暂存
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@@ -113,43 +113,6 @@ on_planet_attackers_lose = {
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# }
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# }
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# this = country
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on_destroy_planet_with_RG_PLANET_KILLER = {
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events = {
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RG_planet_killer.1
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
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events = {
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP = {
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events = {
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RG_planet_killer.3
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rg_story.6
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
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}
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#舰船建造完成
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# Root = Ship
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162
common/on_actions/RG_planet_destruction.txt
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162
common/on_actions/RG_planet_destruction.txt
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@@ -0,0 +1,162 @@
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# Scope:
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# this/root = planet that have been fired upon
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# from = fleet that fired
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#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
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# events = {
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# planet_destruction.1
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# }
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#}
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# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
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# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
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# They use the same scopes as the standard events
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on_destroy_planet_with_RG_PLANET_KILLER = {
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events = {
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RG_planet_killer.1
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
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events = {
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RG_planet_killer.2
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP = {
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events = {
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RG_planet_killer.3
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rg_story.6
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
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}
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# World Cracker
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on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
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events = {
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toxoids.8016 #Destroyed knight Keep
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crisis.5015 # Menace Objective - Destroy World/Empire
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planet_destruction.110
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origin.3245 # Glassing a Progenitors Nest
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planet_destruction.600 # frag holy world
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planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
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}
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# Pacifier
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on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
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events = {
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crisis.5015 # Menace Objective - Destroy World/Empire
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toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
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planet_destruction.200
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planet_destruction.600 # frag holy world
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
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}
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# Neutron Beam
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on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
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events = {
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planet_destruction.300
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
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}
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# God Ray
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on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
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events = {
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planet_destruction.400
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
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}
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# Nanobot Assimilation
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on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
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events = {
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crisis.5015 # Menace Objective - Destroy World/Empire
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planet_destruction.500
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
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}
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# Deluge
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on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
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events = {
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planet_destruction.607 # frag holy world
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planet_destruction.700
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origin.3245
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awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
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events = {
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fircon.5035 #Solarpunk Planet queued
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# planet_destruction.705
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}
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}
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on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
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}
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