Merge branch 'master' of https://cloud.armorrush.com/kalospacer/realgray-stellaris-mod
This commit is contained in:
@@ -1,11 +1,11 @@
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# Gray Nanite Army
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gray_army = {
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damage = 30.0
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health = 104.0
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damage = 30
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health = 104
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has_morale = no
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morale_damage = 18.0
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collateral_damage = 15.0
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war_exhaustion = 12.0
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morale_damage = 18
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collateral_damage = 15
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war_exhaustion = 12
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time = 5
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resources = {
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category = armies
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@@ -15,34 +15,34 @@ gray_army = {
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}
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has_species = no
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icon = GFX_army_type_machine_assault
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potential = {
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always = no
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}
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}
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# Gray Nanite Army
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rg_gray_army_base = {
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damage = 10.0
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health = 18.0
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damage = 10
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health = 18
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has_morale = no
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morale_damage = 6.0
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collateral_damage = 5.0
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war_exhaustion = 4.0
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prerequisites = { "tech_gray_army_7" }
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morale_damage = 6
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collateral_damage = 5
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war_exhaustion = 4
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prerequisites = {
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"tech_gray_army_7"
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}
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time = 180
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resources = {
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category = armies
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cost = {
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alloys = 800
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}
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produces = {
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energy = 1
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}
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}
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has_species = no
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icon = GFX_army_type_machine_assault
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potential_country = {
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}
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}
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}
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@@ -1,9 +1,8 @@
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rg_ap_nantiematter = {
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on_enabled = {
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custom_tooltip = "rg_ap_nantiematter_tooltip"
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add_research_option = tech_gray_weapon_lance_1
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add_research_option = tech_gray_weapon_lance_1
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}
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possible = {
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OR = {
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has_country_flag = origin_rg_gray
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@@ -15,7 +14,6 @@ rg_ap_nantiematter = {
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has_ascension_perk = rg_nantiematter
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}
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}
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potential = {
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OR = {
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has_country_flag = origin_rg_gray
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@@ -25,8 +23,7 @@ rg_ap_nantiematter = {
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}
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is_ai = no
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}
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ai_weight = {
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factor = 0
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}
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}
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}
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@@ -30,24 +30,19 @@ graygoo = {
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has_country_flag = gray_owner
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}
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}
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icon_frame = 3
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default = no
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stop_when_armies_dead = no
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abduct_pops = no
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planet_damage = 100.0
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army_damage = 2.0
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planet_damage = 100
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army_damage = 2
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kill_pop_chance = {
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base = 3.0
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base = 3
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}
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min_pops_to_kill_pop = 0
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# root = fleet
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# from = planet
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ai_weight = {
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weight = 0
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}
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}
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}
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@@ -1,188 +1,162 @@
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component_set = {
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key = "RG_SP_CANNON_INSTANT"
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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icon_frame = 1
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}
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component_set = {
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key = "LARGE_GRAY_WEAPON_LANCE"
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icon = "GFX_ship_part_gray_laser_1"
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icon_frame = 1
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}
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component_set = {
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key = "SMALL_GRAY_WEAPON_LANCE"
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icon = "GFX_ship_part_gray_laser_1"
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icon_frame = 1
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}
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component_set = {
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key = "GRAY_BEAM_STATIC_X"
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icon = "GFX_ship_part_gray_lance_2"
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icon_frame = 1
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}
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component_set = {
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key = "GRAY_BEAM_STATIC_MX"
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icon = "GFX_ship_part_gray_lance_2"
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icon_frame = 1
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}
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component_set = {
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key = "GRAY_BEAM_STATIC_EX"
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icon = "GFX_ship_part_archaeo_titan_beam"
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icon_frame = 1
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}
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component_set = {
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key = "LARGE_GRAY_WEAPON_KIN"
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icon = "GFX_ship_part_autocannon_4"
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icon_frame = 1
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}
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component_set = {
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key = "HUGE_GRAY_WEAPON_KIN"
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icon = "GFX_ship_part_autocannon_4"
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icon_frame = 1
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}
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component_set = {
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key = "RG_FLAK_BATTERY"
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icon = "GFX_ship_part_flak_batteries_4"
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icon_frame = 1
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}
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component_set = {
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key = "RG_FLAK_PHOENIX"
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icon = "GFX_ship_part_flak_batteries_3"
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icon_frame = 1
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}
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component_set = {
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key = "RG_ENERGY_MISSILE"
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icon = "GFX_ship_part_graymine"
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icon_frame = 1
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}
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component_set = {
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key = "RG_ENERGY_MISSILE_KIN"
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icon = "GFX_ship_part_graymine"
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icon_frame = 1
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}
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component_set = {
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key = "RG_CARRIER_RADAR"
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icon = "GFX_ship_part_sensor_1"
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icon_frame = 1
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}
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component_set = {
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key = "LARGE_GRAY_MIX_ARMOR"
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icon = "GFX_ship_part_gray_armor"
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icon_frame = 1
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}
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component_set = {
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key = "HUGE_GRAY_MIX_ARMOR"
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icon = "GFX_ship_part_gray_armor"
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icon_frame = 1
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}
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component_set = {
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key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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icon = "STRIKE_CRAFT_HANGAR_3"
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icon_frame = 1
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}
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component_set = {
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key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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icon = "GFX_ship_part_strike_craft_bomber_3"
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icon_frame = 1
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}
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component_set = {
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key = "RG_BOMBER_HANGAR_AP_BOMB"
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icon = "GFX_ship_part_strike_craft_bomber_3"
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icon_frame = 1
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}
