暂存
This commit is contained in:
@@ -23,105 +23,8 @@ GRAY_SPECIES = {
|
||||
gender = female
|
||||
|
||||
portraits = {
|
||||
"GrayTempest06"
|
||||
"Gray"
|
||||
}
|
||||
|
||||
move_pop_sound_effect = "moving_pop_confirmation"
|
||||
}
|
||||
|
||||
RG_ROBOT = {
|
||||
archetype = ROBOT
|
||||
|
||||
playable = { has_global_flag = game_started }
|
||||
randomized = no
|
||||
gender = no
|
||||
use_climate_preference = no
|
||||
portrait_modding = yes
|
||||
|
||||
leader_age_min = 2
|
||||
leader_age_max = 10
|
||||
|
||||
custom_portraits = {
|
||||
randomized = { host_has_dlc = "Synthetic Dawn Story Pack" }
|
||||
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
|
||||
portraits = {
|
||||
"sd_hum_robot"
|
||||
"sd_mam_robot"
|
||||
"sd_rep_robot"
|
||||
"sd_avi_robot"
|
||||
"sd_art_robot"
|
||||
"sd_mol_robot"
|
||||
"sd_fun_robot"
|
||||
"sd_pla_robot"
|
||||
}
|
||||
}
|
||||
|
||||
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||
randomized = { always = yes }
|
||||
playable = { always = yes }
|
||||
portraits = {
|
||||
"default_robot"
|
||||
}
|
||||
}
|
||||
|
||||
graphical_culture = ai_01
|
||||
move_pop_sound_effect = "robot_pops_move"
|
||||
|
||||
resources = {}
|
||||
}
|
||||
|
||||
RG_MACHINE = {
|
||||
archetype = MACHINE
|
||||
|
||||
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
|
||||
randomized = {
|
||||
host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
# The create_species effect can't properly take the possible trigger below into account.
|
||||
# Work around this by disabling this class for species randomization after game start.
|
||||
NOT = { has_global_flag = game_started }
|
||||
}
|
||||
possible = { authority = { OR = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_USE_MACHINE_INTELLIGENCE } } }
|
||||
possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
|
||||
|
||||
gender = no
|
||||
use_climate_preference = no
|
||||
portrait_modding = yes
|
||||
|
||||
leader_age_min = 2
|
||||
leader_age_max = 10
|
||||
|
||||
custom_portraits = {
|
||||
randomized = {
|
||||
host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
# The create_species effect can't properly take the possible trigger below into account.
|
||||
# Work around this by disabling this class for species randomization after game start.
|
||||
NOT = { has_global_flag = game_started }
|
||||
}
|
||||
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
|
||||
portraits = {
|
||||
"sd_hum_robot"
|
||||
"sd_mam_robot"
|
||||
"sd_rep_robot"
|
||||
"sd_avi_robot"
|
||||
"sd_art_robot"
|
||||
"sd_mol_robot"
|
||||
"sd_fun_robot"
|
||||
"sd_pla_robot"
|
||||
}
|
||||
}
|
||||
|
||||
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||
randomized = {
|
||||
host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
}
|
||||
playable = { host_has_dlc = "Synthetic Dawn Story Pack" }
|
||||
portraits = {
|
||||
"default_robot"
|
||||
}
|
||||
}
|
||||
|
||||
graphical_culture = mammalian_01
|
||||
move_pop_sound_effect = "robot_pops_move"
|
||||
|
||||
resources = {}
|
||||
}
|
||||
Reference in New Issue
Block a user