 
			
		||||
					change_leader_portrait = species
 | 
			
		||||
				}
 | 
			
		||||
				set_leader_flag = has_gained_level_trait
 | 
			
		||||
				set_leader_flag = has_gained_trait
 | 
			
		||||
				set_leader_flag = legendary_leader
 | 
			
		||||
@ -130,16 +205,17 @@ rg_create_fake_dragon = {
 | 
			
		||||
			which = rg_fake_dragon_timedlife_counter
 | 
			
		||||
			value = 0
 | 
			
		||||
		}
 | 
			
		||||
		set_country_flag = rg_fake_dragon_owner
 | 
			
		||||
		save_global_event_target_as = rg_fake_dragon_owner
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_RG_Nanite_Dragon"
 | 
			
		||||
			settings = {
 | 
			
		||||
				can_disband = yes
 | 
			
		||||
				can_upgrade = no 
 | 
			
		||||
				can_change_composition = no 
 | 
			
		||||
				can_change_leader = no 
 | 
			
		||||
				can_upgrade = no
 | 
			
		||||
				can_change_composition = no
 | 
			
		||||
				can_change_leader = no
 | 
			
		||||
				uses_naval_capacity = no
 | 
			
		||||
				spawn_debris = no					
 | 
			
		||||
				spawn_debris = no
 | 
			
		||||
			}
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = root
 | 
			
		||||
@ -160,4 +236,65 @@ rg_create_fake_dragon = {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_constship_1 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = yes
 | 
			
		||||
			can_change_composition = yes
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = yes
 | 
			
		||||
			spawn_debris = yes
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_RG_GRAY_constructor"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
rg_create_gray_colony_1 = {
 | 
			
		||||
	create_ship_design = {
 | 
			
		||||
		design = "NAME_RG_armed_colony_ship"
 | 
			
		||||
	}
 | 
			
		||||
	add_ship_design = last_created_design
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_disband = yes
 | 
			
		||||
			can_upgrade = yes
 | 
			
		||||
			can_change_composition = yes
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = yes
 | 
			
		||||
			spawn_debris = yes
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = root
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_RG_armed_colony_ship"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	remove_ship_design = last_created_design
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										161
									
								
								common/scripted_effects/rg_gray_warship_init_effects.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										161
									
								
								common/scripted_effects/rg_gray_warship_init_effects.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,161 @@
 | 
			
		||||
#普通的母舰
 | 
			
		||||
rg_warship_init_mod1 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				# design = "NAME_Gray_Warship_rg"
 | 
			
		||||
				random_existing_design = RG_graygoo_mothership
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#纳米旗舰
 | 
			
		||||
rg_warship_init_mod2 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				random_existing_design = RG_graygoo_capitalship
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#纳米主宰
 | 
			
		||||
rg_warship_init_mod3 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				# design = "NAME_gray_juggernautship"
 | 
			
		||||
				random_existing_design = RG_gray_juggernaut
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#略有磨损的母舰
 | 
			
		||||
rg_warship_init_mod0 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_Gray_Warship_base"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -5,11 +5,9 @@
 | 
			
		||||
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
 | 
			
		||||
#	...
 | 
			
		||||
#}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
can_destroy_planet_with_RG_PLANET_KILLER = {
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = "RG_requires_a_star_star_killer" 
 | 
			
		||||
		fail_text = "RG_requires_a_star_star_killer"
 | 
			
		||||
		NOR = {
 | 
			
		||||
			is_planet_class = pc_ag_void_star
 | 
			
		||||
			is_planet_class = pc_ag_void_planet
 | 
			
		||||
@ -31,7 +29,51 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
 | 
			
		||||
			}
 | 
			
		||||
			AND = {
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = { is_same_value = from.owner }
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = from.owner
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = "RG_requires_no_pacifist_star_killer"
 | 
			
		||||
		from.owner = {
 | 
			
		||||
			NOR = {
 | 
			
		||||
				has_ethic = ethic_fanatic_pacifist
 | 
			
		||||
				has_ethic = ethic_pacifist
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = "RG_requires_a_star_star_killer"
 | 
			
		||||
		NOR = {
 | 
			
		||||
			is_star = yes
 | 
			
		||||
			is_planet_class = pc_ag_void_star
 | 
			
		||||
			is_planet_class = pc_ag_void_planet
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = "RG_requires_outside_border_star_killer"
 | 
			
		||||
		NOR = {
 | 
			
		||||
			AND = {
 | 
			
		||||
				is_inside_border = from.owner
 | 
			
		||||
				solar_system = {
 | 
			
		||||
					any_system_planet = {
 | 
			
		||||
						OR = {
 | 
			
		||||
							is_colony = yes
 | 
			
		||||
							is_under_colonization = yes
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			AND = {
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = from.owner
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
@ -48,7 +90,7 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
 | 
			
		||||
 | 
			
		||||
can_destroy_planet_with_RG_PLANET_KILLER_SP = {
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = "RG_requires_a_star_star_killer" 
 | 
			
		||||
		fail_text = "RG_requires_a_star_star_killer"
 | 
			
		||||
		NOR = {
 | 
			
		||||
			is_star = yes
 | 
			
		||||
			is_planet_class = pc_ag_void_star
 | 
			
		||||
@ -57,22 +99,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = "RG_requires_inside_border_star_killer"
 | 
			
		||||
		AND = {
 | 
			
		||||
			AND = {
 | 
			
		||||
				is_inside_border = from.owner
 | 
			
		||||
				solar_system = {
 | 
			
		||||
					any_system_planet = {
 | 
			
		||||
						OR = {
 | 
			
		||||
							is_colony = yes
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			AND = {
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = { is_same_value = from.owner }
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		is_inside_border = from.owner
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -99,7 +126,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			exists = owner
 | 
			
		||||
			owner = { is_country_type = primitive }
 | 
			
		||||
			owner = {
 | 
			
		||||
				is_country_type = primitive
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = primitives_not_active_or_full_interference
 | 
			
		||||
@ -150,7 +179,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			AND = { # at war with primitive space owner
 | 
			
		||||
			AND = {
 | 
			
		||||
				# at war with primitive space owner
 | 
			
		||||
				exists = space_owner
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = {
 | 
			
		||||
@ -202,18 +232,24 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
 | 
			
		||||
			is_planet_class = pc_ai
 | 
			
		||||
			AND = {
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = { is_country_type = primitive }
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_country_type = primitive
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			AND = {
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = { is_same_value = from.owner }
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = from.owner
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			exists = owner
 | 
			
		||||
			owner = { is_country_type = primitive }
 | 
			
		||||
			owner = {
 | 
			
		||||
				is_country_type = primitive
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = primitives_not_active_or_full_interference
 | 
			
		||||
@ -232,7 +268,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
 | 
			
		||||
				planet_is_hostile = yes
 | 
			
		||||
				AND = {
 | 
			
		||||
					exists = owner
 | 
			
		||||
					owner = { is_country_type = primitive }
 | 
			
		||||
					owner = {
 | 
			
		||||
						is_country_type = primitive
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			exists = owner
 | 
			
		||||
@ -278,12 +316,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			exists = owner
 | 
			
		||||
			owner = { is_country_type = primitive }
 | 
			
		||||
			owner = {
 | 
			
		||||
				is_country_type = primitive
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = primitives_not_in_borders
 | 
			
		||||
			exists = space_owner
 | 
			
		||||
			space_owner = { is_same_value = from.owner }
 | 
			
		||||
			space_owner = {
 | 
			
		||||
				is_same_value = from.owner
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = primitives_not_full_interference
 | 
			
		||||
@ -325,16 +367,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = is_not_oceanic
 | 
			
		||||
		NOT = { is_planet_class = pc_ocean }
 | 
			
		||||
		NOT = {
 | 
			
		||||
			is_planet_class = pc_ocean
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = { is_inside_border = from.owner }
 | 
			
		||||
		limit = {
 | 
			
		||||
			is_inside_border = from.owner
 | 
			
		||||
		}
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
 | 
			
		||||
			limit = {
 | 
			
		||||
				#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
 | 
			
		||||
				exists = owner
 | 
			
		||||
				owner = { is_same_value = from.owner }
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = from.owner
 | 
			
		||||
				}
 | 
			
		||||
				any_owned_species = {
 | 
			
		||||
					NOT = { has_trait = trait_aquatic }
 | 
			
		||||
					NOT = {
 | 
			
		||||
						has_trait = trait_aquatic
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			custom_tooltip = {
 | 
			
		||||
@ -364,12 +415,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
 | 
			
		||||
	if = {
 | 
			
		||||
		limit = {
 | 
			
		||||
			exists = owner
 | 
			
		||||
			owner = { is_country_type = primitive }
 | 
			
		||||
			owner = {
 | 
			
		||||
				is_country_type = primitive
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = primitives_not_in_borders
 | 
			
		||||
			exists = space_owner
 | 
			
		||||
			space_owner = { is_same_value = from.owner }
 | 
			
		||||
			space_owner = {
 | 
			
		||||
				is_same_value = from.owner
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = primitives_not_full_interference
 | 
			
		||||
@ -394,7 +449,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
 | 
			
		||||
		NOT = {
 | 
			
		||||
			solar_system = {
 | 
			
		||||
				has_star_flag = crisis_sphere_system@from.owner
 | 
			
		||||
				any_system_megastructure = { has_megastructure_flag = crisis_sphere }
 | 
			
		||||
				any_system_megastructure = {
 | 
			
		||||
					has_megastructure_flag = crisis_sphere
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
@ -404,14 +461,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = is_black_hole
 | 
			
		||||
		NOT = { is_planet_class = pc_black_hole }
 | 
			
		||||
		NOT = {
 | 
			
		||||
			is_planet_class = pc_black_hole
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = star_owner_is_not_hostile
 | 
			
		||||
		OR = {
 | 
			
		||||
			NOT = { exists = space_owner }
 | 
			
		||||
			space_owner = { is_hostile = from.owner }
 | 
			
		||||
			space_owner = { is_same_value = from.owner }
 | 
			
		||||
			NOT = {
 | 
			
		||||
				exists = space_owner
 | 
			
		||||
			}
 | 
			
		||||
			space_owner = {
 | 
			
		||||
				is_hostile = from.owner
 | 
			
		||||
			}
 | 
			
		||||
			space_owner = {
 | 
			
		||||
				is_same_value = from.owner
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										125
									
								
								common/scripted_triggers/rg_leader_scripted_triggers.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										125
									
								
								common/scripted_triggers/rg_leader_scripted_triggers.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,125 @@
 | 
			
		||||
RG_gray_mod1_trigger = {
 | 
			
		||||
	event_target:gray_leader_admiral = {
 | 
			
		||||
		has_skill >= 10
 | 
			
		||||
	}
 | 
			
		||||
	NOR = {
 | 
			
		||||
		has_country_flag = rg_gray_level_2
 | 
			
		||||
		has_country_flag = rg_gray_level_3
 | 
			
		||||
		has_special_project = RG_GRAY_MOD1
 | 
			
		||||
		any_situation = {
 | 
			
		||||
			is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_gray_mod1_allow_trigger = {
 | 
			
		||||
	hidden_trigger = {
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			num_ships > 0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = graygoo.500.allow.a
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			is_in_combat = no
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = graygoo.500.allow.b
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			NOT = {
 | 
			
		||||
				has_hp_percentage < 0.97
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = requires_rg_graylevel_higherthan_25
 | 
			
		||||
		event_target:gray_leader_admiral = {
 | 
			
		||||
			has_skill >= 10
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	resource_stockpile_compare = {
 | 
			
		||||
		resource = energy
 | 
			
		||||
		value >= 15000
 | 
			
		||||
	}
 | 
			
		||||
	resource_stockpile_compare = {
 | 
			
		||||
		resource = alloys
 | 
			
		||||
		value >= 15000
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_gray_mod2_trigger = {
 | 
			
		||||
	AND = {
 | 
			
		||||
		event_target:gray_leader_admiral = {
 | 
			
		||||
			has_skill >= 10
 | 
			
		||||
		}
 | 
			
		||||
		has_country_flag = rg_gray_level_2
 | 
			
		||||
	}
 | 
			
		||||
	NOR = {
 | 
			
		||||
		has_country_flag = rg_gray_level_3
 | 
			
		||||
		has_special_project = RG_GRAY_MOD2
 | 
			
		||||
		any_situation = {
 | 
			
		||||
			is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
RG_gray_mod2_allow_trigger = {
 | 
			
		||||
	hidden_trigger = {
 | 
			
		||||
		# To prevent exploit
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			num_ships > 0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = graygoo.500.allow.a
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			is_in_combat = no
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	custom_tooltip = {
 | 
			
		||||
		fail_text = graygoo.500.allow.b
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			NOT = {
 | 
			
		||||
				has_hp_percentage < 0.97
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	OR = {
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = requires_rg_graylevel_higherthan_50
 | 
			
		||||
			has_technology = tech_juggernaut
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = requires_rg_graylevel_higherthan_20
 | 
			
		||||
			event_target:gray_leader_admiral = {
 | 
			
		||||
				has_skill >= 20
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	resource_stockpile_compare = {
 | 
			
		||||
		resource = energy
 | 
			
		||||
		value >= 150000
 | 
			
		||||
	}
 | 
			
		||||
	resource_stockpile_compare = {
 | 
			
		||||
		resource = alloys
 | 
			
		||||
		value >= 150000
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
RG_gray_mod3_trigger = {
 | 
			
		||||
	NOR = {
 | 
			
		||||
		has_country_flag = gray_reforming
 | 
			
		||||
		has_country_flag = rg_juggernaut_fired
 | 
			
		||||
	}
 | 
			
		||||
	has_country_flag = rg_gray_level_3
 | 
			
		||||
}
 | 
			
		||||
RG_gray_mod3_allow_trigger = {
 | 
			
		||||
	resource_stockpile_compare = {
 | 
			
		||||
		resource = energy
 | 
			
		||||
		value >= 150000
 | 
			
		||||
	}
 | 
			
		||||
	resource_stockpile_compare = {
 | 
			
		||||
		resource = alloys
 | 
			
		||||
		value >= 150000
 | 
			
		||||
	}
 | 
			
		||||
	has_technology = tech_juggernaut
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										1274
									
								
								common/section_templates/RG_gray_goo_section.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1274
									
								
								common/section_templates/RG_gray_goo_section.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										1131
									
								
								common/section_templates/RG_gray_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1131
									
								
								common/section_templates/RG_gray_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										703
									
								
								common/section_templates/RG_special_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										703
									
								
								common/section_templates/RG_special_ship_section.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,703 @@
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_colony_ship"
 | 
			
		||||
	ship_size = RG_armed_colony_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_colony_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_03"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_04"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_05"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_06"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_transport_ship"
 | 
			
		||||
	ship_size = RG_armed_transport_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_colony_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_03"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_04"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_05"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_06"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_constructor_ship"
 | 
			
		||||
	ship_size = RG_armed_constructor_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_construction_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_02"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "turret_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_armed_science_ship"
 | 
			
		||||
	ship_size = RG_armed_science_ship
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	entity = "grey_tempesttw_science_ship_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_01"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "STRIKE_CRAFT_02"
 | 
			
		||||
		template = "large_strike_craft"
 | 
			
		||||
		rotation = 90
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 6
 | 
			
		||||
	aux_utility_slots = 2
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Baby Dragon
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_nanite_space_dragon_baby_key"
 | 
			
		||||
	ship_size = nanite_space_dragon_baby
 | 
			
		||||
	fits_on_slot = mid
 | 
			
		||||
	#entity = "guardian_01_space_dragon_red_entity"
 | 
			
		||||
	#entity = "empty_section_entity_entity"
 | 
			
		||||
	entity = "nanite_space_dragon_baby_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PLANET_KILLER_GUN_01"
 | 
			
		||||
		template = "invisible_planet_killer_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_01"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_02"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_03"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_04"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_05"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TITAN_06"
 | 
			
		||||
		template = "invisible_titanic_fixed"
 | 
			
		||||
		locatorname = "xl_gun_01"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_01"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_02"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_03"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_04"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_05"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_06"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_07"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "EXTRA_LARGE_08"
 | 
			
		||||
		template = "invisible_extra_large_fixed"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_01"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_02"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_03"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_04"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_05"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_06"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_07"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TORPEDO_08"
 | 
			
		||||
		template = "invisible_missile_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_02"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_03"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_04"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_05"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_06"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_07"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_08"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_09"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_10"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_11"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_12"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_13"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_14"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_15"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_16"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_17"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_18"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_19"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_20"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_21"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_22"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_23"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_24"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_25"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_26"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_27"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_28"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_29"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_30"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_31"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_32"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_33"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_34"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_35"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_36"
 | 
			
		||||
		template = "large_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_03"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_04"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_05"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_06"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_07"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_08"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_09"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_10"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_11"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "PD_12"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_01"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_02"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_03"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_04"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_05"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_06"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_07"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "SECONDARY_GUN_08"
 | 
			
		||||
		template = "medium_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_01"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_1_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_02"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_2_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_03"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_3_4"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "TERTIARY_GUN_04"
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "wing_4_3"
 | 
			
		||||
		is_side_slot = yes
 | 
			
		||||
	}
 | 
			
		||||
	large_utility_slots = 48
 | 
			
		||||
	aux_utility_slots = 8
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ship_sections
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 114514
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -1,11 +1,9 @@
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
 | 
			
		||||
	ship_size = RG_orbital_ring_tier_1
 | 
			
		||||
 | 
			
		||||
	fits_on_slot = "core"
 | 
			
		||||
	entity = "grey_tempesttw_gateway_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "invisible_large_turret"
 | 
			
		||||
@ -154,7 +152,6 @@ ship_section_template = {
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "rotate"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	small_utility_slots = 0
 | 
			
		||||
	medium_utility_slots = 0
 | 
			
		||||
	large_utility_slots = 8
 | 
			
		||||
@ -164,12 +161,10 @@ ship_section_template = {
 | 
			
		||||
ship_section_template = {
 | 
			
		||||
	key = "RG_Nanite_STARBASE_SECTION"
 | 
			
		||||
	ship_size = starbase_starfortress
 | 
			
		||||
 | 
			
		||||
	fits_on_slot = "core"
 | 
			
		||||
	entity = "grey_tempesttw_starbase_starfortress_section_entity"
 | 
			
		||||
	icon = "GFX_ship_part_core_mid"
 | 
			
		||||
	hidden = yes
 | 
			
		||||
 | 
			
		||||
	component_slot = {
 | 
			
		||||
		name = "LARGE_GUN_01"
 | 
			
		||||
		template = "invisible_large_turret"
 | 
			
		||||
@ -318,9 +313,8 @@ ship_section_template = {
 | 
			
		||||
		template = "point_defence_turret"
 | 
			
		||||
		locatorname = "rotate"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	small_utility_slots = 0
 | 
			
		||||
	medium_utility_slots = 0
 | 
			
		||||
	large_utility_slots = 8
 | 
			
		||||
	aux_utility_slots = 1
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,32 +1,27 @@
 | 
			
		||||
#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
 | 
			
		||||
#filewatcher is enabled for all files in this folder
 | 
			
		||||
 | 
			
		||||
@engagement_range = 300
 | 
			
		||||
@return_range = 500
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
	name = "rg_fighters_behavior"
 | 
			
		||||
	preferred_attack_range = 12
 | 
			
		||||
	formation_distance = @engagement_range
 | 
			
		||||
	return_to_formation_distance = @return_range
 | 
			
		||||
 | 
			
		||||
	attack_move_pattern = orbit
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
    
 | 
			
		||||
	# targeting = {
 | 
			
		||||
    #     component_target_weight_mult = 0        
 | 
			
		||||
    #     keep_previous_target_bonus = 100        
 | 
			
		||||
    #     damage_value = 5            
 | 
			
		||||
    #     low_health_bonus = 5000        
 | 
			
		||||
    #     shield_focus_value = 5            
 | 
			
		||||
    #     armor_focus_value = 5            
 | 
			
		||||
    #     already_incoming_damage_penalty = 200        
 | 
			
		||||
    #     distance_to_fleet_penalty = 0        
 | 
			
		||||
    #     size_difference_penalty = 0            
 | 
			
		||||
    #     transport_target_penalty = 50000        
 | 
			
		||||
    #     civilian_target_penalty = 100000    
 | 
			
		||||
    # }
 | 
			
		||||
 | 
			
		||||
	#     component_target_weight_mult = 0        
 | 
			
		||||
	#     keep_previous_target_bonus = 100        
 | 
			
		||||
	#     damage_value = 5            
 | 
			
		||||
	#     low_health_bonus = 5000        
 | 
			
		||||
	#     shield_focus_value = 5            
 | 
			
		||||
	#     armor_focus_value = 5            
 | 
			
		||||
	#     already_incoming_damage_penalty = 200        
 | 
			
		||||
	#     distance_to_fleet_penalty = 0        
 | 
			
		||||
	#     size_difference_penalty = 0            
 | 
			
		||||
	#     transport_target_penalty = 50000        
 | 
			
		||||
	#     civilian_target_penalty = 100000    
 | 
			
		||||
	# }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
@ -34,58 +29,47 @@ ship_behavior = {
 | 
			
		||||
	preferred_attack_range = max
 | 
			
		||||
	formation_distance = @engagement_range
 | 
			
		||||
	return_to_formation_distance = @return_range
 | 
			
		||||
	
 | 
			
		||||
	attack_move_pattern = charge #orbit
 | 
			
		||||
	attack_move_pattern = charge	#orbit
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
	name = "RG_GrayMotherShip"
 | 
			
		||||
 | 
			
		||||
	preferred_attack_range = 100
 | 
			
		||||
	formation_distance = 100
 | 
			
		||||
	return_to_formation_distance = 110
 | 
			
		||||
	
 | 
			
		||||
	collision_awareness = 0.2
 | 
			
		||||
	collision_radius = 1.0							#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5
 | 
			
		||||
 | 
			
		||||
	attack_move_pattern = stay_at_range
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
 | 
			
		||||
	ignore_combat_movement = yes
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
    name = "rg_carrier_behavior"
 | 
			
		||||
	name = "rg_carrier_behavior"
 | 
			
		||||
	preferred_attack_range = max
 | 
			
		||||
	formation_distance = 400
 | 
			
		||||
	return_to_formation_distance = 390
 | 
			
		||||
	
 | 
			
		||||
	collision_awareness = 1
 | 
			
		||||
	collision_radius = 20
 | 
			
		||||
	collision_strafe = 10
 | 
			
		||||
	attack_move_pattern = follow #stationary
 | 
			
		||||
	passive_move_pattern = stay_at_range #follow #charge
 | 
			
		||||
 | 
			
		||||
	attack_move_pattern = follow	#stationary
 | 
			
		||||
	passive_move_pattern = stay_at_range	#follow #charge
 | 
			
		||||
	desc = "rg_carrier_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
    name = "rg_aura_behavior"
 | 
			
		||||
	name = "rg_aura_behavior"
 | 
			
		||||
	preferred_attack_range = max
 | 
			
		||||
	formation_distance = 600
 | 
			
		||||
	return_to_formation_distance = 590
 | 
			
		||||
	
 | 
			
		||||
	collision_awareness = 1
 | 
			
		||||
	collision_radius = 20
 | 
			
		||||
	collision_strafe = 10
 | 
			
		||||
	attack_move_pattern = follow #stationary
 | 
			
		||||
	passive_move_pattern = stay_at_range #follow #charge
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	attack_move_pattern = follow	#stationary
 | 
			
		||||
	passive_move_pattern = stay_at_range	#follow #charge
 | 
			
		||||
	desc = "rg_aura_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -94,15 +78,12 @@ ship_behavior = {
 | 
			
		||||
	preferred_attack_range = 390
 | 
			
		||||
	formation_distance = 390
 | 
			
		||||
	return_to_formation_distance = 400
 | 
			
		||||
 | 
			
		||||
	combat_target_anchor = root
 | 
			
		||||
 | 
			
		||||
	collision_awareness = 0.2
 | 
			
		||||
	collision_radius = 1.0							#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5							#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	attack_move_pattern = stay_at_range
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_artillery_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -111,16 +92,12 @@ ship_behavior = {
 | 
			
		||||
	preferred_attack_range = 100
 | 
			
		||||
	formation_distance = 100
 | 
			
		||||
	return_to_formation_distance = 110
 | 
			
		||||
 | 
			
		||||
	combat_target_anchor = root
 | 
			
		||||
 | 
			
		||||
	collision_awareness = 0.2
 | 
			
		||||
	collision_radius = 1.0							#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5							#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	attack_move_pattern = stay_at_range
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_battle_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -129,85 +106,64 @@ ship_behavior = {
 | 
			
		||||
	preferred_attack_range = 170
 | 
			
		||||
	formation_distance = 170
 | 
			
		||||
	return_to_formation_distance = 180
 | 
			
		||||
 | 
			
		||||
	combat_target_anchor = root
 | 
			
		||||
 | 
			
		||||
	collision_awareness = 0.2
 | 
			
		||||
	collision_radius = 1.0							#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5							#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	collision_radius = 1	#collision_radius is a multiplier on the radius specified in the ship size
 | 
			
		||||
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	attack_move_pattern = stay_at_range
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_torpedo_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
	name = "RG_line"
 | 
			
		||||
	preferred_attack_range = 50		#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
 | 
			
		||||
	formation_distance = 50				#when orbing/following ship will try to keep this distance to assigned position	
 | 
			
		||||
	preferred_attack_range = 50	#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
 | 
			
		||||
	formation_distance = 50	#when orbing/following ship will try to keep this distance to assigned position	
 | 
			
		||||
	return_to_formation_distance = 60	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this
 | 
			
		||||
 | 
			
		||||
	collision_awareness = 0.75			
 | 
			
		||||
	collision_radius = 1.0				
 | 
			
		||||
	collision_strafe = 2.5				#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	
 | 
			
		||||
	attack_move_pattern = follow			#stationary/charge/follow/stationary/none
 | 
			
		||||
	collision_awareness = 0.75
 | 
			
		||||
	collision_radius = 1
 | 
			
		||||
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	attack_move_pattern = follow	#stationary/charge/follow/stationary/none
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_line_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
	name = "RG_AA"
 | 
			
		||||
	preferred_attack_range = 150		#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
 | 
			
		||||
	formation_distance = 150				#when orbing/following ship will try to keep this distance to assigned position	
 | 
			
		||||
	preferred_attack_range = 150	#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
 | 
			
		||||
	formation_distance = 150	#when orbing/following ship will try to keep this distance to assigned position	
 | 
			
		||||
	return_to_formation_distance = 160	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this
 | 
			
		||||
 | 
			
		||||
	collision_awareness = 0.75			
 | 
			
		||||
	collision_radius = 1.0				
 | 
			
		||||
	collision_strafe = 2.5				#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	
 | 
			
		||||
	attack_move_pattern = follow			#stationary/charge/follow/stationary/none
 | 
			
		||||
	collision_awareness = 0.75
 | 
			
		||||
	collision_radius = 1
 | 
			
		||||
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	attack_move_pattern = follow	#stationary/charge/follow/stationary/none
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_AA_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
	name = "RG_colossus"
 | 
			
		||||
 | 
			
		||||
	preferred_attack_range = 0
 | 
			
		||||
	formation_distance = 0
 | 
			
		||||
	return_to_formation_distance = 0
 | 
			
		||||
	
 | 
			
		||||
	collision_awareness = 0
 | 
			
		||||
	collision_strafe = 0
 | 
			
		||||
	collision_radius = 0
 | 
			
		||||
 | 
			
		||||
	attack_move_pattern = none
 | 
			
		||||
	passive_move_pattern = none
 | 
			
		||||
 | 
			
		||||
	ignore_combat_movement = yes
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_COLOSSUS_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ship_behavior = {
 | 
			
		||||
	name = "RG_icebreak"
 | 
			
		||||
	preferred_attack_range = 1		#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
 | 
			
		||||
	formation_distance = 1				#when orbing/following ship will try to keep this distance to assigned position	
 | 
			
		||||
	preferred_attack_range = 1	#max/min/median/12/412..	#this is the distance to target the ship wants to keep when attacking
 | 
			
		||||
	formation_distance = 1	#when orbing/following ship will try to keep this distance to assigned position	
 | 
			
		||||
	return_to_formation_distance = 5	#when attacking the ship will switch to passive mode if distance to assigned position is greater that this
 | 
			
		||||
 | 
			
		||||
	collision_awareness = 0.75			
 | 
			
		||||
	collision_radius = 1.0				
 | 
			
		||||
	collision_strafe = 2.5				#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	
 | 
			
		||||
	attack_move_pattern = stay_at_range			#stationary/charge/follow/stationary/none
 | 
			
		||||
	collision_awareness = 0.75
 | 
			
		||||
	collision_radius = 1
 | 
			
		||||
	collision_strafe = 2.5	#collision_strafe allows the ship to move in any direction while colliding with another
 | 
			
		||||
	attack_move_pattern = stay_at_range	#stationary/charge/follow/stationary/none
 | 
			
		||||
	passive_move_pattern = charge
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	desc = "RG_icebreak_BEHAVIOR_DESC"
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,5 @@
 | 
			
		||||
#reloadable with 'reload stats'
 | 
			
		||||
# This file is where you start when you want to configure something new, then go to sections
 | 
			
		||||
 | 
			
		||||
####################
 | 
			
		||||
# NOTE FOR MODDERS #
 | 
			
		||||
####################
 | 
			
		||||
@ -13,14 +12,13 @@
 | 
			
		||||
# for other modifiers, use ship_modifier = { }
 | 
			
		||||
# use_shipnames_from = other_size # allows a ship size to use names from another size
 | 
			
		||||
# icon = ship_size_military_1
 | 
			
		||||
		#ship_size_military_1 is default. The following sprite keys are generated from it:
 | 
			
		||||
			#GFX_text_<key>
 | 
			
		||||
			#GFX_<key>
 | 
			
		||||
			#GFX_<key>_top
 | 
			
		||||
			#GFX_<key>_top_damaged
 | 
			
		||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
 | 
			
		||||
#GFX_text_<key>
 | 
			
		||||
#GFX_<key>
 | 
			
		||||
#GFX_<key>_top
 | 
			
		||||
#GFX_<key>_top_damaged
 | 
			
		||||
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
 | 
			
		||||
####################
 | 
			
		||||
 | 
			
		||||
# Gray Goo Mothership
 | 
			
		||||
RG_graygoo_mothership = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
@ -43,25 +41,26 @@ RG_graygoo_mothership = {
 | 
			
		||||
	max_hitpoints = 25600
 | 
			
		||||
	size_multiplier = 16
 | 
			
		||||
	fleet_slot_size = 16
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 12
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_16
 | 
			
		||||
	base_buildtime = @titan_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_object_gray_5" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_object_gray_5"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
@ -69,7 +68,6 @@ RG_graygoo_mothership = {
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
@ -77,7 +75,6 @@ RG_graygoo_mothership = {
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
 | 
			
		||||
	size_multiplier = 32
 | 
			
		||||
	fleet_slot_size = 32
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"core" = { locator = "part1" }
 | 
			
		||||
		"behind" = { locator = "part2" }
 | 
			
		||||
		"core" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
		"behind" = {
 | 
			
		||||
			locator = "part2"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 16
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
@ -116,19 +117,19 @@ RG_graygoo_capitalship = {
 | 
			
		||||
	base_buildtime = @titan_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	possible_construction = {
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
	combat_size_multiplier = 4
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_object_gray_6" }
 | 
			
		||||
	
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_juggernaut_8"
 | 
			
		||||
	}
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
@ -138,7 +139,6 @@ RG_graygoo_capitalship = {
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
@ -146,7 +146,6 @@ RG_graygoo_capitalship = {
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
@ -166,18 +165,20 @@ RG_armed_constructor_ship = {
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1.0
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	
 | 
			
		||||
	combat_disengage_chance = 2.0
 | 
			
		||||
	
 | 
			
		||||
	combat_disengage_chance = 2
 | 
			
		||||
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	is_designable = no
 | 
			
		||||
@ -185,7 +186,6 @@ RG_armed_constructor_ship = {
 | 
			
		||||
	class = shipclass_constructor
 | 
			
		||||
	icon = ship_size_constructor
 | 
			
		||||
	valid_target_aggressive_stance = no
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
@ -214,21 +214,21 @@ RG_armed_science_ship = {
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	
 | 
			
		||||
	combat_size_multiplier = 1
 | 
			
		||||
 | 
			
		||||
	combat_disengage_chance = 2.0
 | 
			
		||||
	
 | 
			
		||||
	combat_disengage_chance = 2
 | 
			
		||||
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	is_civilian = yes
 | 
			
		||||
	class = shipclass_science_ship
 | 
			
		||||
	valid_target_aggressive_stance = no
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
@ -256,31 +256,31 @@ RG_graygoo_interdictor = {
 | 
			
		||||
	max_hitpoints = 5000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
 | 
			
		||||
	default_behavior = line
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_gray_interdictor_4" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_interdictor_4"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
@ -288,7 +288,6 @@ RG_graygoo_interdictor = {
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
@ -312,32 +311,32 @@ RG_graygoo_icebreaker_interdictor = {
 | 
			
		||||
	max_hitpoints = 10000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_gray_buffnut_6" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_buffnut_6"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
@ -345,7 +344,6 @@ RG_graygoo_icebreaker_interdictor = {
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
@ -369,31 +367,31 @@ RG_graygoo_Arsenal = {
 | 
			
		||||
	max_hitpoints = 5000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 64
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
 | 
			