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component_set = {
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key = "RG_FIGHTER_HANGAR_BEAM"
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icon = "GFX_ship_part_strike_craft_bomber_3"
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icon_frame = 1
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}
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component_set = {
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key = "RG_ANTIBAKAHALO_RADAR"
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icon = "GFX_ship_part_sensor_1"
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icon_frame = 1
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}
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component_set = {
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key = "RG_BAKAHALO_RADAR"
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icon = "GFX_ship_part_sensor_2"
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icon_frame = 1
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}
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component_set = {
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key = "RG_AUTO_REPAIR"
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icon = "GFX_ship_part_ship_part_nanite_repair_system"
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icon_frame = 1
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}
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component_set = {
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key = "RG_ENIGMATIC_SCHEDULER"
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icon = "GFX_ship_part_enigmatic_encoder"
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icon_frame = 1
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}
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component_set = {
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key = "RG_ARMOR_BOOSTER"
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icon = "GFX_ship_part_rg_armor_hardener"
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icon_frame = 1
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}
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component_set = { # Nanobot Assimilation
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component_set = {
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# Nanobot Assimilation
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key = "RG_PLANET_KILLER"
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icon = "GFX_ship_part_devolution_beam"
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icon_frame = 1
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}
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component_set = {
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key = "RG_CLOAKING_3"
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icon = "GFX_ship_part_cloak_3"
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icon_frame = 1
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}
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component_set = {
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key = "RG_REVIVE_COMPONENT"
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icon = "GFX_ship_part_aura_inspiring_presence"
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icon_frame = 1
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}
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}
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@@ -10,16 +10,21 @@ utility_component_template = {
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alloys = 80
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}
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upkeep = {
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energy = 0.80
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energy = 0.8
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alloys = 0.08
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}
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}
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prerequisites = { "tech_fission_power" }
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prerequisites = {
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"tech_fission_power"
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}
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component_set = "power_core"
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size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
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size_restriction = {
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RG_graygoo_interdictor
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||||
RG_graygoo_Buff
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RG_graygoo_mothership
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RG_graygoo_icebreaker_interdictor
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}
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upgrades_to = "RG_Interdictor_FUSION_REACTOR"
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||||
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ai_weight = {
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weight = 1
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}
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@@ -41,12 +46,17 @@ utility_component_template = {
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||||
alloys = 0.104
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||||
}
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||||
}
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||||
prerequisites = { "tech_fusion_power" }
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prerequisites = {
|
||||
"tech_fusion_power"
|
||||
}
|
||||
component_set = "power_core"
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||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
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||||
size_restriction = {
|
||||
RG_graygoo_interdictor
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||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
@@ -68,18 +78,22 @@ utility_component_template = {
|
||||
alloys = 0.135
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_cold_fusion_power" }
|
||||
prerequisites = {
|
||||
"tech_cold_fusion_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
size = small
|
||||
@@ -96,12 +110,17 @@ utility_component_template = {
|
||||
alloys = 0.176
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_antimatter_power" }
|
||||
prerequisites = {
|
||||
"tech_antimatter_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
@@ -123,12 +142,16 @@ utility_component_template = {
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_zero_point_power" }
|
||||
prerequisites = {
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -139,7 +162,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 5000
|
||||
power = 50000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -150,12 +173,16 @@ utility_component_template = {
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_zero_point_power" }
|
||||
prerequisites = {
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_mothership }
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -178,16 +205,22 @@ utility_component_template = {
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_power_core" }
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -197,7 +230,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 6000
|
||||
power = 60000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -209,16 +242,22 @@ utility_component_template = {
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_power_core" }
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_mothership }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -235,14 +274,14 @@ utility_component_template = {
|
||||
alloys = 80
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.80
|
||||
energy = 0.8
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_Arsenal }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
@@ -260,15 +299,22 @@ utility_component_template = {
|
||||
alloys = 80
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_1" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_1"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
@@ -286,17 +332,24 @@ utility_component_template = {
|
||||
alloys = 107
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.25
|
||||
ship_evasion_add = 2
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_2" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_2"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
@@ -315,15 +368,23 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.50
|
||||
ship_base_speed_mult = 0.5
|
||||
ship_evasion_add = 4
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_3" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_3"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
@@ -345,12 +406,20 @@ utility_component_template = {
|
||||
ship_base_speed_mult = 0.75
|
||||
ship_evasion_add = 6
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_4" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_4"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
@@ -373,16 +442,26 @@ utility_component_template = {
|
||||
ship_base_speed_mult = 1.25
|
||||
ship_evasion_add = 8
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_propulsion" }
|
||||
prerequisites = {
|
||||
"tech_dark_matter_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -390,114 +469,135 @@ utility_component_template = {
|
||||
####################
|
||||
#原版部件
|
||||
####################
|
||||
|
||||
weapon_component_template = { # World Cracker
|
||||
weapon_component_template = {
|
||||
# World Cracker
|
||||
key = "RG_PLANET_KILLER_CRACKER"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_cracker" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_cracker"
|
||||
}
|
||||
icon = GFX_ship_part_world_cracker
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_CRACKER"
|
||||
|
||||
planet_destruction_gfx = "shatter_planet_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Pacifier
|
||||
weapon_component_template = {
|
||||
# Pacifier
|
||||
key = "RG_PLANET_KILLER_SHIELDER"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_shielder" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_shielder"
|
||||
}
|
||||
icon = GFX_ship_part_global_pacifier
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_SHIELDER"
|
||||
|
||||
planet_destruction_gfx = "global_pacifier_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Neutron Beam
|
||||
weapon_component_template = {
|
||||
# Neutron Beam
|
||||
key = "RG_PLANET_KILLER_NEUTRON"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_neutron" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_neutron"
|
||||
}
|
||||
icon = GFX_ship_part_neutron_sweep
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NEUTRON"
|
||||
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # God Ray
|
||||
weapon_component_template = {
|
||||
# God Ray
|
||||
key = "RG_PLANET_KILLER_GODRAY"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_godray" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_godray"
|
||||
}
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_GODRAY"
|
||||
|
||||
planet_destruction_gfx = "god_ray_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Nanobot Assimilation
|
||||
weapon_component_template = {
|
||||
# Nanobot Assimilation
|
||||
key = "RG_PLANET_KILLER_NANOBOTS"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_nanobots" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_nanobots"
|
||||
}
|
||||
icon = GFX_ship_part_nanobot_diffuser
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NANOBOTS"
|
||||
|
||||
planet_destruction_gfx = "assimilation_nanobots_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Deluge
|
||||
weapon_component_template = {
|
||||
# Deluge
|
||||
key = "RG_PLANET_KILLER_DELUGE"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
valid_for_country = {
|
||||
has_ascension_perk = ap_hydrocentric
|
||||
}
|
||||
|
||||
icon = GFX_ship_part_deluge
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_DELUGE"
|
||||
|
||||
planet_destruction_gfx = "planet_deluge_gfx"
|
||||
|
||||
ai_weight = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
|
||||
#weapon_component_template = {
|
||||
# key = "RG_PLANET_KILLER_STAR_CRACKER"
|
||||
# size = planet_killer
|
||||
@@ -515,11 +615,9 @@ weapon_component_template = { # Deluge
|
||||
#
|
||||
# planet_destruction_gfx = "star_destroyer_effect_gfx"
|
||||
#}
|
||||
|
||||
####################
|
||||
#舰R部件
|
||||
####################
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_wsg_alpha_REACTOR"
|
||||
size = small
|
||||
@@ -537,11 +635,18 @@ utility_component_template = {
|
||||
alloys = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_wsg_alpha_power" }
|
||||
prerequisites = {
|
||||
"tech_wsg_alpha_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -565,16 +670,27 @@ utility_component_template = {
|
||||
ship_base_speed_mult = 1.35
|
||||
ship_evasion_add = 12
|
||||
}
|
||||
|
||||
prerequisites = { "tech_wsg_alpha_propulsion" }
|
||||
prerequisites = {
|
||||
"tech_wsg_alpha_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
has_monthly_income = { resource = sr_dark_matter value <= 0 }
|
||||
factor = 0
|
||||
has_monthly_income = {
|
||||
resource = sr_dark_matter
|
||||
value <= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -599,7 +715,14 @@ utility_component_template = {
|
||||
"tech_sh_senergy_reactor"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -626,7 +749,15 @@ utility_component_template = {
|
||||
"tech_sh_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
@@ -659,7 +790,15 @@ utility_component_template = {
|
||||
"tech_wsg_senergy_reactor"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -686,7 +825,15 @@ utility_component_template = {
