修好了
This commit is contained in:
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@ -450,7 +450,6 @@ weapon_component_template = {
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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hidden = yes
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ship_limit = 1
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ai_weight = {
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weight = 0
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@ -36,7 +36,7 @@ rg_gray_govener_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = official
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species = root
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species = event_target:gray_species
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name = "NAME_Gray"
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gender = female
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immortal = yes
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@ -155,7 +155,7 @@ rg_gray_commander_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = commander
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species = root
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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@ -498,7 +498,7 @@ rg_gray_scientist_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = scientist
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species = root
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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@ -795,3 +795,800 @@ RG_orbital_ring_tier_1 = {
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scales_with_planet = yes
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graphical_culture = yes
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}
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#reloadable with 'reload stats'
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# This file is where you start when you want to configure something new, then go to sections
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####################
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# NOTE FOR MODDERS #
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####################
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# modifier = { } only takes the following modifiers
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# hull, shield & armor add/mult and regen add perc/static
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# evasion add/mult
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# speed/base speed mult
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# weapon damage mult
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# upkeep mult
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# for other modifiers, use ship_modifier = { }
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# use_shipnames_from = other_size # allows a ship size to use names from another size
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# icon = ship_size_military_1
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#ship_size_military_1 is default. The following sprite keys are generated from it:
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#GFX_text_<key>
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#GFX_<key>
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#GFX_<key>_top
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#GFX_<key>_top_damaged
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# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
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####################
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# Gray Goo Mothership
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RG_graygoo_mothership = {
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graphical_culture = no
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entity = "gatebuilder_01_mothership_entity"
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max_speed = 100
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = 5
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modifier = {
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ship_evasion_add = 50
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ship_armor_add = 25600
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ship_shield_add = 25600
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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max_hitpoints = 25600
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size_multiplier = 16
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fleet_slot_size = 16
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 12
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is_space_station = no
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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prerequisites = {
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"tech_object_gray_5"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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RG_graygoo_capitalship = {
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graphical_culture = no
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entity = "grey_tempesttw_juggernaut_entity"
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max_speed = 100
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = 5
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 128000
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ship_shield_add = 128000
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ship_weapon_damage = 2
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 128000
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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is_space_station = no
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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possible_construction = {
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always = no
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}
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combat_size_multiplier = 4
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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RG_gray_juggernaut = {
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max_speed = 100
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entity = "grey_tempesttw_juggernaut_entity"
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = @juggernaut_collision_radius
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 108000
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ship_shield_add = 108000
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ship_weapon_damage = 2
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starbase_shipyard_capacity_add = 12
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 108000
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base_buildtime = @juggernaut_build_time
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combat_size_multiplier = 5
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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can_have_federation_design = no
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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icon_frame = 7 #probably unused, but mobile starbases are special
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icon = ship_size_military_64
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ship_class_icon_frame = 35
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default_behavior = colossus
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is_designable = yes
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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class = shipclass_starbase
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construction_type = starbase_shipyard
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potential_construction = {
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OR = {
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is_scope_type = starbase
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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}
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}
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possible_construction = {
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custom_tooltip = {
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fail_text = starbase_citadel_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_size >= starbase_citadel
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}
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}
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}
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custom_tooltip = {
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fail_text = starbase_colossal_yards_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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empire_limit = 1
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}
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RG_armed_constructor_ship = {
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max_speed = 150