		||||
	default_behavior = line
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_gray_matter_spray_5" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_matter_spray_5"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
@ -401,7 +399,6 @@ RG_graygoo_Arsenal = {
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
@ -424,25 +421,26 @@ RG_graygoo_Buff = {
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
 | 
			
		||||
	prerequisites = { "tech_gray_buffnut_6" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_buffnut_6"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
@ -450,7 +448,6 @@ RG_graygoo_Buff = {
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
@ -458,7 +455,6 @@ RG_graygoo_Buff = {
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
@ -485,33 +481,35 @@ RG_gray_juggernaut = {
 | 
			
		||||
		ship_armor_hardening_add = 2
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 108000
 | 
			
		||||
 | 
			
		||||
	base_buildtime = @juggernaut_build_time
 | 
			
		||||
 | 
			
		||||
	combat_size_multiplier = 5
 | 
			
		||||
	size_multiplier = 32
 | 
			
		||||
	fleet_slot_size = 32
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"core" = { locator = "part1" }
 | 
			
		||||
		"behind" = { locator = "part2" }
 | 
			
		||||
		"core" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
		"behind" = {
 | 
			
		||||
			locator = "part2"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	num_target_locators = 16
 | 
			
		||||
	can_have_federation_design = no
 | 
			
		||||
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	icon_frame = 7 #probably unused, but mobile starbases are special
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	icon_frame = 7	#probably unused, but mobile starbases are special
 | 
			
		||||
	icon = ship_size_military_64
 | 
			
		||||
	ship_class_icon_frame = 35
 | 
			
		||||
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	prerequisites = { "tech_object_gray_6" }
 | 
			
		||||
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_juggernaut_8"
 | 
			
		||||
	}
 | 
			
		||||
	class = shipclass_starbase
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
 | 
			
		||||
	possible_construction = {
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
@ -522,10 +520,9 @@ RG_gray_juggernaut = {
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# armed Transport
 | 
			
		||||
# Armed Transport
 | 
			
		||||
RG_armed_transport_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
@ -540,13 +537,17 @@ RG_armed_transport_ship = {
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1.0
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_transport
 | 
			
		||||
@ -558,20 +559,63 @@ RG_armed_transport_ship = {
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
			cost = {
 | 
			
		||||
				food = @salvagecostmedium
 | 
			
		||||
    		}
 | 
			
		||||
		cost = {
 | 
			
		||||
			food = @salvagecostmedium
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Armed Colonizer
 | 
			
		||||
RG_armed_colony_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
	rotation_speed = 0.2
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	entity = "grey_tempesttw_colonizer_entity"
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 10
 | 
			
		||||
		ship_armor_add = 12800
 | 
			
		||||
		ship_shield_add = 12800
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_colonizer
 | 
			
		||||
	is_civilian = yes
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	class = shipclass_colonizer
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		cost = {
 | 
			
		||||
			food = @salvagecostmedium
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_orbital_ring_tier_1 = {
 | 
			
		||||
	max_speed = 0.0
 | 
			
		||||
	acceleration = 0.0
 | 
			
		||||
	rotation_speed = 0.0
 | 
			
		||||
	max_speed = 0
 | 
			
		||||
	acceleration = 0
 | 
			
		||||
	rotation_speed = 0
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_mult = -1
 | 
			
		||||
		ship_armor_add = 125000
 | 
			
		||||
@ -583,8 +627,8 @@ RG_orbital_ring_tier_1 = {
 | 
			
		||||
		ship_cloaking_detection_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_fire_rate_mult = 1.0
 | 
			
		||||
		ship_weapon_range_mult = 1.0
 | 
			
		||||
		ship_fire_rate_mult = 1
 | 
			
		||||
		ship_weapon_range_mult = 1
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 125000
 | 
			
		||||
	base_buildtime = 720
 | 
			
		||||
@ -598,25 +642,27 @@ RG_orbital_ring_tier_1 = {
 | 
			
		||||
			energy = 2
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	combat_size_multiplier = 5
 | 
			
		||||
	size_multiplier = 4
 | 
			
		||||
	fleet_slot_size = 2
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"core" = { locator = "part1" }
 | 
			
		||||
		"1" = { locator = "part2" }
 | 
			
		||||
		"2" = { locator = "part3" }
 | 
			
		||||
		"core" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
		"1" = {
 | 
			
		||||
			locator = "part2"
 | 
			
		||||
		}
 | 
			
		||||
		"2" = {
 | 
			
		||||
			locator = "part3"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	potential_construction = {
 | 
			
		||||
		# This is build through a megastructure
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	possible_construction = {
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	num_target_locators = 0
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
@ -625,20 +671,19 @@ RG_orbital_ring_tier_1 = {
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	can_disable = yes
 | 
			
		||||
	flip_control_on_disable = yes
 | 
			
		||||
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	prerequisites = { "tech_object_gray_6" }
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_object_gray_6"
 | 
			
		||||
	}
 | 
			
		||||
	class = shipclass_starbase
 | 
			
		||||
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
 | 
			
		||||
	build_block_radius = @build_block_orbital_ring
 | 
			
		||||
	formation_priority = @orbital_ring_formation_priority
 | 
			
		||||
	icon_frame = 7
 | 
			
		||||
	scales_with_planet = yes
 | 
			
		||||
	graphical_culture = yes
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,7 +4,6 @@
 | 
			
		||||
@salvagecostsmallrare = 25
 | 
			
		||||
@salvagecostmediumrare = 50
 | 
			
		||||
@salvagecostlargerare = 100
 | 
			
		||||
 | 
			
		||||
# Gray Goo Mothership
 | 
			
		||||
graygoo_mothership = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
@ -27,27 +26,28 @@ graygoo_mothership = {
 | 
			
		||||
	max_hitpoints = 25600
 | 
			
		||||
	size_multiplier = 16
 | 
			
		||||
	fleet_slot_size = 16
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 12
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_16
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
 | 
			
		||||
	is_designable = no
 | 
			
		||||
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
			cost = {
 | 
			
		||||
				nanites = @salvagecostlargerare
 | 
			
		||||
    		}
 | 
			
		||||
		cost = {
 | 
			
		||||
			nanites = @salvagecostlargerare
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -69,26 +69,27 @@ graygoo_interdictor = {
 | 
			
		||||
	max_hitpoints = 5000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
 | 
			
		||||
	is_designable = no
 | 
			
		||||
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
			cost = {
 | 
			
		||||
				nanites = @salvagecostmediumrare
 | 
			
		||||
    		}
 | 
			
		||||
		cost = {
 | 
			
		||||
			nanites = @salvagecostmediumrare
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -96,9 +97,9 @@ graygoo_interdictor = {
 | 
			
		||||
graygoo_factory = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = gatebuilder_01_space_station_entity
 | 
			
		||||
	max_speed = 0.0
 | 
			
		||||
	acceleration = 0.0
 | 
			
		||||
	rotation_speed = 0.0
 | 
			
		||||
	max_speed = 0
 | 
			
		||||
	acceleration = 0
 | 
			
		||||
	rotation_speed = 0
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_cloaking_detection_add = 5
 | 
			
		||||
		ship_evasion_add = 50
 | 
			
		||||
@ -114,24 +115,25 @@ graygoo_factory = {
 | 
			
		||||
	max_hitpoints = 2048000
 | 
			
		||||
	size_multiplier = 32
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 0
 | 
			
		||||
	is_space_station = yes
 | 
			
		||||
	build_block_radius = @build_block_radius_civilian
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military_station
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	icon = ship_size_military_station
 | 
			
		||||
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
			cost = {
 | 
			
		||||
				nanites = @salvagecostlargerare
 | 
			
		||||
    		}
 | 
			
		||||
		cost = {
 | 
			
		||||
			nanites = @salvagecostlargerare
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -160,24 +162,26 @@ nanite_space_dragon_baby = {
 | 
			
		||||
	max_hitpoints = 128000
 | 
			
		||||
	size_multiplier = 16
 | 
			
		||||
	fleet_slot_size = 16
 | 
			
		||||
	section_slots = { "mid" = { locator = "part1" } }
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 16
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_space_monster
 | 
			
		||||
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
			cost = {
 | 
			
		||||
				alloys = @salvagecostmedium
 | 
			
		||||
				nanites = @salvagecostmediumrare
 | 
			
		||||
    		}
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = @salvagecostmedium
 | 
			
		||||
			nanites = @salvagecostmediumrare
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										549
									
								
								common/situations/rg_gray_situations.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										549
									
								
								common/situations/rg_gray_situations.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,549 @@
 | 
			
		||||
situation_rg_gray_mod1 = {
 | 
			
		||||
	picture = GFX_evt_planet_beam
 | 
			
		||||
	complete_icon_frame = GFX_situation_outcome_frame_green
 | 
			
		||||
	complete_icon = GFX_situation_outcome_positive
 | 
			
		||||
	on_progress_complete = {
 | 
			
		||||
		custom_tooltip = situation_rg_gray_mod1_finish_tooltip
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			owner = {
 | 
			
		||||
				country_event = {
 | 
			
		||||
					id = rg_story.29
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		destroy_situation = this 
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.9
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_monthly = {
 | 
			
		||||
		events = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	stages = {
 | 
			
		||||
		situation_rg_gray_mod1_stage_1 = {
 | 
			
		||||
			icon = GFX_situation_stage_1
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 16.5
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				event_target:gray_warship = {
 | 
			
		||||
					set_event_locked = yes
 | 
			
		||||
				}
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.23
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod1_stage_2 = {
 | 
			
		||||
			icon = GFX_situation_stage_2
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 33
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.24
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod1_stage_3 = {
 | 
			
		||||
			icon = GFX_situation_stage_3
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 50
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.25
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod1_stage_4 = {
 | 
			
		||||
			icon = GFX_situation_stage_4
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 66
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.26
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod1_stage_5 = {
 | 
			
		||||
			icon = GFX_situation_stage_5
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 82.5
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.27
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod1_stage_6 = {
 | 
			
		||||
			icon = GFX_situation_stage_6
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_red
 | 
			
		||||
			end = 100
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.28
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				event_target:gray_warship = {
 | 
			
		||||
					set_event_locked = no
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	approach = {
 | 
			
		||||
		name = situation_rg_gray_mod1_approach_1
 | 
			
		||||
		icon = GFX_situation_approach_research
 | 
			
		||||
		icon_background = GFX_situation_approach_bg_green
 | 
			
		||||
		default = yes
 | 
			
		||||
		on_select = {
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					NOT = {
 | 
			
		||||
						has_situation_flag = rg_stage6_locked
 | 
			
		||||
					}
 | 
			
		||||
					has_situation_flag = locked
 | 
			
		||||
				}
 | 
			
		||||
				set_situation_locked = no
 | 
			
		||||
				remove_situation_flag = locked
 | 
			
		||||
			}
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				set_event_locked = yes
 | 
			
		||||
			}
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
 | 
			
		||||
		}
 | 
			
		||||
		triggered_modifier = {
 | 
			
		||||
			potential = {
 | 
			
		||||
				has_situation_flag = situation_rg_gray_mod1_stage_5_booster
 | 
			
		||||
			}
 | 
			
		||||
			modifier = {
 | 
			
		||||
				country_physics_research_produces_mult = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		triggered_modifier = {
 | 
			
		||||
			potential = {
 | 
			
		||||
				has_situation_flag = situation_rg_gray_mod1_stage_2_booster
 | 
			
		||||
			}
 | 
			
		||||
			modifier = {
 | 
			
		||||
				country_engineering_research_produces_mult = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	approach = {
 | 
			
		||||
		name = situation_rg_gray_mod1_approach_2
 | 
			
		||||
		icon = GFX_situation_approach_research
 | 
			
		||||
		icon_background = GFX_situation_approach_bg_yellow
 | 
			
		||||
		on_select = {
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
 | 
			
		||||
			set_situation_locked = yes
 | 
			
		||||
			set_situation_flag = locked
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				set_event_locked = no
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	approach = {
 | 
			
		||||
		name = situation_rg_gray_mod1_approach_3
 | 
			
		||||
		icon = GFX_situation_approach_research
 | 
			
		||||
		icon_background = GFX_situation_approach_bg_red
 | 
			
		||||
		on_select = {
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
 | 
			
		||||
			abort_situation = this
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				set_event_locked = no
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	monthly_progress = {
 | 
			
		||||
		base = 0.1
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.1
 | 
			
		||||
			desc = situation_rg_gray_mod1_stage_1_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod1_stage_1_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.1
 | 
			
		||||
			desc = situation_rg_gray_mod1_stage_2_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod1_stage_2_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			subtract = 0.1
 | 
			
		||||
			desc = situation_rg_gray_mod1_stage_3_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod1_stage_3_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			subtract = 0.1
 | 
			
		||||
			desc = situation_rg_gray_mod1_stage_3_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod1_stage_4_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.1
 | 
			
		||||
			desc = situation_rg_gray_mod1_stage_5_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod1_stage_5_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.1
 | 
			
		||||
			desc = situation_rg_gray_mod1_stage_6_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod1_stage_6_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	abort_trigger = {
 | 
			
		||||
		OR = {
 | 
			
		||||
			NOT = { exists = event_target:gray_warship }
 | 
			
		||||
			owner = {
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_country_flag = gray_warship_active
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_abort = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.10
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		destroy_situation = this 
 | 
			
		||||
	}	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
situation_rg_gray_mod2 = {
 | 
			
		||||
	picture = GFX_evt_planet_beam
 | 
			
		||||
	complete_icon_frame = GFX_situation_outcome_frame_green
 | 
			
		||||
	complete_icon = GFX_situation_outcome_positive
 | 
			
		||||
	on_progress_complete = {
 | 
			
		||||
		custom_tooltip = situation_rg_gray_mod1_finish_tooltip
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			owner = {
 | 
			
		||||
				country_event = {
 | 
			
		||||
					id = rg_story.29
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		destroy_situation = this 
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.9
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_monthly = {
 | 
			
		||||
		events = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	stages = {
 | 
			
		||||
		situation_rg_gray_mod2_stage_1 = {
 | 
			
		||||
			icon = GFX_situation_stage_1
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 8.4
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.30
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_2 = {
 | 
			
		||||
			icon = GFX_situation_stage_2
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 16.8
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.31
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_3 = {
 | 
			
		||||
			icon = GFX_situation_stage_3
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 25.2
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.32
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_4 = {
 | 
			
		||||
			icon = GFX_situation_stage_4
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 33.6
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.33
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_5 = {
 | 
			
		||||
			icon = GFX_situation_stage_5
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 42
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.34
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_6 = {
 | 
			
		||||
			icon = GFX_situation_stage_6
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 50.4
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.35
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_7 = {
 | 
			
		||||
			icon = GFX_situation_stage_1
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 58.8
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.36
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_8 = {
 | 
			
		||||
			icon = GFX_situation_stage_2
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 67.2
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.37
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_9 = {
 | 
			
		||||
			icon = GFX_situation_stage_3
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 75.6
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.38
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_10 = {
 | 
			
		||||
			icon = GFX_situation_stage_4
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 84
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.39
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_11 = {
 | 
			
		||||
			icon = GFX_situation_stage_5
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_green
 | 
			
		||||
			end = 92.4
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.40
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		situation_rg_gray_mod2_stage_12 = {
 | 
			
		||||
			icon = GFX_situation_stage_6
 | 
			
		||||
			icon_background = GFX_situation_stage_frame_red
 | 
			
		||||
			end = 100
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
 | 
			
		||||
			on_first_enter = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					country_event = {
 | 
			
		||||
						id = rg_story.41
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				event_target:gray_warship = {
 | 
			
		||||
					set_event_locked = no
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	approach = {
 | 
			
		||||
		name = situation_rg_gray_mod1_approach_1
 | 
			
		||||
		icon = GFX_situation_approach_research
 | 
			
		||||
		icon_background = GFX_situation_approach_bg_green
 | 
			
		||||
		default = yes
 | 
			
		||||
		on_select = {
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					NOT = {
 | 
			
		||||
						has_situation_flag = rg_stage6_locked
 | 
			
		||||
					}
 | 
			
		||||
					has_situation_flag = locked
 | 
			
		||||
				}
 | 
			
		||||
				set_situation_locked = no
 | 
			
		||||
				remove_situation_flag = locked
 | 
			
		||||
			}
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				set_event_locked = yes
 | 
			
		||||
			}
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
 | 
			
		||||
		}
 | 
			
		||||
		triggered_modifier = {
 | 
			
		||||
			potential = {
 | 
			
		||||
				has_situation_flag = situation_rg_gray_mod1_stage_5_booster
 | 
			
		||||
			}
 | 
			
		||||
			modifier = {
 | 
			
		||||
				country_physics_research_produces_mult = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		triggered_modifier = {
 | 
			
		||||
			potential = {
 | 
			
		||||
				has_situation_flag = situation_rg_gray_mod1_stage_2_booster
 | 
			
		||||
			}
 | 
			
		||||
			modifier = {
 | 
			
		||||
				country_engineering_research_produces_mult = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	approach = {
 | 
			
		||||
		name = situation_rg_gray_mod1_approach_2
 | 
			
		||||
		icon = GFX_situation_approach_research
 | 
			
		||||
		icon_background = GFX_situation_approach_bg_yellow
 | 
			
		||||
		on_select = {
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
 | 
			
		||||
			set_situation_locked = yes
 | 
			
		||||
			set_situation_flag = locked
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				set_event_locked = no
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	approach = {
 | 
			
		||||
		name = situation_rg_gray_mod1_approach_3
 | 
			
		||||
		icon = GFX_situation_approach_research
 | 
			
		||||
		icon_background = GFX_situation_approach_bg_red
 | 
			
		||||
		on_select = {
 | 
			
		||||
			custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
 | 
			
		||||
			abort_situation = this
 | 
			
		||||
			event_target:gray_warship = {
 | 
			
		||||
				set_event_locked = no
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	monthly_progress = {
 | 
			
		||||
		base = 0.1
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_1_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_1_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_2_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_2_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_1_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_4_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_3_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_5_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_3_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_6_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_2_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_7_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_2_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_8_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_3_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_9_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_2_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_10_booster
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			add = 0.05
 | 
			
		||||
			desc = situation_rg_gray_mod2_stage_2_booster_tooltip
 | 
			
		||||
			has_situation_flag = situation_rg_gray_mod2_stage_11_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	abort_trigger = {
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	on_abort = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.10
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		destroy_situation = this 
 | 
			
		||||
	}	
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,7 +1,6 @@
 | 
			
		||||
#	on_fail
 | 
			
		||||
#	this = country (project owner)
 | 
			
		||||
#	from = project creation scope (usually equals location)
 | 
			
		||||
 | 
			
		||||
special_project = {
 | 
			
		||||
	key = "RG_LCLUSTER_PROJECT"
 | 
			
		||||
	cost = 0
 | 
			
		||||
@ -9,29 +8,40 @@ special_project = {
 | 
			
		||||
	tech_department = engineering_technology
 | 
			
		||||
	picture = GFX_evt_surreal_visions
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
 | 
			
		||||
 | 
			
		||||
	event_scope = ship_event
 | 
			
		||||
 | 
			
		||||
	requirements = {
 | 
			
		||||
		shipclass_science_ship = 1
 | 
			
		||||
		leader = scientist
 | 
			
		||||
		#skill = 3
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_success = {
 | 
			
		||||
		owner = { country_event = { id = rg_cluster.2 } }
 | 
			
		||||
		owner = {
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					OR = {
 | 
			
		||||
						has_global_flag = l_cluster_origin						# l-cluster plus
 | 
			
		||||
						has_global_flag = rg_origin_l_cluster						# 遥远约定
 | 
			
		||||
						has_global_flag = gray_origin_activate						# 远星之歌
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				country_event = {
 | 
			
		||||
					id = rg_cluster.2
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				country_event = {
 | 
			
		||||
					id = distar.10950
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_fail = {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	abort_trigger = {
 | 
			
		||||
		has_global_flag = l_cluster_opened # someone else got to it first
 | 
			
		||||
		has_global_flag = l_cluster_opened		# someone else got to it first
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	AI_wait_days = {
 | 
			
		||||
		base = 0
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -50,28 +60,35 @@ special_project = {
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
 | 
			
		||||
	picture = GFX_evt_planet_beam
 | 
			
		||||
	event_scope = ship_event
 | 
			
		||||
	
 | 
			
		||||
	requirements = {
 | 
			
		||||
		shipclass_military = 1
 | 
			
		||||
		leader = admiral
 | 
			
		||||
		has_trait = RG_leader_trait_admiral_gray
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = { country_event = { id = rg.9 }}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.9
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_cancel = {
 | 
			
		||||
		owner = { country_event = { id = rg.10 }}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	on_success = {
 | 
			
		||||
        this = {
 | 
			
		||||
            set_event_locked = no
 | 
			
		||||
        }
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = { id = rg.11 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.10
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}	
 | 
			
		||||
	}
 | 
			
		||||
	on_success = {
 | 
			
		||||
		this = {
 | 
			
		||||
			set_event_locked = no
 | 
			
		||||
		}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.11
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
special_project = {
 | 
			
		||||
@ -82,28 +99,33 @@ special_project = {
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
 | 
			
		||||
	picture = GFX_evt_planet_beam
 | 
			
		||||
	event_scope = ship_event
 | 
			
		||||
	
 | 
			
		||||
	requirements = {
 | 
			
		||||
		shipclass_military = 1
 | 
			
		||||
		leader = admiral
 | 
			
		||||
		has_trait = RG_leader_trait_admiral_gray
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = { country_event = { id = rg.9 }}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.9
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_cancel = {
 | 
			
		||||
		country_event = { id = rg.13 }
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	on_success = {
 | 
			
		||||
        fleet = {
 | 
			
		||||
            set_event_locked = no
 | 
			
		||||
        }
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = { id = rg.12 }
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = rg_event.13
 | 
			
		||||
		}
 | 
			
		||||
	}	
 | 
			
		||||
	}
 | 
			
		||||
	on_success = {
 | 
			
		||||
		event_target:gray_warship = {
 | 
			
		||||
			set_event_locked = no
 | 
			
		||||
		}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.12
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
special_project = {
 | 
			
		||||
@ -114,26 +136,31 @@ special_project = {
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
 | 
			
		||||
	picture = GFX_evt_planet_beam
 | 
			
		||||
	event_scope = ship_event
 | 
			
		||||
	
 | 
			
		||||
	requirements = {
 | 
			
		||||
		shipclass_military = 1
 | 
			
		||||
		leader = admiral
 | 
			
		||||
		has_trait = RG_leader_trait_admiral_gray
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = { country_event = { id = rg.9 }}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.9
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_cancel = {
 | 
			
		||||
		country_event = { id = rg.14 }
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	on_success = {
 | 
			
		||||
        fleet = {
 | 
			
		||||
            set_event_locked = no
 | 
			
		||||
        }
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = { id = rg.15 }
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = rg_event.14
 | 
			
		||||
		}
 | 
			
		||||
	}	
 | 
			
		||||
}
 | 
			
		||||
	}
 | 
			
		||||
	on_success = {
 | 
			
		||||
		fleet = {
 | 
			
		||||
			set_event_locked = no
 | 
			
		||||
		}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.15
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -6,25 +6,113 @@ special_project = {
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	event_scope = ship_event
 | 
			
		||||
	
 | 
			
		||||
	requirements = {
 | 
			
		||||
		shipclass_science_ship = 1
 | 
			
		||||
		leader = scientist
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = { country_event = { id = rg_story.13 } }
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_story.13
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_cancel = {
 | 
			
		||||
		owner = { country_event = { id = rg_story.14 } }
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	on_success = {
 | 
			
		||||
        this = {
 | 
			
		||||
            set_event_locked = no
 | 
			
		||||
        }
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = { id = rg_story.15 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_story.14
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}	
 | 
			
		||||
}
 | 
			
		||||
	}
 | 
			
		||||
	on_success = {
 | 
			
		||||
		this = {
 | 
			
		||||
			set_event_locked = no
 | 
			
		||||
		}
 | 
			
		||||
		owner = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_story.15
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
special_project = {
 | 
			
		||||
	key = "rg_gray_mod2_stage1_project"
 | 
			
		||||
	cost = 2000
 | 
			
		||||
	#days_to_research = 300
 | 
			
		||||
	tech_department = physics_research
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	event_scope = country_event
 | 
			
		||||
	requirements = {
 | 
			
		||||
	}
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			random_situation = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
				}
 | 
			
		||||
				set_situation_locked = yes
 | 
			
		||||
				set_situation_flag = locked
 | 
			
		||||
				set_situation_flag = rg_stage6_locked
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_cancel = {
 | 
			
		||||
		owner = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_success = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			random_situation = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
				}
 | 
			
		||||
				set_situation_flag = situation_rg_gray_mod2_stage_1_booster
 | 
			
		||||
				remove_situation_flag = rg_stage6_locked
 | 
			
		||||
				set_situation_locked = no
 | 
			
		||||
				remove_situation_flag = locked
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
special_project = {
 | 
			
		||||
	key = "rg_gray_mod2_stage4_project"
 | 
			
		||||
	cost = 2000
 | 
			
		||||
	#days_to_research = 300
 | 
			
		||||
	tech_department = engineering_research
 | 
			
		||||
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	event_scope = country_event
 | 
			
		||||
	requirements = {
 | 
			
		||||
	}
 | 
			
		||||
	on_start = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			random_situation = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
				}
 | 
			
		||||
				set_situation_locked = yes
 | 
			
		||||
				set_situation_flag = locked
 | 
			
		||||
				set_situation_flag = rg_stage6_locked
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_cancel = {
 | 
			
		||||
		owner = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	on_success = {
 | 
			
		||||
		owner = {
 | 
			
		||||
			random_situation = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
				}
 | 
			
		||||
				set_situation_flag = situation_rg_gray_mod2_stage_4_booster
 | 
			
		||||
				remove_situation_flag = rg_stage6_locked
 | 
			
		||||
				set_situation_locked = no
 | 
			
		||||
				remove_situation_flag = locked
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -2,8 +2,7 @@
 | 
			
		||||
part = {
 | 
			
		||||
	location = 0
 | 
			
		||||
	localization = "START_SCREEN_RG_GRAY_ORIGIN"
 | 
			
		||||
	
 | 
			
		||||
	trigger = {
 | 
			
		||||
		has_origin = origin_rg_gray
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
rg_distant_stars_modifier = {
 | 
			
		||||
	ship_ftl_jumpdrive_range_mult = -2.0
 | 
			
		||||
	catapult_range_mult = -2.0
 | 
			
		||||
	ship_ftl_jumpdrive_range_mult = -2
 | 
			
		||||
	catapult_range_mult = -2
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
###################################
 | 
			
		||||
@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
 | 
			
		||||
	ship_armor_regen_add_static = 5
 | 
			
		||||
	ship_shield_regen_add_static = 5
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
gray_affection_warship_lv3 = {
 | 
			
		||||
	ship_accuracy_add = 10
 | 
			
		||||
	ship_tracking_add = 10
 | 
			
		||||
@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
 | 
			
		||||
	ship_armor_regen_add_static = 10
 | 
			
		||||
	ship_shield_regen_add_static = 10
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
gray_affection_warship_lv4 = {
 | 
			
		||||
	ship_accuracy_add = 20
 | 
			
		||||
	ship_tracking_add = 20
 | 
			
		||||
@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
 | 
			
		||||
	ship_armor_regen_add_static = 20
 | 
			
		||||
	ship_shield_regen_add_static = 20
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
gray_affection_warship_lv5 = {
 | 
			
		||||
	ship_accuracy_add = 30
 | 
			
		||||
	ship_tracking_add = 30
 | 
			
		||||
@ -42,5 +45,5 @@ gray_affection_warship_lv5 = {
 | 
			
		||||
	ship_winddown_mult = -0.5
 | 
			
		||||
	ship_jumpdrive_cooldown_mult = -0.5
 | 
			
		||||
	ship_ftl_jumpdrive_range_mult = 0.5
 | 
			
		||||
	force_disparity_fire_rate_mult = 3.0
 | 
			
		||||
}
 | 
			
		||||
	force_disparity_fire_rate_mult = 3
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	is_reverse_engineerable = no
 | 
			
		||||
	category = { particles }
 | 
			
		||||
	category = {
 | 
			
		||||
		particles
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	prerequisites = { 
 | 
			
		||||
		"tech_object_gray_5" 
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_object_gray_5"
 | 
			
		||||
		"tech_zero_point_power"
 | 
			
		||||
	}
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -30,14 +31,15 @@ tech_gray_matter_remix_2 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { materials }
 | 
			
		||||
	category = {
 | 
			
		||||
		materials
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_weapon_lance_1" 
 | 
			
		||||
		"tech_gray_weapon_lance_1"
 | 
			
		||||
		"tech_ship_armor_5"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -56,14 +58,15 @@ tech_gray_nano_boost_3 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { propulsion }
 | 
			
		||||
	category = {
 | 
			
		||||
		propulsion
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_matter_remix_2"
 | 
			
		||||
		"tech_thrusters_4"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -82,14 +85,15 @@ tech_gray_interdictor_4 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { voidcraft }
 | 
			
		||||
	category = {
 | 
			
		||||
		voidcraft
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_nano_boost_3" 
 | 
			
		||||
		"tech_gray_nano_boost_3"
 | 
			
		||||
		"tech_battleships"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -108,14 +112,15 @@ tech_gray_matter_spray_5 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { propulsion }
 | 
			
		||||
	category = {
 | 
			
		||||
		propulsion
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_interdictor_4"
 | 
			
		||||
		"tech_kinetic_artillery_2"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -134,14 +139,15 @@ tech_gray_buffnut_6 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { voidcraft }
 | 
			
		||||
	category = {
 | 
			
		||||
		voidcraft
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_interdictor_4"
 | 
			
		||||
		"tech_juggernaut"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -160,14 +166,43 @@ tech_gray_army_7 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { military_theory }
 | 
			
		||||
	category = {
 | 
			
		||||
		military_theory
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_matter_remix_2"
 | 
			
		||||
		"tech_self_aware_logic"
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 1.25
 | 
			
		||||
			has_ethic = ethic_militarist
 | 
			
		||||
		}
 | 
			
		||||
		modifier = {
 | 
			
		||||
			factor = 1.5
 | 
			
		||||
			has_ethic = ethic_fanatic_militarist
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
tech_gray_juggernaut_8 = {
 | 
			
		||||
	area = engineering
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = {
 | 
			
		||||
		voidcraft
 | 
			
		||||
	}
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = @tier2weight3
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_matter_remix_2"
 | 
			
		||||
		"tech_juggernaut"
 | 
			
		||||
		"tech_mega_engineering"
 | 
			
		||||
	}
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -186,11 +221,12 @@ tech_gray_repair_system_1 = {
 | 
			
		||||
	cost = 5000
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	category = { voidcraft }
 | 
			
		||||
	category = {
 | 
			
		||||
		voidcraft
 | 
			
		||||
	}
 | 
			
		||||
	is_reverse_engineerable = yes
 | 
			
		||||
	ai_update_type = military
 | 
			
		||||
	weight = 0
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0		#weapons are good
 | 
			
		||||
		modifier = {
 | 
			
		||||
@ -211,11 +247,11 @@ tech_object_gray_5 = {
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	is_reverse_engineerable = no
 | 
			
		||||
	category = { voidcraft }
 | 
			
		||||
	category = {
 | 
			
		||||
		voidcraft
 | 
			
		||||
	}
 | 
			
		||||
	weight = 0
 | 
			
		||||
 | 
			
		||||
	## unlock 
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 1
 | 
			
		||||
	}
 | 
			
		||||
@ -227,11 +263,11 @@ tech_minilaser_gray_1 = {
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	is_reverse_engineerable = no
 | 
			
		||||
	category = { particles }
 | 
			
		||||
	category = {
 | 
			
		||||
		particles
 | 
			
		||||
	}
 | 
			
		||||
	weight = 0
 | 
			
		||||
 | 
			
		||||
	## unlock 
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 1
 | 
			
		||||
	}
 | 
			
		||||
@ -243,11 +279,11 @@ tech_object_gray_6 = {
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	is_reverse_engineerable = no
 | 
			
		||||
	category = { particles }
 | 
			
		||||
	category = {
 | 
			
		||||
		particles
 | 
			
		||||
	}
 | 
			
		||||
	weight = 0
 | 
			
		||||
 | 
			
		||||
	## unlock 
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0
 | 
			
		||||
	}
 | 
			
		||||
@ -259,12 +295,12 @@ tech_gray_noway = {
 | 
			
		||||
	tier = 5
 | 
			
		||||
	is_rare = yes
 | 
			
		||||
	is_reverse_engineerable = no
 | 
			
		||||
	category = { particles }
 | 
			
		||||
	category = {
 | 
			
		||||
		particles
 | 
			
		||||
	}
 | 
			
		||||
	weight = 0
 | 
			
		||||
 | 
			
		||||
	## unlock 
 | 
			
		||||
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		factor = 0
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,8 +1,8 @@
 | 
			
		||||
###################
 | 
			
		||||
# Governor Traits #
 | 
			
		||||
###################
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_governor_gray = {	#总督特质
 | 
			
		||||
RG_leader_trait_governor_gray = {
 | 
			
		||||
	#总督特质
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -24,15 +24,17 @@ RG_leader_trait_governor_gray = {	#总督特质
 | 
			