|
||||
"tech_wsg_senergy_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
@@ -702,23 +849,27 @@ utility_component_template = {
|
||||
#######################################
|
||||
# Science Ships and Observation Posts #
|
||||
#######################################
|
||||
|
||||
# These go in a unique ship component slot and are automatically
|
||||
# equipped when the relevant technology is researched.
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_EMPTY"
|
||||
size = small
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_1"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
@@ -730,11 +881,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_1"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 1
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -744,12 +893,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_1_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_1" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_1"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_2"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -761,11 +918,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_2"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 2
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -775,12 +930,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_2_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_2" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_2"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_3"
|
||||
|
||||
ai_weight = {
|
||||
weight = 10
|
||||
}
|
||||
@@ -792,11 +955,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_3"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 3
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -806,12 +967,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_3_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_3" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_3"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
|
||||
|
||||
ai_weight = {
|
||||
weight = 15
|
||||
}
|
||||
@@ -823,11 +992,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_dark_matter"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 4
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -837,12 +1004,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_dark_matter" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_dark_matter"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_PSI"
|
||||
|
||||
ai_weight = {
|
||||
weight = 20
|
||||
}
|
||||
@@ -854,11 +1029,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_psi"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 5
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -869,13 +1042,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_PSI_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_psi" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_psi"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,15 +3,12 @@ weapon_component_template = {
|
||||
key = "RG_PLANET_KILLER_SP"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
|
||||
projectile_gfx = "gatebuilder_planet_weapon_ex"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
total_fire_time = 60 #开火时间
|
||||
firing_arc = 25.0
|
||||
|
||||
total_fire_time = 60 #开火时间
|
||||
firing_arc = 25
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -19,26 +16,36 @@ weapon_component_template = {
|
||||
nanites = 50
|
||||
}
|
||||
}
|
||||
|
||||
power = -1000
|
||||
damage = { min = 35 max = 350 } #伤害
|
||||
windup = { min = 32 max = 64 } #冷却
|
||||
size_damage_factor = 10.0
|
||||
hull_damage = 10.0 #船体伤害
|
||||
shield_damage = 10.0 #护盾伤害
|
||||
armor_damage = 10.0 #装甲伤害
|
||||
shield_penetration = 10.0 #护盾穿透
|
||||
armor_penetration = 10.0 #装甲穿透
|
||||
tracking = 1.00 #追踪
|
||||
range = 800.00 #范围
|
||||
accuracy = 1.00 #命中
|
||||
|
||||
tags = { weapon_type_rg_main weapon_type_energy }
|
||||
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
|
||||
damage = {
|
||||
min = 35
|
||||
max = 350
|
||||
} #伤害
|
||||
windup = {
|
||||
min = 32
|
||||
max = 64
|
||||
} #冷却
|
||||
size_damage_factor = 10
|
||||
hull_damage = 10 #船体伤害
|
||||
shield_damage = 10 #护盾伤害
|
||||
armor_damage = 10 #装甲伤害
|
||||
shield_penetration = 10 #护盾穿透
|
||||
armor_penetration = 10 #装甲穿透
|
||||
tracking = 1 #追踪
|
||||
range = 800 #范围
|
||||
accuracy = 1 #命中
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
@@ -61,4 +68,4 @@ utility_component_template = {
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,9 +20,10 @@ RG_gray_friendly = {
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {}
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,9 +20,10 @@ RG_gray_friendly = {
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {}
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,169 @@
|
||||
# Gray Warship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Warship"
|
||||
ship_size = RG_graygoo_mothership
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_gray_warship_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SMALL"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
|
||||
}
|
||||
|
||||
# Factory
|
||||
ship_design = {
|
||||
name = "NAME_Nanite_Factory"
|
||||
ship_size = graygoo_factory
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_factory_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -179,150 +335,522 @@ ship_design = {
|
||||
name = "NAME_Nanite_Dragon"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
|
||||
component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" }
|
||||
|
||||
component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" }
|
||||
|
||||
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" }
|
||||
|
||||
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
|
||||
|
||||
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_05" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_06" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_07" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_08" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_09" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_10" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" }
|
||||
component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" }
|
||||
|
||||
component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" }
|
||||
component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" }
|
||||
component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" }
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_02"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_03"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_04"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_05"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_06"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_02"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_03"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_04"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_05"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_06"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_07"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_08"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_09"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_10"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_11"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_12"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_13"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_14"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_15"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_16"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_17"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_18"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_19"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_20"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_21"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_22"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_23"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_24"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_25"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_26"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_27"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_28"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_29"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_30"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_31"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_32"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_33"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_34"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_35"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_36"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_05"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_06"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_07"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_08"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_09"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_10"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_11"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_12"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_21"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_22"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_23"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_24"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_25"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_26"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_27"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_28"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_29"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_30"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_31"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_32"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_33"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_34"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_35"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_36"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_37"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_38"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_39"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_40"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_41"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_42"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_43"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_44"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_45"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_46"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_47"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_48"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_4"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_5"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_6"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_7"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_8"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="GUARDIAN_DRIVE"
|
||||
required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT"
|
||||
required_component="GUARDIAN_PROPULSION"
|
||||
required_component="GUARDIAN_SENSORS"
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
# Gray Goo Mothership
|
||||
@@ -330,11 +858,9 @@ ship_design = {
|
||||
name = "NAME_Nanite_Mothership"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_mothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -395,7 +921,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_10"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -465,11 +990,9 @@ ship_design = {
|
||||
name = "NAME_Nanite_Mothership_Carrier"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_carriermothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
@@ -486,7 +1009,6 @@ ship_design = {
|
||||
slot = "PD_04"
|
||||
template = "RG_CARRIER_RADAR"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