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acceleration = 0.1
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rotation_speed = 0.2
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max_hitpoints = 20000
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entity = "grey_tempesttw_constructor_entity"
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modifier = {
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ship_evasion_add = 10
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ship_armor_add = 12800
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ship_shield_add = 12800
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}
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ship_modifier = {
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ship_hyperlane_range_add = 3
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ship_piracy_suppression_add = 100
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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combat_disengage_chance = 2
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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components_add_to_cost = no
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is_designable = no
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is_civilian = yes
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class = shipclass_constructor
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icon = ship_size_constructor
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valid_target_aggressive_stance = no
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "science_cloaking_components"
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}
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RG_armed_science_ship = {
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max_speed = 200
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acceleration = 0.35
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rotation_speed = 0.2
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max_hitpoints = 12000
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entity = "grey_tempesttw_science_entity"
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 12000
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ship_shield_add = 12000
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}
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ship_modifier = {
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ship_hyperlane_range_add = 3
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ship_piracy_suppression_add = 100
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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combat_size_multiplier = 1
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combat_disengage_chance = 2
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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components_add_to_cost = no
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is_designable = no
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is_civilian = yes
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class = shipclass_science_ship
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valid_target_aggressive_stance = no
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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}
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# Gray Goo Interdictor
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RG_graygoo_interdictor = {
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graphical_culture = no
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entity = "gatebuilder_01_cruiser_entity"
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max_speed = 150
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 20
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 2800
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ship_shield_add = 2800
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}
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max_hitpoints = 5000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 4
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = {
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"tech_gray_interdictor_4"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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# Gray Goo destroyer
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RG_graygoo_destroyer = {
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graphical_culture = no
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entity = "grey_tempesttw_colonizer_entity"
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max_speed = 220
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 40
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 1100
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ship_shield_add = 1100
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}
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max_hitpoints = 2000
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size_multiplier = 2
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fleet_slot_size = 2
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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icon = ship_size_military_2
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = {
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"tech_gray_interdictor_4"
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}
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ship_roles = { screen gunship artillery brawler }
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triggered_ship_roles = {
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{
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name = artillery_stealth
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trigger = { has_technology = tech_cloaking_2 }
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}
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Icebreaker
|
||||
RG_graygoo_icebreaker_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 200
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 4800
|
||||
ship_shield_add = 4800
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Arsenal
|
||||
RG_graygoo_Arsenal = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 64
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_graygoo_Buff = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Transport
|
||||
RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_transport
|
||||
is_designable = no
|
||||
class = shipclass_transport
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Colonizer
|
||||
RG_armed_colony_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
is_civilian = yes
|
||||
is_designable = no
|
||||
class = shipclass_colonizer
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_orbital_ring_tier_1 = {
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
ship_shield_add = 125000
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
starbase_module_capacity_add = 12
|
||||
starbase_building_capacity_add = 12
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1
|
||||
ship_weapon_range_mult = 1
|
||||
}
|
||||
max_hitpoints = 125000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1000
|
||||
influence = 50
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"1" = {
|
||||
locator = "part2"
|
||||
}
|
||||
"2" = {
|
||||
locator = "part3"
|
||||
}
|
||||
}
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
is_designable = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
|
30
common/species_classes/rg_species_classes.txt
Normal file
30
common/species_classes/rg_species_classes.txt
Normal file
@ -0,0 +1,30 @@
|
||||
|
||||
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
|
||||
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
|
||||
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
|
||||
|
||||
# playable = yes/no/trigger (default: yes) if this species class can is playable
|
||||
# randomized = yes/no/trigger (default: yes) if this species class is randomized
|
||||
# custom_portraits = {}
|
||||
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
|
||||
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
|
||||
# portraits = list portrait keys
|
||||
# species_trait_points base number of species trait points available for this species class
|
||||
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
# possible ethics/government requirements; see common/governments/readme_requirements.txt
|
||||
# gender = yes/no (default: yes) whether the species has a gender
|
||||
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
|
||||
GRAY_SPECIES = {
|
||||
archetype = OTHER
|
||||
|
||||
playable = { always = no }
|
||||
randomized = no
|
||||
|
||||
gender = female
|
||||
|
||||
portraits = {
|
||||
"Gray"
|
||||
}
|
||||
|
||||
move_pop_sound_effect = "moving_pop_confirmation"
|
||||
}
|
@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.10.*"
|
||||
supported_version="3.11.*"
|
||||
remote_file_id="2136166095"
|
@ -1,5 +1,6 @@
|
||||
l_simp_chinese:
|
||||
NAME_Gray:0 "灰风"
|
||||
GRAY_SPECIES:0 "$NAME_Gray$"
|
||||
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
|
Loading…
x
Reference in New Issue
Block a user