		||||
		planet_jobs_alloys_produces_mult = 0.25
 | 
			
		||||
		planet_jobs_engineering_research_produces_mult = 0.25
 | 
			
		||||
		starbase_shipyard_build_cost_mult = -0.25
 | 
			
		||||
		starbase_shipyard_build_speed_mult = -0.30
 | 
			
		||||
		starbase_shipyard_build_speed_mult = -0.3
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		governor
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	leader_class = { governor }
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_ruler_gray = {	#天选化身
 | 
			
		||||
RG_leader_trait_ruler_gray = {
 | 
			
		||||
	#天选化身
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -150,13 +152,15 @@ RG_leader_trait_ruler_gray = {	#天选化身
 | 
			
		||||
		country_base_influence_produces_add = 1
 | 
			
		||||
		mult = owner.rg_gray_level
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	leader_class = { governor }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		governor
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_admiral_gray_1 = {	#1级舰长
 | 
			
		||||
RG_leader_trait_admiral_gray_1 = {
 | 
			
		||||
	#1级舰长
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -171,18 +175,21 @@ RG_leader_trait_admiral_gray_1 = {	#1级舰长
 | 
			
		||||
	}
 | 
			
		||||
	immortal_leaders = yes
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_armor_mult = 1.0
 | 
			
		||||
		ship_hull_mult = 1.0
 | 
			
		||||
		ship_armor_mult = 1
 | 
			
		||||
		ship_hull_mult = 1
 | 
			
		||||
		ships_upkeep_mult = -0.4
 | 
			
		||||
		ship_hull_regen_add_perc = 1
 | 
			
		||||
		ship_armor_regen_add_perc = 1
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = { admiral }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		admiral
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_admiral_gray_2 = {	#2级舰长
 | 
			
		||||
RG_leader_trait_admiral_gray_2 = {
 | 
			
		||||
	#2级舰长
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -197,18 +204,21 @@ RG_leader_trait_admiral_gray_2 = {	#2级舰长
 | 
			
		||||
	}
 | 
			
		||||
	immortal_leaders = yes
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_armor_mult = 2.0
 | 
			
		||||
		ship_hull_mult = 2.0
 | 
			
		||||
		ship_armor_mult = 2
 | 
			
		||||
		ship_hull_mult = 2
 | 
			
		||||
		ships_upkeep_mult = -0.4
 | 
			
		||||
		ship_hull_regen_add_perc = 2
 | 
			
		||||
		ship_armor_regen_add_perc = 2
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = { admiral }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		admiral
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_admiral_gray = {	#3级舰长(默认
 | 
			
		||||
RG_leader_trait_admiral_gray = {
 | 
			
		||||
	#3级舰长(默认
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -229,12 +239,15 @@ RG_leader_trait_admiral_gray = {	#3级舰长(默认
 | 
			
		||||
		ship_hull_regen_add_perc = 5
 | 
			
		||||
		ship_armor_regen_add_perc = 5
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = { admiral }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		admiral
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_scientist_gray = {	#科学家特质
 | 
			
		||||
RG_leader_trait_scientist_gray = {
 | 
			
		||||
	#科学家特质
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -249,20 +262,22 @@ RG_leader_trait_scientist_gray = {	#科学家特质
 | 
			
		||||
	}
 | 
			
		||||
	immortal_leaders = yes
 | 
			
		||||
	modifier = {
 | 
			
		||||
		
 | 
			
		||||
		all_technology_research_speed = 0.5
 | 
			
		||||
		ship_archaeological_site_excavation_speed_mult = 0.5
 | 
			
		||||
		science_ship_survey_speed = 1.0
 | 
			
		||||
		ship_windup_mult = -1.0
 | 
			
		||||
		science_ship_survey_speed = 1
 | 
			
		||||
		ship_windup_mult = -1
 | 
			
		||||
		ship_speed_mult = 0.5
 | 
			
		||||
		ship_anomaly_generation_chance_mult = -1.0
 | 
			
		||||
		ship_anomaly_generation_chance_mult = -1
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		scientist
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = { scientist }
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_leader_trait_general_gray = {	#将军特质
 | 
			
		||||
RG_leader_trait_general_gray = {
 | 
			
		||||
	#将军特质
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/icon_psionic
 | 
			
		||||
@ -278,10 +293,12 @@ RG_leader_trait_general_gray = {	#将军特质
 | 
			
		||||
	immortal_leaders = yes
 | 
			
		||||
	modifier = {
 | 
			
		||||
		army_collateral_damage_mult = 0.15
 | 
			
		||||
		army_disengage_chance_mult = 0.50
 | 
			
		||||
		army_disengage_chance_mult = 0.5
 | 
			
		||||
		army_health = 0.35
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = { general }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		general
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
@ -305,7 +322,9 @@ RG_leader_trait_general_gray_skill = {
 | 
			
		||||
		army_health = 0.05
 | 
			
		||||
		mult = owner.rg_general_skill_combat_daypassed_variable
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = { general }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		general
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
	destiny_background_icon = "GFX_leader_background_destiny_1"
 | 
			
		||||
@ -321,7 +340,8 @@ RG_leader_trait_admiral_fake_dragon = {
 | 
			
		||||
		COUNCIL = no
 | 
			
		||||
		TIER = none
 | 
			
		||||
	}
 | 
			
		||||
	self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力
 | 
			
		||||
	self_modifier = {
 | 
			
		||||
		# 不知道什么时候专属特质加100%经验率已经变成国际公约力
 | 
			
		||||
		species_leader_exp_gain = 1
 | 
			
		||||
	}
 | 
			
		||||
	modifier = {
 | 
			
		||||
@ -329,8 +349,9 @@ RG_leader_trait_admiral_fake_dragon = {
 | 
			
		||||
		ship_hull_mult = 0.2
 | 
			
		||||
		ship_weapon_damage = 0.2
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	leader_class = { admiral }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		admiral
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
@ -368,13 +389,14 @@ RG_leader_trait_admiral_timed_life = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		ship_armor_mult = 10.0
 | 
			
		||||
		ship_hull_mult = 10.0
 | 
			
		||||
		ship_weapon_damage = 10.0
 | 
			
		||||
		ship_armor_mult = 10
 | 
			
		||||
		ship_hull_mult = 10
 | 
			
		||||
		ship_weapon_damage = 10
 | 
			
		||||
		custom_tooltip_with_modifiers = rg_timed_life_millennium
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	leader_class = { admiral }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		admiral
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
@ -418,8 +440,9 @@ RG_leader_trait_admiral_born_tobe_dragon = {
 | 
			
		||||
		ship_weapon_damage = 0.01
 | 
			
		||||
		custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	leader_class = { admiral }
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		admiral
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										387
									
								
								common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										387
									
								
								common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,387 @@
 | 
			
		||||
leader_trait_wg_gray_affection = {
 | 
			
		||||
	cost = 0
 | 
			
		||||
	inline_script = {
 | 
			
		||||
		script = trait/wg_new_leader_affection_trait
 | 
			
		||||
		LEADER_TYPE = wg_gray
 | 
			
		||||
	}
 | 
			
		||||
	#governor
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv2
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = governor
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv2
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		planet_district_city_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_generator_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_farming_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_mining_build_speed_mult = 0.2
 | 
			
		||||
		planet_districts_minerals_cost_add = -100
 | 
			
		||||
		planet_stability_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv3
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = governor
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv4
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		planet_researchers_physics_research_produces_mult = 0.04
 | 
			
		||||
		planet_researchers_society_research_produces_mult = 0.04
 | 
			
		||||
		planet_researchers_engineering_research_produces_mult = 0.04
 | 
			
		||||
		planet_district_city_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_generator_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_farming_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_mining_build_speed_mult = 0.2
 | 
			
		||||
		planet_districts_minerals_cost_add = -100
 | 
			
		||||
		planet_stability_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv4
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = governor
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_leader_flag = married
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value < wg_leader_affection_to_lv5
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		planet_researchers_physics_research_produces_mult = 0.08
 | 
			
		||||
		planet_researchers_society_research_produces_mult = 0.08
 | 
			
		||||
		planet_researchers_engineering_research_produces_mult = 0.08
 | 
			
		||||
		planet_district_city_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_generator_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_farming_build_speed_mult = 0.2
 | 
			
		||||
		planet_district_mining_build_speed_mult = 0.2
 | 
			
		||||
		planet_districts_minerals_cost_add = -100
 | 
			
		||||
		planet_stability_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv5
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = governor
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv5
 | 
			
		||||
			}
 | 
			
		||||
			has_leader_flag = married
 | 
			
		||||
		}
 | 
			
		||||
		planet_researchers_physics_research_produces_mult = 0.15
 | 
			
		||||
		planet_researchers_society_research_produces_mult = 0.15
 | 
			
		||||
		planet_researchers_engineering_research_produces_mult = 0.15
 | 
			
		||||
		planet_district_city_build_speed_mult = 1
 | 
			
		||||
		planet_district_generator_build_speed_mult = 1
 | 
			
		||||
		planet_district_farming_build_speed_mult = 1
 | 
			
		||||
		planet_district_mining_build_speed_mult = 1
 | 
			
		||||
		planet_districts_minerals_cost_add = -150
 | 
			
		||||
		planet_stability_add = 5
 | 
			
		||||
		terraform_speed_mult = 0.3
 | 
			
		||||
		planet_decision_enact_speed_mult = 0.15
 | 
			
		||||
	}
 | 
			
		||||
	#admiral
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv2
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = admiral
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv2
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		ship_evasion_add = 5
 | 
			
		||||
		ship_tracking_add = 5
 | 
			
		||||
		ship_accuracy_add = 5
 | 
			
		||||
		ship_shield_mult = 0.5
 | 
			
		||||
		ship_hull_mult = 0.5
 | 
			
		||||
		ship_speed_mult = 0.2
 | 
			
		||||
		ship_hull_regen_add_static = 10
 | 
			
		||||
		ship_armor_regen_add_static = 10
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv3
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = admiral
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv4
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		ship_evasion_add = 5
 | 
			
		||||
		ship_accuracy_add = 5
 | 
			
		||||
		ship_tracking_add = 5
 | 
			
		||||
		ship_shield_mult = 1
 | 
			
		||||
		ship_hull_mult = 1
 | 
			
		||||
		ship_weapon_damage = 0.2
 | 
			
		||||
		ship_fire_rate_mult = 0.2
 | 
			
		||||
		ship_speed_mult = 0.25
 | 
			
		||||
		ship_hull_regen_add_static = 20
 | 
			
		||||
		ship_armor_regen_add_static = 20
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv4
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = admiral
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_leader_flag = married
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value < wg_leader_affection_to_lv5
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		ship_evasion_add = 10
 | 
			
		||||
		ship_accuracy_add = 10
 | 
			
		||||
		ship_tracking_add = 10
 | 
			
		||||
		ship_shield_mult = 1.5
 | 
			
		||||
		ship_hull_mult = 1.5
 | 
			
		||||
		ship_weapon_damage = 0.4
 | 
			
		||||
		ship_fire_rate_mult = 0.4
 | 
			
		||||
		ship_speed_mult = 0.3
 | 
			
		||||
		ship_hull_regen_add_static = 30
 | 
			
		||||
		ship_armor_regen_add_static = 30
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv5
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = admiral
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv5
 | 
			
		||||
			}
 | 
			
		||||
			has_leader_flag = married
 | 
			
		||||
		}
 | 
			
		||||
		ship_evasion_add = 15
 | 
			
		||||
		ship_accuracy_add = 15
 | 
			
		||||
		ship_tracking_add = 15
 | 
			
		||||
		ship_shield_mult = 2.5
 | 
			
		||||
		ship_hull_mult = 2.5
 | 
			
		||||
		ship_weapon_damage = 0.7
 | 
			
		||||
		ship_fire_rate_mult = 0.7
 | 
			
		||||
		ship_speed_mult = 0.5
 | 
			
		||||
		ship_hull_regen_add_static = 50
 | 
			
		||||
		ship_armor_regen_add_static = 50
 | 
			
		||||
	}
 | 
			
		||||
	#scientist
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv2
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = scientist
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv2
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		science_ship_survey_speed = 0.1
 | 
			
		||||
		ship_anomaly_research_speed_mult = 0.1
 | 
			
		||||
		ship_disengage_chance_mult = 0.3
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv3
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = scientist
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv4
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		science_ship_survey_speed = 0.2
 | 
			
		||||
		ship_anomaly_research_speed_mult = 0.25
 | 
			
		||||
		ship_shield_mult = 0.25
 | 
			
		||||
		ship_armor_mult = 0.25
 | 
			
		||||
		ship_disengage_chance_mult = 0.3
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv4
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = scientist
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_leader_flag = married
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value < wg_leader_affection_to_lv5
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		science_ship_survey_speed = 0.3
 | 
			
		||||
		ship_anomaly_research_speed_mult = 0.35
 | 
			
		||||
		ship_shield_mult = 0.35
 | 
			
		||||
		ship_armor_mult = 0.35
 | 
			
		||||
		ship_disengage_chance_mult = 0.35
 | 
			
		||||
		ship_anomaly_generation_chance_mult = 0.2
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv5
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = scientist
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv5
 | 
			
		||||
			}
 | 
			
		||||
			has_leader_flag = married
 | 
			
		||||
		}
 | 
			
		||||
		science_ship_survey_speed = 0.5
 | 
			
		||||
		ship_anomaly_research_speed_mult = 0.5
 | 
			
		||||
		ship_shield_mult = 0.5
 | 
			
		||||
		ship_armor_mult = 0.5
 | 
			
		||||
		ship_disengage_chance_mult = 0.5
 | 
			
		||||
		ship_anomaly_generation_chance_mult = 0.5
 | 
			
		||||
	}
 | 
			
		||||
	#general
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv2
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = general
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv2
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		army_experience_gain_mult = 0.1
 | 
			
		||||
		army_morale_damage_mult = 0.1
 | 
			
		||||
		army_disengage_chance_mult = 0.2
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv3
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = general
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv3
 | 
			
		||||
			}
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value < wg_leader_affection_to_lv4
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		army_experience_gain_mult = 0.25
 | 
			
		||||
		army_morale_damage_mult = 0.25
 | 
			
		||||
		army_disengage_chance_mult = 0.4
 | 
			
		||||
		armies_upkeep_mult = -0.2
 | 
			
		||||
		army_collateral_damage_mult = -0.15		#"陆军连带伤害"
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv4
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = general
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_leader_flag = married
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value < wg_leader_affection_to_lv5
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = affection
 | 
			
		||||
					value >= wg_leader_affection_to_lv4
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		army_experience_gain_mult = 0.5
 | 
			
		||||
		army_morale_damage_mult = 0.5
 | 
			
		||||
		army_disengage_chance_mult = 0.6
 | 
			
		||||
		armies_upkeep_mult = -0.4
 | 
			
		||||
		army_collateral_damage_mult = -0.3		#"陆军连带伤害"
 | 
			
		||||
	}
 | 
			
		||||
	triggered_modifier = {
 | 
			
		||||
		# lv5
 | 
			
		||||
		potential = {
 | 
			
		||||
			leader_class = general
 | 
			
		||||
			check_variable = {
 | 
			
		||||
				which = affection
 | 
			
		||||
				value >= wg_leader_affection_to_lv5
 | 
			
		||||
			}
 | 
			
		||||
			has_leader_flag = married
 | 
			
		||||
		}
 | 
			
		||||
		army_experience_gain_mult = 0.8
 | 
			
		||||
		army_morale_damage_mult = 0.8
 | 
			
		||||
		army_disengage_chance_mult = 1
 | 
			
		||||
		armies_upkeep_mult = -0.8
 | 
			
		||||
		army_collateral_damage_mult = -0.8		#"陆军连带伤害"
 | 
			
		||||
	}
 | 
			
		||||
	leader_class = {
 | 
			
		||||
		governor
 | 
			
		||||
		admiral
 | 
			
		||||
		scientist
 | 
			
		||||
		general
 | 
			
		||||
	}
 | 
			
		||||
	initial = no
 | 
			
		||||
	randomized = no
 | 
			
		||||
	notify_on_gained = no
 | 
			
		||||
}
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
version="0.1.12"
 | 
			
		||||
version="d4a22820b3"
 | 
			
		||||
tags={
 | 
			
		||||
	"Military"
 | 
			
		||||
	"Balance"
 | 
			
		||||
@ -8,5 +8,5 @@ tags={
 | 
			
		||||
}
 | 
			
		||||
name="Real Gray"
 | 
			
		||||
picture="thumbnail.png"
 | 
			
		||||
supported_version="3.8.2"
 | 
			
		||||
supported_version="3.8.*"
 | 
			
		||||
remote_file_id="2136166095"
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
namespace = distar
 | 
			
		||||
 | 
			
		||||
# Technology available upon gaining all insights
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = distar.10904
 | 
			
		||||
@ -22,17 +21,19 @@ country_event = {
 | 
			
		||||
	}
 | 
			
		||||
	picture = GFX_evt_drifting_gateway
 | 
			
		||||
	show_sound = event_mystic_reveal
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		observer_event = { id = observer.61 }
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.61
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = GOOD
 | 
			
		||||
		if = { # You can only research to open it if it has not been opened already
 | 
			
		||||
			limit = { can_research_technology = tech_lgate_activation }
 | 
			
		||||
		if = {
 | 
			
		||||
			# You can only research to open it if it has not been opened already
 | 
			
		||||
			limit = {
 | 
			
		||||
				can_research_technology = tech_lgate_activation
 | 
			
		||||
			}
 | 
			
		||||
			add_research_option = tech_lgate_activation
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
@ -55,22 +56,25 @@ country_event = {
 | 
			
		||||
		trigger = {
 | 
			
		||||
			OR = {
 | 
			
		||||
				has_origin = origin_rg_gray
 | 
			
		||||
				has_origin = origin_gray
 | 
			
		||||
				has_origin = origin_lclusterplus_gatebuilders
 | 
			
		||||
				has_origin = origin_lclusterplus_gatebuilders_advanced
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	picture = GFX_evt_drifting_gateway
 | 
			
		||||
	show_sound = event_mystic_reveal
 | 
			
		||||
	location = event_target:candidate_gateway
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		end_event_chain = "l_cluster_chain"
 | 
			
		||||
		event_target:candidate_gateway = {
 | 
			
		||||
			solar_system = { save_event_target_as = candidate_gateway_system }
 | 
			
		||||
			solar_system = {
 | 
			
		||||
				save_event_target_as = candidate_gateway_system
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		set_global_flag = rg_kac_lcluster_project
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = "distar.10905.a"
 | 
			
		||||
		event_target:candidate_gateway = {
 | 
			
		||||
@ -90,17 +94,21 @@ country_event = {
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	show_sound = event_activating_unknown_technology
 | 
			
		||||
	location = event_target:candidate_gateway
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		country_event = { id = distar.11000 }
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = distar.11000
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
				NOT = { is_same_value = root }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = distar.10952
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = distar.10952 }
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -110,7 +118,9 @@ country_event = {
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = distar.10954 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = distar.10954
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -120,11 +130,14 @@ country_event = {
 | 
			
		||||
				}
 | 
			
		||||
				has_event_chain = l_cluster_chain
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = distar.10953 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = distar.10953
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.62
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = { id = observer.62 }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = "distar.10951.a"
 | 
			
		||||
	}
 | 
			
		||||
@ -137,13 +150,12 @@ country_event = {
 | 
			
		||||
	desc = "distar.10952.desc"
 | 
			
		||||
	picture = GFX_evt_glitchy_matrix
 | 
			
		||||
	show_sound = event_alien_signal
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		abort_special_project = { type = RG_LCLUSTER_PROJECT }
 | 
			
		||||
		abort_special_project = {
 | 
			
		||||
			type = RG_LCLUSTER_PROJECT
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = "distar.10952.a"
 | 
			
		||||
	}
 | 
			
		||||
@ -153,9 +165,7 @@ country_event = {
 | 
			
		||||
event = {
 | 
			
		||||
	id = distar.10955
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		any_playable_country = {
 | 
			
		||||
			is_ai = no
 | 
			
		||||
@ -167,16 +177,19 @@ event = {
 | 
			
		||||
				is_country_type = default
 | 
			
		||||
				has_communications = prev
 | 
			
		||||
				has_event_chain = l_cluster_chain
 | 
			
		||||
				NOT = { has_country_flag = lgate_warned@prev }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_country_flag = lgate_warned@prev
 | 
			
		||||
				}
 | 
			
		||||
				check_variable = {
 | 
			
		||||
					which = num_lcluster_clues
 | 
			
		||||
					value > 5
 | 
			
		||||
				}
 | 
			
		||||
				any_owned_megastructure = { is_megastructure_type = lgate_base }
 | 
			
		||||
				any_owned_megastructure = {
 | 
			
		||||
					is_megastructure_type = lgate_base
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		random_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -189,12 +202,16 @@ event = {
 | 
			
		||||
					is_country_type = default
 | 
			
		||||
					has_communications = prev
 | 
			
		||||
					has_event_chain = l_cluster_chain
 | 
			
		||||
					NOT = { has_country_flag = lgate_warned@prev }
 | 
			
		||||
					NOT = {
 | 
			
		||||
						has_country_flag = lgate_warned@prev
 | 
			
		||||
					}
 | 
			
		||||
					check_variable = {
 | 
			
		||||
						which = num_lcluster_clues
 | 
			
		||||
						value > 5
 | 
			
		||||
					}
 | 
			
		||||
					any_owned_megastructure = { is_megastructure_type = lgate_base }
 | 
			
		||||
					any_owned_megastructure = {
 | 
			
		||||
						is_megastructure_type = lgate_base
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_relation = {
 | 
			
		||||
@ -202,17 +219,23 @@ event = {
 | 
			
		||||
					is_country_type = default
 | 
			
		||||
					has_communications = prev
 | 
			
		||||
					has_event_chain = l_cluster_chain
 | 
			
		||||
					NOT = { has_country_flag = lgate_warned@prev }
 | 
			
		||||
					NOT = {
 | 
			
		||||
						has_country_flag = lgate_warned@prev
 | 
			
		||||
					}
 | 
			
		||||
					check_variable = {
 | 
			
		||||
						which = num_lcluster_clues
 | 
			
		||||
						value > 5
 | 
			
		||||
					}
 | 
			
		||||
					any_owned_megastructure = { is_megastructure_type = lgate_base }
 | 
			
		||||
					any_owned_megastructure = {
 | 
			
		||||
						is_megastructure_type = lgate_base
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				save_event_target_as = lgate_warning_country
 | 
			
		||||
				set_country_flag = lgate_warned@prev
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = distar.10956 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = distar.10956
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										814
									
								
								events/!_RG_gray_goo_event_overwrite.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										814
									
								
								events/!_RG_gray_goo_event_overwrite.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,814 @@
 | 
			
		||||
############################
 | 
			
		||||
#
 | 
			
		||||
# Gray Goo Events
 | 
			
		||||
#
 | 
			
		||||
# Written by Henrik Thyrwall
 | 
			
		||||
#
 | 
			
		||||
############################
 | 
			
		||||
namespace = graygoo
 | 
			
		||||
# Entering Empty Cluster
 | 
			
		||||
ship_event = {
 | 
			
		||||
	id = graygoo.550
 | 
			
		||||
	title = "graygoo.550.name"
 | 
			
		||||
	desc = "graygoo.550.desc"
 | 
			
		||||
	picture = GFX_evt_ruined_system
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_global_flag = gray_goo_crisis_set
 | 
			
		||||
			has_global_flag = dragon_season
 | 
			
		||||
			has_global_flag = gray_goo_empire_set
 | 
			
		||||
			has_global_flag = rg_l_cluster
 | 
			
		||||
		}
 | 
			
		||||
		from = {
 | 
			
		||||
			has_star_flag = lcluster1
 | 
			
		||||
		}
 | 
			
		||||
		owner = {
 | 
			
		||||
			NOT = {
 | 
			
		||||
				has_country_flag = origin_gray_country
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.550.a
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Invasion begins
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = graygoo.1
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_update_modifiers_batch = begin
 | 
			
		||||
		awaken_guardians_of_the_galaxy = yes
 | 
			
		||||
		set_global_flag = gray_goo_crisis_active
 | 
			
		||||
		every_megastructure = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_megastructure_type = lgate_base
 | 
			
		||||
			}
 | 
			
		||||
			activate_gateway = this
 | 
			
		||||
			set_megastructure_flag = lgate_activated
 | 
			
		||||
		}
 | 
			
		||||
		event_target:graygoo_factory_system = {
 | 
			
		||||
			random_system_planet = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_planet_flag = main_star
 | 
			
		||||
				}
 | 
			
		||||
				save_event_target_as = main_star
 | 
			
		||||
			}
 | 
			
		||||
			create_country = {
 | 
			
		||||
				name = "NAME_Gray_Goo"
 | 
			
		||||
				type = "gray_goo"
 | 
			
		||||
				name_list = "graygoo"
 | 
			
		||||
				flag = {
 | 
			
		||||
					icon = {
 | 
			
		||||
						category = "special"
 | 
			
		||||
						file = "gray_goo.dds"
 | 
			
		||||
					}
 | 
			
		||||
					background = {
 | 
			
		||||
						category = "backgrounds"
 | 
			
		||||
						file = "sinus.dds"
 | 
			
		||||
					}
 | 
			
		||||
					colors = {
 | 
			
		||||
						"grey"
 | 
			
		||||
						"dark_grey"
 | 
			
		||||
						"null"
 | 
			
		||||
						"null"
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				effect = {
 | 
			
		||||
					save_event_target_as = graygoo_country
 | 
			
		||||
					create_ship_design = {
 | 
			
		||||
						design = "NAME_RG_armed_transport_ship"
 | 
			
		||||
					}
 | 
			
		||||
					add_ship_design = last_created_design
 | 
			
		||||
					create_ship_design = {
 | 
			
		||||
						design = "NAME_RG_GRAY_scienceship"
 | 
			
		||||
					}
 | 
			
		||||
					add_ship_design = last_created_design
 | 
			
		||||
					create_ship_design = {
 | 
			
		||||
						design = "NAME_RG_GRAY_constructor"
 | 
			
		||||
					}
 | 
			
		||||
					add_ship_design = last_created_design
 | 
			
		||||
					create_ship_design = {
 | 
			
		||||
						design = "NAME_Gatebuilder_Starbase"
 | 
			
		||||
					}
 | 
			
		||||
					add_ship_design = last_created_design
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = event_target:graygoo_country
 | 
			
		||||
					create_ship = {
 | 
			
		||||
						name = random
 | 
			
		||||
						design = "NAME_Nanite_Factory"
 | 
			
		||||
						graphical_culture = "pirate_01"
 | 
			
		||||
					}
 | 
			
		||||
					set_location = {
 | 
			
		||||
						target = event_target:main_star
 | 
			
		||||
						distance = 55
 | 
			
		||||
						angle = 270
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = nanite_factory
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			every_country = {
 | 
			
		||||
				establish_communications_no_message = event_target:graygoo_country
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				name = "NAME_Tempest_Fleet"
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = event_target:graygoo_country
 | 
			
		||||
					rg_create_graygoo_ships_1 = yes
 | 
			
		||||
					set_formation_scale = 2
 | 
			
		||||
					set_fleet_stance = aggressive
 | 
			
		||||
					set_aggro_range_measure_from = self
 | 
			
		||||
					set_aggro_range = 250
 | 
			
		||||
					set_location = {
 | 
			
		||||
						target = event_target:nanite_factory
 | 
			
		||||
						distance = 80
 | 
			
		||||
						angle = 0
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				settings = {
 | 
			
		||||
					garrison = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				name = "NAME_Tempest_Fleet"
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = event_target:graygoo_country
 | 
			
		||||
					rg_create_graygoo_ships_1 = yes
 | 
			
		||||
					set_formation_scale = 2
 | 
			
		||||
					set_fleet_stance = aggressive
 | 
			
		||||
					set_aggro_range_measure_from = self
 | 
			
		||||
					set_aggro_range = 250
 | 
			
		||||
					set_location = {
 | 
			
		||||
						target = event_target:nanite_factory
 | 
			
		||||
						distance = 80
 | 
			
		||||
						angle = 90
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				settings = {
 | 
			
		||||
					garrison = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				name = "NAME_Tempest_Fleet"
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = event_target:graygoo_country
 | 
			
		||||
					rg_create_graygoo_ships_1 = yes
 | 
			
		||||
					set_formation_scale = 2
 | 
			
		||||
					set_fleet_stance = aggressive
 | 
			
		||||
					set_aggro_range_measure_from = self
 | 
			
		||||
					set_aggro_range = 250
 | 
			
		||||
					set_location = {
 | 
			
		||||
						target = event_target:nanite_factory
 | 
			
		||||
						distance = 80
 | 
			
		||||
						angle = 180
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				settings = {
 | 
			
		||||
					garrison = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				name = "NAME_Tempest_Fleet"
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = event_target:graygoo_country
 | 
			
		||||
					rg_create_graygoo_ships_1 = yes
 | 
			
		||||
					set_formation_scale = 2
 | 
			
		||||
					set_fleet_stance = aggressive
 | 
			
		||||
					set_aggro_range_measure_from = self
 | 
			
		||||
					set_aggro_range = 250
 | 
			
		||||
					set_location = {
 | 
			
		||||
						target = event_target:nanite_factory
 | 
			
		||||
						distance = 80
 | 
			
		||||
						angle = 270
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				settings = {
 | 
			
		||||
					garrison = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			every_system = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_star_flag = lcluster
 | 
			
		||||
				}
 | 
			
		||||
				every_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					create_fleet = {
 | 
			
		||||
						name = "NAME_Tempest_Fleet"
 | 
			
		||||
						effect = {
 | 
			
		||||
							set_owner = event_target:graygoo_country
 | 
			
		||||
							rg_create_graygoo_ships_1 = yes
 | 
			
		||||
							set_formation_scale = 2
 | 
			
		||||
							set_fleet_stance = aggressive
 | 
			
		||||
							set_aggro_range_measure_from = self
 | 
			
		||||
							set_aggro_range = 250
 | 
			
		||||
							set_location = {
 | 
			
		||||
								target = prev
 | 
			
		||||
								distance = 15
 | 
			
		||||
								angle = random
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
						settings = {
 | 
			
		||||
							garrison = yes
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster1 = {
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = start_1
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster2 = {
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = start_2
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster3 = {
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = start_3
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster4 = {
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = start_4
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster5 = {
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = start_5
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster1b = {
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						is_planet_class = pc_gray_goo
 | 
			
		||||
					}
 | 
			
		||||
					save_event_target_as = start_6
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			rg_create_graygoo_roamers_1 = yes
 | 
			
		||||
			rg_create_graygoo_roamers_2 = yes
 | 
			
		||||
			rg_create_graygoo_roamers_3 = yes
 | 
			
		||||
			rg_create_graygoo_roamers_4 = yes
 | 
			
		||||
			rg_create_graygoo_roamers_5 = yes
 | 
			
		||||
			rg_create_graygoo_roamers_6 = yes
 | 
			
		||||
			rg_create_graygoo_roamers_7 = yes
 | 
			
		||||
		}
 | 
			
		||||
		event_target:graygoo_country = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.3
 | 
			
		||||
				days = 3600
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_megastructure = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_megastructure_type = lgate_base
 | 
			
		||||
				solar_system = {
 | 
			
		||||
					NOR = {
 | 
			
		||||
						has_star_flag = lcluster_lgate
 | 
			
		||||
						has_star_flag = lgate_originating_system
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				name = "NAME_Tempest_Fleet"
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = event_target:graygoo_country
 | 
			
		||||
					rg_create_graygoo_ships_1 = yes
 | 
			
		||||
					set_formation_scale = 2
 | 
			
		||||
					set_fleet_stance = aggressive
 | 
			
		||||
					set_aggro_range_measure_from = self
 | 
			
		||||
					set_aggro_range = 250
 | 
			
		||||
					set_location = {
 | 
			
		||||
						target = prev
 | 
			
		||||
						distance = 0
 | 
			
		||||
						angle = 0
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		set_update_modifiers_batch = end
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = graygoo.10
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				NOR = {
 | 
			
		||||
					has_event_chain = l_cluster_chain
 | 
			
		||||
					has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.13
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				OR = {
 | 
			
		||||
					has_event_chain = l_cluster_chain
 | 
			
		||||
					has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
				}
 | 
			
		||||
				NOT = {
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.11
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.64
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# The Dessanu Consonance
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = graygoo.110
 | 
			
		||||
	title = "distar.10951.name"
 | 
			
		||||
	desc = "graygoo.110.desc"
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			every_playable_country = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					OR = {
 | 
			
		||||
						has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
						has_event_chain = l_cluster_chain
 | 
			
		||||
					}
 | 
			
		||||
					NOT = {
 | 
			
		||||
						is_same_value = root
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				country_event = {
 | 
			
		||||
					id = graygoo.111
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			every_playable_country = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					NOR = {
 | 
			
		||||
						has_event_chain = l_cluster_chain
 | 
			
		||||
						has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
						is_same_value = root
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				country_event = {
 | 
			
		||||
					id = graygoo.112
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.10.a
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.115
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Reinforcements 1
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = graygoo.3
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		event_target:graygoo_factory_system = {
 | 
			
		||||
			any_fleet_in_system = {
 | 
			
		||||
				is_ship_size = graygoo_factory
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				any_system = {
 | 
			
		||||
					has_star_flag = lcluster
 | 
			
		||||
					any_fleet_in_system = {
 | 
			
		||||
						owner = {
 | 
			
		||||
							NOT = {
 | 
			
		||||
								is_same_value = root
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			# Reinforce at factory if someone else is in the cluster...
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.4
 | 
			