@@ -495,7 +1017,6 @@ ship_design = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
@@ -560,7 +1081,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_16"
|
||||
template = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -629,11 +1149,9 @@ ship_design = {
|
||||
name = "NAME_Nanite_Mothership_titan"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_titanmothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -670,8 +1188,6 @@ ship_design = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -744,7 +1260,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "RG_nanite_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
@@ -773,7 +1288,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -790,12 +1304,10 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
@@ -805,17 +1317,14 @@ ship_design = {
|
||||
}
|
||||
|
||||
### Dessanu Ships
|
||||
|
||||
# Dessanu Mothership
|
||||
ship_design = {
|
||||
name = "NAME_Dessanu_Mothership"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_mothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -876,7 +1385,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_10"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -949,7 +1457,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "RG_nanite_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
@@ -978,7 +1485,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -995,12 +1501,10 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
@@ -1016,7 +1520,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "gatebuilder_starbase_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
@@ -1067,4 +1570,4 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,57 +2,161 @@
|
||||
ship_design = {
|
||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
|
||||
section = {
|
||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
slot = "core"
|
||||
|
||||
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
|
||||
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
|
||||
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
|
||||
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
|
||||
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_07"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_08"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
@@ -66,11 +170,9 @@ ship_design = {
|
||||
name = "NAME_RG_Nanite_Starbase"
|
||||
ship_size = starbase_starfortress
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_factory_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -237,4 +339,4 @@ ship_design = {
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,64 +1,11 @@
|
||||
# 星海试验船
|
||||
#工程船
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_COLOSSUS_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SP"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = ""
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# 星海纸船
|
||||
ship_design = {
|
||||
name = "RG_Buff_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
name = "NAME_RG_GRAY_constructor"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_Buff_interdictor_key"
|
||||
template = "RG_armed_constructor_ship"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
@@ -67,7 +14,344 @@ ship_design = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
#required_component = "RG_ANTIBAKAHALO"
|
||||
}
|
||||
|
||||
#科研船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_scienceship"
|
||||
ship_size = RG_armed_science_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_science_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_AUTOCONST_HANGER"
|
||||
}
|
||||
|
||||
#压制舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_transport_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
#殖民舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_colony_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
# 星海试验船
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_COLOSSUS_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SP"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
@@ -84,12 +368,62 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# 星海纸船
|
||||
ship_design = {
|
||||
name = "RG_Buff_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_Buff_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
@@ -100,17 +434,14 @@ ship_design = {
|
||||
required_component = ""
|
||||
}
|
||||
|
||||
|
||||
# Nanite Dragon
|
||||
ship_design = {
|
||||
name = "NAME_RG_FAKE_Dragon"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
@@ -163,7 +494,6 @@ ship_design = {
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
@@ -189,8 +519,8 @@ ship_design = {
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="GUARDIAN_DRIVE"
|
||||
required_component="RG_COMBAT_COMPUTER_battle"
|
||||
required_component="GUARDIAN_PROPULSION"
|
||||
required_component="GUARDIAN_SENSORS"
|
||||
}
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
@@ -2,16 +2,13 @@ origin_rg_gray = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_fratricide.dds"
|
||||
picture = GFX_evt_ship_in_orbit_2
|
||||
|
||||
flags = { origin_rg_gray }
|
||||
|
||||
flags = {
|
||||
origin_rg_gray
|
||||
}
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
|
||||
advanced_start = yes
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,12 +3,14 @@ RG_orbital_ring = {
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
@@ -17,9 +19,9 @@ RG_orbital_ring = {
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
potential = { has_technology = tech_gray_noway }
|
||||
|
||||
potential = {
|
||||
has_technology = tech_gray_noway
|
||||
}
|
||||
possible = {
|
||||
exists = starbase
|
||||
custom_tooltip = {
|
||||
@@ -27,26 +29,30 @@ RG_orbital_ring = {
|
||||
is_inside_border = from
|
||||
}
|
||||
}
|
||||
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_planet"
|
||||
is_surveyed = { # prevent leaking habitability information
|
||||
is_surveyed = {
|
||||
# prevent leaking habitability information
|
||||
who = prev.from
|
||||
status = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = { has_anomaly = yes }
|
||||
NOT = {
|
||||
has_anomaly = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_colonized_planet_orbital_ring"
|
||||
# is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
controller = { is_same_value = prev.owner }
|
||||
controller = {
|
||||
is_same_value = prev.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_hostile_or_primitive"
|
||||
@@ -87,18 +93,18 @@ RG_orbital_ring = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
from = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
num_pops >= 25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
|
||||
modifier = {
|
||||
factor = 3
|
||||
solar_system = {
|
||||
@@ -113,33 +119,39 @@ RG_orbital_ring = {
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
owner = { NOT = { is_same_value = from } }
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 3
|
||||
any_system_colony = {
|
||||
num_pops >= 50
|
||||
NOT = { exists = orbital_defence }
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {}
|
||||
on_build_cancel = {}
|
||||
|
||||
on_build_start = {
|
||||
}
|
||||
on_build_cancel = {
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom.planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
limit = {
|
||||
has_orbital_station = yes
|
||||
}
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
@@ -149,25 +161,32 @@ RG_orbital_ring = {
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = { }
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = { id = tutorial.2121 }
|
||||
country_event = {
|
||||
id = tutorial.2121
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
orbital_ring_ruined = {
|
||||
entity = "orbital_ring_01_destroyed_entity"
|
||||
entity = "orbital_ring_01_destroyed_entity"
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
|
||||
potential = { always = no }
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
is_ruined_orbital_ring = yes
|
||||
}
|
||||
|
||||
@@ -176,12 +195,14 @@ orbital_ring_restored = {
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
@@ -189,11 +210,13 @@ orbital_ring_restored = {
|
||||
influence = 50
|
||||
}
|
||||
}
|
||||
|
||||
upgrade_from = { orbital_ring_ruined }
|
||||
|
||||
upgrade_from = {
|
||||
orbital_ring_ruined
|
||||
}
|
||||
possible = {
|
||||
from = { has_technology = tech_orbital_ring_tier_1 }
|
||||
from = {
|
||||
has_technology = tech_orbital_ring_tier_1
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_outpost"
|
||||
exists = starbase
|
||||
@@ -206,7 +229,9 @@ orbital_ring_restored = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
any_system_planet = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
NOT = { has_anomaly = yes }
|
||||
NOT = {
|
||||
has_anomaly = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
@@ -216,34 +241,41 @@ orbital_ring_restored = {
|
||||
is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
owner = { is_same_value = from }
|
||||
controller = { is_same_value = from }
|
||||
owner = {
|
||||
is_same_value = from
|
||||
}
|
||||
controller = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {}
|
||||
on_build_cancel = {}
|
||||
|
||||
on_build_start = {
|
||||
}
|
||||
on_build_cancel = {
|
||||
}
|
||||
on_build_complete = {
|
||||
random_system_planet = {
|
||||
limit = { has_planet_flag = ruined_orbital_ring_planet }
|
||||
limit = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
}
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
limit = {
|
||||
has_orbital_station = yes
|
||||
}
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
|
||||
create_starbase = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = { }
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
every_system_ambient_object = {
|
||||
@@ -262,7 +294,9 @@ orbital_ring_restored = {
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = { id = tutorial.2121 }
|
||||
country_event = {
|
||||
id = tutorial.2121
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,16 @@
|
||||
on_game_start = {
|
||||
events = {
|
||||
rg.19
|
||||
}
|
||||
}
|
||||
|
||||
on_single_player_save_game_load = {
|
||||
events = {
|
||||
rg.19
|
||||
}
|
||||
}
|
||||
|
||||
on_custom_diplomacy = {
|
||||
events = {
|
||||
graygoo.505
|
||||
|
||||
rg_graygoo.500
|
||||
rg_graygoo.501
|
||||
rg_graygoo.502
|
||||
rg_graygoo.503
|
||||
rg_graygoo.504
|
||||
rg_graygoo.505
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +18,8 @@ on_custom_diplomacy = {
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
on_ground_combat_started = {
|
||||
events = { # Tempest Incoming trait effect
|
||||
events = {
|
||||
# Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,31 +30,35 @@ on_ground_combat_started = {
|
||||
# FromFromFrom = planet
|
||||
on_army_killed_in_combat = {
|
||||
events = {
|
||||
rg_skill.8 # Tempest Incoming trait effect
|
||||
rg_skill.8 # Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
on_game_start_country = {
|
||||
events = {
|
||||
rg_cluster.8
|
||||
rg.1
|
||||
# rg_cluster.8
|
||||
rg_event.1
|
||||
rg_event.19
|
||||
}
|
||||
}
|
||||
|
||||
# This = country
|
||||
# 最高优先级检测才放月检
|
||||
on_monthly_pulse_country = {
|
||||
events = {
|
||||
rg.8
|
||||
rg.16
|
||||
rg_event.8 #领袖等级检测更新
|
||||
rg_event.16 #陆军压制舰更新
|
||||
# rg_event.22 #小灰复活检测
|
||||
# rg_event.23 #月检移除L星门认知防止收容失效
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse_country = {
|
||||
events = {
|
||||
rg.17
|
||||
rg.18
|
||||
rg.20
|
||||
rg_event.17
|
||||
rg_event.18
|
||||
rg_event.20
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,9 +69,9 @@ on_yearly_pulse = {
|
||||
}
|
||||
|
||||
on_mid_game_pulse_country = {
|
||||
events = {
|
||||
# rg.18
|
||||
}
|
||||
events = {
|
||||
# rg_event.18
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers country_event for the attacker upon victory
|
||||
@@ -88,7 +85,7 @@ on_mid_game_pulse_country = {
|
||||
# to retake the planet, the player is the attacker
|