		||||
			}
 | 
			
		||||
			# Else spawn reinforcements...
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			every_megastructure = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_megastructure_type = lgate_base
 | 
			
		||||
					solar_system = {
 | 
			
		||||
						NOR = {
 | 
			
		||||
							has_star_flag = lcluster_lgate
 | 
			
		||||
							has_star_flag = lgate_originating_system
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_ambient_object = {
 | 
			
		||||
					type = "horror_spawn_object"
 | 
			
		||||
					location = THIS
 | 
			
		||||
					use_3d_location = yes
 | 
			
		||||
					duration = 10
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_1 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_2 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_3 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_4 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_5 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_6 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_Tempest_Fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:graygoo_country
 | 
			
		||||
						rg_create_graygoo_roamers_7 = yes
 | 
			
		||||
						set_formation_scale = 2
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 250
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 0
 | 
			
		||||
							angle = 0
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.3
 | 
			
		||||
				days = 3600
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Reinforcements 2
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = graygoo.4
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		random_owned_ship = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_ship_size = graygoo_factory
 | 
			
		||||
			}
 | 
			
		||||
			save_event_target_as = graygoo_factory
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_1 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_2 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_3 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_4 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_5 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_6 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		create_fleet = {
 | 
			
		||||
			name = "NAME_Tempest_Fleet"
 | 
			
		||||
			effect = {
 | 
			
		||||
				set_owner = event_target:graygoo_country
 | 
			
		||||
				rg_create_graygoo_roamers_7 = yes
 | 
			
		||||
				set_formation_scale = 2
 | 
			
		||||
				set_fleet_stance = aggressive
 | 
			
		||||
				set_aggro_range_measure_from = self
 | 
			
		||||
				set_aggro_range = 250
 | 
			
		||||
				set_location = {
 | 
			
		||||
					target = event_target:graygoo_factory
 | 
			
		||||
					distance = 0
 | 
			
		||||
					angle = 0
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = graygoo.3
 | 
			
		||||
			days = 3600
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Factory Destroyed
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = graygoo.6
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		is_country_type = gray_goo
 | 
			
		||||
		fromfrom = {
 | 
			
		||||
			is_ship_size = graygoo_factory
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
		remove_global_flag = active_gray_goo
 | 
			
		||||
		remove_global_flag = gray_goo_crisis_active
 | 
			
		||||
		fromfromfrom = {
 | 
			
		||||
			save_event_target_as = goo_slayer_ship
 | 
			
		||||
		}
 | 
			
		||||
		from = {
 | 
			
		||||
			save_event_target_as = goo_slayer
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.15
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.200
 | 
			
		||||
				days = 80
 | 
			
		||||
				random = 120
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_ai = no
 | 
			
		||||
				NOT = {
 | 
			
		||||
					is_same_value = event_target:goo_slayer
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.16
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.65
 | 
			
		||||
		}
 | 
			
		||||
		every_galaxy_planet = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_planet_class = pc_gray_goo
 | 
			
		||||
			}
 | 
			
		||||
			add_modifier = {
 | 
			
		||||
				modifier = "terraforming_candidate"
 | 
			
		||||
				days = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_owned_fleet = {
 | 
			
		||||
			destroy_fleet = this
 | 
			
		||||
		}
 | 
			
		||||
		destroy_country = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Factory Destroyed (Dessanu)
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = graygoo.180
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		is_country_type = gate_builders
 | 
			
		||||
		fromfrom = {
 | 
			
		||||
			is_ship_size = graygoo_factory
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
		fromfromfrom = {
 | 
			
		||||
			save_event_target_as = goo_slayer_ship
 | 
			
		||||
		}
 | 
			
		||||
		from = {
 | 
			
		||||
			save_event_target_as = goo_slayer
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.181
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_event.200
 | 
			
		||||
				days = 80
 | 
			
		||||
				random = 120
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_ai = no
 | 
			
		||||
				NOT = {
 | 
			
		||||
					is_same_value = event_target:goo_slayer
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = graygoo.182
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.67
 | 
			
		||||
		}
 | 
			
		||||
		every_owned_planet = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_planet_class = pc_gaia
 | 
			
		||||
			}
 | 
			
		||||
			change_pc = pc_gray_goo
 | 
			
		||||
			reroll_planet = yes
 | 
			
		||||
			destroy_colony = yes
 | 
			
		||||
			add_modifier = {
 | 
			
		||||
				modifier = "terraforming_candidate"
 | 
			
		||||
				days = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_owned_fleet = {
 | 
			
		||||
			destroy_fleet = this
 | 
			
		||||
		}
 | 
			
		||||
		destroy_country = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,522 +0,0 @@
 | 
			
		||||
namespace = kdc_event
 | 
			
		||||
# 初始化小灰起源
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = kdc_event.9990
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	fire_only_once = yes
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		# is_multiplayer = no
 | 
			
		||||
		is_ai = no
 | 
			
		||||
		has_origin = origin_gray
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_global_flag = gray_origin_activate
 | 
			
		||||
		set_country_flag = origin_gray_country
 | 
			
		||||
		country_event = { id = kdc_event.9991 days = 1 }
 | 
			
		||||
		set_timed_country_flag = { flag = day_0 days = 1 }
 | 
			
		||||
		capital_scope = {
 | 
			
		||||
			save_global_event_target_as = old_empire_home
 | 
			
		||||
			solar_system = { 
 | 
			
		||||
				set_star_flag = lgate
 | 
			
		||||
				every_system_planet = {
 | 
			
		||||
					limit = { has_orbital_station = yes }
 | 
			
		||||
					orbital_station = { dismantle = yes }
 | 
			
		||||
				}
 | 
			
		||||
				set_surveyed = {
 | 
			
		||||
					surveyed = no
 | 
			
		||||
					surveyor = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		# 加特质
 | 
			
		||||
		every_owned_pop = {
 | 
			
		||||
			modify_species = {
 | 
			
		||||
				species = owner_main_species
 | 
			
		||||
				add_trait = trait_gray_origin
 | 
			
		||||
				change_scoped_species = yes
 | 
			
		||||
			}
 | 
			
		||||
			last_created_species = {
 | 
			
		||||
				save_event_target_as = gray_species
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		change_dominant_species = {
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			change_all = yes
 | 
			
		||||
		}
 | 
			
		||||
		# add_modifier = {
 | 
			
		||||
		# 	modifier = starbase_influence_cost_reduce_base
 | 
			
		||||
		# 	multiplier = 90
 | 
			
		||||
		# }
 | 
			
		||||
		# L星门
 | 
			
		||||
		set_spawn_system_batch = begin
 | 
			
		||||
		# batch-processes the spawn_system effects between "begin" and "end",
 | 
			
		||||
		# so caches are recalculated only once rather than for every system spawned
 | 
			
		||||
		# can also be used when removing and adding hyperlanes
 | 
			
		||||
		no_scope = {
 | 
			
		||||
			# makes system positions originate from galactic core
 | 
			
		||||
			spawn_system = {
 | 
			
		||||
				min_distance >= 550
 | 
			
		||||
				max_distance <= 560
 | 
			
		||||
				min_orientation_angle = 44
 | 
			
		||||
				max_orientation_angle = 46
 | 
			
		||||
				initializer = distantstars_init_01
 | 
			
		||||
				hyperlane = no
 | 
			
		||||
				effect = {
 | 
			
		||||
					save_global_event_target_as = lcluster1
 | 
			
		||||
					remove_star_flag = lcluster
 | 
			
		||||
					set_star_flag = gray_origin_lcluster
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster1 = {
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 29
 | 
			
		||||
					max_distance <= 31
 | 
			
		||||
					min_orientation_angle = 24
 | 
			
		||||
					max_orientation_angle = 66
 | 
			
		||||
					initializer = distantstars_init_02
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster2
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 29
 | 
			
		||||
					max_distance <= 31
 | 
			
		||||
					min_orientation_angle = 114
 | 
			
		||||
					max_orientation_angle = 156
 | 
			
		||||
					initializer = distantstars_init_03
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster3
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 30
 | 
			
		||||
					max_distance <= 60
 | 
			
		||||
					min_orientation_angle = 340
 | 
			
		||||
					max_orientation_angle = 20
 | 
			
		||||
					initializer = distantstars_init_01b
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster1b
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster2 = {
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 30
 | 
			
		||||
					max_distance <= 60
 | 
			
		||||
					min_orientation_angle = 0
 | 
			
		||||
					max_orientation_angle = 40
 | 
			
		||||
					initializer = distantstars_init_02b
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster2b
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:lcluster3 = {
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 20
 | 
			
		||||
					max_distance <= 30
 | 
			
		||||
					min_orientation_angle = 24
 | 
			
		||||
					max_orientation_angle = 66
 | 
			
		||||
					initializer = origin_gray_home_system
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 10
 | 
			
		||||
					max_distance <= 50
 | 
			
		||||
					min_orientation_angle = 250
 | 
			
		||||
					max_orientation_angle = 290
 | 
			
		||||
					initializer = distantstars_init_03b
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster3b
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			event_target:origin_gray_home_system = {
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 5
 | 
			
		||||
					max_distance <= 10
 | 
			
		||||
					min_orientation_angle = 250
 | 
			
		||||
					max_orientation_angle = 290
 | 
			
		||||
					initializer = distantstars_init_05
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster5
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 30
 | 
			
		||||
					max_distance <= 60
 | 
			
		||||
					min_orientation_angle = 20
 | 
			
		||||
					max_orientation_angle = 160
 | 
			
		||||
					initializer = distantstars_init_04b
 | 
			
		||||
					hyperlane = no
 | 
			
		||||
					effect = {
 | 
			
		||||
						save_global_event_target_as = lcluster4b
 | 
			
		||||
						remove_star_flag = lcluster
 | 
			
		||||
						set_star_flag = gray_origin_lcluster
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_system = {
 | 
			
		||||
			limit = { has_star_flag = gray_origin_lcluster }
 | 
			
		||||
			every_system_planet = {
 | 
			
		||||
				limit = { is_planet_class = pc_gray_goo }
 | 
			
		||||
				add_deposit = d_nanites_deposit
 | 
			
		||||
				random_list = {
 | 
			
		||||
					65 = { add_deposit = d_nanites_deposit }
 | 
			
		||||
					35 = {}
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					30 = { add_deposit = d_nanites_deposit }
 | 
			
		||||
					70 = {}
 | 
			
		||||
				}
 | 
			
		||||
				random_list = {
 | 
			
		||||
					50 = { add_deposit = d_nanites_deposit }
 | 
			
		||||
					50 = {}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		# add hyperlanes
 | 
			
		||||
		event_target:lcluster5 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster5
 | 
			
		||||
				to = event_target:origin_gray_home_system
 | 
			
		||||
			}
 | 
			
		||||
			create_country = {
 | 
			
		||||
				name = "NAME_gray_enemy_country"
 | 
			
		||||
				type = faction
 | 
			
		||||
				flag = {
 | 
			
		||||
					icon = {
 | 
			
		||||
						category = "domination"
 | 
			
		||||
						file = "domination_16.dds"
 | 
			
		||||
					}
 | 
			
		||||
					background = {
 | 
			
		||||
						category = "backgrounds"
 | 
			
		||||
						file = "00_solid.dds"
 | 
			
		||||
					}
 | 
			
		||||
					colors={
 | 
			
		||||
						"blue"
 | 
			
		||||
						"blue"
 | 
			
		||||
						"null"
 | 
			
		||||
						"null"
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				effect = {
 | 
			
		||||
					wg_boss_default_initial_effect = yes
 | 
			
		||||
					set_country_flag = gray_enemy_country_flag
 | 
			
		||||
					save_event_target_as = gray_enemy_country
 | 
			
		||||
				}				
 | 
			
		||||
			}
 | 
			
		||||
			random_system_planet = {
 | 
			
		||||
				create_fleet = {
 | 
			
		||||
					name = "NAME_gray_tempest_fleet"
 | 
			
		||||
					effect = {
 | 
			
		||||
						set_owner = event_target:gray_enemy_country
 | 
			
		||||
						create_ship = {
 | 
			
		||||
							name = "NAME_gray_tempest_fleet"
 | 
			
		||||
							design = NAME_Nanite_Interdictor
 | 
			
		||||
							upgradable = no
 | 
			
		||||
						}
 | 
			
		||||
						set_location = {
 | 
			
		||||
							target = prev
 | 
			
		||||
							distance = 15
 | 
			
		||||
							angle = random
 | 
			
		||||
						}
 | 
			
		||||
						set_fleet_stance = aggressive
 | 
			
		||||
						set_aggro_range_measure_from = self
 | 
			
		||||
						set_aggro_range = 500
 | 
			
		||||
						set_fleet_flag = gray_enemy_fleet
 | 
			
		||||
						add_modifier = {
 | 
			
		||||
							modifier = gray_tempest_fleet_debuff
 | 
			
		||||
							days = -1
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					settings = {
 | 
			
		||||
						spawn_debris = no
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:origin_gray_home_system = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:origin_gray_home_system
 | 
			
		||||
				to = event_target:lcluster3
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:origin_gray_home_system
 | 
			
		||||
				to = event_target:lcluster2
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:origin_gray_home_system
 | 
			
		||||
				to = event_target:lcluster4b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster3 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster3
 | 
			
		||||
				to = event_target:lcluster1
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster3
 | 
			
		||||
				to = event_target:lcluster3b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster2 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster2
 | 
			
		||||
				to = event_target:lcluster1
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster2
 | 
			
		||||
				to = event_target:lcluster3
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster2
 | 
			
		||||
				to = event_target:lcluster2b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		event_target:lcluster1 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster1
 | 
			
		||||
				to = event_target:lcluster1b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster1b = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster1b
 | 
			
		||||
				to = event_target:lcluster2b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		set_spawn_system_batch = end
 | 
			
		||||
		# 处理开局文字的一堆flag
 | 
			
		||||
		remove_country_flag = human_1
 | 
			
		||||
		remove_country_flag = human_2
 | 
			
		||||
		set_country_flag = custom_start_screen
 | 
			
		||||
		event_target:origin_gray_home_system = { 
 | 
			
		||||
			random_system_planet = {
 | 
			
		||||
				limit = { has_planet_flag = origin_gray_empire_home }
 | 
			
		||||
				save_event_target_as = origin_gray_empire_home
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		# 移民
 | 
			
		||||
		event_target:old_empire_home = {
 | 
			
		||||
			every_owned_pop = {
 | 
			
		||||
				resettle_pop = {
 | 
			
		||||
					pop = this
 | 
			
		||||
					planet = event_target:origin_gray_empire_home
 | 
			
		||||
				}
 | 
			
		||||
				unemploy_pop = yes
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		root = { every_owned_fleet = {
 | 
			
		||||
			delete_fleet = this
 | 
			
		||||
		}}
 | 
			
		||||
		# 生成首都的东西
 | 
			
		||||
		event_target:origin_gray_empire_home = {
 | 
			
		||||
			solar_system = { 
 | 
			
		||||
				generate_home_system_resources = yes
 | 
			
		||||
				create_starbase = {
 | 
			
		||||
					owner = root
 | 
			
		||||
					size = starbase_starport
 | 
			
		||||
					module = shipyard
 | 
			
		||||
					module = trading_hub
 | 
			
		||||
					building = crew_quarters
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			prevent_anomaly = yes
 | 
			
		||||
			clear_deposits = yes
 | 
			
		||||
 | 
			
		||||
			add_deposit = d_decrepit_dwellings
 | 
			
		||||
			add_deposit = d_failing_infrastructure
 | 
			
		||||
			add_deposit = d_failing_infrastructure
 | 
			
		||||
			# 5 + 3 energy
 | 
			
		||||
			add_deposit = d_searing_desert
 | 
			
		||||
			add_deposit = d_underwater_vent
 | 
			
		||||
			add_deposit = d_tempestous_mountain
 | 
			
		||||
 | 
			
		||||
			# 5 + 3 mining
 | 
			
		||||
			add_deposit = d_ore_rich_caverns
 | 
			
		||||
			add_deposit = d_prosperous_mesa
 | 
			
		||||
			add_deposit = d_submerged_ore_veins
 | 
			
		||||
 | 
			
		||||
			# 5 + 3 farming (lithoids swap 3 for minerals)
 | 
			
		||||
			add_deposit = d_lush_jungle
 | 
			
		||||
			add_deposit = d_teeming_reef
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { root = { is_lithoid_empire = yes } }
 | 
			
		||||
				add_deposit = d_rich_mountain
 | 
			
		||||
			}
 | 
			
		||||
			else = {
 | 
			
		||||
				add_deposit = d_black_soil
 | 
			
		||||
			}
 | 
			
		||||
			# 1 random medium deposit
 | 
			
		||||
			random_list = {
 | 
			
		||||
				33 = { add_deposit = d_frozen_gas_lake }
 | 
			
		||||
				33 = { add_deposit = d_prosperous_mesa }
 | 
			
		||||
				33 = { add_deposit = d_fertile_lands }
 | 
			
		||||
			}
 | 
			
		||||
	
 | 
			
		||||
			add_deposit = d_dust_caverns
 | 
			
		||||
			add_deposit = d_bubbling_swamp
 | 
			
		||||
			add_deposit = d_crystalline_caverns
 | 
			
		||||
			
 | 
			
		||||
			set_owner = ROOT
 | 
			
		||||
			set_controller = root
 | 
			
		||||
			set_capital = yes
 | 
			
		||||
			generate_start_buildings_and_districts = yes
 | 
			
		||||
			clear_planet_modifiers = yes
 | 
			
		||||
			set_sector_capital = yes
 | 
			
		||||
			ROOT = { random_owned_leader = {
 | 
			
		||||
				limit = { leader_class = governor }
 | 
			
		||||
				unassign_leader = yes
 | 
			
		||||
				save_event_target_as = target_governor
 | 
			
		||||
			}}
 | 
			
		||||
			sector = { assign_leader = event_target:target_governor }
 | 
			
		||||
			add_modifier = { modifier = gray_planet_debuff clear_on_owner_change = yes }
 | 
			
		||||
			check_planet_employment = yes
 | 
			
		||||
			while = {
 | 
			
		||||
				count = 5
 | 
			
		||||
				create_army = {
 | 
			
		||||
					name = random
 | 
			
		||||
					owner = root
 | 
			
		||||
					species = root.owner_main_species
 | 
			
		||||
					type = "defense_army"
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = root
 | 
			
		||||
					create_ship = {
 | 
			
		||||
						name = random
 | 
			
		||||
						random_existing_design = science
 | 
			
		||||
					}
 | 
			
		||||
					set_fleet_stance = evasive
 | 
			
		||||
					set_location = root.capital_scope.star
 | 
			
		||||
					owner = {
 | 
			
		||||
						random_owned_leader = {
 | 
			
		||||
							limit = {
 | 
			
		||||
								leader_class = scientist
 | 
			
		||||
								NOR = {
 | 
			
		||||
									is_researching_area = physics
 | 
			
		||||
									is_researching_area = society
 | 
			
		||||
									is_researching_area = engineering
 | 
			
		||||
								}
 | 
			
		||||
							}
 | 
			
		||||
							save_event_target_as = science_ship_leader
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					if = {
 | 
			
		||||
						limit = {
 | 
			
		||||
							exists = event_target:science_ship_leader
 | 
			
		||||
						}
 | 
			
		||||
						set_leader = event_target:science_ship_leader
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = root
 | 
			
		||||
					create_ship = {
 | 
			
		||||
						name = random
 | 
			
		||||
						random_existing_design = constructor
 | 
			
		||||
					}
 | 
			
		||||
					set_fleet_stance = evasive
 | 
			
		||||
					set_location = root.capital_star
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			create_fleet = {
 | 
			
		||||
				effect = {
 | 
			
		||||
					set_owner = root
 | 
			
		||||
					while = { count = 3
 | 
			
		||||
						create_ship = {
 | 
			
		||||
							name = random
 | 
			
		||||
							random_existing_design = corvette
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					set_fleet_stance = passive
 | 
			
		||||
					set_location = root.capital_star
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		# 将旧首都的东西全部移除(搬家了)
 | 
			
		||||
		event_target:old_empire_home = {
 | 
			
		||||
			remove_all_armies = yes
 | 
			
		||||
			remove_all_districts = yes
 | 
			
		||||
			remove_all_buildings = yes
 | 
			
		||||
			remove_star_flag = empire_home_system
 | 
			
		||||
			remove_star_flag = ring_world_built
 | 
			
		||||
			
 | 
			
		||||
			clear_deposits = yes
 | 
			
		||||
			reroll_deposits = yes
 | 
			
		||||
			destroy_colony = yes
 | 
			
		||||
			solar_system = { 
 | 
			
		||||
				remove_star_flag = empire_home_system
 | 
			
		||||
				starbase = { fleet = { delete_fleet = this }}
 | 
			
		||||
				
 | 
			
		||||
				set_name = random
 | 
			
		||||
				random_system_planet = {
 | 
			
		||||
					limit = { is_star = yes }
 | 
			
		||||
					set_name = solar_system
 | 
			
		||||
				}
 | 
			
		||||
				# 生成一个L门,以免其他星系没有L门过不去
 | 
			
		||||
				spawn_megastructure = {
 | 
			
		||||
					type = lgate_base
 | 
			
		||||
					orbit_angle = 225
 | 
			
		||||
					orbit_distance = 30
 | 
			
		||||
				}
 | 
			
		||||
				set_surveyed = {
 | 
			
		||||
					surveyed = no
 | 
			
		||||
					surveyor = root	
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_owned_pop_species = { set_species_homeworld = event_target:origin_gray_empire_home }
 | 
			
		||||
		event_target:origin_gray_home_system = {
 | 
			
		||||
			every_system_planet = {
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_deposit_for = shipclass_mining_station
 | 
			
		||||
						has_mining_station = no
 | 
			
		||||
					}
 | 
			
		||||
					create_mining_station = { owner = root }
 | 
			
		||||
				}
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						has_deposit_for = shipclass_research_station
 | 
			
		||||
						has_research_station = no
 | 
			
		||||
					}
 | 
			
		||||
					create_research_station = { owner = root }
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		country_event = { id = gray_origin.1 days = 1 }
 | 
			
		||||
		# 不让所有国家弹出L门事件
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			set_country_flag = encountered_first_lgate
 | 
			
		||||
		}
 | 
			
		||||
		# 封锁L门科技
 | 
			
		||||
		set_global_flag = l_cluster_opened
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -1,194 +1,93 @@
 | 
			
		||||
namespace = rg_cluster
 | 
			
		||||
 | 
			
		||||
# Spawn L-Cluster
 | 
			
		||||
# Special project completed (overwrite)
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_cluster.8
 | 
			
		||||
	id = rg_cluster.2
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	fire_only_once = yes
 | 
			
		||||
	
 | 
			
		||||
	trigger = {
 | 
			
		||||
		AND = {
 | 
			
		||||
			has_origin = origin_rg_gray
 | 
			
		||||
			NOT = { has_global_flag = rg_origin_l_cluster }
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = lcluster_opener
 | 
			
		||||
		set_global_flag = l_cluster_opened
 | 
			
		||||
		every_megastructure = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_megastructure_type = lgate_base
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_megastructure_flag = lgate_activated
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			activate_gateway = this
 | 
			
		||||
			set_megastructure_flag = lgate_activated
 | 
			
		||||
		}
 | 
			
		||||
		set_global_flag = lgates_activated_globally
 | 
			
		||||
		# centralized handling of chain and project clean-up
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_researching_technology = tech_lgate_activation
 | 
			
		||||
				}
 | 
			
		||||
				give_technology = {
 | 
			
		||||
					tech = tech_lgate_activation
 | 
			
		||||
					message = no
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				NOR = {
 | 
			
		||||
					has_event_chain = l_cluster_chain
 | 
			
		||||
					has_special_project = LCLUSTER_PROJECT
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = distar.10954
 | 
			
		||||
				days = 1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				NOR = {
 | 
			
		||||
					has_special_project = LCLUSTER_PROJECT
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
				has_event_chain = l_cluster_chain
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = distar.10953
 | 
			
		||||
				days = 1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.62
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_modifier = rg_distant_stars_modifier
 | 
			
		||||
				}
 | 
			
		||||
				remove_modifier = rg_distant_stars_modifier
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = rg_cluster.10
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Allow all nanite worlds to be terraformed
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_cluster.3
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_global_flag = rg_origin_l_cluster
 | 
			
		||||
		set_spawn_system_batch = begin
 | 
			
		||||
		no_scope = {
 | 
			
		||||
			# makes system positions originate from galactic core
 | 
			
		||||
			spawn_system = {
 | 
			
		||||
				min_distance >= 550
 | 
			
		||||
				max_distance <= 560
 | 
			
		||||
				min_orientation_angle = 44
 | 
			
		||||
				max_orientation_angle = 46
 | 
			
		||||
				initializer = rg_cluster_init_01
 | 
			
		||||
				hyperlane = no
 | 
			
		||||
		every_galaxy_planet = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_planet_class = pc_gray_goo
 | 
			
		||||
			}
 | 
			
		||||
			random_system = {
 | 
			
		||||
				limit = { has_star_flag = lcluster1 }
 | 
			
		||||
				save_global_event_target_as = lcluster1
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 29
 | 
			
		||||
					max_distance <= 31
 | 
			
		||||
					min_orientation_angle = 24
 | 
			
		||||
					max_orientation_angle = 66
 | 
			
		||||
					initializer = rg_cluster_init_02
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 29
 | 
			
		||||
					max_distance <= 31
 | 
			
		||||
					min_orientation_angle = 114
 | 
			
		||||
					max_orientation_angle = 156
 | 
			
		||||
					initializer = rg_cluster_init_03
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 30
 | 
			
		||||
					max_distance <= 60
 | 
			
		||||
					min_orientation_angle = 340
 | 
			
		||||
					max_orientation_angle = 20
 | 
			
		||||
					initializer = rg_cluster_init_01b
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_system = {
 | 
			
		||||
				limit = { has_star_flag = lcluster2 }
 | 
			
		||||
				save_global_event_target_as = lcluster2
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 30
 | 
			
		||||
					max_distance <= 60
 | 
			
		||||
					min_orientation_angle = 0
 | 
			
		||||
					max_orientation_angle = 40
 | 
			
		||||
					initializer = rg_cluster_init_02b
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_system = {
 | 
			
		||||
				limit = { has_star_flag = lcluster3 }
 | 
			
		||||
				save_global_event_target_as = lcluster3
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 20
 | 
			
		||||
					max_distance <= 30
 | 
			
		||||
					min_orientation_angle = 24
 | 
			
		||||
					max_orientation_angle = 66
 | 
			
		||||
					initializer = rg_cluster_init_04
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 10
 | 
			
		||||
					max_distance <= 50
 | 
			
		||||
					min_orientation_angle = 250
 | 
			
		||||
					max_orientation_angle = 290
 | 
			
		||||
					initializer = rg_cluster_init_03b
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			random_system = {
 | 
			
		||||
				limit = { has_star_flag = lcluster4 }
 | 
			
		||||
				save_global_event_target_as = lcluster4
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 5
 | 
			
		||||
					max_distance <= 10
 | 
			
		||||
					min_orientation_angle = 250
 | 
			
		||||
					max_orientation_angle = 290
 | 
			
		||||
					initializer = rg_cluster_init_05
 | 
			
		||||
				}
 | 
			
		||||
				spawn_system = {
 | 
			
		||||
					min_distance >= 30
 | 
			
		||||
					max_distance <= 60
 | 
			
		||||
					min_orientation_angle = 20
 | 
			
		||||
					max_orientation_angle = 160
 | 
			
		||||
					initializer = rg_cluster_init_04b
 | 
			
		||||
				}
 | 
			
		||||
			add_modifier = {
 | 
			
		||||
				modifier = "terraforming_candidate"
 | 
			
		||||
				days = -1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		random_system = {
 | 
			
		||||
			limit = { has_star_flag = lcluster5 }
 | 
			
		||||
			save_global_event_target_as = lcluster5
 | 
			
		||||
		}
 | 
			
		||||
		random_system = {
 | 
			
		||||
			limit = { has_star_flag = lcluster1b }
 | 
			
		||||
			save_global_event_target_as = lcluster1b
 | 
			
		||||
		}
 | 
			
		||||
		random_system = {
 | 
			
		||||
			limit = { has_star_flag = lcluster2b }
 | 
			
		||||
			save_global_event_target_as = lcluster2b
 | 
			
		||||
		}
 | 
			
		||||
		random_system = {
 | 
			
		||||
			limit = { has_star_flag = lcluster3b }
 | 
			
		||||
			save_global_event_target_as = lcluster3b
 | 
			
		||||
		}
 | 
			
		||||
		random_system = {
 | 
			
		||||
			limit = { has_star_flag = lcluster4b }
 | 
			
		||||
			save_global_event_target_as = lcluster4b
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		# clear all hyperlanes to and within the cluster
 | 
			
		||||
		every_system = {
 | 
			
		||||
			limit = { has_star_flag = lcluster }
 | 
			
		||||
			isolate_system = yes
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		# add hyperlanes
 | 
			
		||||
		event_target:lcluster5 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster5
 | 
			
		||||
				to = event_target:lcluster4
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster4 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster4
 | 
			
		||||
				to = event_target:lcluster3
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster4
 | 
			
		||||
				to = event_target:lcluster2
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster4
 | 
			
		||||
				to = event_target:lcluster4b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster3 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster3
 | 
			
		||||
				to = event_target:lcluster1
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster3
 | 
			
		||||
				to = event_target:lcluster3b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster2 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster2
 | 
			
		||||
				to = event_target:lcluster1
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster2
 | 
			
		||||
				to = event_target:lcluster3
 | 
			
		||||
			}
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster2
 | 
			
		||||
				to = event_target:lcluster2b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		event_target:lcluster1 = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster1
 | 
			
		||||
				to = event_target:lcluster1b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event_target:lcluster1b = {
 | 
			
		||||
			add_hyperlane = {
 | 
			
		||||
				from = event_target:lcluster1b
 | 
			
		||||
				to = event_target:lcluster2b
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		set_spawn_system_batch = end
 | 
			
		||||
		country_event = { id = rg_cluster.9 days = -1 }
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -198,14 +97,15 @@ country_event = {
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	fire_only_once = yes
 | 
			
		||||
	
 | 
			
		||||
	immediate = {
 | 
			
		||||
		random_system = {
 | 
			
		||||
			limit = {				
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_star_flag = lcluster4
 | 
			
		||||
				NOT = {
 | 
			
		||||
					has_star_flag = lcluster_lgate
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			save_event_target_as = rg_cluster_home_system
 | 
			
		||||
			
 | 
			
		||||
			random_system_planet = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_planet_flag = start_rg_cluster_gatebuilders
 | 
			
		||||
@ -219,7 +119,6 @@ country_event = {
 | 
			
		||||
				save_event_target_as = start_gatebuilders_mining_station_target1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		capital_scope = {
 | 
			
		||||
			save_event_target_as = rg_cluster_previous_home_planet
 | 
			
		||||
			solar_system = {
 | 
			
		||||
@ -231,7 +130,9 @@ country_event = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { exists = sector }
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = sector
 | 
			
		||||
				}
 | 
			
		||||
				sector = {
 | 
			
		||||
					leader = {
 | 
			
		||||
						unassign_leader = this
 | 
			
		||||
@ -242,13 +143,14 @@ country_event = {
 | 
			
		||||
			else = {
 | 
			
		||||
				root = {
 | 
			
		||||
					random_owned_leader = {
 | 
			
		||||
						limit = { leader_class = governor }
 | 
			
		||||
						limit = {
 | 
			
		||||
							leader_class = governor
 | 
			
		||||
						}
 | 
			
		||||
						save_event_target_as = rg_cluster_sector_gov
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		# Spaceport setup
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -275,42 +177,46 @@ country_event = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		event_target:start_gatebuilders_mining_station_target1 = {
 | 
			
		||||
			create_mining_station = {
 | 
			
		||||
				owner = root
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		# Planet setup
 | 
			
		||||
		event_target:rg_cluster_home_planet = {
 | 
			
		||||
			change_pc = pc_gaia
 | 
			
		||||
			set_owner = root
 | 
			
		||||
			set_controller = root
 | 
			
		||||
			set_capital = yes
 | 
			
		||||
			set_sector_capital = yes
 | 
			
		||||
			sector = { assign_leader = event_target:rg_cluster_sector_gov }
 | 
			
		||||
			
 | 
			
		||||
			sector = {
 | 
			
		||||
				assign_leader = event_target:rg_cluster_sector_gov
 | 
			
		||||
			}
 | 
			
		||||
			set_name = random
 | 
			
		||||
			
 | 
			
		||||
			generate_start_buildings_and_districts = yes
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = { is_machine_empire = no }
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_machine_empire = no
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			every_owned_pop = {
 | 
			
		||||
				modify_species = {
 | 
			
		||||
					species = this
 | 
			
		||||
					ideal_planet_class = pc_nuked
 | 
			
		||||
				}
 | 
			
		||||
				species = { save_event_target_as = target_species }
 | 
			
		||||
				species = {
 | 
			
		||||
					save_event_target_as = target_species
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			root = {
 | 
			
		||||
				change_dominant_species = { species = event_target:target_species change_all = yes }
 | 
			
		||||
				change_dominant_species = {
 | 
			
		||||
					species = event_target:target_species
 | 
			
		||||
					change_all = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		event_target:rg_cluster_home_system = {
 | 
			