||||
on_planet_attackers_win = {
|
||||
events = {
|
||||
rg.16
|
||||
rg_event.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
@@ -99,7 +96,7 @@ on_planet_attackers_win = {
|
||||
# FromFrom = planet
|
||||
on_planet_attackers_lose = {
|
||||
events = {
|
||||
rg.16
|
||||
rg_event.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
@@ -130,6 +127,19 @@ on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
@@ -138,19 +148,17 @@ on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
# From = Planet
|
||||
on_ship_built = {
|
||||
events = {
|
||||
rg_skill.3 #科研舰在无主权星系中被建造出来
|
||||
rg_skill.3 #科研舰在无主权星系中被建造出来
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,4 +191,4 @@ on_ship_destroyed_perp = {
|
||||
rg_story.10
|
||||
rg_story.22
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,794 +0,0 @@
|
||||
|
||||
rg_create_gray_const = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = leader_trait_carefree
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
change_leader_portrait = Gray
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:gray_constship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_army = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_transport_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = leader_trait_army_logistician
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
change_leader_portrait = Gray
|
||||
}
|
||||
}
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
set_country_flag = gray_army_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:gray_transport_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_constship_active
|
||||
|
||||
remove_ship_design = last_created_design
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_governor = {
|
||||
optimize_memory
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
kill_leader = { show_notification = no }
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_governor_gray
|
||||
trait = leader_trait_retired_fleet_officer
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
set_country_flag = gray_governor_active
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_warship = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
trait = leader_trait_gale_speed
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,16 +1,41 @@
|
||||
#创造灰风总督
|
||||
create_gray_governor = {
|
||||
create_gray_governor = {
|
||||
rg_create_gray_governor = yes
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
create_gray_warship = {
|
||||
rg_create_gray_warship = yes
|
||||
}
|
||||
|
||||
#创造灰风地面单位
|
||||
create_gray_army = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
|
||||
#创造灰风科学舰
|
||||
create_gray_const = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
}
|
||||
|
||||
start_lcluster_chain = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
has_country_flag = origin_rg_gray_1st
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
custom_tooltip = begin_lcluster_chain
|
||||
begin_event_chain = {
|
||||
event_chain = l_cluster_chain
|
||||
target = this
|
||||
}
|
||||
set_variable = {
|
||||
which = num_lcluster_clues
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
@@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
95 = {}
|
||||
95 = {
|
||||
}
|
||||
5 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
90 = {}
|
||||
90 = {
|
||||
}
|
||||
10 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
80 = {}
|
||||
80 = {
|
||||
}
|
||||
20 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
70 = {}
|
||||
70 = {
|
||||
}
|
||||
30 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {}
|
||||
60 = {
|
||||
}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {}
|
||||
60 = {
|
||||
}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
50 = {}
|
||||
50 = {
|
||||
}
|
||||
50 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
40 = {}
|
||||
40 = {
|
||||
}
|
||||
60 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
30 = {}
|
||||
30 = {
|
||||
}
|
||||
70 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
20 = {}
|
||||
20 = {
|
||||
}
|
||||
80 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
10 = {}
|
||||
10 = {
|
||||
}
|
||||
90 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
5 = {}
|
||||
5 = {
|
||||
}
|
||||
95 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -267,4 +278,4 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,309 +1,497 @@
|
||||
# 避免代码复用原则:
|
||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
||||
# 当然,这种分块需要到什么程度,我也不知道
|
||||
#灰风
|
||||
################################
|
||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
||||
# 仅用于留档比对不进行改动
|
||||
# wg_affection_wg_gray_system_launch = {
|
||||
# if = {
|
||||
# limit = { has_leader_flag = gray_leader }
|
||||
# set_leader_flag = has_wg_affection
|
||||
# set_leader_flag = has_wg_affection_wg_gray
|
||||
# set_leader_flag = wg_affection_auto_change_no
|
||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
# wg_affection_wg_gray_system_check = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# }
|
||||
################################
|
||||
rg_gray_govener_init = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
|
||||
set_leader_flag = rg_gray_leader
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
add_trait = subclass_governor_economist
|
||||
add_trait = leader_trait_urbanist_3
|
||||
add_trait = leader_trait_scrapper_2
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
else = {
|
||||
add_trait = RG_leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
add_trait = subclass_governor_economis
|
||||
add_trait = leader_trait_urbanist_3
|
||||
add_trait = leader_trait_scrapper_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = origin_gray_weaken
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
remove_trait = leader_trait_governor_gray
|
||||
add_trait_no_notify = leader_trait_governor_gray_weak
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
|
||||
set_leader_flag = rg_gray_leader
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = gray_admiral
|
||||
}
|
||||
else = {
|
||||
add_trait = leader_trait_artillerist_2
|
||||
add_trait = leader_trait_juryrigger_2
|
||||
}
|
||||
add_trait = RG_leader_trait_admiral_gray
|
||||
add_trait = subclass_admiral_aggressor
|
||||
add_trait = leader_trait_carrier_specialization
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
|
||||
if = {
|
||||
limit = { owner = {
|
||||
has_country_flag = origin_gray_country
|
||||
has_country_flag = origin_gray_weaken
|
||||
}}
|
||||
remove_trait = gray_admiral
|
||||
add_trait = leader_trait_admiral_gray_weak
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = gray_admiral
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = origin_gray_weaken
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
remove_trait = gray_admiral
|
||||
add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
}
|
||||
}
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
add_trait_no_notify = leader_trait_artillerist_2
|
||||
add_trait_no_notify = leader_trait_juryrigger_2
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = RG_leader_trait_general_gray_skill
|
||||
trait = subclass_general_marshall
|
||||
trait = leader_trait_heavy_hitter_2
|
||||
trait = leader_trait_reinforcer_2
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_gray_portrait = yes
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
add_trait = RG_leader_trait_general_gray_skill
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = RG_leader_trait_general_gray_skill
|
||||
trait = subclass_general_marshall
|
||||
trait = leader_trait_heavy_hitter_2
|
||||
trait = leader_trait_reinforcer_2
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
}
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = subclass_scientist_explorer
|
||||
trait = leader_trait_engineering_focus_2
|
||||
trait = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = subclass_scientist_explorer
|
||||
trait = leader_trait_engineering_focus_2
|
||||
trait = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
}
|
||||
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_gray_country_leader
|
||||
set_leader_flag = rg_gray_country_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
# 暂时和小灰网络断开连接
|
||||
# set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
# 暂时和小灰网络断开连接
|
||||
# set_leader_flag = "gray_leader"
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,25 +1,34 @@
|
||||
rg_storyline_trigger = {
|
||||
# 初始化故事事件触发
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# country_event = { id = rg_wsg_story.2 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_wsg_story.8 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_wsg_story.13 days = 3600 random = 12800 }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_story.13 days = 3600 random = 12800 }
|
||||
# }
|
||||
|
||||
country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.11 days = 3600 random = 12800 }
|
||||
# 初始化故事事件触发
|
||||
random_list = {
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:guardian_dragon_country
|
||||
NOT = {
|
||||
has_global_flag = has_origin_gray_dragon
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.11
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_planetkiller_testship_1 = {
|
||||
@@ -27,11 +36,11 @@ rg_create_gray_planetkiller_testship_1 = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
@@ -42,7 +51,7 @@ rg_create_gray_planetkiller_testship_1 = {
|
||||
upgradable = no
|
||||
effect = {
|
||||
save_global_event_target_as = rg_test_ship_global_event_target
|
||||
}
|
||||
}
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
@@ -59,11 +68,11 @@ rg_create_gray_paperwork_testship_1 = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
@@ -83,6 +92,64 @@ rg_create_gray_paperwork_testship_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon_species = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
@@ -106,7 +173,7 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:RG_sim_dragon_species
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
gender = female
|
||||
@@ -118,7 +185,15 @@ rg_create_fake_dragon = {
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
change_leader_portrait = wg_dragon
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
change_leader_portrait = wg_dragon
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = species
|
||||
}
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
@@ -130,16 +205,17 @@ rg_create_fake_dragon = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
set_country_flag = rg_fake_dragon_owner
|
||||
save_global_event_target_as = rg_fake_dragon_owner
|
||||
create_fleet = {
|
||||
name = "NAME_RG_Nanite_Dragon"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
@@ -160,4 +236,65 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_constship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_colony_1 = {
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_colony_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_armed_colony_ship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
161
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
161
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
@@ -0,0 +1,161 @@
|
||||
#普通的母舰
|
||||
rg_warship_init_mod1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_Gray_Warship_rg"
|
||||
random_existing_design = RG_graygoo_mothership
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米旗舰
|
||||
rg_warship_init_mod2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
random_existing_design = RG_graygoo_capitalship
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米主宰
|
||||
rg_warship_init_mod3 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_gray_juggernautship"
|
||||
random_existing_design = RG_gray_juggernaut
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#略有磨损的母舰
|
||||
rg_warship_init_mod0 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,9 @@
|
||||
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# ...
|
||||
#}
|
||||
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
@@ -31,7 +29,51 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_no_pacifist_star_killer"
|
||||
from.owner = {
|
||||
NOR = {
|
||||
has_ethic = ethic_fanatic_pacifist
|
||||
has_ethic = ethic_pacifist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_outside_border_star_killer"
|
||||
NOR = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_under_colonization = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -48,7 +90,7 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
@@ -57,22 +99,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_inside_border_star_killer"
|
||||
AND = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
is_inside_border = from.owner
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,7 +126,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
@@ -150,7 +179,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # at war with primitive space owner
|
||||
AND = {
|
||||
# at war with primitive space owner
|
||||
exists = space_owner
|
||||
exists = owner
|
||||
owner = {
|
||||
@@ -202,18 +232,24 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
is_planet_class = pc_ai
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
@@ -232,7 +268,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
exists = owner
|
||||
@@ -278,12 +316,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
@@ -325,16 +367,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_oceanic
|
||||
NOT = { is_planet_class = pc_ocean }
|
||||
NOT = {
|
||||
is_planet_class = pc_ocean
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { is_inside_border = from.owner }
|
||||
limit = {
|
||||
is_inside_border = from.owner
|
||||
}
|
||||
if = {
|
||||
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
|
||||
limit = {
|
||||
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
any_owned_species = {
|
||||
NOT = { has_trait = trait_aquatic }
|
||||
NOT = {
|
||||
has_trait = trait_aquatic
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
@@ -364,12 +415,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
@@ -394,7 +449,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = crisis_sphere_system@from.owner
|
||||
any_system_megastructure = { has_megastructure_flag = crisis_sphere }
|
||||
any_system_megastructure = {
|
||||
has_megastructure_flag = crisis_sphere
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,14 +461,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_black_hole
|
||||
NOT = { is_planet_class = pc_black_hole }
|
||||
NOT = {
|
||||
is_planet_class = pc_black_hole
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = star_owner_is_not_hostile
|
||||
OR = {
|
||||
NOT = { exists = space_owner }
|
||||
space_owner = { is_hostile = from.owner }
|
||||
space_owner = { is_same_value = from.owner }
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
space_owner = {
|
||||
is_hostile = from.owner
|
||||
}
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
RG_gray_mod1_trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod1_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 15000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 15000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_20
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 20
|
||||
}
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
RG_gray_mod3_allow_trigger = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
1274
common/section_templates/RG_gray_goo_section.txt
Normal file
1274
common/section_templates/RG_gray_goo_section.txt
Normal file
File diff suppressed because it is too large
Load Diff
1131
common/section_templates/RG_gray_ship_section.txt
Normal file
1131
common/section_templates/RG_gray_ship_section.txt
Normal file
File diff suppressed because it is too large
Load Diff
703
common/section_templates/RG_special_ship_section.txt
Normal file
703
common/section_templates/RG_special_ship_section.txt
Normal file
@@ -0,0 +1,703 @@
|
||||
ship_section_template = {
|
||||
key = "RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_constructor_ship"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_construction_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_science_ship"
|
||||
ship_size = RG_armed_science_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_science_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Dragon
|
||||
ship_section_template = {
|
||||
key = "RG_nanite_space_dragon_baby_key"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
fits_on_slot = mid
|
||||
#entity = "guardian_01_space_dragon_red_entity"
|
||||
#entity = "empty_section_entity_entity"
|
||||
entity = "nanite_space_dragon_baby_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "PLANET_KILLER_GUN_01"
|
||||
template = "invisible_planet_killer_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_02"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_03"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_04"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_05"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_06"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_02"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_03"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_04"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_05"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_06"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_07"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_08"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_05"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_06"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_07"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_08"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_09"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_10"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_11"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_12"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_13"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_14"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_15"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_16"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_17"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_18"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_19"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_20"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_21"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_22"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_23"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_24"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_25"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_26"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_27"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_28"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_29"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_30"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_31"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_32"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_33"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_34"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_35"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_36"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_05"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_06"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_07"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_08"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_09"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_10"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_11"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_12"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_04"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_05"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_06"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_07"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_08"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,9 @@
|
||||
ship_section_template = {
|
||||
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_gateway_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
@@ -154,7 +152,6 @@ ship_section_template = {
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
@@ -164,12 +161,10 @@ ship_section_template = {
|
||||
ship_section_template = {
|
||||
key = "RG_Nanite_STARBASE_SECTION"
|
||||
ship_size = starbase_starfortress
|
||||
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
hidden = yes
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
@@ -318,9 +313,8 @@ ship_section_template = {
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
aux_utility_slots = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,32 +1,27 @@
|
||||
#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
|
||||
#filewatcher is enabled for all files in this folder
|
||||
|
||||
@engagement_range = 300
|
||||
@return_range = 500
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_fighters_behavior"
|
||||
preferred_attack_range = 12
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
|
||||
attack_move_pattern = orbit
|
||||
passive_move_pattern = charge
|
||||
|
||||
# targeting = {
|
||||
# component_target_weight_mult = 0
|
||||
# keep_previous_target_bonus = 100
|
||||
# damage_value = 5
|
||||
# low_health_bonus = 5000
|
||||
# shield_focus_value = 5
|
||||
# armor_focus_value = 5
|
||||
# already_incoming_damage_penalty = 200
|
||||
# distance_to_fleet_penalty = 0
|
||||
# size_difference_penalty = 0
|
||||
# transport_target_penalty = 50000
|
||||
# civilian_target_penalty = 100000
|
||||
# }
|
||||
|
||||
# component_target_weight_mult = 0
|
||||
# keep_previous_target_bonus = 100
|
||||
# damage_value = 5
|
||||
# low_health_bonus = 5000
|
||||
# shield_focus_value = 5
|