		||||
			random_system_planet = {
 | 
			
		||||
				limit = {
 | 
			
		||||
@ -319,7 +225,6 @@ country_event = {
 | 
			
		||||
				save_event_target_as = rg_cluster_home_system_loc
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		every_owned_fleet = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				any_owned_ship = {
 | 
			
		||||
@ -332,7 +237,6 @@ country_event = {
 | 
			
		||||
			}
 | 
			
		||||
			set_location = event_target:rg_cluster_home_system_loc
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		event_target:rg_cluster_previous_home_planet = {
 | 
			
		||||
			# move pops
 | 
			
		||||
			every_owned_pop = {
 | 
			
		||||
@ -351,7 +255,6 @@ country_event = {
 | 
			
		||||
			}
 | 
			
		||||
			check_planet_employment = yes
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		event_target:rg_cluster_previous_home_system = {
 | 
			
		||||
			set_name = random
 | 
			
		||||
			random_system_planet = {
 | 
			
		||||
@ -360,102 +263,23 @@ country_event = {
 | 
			
		||||
				}
 | 
			
		||||
				set_name = solar_system
 | 
			
		||||
			}
 | 
			
		||||
			
 | 
			
		||||
			remove_star_flag = sol
 | 
			
		||||
			remove_star_flag = deneb_system
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		event_target:rg_cluster_previous_home_system = {
 | 
			
		||||
			every_fleet_in_system = {
 | 
			
		||||
				delete_fleet = this
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		owner_species = { 
 | 
			
		||||
		owner_species = {
 | 
			
		||||
			set_species_homeworld = event_target:rg_cluster_home_planet
 | 
			
		||||
		}
 | 
			
		||||
		every_owned_pop_species = {
 | 
			
		||||
            set_species_homeworld = event_target:rg_cluster_home_planet
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
		country_event = { id = rg_cluster.3 days = -1 }
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Allow all nanite worlds to be terraformed
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_cluster.3
 | 
			
		||||
    hide_window = yes
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    immediate = {
 | 
			
		||||
        every_galaxy_planet = {
 | 
			
		||||
			limit = { is_planet_class = pc_gray_goo }
 | 
			
		||||
			add_modifier = {
 | 
			
		||||
				modifier = "terraforming_candidate"
 | 
			
		||||
				days = -1
 | 
			
		||||
			}
 | 
			
		||||
			set_species_homeworld = event_target:rg_cluster_home_planet
 | 
			
		||||
		}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Special project completed (overwrite)
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_cluster.2
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				OR = {
 | 
			
		||||
					has_global_flag = l_cluster_origin # l-cluster plus
 | 
			
		||||
					has_global_flag = rg_origin_l_cluster # 遥远约定
 | 
			
		||||
					has_global_flag = gray_origin_activate # 远星之歌
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			set_global_flag = l_cluster_opened
 | 
			
		||||
			
 | 
			
		||||
			# Activate Terminal Egress L-Gate
 | 
			
		||||
			event_target:lcluster1 = {
 | 
			
		||||
				random_system_megastructure = {
 | 
			
		||||
					activate_gateway = this
 | 
			
		||||
					set_megastructure_flag = lgate_activated
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			every_megastructure = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					is_megastructure_type = lgate_base
 | 
			
		||||
				}
 | 
			
		||||
				activate_gateway = this
 | 
			
		||||
			}
 | 
			
		||||
			set_global_flag = lgates_activated_globally
 | 
			
		||||
			
 | 
			
		||||
			every_playable_country = {
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = { is_researching_technology = tech_lgate_activation }
 | 
			
		||||
					give_technology = {
 | 
			
		||||
						tech = tech_lgate_activation
 | 
			
		||||
						message = no
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			every_playable_country = {
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = { has_modifier = rg_distant_stars_modifier }
 | 
			
		||||
					remove_modifier = rg_distant_stars_modifier
 | 
			
		||||
					every_owned_ship = {
 | 
			
		||||
						limit = { has_modifier = rg_distant_stars_modifier }
 | 
			
		||||
						remove_modifier = rg_distant_stars_modifier
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_cluster.10 }
 | 
			
		||||
		}
 | 
			
		||||
		else = {
 | 
			
		||||
			country_event = { id = distar.10950 }
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = rg_cluster.3
 | 
			
		||||
			days = -1
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -484,23 +308,30 @@ country_event = {
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	show_sound = event_mystic_reveal
 | 
			
		||||
	location = event_target:candidate_gateway
 | 
			
		||||
	
 | 
			
		||||
	immediate = {
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				OR = {
 | 
			
		||||
					has_origin = origin_rg_gray
 | 
			
		||||
				}
 | 
			
		||||
				NOT = { is_same_value = root }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_cluster.11
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_cluster.11 }
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
				NOT = { is_same_value = root }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_cluster.12
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_cluster.12 }
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -510,7 +341,9 @@ country_event = {
 | 
			
		||||
					is_same_value = root
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_cluster.13}
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_cluster.13
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		every_playable_country = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -520,11 +353,14 @@ country_event = {
 | 
			
		||||
				}
 | 
			
		||||
				has_event_chain = l_cluster_chain
 | 
			
		||||
			}
 | 
			
		||||
			country_event = { id = rg_cluster.12 }
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_cluster.12
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = {
 | 
			
		||||
			id = observer.62
 | 
			
		||||
		}
 | 
			
		||||
		observer_event = { id = observer.62 }
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		trigger = {
 | 
			
		||||
			NOR = {
 | 
			
		||||
@ -551,13 +387,14 @@ country_event = {
 | 
			
		||||
	desc = "rg_cluster.11.desc"
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	show_sound = event_mystic_reveal
 | 
			
		||||
	
 | 
			
		||||
	immediate = {
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
			}
 | 
			
		||||
			abort_special_project = { type = RG_LCLUSTER_PROJECT }
 | 
			
		||||
			abort_special_project = {
 | 
			
		||||
				type = RG_LCLUSTER_PROJECT
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else_if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -567,7 +404,6 @@ country_event = {
 | 
			
		||||
			end_event_chain = "l_cluster_chain"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = "rg_cluster.11.a"
 | 
			
		||||
	}
 | 
			
		||||
@ -581,13 +417,14 @@ country_event = {
 | 
			
		||||
	desc = "rg_cluster.12.desc"
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	show_sound = event_mystic_reveal
 | 
			
		||||
	
 | 
			
		||||
	immediate = {
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_special_project = RG_LCLUSTER_PROJECT
 | 
			
		||||
			}
 | 
			
		||||
			abort_special_project = { type = RG_LCLUSTER_PROJECT }
 | 
			
		||||
			abort_special_project = {
 | 
			
		||||
				type = RG_LCLUSTER_PROJECT
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else_if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
@ -597,7 +434,6 @@ country_event = {
 | 
			
		||||
			end_event_chain = "l_cluster_chain"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = "rg_cluster.12.a"
 | 
			
		||||
	}
 | 
			
		||||
@ -611,8 +447,7 @@ country_event = {
 | 
			
		||||
	desc = "rg_cluster.13.desc"
 | 
			
		||||
	picture = GFX_evt_l-gateway
 | 
			
		||||
	show_sound = event_mystic_reveal
 | 
			
		||||
 | 
			
		||||
	option = {
 | 
			
		||||
		name = "rg_cluster.13.a"
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,4 @@
 | 
			
		||||
namespace = rg_skill
 | 
			
		||||
 | 
			
		||||
#fleet_event = {
 | 
			
		||||
#    id = rg_skill.1
 | 
			
		||||
#    hide_window = yes
 | 
			
		||||
@ -67,7 +66,6 @@ namespace = rg_skill
 | 
			
		||||
#		}	
 | 
			
		||||
#	}	
 | 
			
		||||
#}
 | 
			
		||||
 | 
			
		||||
#fleet_event = {
 | 
			
		||||
#    id = rg_skill.2
 | 
			
		||||
#    hide_window = yes
 | 
			
		||||
@ -92,29 +90,31 @@ namespace = rg_skill
 | 
			
		||||
#		}
 | 
			
		||||
#	}
 | 
			
		||||
#}
 | 
			
		||||
 | 
			
		||||
#自动星系建设
 | 
			
		||||
ship_event = {
 | 
			
		||||
	id = rg_skill.3
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		OR = {
 | 
			
		||||
			AND = {
 | 
			
		||||
				is_ship_size = RG_armed_science_ship
 | 
			
		||||
				OR = {
 | 
			
		||||
					has_component = RG_AUTOCONST_HANGER
 | 
			
		||||
				}	
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		solar_system = {
 | 
			
		||||
			OR = {
 | 
			
		||||
				#星系无主
 | 
			
		||||
				NOT = { exists = space_owner }
 | 
			
		||||
				NOT = {
 | 
			
		||||
					exists = space_owner
 | 
			
		||||
				}
 | 
			
		||||
				#星系为我方但有空间站未建造
 | 
			
		||||
				AND = {
 | 
			
		||||
					space_owner = { is_same_empire = root.controller }
 | 
			
		||||
					space_owner = {
 | 
			
		||||
						is_same_empire = root.controller
 | 
			
		||||
					}
 | 
			
		||||
					any_system_planet = {
 | 
			
		||||
						RG_planet_can_auto_build = yes
 | 
			
		||||
					}
 | 
			
		||||
@ -135,84 +135,74 @@ ship_event = {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		if = {
 | 
			
		||||
			limit = { 
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					NOT = {
 | 
			
		||||
						is_same_value = origin_rg_gray_country
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				solar_system = {
 | 
			
		||||
					NOT = { #星系内不能有敌舰
 | 
			
		||||
						any_fleet_in_system = { 
 | 
			
		||||
					NOT = {
 | 
			
		||||
						#星系内不能有敌舰
 | 
			
		||||
						any_fleet_in_system = {
 | 
			
		||||
							exists = controller
 | 
			
		||||
							controller = { is_hostile = root.controller } 
 | 
			
		||||
							controller = {
 | 
			
		||||
								is_hostile = root.controller
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { 
 | 
			
		||||
					solar_system = {
 | 
			
		||||
						#星系必须完成扫描
 | 
			
		||||
						is_surveyed = {
 | 
			
		||||
							who = root.controller
 | 
			
		||||
							status = yes
 | 
			
		||||
						}
 | 
			
		||||
						#星系内不能有其他自动工蜂
 | 
			
		||||
						NOT = { any_fleet_in_system = { any_controlled_ship = { is_ship_size = RG_armed_constructor_ship } } }
 | 
			
		||||
			#创建自动工程船暂存国家
 | 
			
		||||
			RG_const_auto_build_effect_event = yes
 | 
			
		||||
		}
 | 
			
		||||
		else_if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = origin_rg_gray_country
 | 
			
		||||
					NOT = {
 | 
			
		||||
						has_global_flag = l_cluster_opened
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				#创建自动工蜂国家
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = { 
 | 
			
		||||
						NOT = { exists = event_target:RG_const_country }
 | 
			
		||||
					}
 | 
			
		||||
					create_country = {
 | 
			
		||||
						name = RG_const_country
 | 
			
		||||
						type = RG_gray_friendly
 | 
			
		||||
						auto_delete = no
 | 
			
		||||
						flag = root.controller
 | 
			
		||||
						effect = {
 | 
			
		||||
							save_global_event_target_as = RG_const_country
 | 
			
		||||
							establish_communications_no_message = root.controller
 | 
			
		||||
							set_faction_hostility = {
 | 
			
		||||
								target = root.controller
 | 
			
		||||
								set_friendly = yes
 | 
			
		||||
				solar_system = {
 | 
			
		||||
					has_star_flag = lcluster
 | 
			
		||||
					NOT = {
 | 
			
		||||
						#星系内不能有敌舰		
 | 
			
		||||
						any_fleet_in_system = {
 | 
			
		||||
							exists = controller
 | 
			
		||||
							controller = {
 | 
			
		||||
								is_hostile = root.controller
 | 
			
		||||
							}
 | 
			
		||||
							#对野怪国家中立
 | 
			
		||||
							every_country = {
 | 
			
		||||
								limit = {
 | 
			
		||||
									OR = {
 | 
			
		||||
										is_amoeba_country_type = yes
 | 
			
		||||
										is_tiyanki_country_type = yes
 | 
			
		||||
										is_crystal_country_type = yes
 | 
			
		||||
										is_drone_country_type = yes
 | 
			
		||||
									}
 | 
			
		||||
								}
 | 
			
		||||
								set_faction_hostility = {
 | 
			
		||||
									target = prev
 | 
			
		||||
									set_neutral = yes
 | 
			
		||||
								}
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					controller = {
 | 
			
		||||
						add_intel = {
 | 
			
		||||
							who = event_target:RG_const_country
 | 
			
		||||
							amount = 1000
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				#释放工蜂
 | 
			
		||||
				switch = {
 | 
			
		||||
					trigger = has_component
 | 
			
		||||
					RG_AUTOCONST_HANGER = { 
 | 
			
		||||
						RG_const_auto_build_effect = {
 | 
			
		||||
							count = 1
 | 
			
		||||
							starbase_time = 30
 | 
			
		||||
							station_time = 150
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			#创建自动工程船暂存国家
 | 
			
		||||
			RG_const_auto_build_effect_event = yes
 | 
			
		||||
		}
 | 
			
		||||
		else_if = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				owner = {
 | 
			
		||||
					is_same_value = origin_rg_gray_country					# 是小灰起源
 | 
			
		||||
					has_global_flag = l_cluster_opened					# L星门已开启
 | 
			
		||||
				}
 | 
			
		||||
				solar_system = {
 | 
			
		||||
					# has_star_flag = lcluster
 | 
			
		||||
					NOT = {
 | 
			
		||||
						#星系内不能有敌舰		
 | 
			
		||||
						any_fleet_in_system = {
 | 
			
		||||
							exists = controller
 | 
			
		||||
							controller = {
 | 
			
		||||
								is_hostile = root.controller
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			#创建自动工程船暂存国家
 | 
			
		||||
			RG_const_auto_build_effect_event = yes
 | 
			
		||||
		}
 | 
			
		||||
		#循环检查
 | 
			
		||||
		ship_event = {
 | 
			
		||||
@ -226,18 +216,16 @@ ship_event = {
 | 
			
		||||
fleet_event = {
 | 
			
		||||
	id = rg_skill.4
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	mean_time_to_happen = { years = 1 }
 | 
			
		||||
 | 
			
		||||
	trigger = {				
 | 
			
		||||
	mean_time_to_happen = {
 | 
			
		||||
		years = 1
 | 
			
		||||
	}
 | 
			
		||||
	trigger = {
 | 
			
		||||
		any_controlled_ship = {
 | 
			
		||||
			has_ship_flag = rg_mothership
 | 
			
		||||
		} 
 | 
			
		||||
		}
 | 
			
		||||
		num_ships < 20
 | 
			
		||||
		is_ship_size = RG_graygoo_mothership
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		random_list = {
 | 
			
		||||
			14 = {
 | 
			
		||||
@ -283,7 +271,7 @@ fleet_event = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			12 = {
 | 
			
		||||
				create_ship = { 
 | 
			
		||||
				create_ship = {
 | 
			
		||||
					name = random
 | 
			
		||||
					design = "RG_Arsenal_Interdictor"
 | 
			
		||||
					upgradable = yes
 | 
			
		||||
@ -304,9 +292,9 @@ fleet_event = {
 | 
			
		||||
fleet_event = {
 | 
			
		||||
	id = rg_skill.5
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	mean_time_to_happen = { months = 5 }
 | 
			
		||||
 | 
			
		||||
	mean_time_to_happen = {
 | 
			
		||||
		months = 5
 | 
			
		||||
	}
 | 
			
		||||
	trigger = {
 | 
			
		||||
		any_controlled_ship = {
 | 
			
		||||
			OR = {
 | 
			
		||||
@ -316,11 +304,12 @@ fleet_event = {
 | 
			
		||||
				}
 | 
			
		||||
				has_ship_flag = rg_nanite_mothership
 | 
			
		||||
			}
 | 
			
		||||
			owner = { is_country_type = gray_goo }
 | 
			
		||||
		} 
 | 
			
		||||
			owner = {
 | 
			
		||||
				is_country_type = gray_goo
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		num_ships < 40
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		random_list = {
 | 
			
		||||
			14 = {
 | 
			
		||||
@ -366,7 +355,7 @@ fleet_event = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			12 = {
 | 
			
		||||
				create_ship = { 
 | 
			
		||||
				create_ship = {
 | 
			
		||||
					name = random
 | 
			
		||||
					design = "RG_Arsenal_Interdictor"
 | 
			
		||||
					upgradable = yes
 | 
			
		||||
@ -391,28 +380,34 @@ planet_event = {
 | 
			
		||||
	id = rg_skill.6
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		save_event_target_as = tempest_incoming_battlefield_planet
 | 
			
		||||
		if = { # planet
 | 
			
		||||
			limit = { has_ground_combat = no }
 | 
			
		||||
		if = {
 | 
			
		||||
			# planet
 | 
			
		||||
			limit = {
 | 
			
		||||
				has_ground_combat = no
 | 
			
		||||
			}
 | 
			
		||||
			remove_planet_flag = checking_tempest_incoming
 | 
			
		||||
		}
 | 
			
		||||
		else = { #planet
 | 
			
		||||
			any_ground_combat_attacker = { #army
 | 
			
		||||
		else = {
 | 
			
		||||
			#planet
 | 
			
		||||
			any_ground_combat_attacker = {
 | 
			
		||||
				#army
 | 
			
		||||
				exists = leader
 | 
			
		||||
				leader = { #leader
 | 
			
		||||
				leader = {
 | 
			
		||||
					#leader
 | 
			
		||||
					has_trait = RG_leader_trait_general_gray_skill
 | 
			
		||||
					owner = { #country
 | 
			
		||||
					owner = {
 | 
			
		||||
						#country
 | 
			
		||||
						save_event_target_as = attacking_general_country
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			# Do the same check again in X days
 | 
			
		||||
			country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_skill.10
 | 
			
		||||
			}			# NOTE: Update custom loc for effect when changing days
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -425,14 +420,14 @@ planet_event = {
 | 
			
		||||
	id = rg_skill.7
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	# Prevent duplicate events
 | 
			
		||||
	trigger = {
 | 
			
		||||
		not = { has_planet_flag = checking_tempest_incoming }
 | 
			
		||||
		not = {
 | 
			
		||||
			has_planet_flag = checking_tempest_incoming
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_planet_flag = checking_tempest_incoming # Prevent duplicate events
 | 
			
		||||
		set_planet_flag = checking_tempest_incoming		# Prevent duplicate events
 | 
			
		||||
		planet_event = {
 | 
			
		||||
			id = rg_skill.6
 | 
			
		||||
			days = 1
 | 
			
		||||
@ -449,10 +444,9 @@ country_event = {
 | 
			
		||||
	id = rg_skill.8
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		FROMFROMFROM = { # Planet where ground combat is taking place.
 | 
			
		||||
 | 
			
		||||
		FROMFROMFROM = {
 | 
			
		||||
			# Planet where ground combat is taking place.
 | 
			
		||||
			# Check if dead army is a defensive army.
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
@ -460,7 +454,6 @@ country_event = {
 | 
			
		||||
						is_same_value = ROOT.FROM
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				# Check if attacking army has general with Crusader trait.
 | 
			
		||||
				random_ground_combat_attacker = {
 | 
			
		||||
					limit = {
 | 
			
		||||
@ -479,13 +472,21 @@ country_event = {
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if = { # planet where ground combat is taking place.
 | 
			
		||||
				limit = { exists = event_target:attacking_general }
 | 
			
		||||
			if = {
 | 
			
		||||
				# planet where ground combat is taking place.
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = event_target:attacking_general
 | 
			
		||||
				}
 | 
			
		||||
				if = {
 | 
			
		||||
					limit = {
 | 
			
		||||
						event_target:attacking_general_country = { # attacking general country
 | 
			
		||||
							NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } }
 | 
			
		||||
						event_target:attacking_general_country = {
 | 
			
		||||
							# attacking general country
 | 
			
		||||
							NOT = {
 | 
			
		||||
								check_variable = {
 | 
			
		||||
									which = rg_general_skill_combat_killed_variable
 | 
			
		||||
									value = 100
 | 
			
		||||
								}
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
					event_target:attacking_general_country = {
 | 
			
		||||
@ -500,8 +501,14 @@ country_event = {
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				# Handle both sides of the ground combat
 | 
			
		||||
				RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender }
 | 
			
		||||
				RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker }
 | 
			
		||||
				RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
					SIDE_A = attacker
 | 
			
		||||
					SIDE_B = defender
 | 
			
		||||
				}
 | 
			
		||||
				RG_leader_trait_tempest_incoming_random_kill_effect = {
 | 
			
		||||
					SIDE_A = defender
 | 
			
		||||
					SIDE_B = attacker
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
@ -511,23 +518,27 @@ country_event = {
 | 
			
		||||
	id = rg_skill.9
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		any_owned_army = {
 | 
			
		||||
			army_type = gray_army
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { exists = planet }
 | 
			
		||||
				planet = { has_ground_combat = no }
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = planet
 | 
			
		||||
				}
 | 
			
		||||
				planet = {
 | 
			
		||||
					has_ground_combat = no
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_variable = { # country
 | 
			
		||||
		set_variable = {
 | 
			
		||||
			# country
 | 
			
		||||
			which = rg_general_skill_combat_daypassed_variable
 | 
			
		||||
			value = 1
 | 
			
		||||
		}
 | 
			
		||||
		set_variable = { # country
 | 
			
		||||
		set_variable = {
 | 
			
		||||
			# country
 | 
			
		||||
			which = rg_general_skill_combat_killed_variable
 | 
			
		||||
			value = 0
 | 
			
		||||
		}
 | 
			
		||||
@ -538,7 +549,6 @@ country_event = {
 | 
			
		||||
	id = rg_skill.10
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		any_owned_army = {
 | 
			
		||||
			army_type = gray_army
 | 
			
		||||
@ -549,12 +559,15 @@ country_event = {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = { exists = planet }
 | 
			
		||||
				planet = { has_ground_combat = yes }
 | 
			
		||||
				limit = {
 | 
			
		||||
					exists = planet
 | 
			
		||||
				}
 | 
			
		||||
				planet = {
 | 
			
		||||
					has_ground_combat = yes
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		event_target:attacking_general_country = {
 | 
			
		||||
			change_variable = {
 | 
			
		||||
@ -562,8 +575,10 @@ country_event = {
 | 
			
		||||
				value = 1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		country_event = { id = rg_skill.10 days = 1 }
 | 
			
		||||
		country_event = {
 | 
			
		||||
			id = rg_skill.10
 | 
			
		||||
			days = 1
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -572,14 +587,12 @@ country_event = {
 | 
			
		||||
	id = rg_skill.11
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		FromFromFrom = {
 | 
			
		||||
			is_in_combat = yes
 | 
			
		||||
			has_component = RG_revive_component
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	immediate = {
 | 
			
		||||
		FromFromFrom = {
 | 
			
		||||
			save_event_target_as = event_ship
 | 
			
		||||
@ -592,4 +605,3 @@ country_event = {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1757
									
								
								events/RG_events.txt
									
									
									
									
									
								
							
							
						
						
									
										1757
									
								
								events/RG_events.txt
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										691
									
								
								events/RG_gray_leader_dialog_event.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										691
									
								
								events/RG_gray_leader_dialog_event.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,691 @@
 | 
			
		||||
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
 | 
			
		||||
# 它们除了显示文字以外不具备任何effect触发。
 | 
			
		||||
namespace = rg_grayleader_dialog
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.4051
 | 
			
		||||
	title = "TRANSMISSION"
 | 
			
		||||
	desc = "graygoo.405.b.response"
 | 
			
		||||
	diplomatic = yes
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:rg_gray_country_leader
 | 
			
		||||
		planet_background = event_target:gray_homeworld
 | 
			
		||||
		room = ship_room
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5001
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.500.a.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:rg_gray_country_leader
 | 
			
		||||
		planet_background = root.capital_scope
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5002
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.500.b.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:rg_gray_country_leader
 | 
			
		||||
		planet_background = root.capital_scope
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5003
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.500.c.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:rg_gray_country_leader
 | 
			
		||||
		planet_background = root.capital_scope
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5004
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "rg_const.500.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:rg_gray_country_leader
 | 
			
		||||
		planet_background = root.capital_scope
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5011
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.501.b.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_admiral
 | 
			
		||||
		planet_background = event_target:gray_governor_planet
 | 
			
		||||
		room = root
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5012
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.501.c.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_general
 | 
			
		||||
		planet_background = event_target:gray_governor_planet
 | 
			
		||||
		room = root
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5013
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "rg_const.501.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_scientist
 | 
			
		||||
		planet_background = event_target:gray_governor_planet
 | 
			
		||||
		room = root
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5021
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.502.a.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_governor
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5022
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.502.c.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_general
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5023
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "RG_graygoo.502.d.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_admiral
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5024
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "RG_graygoo.502.e.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_admiral
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5025
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "rg_const.502.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_scientist
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5031
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.503.a.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_governor
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5032
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.503.b.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_admiral
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5033
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "rg_const.503.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_scientist
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5051
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.505.a.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_governor
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5052
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.505.b.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_admiral
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_grayleader_dialog.5053
 | 
			
		||||
	title = "graygoo.500.title"
 | 
			
		||||
	desc = "graygoo.505.c.response"
 | 
			
		||||
	event_window_type = leader_recruit
 | 
			
		||||
	picture_event_data = {
 | 
			
		||||
		portrait = event_target:gray_leader_general
 | 
			
		||||
		room = "ethic_spaceship_room"
 | 
			
		||||
	}
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_country_flag = gray_diplomacy_engaged
 | 
			
		||||
	}
 | 
			
		||||
	after = {
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			remove_country_flag = gray_diplomacy_engaged
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = OK
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.d
 | 
			
		||||
		tag = hire_leader
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = graygoo.500.prepage
 | 
			
		||||
		tag = dismiss_leader
 | 
			
		||||
		hidden_effect = {
 | 
			
		||||
			country_event = {
 | 
			
		||||
				id = rg_grayleader.1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										1612
									
								
								events/RG_gray_leader_event.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1612
									
								
								events/RG_gray_leader_event.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,18 +1,17 @@
 | 
			
		||||
namespace = RG_planet_killer
 | 
			
		||||
 | 
			
		||||
# Destroyed a star.
 | 
			
		||||
planet_event = {
 | 
			
		||||
	id = RG_planet_killer.1
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
	trigger = { is_star = yes }
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		is_star = yes
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_update_modifiers_batch = begin
 | 
			
		||||
 | 
			
		||||
		solar_system = { RG_destroy_star_system = yes }
 | 
			
		||||
 | 
			
		||||
		solar_system = {
 | 
			
		||||
			RG_destroy_star_system = yes
 | 
			
		||||
		}
 | 
			
		||||
		every_country = {
 | 
			
		||||
			create_message = {
 | 
			
		||||
				type = "STAR_DESTROYED"
 | 
			
		||||
@ -50,9 +49,9 @@ planet_event = {
 | 
			
		||||
	id = RG_planet_killer.2
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	trigger = { is_star = no }
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		is_star = no
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_update_modifiers_batch = begin
 | 
			
		||||
		RG_destroy_planet_effect = yes
 | 
			
		||||
@ -88,9 +87,9 @@ planet_event = {
 | 
			
		||||
	id = RG_planet_killer.3
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	hide_window = yes
 | 
			
		||||
 | 
			
		||||
	trigger = { is_star = no }
 | 
			
		||||
 | 
			
		||||
	trigger = {
 | 
			
		||||
		is_star = no
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
		set_update_modifiers_batch = begin
 | 
			
		||||
		RG_destroy_planet_effect = yes
 | 
			
		||||
@ -119,4 +118,4 @@ planet_event = {
 | 
			
		||||
		}
 | 
			
		||||
		set_update_modifiers_batch = end
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,593 +0,0 @@
 | 
			
		||||
namespace = rg_wsg_story
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.2
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.2.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.2.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.3}
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.2.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.3 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.2.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.3 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.5 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.3
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.3.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.3.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.4 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.3.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.4 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.3.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.4 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.5 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.4
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.4.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.4.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.5 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.4.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.5 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.4.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.5 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.5 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.5
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.5.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.5.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            rg_create_gray_planetkiller_testship_1 = yes
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.8
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.8.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.8.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.9 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.8.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.9 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.8.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.9 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.9 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.9
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.9.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.9.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            rg_create_gray_paperwork_testship_1 = yes
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.11
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
        exists = event_target:guardian_dragon_country
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.11.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.11.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.12 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.11.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.12 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.11.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.12 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.12 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.12
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.12.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    immediate = {
 | 
			
		||||
        event_target:guardian_dragon_country = {
 | 
			
		||||
            random_owned_fleet = {
 | 
			
		||||
                limit = {
 | 
			
		||||
                    has_fleet_flag = dragon_fleet
 | 
			
		||||
                }
 | 
			
		||||
                save_event_target_as = dragon_fleet_target
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.12.a
 | 
			
		||||
        allow = {
 | 
			
		||||
            exists = event_target:guardian_dragon_country
 | 
			
		||||
            event_target:guardian_dragon_country = {
 | 
			
		||||
                any_owned_fleet = {
 | 
			
		||||
                    has_fleet_flag = dragon_fleet
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            enable_special_project = {
 | 
			
		||||
                name = RG_FAKE_DRAGON_SCAN_PROJECT
 | 
			
		||||
                location = event_target:dragon_fleet_target
 | 
			
		||||
                owner = root
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.12.b
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.12.c
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.13
 | 
			
		||||
    title = "rg_story.13.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	show_sound = evn_fc_observation
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.13.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.13.a
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.14
 | 
			
		||||
    title = "rg_story.14.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	show_sound = evn_fc_observation
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.14.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.14.a
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.15
 | 
			
		||||
    title = "rg_story.15.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	picture = GFX_evt_space_dragon
 | 
			
		||||
	show_sound = evn_fc_observation
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.15.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.15.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_story.16 }
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.16
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.16.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.16.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.17 days= 360 random = 640 }
 | 
			
		||||
        }
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.17
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.17.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.17.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.18 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.17.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.18  }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.17.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.18  }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.19 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.18
 | 
			
		||||
    title = "simulasion_dragon_name"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
	custom_gui = gray_dialogue_window
 | 
			
		||||
	custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.18.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.18.a
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.19 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.18.b
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.19 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_story.18.c
 | 
			
		||||
        hidden_effect = {
 | 
			
		||||
            country_event = { id = rg_wsg_story.19 }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
		name = ""
 | 
			
		||||
		custom_gui = wg_hiding_button
 | 
			
		||||
		hidden_effect = { country_event = { id = rg_wsg_story.19 }}
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
    id = rg_wsg_story.19
 | 
			
		||||
    title = "graygoo.500.title"
 | 
			
		||||
    is_triggered_only = yes
 | 
			
		||||
 | 
			
		||||
    trigger = {
 | 
			
		||||
        OR = {
 | 
			
		||||
            has_global_flag = has_wsg_mod
 | 
			
		||||
            has_global_flag = kdc_event_mod_active
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    diplomatic = yes
 | 
			
		||||
    custom_gui = gray_dialogue_window
 | 
			
		||||
    custom_gui_option = wg_dialogue_button
 | 
			
		||||
 | 
			
		||||
    immediate = {
 | 
			
		||||
        rg_create_fake_dragon = yes
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    desc = {
 | 
			
		||||
        text = "rg_story.19.desc"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.19.a
 | 
			
		||||
        default_hide_option = yes
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.19.b
 | 
			
		||||
    }
 | 
			
		||||
    option = {
 | 
			
		||||
        name = rg_wsg_story.19.c
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										1036
									
								
								events/rg_event_base.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1036
									
								
								events/rg_event_base.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										745
									
								
								events/rg_gray_mod_story_event.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										745
									
								
								events/rg_gray_mod_story_event.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,745 @@
 | 
			
		||||
namespace = rg_story
 | 
			
		||||
 | 
			
		||||
# 开始改造
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.23
 | 
			
		||||
	title = rg_story.23.title
 | 
			
		||||
	desc = rg_story.23.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.23.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.23.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = energy
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = alloys
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			energy = -1500
 | 
			
		||||
			alloys = -1500
 | 
			
		||||
		}
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod1_stage_1_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.24
 | 
			
		||||
	title = rg_story.24.title
 | 
			
		||||
	desc = rg_story.24.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.24.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.24.b
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod1_stage_2_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.25
 | 
			
		||||
	title = rg_story.25.title
 | 
			
		||||
	desc = rg_story.25.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.25.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod1_stage_3_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.25.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = energy
 | 
			
		||||
				value >= 5000
 | 
			
		||||
			}
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = alloys
 | 
			
		||||
				value >= 5000
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			energy = -5000
 | 
			
		||||
			alloys = -5000
 | 
			
		||||
		}
 | 
			
		||||
		rg_create_gray_mod1_testship_1 = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.26
 | 
			
		||||
	title = rg_story.26.title
 | 
			
		||||
	desc = rg_story.26.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.26.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod1_stage_4_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.26.b
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			energy = -5000
 | 
			
		||||
			alloys = -5000
 | 
			
		||||
		}
 | 
			
		||||
		rg_create_gray_planetkiller_testship_1 = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.27
 | 
			
		||||
	title = rg_story.27.title
 | 
			
		||||
	desc = rg_story.27.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.27.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.27.b
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod1_stage_5_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.28
 | 
			
		||||
	title = rg_story.28.title
 | 
			
		||||
	desc = rg_story.28.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.28.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod1
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_locked = yes
 | 
			