||||
# armor_focus_value = 5
|
||||
# already_incoming_damage_penalty = 200
|
||||
# distance_to_fleet_penalty = 0
|
||||
# size_difference_penalty = 0
|
||||
# transport_target_penalty = 50000
|
||||
# civilian_target_penalty = 100000
|
||||
# }
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
@@ -34,58 +29,47 @@ ship_behavior = {
|
||||
preferred_attack_range = max
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
|
||||
attack_move_pattern = charge #orbit
|
||||
attack_move_pattern = charge #orbit
|
||||
passive_move_pattern = charge
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_GrayMotherShip"
|
||||
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5
|
||||
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
ignore_combat_movement = yes
|
||||
|
||||
desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_carrier_behavior"
|
||||
name = "rg_carrier_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = 400
|
||||
return_to_formation_distance = 390
|
||||
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
desc = "rg_carrier_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_aura_behavior"
|
||||
name = "rg_aura_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = 600
|
||||
return_to_formation_distance = 590
|
||||
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
|
||||
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
desc = "rg_aura_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -94,15 +78,12 @@ ship_behavior = {
|
||||
preferred_attack_range = 390
|
||||
formation_distance = 390
|
||||
return_to_formation_distance = 400
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
desc = "RG_artillery_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -111,16 +92,12 @@ ship_behavior = {
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_battle_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -129,85 +106,64 @@ ship_behavior = {
|
||||
preferred_attack_range = 170
|
||||
formation_distance = 170
|
||||
return_to_formation_distance = 180
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_torpedo_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_line"
|
||||
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
|
||||
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_line_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_AA"
|
||||
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
|
||||
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_AA_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_colossus"
|
||||
|
||||
preferred_attack_range = 0
|
||||
formation_distance = 0
|
||||
return_to_formation_distance = 0
|
||||
|
||||
collision_awareness = 0
|
||||
collision_strafe = 0
|
||||
collision_radius = 0
|
||||
|
||||
attack_move_pattern = none
|
||||
passive_move_pattern = none
|
||||
|
||||
ignore_combat_movement = yes
|
||||
|
||||
desc = "RG_COLOSSUS_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_icebreak"
|
||||
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
|
||||
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_icebreak_BEHAVIOR_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#reloadable with 'reload stats'
|
||||
# This file is where you start when you want to configure something new, then go to sections
|
||||
|
||||
####################
|
||||
# NOTE FOR MODDERS #
|
||||
####################
|
||||
@@ -13,14 +12,13 @@
|
||||
# for other modifiers, use ship_modifier = { }
|
||||
# use_shipnames_from = other_size # allows a ship size to use names from another size
|
||||
# icon = ship_size_military_1
|
||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
|
||||
#GFX_text_<key>
|
||||
#GFX_<key>
|
||||
#GFX_<key>_top
|
||||
#GFX_<key>_top_damaged
|
||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
|
||||
#GFX_text_<key>
|
||||
#GFX_<key>
|
||||
#GFX_<key>_top
|
||||
#GFX_<key>_top_damaged
|
||||
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
|
||||
####################
|
||||
|
||||
# Gray Goo Mothership
|
||||
RG_graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
@@ -43,25 +41,26 @@ RG_graygoo_mothership = {
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_object_gray_5" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -69,7 +68,6 @@ RG_graygoo_mothership = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -77,7 +75,6 @@ RG_graygoo_mothership = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
@@ -116,19 +117,19 @@ RG_graygoo_capitalship = {
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
combat_size_multiplier = 4
|
||||
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -138,7 +139,6 @@ RG_graygoo_capitalship = {
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -146,7 +146,6 @@ RG_graygoo_capitalship = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -166,18 +165,20 @@ RG_armed_constructor_ship = {
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
|
||||
combat_disengage_chance = 2.0
|
||||
|
||||
combat_disengage_chance = 2
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
@@ -185,7 +186,6 @@ RG_armed_constructor_ship = {
|
||||
class = shipclass_constructor
|
||||
icon = ship_size_constructor
|
||||
valid_target_aggressive_stance = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
@@ -214,21 +214,21 @@ RG_armed_science_ship = {
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
|
||||
combat_size_multiplier = 1
|
||||
|
||||
combat_disengage_chance = 2.0
|
||||
|
||||
combat_disengage_chance = 2
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
is_civilian = yes
|
||||
class = shipclass_science_ship
|
||||
valid_target_aggressive_stance = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
@@ -256,31 +256,31 @@ RG_graygoo_interdictor = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = line
|
||||
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -288,7 +288,6 @@ RG_graygoo_interdictor = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -312,32 +311,32 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
max_hitpoints = 10000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_gray_buffnut_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -345,7 +344,6 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -369,31 +367,31 @@ RG_graygoo_Arsenal = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 64
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = line
|
||||
|
||||
prerequisites = { "tech_gray_matter_spray_5" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -401,7 +399,6 @@ RG_graygoo_Arsenal = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -424,25 +421,26 @@ RG_graygoo_Buff = {
|
||||
max_hitpoints = 20000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_gray_buffnut_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -450,7 +448,6 @@ RG_graygoo_Buff = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -458,7 +455,6 @@ RG_graygoo_Buff = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -485,33 +481,35 @@ RG_gray_juggernaut = {
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 108000
|
||||
|
||||
base_buildtime = @juggernaut_build_time
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
is_designable = yes
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -522,10 +520,9 @@ RG_gray_juggernaut = {
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
}
|
||||
|
||||
# armed Transport
|
||||
# Armed Transport
|
||||
RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
@@ -540,13 +537,17 @@ RG_armed_transport_ship = {
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_transport
|
||||
@@ -558,20 +559,63 @@ RG_armed_transport_ship = {
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Colonizer
|
||||
RG_armed_colony_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
is_civilian = yes
|
||||
is_designable = no
|
||||
class = shipclass_colonizer
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_orbital_ring_tier_1 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
@@ -583,8 +627,8 @@ RG_orbital_ring_tier_1 = {
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 1.0
|
||||
ship_fire_rate_mult = 1
|
||||
ship_weapon_range_mult = 1
|
||||
}
|
||||
max_hitpoints = 125000
|
||||
base_buildtime = 720
|
||||
@@ -598,25 +642,27 @@ RG_orbital_ring_tier_1 = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"1" = {
|
||||
locator = "part2"
|
||||
}
|
||||
"2" = {
|
||||
locator = "part3"
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
@@ -625,20 +671,19 @@ RG_orbital_ring_tier_1 = {
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
@salvagecostsmallrare = 25
|
||||
@salvagecostmediumrare = 50
|
||||
@salvagecostlargerare = 100
|
||||
|
||||
# Gray Goo Mothership
|
||||
graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
@@ -27,27 +26,28 @@ graygoo_mothership = {
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,26 +69,27 @@ graygoo_interdictor = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,9 +97,9 @@ graygoo_interdictor = {
|
||||
graygoo_factory = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_space_station_entity
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
@@ -114,24 +115,25 @@ graygoo_factory = {
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
build_block_radius = @build_block_radius_civilian
|
||||
|
||||
class = shipclass_military_station
|
||||
is_designable = no
|
||||
icon = ship_size_military_station
|
||||
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,24 +162,26 @@ nanite_space_dragon_baby = {
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_space_monster
|
||||
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
549
common/situations/rg_gray_situations.txt
Normal file
549
common/situations/rg_gray_situations.txt
Normal file
@@ -0,0 +1,549 @@
|
||||
situation_rg_gray_mod1 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 66
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = event_target:gray_warship }