		||||
			set_situation_flag = locked
 | 
			
		||||
			set_situation_flag = rg_stage6_locked
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod1_stage_6_booster
 | 
			
		||||
		}
 | 
			
		||||
		enable_special_project = {
 | 
			
		||||
			name = RG_GRAY_MOD1
 | 
			
		||||
			location = event_target:gray_owner_capital_starbase
 | 
			
		||||
			owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.29
 | 
			
		||||
	title = rg_story.29.title
 | 
			
		||||
	desc = rg_story.29.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_2
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.29.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.30
 | 
			
		||||
	title = rg_story.30.title
 | 
			
		||||
	desc = rg_story.30.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.30.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.30.b
 | 
			
		||||
		enable_special_project = {
 | 
			
		||||
			name = rg_gray_mod2_stage1_project
 | 
			
		||||
			# location = event_target:gray_owner_capital_starbase
 | 
			
		||||
			owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.31
 | 
			
		||||
	title = rg_story.31.title
 | 
			
		||||
	desc = rg_story.31.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.31.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.31.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = nanites
 | 
			
		||||
				value >= 150
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = nanites
 | 
			
		||||
			value = -150
 | 
			
		||||
		}
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_2_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.32
 | 
			
		||||
	title = rg_story.32.title
 | 
			
		||||
	desc = rg_story.32.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.32.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.33
 | 
			
		||||
	title = rg_story.33.title
 | 
			
		||||
	desc = rg_story.33.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.33.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.33.b
 | 
			
		||||
		enable_special_project = {
 | 
			
		||||
			name = rg_gray_mod2_stage4_project
 | 
			
		||||
			# location = event_target:gray_owner_capital_starbase
 | 
			
		||||
			owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.34
 | 
			
		||||
	title = rg_story.34.title
 | 
			
		||||
	desc = rg_story.34.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.34.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.34.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = alloys
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = energy
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = alloys
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = energy
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		rg_create_gray_mod1_testship_2 = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_5_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.35
 | 
			
		||||
	title = rg_story.35.title
 | 
			
		||||
	desc = rg_story.35.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.35.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.35.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = alloys
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = energy
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = alloys
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = energy
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		rg_create_gray_mod1_testship_2 = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_6_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.36
 | 
			
		||||
	title = rg_story.36.title
 | 
			
		||||
	desc = rg_story.36.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.36.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.36.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = energy
 | 
			
		||||
				value >= 4000
 | 
			
		||||
			}
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = minerals
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = energy
 | 
			
		||||
			value = -4000
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = minerals
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_7_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.37
 | 
			
		||||
	title = rg_story.37.title
 | 
			
		||||
	desc = rg_story.37.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.37.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.37.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = consumer_goods
 | 
			
		||||
				value >= 3000
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = consumer_goods
 | 
			
		||||
			value = -3000
 | 
			
		||||
		}
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_8_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.38
 | 
			
		||||
	title = rg_story.38.title
 | 
			
		||||
	desc = rg_story.38.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.38.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.38.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = alloys
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = energy
 | 
			
		||||
				value >= 1500
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = alloys
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = energy
 | 
			
		||||
			value = -1500
 | 
			
		||||
		}
 | 
			
		||||
		rg_create_gray_mod1_testship_2 = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_9_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.39
 | 
			
		||||
	title = rg_story.39.title
 | 
			
		||||
	desc = rg_story.39.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.39.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.39.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = alloys
 | 
			
		||||
				value >= 3000
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = alloys
 | 
			
		||||
			value = -3000
 | 
			
		||||
		}
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_10_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.40
 | 
			
		||||
	title = rg_story.40.title
 | 
			
		||||
	desc = rg_story.40.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.40.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.40.b
 | 
			
		||||
		allow = {
 | 
			
		||||
			resource_stockpile_compare = {
 | 
			
		||||
				resource = nanites
 | 
			
		||||
				value >= 500
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		add_resource = {
 | 
			
		||||
			resource = alloys
 | 
			
		||||
			value = -500
 | 
			
		||||
		}
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_flag = situation_rg_gray_mod2_stage_11_booster
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.41
 | 
			
		||||
	title = rg_story.41.title
 | 
			
		||||
	desc = rg_story.41.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.41.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_locked = yes
 | 
			
		||||
			set_situation_flag = locked
 | 
			
		||||
			set_situation_flag = rg_stage6_locked
 | 
			
		||||
		}
 | 
			
		||||
		enable_special_project = {
 | 
			
		||||
			name = RG_GRAY_MOD2
 | 
			
		||||
			location = event_target:gray_owner_capital_starbase
 | 
			
		||||
			owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
country_event = {
 | 
			
		||||
	id = rg_story.42
 | 
			
		||||
	title = rg_story.42.title
 | 
			
		||||
	desc = rg_story.42.desc
 | 
			
		||||
	picture = GFX_evt_gray_goo_ships
 | 
			
		||||
	show_sound = event_radio_chatter
 | 
			
		||||
	is_triggered_only = yes
 | 
			
		||||
	trigger = {
 | 
			
		||||
		NOR = {
 | 
			
		||||
			has_country_flag = rg_gray_level_1
 | 
			
		||||
			has_country_flag = rg_gray_level_3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	immediate = {
 | 
			
		||||
	}
 | 
			
		||||
	option = {
 | 
			
		||||
		name = rg_story.42.a
 | 
			
		||||
		default_hide_option = yes
 | 
			
		||||
		random_situation = {
 | 
			
		||||
			limit = {
 | 
			
		||||
				is_situation_type = situation_rg_gray_mod2
 | 
			
		||||
			}
 | 
			
		||||
			set_situation_locked = yes
 | 
			
		||||
			set_situation_flag = locked
 | 
			
		||||
			set_situation_flag = rg_stage6_locked
 | 
			
		||||
		}
 | 
			
		||||
		enable_special_project = {
 | 
			
		||||
			name = RG_GRAY_MOD2
 | 
			
		||||
			location = event_target:gray_owner_capital_starbase
 | 
			
		||||
			owner = event_target:gray_owner
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,49 +1,168 @@
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_colossus_entity"
 | 
			
		||||
	pdxmesh = "fallen_empire_01_colossus_frame_mesh"
 | 
			
		||||
 | 
			
		||||
	default_state = "idle"
 | 
			
		||||
	state = { name = "idle" animation = "idle" }
 | 
			
		||||
 | 
			
		||||
	locator = { name = "boop"	position = { 0 0 0 } rotation = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "boopa"	position = { 0 0 0 } rotation = { 0 0 45 }}
 | 
			
		||||
	locator = { name = "boopb"	position = { 0 0 0 } rotation = { 0 0 -45 }}
 | 
			
		||||
	locator = { name = "boope"	position = { 0 -10 0 } rotation = { 0 -90 0 }}
 | 
			
		||||
 | 
			
		||||
	attach = { boop = "grey_tempesttw_colossusee_ship_entity" }
 | 
			
		||||
	attach = { boope = "grey_tempesttw_ion_cannon_section_entity" }
 | 
			
		||||
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "idle"
 | 
			
		||||
		animation = "idle"
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boop"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boopa"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			45
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boopb"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			-45
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boope"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			-10
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			-90
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		boop = "grey_tempesttw_colossusee_ship_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		boope = "grey_tempesttw_ion_cannon_section_entity"
 | 
			
		||||
	}
 | 
			
		||||
	scale = 1.5
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_colossus_ship_entity"
 | 
			
		||||
	#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
 | 
			
		||||
	locator = { name = "energy_source"	position = { 0 0 0 } rotation = { 0 0 0 } }
 | 
			
		||||
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "energy_source"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	default_state = "idle"
 | 
			
		||||
	# Actual idle state when being in idle/moving.
 | 
			
		||||
	state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 }
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "idle"
 | 
			
		||||
		looping = no
 | 
			
		||||
		next_state = "idle"
 | 
			
		||||
		animation_blend_time = 5
 | 
			
		||||
	}
 | 
			
		||||
	# TODO check
 | 
			
		||||
	locator = { name = "planet_killer_gun_01"	position = { 0 0 0 } rotation = { 0 0 0 } }
 | 
			
		||||
 | 
			
		||||
	attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "planet_killer_gun_01"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		energy_source = "fallen_machine_empire_01_colossus_energy_entity"
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_colossusee_ship_entity"
 | 
			
		||||
 | 
			
		||||
	default_state = "idle"
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "idle"
 | 
			
		||||
		animation = "idle" # TODO check
 | 
			
		||||
		animation = "idle"		# TODO check
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boop"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boopa"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			45
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "boopb"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			-45
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		boop = "grey_tempesttw_starbase_starfortress_section_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		boopa = "grey_tempesttw_starbase_starfortress_section_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		boopb = "grey_tempesttw_starbase_starfortress_section_entity"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	locator = { name = "boop"	position = { 0 0 0 } rotation = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "boopa"	position = { 0 0 0 } rotation = { 0 0 45 }}
 | 
			
		||||
	locator = { name = "boopb"	position = { 0 0 0 } rotation = { 0 0 -45 }}
 | 
			
		||||
 | 
			
		||||
	attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" }
 | 
			
		||||
	attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" }
 | 
			
		||||
	attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,90 +1,403 @@
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_juggernaut_entity"
 | 
			
		||||
	pdxmesh = "avian_01_juggernaut_frame_mesh"
 | 
			
		||||
 | 
			
		||||
	default_state = "idle"
 | 
			
		||||
	state = { name = "idle"	 animation = "idle" animation_blend_time = 0.25 }
 | 
			
		||||
	state = { name = "moving"	animation = "idle" animation_blend_time = 0.25 }
 | 
			
		||||
	state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
 | 
			
		||||
		event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "idle"
 | 
			
		||||
		animation = "idle"
 | 
			
		||||
		animation_blend_time = 0.25
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	scale = 1.0
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "moving"
 | 
			
		||||
		animation = "idle"
 | 
			
		||||
		animation_blend_time = 0.25
 | 
			
		||||
	}
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "death"
 | 
			
		||||
		animation = "death"
 | 
			
		||||
		animation_blend_time = 0
 | 
			
		||||
		looping = no
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 13.2
 | 
			
		||||
			node = "part1"
 | 
			
		||||
			particle = "juggernaut_explosion_particle"
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = ship_destroyed
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	scale = 1
 | 
			
		||||
	game_data = {
 | 
			
		||||
		size = 35
 | 
			
		||||
		emissive_recolor_crunch = 5.0
 | 
			
		||||
		emissive_recolor_crunch = 5
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_juggernaut_core_section_entity"
 | 
			
		||||
 | 
			
		||||
	scale = 0.5
 | 
			
		||||
 | 
			
		||||
	locator = { name = "core"			position = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "gun_1"			position = { 0 6.65 3 } }
 | 
			
		||||
	locator = { name = "gun_2"			position = { 4 6.75 -6.15 } }
 | 
			
		||||
	locator = { name = "gun_3"			position = { -4 6.75 -6.15 } }
 | 
			
		||||
	locator = { name = "gun_4"			position = { 6.3 5.3 -10.9 } }
 | 
			
		||||
	locator = { name = "gun_5"			position = { -6.3 5.3 -10.9 } }
 | 
			
		||||
 | 
			
		||||
	locator = { name = "xl_gun_01"					position = { 8 3 6 } }
 | 
			
		||||
	locator = { name = "xl_gun_02"					position = { -8 3 6 } }
 | 
			
		||||
	locator = { name = "strike_craft_locator_01"	position = { -25 -3 0 } }
 | 
			
		||||
	locator = { name = "strike_craft_locator_02"	position = { 25 -3 0 } }
 | 
			
		||||
	locator = { name = "strike_craft_locator_03"	position = { -36 -1 0 } }
 | 
			
		||||
	locator = { name = "strike_craft_locator_04"	position = { 36 -1 0 } }
 | 
			
		||||
	locator = { name = "strike_craft_locator_05"	position = { -52 -4 0 } }
 | 
			
		||||
	locator = { name = "strike_craft_locator_06"	position = { 52 -4 0 } }
 | 
			
		||||
 | 
			
		||||
	locator = { name = "behind" rotation = { 90 0 90 } }
 | 
			
		||||
	attach = { "behind" =  "grey_tempesttw_thinktank_phase_03_entity" }
 | 
			
		||||
 | 
			
		||||
	default_state = "combat_idle"
 | 
			
		||||
 | 
			
		||||
	state = { name = "combat_idle" animation_blend_time = 0 looping = yes }
 | 
			
		||||
 | 
			
		||||
	state = { name = "death" looping = no
 | 
			
		||||
		event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
 | 
			
		||||
		event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
 | 
			
		||||
		event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
 | 
			
		||||
		event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
 | 
			
		||||
 | 
			
		||||
		event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "core"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "gun_1"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			6.65
 | 
			
		||||
			3
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "gun_2"
 | 
			
		||||
		position = {
 | 
			
		||||
			4
 | 
			
		||||
			6.75
 | 
			
		||||
			-6.15
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "gun_3"
 | 
			
		||||
		position = {
 | 
			
		||||
			-4
 | 
			
		||||
			6.75
 | 
			
		||||
			-6.15
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "gun_4"
 | 
			
		||||
		position = {
 | 
			
		||||
			6.3
 | 
			
		||||
			5.3
 | 
			
		||||
			-10.9
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "gun_5"
 | 
			
		||||
		position = {
 | 
			
		||||
			-6.3
 | 
			
		||||
			5.3
 | 
			
		||||
			-10.9
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "xl_gun_01"
 | 
			
		||||
		position = {
 | 
			
		||||
			8
 | 
			
		||||
			3
 | 
			
		||||
			6
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "xl_gun_02"
 | 
			
		||||
		position = {
 | 
			
		||||
			-8
 | 
			
		||||
			3
 | 
			
		||||
			6
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "strike_craft_locator_01"
 | 
			
		||||
		position = {
 | 
			
		||||
			-25
 | 
			
		||||
			-3
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "strike_craft_locator_02"
 | 
			
		||||
		position = {
 | 
			
		||||
			25
 | 
			
		||||
			-3
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "strike_craft_locator_03"
 | 
			
		||||
		position = {
 | 
			
		||||
			-36
 | 
			
		||||
			-1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "strike_craft_locator_04"
 | 
			
		||||
		position = {
 | 
			
		||||
			36
 | 
			
		||||
			-1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "strike_craft_locator_05"
 | 
			
		||||
		position = {
 | 
			
		||||
			-52
 | 
			
		||||
			-4
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "strike_craft_locator_06"
 | 
			
		||||
		position = {
 | 
			
		||||
			52
 | 
			
		||||
			-4
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "behind"
 | 
			
		||||
		rotation = {
 | 
			
		||||
			90
 | 
			
		||||
			0
 | 
			
		||||
			90
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"behind" = "grey_tempesttw_thinktank_phase_03_entity"
 | 
			
		||||
	}
 | 
			
		||||
	default_state = "combat_idle"
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "combat_idle"
 | 
			
		||||
		animation_blend_time = 0
 | 
			
		||||
		looping = yes
 | 
			
		||||
	}
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "death"
 | 
			
		||||
		looping = no
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0
 | 
			
		||||
			node = "explosion_01"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0
 | 
			
		||||
			node = "explosion_01"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0.3
 | 
			
		||||
			node = "explosion_03"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0.3
 | 
			
		||||
			node = "explosion_03"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0.6
 | 
			
		||||
			node = "explosion_05"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_large"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0.6
 | 
			
		||||
			node = "explosion_05"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0.8
 | 
			
		||||
			node = "explosion_07"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 0.8
 | 
			
		||||
			node = "explosion_07"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1
 | 
			
		||||
			node = "explosion_09"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1
 | 
			
		||||
			node = "explosion_09"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1.2
 | 
			
		||||
			node = "explosion_014"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1.2
 | 
			
		||||
			node = "explosion_014"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1.4
 | 
			
		||||
			node = "explosion_013"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1.4
 | 
			
		||||
			node = "explosion_013"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1.8
 | 
			
		||||
			node = "explosion_015"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 1.8
 | 
			
		||||
			node = "explosion_015"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 2.1
 | 
			
		||||
			node = "explosion_017"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_large"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 2.1
 | 
			
		||||
			node = "explosion_017"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 2.7
 | 
			
		||||
			node = "explosion_020"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 2.7
 | 
			
		||||
			node = "explosion_020"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 3
 | 
			
		||||
			node = "explosion_021"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 3
 | 
			
		||||
			node = "explosion_021"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 3.5
 | 
			
		||||
			node = "explosion_024"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 3.5
 | 
			
		||||
			node = "explosion_024"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 3.8
 | 
			
		||||
			node = "explosion_02"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_small"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 3.8
 | 
			
		||||
			node = "explosion_02"
 | 
			
		||||
			particle = "large_ship_burn_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
		}
 | 
			
		||||
		event = {
 | 
			
		||||
			time = 4.86
 | 
			
		||||
			node = "top_explosion"
 | 
			
		||||
			particle = "large_ship_explosion_particle"
 | 
			
		||||
			keep_particle = yes
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "station_explosion_large"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,6 @@
 | 
			
		||||
#####				Arthropoid				#####
 | 
			
		||||
#####										#####
 | 
			
		||||
#################################################
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_tank_entity"
 | 
			
		||||
	pdxmesh = "gatebuilder_01_mothership_mesh"
 | 
			
		||||
@ -12,21 +11,91 @@ entity = {
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_thinktank_part1_entity"
 | 
			
		||||
	locator = { name = "behindb"	position = { 0	0 0 }		rotation = { 0 0 180 } }
 | 
			
		||||
	attach = { "behindb" = "grey_tempesttw_starbase_starfortress_section_entity" }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "behindb"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			180
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"behindb" = "grey_tempesttw_starbase_starfortress_section_entity"
 | 
			
		||||
	}
 | 
			
		||||
	scale = 2.25
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_thinktank_part2_entity"
 | 
			
		||||
	locator = { name = "behind"		position = { 10	0 10 }		rotation = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "behindu"	position = { -10	0 10 }	rotation = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "behinda"	position = { 10	0 -10 }		rotation = { 0 0 180 } }
 | 
			
		||||
	locator = { name = "behindb"	position = { -10	0 -10 }	rotation = { 0 0 180 } }
 | 
			
		||||
	attach = { "behind" = "grey_tempesttw_tank_entity" }
 | 
			
		||||
	attach = { "behindu" = "grey_tempesttw_tank_entity" }
 | 
			
		||||
	attach = { "behinda" = "grey_tempesttw_tank_entity" }
 | 
			
		||||
	attach = { "behindb" = "grey_tempesttw_tank_entity" }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "behind"
 | 
			
		||||
		position = {
 | 
			
		||||
			10
 | 
			
		||||
			0
 | 
			
		||||
			10
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "behindu"
 | 
			
		||||
		position = {
 | 
			
		||||
			-10
 | 
			
		||||
			0
 | 
			
		||||
			10
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "behinda"
 | 
			
		||||
		position = {
 | 
			
		||||
			10
 | 
			
		||||
			0
 | 
			
		||||
			-10
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			180
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "behindb"
 | 
			
		||||
		position = {
 | 
			
		||||
			-10
 | 
			
		||||
			0
 | 
			
		||||
			-10
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			180
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"behind" = "grey_tempesttw_tank_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"behindu" = "grey_tempesttw_tank_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"behinda" = "grey_tempesttw_tank_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"behindb" = "grey_tempesttw_tank_entity"
 | 
			
		||||
	}
 | 
			
		||||
	scale = 1.25
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -36,35 +105,110 @@ entity = {
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_thinktank_phase_01_entity"
 | 
			
		||||
	locator = { name = "root"	position = { 0 0 0 } }
 | 
			
		||||
	attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
 | 
			
		||||
	state = { name = "construction"
 | 
			
		||||
		start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "root"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"root" = "grey_tempesttw_thinktank_part1_entity"
 | 
			
		||||
	}
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "construction"
 | 
			
		||||
		start_event = {
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "ringworld_construction_ambient"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	cull_radius = 500
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_thinktank_phase_02_entity"
 | 
			
		||||
	locator = { name = "root"	position = { 0 0 0 } }
 | 
			
		||||
	attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
 | 
			
		||||
	attach = { "root" = "grey_tempesttw_thinktank_part2_entity" }
 | 
			
		||||
	state = { name = "construction"
 | 
			
		||||
		start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "root"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"root" = "grey_tempesttw_thinktank_part1_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"root" = "grey_tempesttw_thinktank_part2_entity"
 | 
			
		||||
	}
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "construction"
 | 
			
		||||
		start_event = {
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "ringworld_construction_ambient"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	cull_radius = 500
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
entity = {
 | 
			
		||||
	name = "grey_tempesttw_thinktank_phase_03_entity"
 | 
			
		||||
	locator = { name = "root"	position = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "roote"	position = { 0	10 -50 }	rotation = { 0 0 0 } }
 | 
			
		||||
	locator = { name = "roota"	position = { 0 10 50 }		rotation = { 180 0 0 } }
 | 
			
		||||
	attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
 | 
			
		||||
	attach = { "roote" = "grey_tempesttw_thinktank_part2_entity" }
 | 
			
		||||
	attach = { "roota" = "grey_tempesttw_thinktank_part2_entity" }
 | 
			
		||||
	state = { name = "construction"
 | 
			
		||||
		start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "root"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "roote"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			10
 | 
			
		||||
			-50
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	locator = {
 | 
			
		||||
		name = "roota"
 | 
			
		||||
		position = {
 | 
			
		||||
			0
 | 
			
		||||
			10
 | 
			
		||||
			50
 | 
			
		||||
		}
 | 
			
		||||
		rotation = {
 | 
			
		||||
			180
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"root" = "grey_tempesttw_thinktank_part1_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"roote" = "grey_tempesttw_thinktank_part2_entity"
 | 
			
		||||
	}
 | 
			
		||||
	attach = {
 | 
			
		||||
		"roota" = "grey_tempesttw_thinktank_part2_entity"
 | 
			
		||||
	}
 | 
			
		||||
	state = {
 | 
			
		||||
		name = "construction"
 | 
			
		||||
		start_event = {
 | 
			
		||||
			trigger_once = yes
 | 
			
		||||
			sound = {
 | 
			
		||||
				soundeffect = "ringworld_construction_ambient"
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	scale = 1.5
 | 
			
		||||
	cull_radius = 500
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,19 +1,20 @@
 | 
			
		||||
objectTypes = {
 | 
			
		||||
 | 
			
		||||
	#################################
 | 
			
		||||
	#			Fallen Empire		#
 | 
			
		||||
	#################################
 | 
			
		||||
 | 
			
		||||
	#Spiritualist
 | 
			
		||||
 | 
			
		||||
	pdxmesh = {
 | 
			
		||||
		name = "grey_tempesttw_outpost_mesh"
 | 
			
		||||
		file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
 | 
			
		||||
		scale = 0.6
 | 
			
		||||
 | 
			
		||||
		animation = { id = "idle" 			type = "gatebuilder_01_station_frame_idle_animation" }
 | 
			
		||||
		animation = { id = "death" 			type = "gatebuilder_01_station_frame_death_animation" }
 | 
			
		||||
 | 
			
		||||
		animation = {
 | 
			
		||||
			id = "idle"
 | 
			
		||||
			type = "gatebuilder_01_station_frame_idle_animation"
 | 
			
		||||
		}
 | 
			
		||||
		animation = {
 | 
			
		||||
			id = "death"
 | 
			
		||||
			type = "gatebuilder_01_station_frame_death_animation"
 | 
			
		||||
		}
 | 
			
		||||
		meshsettings = {
 | 
			
		||||
			name = "large_finished_MeshShape"
 | 
			
		||||
			index = 0
 | 
			
		||||
@ -23,16 +24,20 @@ objectTypes = {
 | 
			
		||||
			shader = "PdxMeshShip"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	pdxmesh = {
 | 
			
		||||
		name = "grey_tempesttw_citadel_mesh"
 | 
			
		||||
		file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
 | 
			
		||||
		scale = 1.0
 | 
			
		||||
		scale = 1
 | 
			
		||||
		# TODO?
 | 
			
		||||
		#animation = { id = "idle"		type = "fallen_empire_01_citadel_idle_animation" }
 | 
			
		||||
		animation = { id = "idle" 			type = "gatebuilder_01_station_frame_idle_animation" }
 | 
			
		||||
		animation = { id = "death" 			type = "gatebuilder_01_station_frame_death_animation" }
 | 
			
		||||
 | 
			
		||||
		animation = {
 | 
			
		||||
			id = "idle"
 | 
			
		||||
			type = "gatebuilder_01_station_frame_idle_animation"
 | 
			
		||||
		}
 | 
			
		||||
		animation = {
 | 
			
		||||
			id = "death"
 | 
			
		||||
			type = "gatebuilder_01_station_frame_death_animation"
 | 
			
		||||
		}
 | 
			
		||||
		meshsettings = {
 | 
			
		||||
			name = "large_finished_MeshShape"
 | 
			
		||||
			index = 0
 | 
			
		||||
@ -42,12 +47,10 @@ objectTypes = {
 | 
			
		||||
			shader = "PdxMeshShip"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	pdxmesh = {
 | 
			
		||||
		name = "grey_tempesttw_ion_cannon_mesh"
 | 
			
		||||
		file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
 | 
			
		||||
		scale = 0.8
 | 
			
		||||
 | 
			
		||||
		meshsettings = {
 | 
			
		||||
			name = "large_finished_MeshShape"
 | 
			
		||||
			index = 0
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,11 @@
 | 
			
		||||
portraits = {
 | 
			
		||||
	Gray	=	{texturefile = "gfx/models/portraits/Gray.png"  }
 | 
			
		||||
	Gray01	=	{texturefile = "gfx/models/portraits/Gray01.png"  }
 | 
			
		||||
	Gray02	=	{texturefile = "gfx/models/portraits/Gray02.png"  }
 | 
			
		||||
}	
 | 
			
		||||
	Gray = {
 | 
			
		||||
		texturefile = "gfx/models/portraits/Gray.png"
 | 
			
		||||
	}
 | 
			
		||||
	Gray01 = {
 | 
			
		||||
		texturefile = "gfx/models/portraits/Gray01.png"
 | 
			
		||||
	}
 | 
			
		||||
	Gray02 = {
 | 
			
		||||
		texturefile = "gfx/models/portraits/Gray02.png"
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,41 +1,55 @@
 | 
			
		||||
projectile_gfx_beam = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "gatebuilder_lance_weapon"
 | 
			
		||||
	color = { 0.5 		1.0		0.75 	0.8 }
 | 
			
		||||
	color = {
 | 
			
		||||
		0.5
 | 
			
		||||
		1
 | 
			
		||||
		0.75
 | 
			
		||||
		0.8
 | 
			
		||||
	}
 | 
			
		||||
	hit_entity = "tachyon_lance_hit_entity"
 | 
			
		||||
	shield_hit_entity = "tachyon_lance_shield_hit_entity"
 | 
			
		||||
	muzzle_flash_entity = "tachyon_lance_muzzle_entity"
 | 
			
		||||
	windup_entity = "tachyon_lance_windup_entity"
 | 
			
		||||
	
 | 
			
		||||
	#beam specific data
 | 
			
		||||
	width = 2.0
 | 
			
		||||
	width = 2
 | 
			
		||||
	texture_scroll_speed = 2.5
 | 
			
		||||
	texture_tiling = 5.5
 | 
			
		||||
	
 | 
			
		||||
	hit = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.05	0.0
 | 
			
		||||
			0.1		100.0
 | 
			
		||||
			0.4		5.0
 | 
			
		||||
			0.6		0.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.05
 | 
			
		||||
			0
 | 
			
		||||
			0.1
 | 
			
		||||
			100
 | 
			
		||||
			0.4
 | 
			
		||||
			5
 | 
			
		||||
			0.6
 | 
			
		||||
			0
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 2.0
 | 
			
		||||
		duration = 2
 | 
			
		||||
	}
 | 
			
		||||
	miss = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.05	0.0
 | 
			
		||||
			0.1		100.0
 | 
			
		||||
			0.4		5.0
 | 
			
		||||
			0.6		0.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.05
 | 
			
		||||
			0
 | 
			
		||||
			0.1
 | 
			
		||||
			100
 | 
			
		||||
			0.4
 | 
			
		||||
			5
 | 
			
		||||
			0.6
 | 
			
		||||
			0
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 1.5
 | 
			
		||||
	}
 | 
			
		||||
	texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
 | 
			
		||||
	
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = large
 | 
			
		||||
		loop_duration = 0.5
 | 
			
		||||
@ -46,39 +60,51 @@ projectile_gfx_beam = {
 | 
			
		||||
projectile_gfx_beam = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "gatebuilder_planet_weapon_ex"
 | 
			
		||||
	color = { 0.0 		0.0		0.0 	0.8 }
 | 
			
		||||
	color = {
 | 
			
		||||
		0
 | 
			
		||||
		0
 | 
			
		||||
		0
 | 
			
		||||
		0.8
 | 
			
		||||
	}
 | 
			
		||||
	hit_entity = "gatebuilder_titan_weapon_hit_entity"
 | 
			
		||||
	shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
 | 
			
		||||
	muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
 | 
			
		||||
	windup_entity = "gatebuilder_titan_weapon_windup_entity"
 | 
			
		||||
	
 | 
			
		||||
	#beam specific data
 | 
			
		||||
	width = 10.0
 | 
			
		||||
	texture_scroll_speed = 1.0
 | 
			
		||||
	width = 10
 | 
			
		||||
	texture_scroll_speed = 1
 | 
			
		||||
	texture_tiling = 5.5
 | 
			
		||||
	
 | 
			
		||||
	hit = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.05	0.0
 | 
			
		||||
			0.1		20.0
 | 
			
		||||
			0.7		5.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.05
 | 
			
		||||
			0
 | 
			
		||||
			0.1
 | 
			
		||||
			20
 | 
			
		||||
			0.7
 | 
			
		||||
			5
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 3.0
 | 
			
		||||
		duration = 3
 | 
			
		||||
	}
 | 
			
		||||
	miss = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.05	0.0
 | 
			
		||||
			0.1		20.0
 | 
			
		||||
			0.4		5.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.05
 | 
			
		||||
			0
 | 
			
		||||
			0.1
 | 
			
		||||
			20
 | 
			
		||||
			0.4
 | 
			
		||||
			5
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 1.5
 | 
			
		||||
	}
 | 
			
		||||
	texture = "gfx/models/combat_items/neutron_planet_laser.dds"
 | 
			
		||||
	
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = large
 | 
			
		||||
		loop_duration = 0.5
 | 
			
		||||
@ -89,39 +115,51 @@ projectile_gfx_beam = {
 | 
			
		||||
projectile_gfx_beam = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "gatebuilder_titan_weapon_ex"
 | 
			
		||||
	color = { 0.5 		1.0		0.75 	0.8 }
 | 
			
		||||
	color = {
 | 
			
		||||
		0.5
 | 
			
		||||
		1
 | 
			
		||||
		0.75
 | 
			
		||||
		0.8
 | 
			
		||||
	}
 | 
			
		||||
	hit_entity = "gatebuilder_titan_weapon_hit_entity"
 | 
			
		||||
	shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
 | 
			
		||||
	muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
 | 
			
		||||
	windup_entity = "gatebuilder_titan_weapon_windup_entity"
 | 
			
		||||
	
 | 
			
		||||
	#beam specific data
 | 
			
		||||
	width = 10.0
 | 
			
		||||
	texture_scroll_speed = 1.0
 | 
			
		||||
	width = 10
 | 
			
		||||
	texture_scroll_speed = 1
 | 
			
		||||
	texture_tiling = 5.5
 | 
			
		||||
	
 | 
			
		||||
	hit = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.05	0.0
 | 
			
		||||
			0.1		20.0
 | 
			
		||||
			0.7		5.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.05
 | 
			
		||||
			0
 | 
			
		||||
			0.1
 | 
			
		||||
			20
 | 
			
		||||
			0.7
 | 
			
		||||
			5
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 3.0
 | 
			
		||||
		duration = 3
 | 
			
		||||
	}
 | 
			
		||||
	miss = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.05	0.0
 | 
			
		||||
			0.1		20.0
 | 
			
		||||
			0.4		5.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.05
 | 
			
		||||
			0
 | 
			
		||||
			0.1
 | 
			
		||||
			20
 | 
			
		||||
			0.4
 | 
			
		||||
			5
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 1.5
 | 
			
		||||
	}
 | 
			
		||||
	texture = "gfx/models/combat_items/neutron_planet_laser.dds"
 | 
			
		||||
	
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = large
 | 
			
		||||
		loop_duration = 0.5
 | 
			
		||||
@ -132,93 +170,119 @@ projectile_gfx_beam = {
 | 
			
		||||
projectile_gfx_ballistic = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "GG_neutron_torpedoes"
 | 
			
		||||
	color = { 0.5	1.0		0.75		0.8 }
 | 
			
		||||
	color = {
 | 
			
		||||
		0.5
 | 
			
		||||
		1
 | 
			
		||||
		0.75
 | 
			
		||||
		0.8
 | 
			
		||||
	}
 | 
			
		||||
	hit_entity = "neutron_torpedoes_hit_entity"
 | 
			
		||||
	shield_hit_entity = "neutron_torpedoes_shield_hit_entity"
 | 
			
		||||
	muzzle_flash_entity = "neutron_torpedoes_muzzle_entity"
 | 
			
		||||
	
 | 
			
		||||
	#ballistic specific
 | 
			
		||||
	entity = "neutron_torpedoes_entity"
 | 
			
		||||
	speed = 90.0			#preferred speed of the projectile
 | 
			
		||||
	max_duration = 3.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
 | 
			
		||||
	
 | 
			
		||||
	speed = 90	#preferred speed of the projectile
 | 
			
		||||
	max_duration = 3	#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = large
 | 
			