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
situation_rg_gray_mod2 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 42
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_10 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 84
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_12 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,6 @@
|
||||
# on_fail
|
||||
# this = country (project owner)
|
||||
# from = project creation scope (usually equals location)
|
||||
|
||||
special_project = {
|
||||
key = "RG_LCLUSTER_PROJECT"
|
||||
cost = 0
|
||||
@@ -9,29 +8,40 @@ special_project = {
|
||||
tech_department = engineering_technology
|
||||
picture = GFX_evt_surreal_visions
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
|
||||
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
#skill = 3
|
||||
}
|
||||
|
||||
on_success = {
|
||||
owner = { country_event = { id = rg_cluster.2 } }
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_fail = {
|
||||
}
|
||||
|
||||
on_start = {
|
||||
}
|
||||
|
||||
abort_trigger = {
|
||||
has_global_flag = l_cluster_opened # someone else got to it first
|
||||
has_global_flag = l_cluster_opened # someone else got to it first
|
||||
}
|
||||
|
||||
AI_wait_days = {
|
||||
base = 0
|
||||
modifier = {
|
||||
@@ -50,28 +60,35 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = { country_event = { id = rg.10 }}
|
||||
}
|
||||
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.11 }
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.11
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
@@ -82,28 +99,33 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = { id = rg.13 }
|
||||
}
|
||||
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.12 }
|
||||
country_event = {
|
||||
id = rg_event.13
|
||||
}
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.12
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
@@ -114,26 +136,31 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = { id = rg.14 }
|
||||
}
|
||||
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.15 }
|
||||
country_event = {
|
||||
id = rg_event.14
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,25 +6,113 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_space_dragon
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg_story.13 } }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.13
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = { country_event = { id = rg_story.14 } }
|
||||
}
|
||||
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg_story.15 }
|
||||
country_event = {
|
||||
id = rg_story.14
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
part = {
|
||||
location = 0
|
||||
localization = "START_SCREEN_RG_GRAY_ORIGIN"
|
||||
|
||||
trigger = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
rg_distant_stars_modifier = {
|
||||
ship_ftl_jumpdrive_range_mult = -2.0
|
||||
catapult_range_mult = -2.0
|
||||
ship_ftl_jumpdrive_range_mult = -2
|
||||
catapult_range_mult = -2
|
||||
}
|
||||
|
||||
###################################
|
||||
@@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
|
||||
ship_armor_regen_add_static = 5
|
||||
ship_shield_regen_add_static = 5
|
||||
}
|
||||
|
||||
gray_affection_warship_lv3 = {
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
@@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
|
||||
ship_armor_regen_add_static = 10
|
||||
ship_shield_regen_add_static = 10
|
||||
}
|
||||
|
||||
gray_affection_warship_lv4 = {
|
||||
ship_accuracy_add = 20
|
||||
ship_tracking_add = 20
|
||||
@@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
|
||||
ship_armor_regen_add_static = 20
|
||||
ship_shield_regen_add_static = 20
|
||||
}
|
||||
|
||||
gray_affection_warship_lv5 = {
|
||||
ship_accuracy_add = 30
|
||||
ship_tracking_add = 30
|
||||
@@ -42,5 +45,5 @@ gray_affection_warship_lv5 = {
|
||||
ship_winddown_mult = -0.5
|
||||
ship_jumpdrive_cooldown_mult = -0.5
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3.0
|
||||
}
|
||||
force_disparity_fire_rate_mult = 3
|
||||
}
|
||||
|
||||
@@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -30,14 +31,15 @@ tech_gray_matter_remix_2 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { materials }
|
||||
category = {
|
||||
materials
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -56,14 +58,15 @@ tech_gray_nano_boost_3 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { propulsion }
|
||||
category = {
|
||||
propulsion
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -82,14 +85,15 @@ tech_gray_interdictor_4 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -108,14 +112,15 @@ tech_gray_matter_spray_5 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { propulsion }
|
||||
category = {
|
||||
propulsion
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -134,14 +139,15 @@ tech_gray_buffnut_6 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -160,14 +166,43 @@ tech_gray_army_7 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { military_theory }
|
||||
category = {
|
||||
military_theory
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_juggernaut_8 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
"tech_mega_engineering"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -186,11 +221,12 @@ tech_gray_repair_system_1 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
is_reverse_engineerable = yes
|
||||
ai_update_type = military
|
||||
weight = 0
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -211,11 +247,11 @@ tech_object_gray_5 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
@@ -227,11 +263,11 @@ tech_minilaser_gray_1 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
@@ -243,11 +279,11 @@ tech_object_gray_6 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
@@ -259,12 +295,12 @@ tech_gray_noway = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
|
||||
RG_leader_trait_governor_gray = { #总督特质
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -24,15 +24,17 @@ RG_leader_trait_governor_gray = { #总督特质
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.30
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
}
|
||||
|
||||
leader_class = { governor }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_ruler_gray = { #天选化身
|
||||
RG_leader_trait_ruler_gray = {
|
||||
#天选化身
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -150,13 +152,15 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
country_base_influence_produces_add = 1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
|
||||
leader_class = { governor }
|
||||
leader_class = {
|
||||
governor
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_1 = { #1级舰长
|
||||
RG_leader_trait_admiral_gray_1 = {
|
||||
#1级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -171,18 +175,21 @@ RG_leader_trait_admiral_gray_1 = { #1级舰长
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 1.0
|
||||
ship_hull_mult = 1.0
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_2 = { #2级舰长
|
||||
RG_leader_trait_admiral_gray_2 = {
|
||||
#2级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -197,18 +204,21 @@ RG_leader_trait_admiral_gray_2 = { #2级舰长
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 2.0
|
||||
ship_hull_mult = 2.0
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray = { #3级舰长(默认
|
||||
RG_leader_trait_admiral_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -229,12 +239,15 @@ RG_leader_trait_admiral_gray = { #3级舰长(默认
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = { #科学家特质
|
||||
RG_leader_trait_scientist_gray = {
|
||||
#科学家特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -249,20 +262,22 @@ RG_leader_trait_scientist_gray = { #科学家特质
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
|
||||
all_technology_research_speed = 0.5
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1.0
|
||||
ship_windup_mult = -1.0
|
||||
science_ship_survey_speed = 1
|
||||
ship_windup_mult = -1
|
||||
ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1.0
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = {
|
||||
scientist
|
||||
}
|
||||
leader_class = { scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = { #将军特质
|
||||
RG_leader_trait_general_gray = {
|
||||
#将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -278,10 +293,12 @@ RG_leader_trait_general_gray = { #将军特质
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.50
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { general }
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -305,7 +322,9 @@ RG_leader_trait_general_gray_skill = {
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { general }
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
@@ -321,7 +340,8 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
self_modifier = {
|
||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
@@ -329,8 +349,9 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -368,13 +389,14 @@ RG_leader_trait_admiral_timed_life = {
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_armor_mult = 10.0
|
||||
ship_hull_mult = 10.0
|
||||
ship_weapon_damage = 10.0
|
||||
ship_armor_mult = 10
|
||||
ship_hull_mult = 10
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -418,8 +440,9 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
}
|
||||
|
||||
387
common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
Normal file
387
common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
Normal file
@@ -0,0 +1,387 @@
|
||||
leader_trait_wg_gray_affection = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/wg_new_leader_affection_trait
|
||||
LEADER_TYPE = wg_gray
|
||||
}
|
||||
#governor
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.04
|
||||
planet_researchers_society_research_produces_mult = 0.04
|
||||
planet_researchers_engineering_research_produces_mult = 0.04
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
Reference in New Issue
Block a user