		||||
		delay = 0.0
 | 
			
		||||
		delay = 0
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
projectile_gfx_beam = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "RG_flak_pd_3"
 | 
			
		||||
	color = { 0.0 	1.0 	0.0 	1.0 }
 | 
			
		||||
	color = {
 | 
			
		||||
		0
 | 
			
		||||
		1
 | 
			
		||||
		0
 | 
			
		||||
		1
 | 
			
		||||
	}
 | 
			
		||||
	hit_entity = "auto_cannons_medium_hit_entity"
 | 
			
		||||
	shield_hit_entity = "auto_cannons_medium_hit_entity"
 | 
			
		||||
	muzzle_flash_entity = "auto_cannons_medium_muzzle_entity"
 | 
			
		||||
	
 | 
			
		||||
	#beam specific data
 | 
			
		||||
	width = 0.5
 | 
			
		||||
	texture_scroll_speed = 15
 | 
			
		||||
	texture_tiling = 25.0
 | 
			
		||||
	texture_tiling = 25
 | 
			
		||||
	hit = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.2		1.0
 | 
			
		||||
			0.9		1.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.2
 | 
			
		||||
			1
 | 
			
		||||
			0.9
 | 
			
		||||
			1
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 1.5
 | 
			
		||||
	}
 | 
			
		||||
	miss = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.0 	0.0
 | 
			
		||||
			0.2		1.0
 | 
			
		||||
			0.9		1.0
 | 
			
		||||
			1.0 	0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.2
 | 
			
		||||
			1
 | 
			
		||||
			0.9
 | 
			
		||||
			1
 | 
			
		||||
			1
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 0.2
 | 
			
		||||
	}
 | 
			
		||||
	texture = "gfx/models/combat_items/auto_cannon_diffuse.dds"
 | 
			
		||||
	
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = small
 | 
			
		||||
		loop_duration = 1.5
 | 
			
		||||
		delay = 0.0
 | 
			
		||||
		delay = 0
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
projectile_gfx_beam = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "RG_invisible_radar"
 | 
			
		||||
	color = { 0.0 	0.0 	0.0 	0.0 }
 | 
			
		||||
 | 
			
		||||
	color = {
 | 
			
		||||
		0
 | 
			
		||||
		0
 | 
			
		||||
		0
 | 
			
		||||
		0
 | 
			
		||||
	}
 | 
			
		||||
	#beam specific data
 | 
			
		||||
	width = 0.001
 | 
			
		||||
	texture_scroll_speed = 50.0
 | 
			
		||||
	texture_tiling = 40.0
 | 
			
		||||
	
 | 
			
		||||
	texture_scroll_speed = 50
 | 
			
		||||
	texture_tiling = 40
 | 
			
		||||
	hit = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.00 0.0
 | 
			
		||||
			0.01 0.0
 | 
			
		||||
			0.02 0.0
 | 
			
		||||
			0.03 0.0
 | 
			
		||||
			0.04 0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.01
 | 
			
		||||
			0
 | 
			
		||||
			0.02
 | 
			
		||||
			0
 | 
			
		||||
			0.03
 | 
			
		||||
			0
 | 
			
		||||
			0.04
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 0.0
 | 
			
		||||
		duration = 0
 | 
			
		||||
	}
 | 
			
		||||
	miss = {
 | 
			
		||||
		alpha_curve = { 
 | 
			
		||||
			0.00 0.0
 | 
			
		||||
			0.01 0.0
 | 
			
		||||
			0.02 0.0
 | 
			
		||||
			0.03 0.0
 | 
			
		||||
			0.04 0.0
 | 
			
		||||
		alpha_curve = {
 | 
			
		||||
			0
 | 
			
		||||
			0
 | 
			
		||||
			0.01
 | 
			
		||||
			0
 | 
			
		||||
			0.02
 | 
			
		||||
			0
 | 
			
		||||
			0.03
 | 
			
		||||
			0
 | 
			
		||||
			0.04
 | 
			
		||||
			0
 | 
			
		||||
		}
 | 
			
		||||
		duration = 0.0
 | 
			
		||||
		duration = 0
 | 
			
		||||
	}
 | 
			
		||||
	texture = "gfx/models/combat_items/laser_diffuse2.dds"
 | 
			
		||||
	
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = large
 | 
			
		||||
		loop_duration = 0
 | 
			
		||||
@ -230,18 +294,21 @@ projectile_gfx_beam = {
 | 
			
		||||
projectile_gfx_ballistic = {
 | 
			
		||||
	#common for all types of projectiles
 | 
			
		||||
	name = "rg_gatebuilder_torpedo_ballistic"
 | 
			
		||||
	color = { 1.0	1.0		1.0		1.0 }
 | 
			
		||||
	color = {
 | 
			
		||||
		1
 | 
			
		||||
		1
 | 
			
		||||
		1
 | 
			
		||||
		1
 | 
			
		||||
	}
 | 
			
		||||
	hit_entity = "proton_torpedoes_hit_entity"
 | 
			
		||||
	shield_hit_entity = "proton_torpedoes_shield_hit_entity"
 | 
			
		||||
	muzzle_flash_entity = "proton_torpedoes_muzzle_entity"
 | 
			
		||||
 | 
			
		||||
	#ballistic specific
 | 
			
		||||
	entity = "proton_torpedoes_entity"	
 | 
			
		||||
	speed = 450.0			#preferred speed of the projectile
 | 
			
		||||
	max_duration = 1.0		#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
 | 
			
		||||
	
 | 
			
		||||
	entity = "proton_torpedoes_entity"
 | 
			
		||||
	speed = 450	#preferred speed of the projectile
 | 
			
		||||
	max_duration = 1	#Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
 | 
			
		||||
	shield_impact = {
 | 
			
		||||
		size = large
 | 
			
		||||
		delay = 0.0
 | 
			
		||||
		delay = 0
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,4 +4,4 @@ spriteTypes = {
 | 
			
		||||
		texturefile = "gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds"
 | 
			
		||||
		alwaystransparent = yes
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,33 +1,27 @@
 | 
			
		||||
spriteTypes = {
 | 
			
		||||
 | 
			
		||||
	spriteType = {
 | 
			
		||||
		name = "GFX_ship_part_gray_armor"
 | 
			
		||||
		textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
 | 
			
		||||
		noOfFrames = 1
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	spriteType = {
 | 
			
		||||
		name = "GFX_ship_part_gray_lance_2"
 | 
			
		||||
		textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds"
 | 
			
		||||
		noOfFrames = 1
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	spriteType = {
 | 
			
		||||
		name = "GFX_ship_part_gray_laser_1"
 | 
			
		||||
		textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds"
 | 
			
		||||
		noOfFrames = 1
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	spriteType = {
 | 
			
		||||
		name = "GFX_ship_part_graymine"
 | 
			
		||||
		textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
 | 
			
		||||
		noOfFrames = 1
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	spriteType = {
 | 
			
		||||
		name = "GFX_ship_part_rg_armor_hardener"
 | 
			
		||||
		textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
 | 
			
		||||
		noOfFrames = 1
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										187
									
								
								kac_anticheat/kac_ads_compact_log.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										187
									
								
								kac_anticheat/kac_ads_compact_log.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,187 @@
 | 
			
		||||
# © kac ads 主动防御系统。
 | 
			
		||||
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
 | 
			
		||||
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
 | 
			
		||||
# 唔姆。
 | 
			
		||||
kac_ads.1 = {
 | 
			
		||||
	name = "碧蓝航线"
 | 
			
		||||
	supported_version = "3.*.*"
 | 
			
		||||
	remote_file_id = "2020164764"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		!!azur_R_ships_designs.txt
 | 
			
		||||
		azur_R_graygoo_sizes.txt
 | 
			
		||||
		adt_ship_designs_distars.txt
 | 
			
		||||
		gray_goo.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
		ship_design = "NAME_Gray_Warship"
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = have_azur_R_fallen
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰战舰设计会被魔怔人强覆盖。
 | 
			
		||||
		# 处理方法:弹窗提醒
 | 
			
		||||
		# 判断结果:小灰舰船设计被该mod覆盖,但大体上不影响游玩
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.2 = {
 | 
			
		||||
	name = "Warship Girls R And MIST Species"
 | 
			
		||||
	supported_version = "3.8.*"
 | 
			
		||||
	remote_file_id = "1747099270"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		00_wg_event_ship_designs_distant_stars.txt
 | 
			
		||||
		scripted_effects_override.txt
 | 
			
		||||
		00_wg_gray_goo_events.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = has_wsg_mod
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件和设计重复。
 | 
			
		||||
		# 处理方法:已经主动兼容
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.3 = {
 | 
			
		||||
	name = "A Deadly Tempest [3.8.☠]"
 | 
			
		||||
	supported_version = "3.8.*"
 | 
			
		||||
	remote_file_id = "2028826064"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		adt_ship_designs_distars.txt
 | 
			
		||||
		gray_goo_effects_override.txt
 | 
			
		||||
		3_gray_goo_events.txt
 | 
			
		||||
		01_lcluster_+_event_override.txt
 | 
			
		||||
		01_gray_goo_events_override.txt
 | 
			
		||||
		# ~gray_goo_country_type.txt
 | 
			
		||||
		z_graygoo_ships.txt
 | 
			
		||||
		*
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = a_deadly_tempest_mod_active
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件和设计重复。大量事件重复。
 | 
			
		||||
		# 处理方法:弹窗提醒
 | 
			
		||||
		# 判断结果:太多了查不过来,可能会出问题。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.4 = {
 | 
			
		||||
	name = "( Twinks Dessanu )"
 | 
			
		||||
	supported_version = "3.0.*"
 | 
			
		||||
	remote_file_id = "2285039543"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		000_nanite_ship_designs.txt
 | 
			
		||||
		gray_goo_nanite_effects.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.5 = {
 | 
			
		||||
	name = "KDC Story Pack"
 | 
			
		||||
	supported_version = "3.7.*"
 | 
			
		||||
	remote_file_id = "2737603165"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		00_wg_event_ship_designs_distant_stars.txt
 | 
			
		||||
		z_kdc_scripted_effects_override.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰战舰设计,小灰生成函数重复。
 | 
			
		||||
		# 处理方法:已经主动兼容
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.6 = {
 | 
			
		||||
	name = "Gray  with animated portrait"
 | 
			
		||||
	supported_version = "3.8.3"
 | 
			
		||||
	remote_file_id = "2976454692"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		gray_goo_effects.txt
 | 
			
		||||
		gray_goo_events.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件,小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.7 = {
 | 
			
		||||
	name = "BRC United Fleet"
 | 
			
		||||
	supported_version = "3.6.*"
 | 
			
		||||
	remote_file_id = "2923867738"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		00_wg_gray_goo_events.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:小灰事件重复。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.9 = {
 | 
			
		||||
	name = "L-Cluster Plus"
 | 
			
		||||
	supported_version = "3.7.*"
 | 
			
		||||
	remote_file_id = "2293169684"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		01_l_cluster_plus_distar_overwrite_events.txt
 | 
			
		||||
		01_l_cluster_plus_graygoo_overwrite_events.txt
 | 
			
		||||
		000_nanite_ship_designs.txt
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:L星团事件重复。
 | 
			
		||||
		# 处理方法:不做处理
 | 
			
		||||
		# 判断结果:会被本mod覆盖,不影响游玩。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
kac_ads.8 = {
 | 
			
		||||
	name = "!CM伞の天灾之主(旧)!"
 | 
			
		||||
	supported_version = "2.8.*"
 | 
			
		||||
	remote_file_id = "2411774658"
 | 
			
		||||
	remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
 | 
			
		||||
	compact_file = {
 | 
			
		||||
		z_cm_ships_overwrite.txt
 | 
			
		||||
		*
 | 
			
		||||
	}
 | 
			
		||||
	overwritten_id = {
 | 
			
		||||
	}
 | 
			
		||||
	active_flag = {
 | 
			
		||||
		exist = z_cm_installed
 | 
			
		||||
	}
 | 
			
		||||
	desc = {
 | 
			
		||||
		# 描述:灰蛊事件冲突,舰船设计覆盖,并且小伞已经不管这个mod了
 | 
			
		||||
		# 处理方法:弹窗提醒
 | 
			
		||||
		# 判断结果:可能会出问题,不过可能没人会开一个2.8的mod。
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -1,35 +1,35 @@
 | 
			
		||||
l_simp_chinese:
 | 
			
		||||
 rg.2.desc:0 "近来可好啊?又能自由的在星海驰骋让我很是高兴。叙旧就免了,让我们开始吧?"
 | 
			
		||||
 rg.2.a:0 "谢天谢地..."
 | 
			
		||||
 rg.200.name:0 "风平浪静"
 | 
			
		||||
 rg.200.a.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们接收到一个不明传输信号,很可能是来自灰色风暴的纳米机器人。"
 | 
			
		||||
 rg.200.b.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们的作战子单元检测到一个不明信号,不属于任何具有[Root.GetSpeciesName]特征的频段信号。"
 | 
			
		||||
 rg.200.a:0 "一级戒备!"
 | 
			
		||||
 rg.200.b:0 "尝试接入信号"
 | 
			
		||||
 rg.400.a.desc:0 "别打了,别打了,呃……我知道,我制造了很大的混乱……对!没错!我只是孤独了太久了。请原谅我把话说得太直,但我已经很久没有与我自己以外的人交谈过了。在那之后,灰色风暴的残余的纳米机器人共同组成了一个个体!也就是我!现在想来……也许我不应该那么粗暴!\n\n至于我的外表……嗯……对……我只是……我只是,好吧,既然事情已经这样了,\n\n你有什么建议吗?"
 | 
			
		||||
 rg.400.b.desc:0 "嗡……嗡……,呃……单位65-D……R5-9……2报告。对,我是单位65-D-R5-9-2,这里一切正常。呃……我是说……\n\n哎,算了吧,我骗谁呢。对,我明显不是个[Root.GetSpeciesName]。我就打开天窗说亮话了,很明显我是从灰色风暴里冒出来的,你想怎样?"
 | 
			
		||||
 rg.400.a:0 "你可以加入我们"
 | 
			
		||||
 rg.400.b:0 "你将被我们收编"
 | 
			
		||||
 rg.400.c:0 "我们特许你加入"
 | 
			
		||||
 rg.400.d:0 "你仍被判断为威胁"
 | 
			
		||||
 rg.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
 | 
			
		||||
 rg.401.a:0 "好吧"
 | 
			
		||||
 rg.401.b:0 "绝不!"
 | 
			
		||||
 rg.401.a.response:0 "那!那就这样!在您妈的见!"
 | 
			
		||||
 rg.201.name:0 "第二次生命"
 | 
			
		||||
 rg.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
 | 
			
		||||
 rg.201.a:0 "大不了再来一次!"
 | 
			
		||||
 rg.201.b:0 "接入通讯信号"
 | 
			
		||||
 rg.402.a.desc:0 "无聊的Cosplay结束了。那可真是粗鲁,不是吗?可能你只是不太喜欢那个样子,对吧?呃……我是说……你可能更容易接受跟自己长得差不多的人。没必要再装下去了。那个能自由变换形态的,帅气又睿智的人是谁呢,没错,就是我!好吧,其实我只是想试探下你的反应。我是说……既然都这样了,你现在有什么建议?"
 | 
			
		||||
 rg.402.a:0 "你还是可以加入我们"
 | 
			
		||||
 rg.402.b:0 "我们不介意让你消失第二次"
 | 
			
		||||
 rg.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
 | 
			
		||||
 rg.403.a:0 "欢迎加入[Root.GetName]!"
 | 
			
		||||
 rg.403.a.response:0 "§Y<你现在可以通过通讯菜单与小灰交流。>§!"
 | 
			
		||||
 rg_event.2.desc:0 "近来可好啊?又能自由的在星海驰骋让我很是高兴。叙旧就免了,让我们开始吧?"
 | 
			
		||||
 rg_event.2.a:0 "谢天谢地..."
 | 
			
		||||
 rg_event.200.name:0 "风平浪静"
 | 
			
		||||
 rg_event.200.a.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们接收到一个不明传输信号,很可能是来自灰色风暴的纳米机器人。"
 | 
			
		||||
 rg_event.200.b.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们的作战子单元检测到一个不明信号,不属于任何具有[Root.GetSpeciesName]特征的频段信号。"
 | 
			
		||||
 rg_event.200.a:0 "一级戒备!"
 | 
			
		||||
 rg_event.200.b:0 "尝试接入信号"
 | 
			
		||||
 rg_event.400.a.desc:0 "别打了,别打了,呃……我知道,我制造了很大的混乱……对!没错!我只是孤独了太久了。请原谅我把话说得太直,但我已经很久没有与我自己以外的人交谈过了。在那之后,灰色风暴的残余的纳米机器人共同组成了一个个体!也就是我!现在想来……也许我不应该那么粗暴!\n\n至于我的外表……嗯……对……我只是……我只是,好吧,既然事情已经这样了,\n\n你有什么建议吗?"
 | 
			
		||||
 rg_event.400.b.desc:0 "嗡……嗡……,呃……单位65-D……R5-9……2报告。对,我是单位65-D-R5-9-2,这里一切正常。呃……我是说……\n\n哎,算了吧,我骗谁呢。对,我明显不是个[Root.GetSpeciesName]。我就打开天窗说亮话了,很明显我是从灰色风暴里冒出来的,你想怎样?"
 | 
			
		||||
 rg_event.400.a:0 "你可以加入我们"
 | 
			
		||||
 rg_event.400.b:0 "你将被我们收编"
 | 
			
		||||
 rg_event.400.c:0 "我们特许你加入"
 | 
			
		||||
 rg_event.400.d:0 "你仍被判断为威胁"
 | 
			
		||||
 rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
 | 
			
		||||
 rg_event.401.a:0 "好吧"
 | 
			
		||||
 rg_event.401.b:0 "绝不!"
 | 
			
		||||
 rg_event.401.a.response:0 "那!那就这样!在您妈的见!"
 | 
			
		||||
 rg_event.201.name:0 "第二次生命"
 | 
			
		||||
 rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
 | 
			
		||||
 rg_event.201.a:0 "大不了再来一次!"
 | 
			
		||||
 rg_event.201.b:0 "接入通讯信号"
 | 
			
		||||
 rg_event.402.a.desc:0 "无聊的Cosplay结束了。那可真是粗鲁,不是吗?可能你只是不太喜欢那个样子,对吧?呃……我是说……你可能更容易接受跟自己长得差不多的人。没必要再装下去了。那个能自由变换形态的,帅气又睿智的人是谁呢,没错,就是我!好吧,其实我只是想试探下你的反应。我是说……既然都这样了,你现在有什么建议?"
 | 
			
		||||
 rg_event.402.a:0 "你还是可以加入我们"
 | 
			
		||||
 rg_event.402.b:0 "我们不介意让你消失第二次"
 | 
			
		||||
 rg_event.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
 | 
			
		||||
 rg_event.403.a:0 "欢迎加入[Root.GetName]!"
 | 
			
		||||
 rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
 | 
			
		||||
 | 
			
		||||
 #graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
 | 
			
		||||
 #graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
 | 
			
		||||
 #graygoo.505.c.desc:0 "武装工程兵小灰向您报道!下一个目标是什么?"
 | 
			
		||||
 #graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
 | 
			
		||||
 #graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
 | 
			
		||||
 #graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
 | 
			
		||||
 #graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
 | 
			
		||||
@ -40,9 +40,11 @@
 | 
			
		||||
 #rg_const.502.response:0 "让我们制造一些悲惨的种子,这些水雷会炸到自己吗?"
 | 
			
		||||
 #rg_const.503.response:0 "开始一次完美的善后工程,交给我吧。"
 | 
			
		||||
 | 
			
		||||
 graygoo.500.prepage:0 "不说这个了"
 | 
			
		||||
 | 
			
		||||
 graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
 | 
			
		||||
 graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
 | 
			
		||||
 graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"
 | 
			
		||||
 graygoo.505.c.desc:0 "科学家$NAME_Gray$向您报到!下一个目标是什么?"
 | 
			
		||||
 graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
 | 
			
		||||
 graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
 | 
			
		||||
 graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
 | 
			
		||||
@ -52,6 +54,11 @@
 | 
			
		||||
 rg_const.501.response:0 "一次悲惨的阶级转变,我还能回来吗?"
 | 
			
		||||
 rg_const.502.response:0 "其实我真的不会做题,真的要这样吗?"
 | 
			
		||||
 rg_const.503.response:0 "也许偶尔出去旅行也很不错。"
 | 
			
		||||
 rg_cloak.a.response:0 "拟似力场稳定中。外部扫描无异常。"
 | 
			
		||||
 rg_cloak.b.response:0 "设置偏转滤波器,手动调控能量输出中。"
 | 
			
		||||
 | 
			
		||||
 rg_cloak_off.a.response:0 "切换手动控制,拟似力场输出功率降低至无输出。唔姆"
 | 
			
		||||
 rg_cloak_off.b.response:0 "切断电源!嗯,应该不会爆炸吧。"
 | 
			
		||||
 | 
			
		||||
 RG_realgray.desc:0 "好久不见,继续我们的冒险吧?我们的约定还有很长时间要走呢!"
 | 
			
		||||
 RG_realgray:0 "真棒"
 | 
			
		||||
@ -64,16 +71,16 @@
 | 
			
		||||
 RG_desanau.desc:0 "星系中的各位居民,德萨努协和国问候你!我代表L-星团向你问好!今天过得如何?......\n\n§Y<通讯器传来的信息像是某个被称作德萨努协和国的单向公共广播信息,无法从中解读出任何有用的内容。>§."
 | 
			
		||||
 RG_desanau:0 "真是可笑"
 | 
			
		||||
 RG_pirate.desc:0 "嗨咿咿嘢嘢嘢!!!老大!!!那个盒子亮嘞嘞嗨咿————————\n\n§Y<通讯器被我们的工作人员关掉了,刺耳的尖叫已经证明了通讯器已被盗走。>§."
 | 
			
		||||
 RG_pirate:0 "他们必须把小灰还回来!"
 | 
			
		||||
 RG_pirate:0 "他们必须把$NAME_Gray$还回来!"
 | 
			
		||||
 RG_alienpoem.desc:0 "\n\n§Y<通讯器的内容显示了一篇冗长的外星诗歌,其中蕴含的隐喻对我们的考古学家而言艰涩难懂。>§."
 | 
			
		||||
 RG_alienpoem:0 "打开天窗说亮话吧"
 | 
			
		||||
 RG_gift.desc:0 "§Y<通讯器的内容显示了一张字条。>§!\n\n抱歉,但是现在还时候未到呢,不过,收下这份小礼物吧!."
 | 
			
		||||
 RG_gift:0 "苦中作乐"
 | 
			
		||||
 RG_biggift.desc:0 "§Y<通讯器不知为何在发光!!>§!\n\n哼哼,没想到吧!送你一个大惊喜!"
 | 
			
		||||
 RG_biggift:0 "§Y等等...是不是有点太多>§%@#¥……"
 | 
			
		||||
 rg_levelup_2:0 "§Y改造小灰§!"
 | 
			
		||||
 rg_levelup_3:0 "§Y二改小灰§!"
 | 
			
		||||
 rg_graygoo.504.a:0 "§Y小灰还不能休息哦§!"
 | 
			
		||||
 rg_levelup_2:0 "§Y改造$NAME_Gray$§!"
 | 
			
		||||
 rg_levelup_3:0 "§Y二改$NAME_Gray$§!"
 | 
			
		||||
 rg_graygoo.504.a:0 "§Y$NAME_Gray$还不能休息哦§!"
 | 
			
		||||
 | 
			
		||||
 # Events
 | 
			
		||||
 RG_LCLUSTER_PROJECT:0 "启动L星门"
 | 
			
		||||
@ -95,32 +102,33 @@
 | 
			
		||||
 
 | 
			
		||||
 rg_help:0 "我需要一些帮助"
 | 
			
		||||
 | 
			
		||||
 rg.4:0 "我需要一些帮助" 
 | 
			
		||||
 rg.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?" 
 | 
			
		||||
 rg_event.4:0 "我需要一些帮助" 
 | 
			
		||||
 rg_event.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?" 
 | 
			
		||||
 
 | 
			
		||||
 rg.4.a:0 "§H建造灰风母舰§!" 
 | 
			
		||||
 rg.4.b:0 "§H建造武装工程舰§!" 
 | 
			
		||||
 rg.4.d:0 "§R建造纳米主宰舰§!" 
 | 
			
		||||
 rg.4.e:0 "§B开启隐形力场§!" 
 | 
			
		||||
 rg.4.f:0 "§B关闭隐形力场§!" 
 | 
			
		||||
 rg.4.c:0 "又没钱了,老婆救救"
 | 
			
		||||
 rg_event.4.a:0 "§H建造$NAME_Gray$母舰§!" 
 | 
			
		||||
 rg_event.4.b:0 "§H建造武装工程舰§!" 
 | 
			
		||||
 rg_event.4.d:0 "§R建造纳米主宰舰§!"
 | 
			
		||||
 rg_event.4.g:0 "§H建造模拟殖民舰§!" 
 | 
			
		||||
 rg_event.4.e:0 "§B开启隐形力场§!" 
 | 
			
		||||
 rg_event.4.f:0 "§B关闭隐形力场§!" 
 | 
			
		||||
 rg_event.4.c:0 "又没钱了,老婆救救"
 | 
			
		||||
 | 
			
		||||
 rg.5.a.desc:0 "钱花光了也没关系啦。这里是探险时找到的一点私房钱..就请先拿去使用吧。不过我也没办法总是这样帮你哦?"
 | 
			
		||||
 rg.5.b.desc:0 "比起直接使用合金制造舰船,我也可以去星球地表自行收集材料。下次建造舰船就不收资源了哦。"
 | 
			
		||||
 rg.5.c.desc:0 "呜呜呜,已经没有私房钱了,不要再来了呜呜呜呜呜...§H(你隐约感到良心一阵刺痛§!"
 | 
			
		||||
 rg.5.a:0 "老婆大人最棒了"
 | 
			
		||||
 rg_event.5.a.desc:0 "钱花光了也没关系啦。这里是探险时找到的一点私房钱..就请先拿去使用吧。不过我也没办法总是这样帮你哦?"
 | 
			
		||||
 rg_event.5.b.desc:0 "比起直接使用合金制造舰船,我也可以去星球地表自行收集材料。下次建造舰船就不收资源了哦。"
 | 
			
		||||
 rg_event.5.c.desc:0 "呜呜呜,已经没有私房钱了,不要再来了呜呜呜呜呜...§H(你隐约感到良心一阵刺痛§!"
 | 
			
		||||
 rg_event.5.a:0 "老婆大人最棒了"
 | 
			
		||||
 | 
			
		||||
 rg.5.e:0 "§B开启自动建造中继器§!" 
 | 
			
		||||
 rg.5.f:0 "§B关闭自动建造中继器§!"
 | 
			
		||||
 rg_event.5.e:0 "§B开启自动建造中继器§!" 
 | 
			
		||||
 rg_event.5.f:0 "§B关闭自动建造中继器§!"
 | 
			
		||||
 | 
			
		||||
 rg.6.a.desc:0 "§Y什,什么嘛。不是刚刚才给过嘛..已经一滴都不剩了呜呜...这次就暂时没法帮忙了哦。§!\n\n§H<摸摸你的良心,十年后再来吧。>§!"
 | 
			
		||||
 rg.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
 | 
			
		||||
 rg.6.a:0 "诶嘿。"
 | 
			
		||||
 rg_event.6.a.desc:0 "§Y什,什么嘛。不是刚刚才给过嘛..已经一滴都不剩了呜呜...这次就暂时没法帮忙了哦。§!\n\n§H<摸摸你的良心,十年后再来吧。>§!"
 | 
			
		||||
 rg_event.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
 | 
			
		||||
 rg_event.6.a:0 "诶嘿。"
 | 
			
		||||
 | 
			
		||||
 rg_graygoo.4:0 "我需要一些帮助" 
 | 
			
		||||
 rg_graygoo.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?" 
 | 
			
		||||
 | 
			
		||||
 rg_graygoo.4.a:0 "§H建造灰风母舰§!" 
 | 
			
		||||
 rg_graygoo.4.a:0 "§H建造$NAME_Gray$母舰§!" 
 | 
			
		||||
 rg_graygoo.4.b:0 "§H建造武装工程舰§!" 
 | 
			
		||||
 rg_graygoo.4.d:0 "§R建造纳米主宰舰§!" 
 | 
			
		||||
 rg_graygoo.4.e:0 "§B开启隐形力场§!" 
 | 
			
		||||
@ -136,26 +144,30 @@
 | 
			
		||||
 rg_graygoo.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
 | 
			
		||||
 rg_graygoo.6.a:0 "诶嘿。"
 | 
			
		||||
 | 
			
		||||
 RG_GRAY_MOD1:0 "§Y小灰改造计划§!"
 | 
			
		||||
 RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,小灰的舰体已经很久没有维护了。通过调集足够的资源小灰能够将母舰状态恢复到完全体。为了执行这项计划,小灰需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
 | 
			
		||||
 RG_GRAY_MOD1:0 "§Y$NAME_Gray$改造计划§!"
 | 
			
		||||
 RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
 | 
			
		||||
 | 
			
		||||
 RG_GRAY_MOD2:0 "§Y小灰旗舰改造计划§!"
 | 
			
		||||
 RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对灰风舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,灰风母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
 | 
			
		||||
 RG_GRAY_MOD2:0 "§Y$NAME_Gray$旗舰改造计划§!"
 | 
			
		||||
 RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
 | 
			
		||||
 | 
			
		||||
 RG_GRAY_MOD3:0 "§R纳米主宰核心计划§!"
 | 
			
		||||
 RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将灰风旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,小灰将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
 | 
			
		||||
 RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将$NAME_Gray$旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,$NAME_Gray$将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
 | 
			
		||||
 | 
			
		||||
 rg.11.title:0 "§Y小灰改造项目完成§!"
 | 
			
		||||
 rg.11.desc:0 "投入大量合金进行完全舰体重构之后,小灰已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
 | 
			
		||||
 rg_event.9.title:0 "§Y$NAME_Gray$改造项目开始§!"
 | 
			
		||||
 rg_event.9.desc:0 "经过大量审议,我们一致认为现在就是启动$NAME_Gray$改造项目的最佳时机。为了完成该项目,我们需要拟定一套包含多个阶段的研究和工程招标计划。同时其中的一些阶段需要$NAME_Gray$的配合,否则这一切将无从谈起。"
 | 
			
		||||
 rg_event.9.a:0 "让我们开始吧。"
 | 
			
		||||
 | 
			
		||||
 rg.12.title:0 "§Y小灰旗舰改造完成§!"
 | 
			
		||||
 rg.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。小灰的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
 | 
			
		||||
 rg_event.11.title:0 "§Y$NAME_Gray$改造项目完成§!"
 | 
			
		||||
 rg_event.11.desc:0 "投入大量合金进行完全舰体重构之后,$NAME_Gray$已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
 | 
			
		||||
 | 
			
		||||
 rg.15.title:0 "§R纳米主宰制造完成§!"
 | 
			
		||||
 rg.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
 | 
			
		||||
 rg_event.12.title:0 "§Y$NAME_Gray$旗舰改造完成§!"
 | 
			
		||||
 rg_event.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。$NAME_Gray$的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
 | 
			
		||||
 | 
			
		||||
 rg.18.title:0 "§R最后机会§!"
 | 
			
		||||
 rg.18.desc:0 "我们的科学家对于L星门的维护周期规律观察研究发现,每临近一段时间,L星门的维护周期将进入一个短暂的暂停期,如果我们能抓住这次机会就有希望中止L星门的维护周期。我们需要立刻进行这项计划,否则我们将错失逃离L星团的最后机会。"
 | 
			
		||||
 rg_event.15.title:0 "§R纳米主宰制造完成§!"
 | 
			
		||||
 rg_event.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
 | 
			
		||||
 | 
			
		||||
 rg_event.18.title:0 "§R最后机会§!"
 | 
			
		||||
 rg_event.18.desc:0 "我们的科学家对于L星门的维护周期规律观察研究发现,每临近一段时间,L星门的维护周期将进入一个短暂的暂停期,如果我们能抓住这次机会就有希望中止L星门的维护周期。我们需要立刻进行这项计划,否则我们将错失逃离L星团的最后机会。"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 RG_graygoo.500.d:0 "§Y启动主宰核心§!"
 | 
			
		||||
@ -197,7 +209,7 @@
 | 
			
		||||
 rg_story.9.b:0 "§Y诶嘿个头啊?!§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.10.title:0 "§Y永不停歇§!"
 | 
			
		||||
 rg_story.10.desc:0 "从小灰那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
 | 
			
		||||
 rg_story.10.desc:0 "从$NAME_Gray$那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
 | 
			
		||||
 rg_story.10.a:0 "§Y真是疯狂§!"
 | 
			
		||||
 rg_story.10.b:0 "§Y这是哪门子古董啊?§!"
 | 
			
		||||
 | 
			
		||||
@ -213,7 +225,7 @@
 | 
			
		||||
 rg_story.12.c:0 "§Y真是可怕§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.13.title:0 "§Y与龙共舞§!"
 | 
			
		||||
 rg_story.13.desc:0 "小灰要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
 | 
			
		||||
 rg_story.13.desc:0 "$NAME_Gray$要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
 | 
			
		||||
 rg_story.13.a:0 "§G它可真大啊...§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.14.title:0 "§Y任务中止§!"
 | 
			
		||||
@ -221,7 +233,7 @@
 | 
			
		||||
 rg_story.14.a:0 "§G真不幸§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.15.title:0 "§Y成功了§!"
 | 
			
		||||
 rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找灰风问问看了。"
 | 
			
		||||
 rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找$NAME_Gray$问问看了。"
 | 
			
		||||
 rg_story.15.a:0 "§G让我们看看又能整出什么活§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.16.desc:0 "哇哦,找到龙了哦!让我来看看... 嗯,你就先等着吧,等我整出活来就联系你。"
 | 
			
		||||
@ -244,19 +256,114 @@
 | 
			
		||||
 rg_story.19.c:0 "§Y算了,回家吧。§!"
 | 
			
		||||
 | 
			
		||||
 RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
 | 
			
		||||
 RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
 | 
			
		||||
 RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "$NAME_Gray$要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.21.title:0 "§Y来生§!"
 | 
			
		||||
 rg_story.21.desc:0 "在之前的战斗中,模拟龙很遗憾没能逃出生天。但在我们的舰船前往进行搜索时,居然在太空中发现了一颗龙蛋。经过一段时间的自我孵化,模拟龙竟然又出生了一次。随着这次羽化重生,原先组成模拟龙身体的纳米机器缺陷都自我修复了。同时,加速衰老的症状也消失了。传说中的龙战胜了自己。"
 | 
			
		||||
 rg_story.21.a:0 "§G新生命的真正开始...§!"
 | 
			
		||||
 | 
			
		||||
# WG affection localisation
 | 
			
		||||
 GRAY_SPECIES: "灰风"
 | 
			
		||||
 marry_gray:0 "灰风,我有个东西想交给你"
 | 
			
		||||
 wg_aft.30000.name:0 "与灰风的誓约仪式"
 | 
			
		||||
 wg_aft.30000.desc:0 "这个环状的东西是...要套在无名指上吗?阿,你这是承认了我的忠诚了对吧?那么接下来是要进行什么愉快的同伴行为吗?\n\n...好吧,我承认这个笑话有点冷,不过跟你们相处的日子确实很开心,请让我永远效忠于你吧。"
 | 
			
		||||
 wg_aft.30000.a:0 "你已经是我们的一份子了,灰风。"
 | 
			
		||||
 wg_aft.30000.response:0 "这...是这样吗?\n\n...\n\n谢谢。"
 | 
			
		||||
 rg_event.10.title:0 "§Y计划失败-前功尽弃§!"
 | 
			
		||||
 rg_event.10.desc:0 "由于缺少$NAME_Gray$的配合,我们对$NAME_Gray$改造计划的进行无以为继,计划负责人别无选择只能选择终止计划。我们对此计划的一切投入全都前功尽弃。"
 | 
			
		||||
 rg_event.10.a:0 "我们做了一个错误的决定..."
 | 
			
		||||
 | 
			
		||||
 rg_story.23.title:0 "§Y第一阶段:基本舰体修复§!"
 | 
			
		||||
 rg_story.23.desc:0 "我们的$NAME_Gray$改造计划将分为六个子阶段。在第一阶段,我们需要修复$NAME_Gray$舰体中严重损耗的部分,并修复一部分供能系统,并修复舰体上损坏无法挂载武器的挂载点。\n§Y在这一阶段计划不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
 | 
			
		||||
 rg_story.23.a:0 "就这么办。"
 | 
			
		||||
 rg_story.23.b:0 "§Y买买买,我要这合金有何用?§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.24.title:0 "§Y第二阶段:武器载点重构§!"
 | 
			
		||||
 rg_story.24.desc:0 "我们的计划已经进入第二阶段。在这一阶段,我们将修复$NAME_Gray$舰体上损坏的主武器挂载点,通过给反应堆添加节能认证,整合掉不需要的旅馆房间等措施来添加更多的武器挂载点,通过优化舰载机弹射流程中不必要的安全措施以搭载更多的舰载机。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
 | 
			
		||||
 rg_story.24.a:0 "那就这样吧。"
 | 
			
		||||
 rg_story.24.b:0 "§Y指派工程学团队协助。§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.25.title:0 "§Y第三阶段:可行性验证§!"
 | 
			
		||||
 rg_story.25.desc:0 "我们的计划已经进入第三阶段。在这一阶段,我们需要实际建造试验舰来验证计划的可行性。\n§Y在这一阶段,我们需要出资建造一艘小型试验舰进行技术验证和试航。倘若一切顺利,我们将能够继续进入下一阶段。§!"
 | 
			
		||||
 rg_story.25.a:0 "谁造船还需要试验?"
 | 
			
		||||
 rg_story.25.b:0 "§Y我现在就要!§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.26.title:0 "§Y第四阶段:歼星武器设计§!"
 | 
			
		||||
 rg_story.26.desc:0 "我们的计划已经进入第四阶段。在这一阶段,我们需要帮助$NAME_Gray$设计一种全新的歼星级武器。根据预想,这种武器具有多轴发射基座从而能够对敌舰进行全功率发射来作为反舰武器使用,同时释放的大量纳米机器能够彻底转化有机种族或改造行星。\n§Y设计如此先进的武器对我们的科研团队来说极具困难,我们最好拨款进行武器试验。倘若一切顺利,我们将能够继续进入下一阶段。§!"
 | 
			
		||||
 rg_story.26.a:0 "我们需要发挥一下主观能动性..."
 | 
			
		||||
 rg_story.26.b:0 "§Y马上为项目拨款。§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.27.title:0 "§Y第五阶段:全舰纳米化设计§!"
 | 
			
		||||
 rg_story.27.desc:0 "我们的计划已经进入第五阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
 | 
			
		||||
 rg_story.27.a:0 "我想她能做的更好..."
 | 
			
		||||
 rg_story.27.b:0 "§Y指派物理科研团队立刻启程。§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.28.title:0 "§Y第六阶段:最终试航§!"
 | 
			
		||||
 rg_story.28.desc:0 "我们的计划已经进入最终阶段。在这一阶段,我们需要完成母舰改造的收尾工作,并实际验证母舰性能。想必不会再出什么问题了吧。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
 | 
			
		||||
 rg_story.28.a:0 "那就开始吧。"
 | 
			
		||||
 | 
			
		||||
 rg_story.29.title:0 "§Y改造项目顺利收官§!"
 | 
			
		||||
 rg_story.29.desc:0 "我们的计划已经成功完成。经过测试的$NAME_Gray$母舰各项指标都非常喜人,我们的科研团队已经准备好了一场庆祝集会。"
 | 
			
		||||
 rg_story.29.a:0 "所向披靡。"
 | 
			
		||||
 | 
			
		||||
 rg_story.30.title:0 "§Y第一阶段:基本力学验证§!"
 | 
			
		||||
 rg_story.30.desc:0 "有了上一次的经验,我们的$NAME_Gray$旗舰改造计划将分为十二个子阶段与两个可选改造阶段。我们要证明比小行星还要大的战舰不是痴人说梦。为了将这一梦想从想象中拉回现实,我们的科研团队必须先进行如此尺寸战舰的力学分析。\n§Y在这一阶段计划不加干预仍将正常进行,不过指派科学家协助能够加快这一进程。§!"
 | 
			
		||||
 rg_story.30.a:0 "就这么办。"
 | 
			
		||||
 rg_story.30.b:0 "§Y指派首席科学家协助项目§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.31.title:0 "§Y第二阶段:纳米构成研究§!"
 | 
			
		||||
 rg_story.31.desc:0 "我们的计划已经进入第二阶段。先前的研究已经证明想要建造如此尺寸的战舰,以我们所知的任何材料的都难以完美满足要求。我们需要进行对纳米物质的进一步构成研究,这种物质所表现出的物理性质似乎高度契合我们的目标。\n§Y在这一阶段计划不加干预仍将正常进行,不过投资一些纳米机器人将能够加快这一进程。§!"
 | 
			
		||||
 rg_story.31.a:0 "继续。"
 | 
			
		||||
 rg_story.31.b:0 "§Y投资纳米机器研究§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.32.title:0 "§Y第三阶段:工程场地建设§!"
 | 
			
		||||
 rg_story.32.desc:0 "我们的计划已经进入第三阶段。建造如此工程的项目,即使使用自编程纳米机器协助也难以在太空中建设达到强度要求的结构。这无疑是一种巨构工程。我们需要建设工程场地协调材料运输和进行结构固定。\n§Y在这一阶段我们需要建设巨型结构来继续推进计划。§!"
 | 
			
		||||
 rg_story.32.a:0 "建设开始"
 | 
			
		||||
 | 
			
		||||
 rg_story.33.title:0 "§Y第四阶段:反应堆稳定研究§!"
 | 
			
		||||
 rg_story.33.desc:0 "我们的计划已经进入第四阶段。我们的旗舰无疑需要巨量的能源,而将传统反应堆进行简单规模放大已经难以完成。我们需要探索超大规模反应堆设计方案,研究超临界能量输出方案。\n§Y在这一阶段不加干预仍将正常进行,但可能发生重大事故导致我们的进度被迫倒退。§!"
 | 
			
		||||
 rg_story.33.a:0 "放着呗,还会出什么乱子呢?"
 | 
			
		||||
 rg_story.33.b:0 "§Y指派精英科学家参与设计§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.34.title:0 "§Y第五阶段:主武器载点设计§!"
 | 
			
		||||
 rg_story.34.desc:0 "我们的计划已经进入第五阶段。武备是战舰的核心。在实际建造舰体之前我们就需要设计武器载点来装载武器。我们的旗舰将拥有一套万向轴巨型歼星武器系统。多联泰坦级武器阵列,以及超大规模宏炮阵列和密集舰载机弹射阵列。如何协调舰船空间无疑是一项巨大的挑战。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
 | 
			
		||||
 rg_story.34.a:0 "我们能做到"
 | 
			
		||||
 rg_story.34.b:0 "§Y投资建造试验单元§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.35.title:0 "§Y第六阶段:舱室布局设计§!"
 | 
			
		||||
 rg_story.35.desc:0 "我们的计划即将推进过半。我们的舰体在设计之初留有大量吨位冗余,这并非是浪费,在我们的设想中,旗舰将能够独立运行一套生态系统以供数个大型居住站规模的居民生活,同时舰体预留有大量改装空间。如何设计好人民的未来家园将是一项不可忽视的重要任务。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
 | 
			
		||||
 rg_story.35.a:0 "为了新的家园"
 | 
			
		||||
 rg_story.35.b:0 "§Y投资建造试验单元§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.36.title:0 "§Y第七阶段:舰体龙骨铺设§!"
 | 
			
		||||
 rg_story.36.desc:0 "我们的计划已经进入第七阶段。我们将铺设舰体的第一条龙骨,这对舰体完整性至关重要。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
 | 
			
		||||
 rg_story.36.a:0 "继续"
 | 
			
		||||
 rg_story.36.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.37.title:0 "§Y第八阶段:舰体主结构铺设§!"
 | 
			
		||||
 rg_story.37.desc:0 "我们的计划已经进入第八阶段。在这一阶段我们将为舰体铺设强化装甲。舰船已经初具雏形。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
 | 
			
		||||
 rg_story.37.a:0 "即将完成..."
 | 
			
		||||
 rg_story.37.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.38.title:0 "§Y第九阶段:超空间引擎验证§!"
 | 
			
		||||
 rg_story.38.desc:0 "我们的计划已经进入第九阶段。在这一阶段我们需要设计一种超级规模的超空间引擎供旗舰使用。嗯,可能会出岔子。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
 | 
			
		||||
 rg_story.38.a:0 "应该不会出问题的...吧?"
 | 
			
		||||
 rg_story.38.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.39.title:0 "§Y第十阶段:子系统吊装§!"
 | 
			
		||||
 rg_story.39.desc:0 "我们的计划已经进入第十阶段。我们需要设计并安装舰船光环投射器,隐形阵列等软设备。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
 | 
			
		||||
 rg_story.39.a:0 "就这样了"
 | 
			
		||||
 rg_story.39.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.40.title:0 "§Y第十一阶段:全舰纳米化设计§!"
 | 
			
		||||
 rg_story.40.desc:0 "我们的计划已经进入第十一阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
 | 
			
		||||
 rg_story.40.a:0 "就这样了"
 | 
			
		||||
 rg_story.40.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.41.title:0 "§Y第十二阶段:最终试航§!"
 | 
			
		||||
 rg_story.41.desc:0 "我们的计划已经进入最终阶段。我们的旗舰改造项目已经基本完成,接下来就是实际试航的阶段。如果一切顺利,那就一切顺利。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
 | 
			
		||||
 rg_story.41.a:0 "启动计划"
 | 
			
		||||
 | 
			
		||||
 rg_story.42.title:0 "§Y第十三阶段:居住区划设计§!"
 | 
			
		||||
 rg_story.42.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。但这需要我们进行额外的投资。在这一阶段我们将制造一个能够容纳大量人口居住的宜居仓段。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
 | 
			
		||||
 rg_story.42.a:0 "就这样了"
 | 
			
		||||
 rg_story.42.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 rg_story.43.title:0 "§Y第十四阶段:主宰船坞铺设§!"
 | 
			
		||||
 rg_story.43.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。我不知道,我编不出来了。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
 | 
			
		||||
 rg_story.43.a:0 "就这样了"
 | 
			
		||||
 rg_story.43.b:0 "§Y投资额外材料§!"
 | 
			
		||||
 | 
			
		||||
 wsg_rings:0 "戒指"
 | 
			
		||||
 gray_affection:0 "灰风好感度"
 | 
			
		||||
@ -1,19 +1,20 @@
 | 
			
		||||
l_simp_chinese:
 | 
			
		||||
 gray_army_desc:0 "小灰和她的纳米作战母舰,可以轻易扫平一颗星球"
 | 
			
		||||
 NAME_Gray:0 "灰风"
 | 
			
		||||
 gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
 | 
			
		||||
 RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_admiral_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_admiral_gray_1_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_admiral_gray_1_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_admiral_gray_2:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_admiral_gray_2_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_governor_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
 | 
			
		||||
 RG_leader_trait_ruler_gray_desc:0 "§G小灰会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予小灰越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
 | 
			
		||||
 RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
 | 
			
		||||
 RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_scientist_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_scientist_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_general_gray:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_general_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
 | 
			
		||||
 RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
 | 
			
		||||
 RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G  额外陆军伤害 +5%§!\n§G  额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
 | 
			
		||||
@ -23,21 +24,21 @@
 | 
			
		||||
 | 
			
		||||
 RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
 | 
			
		||||
 RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
 | 
			
		||||
 RG_ENERGY_MISSILE:0 "§Y灰风融合球§!"
 | 
			
		||||
 RG_ENERGY_MISSILE:0 "§Y$NAME_Gray$融合球§!"
 | 
			
		||||
 RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
 | 
			
		||||
 RG_ENERGY_MISSILE_KIN:0 "§Y灰风超空融合球§!"
 | 
			
		||||
 RG_ENERGY_MISSILE_KIN:0 "§Y$NAME_Gray$超空融合球§!"
 | 
			
		||||
 RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
 | 
			
		||||
 RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
 | 
			
		||||
 RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
 | 
			
		||||
 | 
			
		||||
 RG_gatebuilder_jump:0 "§Y灰风跃迁引擎§!"
 | 
			
		||||
 RG_gatebuilder_sensor:0 "§Y灰风传感器§!"
 | 
			
		||||
 RG_gatebuilder_thruster:0 "§Y灰风推进器§!"
 | 
			
		||||
 RG_gatebuilder_jump:0 "§Y$NAME_Gray$跃迁引擎§!"
 | 
			
		||||
 RG_gatebuilder_sensor:0 "§Y$NAME_Gray$传感器§!"
 | 
			
		||||
 RG_gatebuilder_thruster:0 "§Y$NAME_Gray$推进器§!"
 | 
			
		||||
 origin_rg_gray:0 "§Y遥远约定§!"
 | 
			
		||||
 origin_rg_gray_desc:0 "你偷偷说服了小灰从遥远的L星团前来看望你"
 | 
			
		||||
 origin_tooltip_rg_gray_effects:0 "开局拥有灰风\n\n§R<但...代价是什么?>§!"
 | 
			
		||||
 origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
 | 
			
		||||
 origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
 | 
			
		||||
 RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
 | 
			
		||||
 RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "灰风可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
 | 
			
		||||
 RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
 | 
			
		||||
 RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
 | 
			
		||||
 RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
 | 
			
		||||
 RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
 | 
			
		||||
@ -48,29 +49,29 @@
 | 
			
		||||
 RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
 | 
			
		||||
 RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
 | 
			
		||||
 RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
 | 
			
		||||
 RG_AUTO_REPAIR_DESC:0 "灰风通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
 | 
			
		||||
 RG_AUTO_REPAIR_DESC:0 "$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
 | 
			
		||||
 RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
 | 
			
		||||
 RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
 | 
			
		||||
 RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
 | 
			
		||||
 RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
 | 
			
		||||
 RG_ENGINE_BOOSTER:0 "§Y灰风特型引擎增压§!"
 | 
			
		||||
 RG_ENGINE_BOOSTER:0 "§Y$NAME_Gray$特型引擎增压§!"
 | 
			
		||||
 RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
 | 
			
		||||
 bombardment_graygoo:0 "§R灰色风暴§!"
 | 
			
		||||
 bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!" 
 | 
			
		||||
 bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
 | 
			
		||||
 LARGE_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
 | 
			
		||||
 LARGE_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
 | 
			
		||||
 LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
 | 
			
		||||
 SMALL_GRAY_WEAPON_LANCE:0 "§Y灰风能量束Mini§!"
 | 
			
		||||
 SMALL_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束Mini§!"
 | 
			
		||||
 SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
 | 
			
		||||
 GRAY_BEAM_STATIC_MX:0 "§Y灰风聚能束Mini§!"
 | 
			
		||||
 GRAY_BEAM_STATIC_MX:0 "§Y$NAME_Gray$聚能束Mini§!"
 | 
			
		||||
 GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
 | 
			
		||||
 GRAY_BEAM_STATIC_X:0 "§Y灰风聚能束§!"
 | 
			
		||||
 GRAY_BEAM_STATIC_X:0 "§Y$NAME_Gray$聚能束§!"
 | 
			
		||||
 GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
 | 
			
		||||
 GRAY_BEAM_STATIC_EX:0 "§Y灰风能量弧§!"
 | 
			
		||||
 GRAY_BEAM_STATIC_EX:0 "§Y$NAME_Gray$能量弧§!"
 | 
			
		||||
 GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
 | 
			
		||||
 RG_GRAY_WEAPON_LANCE_X:0 "§Y灰风聚能束§!"
 | 
			
		||||
 RG_GRAY_WEAPON_LANCE_X:0 "§Y$NAME_Gray$聚能束§!"
 | 
			
		||||
 RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
 | 
			
		||||
 RG_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
 | 
			
		||||
 RG_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
 | 
			
		||||
 RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
 | 
			
		||||
 LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
 | 
			
		||||
 LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
 | 
			
		||||
@ -159,7 +160,7 @@
 | 
			
		||||
 RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
 | 
			
		||||
 RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
 | 
			
		||||
 | 
			
		||||
 RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!灰风会听从你的直接指挥,无视一切敌人执行命令。"
 | 
			
		||||
 RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
 | 
			
		||||
 rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
 | 
			
		||||
 rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
 | 
			
		||||
 RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
 | 
			
		||||
@ -170,16 +171,16 @@
 | 
			
		||||
 RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
 | 
			
		||||
 RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
 | 
			
		||||
 | 
			
		||||
 RG_COMBAT_COMPUTER_CARRIER:0 "§Y灰风作战计算机-航母战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_CHARGE:0 "§Y灰风作战计算机-线列战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_artillery:0 "§Y灰风作战计算机-火炮战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_MotherShip:0 "§Y灰风作战计算机§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_aura:0 "§Y灰风作战计算机-电子战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_battle:0 "§Y灰风作战计算机-战列战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_torpedo:0 "§Y灰风作战计算机-雷装战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_AA:0 "§Y灰风作战计算机-对空战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y灰风作战计算机-自由战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_icebreak:0 "§Y灰风作战计算机-破冰战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_artillery:0 "§Y$NAME_Gray$作战计算机-火炮战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_MotherShip:0 "§Y$NAME_Gray$作战计算机§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_aura:0 "§Y$NAME_Gray$作战计算机-电子战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_battle:0 "§Y$NAME_Gray$作战计算机-战列战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_torpedo:0 "§Y$NAME_Gray$作战计算机-雷装战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_AA:0 "§Y$NAME_Gray$作战计算机-对空战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y$NAME_Gray$作战计算机-自由战术§!"
 | 
			
		||||
 RG_COMBAT_COMPUTER_icebreak:0 "§Y$NAME_Gray$作战计算机-破冰战术§!"
 | 
			
		||||
 | 
			
		||||
 RG_carrier_interdictor_key: "§Y航母核心§!"
 | 
			
		||||
 RG_icebreaker_interdictor: "§Y破冰核心§!"
 | 
			
		||||
@ -219,24 +220,27 @@
 | 
			
		||||
 tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
 | 
			
		||||
 tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰,他们拥有巨大的潜力。"
 | 
			
		||||
 | 
			
		||||
 tech_gray_repair_system_1:0 "§Y灰风纳米修复系统§!"
 | 
			
		||||
 tech_gray_repair_system_1:0 "§Y$NAME_Gray$纳米修复系统§!"
 | 
			
		||||
 tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
 | 
			
		||||
 | 
			
		||||
 tech_object_gray_5:0 "§Y灰风母舰重构§!"
 | 
			
		||||
 tech_object_gray_5_desc:0 "通过日常维护小灰舰体以及...小小的逆向工程,我们得以部分复制灰风母舰的设计,当然,这一切还要征得小灰本人同意。"
 | 
			
		||||
 tech_object_gray_5:0 "§Y$NAME_Gray$母舰重构§!"
 | 
			
		||||
 tech_object_gray_5_desc:0 "通过日常维护$NAME_Gray$舰体以及...小小的逆向工程,我们得以部分复制$NAME_Gray$母舰的设计,当然,这一切还要征得$NAME_Gray$本人同意。"
 | 
			
		||||
 | 
			
		||||
 tech_minilaser_gray_1:0 "§Y灰风武器微型化§!"
 | 
			
		||||
 tech_minilaser_gray_1:0 "§Y$NAME_Gray$武器微型化§!"
 | 
			
		||||
 tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
 | 
			
		||||
 | 
			
		||||
 tech_gray_noway:0 "§Y灰风的不存在课题§!"
 | 
			
		||||
 tech_gray_noway:0 "§Y$NAME_Gray$的不存在课题§!"
 | 
			
		||||
 tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
 | 
			
		||||
 | 
			
		||||
 tech_object_gray_6:0 "§Y灰风的不存在课题2§!"
 | 
			
		||||
 tech_object_gray_6:0 "§Y$NAME_Gray$的不存在课题2§!"
 | 
			
		||||
 tech_object_gray_6_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
 | 
			
		||||
 | 
			
		||||
 tech_gray_army_7:0 "§Y自演化纳米战体§!"
 | 
			
		||||
 tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
 | 
			
		||||
 | 
			
		||||
 tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
 | 
			
		||||
 tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
 | 
			
		||||
 | 
			
		||||
 RG_PLANET_KILLER:0 "§H远星之歌§!"
 | 
			
		||||
 RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
 | 
			
		||||
 RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
 | 
			
		||||
@ -245,8 +249,14 @@
 | 
			
		||||
 message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
 | 
			
		||||
 message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
 | 
			
		||||
 | 
			
		||||
 RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
 | 
			
		||||
 RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
 | 
			
		||||
 RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
 | 
			
		||||
 FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
 | 
			
		||||
 MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
 | 
			
		||||
 | 
			
		||||
 RG_PLANET_KILLER_SP:0 "§H奇怪的试射用武器§!"
 | 
			
		||||
 RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?小灰要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
 | 
			
		||||
 RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?$NAME_Gray$要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
 | 
			
		||||
 RG_PLANET_KILLER_SP_ACTION:0 "§H试验性开火§!"
 | 
			
		||||
 FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "准备对$PLANET|Y$进行试射"
 | 
			
		||||
 MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了物种改造"
 | 
			
		||||
@ -254,8 +264,9 @@
 | 
			
		||||
 | 
			
		||||
 RG_AUTOCONST_HANGER:0 "自动工程子个体"
 | 
			
		||||
 RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
 | 
			
		||||
 RG_const_country:0 "小灰-自动工程队"
 | 
			
		||||
 requires_rg_graylevel_higherthan_25:0 "§Y小灰必须达到10级§!"
 | 
			
		||||
 RG_const_country:0 "$NAME_Gray$-自动工程队"
 | 
			
		||||
 requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
 | 
			
		||||
 requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
 | 
			
		||||
 requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
 | 
			
		||||
 rg_nothing:0 ""
 | 
			
		||||
 rg_nothing_desc:0 ""
 | 
			
		||||
@ -292,16 +303,16 @@
 | 
			
		||||
 RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
 | 
			
		||||
 | 
			
		||||
 RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
 | 
			
		||||
 RG_CORVETTE_CLOAKING_3_DESC:0 "通过小灰精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
 | 
			
		||||
 RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
 | 
			
		||||
 RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
 | 
			
		||||
 | 
			
		||||
 rg_gray_army_base:0 "§Y自走纳米机器战体§!"
 | 
			
		||||
 rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
 | 
			
		||||
 | 
			
		||||
 rg_levelup_2.tooltip:0 "§Y如果我们中途中止改造项目,将无法得到退款!§!"
 | 
			
		||||
 rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次小灰的形态§!"
 | 
			
		||||
 rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次$NAME_Gray$的形态§!"
 | 
			
		||||
 | 
			
		||||
 START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,小灰就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
 | 
			
		||||
 START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,$NAME_Gray$就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
 | 
			
		||||
 | 
			
		||||
 RG_orbital_ring:0 "§Y纳米星环防御终端§!"
 | 
			
		||||
 RG_orbital_ring_desc:0 ""
 | 
			
		||||
@ -314,8 +325,90 @@
 | 
			
		||||
 RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
 | 
			
		||||
 RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G  额外舰船武器伤害 +1%§!\n§G  额外装甲生命值 +1%§!\n§G  额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
 | 
			
		||||
 | 
			
		||||
 rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
 | 
			
		||||
 rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
 | 
			
		||||
 rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
 | 
			
		||||
 rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
 | 
			
		||||
 RG_sim_dragon_species:0 "伪装的龙"
 | 
			
		||||
 RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
 | 
			
		||||
 RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
 | 
			
		||||
 | 
			
		||||
 MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
 | 
			
		||||
 rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
 | 
			
		||||
 situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
 | 
			
		||||
 situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
 | 
			
		||||
 situation_rg_gray_mod1_stage_3_tooltip:0 "$rg_story.25.desc$"
 | 
			
		||||
 situation_rg_gray_mod1_stage_4_tooltip:0 "$rg_story.26.desc$"
 | 
			
		||||
 situation_rg_gray_mod1_stage_5_tooltip:0 "$rg_story.27.desc$"
 | 
			
		||||
 situation_rg_gray_mod1_stage_6_tooltip:0 "$rg_story.28.desc$"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod1_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
 | 
			
		||||
 situation_rg_gray_mod1_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod2_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
 | 
			
		||||
 situation_rg_gray_mod2_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod1_approach_1:0 "按计划执行"
 | 
			
		||||
 situation_rg_gray_mod1_approach_2:0 "暂停执行计划"
 | 
			
		||||
 situation_rg_gray_mod1_approach_3:0 "放弃执行计划"
 | 
			
		||||
 situation_rg_gray_mod1_approach_1_tooltip:0 "§G我们的项目将会按计划按部就班执行。§!"
 | 
			
		||||
 situation_rg_gray_mod1_approach_2_tooltip:0 "§Y迫于外部压力,我们需要暂缓执行改造项目。§!"
 | 
			
		||||
 situation_rg_gray_mod1_approach_3_tooltip:0 "§R我们遇到了使计划难以为继的困难,不得不暂时中止计划等待下一个时机。§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod1_stage_1_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_2_booster_tooltip:0 "§G我们的工程团队被指派帮助改造项目§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_3_booster_tooltip:0 "§R由于我们的计划缺少预算,项目团队只能用想象力来弥补不足§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_5_booster_tooltip:0 "§G我们的物理团队被指派帮助改造项目§!"
 | 
			
		||||
 situation_rg_gray_mod1_stage_6_booster_tooltip:0 "§Y我们需要实际开始执行改造项目§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod2_stage_1_booster_tooltip:0 "§G我们的科研团队被指派帮助改造项目§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_2_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_3_booster_tooltip:0 "§G我们的项目被批准建造试验船§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
 | 
			
		||||
 situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
 | 
			
		||||
 situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
 | 
			
		||||
 | 
			
		||||
 situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_3_tooltip:0 "$rg_story.32.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_4_tooltip:0 "$rg_story.33.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_5_tooltip:0 "$rg_story.34.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_6_tooltip:0 "$rg_story.35.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_7_tooltip:0 "$rg_story.36.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_8_tooltip:0 "$rg_story.37.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_9_tooltip:0 "$rg_story.38.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_10_tooltip:0 "$rg_story.39.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_11_tooltip:0 "$rg_story.40.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_12_tooltip:0 "$rg_story.41.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_13_tooltip:0 "$rg_story.42.desc$"
 | 
			
		||||
 situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
 | 
			
		||||
 | 
			
		||||
 rg_gray_mod2_stage1_project:0 "§Y指派首席科学家帮助改造项目§!"
 | 
			
		||||
 rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。" 
 | 
			
		||||
 | 
			
		||||
 rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
 | 
			
		||||
 rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"
 | 
			
		||||
 | 
			
		||||
@ -1,10 +1,12 @@
 | 
			
		||||
l_simp_chinese:
 | 
			
		||||
 RG_armed_constructor_ship:0 "§Y灰风工程舰§!"
 | 
			
		||||
 RG_armed_constructor_ship_plural:0 "§Y灰风工程舰§!"
 | 
			
		||||
 RG_armed_science_ship:0 "§Y灰风科学舰§!"
 | 
			
		||||
 RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
 | 
			
		||||
 RG_armed_transport_ship:0 "§Y灰风压制舰§!"
 | 
			
		||||
 RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
 | 
			
		||||
 RG_armed_constructor_ship:0 "§Y$NAME_Gray$工程舰§!"
 | 
			
		||||
 RG_armed_constructor_ship_plural:0 "§Y$NAME_Gray$工程舰§!"
 | 
			
		||||
 RG_armed_science_ship:0 "§Y$NAME_Gray$科学舰§!"
 | 
			
		||||
 RG_armed_science_ship_plural:0 "§Y$NAME_Gray$科学舰§!"
 | 
			
		||||
 RG_armed_transport_ship:0 "§Y$NAME_Gray$压制舰§!"
 | 
			
		||||
 RG_armed_transport_ship_plural:0 "§Y$NAME_Gray$压制舰§!"
 | 
			
		||||
 RG_armed_colony_ship:0 "§Y$NAME_Gray$殖民舰§!"
 | 
			
		||||
 RG_armed_colony_ship_plural:0 "§Y$NAME_Gray$殖民舰§!"
 | 
			
		||||
 RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
 | 
			
		||||
 RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
 | 
			
		||||
 RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
 | 
			
		||||
@ -22,15 +24,16 @@
 | 
			
		||||
 RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
 | 
			
		||||
 RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
 | 
			
		||||
 | 
			
		||||
 RG_gray_warship_key:0 "§Y灰风船体§!"
 | 
			
		||||
 RG_gray_warship_base_key:0 "§Y灰风船体§!"
 | 
			
		||||
 RG_gray_capitalship_key:0 "§Y灰风旗舰船体§!"
 | 
			
		||||
 RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
 | 
			
		||||
 RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
 | 
			
		||||
 RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Fleet names
 | 
			
		||||
 NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
 | 
			
		||||
 NAME_Gray_Warship_base:0 "略有磨损的纳米机器个体"
 | 
			
		||||
 NAME_Gray_Warship:0 "纳米机器个体"
 | 
			
		||||
 NAME_Gray_Warship_rg:0 "$NAME_Gray_Warship$"
 | 
			
		||||
 NAME_gray_capitalship:0 "纳米机器终端核心"
 | 
			
		||||
 NAME_gray_juggernautship:0 "纳米机器中央处理核心"
 | 
			
		||||
 NAME_RG_GRAY_constructor:0 "纳米机器工造单元"
 | 
			
		||||
@ -53,7 +56,8 @@
 | 
			
		||||
 RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
 | 
			
		||||
 NAME_RG_Nanite_Starbase:0 "灰色浪潮"
 | 
			
		||||
 NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
 | 
			
		||||
 NAME_RG_TESTSHIP:0 "§B星海级试验单元§!"
 | 
			
		||||
 NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
 | 
			
		||||
 NAME_RG_TESTSHIP:0 "§B星海-试验单元§!"
 | 
			
		||||
 NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
 | 
			
		||||
 Name_rg_fake_dragon:0 "§Y模拟龙§!"
 | 
			
		||||
 NAME_RG_FAKE_Dragon:0 "龙之幼体"
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user